Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 21:37:40

Player: Comet

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (60)      300
Value Destroyed (1462)     1462
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3322

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     227/300
Energy                     100/100
System Corruption          2%
Temperature                Warm (112)
Movement                   Core (1350) Ox26
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
                Huge Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
        Compact Wheel
       Advanced Heat Sink
  High-capacity Battery (250)
          Large Matter Pod (150)
   Experimental Sensor Array
                Signal Interpreter
                0b10 Decoder Chip [Scout]
       Advanced Targeting Computer
                Kinecellerator
         Medium Armor Plating
     Long-range Tractor Beam
     Long-range Tractor Beam
     Long-range Tractor Beam
                Trap Extractor (0/4)
          Light Cannon
          Light Cannon
                Assault Cannon
                Assault Cannon
                Proton Missile Launcher
                Grenade Launcher
                Grenade Launcher
                Great Maul

 Peak State 
------------
>              --- POWER ------------
     Makeshift Power Source
>              --- PROPULSION -------
         Light Treads
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
  Experimental Sensor Array
      Advanced Targeting Computer
        Medium Armor Plating
>              --- WEAPON -----------
               Assault Cannon
               Assault Cannon
>              --- INVENTORY --------
               Ion Engine
       Compact Wheel
               0b10 Decoder Chip [Scout]
    Long-range Tractor Beam
               Trap Extractor
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             46   | 6   9   13  1   5   12  
  Power                    7    | 1   1   .   .   3   2   
    Engine                 4    | 1   1   .   .   2   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                2    | .   .   .   .   1   1   
  Propulsion               11   | 2   3   4   1   .   1   
    Treads                 6    | 2   1   3   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | .   2   1   1   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   3   5   .   2   2   
    Device                 3    | .   1   1   .   1   .   
    Storage                4    | 1   2   .   .   1   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   2   4   .   .   7   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   
    Ballistic Cannon       9    | .   2   3   .   .   4   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 12   | .   .   1   .   .   11  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  5    | .   .   1   .   .   4   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   1   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   90  99  100 100 97  
  Engine                   9    | .   14  11  11  10  4   
  Core                     1    | .   .   .   .   .   6   
  Treads                   11   | .   13  10  11  11  10  
  Wheel                    20   | .   14  22  22  22  21  
  Device                   1    | .   5   3   .   .   .   
  Storage                  11   | .   14  11  11  10  11  
  Processor                8    | .   .   7   11  11  10  
  Protection               9    | .   .   10  11  11  10  
  Ballistic Cannon         20   | .   19  22  22  22  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             109  | 12  92  103 102 109 109 
  Greatest Support         40   | 40  40  32  32  32  32  
  Greatest Overweight (x)  26   | .   3   3   3   3   26  
  Average Overweight (x)   2    | .   1   3   3   2   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 6   20  25  25  24  25  
  Most Carried             25   | 6   25  25  25  25  25  
  Average Carried          22   | 2   17  24  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 6   25  24  25  25  22  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           2026 | 265 437 568 275 80  401 
  Remotely                 157  | .   .   157 .   .   .   
Salvage Created            1608 | 85  582 502 203 .   236 
  Parts                    111  | 3   38  33  17  .   20  
Haulers Intercepted        5    | .   2   3   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   14  
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  43   | .   8   16  6   .   13  
  Guns                     2    | .   2   .   .   .   .   
  Cannons                  34   | .   6   16  6   .   6   
  AOE                      7    | .   .   .   .   .   7   
Classes Destroyed          14   | 2   5   5   .   .   2   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   
  Hauler                   5    | .   2   3   .   .   .   
  Recycler                 3    | 1   1   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Drone                    2    | .   .   .   .   .   2   
  Watcher                  4    | .   2   2   .   .   .   
  Swarmer                  15   | .   .   5   4   .   6   
  Grunt                    18   | .   8   6   1   .   3   
  Brawler                  2    | .   .   1   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           5    | 2   5   5   4   .   4   
  Combat Bots Only         5    | .   5   3   4   .   4   
Max Kills in Single Turn   3    | 1   2   2   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        230  | .    32   64   15   .    119  
  Missed                   69   | .    8    15   5    .    41   
Damage Taken               2440 | .    328  548  85   .    1479 
  Core                     491  | .    73   49   28   .    341  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   262  | .    .    .    .    262  .    
Core Remaining (%)         85   | 100  70   .    .    .    .    
Volleys Fired              146  | 11   35   49   8    1    42   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  88   | 60   70   88   88   88   88   
Shots Fired                269  | 16   70   98   16   2    67   
  Gun                      54   | 16   38   .    .    .    .    
  Cannon                   207  | .    32   98   16   2    59   
  Launcher                 8    | .    .    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  231  | 5    51   98   16   2    59   
  Thermal                  30   | 11   19   .    .    .    .    
  Explosive                8    | .    .    .    .    .    8    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | 4    6    10   9    .    11   
  Robot Miss Streak        5    | 2    3    3    1    .    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           157  | 9    40   56   10   .    42   
  Core Hits                78   | 3    21   22   7    .    25   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         10   | .    4    4    .    .    2    
    Blast                  10   | .    4    4    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3820 | 95   528  1409 267  .    1521 
  Guns                     348  | 95   253  .    .    .    .    
  Cannons                  2948 | .    275  1409 267  .    997  
  Explosions               524  | .    .    .    .    .    524  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3040 | 20   347  1409 267  .    997  
  Thermal                  256  | 75   181  .    .    .    .    
  Explosive                524  | .    .    .    .    .    524  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    1    1    1    2    
  Average Corruption       1    | .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    1    .    6    
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           5    | .    .    .    1    .    4    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            55   | .    .    22   .    .    33   
  Projectiles              55   | .    .    22   .    .    33   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 26   | .    3    12   2    .    9    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  24   | .    3    11   1    .    9    
  Secondary                2    | .    .    1    1    .    .    
Self-Inflicted Damage      35   | .    .    .    .    .    35   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        366  | 40   212  256  88   327  366  
  Average Temperature      79   | 17   73   82   38   123  87   
  Received Heat Transfer   909  | .    189  135  12   .    573  
  Effects                  1    | .    .    .    .    1    .    
    Shutdowns              1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    2    .    .    .    1    
  Heat Transferred         600  | 175  425  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             353  | 10  265 353 299 .   .   
  Initial                  137  | .   6   48  137 .   .   
  Average                  144  | 2   100 185 183 .   .   
Maximum Alert Level        1    | .   1   1   1   .   .   
  Low Security (%)         67   | 100 76  62  51  .   .   
  Level 1                  32   | .   23  37  48  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   3   .   .   .   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   14  30  7   .   21  
  Peak Tracking Total      5    | .   3   5   3   .   5   
  Tactical Retreats        6    | .   1   3   1   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            4    | .   1   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          3    | .   2   1   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          7    | .   3   4   .   .   .   
  Terminals                5    | .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   6   7   .   .   .   
  Successful               6    | .   1   5   .   .   .   
  Failed                   6    | .   4   2   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   9    | .   6   3   .   .   .   
  Terminals                9    | .   6   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   2   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   19   | .   1   2   .   16  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               5689 | 146  942  1043 526  1717 1315 
Spaces Moved               3450 | 68   528  597  333  1130 794  
  Core                     5    | 4    .    .    .    .    1    
  Treads                   289  | 64   225  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   3156 | .    303  597  333  1130 793  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   135  135  145  100  145  
  Average Speed            144  | 153  145  135  145  144  148  
  Slowest Speed            1350 | 160  160  145  145  145  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       57   | 6    72   46   71   82   67   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    1    2    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    1    3    4    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          51   | .    .    10   2    .    39   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               12   | .    .    10   2    .    .    
  AOE                      39   | .    .    .    .    .    39   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3913 | 92   637  739  361  1211 873  
  Wait                     156  | 2    28   50   16   41   19   
  Move                     3445 | 67   527  596  332  1129 794  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  71   | 6    24   13   2    23   3    
  Fast Attach              18   | 6    5    5    .    2    .    
  Attach                   7    | .    .    3    .    .    4    
  Detach                   4    | .    4    .    .    .    .    
  Swap                     21   | .    4    5    1    3    8    
  Drop                     39   | .    10   18   2    6    3    
  Fire                     146  | 11   35   49   8    1    42   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   6    | .    .    .    .    6    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 15)
  147 | -11/Scrapyard      | Entered Materials
  290 | -10/Materials      | Discovered new exit (range 10)
  305 | -10/Materials      | Build established: Mutant
  770 | -10/Materials      | Discovered new exit (range 12)
  887 | -10/Materials      | Central database locked down
 1089 | -10/Materials      | Entered another Materials area
 1089 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1637 | -9/Materials       | Discovered new exit (range 14)
 2132 | -9/Materials       | Entered Mines
 2170 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 2173 | -9/Mines           | Found Prototype Device
 2184 | -9/Mines           | Learned location of Storage (-8)
 2331 | -9/Mines           | Learned Materials machine intel
 2649 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2658 | -9/Mines           | Entered Zion
 2738 | -7/Zion            | System corruption cleaned by Quarantine Array
 3029 | -7/Zion            | Learned location of Quarantine (-2)
 3157 | -7/Zion            | Given A8's code to call for help
 3339 | -7/Zion            | Visited the Megawrench Repair Shop
 3349 | -7/Zion            | Identified Exp. Sensor Array
 3353 | -7/Zion            | Megawrench repaired 7 parts
 4309 | -7/Zion            | Discovered new exit (range 14)
 4375 | -7/Zion            | Entered Proximity Caves
 4622 | -6/Proximity Caves | Spotter reported a threat
 4674 | -6/Proximity Caves | Learned location of 1 exit from Factory
 4726 | -6/Proximity Caves | Spotter reported a threat
 4804 | -6/Proximity Caves | Spotter reported a threat
 4890 | -6/Proximity Caves | Spotted B-75 Beast
 4916 | -6/Proximity Caves | Spotter reported a threat
 5014 | -6/Proximity Caves | Spotter reported a threat
 5067 | -6/Proximity Caves | Spotter reported a threat
 5180 | -6/Proximity Caves | Spotter reported a threat
 5678 | -6/Proximity Caves | Core integrity fell below 50%
 5687 | -6/Proximity Caves | Core integrity fell below 20%
 5690 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
05498_ Acquired 10 matter.
05527_ System corrupted: Matter fused (-9).
05528_ Acquired 9 matter.
05541_ Acquired Grenade Launcher.
05576_ System corrupted: Matter fused (-8).
05631_ Knocked back.
05634_ Fission Core destroyed.
05642_ System corrupted: Matter fused (-10).
05650_ Acquired 10 matter.
05658_ Med. Armor Plating destroyed.
05661_ Lgt. Antimatter Reactor blasted off.
05664_ Com. Wheel destroyed.
05667_ Lgt. Treads destroyed.
05674_ Critical hit (Meltdown: +330).
05674_ Adv. Targeting Computer destroyed.
05674_ Critical hit (Blast).
05677_ Med. Armor Plating destroyed.
05683_ Assault Cannon destroyed. <x2>
05686_ Com. Wheel destroyed.
05690_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| #    #??#     #?# #??## * ######   ##??#  ######?? |
|      #?##     #?# ####!     ##### ######       #?? |
|      #?#      ### ##          ######           ### |
|     ####                       ##??#               |
|     ##              ###         ####               |
|    ##         #######?##                           |
|   ##          #????????#####                       |
|   ##         ##????????????##                      |
|   ##   ##   ##??????????????#                      |
|       #### ##???????????????####        #          |
|       #??###???????????????????#     #####         |
| #     #????????????????????????#    ##??##         |
| ###   ####?????????????????????##  ##?###          |
| ??#      ##?????????????????????## ###  ###   %    |
| ??#       ##??????????????####???###    #?##       |
| ??#        #???????##????##  ######    #???#       |
| ??##       ##?????## #####   "##     ###???##      |
| ???##       ##???##     ##          ##??????#      |
| ????#####    #???#                  #???????#      |
| ????????#    #####?##               #???????#      |
| ???????##        #??##%%            #"#?????##   # |
| ??????##         #??##%  ""          "##?????##  # |
| ??????#          #### BB%##########"   #??????#    |
| ??????#            ###BB;#????????#"    #?????##   |
| ??????#          ###?#  ;##???????##    #??????### |
| ??????#        ###???#  ;@##???????##    #???????? |
| ??????#        ##????#  ;  ##????????#    #??????? |
| ??????#         ##???#     %#?????????      ?????? |
| ??????#          #???#    % #?????????"      ????? |
| ??????#          #??##  % % ;#?????????#      ???? |
| ??????##        ##?##       %#??????????        ?? |
| ???????#       ##?##    *  !*#??????????         ? |
| ???????#      ##??#      %;  #???????????       ?? |
| ???????#     ##???#     ######???????????##     ?? |
| ??????##     #????##    #??????????????????   ???? |
| ??????#      #????##    #????????????????????????? |
| ??????#      #?####%    ##???????????????????????? |
| ??????#      ###         #???????????????????????? |
| ?????##      "#          #???????????????????????? |
| ?????# %                ##???????????????????????? |
| ?????# = ##            ##????????????????????????? |
| ?????#  ###          ###?????????????????????????? |
| ?????#  #?#         ##???????????????????????????? |
| ????##  ##         ##????????????????????????????? |
| ???##   ###        #?????????????????????????????? |
| ???#     #####     #?????????????????????????????? |
| ??#      #???##     #????????????????????????????? |
| ??#     ##????#    ##????????????????????????????? |
| ??##  ###?????######?????????????????????????????? |
| ???###???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          21
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
            Huge Storage Unit | -10/Materials | Hacked
            Hpw. Tractor Beam | -9/Materials  | Scanalyzed
            Lrn. Tractor Beam | -9/Materials  | Scanalyzed
                Remote Shield | -7/Zion       | Archive
            Hvy. Battle Rifle | -7/Zion       | Archive
   Xenon Bombardment Thruster | -7/Zion       | Archive
 Imp. Reaction Control System | -7/Zion       | Archive
            Mak. Trap Scanner | -7/Zion       | Archive
      Med. Reflective Plating | -7/Zion       | Archive
                   Beamcaster | -7/Zion       | Archive
                  Med. Treads | -7/Zion       | Archive
                  Arc Thrower | -7/Zion       | Archive
      Shock Absorption System | -7/Zion       | Archive
   0b10 Decoder Chip [Looter] | -7/Zion       | Archive
            Corruption Screen | -7/Zion       | Archive
           Imp. System Shield | -7/Zion       | Archive
                Arc Projector | -7/Zion       | Archive
            Enh. Gauss Cannon | -7/Zion       | Archive
      Tiamat Missile Launcher | -7/Zion       | Archive

 Robot Schematics 
------------------
     T-07 Excavator | -7/Zion | Archive
       M-14 Sweeper | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunPiercingWand
  Manual?         0
Play Time         00:40:27
  Cumulative      4.2 hours
  Start           2024.06.20 @ 20:58:31
  End             2024.06.20 @ 21:37:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          18
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82e545da-56d6-44a3-b2e4-ba7d84854483