Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.22 @ 15:26:34 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (1838) 1838 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 4080 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 7 Cogmind --------- Core Integrity 368/550 Matter 295/300 Energy 26/100 System Corruption 0% Temperature Cool (382) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Advanced Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (22) --- Armored Treads Advanced Treads Medium Treads Medium Treads Medium Treads Cooling System Power Shielding Utility Shielding Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Shield Generator Shock Rifle Shock Rifle Particle Gun Particle Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Shock Rifle Particle Cannon > --- INVENTORY -------- Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Hover Unit Improved Hover Unit Power Shielding Utility Shielding Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Shock Rifle Shock Rifle Particle Gun Improved Medium Laser Particle Cannon Autogun Advanced Assault Cannon Advanced Assault Cannon EMP Blaster [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 64 | . 15 30 3 16 Power 10 | . 2 5 . 3 Engine 6 | . 2 3 . 1 Core 4 | . . 2 . 2 Reactor . | . . . . . Propulsion 14 | . 4 7 . 3 Treads 4 | . . 4 . . Leg 7 | . 4 3 . . Wheel . | . . . . . Hover 3 | . . . . 3 Flight . | . . . . . Utility 11 | . 3 3 . 5 Device 2 | . . . . 2 Storage 5 | . 3 . . 2 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 29 | . 6 15 3 5 Energy Gun 12 | . 5 3 2 2 Energy Cannon 5 | . 1 3 . 1 Ballistic Gun 5 | . . 4 . 1 Ballistic Cannon . | . . . . . Launcher 7 | . . 5 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . 1 2 3 12 Power 3 | . . . . 3 Propulsion 5 | . . . 1 4 Utility 1 | . . 1 . . Weapon 9 | . 1 1 2 5 Highest Loss Streak 10 | . 1 2 3 10 Average Slot Usage (%) 97 | . 98 99 93 93 Engine 9 | . 13 9 . 6 Core 3 | . . 1 11 9 Treads 14 | . . 28 30 3 Leg 11 | . 28 4 . . Hover 3 | . . . . 19 Device 1 | . . . . 9 Storage 23 | . 26 22 22 23 Processor 1 | . . 2 . . Protection 4 | . . 8 11 3 Energy Gun 10 | . 15 8 7 7 Energy Cannon 4 | . 3 2 8 8 Ballistic Gun 5 | . 9 6 . . Launcher 2 | . . 4 2 . Naked Turns . | . . . . . Heaviest Build 65 | 13 42 49 46 65 Greatest Support 69 | 20 20 69 69 46 Greatest Overweight (x) 6 | . 2 3 . 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 22 | 6 16 16 16 22 Average Capacity 15 | 6 13 16 16 19 Most Carried 22 | 6 16 16 16 22 Average Carried 14 | 6 11 15 15 18 Final Capacity 22 | 6 16 16 16 22 Final Carried 19 | 6 16 16 15 19 Class Distribution -------------------- 89% | Mutant 10% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1220 | 188 265 571 51 145 Remotely . | . . . . . Salvage Created 2329 | . 625 1080 316 308 Parts 152 | . 31 84 17 20 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 62 | . 13 32 9 8 Guns 28 | . 10 13 2 3 Cannons 11 | . 3 2 2 4 AOE 23 | . . 17 5 1 Classes Destroyed 10 | . 3 5 1 1 Worker 2 | . . 2 . . Builder 2 | . . 2 . . Hauler 1 | . . 1 . . Recycler 2 | . 2 . . . Operator 2 | . . 2 . . Watcher 1 | . . . . 1 Swarmer 25 | . 3 15 3 4 Grunt 29 | . 10 11 5 3 Duelist 1 | . . . 1 . Sentry 7 | . . 6 . 1 Best Kill Streak 7 | . 4 7 3 3 Combat Bots Only 5 | . 3 5 3 3 Max Kills in Single Turn 3 | . 1 3 2 1 Gunslinging . | . . . . . Exploded 3 | . . 3 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3477 | . 652 1535 401 889 Core 599 | . 141 196 80 182 Absorbed by Shields 47 | . . . . 47 Core Remaining (%) 58 | 100 43 . 31 . Volleys Fired 157 | . 55 63 17 22 Largest 2 | . 2 2 2 2 Hottest 118 | . 110 113 105 118 Shots Fired 304 | . 110 125 28 41 Gun 217 | . 99 86 11 21 Cannon 57 | . 11 12 15 19 Launcher 30 | . . 27 2 1 Special . | . . . . . Kinetic 87 | . 41 44 . 2 Thermal 139 | . 69 35 16 19 Explosive 9 | . . 9 . . Electromagnetic 69 | . . 37 12 20 Robot Hit Streak 13 | . 11 13 7 8 Robot Miss Streak 4 | . 4 3 3 3 Penetration Max . | . . . . . Secondary Targets 5 | . 2 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 188 | . 72 78 16 22 Core Hits 108 | . 25 56 12 15 Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4069 | . 946 1945 429 749 Guns 2061 | . 823 854 159 225 Cannons 525 | . 104 93 122 206 Explosions 1369 | . . 943 148 278 Melee . | . . . . . Ramming 114 | . 19 55 . 40 Kinetic 756 | . 362 362 . 32 Thermal 1857 | . 565 650 228 414 Explosive 150 | . . 150 . . Electromagnetic 1192 | . . 728 201 263 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 4 . Average Corruption 3 | . . 3 4 . Corruption Purged . | . . . . . Effects 33 | . . 23 10 . Message Errors 9 | . . 7 2 . Matter Fused 9 | . . 5 4 . Heat Flow Errors 1 | . . 1 . . Energy Discharges 4 | . . 4 . . Data Loss (minor) 3 | . . 2 1 . Targeting Errors 7 | . . 4 3 . Overload Shots . | . . . . . Overflow Damage 25 | . . . . 25 Projectiles 1 | . . . . 1 Explosions 24 | . . . . 24 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 227 | . 2 131 63 31 Shots 11 | . . 7 3 1 Rammed 14 | . 4 8 . 2 Targets Rammed 19 | . 6 11 . 2 Kicked 3 | . 2 1 . . Crushed 2 | . . 2 . . Highest Temperature 513 | . 222 179 166 513 Average Temperature 103 | . 70 60 74 230 Received Heat Transfer 1056 | . 288 363 27 378 Effects 11 | . . . . 11 Shutdowns 5 | . . . . 5 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 2 3 . . Heat Transferred 3510 | . 1402 1092 446 570 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 11 | . . 7 2 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 611 | . 120 611 386 220 Initial 238 | . . 11 238 150 Average 156 | . 67 212 293 140 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 65 | 100 100 51 . 57 Level 1 29 | . . 36 100 42 Level 2 4 | . . 11 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 4 6 . 2 Investigation 4 | . 1 2 . 1 Extermination . | . . . . . Reinforcement 8 | . 3 4 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 5 | . 2 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 28 51 10 16 Peak Tracking Total 8 | . 4 8 5 7 Tactical Retreats 5 | . 2 3 . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 4 | . 1 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 5 | . . 4 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 1 2 . 2 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 3 | . 1 1 . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 20 | . 4 12 . 4 Successful 20 | . 4 12 . 4 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 14 | . 4 7 . 3 Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access 1 | . . . . 1 Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . 4 7 . 3 Scan Component 8 | . 2 4 . 2 Repair 6 | . 2 3 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 3 | . . 3 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 . 2 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 2 3 . 1 Time 186 | . 52 96 . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 . Highest-Rated Group 40 | . . . 40 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 15 | . . . 15 . Total Damage 106 | . . . 106 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 4590 | 2 1613 1866 383 726 Spaces Moved 2388 | 2 893 912 208 373 Core . | . . . . . Treads 1038 | . . 760 208 70 Legs 1047 | 2 893 152 . . Wheels . | . . . . . Hover 303 | . . . . 303 Flight . | . . . . . Fastest Speed 112 | 120 120 150 160 112 Average Speed 152 | 120 145 158 160 151 Slowest Speed 420 | 120 180 210 160 420 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 2 93 65 28 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 111 | . . 88 6 17 Melee . | . . . . . Projectile . | . . . . . AOE 111 | . . 88 6 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 3044 | 1 1100 1214 231 498 Wait 275 | . 89 138 . 48 Move 2384 | 1 892 911 207 373 Hop . | . . . . . Pick Up 69 | . 22 24 2 21 Fast Attach 23 | . 3 12 1 7 Attach 32 | . 5 17 2 8 Detach 14 | . 3 10 . 1 Swap 9 | . 7 1 . 1 Drop 62 | . 18 27 2 15 Fire 157 | . 55 63 17 22 Melee . | . . . . . Ram 2 | . . . . 2 Kick 7 | . 6 1 . . Crush 10 | . . 10 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 9) 415 | -10/Materials | Discovered new exit (range 8) 790 | -10/Materials | Discovered new exit (range 16) 1071 | -10/Materials | Discovered new exit (range 4) 1210 | -10/Materials | Repaired Ion Engine 1237 | -10/Materials | Repaired Med. Laser 1398 | -10/Materials | Core integrity fell below 50% 1461 | -10/Materials | Discovered new exit (range 15) 1616 | -10/Materials | Entered another Materials area 1616 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2119 | -9/Materials | Discovered new exit (range 16) 2989 | -9/Materials | Repaired Lgt. Nuclear Core 3016 | -9/Materials | Repaired Beam Cannon 3049 | -9/Materials | Repaired EMP Blaster 3482 | -9/Materials | Entered Mines 3489 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3559 | -9/Mines | Discovered new exit (range 7) 3635 | -9/Mines | Core integrity fell below 50% 3798 | -9/Mines | Lost 3 parts (1n2w) 3865 | -9/Mines | Entered Materials 3865 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4099 | -8/Materials | Identified exit to Garrison 4413 | -8/Materials | Build established: Hauler-Mutant 4529 | -8/Materials | Repaired Lgt. Nuclear Core 4591 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Particle Cannon destroyed. K-01 Serf collects debris. Imp. Hover Unit destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. Autogun destroyed. Lgt. Ion Engine destroyed. Power failure, Lgt. Nuclear Core shutdown. Lgt. Nuclear Core destroyed. Emergency Access malfunctions. G-47 Trooper destroyed. Imp. Hover Unit destroyed. EMP Blaster destroyed. Imp. Medium Laser destroyed. Map ----- +----------------------------------------------------+ | ###+#####">"## #?????????????????????????????? | | % !! #?????????????????????????????? | | * % ! #?????????????????????????????? | | %=! #?????????????????????????????? | | # #?????????????????????????????? | | # ########???????????????????????? | | #= """ """ # =#???????????????????????? | | # * """ """ # #???????????????????????? | | # """ """ + """ ]#???????????????????????? | | # """ """ # """ #???????????????????????? | | #! # """ [#???????????????????????? | | # # #???????????????????????? | | # ########### ########???????????????????????? | | # # #?# #???????????? #????????????????? | | # # = #?# #??????????? #????????????????? | | + + """ #?# ########### #????????????????? | | # # """ #?# #????????????????? | | # # """ #?# !! +????????????????? | | + #########?# [ = #????????????????? | | # =####??????#########+##### #????????????????? | | # #?????????????# # #????????????????? | | #!! ]#?????????????#""" # #????????????????? | | #!! ]#?????????????#"R + #????????????????? | | ########?????????????#"""=%=# #????????????????? | | ?????????????????????# gg=#?? #????????????????? | | ?????????????????????# @ #????????????????????? | | ?????????????????????# ###g##?? #????????????????? | | ?????????????????????##??# #?? #????????????????? | | ?????????????????????????# ## #????????????????? | | ????????????????????????#= # #????????????????? | | ????????????????????###### # #????????????????? | | ????????????????????# *%% #? #????????????????? | | ????????????????????#! " = # ? #????????????????? | | ????????????????????# " # ??????????????????? | | ????????????????????# " ##? ??????????????????? | | ????????????????????# """ #?? ?????????????????? | | ????????????????????# "" #??? #????????????????? | | ????????????????????# """ #?? ######+??????????? | | ????????????????????# """ # ???????? | | ????????????????????# """ + ???????? | | ????????????????????# " # ???????? | | ????????????????????# # ########??????????? | | ????????????????????# #? #?????????????????? | | ????????????????????# #?? #?????????????????? | | ????????????????????#+######???+?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneInertialDiverter Manual? 0 Play Time 01:18:22 Cumulative 13.1 hours Start 2020.09.22 @ 11:48:51 End 2020.09.22 @ 15:26:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 90x56 Tactical HUD 0 Map Filters BRIGHTNESS(90)|SATURATION(66) Filters BRIGHTNESS(90)|SATURATION(66) Steam X RUN: 903cebca-d961-466d-bd12-6362966993b0