Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 14:11:57 Player: saltine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (4232) 4232 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 8605 Bonus ------- High Alert Combat Kills 308 Follower Combat Kills 80 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 4/300 Energy 67/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Carbon-fiber Leg Compact Wheel > --- UTILITY (5) ------ System Shield > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (5) ---- Huge Storage Unit Large Battery (200) Heavy Flak Cannon Heavy Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Reflective Plating Reflective Plating Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System Huge Storage Unit Hardened Light Armor Plating Reflective Plating Reflective Plating Hacking Suite Spread Laser EM Pulse Cannon EM Pulse Cannon Enhanced Autogun Enhanced Autogun Flak Cannon Rocket Launcher Rocket Launcher [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Hackware Hacking Suite Protection Reflective Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . 2 . 1 . . . . Weapon . | . . . . . . . . . Parts Attached 104 | 1 8 29 3 22 15 1 18 7 Power 5 | . 1 2 . 1 . . 1 . Engine 5 | . 1 2 . 1 . . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 23 | . 4 4 2 4 3 . 3 3 Treads 19 | . 2 4 2 4 3 . 3 1 Leg 3 | . 2 . . . . . . 1 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 1 1 9 1 5 4 1 6 1 Device 6 | 1 . 4 . . 1 . . . Storage 3 | . 1 1 . . . . 1 . Processor . | . . . . . . . . . Hackware 3 | . . . . 1 . 1 . 1 Protection 17 | . . 4 1 4 3 . 5 . Artifact . | . . . . . . . . . Weapon 47 | . 2 14 . 12 8 . 8 3 Energy Gun 17 | . . 9 . 5 2 . 1 . Energy Cannon 11 | . 1 . . 3 3 . 2 2 Ballistic Gun 9 | . 1 4 . 2 . . 2 . Ballistic Cannon 3 | . . . . . 1 . 2 . Launcher 7 | . . 1 . 2 2 . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . . 1 Corrupted Parts 1 | . . . 1 . . . . . System Corruption 4 | . . . 4 . . . . . Parts Lost 32 | . 3 7 . 3 5 . 14 . Power 1 | . . . . . . . 1 . Propulsion 8 | . 2 . . . 1 . 5 . Utility 13 | . . 3 . 1 3 . 6 . Weapon 10 | . 1 4 . 2 1 . 2 . Highest Loss Streak 12 | . 2 1 . 2 2 . 12 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 96 100 96 90 97 74 37 Engine 10 | . 14 11 11 9 9 9 6 . Treads 22 | . 14 21 22 25 26 27 18 7 Leg 2 | . 13 . . . . . . 3 Device 11 | . 14 16 11 9 5 9 6 . Storage 11 | . 14 13 11 9 9 9 7 . Hackware 3 | . . . . 8 9 15 6 9 Protection 12 | . . 10 22 17 13 9 11 . Energy Gun 12 | . 10 15 22 12 4 . 3 . Energy Cannon 3 | . 3 . . 4 12 18 8 . Ballistic Gun 3 | . 13 5 . . . . 3 8 Peak Build Rating 29 | 8 8 20 20 29 29 27 27 18 Average Rating 18 | 6 7 15 19 24 25 26 20 12 On Entrance 16 | 6 8 8 20 19 29 24 27 5 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 13 20 67 66 69 75 71 73 3 Greatest Support 60 | 20 40 40 40 60 60 60 60 3 Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 . Average Overweight (x) . | . . . 1 1 1 1 . . Largest Inventory Capacity 25 | 8 10 20 20 20 20 20 25 5 Average Capacity 17 | 8 9 18 20 20 20 20 17 5 Most Carried 20 | 8 10 20 20 20 20 19 19 5 Average Carried 16 | 7 8 17 19 19 18 18 15 4 Final Capacity 20 | 8 10 20 20 20 20 20 5 5 Final Carried 20 | 8 10 18 20 20 19 18 5 5 Class Distribution -------------------- 70% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Matter Collected 1530 | 276 165 394 43 293 236 10 113 . Remotely . | . . . . . . . . . Salvage Created 4645 | 145 706 1311 50 1299 847 120 167 . Parts 295 | 19 46 89 2 74 42 5 17 1 Haulers Intercepted 9 | . 2 5 . 2 . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Combat Hostiles Destroyed 112 | . 15 31 1 28 25 2 10 . Guns 54 | . 14 19 . 16 1 . 4 . Cannons 22 | . 1 . . 8 9 2 2 . AOE 30 | . . 11 . 2 13 . 4 . Classes Destroyed 17 | 1 7 5 . 2 1 . 1 . Worker 6 | . 1 5 . . . . . . Builder 3 | . . 1 . 1 . . . 1 Tunneler 8 | 7 . . . 1 . . . . Hauler 9 | . 2 5 . 2 . . . . Recycler 4 | . 1 2 . 1 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . 1 . . . . . . . Watcher 5 | . 2 1 . 1 1 . . . Swarmer 45 | . 5 17 . 13 6 . 4 . Cutter 5 | . . . . . 2 . 3 . Grunt 43 | . 10 4 1 11 15 2 . . Brawler 2 | . . 1 . . 1 . . . Duelist 3 | . . 3 . . . . . . Protector 1 | . . 1 . . . . . . Sentry 11 | . . 5 . 3 1 . 2 . Hunter 1 | . . . . 1 . . . . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 12 | 3 6 12 1 7 6 2 5 1 Combat Bots Only 8 | . 5 8 1 5 6 2 5 . Max Kills in Single Turn 5 | 1 2 5 1 2 3 1 4 1 Gunslinging 1 | . . . . 1 . . . . Exploded 4 | . . 2 . 1 3 . 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Hostile Shots Fired 592 | . 101 162 3 132 70 6 117 1 Missed 182 | . 24 54 . 49 24 1 30 . Damage Taken 5949 | . 813 1249 27 970 739 78 1966 107 Core 854 | . 186 109 . 101 75 . 300 83 Absorbed by Shields 151 | . . 107 . . 44 . . . Ignored by Resistances 205 | . . 35 5 28 69 . 68 . Regen/Repaired (Parts) 123 | . . 59 . 64 . . . . Core Remaining (%) 65 | 100 25 . 72 . . . . . Volleys Fired 337 | 22 64 84 3 70 51 3 33 7 Largest 2 | 2 2 2 2 2 2 2 2 1 Hottest 126 | 70 80 90 90 126 126 126 126 68 Shots Fired 561 | 44 126 142 6 105 72 6 53 7 Gun 396 | 44 117 129 6 61 10 . 24 5 Cannon 145 | . 9 8 . 38 56 6 27 1 Launcher 20 | . . 5 . 6 6 . 2 1 Special . | . . . . . . . . . Kinetic 154 | 22 63 21 . 3 5 . 35 5 Thermal 101 | 22 63 8 . . . . 7 1 Explosive 20 | . . 5 . 6 6 . 2 1 Electromagnetic 286 | . . 108 6 96 61 6 9 . Robot Hit Streak 15 | 4 13 15 4 10 9 10 11 1 Robot Miss Streak 5 | 3 4 4 1 5 4 . 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 3 . . 4 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 395 | 26 83 107 6 73 49 5 45 1 Core Hits 258 | 8 37 79 1 53 43 4 31 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 13 | 2 6 1 . 4 . . . . Burn 8 | 2 6 . . . . . . . Destroy 1 | . . 1 . . . . . . Corrupt 4 | . . . . 4 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9921 | 334 1021 2707 89 1991 2463 170 1040 106 Guns 3996 | 334 936 1371 89 730 196 . 340 . Cannons 2543 | . 74 88 . 756 914 170 519 22 Explosions 3336 | . . 1224 . 494 1353 . 181 84 Melee . | . . . . . . . . . Ramming 46 | . 11 24 . 11 . . . . Kinetic 1659 | 181 478 188 . 54 97 . 661 . Thermal 2347 | 153 532 783 . 251 439 . 83 106 Explosive 1867 | . . 529 . 243 914 . 181 . Electromagnetic 4002 | . . 1183 89 1432 1013 170 115 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 4 1 5 . . . . . Average Corruption 1 | . 2 1 1 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . 2 8 12 . . . . . Message Errors 9 | . . 4 5 . . . . . Matter Fused 4 | . . 1 3 . . . . . Heat Flow Errors 2 | . . 1 1 . . . . . Energy Discharges 2 | . . 1 1 . . . . . Data Loss (minor) 4 | . 2 . 2 . . . . . Data Loss (major) 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 50 | . . 4 . 25 9 . 12 . Projectiles 15 | . . . . 6 9 . . . Explosions 35 | . . 4 . 19 . . 12 . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . 3 . 2 . Impact . | . . . . . . . . . Kinetic 5 | . . . . . 3 . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 321 | . . 92 . 6 92 . 40 91 Shots 10 | . . 4 . 1 2 . 1 2 Rammed 12 | . 3 6 . 3 . . . . Targets Rammed 15 | . 5 6 . 4 . . . . Kicked 1 | . 1 . . . . . . . Crushed 2 | . 1 . . 1 . . . . Highest Temperature 358 | 65 276 251 207 358 90 45 294 . Average Temperature 70 | 19 83 79 114 82 27 22 120 . Received Heat Transfer 1460 | . 279 249 18 324 257 45 279 9 Effects 2 | . 1 . . 1 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . 1 1 2 2 . . . Combat Hostiles 6 | . . 1 1 2 2 . . . Parts Fried 21 | . . 5 . 9 6 . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 4 1 . . . . . . Heat Transferred 4340 | 592 1887 796 . 450 423 . 105 87 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 17 | . . 7 . 4 6 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Peak Influence 961 | 35 369 609 237 325 961 468 472 313 Initial 468 | . 22 119 237 . 161 468 248 181 Average 221 | 18 194 253 84 102 549 392 361 216 Maximum Alert Level 3 | . 1 2 1 1 3 2 2 1 Low Security (%) 52 | 100 43 38 69 90 10 . . 37 Level 1 31 | . 56 35 30 9 23 70 73 62 Level 2 12 | . . 25 . . 39 29 26 . Level 3 3 | . . . . . 25 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 3 2 . 4 . 1 . . Investigation 3 | . 1 . . 1 . 1 . . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 1 . 2 . . . . Assault 1 | . . 1 . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Distress Signals 13 | . 1 3 . 8 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | . 26 55 1 42 30 3 14 4 Peak Tracking Total 7 | . 5 7 1 6 7 3 4 4 Tactical Retreats 9 | . 3 1 . 1 2 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Traps Triggered 16 | . 4 1 . . 11 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Machines Disabled 15 | . . 1 . 6 6 . . 2 Max in Single Turn 2 | . . 1 . 1 1 . . 2 Garrison Relay 3 | . . . . . 3 . . . Phase Generator 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Machines Accessed 31 | . 6 7 . 13 1 2 . 2 Terminals 25 | . 5 6 . 10 1 1 . 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 100 | . 18 21 . 45 1 6 . 9 Successful 51 | . 7 10 . 28 1 2 . 3 Failed 48 | . 10 11 . 17 . 4 . 6 Catastrophic 12 | . 2 3 . 4 . 1 . 2 Database Lockouts 1 | . 1 . . . . . . . Manual 47 | . 9 9 . 17 . 5 . 7 Terminals 89 | . 17 17 . 40 1 5 . 9 Fabricators . | . . . . . . . . . Repair Stations 8 | . 1 4 . 3 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 35 | . 6 3 . 22 1 1 . 2 Part Schematic 2 | . 1 . . 1 . . . . Robot Analysis 6 | . 2 . . 4 . . . . Prototype ID Bank 6 | . 2 . . 4 . . . . Level Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . Garrison Index 1 | . . . . 1 . . . . Unreport Threat 5 | . . . . 4 . 1 . . Locate Traps 1 | . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . Transport Status 2 | . . . . 2 . . . . Hauler Manifests 4 | . 1 1 . 2 . . . . Registered Components 1 | . . . . 1 . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 1 | . . . . . . . . 1 Security Stations 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . 4 . 2 . . . . Scan Component 3 | . . 2 . 1 . . . . Repair 3 | . . 2 . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 7 | . 1 3 . 2 . . . 1 Terminals 7 | . 1 3 . 2 . . . 1 Botnet 2 | . . . . 1 . . . 1 Skim 5 | . 1 3 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 5 7 . 12 . 1 . 2 Full Trace Events 4 | . 1 . . 2 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 2 . 1 . . . . Time 90 | . . 52 . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . . 4 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 12 | . . . . . 12 . . . Machine Destruction 12 | . . . . . 12 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Total Allies 3 | . . 1 2 . . . . . Largest Group 2 | . . . 2 2 . . . . Highest-Rated Group 43 | . . . 43 43 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 31 | . . 1 . 30 . . . . Total Damage 409 | . . 11 . 398 . . . . Kills 6 | . . . . 6 . . . . Allies Corrupted 1 | . . 1 . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Robot Analysis Total 6 | . 2 . . 4 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Turns Passed 8359 | 239 1197 2157 1329 1838 1084 96 289 130 Spaces Moved 3469 | 96 645 766 546 667 378 31 125 215 Core 289 | . . . . . . . 74 215 Treads 2738 | . 299 766 546 667 378 31 51 . Legs 442 | 96 346 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 160 240 240 240 240 50 50 Average Speed 199 | 120 138 229 240 240 240 240 126 50 Slowest Speed 240 | 120 160 240 240 240 240 240 240 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 92 81 94 66 64 5 35 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 36 | . . . . 27 . . . 9 Terrain Destroyed 184 | . . 49 . 38 28 . 16 53 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 184 | . . 49 . 38 28 . 16 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Total 4346 | 175 830 1022 561 794 480 46 206 232 Wait 285 | 55 92 89 . 13 10 11 15 . Move 3463 | 95 644 765 545 667 377 31 124 215 Hop . | . . . . . . . . . Pick Up 60 | 2 9 23 5 4 6 . 11 . Fast Attach 30 | 1 . 8 1 9 3 . 2 6 Attach 32 | . 3 9 . 3 7 1 8 1 Detach 3 | . . . . 2 . . . 1 Swap 42 | . 5 12 2 10 5 . 8 . Drop 50 | . 8 18 5 12 . . 5 2 Fire 337 | 22 64 84 3 70 51 3 33 7 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 14 | . 4 6 . 4 . . . . Escape Stasis 21 | . . . . . 21 . . . Rewire 8 | . . 8 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 240 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 5) 623 | -10/Materials | Discovered new exit (range 6) 811 | -10/Materials | Core integrity fell below 50% 1181 | -10/Materials | Discovered new exit (range 9) 1248 | -10/Materials | Discovered new exit (range 16) 1350 | -10/Materials | Central database locked down 1437 | -10/Materials | Entered another Materials area 1437 | -9/Materials | Evolved 2 slots: Utility x2 1501 | -9/Materials | Repaired Seismic Detector 1528 | -9/Materials | Repaired Lgt. Treads 2214 | -9/Materials | Discovered new exit (range 16) 3073 | -9/Materials | Discovered new exit (range 13) 3437 | -9/Materials | First assault squad dispatched 3546 | -9/Materials | Destroyed 8 combat bots 3548 | -9/Materials | Discovered new exit (range 16) 3594 | -9/Materials | Entered Mines 3659 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3992 | -9/Mines | Discovered new exit (range 12) 4196 | -9/Mines | Discovered new exit (range 11) 4296 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4509 | -9/Mines | Learned 2 Materials zone layouts 4923 | -9/Mines | Entered Materials 4923 | -8/Materials | Accompanied by 2 allies 4923 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4928 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5298 | -8/Materials | Repaired Reflective Plating? 5421 | -8/Materials | Build established: Scavenger-Mutant 5577 | -8/Materials | Discovered new exit (range 16) 6447 | -8/Materials | Discovered new exit (range 15) 6678 | -8/Materials | Garrison activated, responded to threat 6761 | -8/Materials | Identified exit to Garrison 6761 | -8/Materials | Entered Garrison 6812 | -8/Garrison | Learned Materials security intel 6867 | -8/Garrison | Triggered checkpoint 6905 | -8/Garrison | Garrison Relay disabled 7010 | -8/Garrison | Triggered checkpoint 7131 | -8/Garrison | Triggered checkpoint 7247 | -8/Garrison | Discovered new exit (range 10) 7291 | -8/Garrison | Triggered checkpoint 7321 | -8/Garrison | Garrison Relay disabled 7509 | -8/Garrison | Triggered checkpoint 7559 | -8/Garrison | Triggered checkpoint 7619 | -8/Garrison | Garrison Relay disabled 7637 | -8/Garrison | Triggered checkpoint 7724 | -8/Garrison | Phase Generator disabled 7734 | -8/Garrison | Met a derelict Sapper fleeing the area 7781 | -8/Garrison | Build established: Mutant 7812 | -8/Garrison | Discovered new exit (range 14) 7845 | -8/Garrison | Entered Materials 7941 | -8/Materials | Identified exit to Garrison 7941 | -8/Materials | Entered Garrison 7985 | -8/Garrison | Triggered checkpoint 8126 | -8/Garrison | Spotted B-75 Beast 8126 | -8/Garrison | Spotted B-75 Beast 8143 | -8/Garrison | Core integrity fell below 50% 8185 | -8/Garrison | Destroyed B-75 Beast 8187 | -8/Garrison | Core integrity fell below 20% 8205 | -8/Garrison | Triggered checkpoint 8214 | -8/Garrison | Lost 12 parts (1p3n6u2w) 8224 | -8/Garrison | Discovered new exit (range 12) 8230 | -8/Garrison | Entered Materials 8274 | -8/Materials | Identified exit to Factory 8360 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Found 3 level access points to Factory: (51,9) (91,88) (49,88) Map updated. >>Layout(Zone) Retrieving Zone 6J layout... Downloaded map data. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 08319_ Acquired Carbon-fiber Leg. 08334_ U-05 Engineer builds a Wall. 08346_ Fusion Modulator explodes. 08346_ U-05 Engineer destroyed. 08346_ Fusion Modulator explodes. 08358_ Acquired Adv. Beam Cannon. 08359_ Dropped Enh. Autogun. Map ----- +----------------------------------------------------+ | ??????????? ????????????????????? | | ?????????###+####?????????????????? | | ?????????#! #?????????????????? | | ????? ## #???# """ #???? | | ????? ##== #???# """"" #???? | | ????? ##= ! #???# """"" #???? | | ?????#####= #???# """"" #???? | | ?????????# #???# """ #???? | | ?????????# #???# #???? | | ?????????# """ ###############???? | | ?????????# """ # #?????????????? | | ?????????# """ + #?????????????? | | ?????????# # #????????###??? | | ???????########### ##?????#### ###? | | ???????# # #??????# #? | | ???????# """ # ######## #? | | ???????# """ # + #? | | ???????# """ + # #? | | ???????# # T [ #/ #? | | ???????# # # #? | | ???????# # # !!!#? | | ???????# # = # !!!#? | | ???????########### + !! #? | | ???????########### # #? | | ???????# ][! # ###### #? | | ######## @[! # #### # #? | | # # [ # " #? | | # # # """ """#? | | # # g " " #? | | # # # ; " ## | | # #+######### ; " # | | # # " " #? | | # + " " #? | | # # " " #? | | # ###+####+## " !" #? | | # ## # # " #? | | # ## #########"" #? | | # ## """ " #???????##### ###? | | # ## """ T #?????????????#??? | | ######### """ " #????????????????? | | ????????# #????????????????? | | ????????##########????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructLauncherChip Manual? 0 Play Time 01:19:15 Cumulative 279.1 hours Start 2024.10.18 @ 22:09:27 End 2024.10.19 @ 14:11:57 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 15 Types 3/2/6/2/1/0/1/0/0 Lore% 80 Gallery% 82 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3ac874e-5c43-49f6-bf8f-360a276b3619