Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.09 @ 00:40:02 Player: Soma Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (501) 501 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3246 Bonus ------- None Cogmind --------- Core Integrity 274/700 Matter 200/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Large Storage Unit Insulated Plating System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Minigun Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Large Storage Unit Recoil Stabilizer Insulated Plating Assault Cannon Assault Cannon Assault Cannon Gauss Cannon EMP Blaster Grenade Launcher Katana [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 1 1 . Parts Attached 35 | 7 3 9 10 5 1 Power 6 | 1 2 2 1 . . Engine 5 | 1 2 2 . . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 9 | 2 . 3 3 1 . Treads . | . . . . . . Leg 9 | 2 . 3 3 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 2 2 1 . Device 2 | . . 1 . 1 . Storage 2 | 1 . 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 13 | 3 . 2 4 3 1 Energy Gun 3 | 1 . . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 2 . 1 . Ballistic Cannon 4 | . . . 3 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 6 | . . . . . 6 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 99 99 100 55 Engine 8 | . 14 10 4 . . Core 1 | . . . 4 7 3 Leg 32 | . 28 33 36 30 16 Device 5 | . . 11 1 7 5 Storage 10 | . 14 11 9 7 3 Processor 10 | . 13 11 9 7 5 Protection 2 | . . . 7 7 3 Energy Gun 9 | . 14 11 7 1 3 Ballistic Gun 7 | . 14 11 . 1 . Ballistic Cannon 7 | . . . 17 27 7 Naked Turns 15 | . . . . . 15 Heaviest Build 49 | 12 14 33 43 49 45 Greatest Support 48 | 20 20 33 48 48 48 Greatest Overweight (x) 2 | 2 . 1 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 9 Most Carried 15 | 8 8 15 15 15 13 Average Carried 10 | 4 6 9 14 13 8 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 5 7 15 15 13 5 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Matter Collected 642 | 210 140 161 82 49 . Remotely . | . . . . . . Salvage Created 691 | . 284 304 34 69 . Parts 42 | . 21 14 3 4 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Combat Hostiles Destroyed 18 | . 11 5 1 1 . Guns 17 | . 11 5 1 . . Cannons 1 | . . . . 1 . Classes Destroyed 7 | . 3 2 1 1 . Tunneler 1 | . . . . 1 . Recycler 2 | . 1 1 . . . Swarmer 9 | . 9 . . . . Grunt 4 | . 2 2 . . . Duelist 1 | . . 1 . . . Sentry 3 | . . 2 . 1 . Hunter 1 | . . . 1 . . Best Kill Streak 5 | . 5 3 1 2 . Combat Bots Only 5 | . 5 2 1 1 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Damage Taken 1082 | . 142 234 147 50 509 Core 524 | . 34 64 . 9 417 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 86 84 100 . . Volleys Fired 46 | . 20 16 4 2 4 Largest 4 | . 2 2 3 4 4 Hottest 173 | . 70 73 133 168 173 Shots Fired 101 | . 40 29 12 8 12 Gun 81 | . 40 29 4 4 4 Cannon 19 | . . . 8 4 7 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 57 | . 20 16 8 6 7 Thermal 39 | . 20 13 . 2 4 Explosive 1 | . . . . . 1 Electromagnetic 4 | . . . 4 . . Robot Hit Streak 32 | . 24 32 17 12 24 Robot Miss Streak 2 | . 1 2 1 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 86 | . 32 25 10 7 12 Core Hits 45 | . 14 13 4 4 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 2 3 1 1 . Burn 5 | . 2 3 . . . Blast 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1508 | . 405 401 179 183 340 Guns 1007 | . 405 401 53 76 72 Cannons 401 | . . . 126 107 168 Explosions 62 | . . . . . 62 Melee . | . . . . . . Ramming 38 | . . . . . 38 Kinetic 882 | . 170 274 126 144 168 Thermal 473 | . 235 127 . 39 72 Explosive 62 | . . . . . 62 Electromagnetic 53 | . . . 53 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 15 | . . . . . 15 Shots . | . . . . . . Rammed 14 | . . . . . 14 Targets Rammed 14 | . . . . . 14 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 251 | . 96 . 251 132 77 Average Temperature 56 | . 31 . 126 76 39 Received Heat Transfer 159 | . 60 66 9 24 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 2 . . . Heat Transferred 1665 | . 851 592 . 74 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Peak Influence 284 | . 284 231 120 96 31 Initial 102 | . . 102 50 46 27 Average 98 | . 157 108 89 49 13 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 91 | 100 60 96 100 100 100 Level 1 8 | . 39 3 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 28 | . 12 9 3 1 3 Peak Tracking Total 5 | . 4 5 3 1 3 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Traps Triggered 4 | . . 3 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Machines Accessed 8 | . 3 2 3 . . Terminals 8 | . 3 2 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 7 4 4 . . Successful 11 | . 6 2 3 . . Failed 4 | . 1 2 1 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 7 4 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 6 2 3 . . Record 2 | . 1 1 . . . Prototype ID Bank 4 | . 2 . 2 . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Turns Passed 1506 | 80 266 588 387 140 45 Spaces Moved 868 | 49 146 332 261 68 12 Core 20 | 19 . . . . 1 Treads . | . . . . . . Legs 848 | 30 146 332 261 68 11 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 132 | 127 120 138 120 181 114 Slowest Speed 190 | 150 120 190 120 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 5 29 25 22 2 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . . 4 Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . . . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Total 1140 | 66 198 430 332 81 33 Wait 109 | . 19 54 34 . 2 Move 864 | 48 145 331 260 68 12 Hop . | . . . . . . Pick Up 50 | 11 7 16 13 3 . Fast Attach . | . . . . . . Attach 20 | 6 1 4 7 2 . Detach . | . . . . . . Swap 15 | 1 2 5 3 3 1 Drop 22 | . 4 4 11 3 . Fire 46 | . 20 16 4 2 4 Melee . | . . . . . . Ram 14 | . . . . . 14 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 81 | -11/Junkyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 568 | -9/Materials | Discovered new exit (range 19) 935 | -9/Materials | Entered another Materials area 935 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1253 | -8/Materials | Build established: Scavenger-Gunner 1310 | -8/Materials | Discovered new exit (range 11) 1322 | -8/Materials | Entered Factory 1322 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1462 | -7/Factory | Sucked down chute 1462 | -7/Factory | Entered Waste 1472 | -7/Waste | Spotted C-40 Crusher 1477 | -7/Waste | EMP discharged 1480 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1483 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1486 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1489 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1490 | -7/Waste | Spotted C-40 Crusher 1491 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1492 | -7/Waste | Crushed by Compactor (1 part destroyed) 1505 | -7/Waste | Core integrity fell below 50% 1507 | -7/Waste | Self-destructed Last Messages --------------- 01483_ Assault Cannon crushed. 01483_ Grenade Launcher crushed. 01483_ Lrg. Storage Unit crushed. 01486_ Gauss Cannon crushed. 01486_ Hvy. Particle Gun crushed. 01486_ Assault Cannon crushed. 01486_ Imp. Aluminum Leg crushed. 01489_ Assault Cannon crushed. 01489_ Lgt. Armor Plating crushed. 01489_ Aluminum Leg crushed. 01491_ Assault Cannon crushed. 01491_ Carbon-fiber Leg crushed. 01491_ Imp. Heat Sink crushed. 01492_ Aluminum Leg crushed. 01492_ Targeting Computer crushed. 01493_ Slammed into C-40 Crusher. 01494_ Imp. Heat Sink crushed. 01495_ Slammed into C-40 Crusher. 01503_ Destabilizing: System corrupted (+2). 01504_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????# #???????????????????? | | ??????????############?? ##??????????????????? | | ??????????# #??# #??????????????????? | | ??????????# #??# #??????????????????? | | ??????????# #### %% ####### ????????? | | ??????????# ]CC #???????? | | ??????????# ![%CC #???????? | | ??????????# ]CC@=% #???????? | | ??????????# CCCC [ #???????? | | ??????????# ####CC ######## #???????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????## ####????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanNeutronAutocannon Manual? 0 Play Time 00:37:00 Cumulative 11.0 hours Start 2023.04.09 @ 00:02:56 End 2023.04.09 @ 00:40:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80d864ee-fd54-41aa-ab44-9c77f065b178