Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.02 @ 16:56:05 Player: deadnoob Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1570) 1570 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 5005 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 82 Aligned with FarCom 300 Friendly Fire -236 Cogmind --------- Core Integrity 439/550 Matter 140/300 Energy 13/100 System Corruption 14% Temperature Cool (10) Movement Hovering (102) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (5) ------ Large Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun Shock Rifle > --- INVENTORY (15) --- Light Nuclear Core Aerolev Unit Aerolev Unit Improved Cooling System Small Storage Unit Field Laser Beamcaster Ion Cannon Ion Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Flak Gun Improved Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Armor Integrity Analyzer Particle Charger Light Armor Plating > --- WEAPON ----------- Ion Cannon Powered Hammer > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Aerolev Unit Improved Cooling System Small Storage Unit Heavy EM Pulse Gun Shock Rifle Field Laser Beamcaster Ion Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Flak Gun Improved Grenade Launcher [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 68 | 6 4 4 14 8 . 7 25 Power 5 | 1 . . 1 . . . 3 Engine 2 | 1 . . 1 . . . . Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 18 | 2 . 2 3 . . 3 8 Treads 6 | . . 2 3 . . . 1 Leg 9 | 2 . . . . . 3 4 Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 15 | 1 2 1 4 1 . . 6 Device 5 | . . . 2 . . . 3 Storage 5 | 1 2 1 1 . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 4 | . . . 1 1 . . 2 Artifact . | . . . . . . . . Weapon 30 | 2 2 1 6 7 . 4 8 Energy Gun 9 | 2 1 . 2 1 . . 3 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 10 | . . . 4 4 . 2 . Ballistic Cannon . | . . . . . . . . Launcher 7 | . 1 1 . 2 . 1 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Corrupted Parts 2 | . . . . . . . 2 System Corruption 14 | . . . . . . . 14 Parts Lost 10 | . . 1 1 . . 3 5 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . 1 1 Utility 4 | . . . 1 . . . 3 Weapon 3 | . . 1 . . . 2 . Highest Loss Streak 3 | . . 1 1 . . 3 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 88 80 83 99 100 98 98 Engine 10 | . 14 14 11 11 11 11 2 Core 1 | . . . . . . . 6 Treads 14 | . . 17 22 22 22 4 1 Leg 7 | . 28 10 . . . 16 12 Hover 2 | . . . . . . . 12 Device 15 | . . . 13 22 22 22 18 Storage 11 | . 17 14 11 11 11 11 9 Processor 1 | . . . . . . . 8 Protection 6 | . . . 4 10 11 11 7 Energy Gun 8 | . 27 9 2 9 11 1 . Energy Cannon 2 | . . . . . . . 12 Ballistic Gun 8 | . . . 17 12 11 19 2 Launcher 2 | . . 14 1 . . 1 1 Naked Turns . | . . . . . . . . Heaviest Build 48 | 14 20 30 36 45 45 45 48 Greatest Support 48 | 20 20 40 40 40 40 40 48 Greatest Overweight (x) 15 | 1 . . . 1 1 1 15 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 14 | 7 9 13 15 15 15 15 15 Most Carried 15 | 6 10 15 15 15 15 15 15 Average Carried 13 | 3 9 11 14 14 14 13 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 Final Carried 15 | 6 10 15 15 15 15 14 15 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1482 | 249 205 16 409 145 . 36 422 Remotely . | . . . . . . . . Salvage Created 1799 | . 273 24 486 156 . 45 815 Parts 129 | . 14 10 33 9 . . 63 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 3 | . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 51 | . 3 6 10 6 . 3 23 Guns 17 | . 3 . 7 2 . 2 3 Cannons 4 | . . . . . . . 4 AOE 30 | . . 6 3 4 . 1 16 Classes Destroyed 13 | . 4 1 2 1 . . 5 Worker 4 | . 1 . 1 . . . 2 Builder 2 | . . . . . . . 2 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . . . . . . 1 Recycler 4 | . 1 . 1 1 . . 1 Operator 1 | . 1 . . . . . . Watcher 1 | . . . . . . . 1 Swarmer 23 | . . 6 3 3 . . 11 Grunt 18 | . 3 . 3 1 . 3 8 Duelist 2 | . . . 2 . . . . Sentry 4 | . . . 2 . . . 2 Specialist 2 | . . . . . . . 2 Assembled 2 | . . . . 2 . . . Thug 1 | . . . 1 . . . . Best Kill Streak 10 | . 1 3 4 3 . 2 10 Combat Bots Only 8 | . 1 3 3 3 . 2 8 Max Kills in Single Turn 3 | . 1 2 3 3 . 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 3 3 . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1890 | . 104 133 449 71 . 349 784 Core 286 | . 27 29 63 8 . 48 111 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 . 77 . . . 70 . Volleys Fired 130 | . 21 5 30 10 . 14 50 Largest 2 | . 2 1 2 2 . 2 2 Hottest 120 | . 80 30 46 103 . 46 120 Shots Fired 224 | . 39 5 59 11 . 21 89 Gun 140 | . 36 . 58 8 . 14 24 Cannon 53 | . . . . . . . 53 Launcher 31 | . 3 5 1 3 . 7 12 Special . | . . . . . . . . Kinetic 97 | . . . 58 7 . 14 18 Thermal 54 | . . . . 1 . . 53 Explosive 31 | . 3 5 1 3 . 7 12 Electromagnetic 42 | . 36 . . . . . 6 Robot Hit Streak 25 | . 6 1 25 6 . 10 15 Robot Miss Streak 8 | . 5 . 2 8 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 134 | . 17 1 46 7 . 9 54 Core Hits 100 | . 9 7 22 11 . 10 41 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4524 | . 327 358 831 315 . 440 2253 Guns 1335 | . 238 . 624 103 . 124 246 Cannons 803 | . . . . . . . 803 Explosions 2297 | . 85 354 143 207 . 316 1192 Melee . | . . . . . . . . Ramming 89 | . 4 4 64 5 . . 12 Kinetic 996 | . . . 624 81 . 124 167 Thermal 1081 | . 45 . . 22 . . 1014 Explosive 2041 | . 40 354 143 207 . 316 981 Electromagnetic 317 | . 238 . . . . . 79 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . 2 2 . . . . 14 Average Corruption 7 | . 2 2 . . . . 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . 4 6 . . . . 29 Message Errors 10 | . . 4 . . . . 6 Matter Fused 4 | . 1 1 . . . . 2 Heat Flow Errors 4 | . 2 . . . . . 2 Energy Discharges 8 | . . 1 . . . . 7 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . 1 . . . . . 4 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 171 | . 15 5 . . . . 151 Projectiles . | . . . . . . . . Explosions 171 | . 15 5 . . . . 151 Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 387 | . 1 100 . 8 . 17 261 Shots 13 | . 1 5 . 1 . 1 5 Rammed 10 | . . . 7 2 . . 1 Targets Rammed 17 | . 1 2 7 2 . . 5 Kicked 7 | . 1 2 . . . . 4 Crushed . | . . . . . . . . Highest Temperature 268 | . 268 . 5 . . . 256 Average Temperature 64 | . 70 . 5 . . . 52 Received Heat Transfer 438 | . 60 . 105 12 . 171 90 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 1582 | . 50 . . 37 . . 1495 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 520 | . 238 144 395 263 . 74 520 Initial 105 | . . 14 46 105 . . 28 Average 122 | . 76 117 241 91 . 60 144 Maximum Alert Level 2 | . 1 . 1 1 . . 2 Low Security (%) 78 | 100 95 100 22 81 . 100 75 Level 1 21 | . 4 . 77 18 . . 21 Level 2 . | . . . . . . . 3 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . 2 2 . . 4 Investigation 3 | . . . 1 2 . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 1 . . . 3 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 4 | . 2 . . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 12 6 13 6 . 3 28 Peak Tracking Total 8 | . 4 3 4 3 . 3 8 Tactical Retreats 2 | . 1 . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 8 | . 1 . 1 . . . 6 Max in Single Turn 2 | . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 8 | . 1 1 1 3 1 . 1 Terminals 4 | . 1 1 . 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 2 6 4 6 1 . 2 Successful 13 | . 1 3 4 3 1 . 1 Failed 8 | . 1 3 . 3 . . 1 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual 14 | . 2 6 . 3 1 . 2 Terminals 14 | . 2 6 . 4 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . 3 . 3 1 . 1 Robot Analysis 2 | . . 2 . . . . . Open Door 2 | . . . . 2 . . . Terminal Index 1 | . . . . . . . 1 Investigation Status 1 | . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 1 1 1 . . 1 Full Trace Events 3 | . . 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 2 | . 1 1 . . . . . Largest Group 2 | . 1 2 2 . . . . Highest-Rated Group 41 | . 10 41 41 . . . . Highest-Rated Ally 31 | . 10 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . 8 . . . . Total Damage 85 | . . . 85 . . . . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 4776 | 76 419 666 600 1290 551 317 857 Spaces Moved 2472 | 52 281 449 282 538 226 140 504 Core 3 | 2 . . . . . . 1 Treads 1308 | . . 245 282 538 226 17 . Legs 865 | 50 281 204 . . . 123 207 Wheels . | . . . . . . . . Hover 296 | . . . . . . . 296 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 240 160 102 Average Speed 168 | 118 120 141 160 231 240 194 121 Slowest Speed 800 | 120 120 160 160 240 240 240 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 5 51 89 29 94 61 42 43 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 1 . 1 . 2 . Spaces Dug 75 | . 5 43 4 12 . . 11 Terrain Destroyed 266 | . 17 48 4 21 . 44 132 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 260 | . 17 48 4 21 . 44 126 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2861 | 63 322 472 376 573 239 162 654 Wait 81 | . 12 5 19 3 . . 42 Move 2465 | 51 280 448 281 537 225 139 504 Hop . | . . . . . . . . Pick Up 46 | 6 3 6 9 5 7 2 8 Fast Attach 29 | 6 1 1 7 2 . . 12 Attach 6 | . . 1 . . . 3 2 Detach 2 | . . . 1 1 . . . Swap 34 | . 3 2 7 6 . 4 12 Drop 50 | . 1 2 15 7 7 . 18 Fire 130 | . 21 5 30 10 . 14 50 Melee 1 | . . . . . . . 1 Ram 1 | . . . . . . . 1 Kick 7 | . 1 2 . . . . 4 Crush 9 | . . . 7 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Discovered new exit (range 15) 496 | -10/Materials | Entered Mines 496 | -10/Mines | Accompanied by 1 ally 557 | -10/Mines | Learned 4 Materials zone layouts 700 | -10/Mines | Discovered new exit (range 11) 1055 | -10/Mines | Received a Mining Laser from a helpful Derelict 1146 | -10/Mines | Discovered new exit (range 4) 1162 | -10/Mines | Entered Materials 1162 | -9/Materials | Accompanied by 2 allies 1162 | -9/Materials | Evolved 2 slots: Utility x2 1163 | -9/Materials | Identified exit to Mines 1421 | -9/Materials | Discovered exit to Mines (range 8) 1555 | -9/Materials | Discovered new exit (range 15) 1762 | -9/Materials | Entered Mines 1800 | -9/Mines | Build established: Scavenger-Mutant 1807 | -9/Mines | Assembled infested the area 1835 | -9/Mines | Met a Derelict bent on vengeance 1859 | -9/Mines | Met a Derelict shopkeep closing up shop 2001 | -9/Mines | Learned location of Storage (-9) 2001 | -9/Mines | Discovered new exit (range 8) 2566 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2765 | -9/Mines | Discovered new exit (range 13) 3040 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3042 | -9/Mines | Discovered new exit (range 5) 3052 | -9/Mines | Entered Exiles 3108 | -9/Exiles | Met 8R-AWN 3153 | -9/Exiles | Met EX-HEX 3218 | -9/Exiles | Met EX-BIN 3252 | -9/Exiles | Aligned with FarCom system 3254 | -9/Exiles | Given EX-Vault access code 3314 | -9/Exiles | Opened EX-Vault 3411 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3483 | -9/Exiles | Met EX-DEC 3577 | -9/Exiles | Discovered new exit (range 12) 3603 | -9/Exiles | Entered Mines 3694 | -8/Mines | Lost 3 parts (1n2w) 3901 | -8/Mines | Discovered new exit (range 12) 3920 | -8/Mines | Entered Materials 3920 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4143 | -8/Materials | System corruption reached 10% 4668 | -8/Materials | Destroyed 8 combat bots 4677 | -8/Materials | Build established: Mutant 4767 | -8/Materials | Garrison activated, responded to threat 4777 | -8/Materials | Self-destructed Last Messages --------------- 04768_ Penetrated by Slug. 04768_ Lgt. Nuclear Core destroyed. 04768_ Knocked back. 04769_ G-47 Trooper destroyed. 04769_ X-62 Marksman destroyed. 04770_ Knocked back. 04772_ U-05 Engineer lays Concrete. 04772_ R-06 Scavenger collects Flight Unit. 04773_ Chain reaction triggered in Rnf. Deuterium Engine. 04773_ G-47 Trooper destroyed. 04773_ U-05 Engineer lays Concrete. 04774_ Particle Charger destroyed. 04774_ Armor Integrity Analyzer destroyed. 04774_ Critical hit (Blast). 04774_ Knocked back. 04775_ U-05 Engineer lays Concrete. 04776_ Acquired 6 matter. 04776_ U-05 Engineer lays Concrete. 04776_ Knocked back. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????########??????????????????????? | | ???????????????? #??????????????????????? | | ????????????????h #??????????????????????? | | ??????????????""" ########???????????????? | | ???????????????Y" # ????????????????? | | ??????????? # !*?????????????????? | | ???????????? = # !??????????????????? | | ???????????? !%* ???????????????????? | | ?????????????? 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T #! #???????????????? | | ??????????# w # ####+#???????????????? | | ??????????# ###### ##??? #???????????????? | | ???????????###?????# # #### ##??????????????? | | ???????????????????# #??????????????? | | ???????????????????### #??????????????? | | ?????????????????????# T #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ????????????########## """ #??????????????? | | ??????????? ! """ #######????????? | | ??????????? """ ???????? | | ??????????? ???????? | | ??????????? ???????? | | ????????????########## """ #####??????????? | | ?????????????????????# """ #??????????????? | | ?????????????????????# """ #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed NetworkWeldingCharge Manual? 0 Play Time 00:32:50 Cumulative 57.4 hours Start 2022.09.01 @ 16:00:43 End 2022.09.02 @ 16:56:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4808177-1925-4577-89d8-8e37b6b18fce