Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.22 @ 15:26:34

Player: Tmvn

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (72)      360
Value Destroyed (1838)     1838
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (42)                 42
              TOTAL SCORE: 4080

 Bonus
-------
High Alert Combat Kills    35
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             368/550
Matter                     295/300
Energy                     26/100
System Corruption          0%
Temperature                Cool (382)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
  Advanced Weight Redist. System
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (22) ---
   Armored Treads
  Advanced Treads
    Medium Treads
    Medium Treads
    Medium Treads
           Cooling System
           Power Shielding
           Utility Shielding
           Weapon Shielding
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Improved Light Armor Plating
           Shield Generator
           Shock Rifle
           Shock Rifle
           Particle Gun
           Particle Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
  Advanced Weight Redist. System
>          --- WEAPON -----------
           Shock Rifle
           Particle Cannon
>          --- INVENTORY --------
   Armored Treads
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
  Improved Hover Unit
  Improved Hover Unit
           Power Shielding
           Utility Shielding
           Weapon Shielding
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Improved Light Armor Plating
           Shock Rifle
           Shock Rifle
           Particle Gun
  Improved Medium Laser
           Particle Cannon
           Autogun
  Advanced Assault Cannon
  Advanced Assault Cannon
           EMP Blaster
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             64   | .   15  30  3   16  
  Power                    10   | .   2   5   .   3   
    Engine                 6    | .   2   3   .   1   
    Core                   4    | .   .   2   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | .   4   7   .   3   
    Treads                 4    | .   .   4   .   .   
    Leg                    7    | .   4   3   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  3    | .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | .   3   3   .   5   
    Device                 2    | .   .   .   .   2   
    Storage                5    | .   3   .   .   2   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | .   6   15  3   5   
    Energy Gun             12   | .   5   3   2   2   
    Energy Cannon          5    | .   1   3   .   1   
    Ballistic Gun          5    | .   .   4   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   .   5   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   1   2   3   12  
  Power                    3    | .   .   .   .   3   
  Propulsion               5    | .   .   .   1   4   
  Utility                  1    | .   .   1   .   .   
  Weapon                   9    | .   1   1   2   5   
  Highest Loss Streak      10   | .   1   2   3   10  
Average Slot Usage (%)     97   | .   98  99  93  93  
  Engine                   9    | .   13  9   .   6   
  Core                     3    | .   .   1   11  9   
  Treads                   14   | .   .   28  30  3   
  Leg                      11   | .   28  4   .   .   
  Hover                    3    | .   .   .   .   19  
  Device                   1    | .   .   .   .   9   
  Storage                  23   | .   26  22  22  23  
  Processor                1    | .   .   2   .   .   
  Protection               4    | .   .   8   11  3   
  Energy Gun               10   | .   15  8   7   7   
  Energy Cannon            4    | .   3   2   8   8   
  Ballistic Gun            5    | .   9   6   .   .   
  Launcher                 2    | .   .   4   2   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             65   | 13  42  49  46  65  
  Greatest Support         69   | 20  20  69  69  46  
  Greatest Overweight (x)  6    | .   2   3   .   6   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 22   | 6   16  16  16  22  
  Average Capacity         15   | 6   13  16  16  19  
  Most Carried             22   | 6   16  16  16  22  
  Average Carried          14   | 6   11  15  15  18  
  Final Capacity           22   | 6   16  16  16  22  
  Final Carried            19   | 6   16  16  15  19  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  
Matter Collected           1220 | 188  265  571  51   145  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2329 | .    625  1080 316  308  
  Parts                    152  | .    31   84   17   20   
Haulers Intercepted        1    | .    .    1    .    .    
Recyclers Shooed           1    | .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  62   | .   13  32  9   8   
  Guns                     28   | .   10  13  2   3   
  Cannons                  11   | .   3   2   2   4   
  AOE                      23   | .   .   17  5   1   
Classes Destroyed          10   | .   3   5   1   1   
  Worker                   2    | .   .   2   .   .   
  Builder                  2    | .   .   2   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 2    | .   2   .   .   .   
  Operator                 2    | .   .   2   .   .   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  25   | .   3   15  3   4   
  Grunt                    29   | .   10  11  5   3   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   6   .   1   
Best Kill Streak           7    | .   4   7   3   3   
  Combat Bots Only         5    | .   3   5   3   3   
Max Kills in Single Turn   3    | .   1   3   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               3477 | .    652  1535 401  889  
  Core                     599  | .    141  196  80   182  
  Absorbed by Shields      47   | .    .    .    .    47   
Core Remaining (%)         58   | 100  43   .    31   .    
Volleys Fired              157  | .    55   63   17   22   
  Largest                  2    | .    2    2    2    2    
  Hottest                  118  | .    110  113  105  118  
Shots Fired                304  | .    110  125  28   41   
  Gun                      217  | .    99   86   11   21   
  Cannon                   57   | .    11   12   15   19   
  Launcher                 30   | .    .    27   2    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  87   | .    41   44   .    2    
  Thermal                  139  | .    69   35   16   19   
  Explosive                9    | .    .    9    .    .    
  Electromagnetic          69   | .    .    37   12   20   
  Robot Hit Streak         13   | .    11   13   7    8    
  Robot Miss Streak        4    | .    4    3    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    2    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           188  | .    72   78   16   22   
  Core Hits                108  | .    25   56   12   15   
  Critical Hits            1    | .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4069 | .    946  1945 429  749  
  Guns                     2061 | .    823  854  159  225  
  Cannons                  525  | .    104  93   122  206  
  Explosions               1369 | .    .    943  148  278  
  Melee                    .    | .    .    .    .    .    
  Ramming                  114  | .    19   55   .    40   
  Kinetic                  756  | .    362  362  .    32   
  Thermal                  1857 | .    565  650  228  414  
  Explosive                150  | .    .    150  .    .    
  Electromagnetic          1192 | .    .    728  201  263  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    4    4    .    
  Average Corruption       3    | .    .    3    4    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  33   | .    .    23   10   .    
    Message Errors         9    | .    .    7    2    .    
    Matter Fused           9    | .    .    5    4    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      4    | .    .    4    .    .    
    Data Loss (minor)      3    | .    .    2    1    .    
    Targeting Errors       7    | .    .    4    3    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            25   | .    .    .    .    25   
  Projectiles              1    | .    .    .    .    1    
  Explosions               24   | .    .    .    .    24   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      227  | .    2    131  63   31   
  Shots                    11   | .    .    7    3    1    
  Rammed                   14   | .    4    8    .    2    
Targets Rammed             19   | .    6    11   .    2    
  Kicked                   3    | .    2    1    .    .    
  Crushed                  2    | .    .    2    .    .    
Highest Temperature        513  | .    222  179  166  513  
  Average Temperature      103  | .    70   60   74   230  
  Received Heat Transfer   1056 | .    288  363  27   378  
  Effects                  11   | .    .    .    .    11   
    Shutdowns              5    | .    .    .    .    5    
    Interference           5    | .    .    .    .    5    
    Matter Decay           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    2    3    .    .    
  Heat Transferred         3510 | .    1402 1092 446  570  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      11   | .    .    7    2    2    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             611  | .   120 611 386 220 
  Initial                  238  | .   .   11  238 150 
  Average                  156  | .   67  212 293 140 
Maximum Alert Level        2    | .   .   2   1   1   
  Low Security (%)         65   | 100 100 51  .   57  
  Level 1                  29   | .   .   36  100 42  
  Level 2                  4    | .   .   11  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   4   6   .   2   
  Investigation            4    | .   1   2   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   3   4   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           5    | .   2   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              105  | .   28  51  10  16  
  Peak Tracking Total      8    | .   4   8   5   7   
  Tactical Retreats        5    | .   2   3   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            4    | .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          5    | .   .   4   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          5    | .   1   2   .   2   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                20   | .   4   12  .   4   
  Successful               20   | .   4   12  .   4   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          14   | .   4   7   .   3   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       14   | .   4   7   .   3   
  Scan Component           8    | .   2   4   .   2   
  Repair                   6    | .   2   3   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   
  Insert Component         3    | .   .   3   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   2   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             6    | .   2   3   .   1   
  Time                     186  | .   52  96  .   38  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   40  .   
  Highest-Rated Ally       16   | .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               15   | .   .   .   15  .   
  Total Damage             106  | .   .   .   106 .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               4590 | 2    1613 1866 383  726  
Spaces Moved               2388 | 2    893  912  208  373  
  Core                     .    | .    .    .    .    .    
  Treads                   1038 | .    .    760  208  70   
  Legs                     1047 | 2    893  152  .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    303  | .    .    .    .    303  
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            112  | 120  120  150  160  112  
  Average Speed            152  | 120  145  158  160  151  
  Slowest Speed            420  | 120  180  210  160  420  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 2    93   65   28   19   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          111  | .    .    88   6    17   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      111  | .    .    88   6    17   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Mat  Min  Mat  
Total                      3044 | 1    1100 1214 231  498  
  Wait                     275  | .    89   138  .    48   
  Move                     2384 | 1    892  911  207  373  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  69   | .    22   24   2    21   
  Fast Attach              23   | .    3    12   1    7    
  Attach                   32   | .    5    17   2    8    
  Detach                   14   | .    3    10   .    1    
  Swap                     9    | .    7    1    .    1    
  Drop                     62   | .    18   27   2    15   
  Fire                     157  | .    55   63   17   22   
  Melee                    .    | .    .    .    .    .    
  Ram                      2    | .    .    .    .    2    
  Kick                     7    | .    6    1    .    .    
  Crush                    10   | .    .    10   .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 9)
  415 | -10/Materials | Discovered new exit (range 8)
  790 | -10/Materials | Discovered new exit (range 16)
 1071 | -10/Materials | Discovered new exit (range 4)
 1210 | -10/Materials | Repaired Ion Engine
 1237 | -10/Materials | Repaired Med. Laser
 1398 | -10/Materials | Core integrity fell below 50%
 1461 | -10/Materials | Discovered new exit (range 15)
 1616 | -10/Materials | Entered another Materials area
 1616 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2119 | -9/Materials  | Discovered new exit (range 16)
 2989 | -9/Materials  | Repaired Lgt. Nuclear Core
 3016 | -9/Materials  | Repaired Beam Cannon
 3049 | -9/Materials  | Repaired EMP Blaster
 3482 | -9/Materials  | Entered Mines
 3489 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3559 | -9/Mines      | Discovered new exit (range 7)
 3635 | -9/Mines      | Core integrity fell below 50%
 3798 | -9/Mines      | Lost 3 parts (1n2w)
 3865 | -9/Mines      | Entered Materials
 3865 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4099 | -8/Materials  | Identified exit to Garrison
 4413 | -8/Materials  | Build established: Hauler-Mutant
 4529 | -8/Materials  | Repaired Lgt. Nuclear Core
 4591 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Particle Cannon destroyed.
K-01 Serf collects debris.
Imp. Hover Unit destroyed.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Autogun destroyed.
Lgt. Ion Engine destroyed.
Power failure, Lgt. Nuclear Core shutdown.
Lgt. Nuclear Core destroyed.
Emergency Access malfunctions.
G-47 Trooper destroyed.
Imp. Hover Unit destroyed.
EMP Blaster destroyed.
Imp. Medium Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ###+#####">"##     #?????????????????????????????? |
| %       !!         #?????????????????????????????? |
| * %      !         #?????????????????????????????? |
| %=!                #?????????????????????????????? |
| #                  #?????????????????????????????? |
| #                 ########???????????????????????? |
| #=      """  """  #     =#???????????????????????? |
| # *     """  """  #      #???????????????????????? |
| #       """  """  + """ ]#???????????????????????? |
| #       """  """  # """  #???????????????????????? |
| #!                # """ [#???????????????????????? |
| #                 #      #???????????????????????? |
| #   ###########   ########???????????????????????? |
| #   #       #?#   #???????????? #????????????????? |
| #   # =     #?#   #???????????  #????????????????? |
| +   +   """ #?#   ###########   #????????????????? |
| #   #   """ #?#                 #????????????????? |
| #   #   """ #?#       !!        +????????????????? |
| +   #########?#      [ =        #????????????????? |
| #  =####??????#########+#####   #????????????????? |
| #      #?????????????#      #   #????????????????? |
| #!!   ]#?????????????#"""   #   #????????????????? |
| #!!   ]#?????????????#"R    +   #????????????????? |
| ########?????????????#"""=%=#   #????????????????? |
| ?????????????????????#   gg=#?? #????????????????? |
| ?????????????????????#   @  #????????????????????? |
| ?????????????????????# ###g##?? #????????????????? |
| ?????????????????????##??# #??  #????????????????? |
| ?????????????????????????# ##   #????????????????? |
| ????????????????????????#=  #   #????????????????? |
| ????????????????????######  #   #????????????????? |
| ????????????????????#   *%% #?  #????????????????? |
| ????????????????????#! " =  # ? #????????????????? |
| ????????????????????#  "    #  ??????????????????? |
| ????????????????????#  "   ##? ??????????????????? |
| ????????????????????# """  #??  ?????????????????? |
| ????????????????????# ""   #??? #????????????????? |
| ????????????????????# """  #??  ######+??????????? |
| ????????????????????# """  #              ???????? |
| ????????????????????# """  +              ???????? |
| ????????????????????#  "   #              ???????? |
| ????????????????????#      #   ########??????????? |
| ????????????????????#      #?  #?????????????????? |
| ????????????????????#      #?? #?????????????????? |
| ????????????????????#+######???+?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
 Cld. Ion Engine | -9/Materials | Scanalyzed
    Particle Gun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneInertialDiverter
  Manual?         0
Play Time         01:18:22
  Cumulative      13.1 hours
  Start           2020.09.22 @ 11:48:51
  End             2020.09.22 @ 15:26:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          90x56
Tactical HUD      0
Map Filters       BRIGHTNESS(90)|SATURATION(66)
Filters           BRIGHTNESS(90)|SATURATION(66)
Steam             X


RUN: 903cebca-d961-466d-bd12-6362966993b0