Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 14:19:03 Player: Tibo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (825) 825 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3580 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core System Shield Arc Projector Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter Seismic Detector Transmission Jammer Core Shielding > --- WEAPON ----------- Enhanced Autogun Heavy Flail > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Treads Improved Flight Unit Large Matter Pod System Shield Medium Laser Field Laser Rocket Launcher Rocket Launcher Missile Launcher Improved Datajack Mining Laser [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 1 1 . Weapon . | . . . . . . Parts Attached 65 | 6 13 18 22 4 2 Power 8 | 1 . 2 4 1 . Engine 1 | 1 . . . . . Core 7 | . . 2 4 1 . Reactor . | . . . . . . Propulsion 12 | 2 2 1 6 1 . Treads 7 | . 2 1 3 1 . Leg 4 | 2 . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 18 | 1 7 4 5 1 . Device 12 | 1 4 2 4 1 . Storage 3 | . 2 1 . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 27 | 2 4 11 7 1 2 Energy Gun 8 | 1 1 3 2 . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 3 1 2 . . Ballistic Cannon . | . . . . . . Launcher 5 | . . 3 1 1 . Special Weapon 3 | . . 3 . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon 2 | . . 1 1 . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 11 | . . 2 . 9 . Power 3 | . . 1 . 2 . Propulsion 3 | . . . . 3 . Utility 2 | . . . . 2 . Weapon 3 | . . 1 . 2 . Highest Loss Streak 5 | . . 1 . 5 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 98 97 99 68 5 Engine 6 | . 14 5 . . . Core 6 | . . 5 18 9 . Treads 18 | . 27 21 11 1 . Leg 1 | . . . 3 8 . Device 9 | . 11 7 9 12 . Storage 6 | . 2 14 9 5 . Processor 12 | . 12 11 17 12 . Protection 4 | . . 11 9 3 . Energy Gun 7 | . 13 7 1 . 1 Ballistic Gun 8 | . 14 8 4 3 . Launcher 1 | . . 2 2 1 . Impact Weapon 1 | . . . 5 5 . Special Melee Weapon 1 | . . 1 3 . . Peak Build Rating 36 | 6 12 18 32 36 5 Average Rating 15 | 4 10 15 25 25 4 On Entrance 11 | . 6 12 16 32 1 Naked Turns 77 | . . . . 44 33 Heaviest Build 41 | 8 29 34 41 41 4 Greatest Support 46 | 20 46 46 46 36 3 Greatest Overweight (x) 8 | . 2 1 6 8 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 5 Average Capacity 10 | 5 6 15 15 13 5 Most Carried 15 | 5 12 14 15 14 5 Average Carried 8 | 1 5 11 13 11 4 Final Capacity 15 | 5 15 15 15 5 5 Final Carried 14 | 5 12 10 14 5 5 Class Distribution -------------------- 83% | Mutant 16% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Assassin | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1137 | 318 99 279 158 . 283 Remotely . | . . . . . . Salvage Created 1216 | 99 130 418 242 93 234 Parts 71 | 14 9 23 19 5 1 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 18 | 1 . 11 4 2 . Melee 1 | . . . 1 . . Guns 7 | . . 7 . . . AOE 10 | 1 . 4 3 2 . Classes Destroyed 11 | 3 3 4 1 . . Worker 4 | 1 . 2 1 . . Builder 4 | . 1 . 3 . . Tunneler 2 | 2 . . . . . Hauler 2 | . 1 . 1 . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 7 | . 2 1 3 1 . Swarmer 4 | . . 4 . . . Grunt 11 | 1 . 6 2 2 . Duelist 1 | . . 1 . . . Sentry 2 | . . . 2 . . Packrat 3 | . . . . . 3 Best Kill Streak 7 | 2 1 6 7 3 . Combat Bots Only 6 | 1 . 6 3 2 . Max Kills in Single Turn 3 | 1 1 2 3 2 2 Gunslinging . | . . . . . . Exploded 2 | 1 . 2 1 2 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 385 | 2 . 62 71 228 22 Missed 161 | . . 18 22 109 12 Damage Taken 2473 | 21 . 557 520 1158 217 Core 867 | . . 75 80 517 195 Absorbed by Shields . | . . . . . . Redirected to Shielding 31 | . . 12 16 3 . Regen/Repaired (Parts) 130 | . . . 130 . . Core Remaining (%) 91 | 100 100 81 85 . . Volleys Fired 75 | 10 5 37 11 7 5 Largest 2 | 2 2 2 1 1 1 Hottest 165 | 60 88 165 36 33 55 Shots Fired 114 | 20 10 61 11 7 5 Gun 93 | 20 10 50 3 5 5 Cannon . | . . . . . . Launcher 18 | . . 8 8 2 . Special 3 | . . 3 . . . Kinetic 52 | 10 5 29 3 5 . Thermal 29 | . 5 24 . . . Explosive 18 | . . 8 8 2 . Electromagnetic 15 | 10 . . . . 5 Robot Hit Streak 10 | 6 6 8 10 1 2 Robot Miss Streak 6 | 4 3 3 1 6 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 74 | 11 6 33 18 1 5 Core Hits 58 | 4 4 21 17 7 5 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 4 | . 1 1 2 . . Burn 2 | . 1 1 . . . Smash 2 | . . . 2 . . Melee Attacks 18 | . . 2 12 . 4 Impact 9 | . . . 9 . . Slashing . | . . . . . . Piercing 4 | . . . . . 4 Sneak Attacks 6 | . . 2 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2891 | 172 96 914 1161 337 211 Guns 754 | 152 96 438 20 . 48 Cannons . | . . . . . . Explosions 1618 | 20 . 476 678 337 107 Melee 507 | . . . 463 . 44 Ramming 12 | . . . . . 12 Kinetic 435 | 68 51 296 20 . . Thermal 314 | 20 45 142 . . 107 Explosive 1491 | . . 476 678 337 . Electromagnetic 132 | 84 . . . . 48 Impact 463 | . . . 463 . . Slashing . | . . . . . . Piercing 44 | . . . . . 44 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 162 | . . 2 160 . . Projectiles . | . . . . . . Explosions 2 | . . 2 . . . Melee 160 | . . . 160 . . Knockbacks 2 | . . . 2 . . Impact 2 | . . . 2 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 44 | . . 38 . . 6 Shots 2 | . . 2 . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 102 | 12 54 102 17 10 . Average Temperature 25 | 10 21 33 7 4 . Received Heat Transfer 693 | 12 . 174 90 363 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 679 | 50 185 444 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 387 | 36 56 334 387 108 . Initial 136 | . 23 . 136 44 . Average 87 | 9 13 85 227 61 . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 79 | 100 100 84 33 100 . Level 1 20 | . . 15 66 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 1 3 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 1 1 3 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 7 | . . 3 3 1 . Communications Jammed 7 | . . . . 7 . Distress Signals 7 | . . . . 7 . Times Spotted 75 | 1 3 20 17 10 24 Peak Tracking Total 13 | 1 1 6 5 6 13 Tactical Retreats 9 | . . 1 1 1 6 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 10 | . 5 2 2 1 . Terminals 7 | . 4 2 1 . . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 6 3 6 3 . Successful 10 | . 5 . 4 1 . Failed 8 | . 1 3 2 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 5 3 2 . . Fabricators 3 | . . . . 3 . Repair Stations 4 | . . . 4 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 3 | . . . 3 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 2 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 3 | . . 1 2 . . Non-combat 3 | . . 1 2 . . Combat . | . . . . . . Robot Hacks Applied 3 | . . 1 2 . . parse_system 2 | . . 1 1 . . no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 3431 | 145 1347 669 840 247 183 Spaces Moved 1808 | 93 629 302 378 173 233 Core 338 | 16 1 . . 88 233 Treads 1245 | . 614 302 312 17 . Legs 224 | 77 14 . 65 68 . Wheels . | . . . . . . Hover 1 | . . . 1 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 50 50 Average Speed 148 | 107 159 164 190 131 59 Slowest Speed 580 | 120 160 240 580 450 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 6 55 31 31 5 38 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug 13 | . . 13 . . . Terrain Destroyed 110 | . . 54 47 6 3 Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE 107 | . . 51 47 6 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2412 | 114 965 404 474 186 269 Wait 383 | 1 295 37 27 2 21 Move 1803 | 92 628 301 377 172 233 Hop . | . . . . . . Pick Up 37 | 5 12 6 12 1 1 Fast Attach 17 | 6 7 . 3 . 1 Attach 15 | . 1 6 4 3 1 Detach 3 | . 1 . 1 . 1 Swap 33 | . 5 12 15 1 . Drop 27 | . 11 3 12 . 1 Fire 75 | 10 5 37 11 7 5 Melee 18 | . . 2 12 . 4 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 146 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 5) 348 | -10/Materials | Discovered new exit (range 16) 376 | -10/Materials | Identified exit to Materials 432 | -10/Materials | Identified exit to Mines 952 | -10/Materials | Discovered new exit (range 8) 977 | -10/Materials | Identified exit to Subcaves 1071 | -10/Materials | Discovered exit to Materials (range 16) 1189 | -10/Materials | Discovered exit to Mines (range 8) 1493 | -10/Materials | Entered another Materials area 1493 | -9/Materials | Evolved 2 slots: Utility x2 1967 | -9/Materials | Discovered new exit (range 8) 1978 | -9/Materials | Identified exit to Mines 2122 | -9/Materials | Discovered new exit (range 16) 2160 | -9/Materials | Identified exit to Materials 2162 | -9/Materials | Entered another Materials area 2162 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2428 | -8/Materials | Discovered new exit (range 18) 2511 | -8/Materials | Repaired Imp. Treads? 2512 | -8/Materials | Build established: Assassin 3000 | -8/Materials | Identified exit to Factory 3002 | -8/Materials | Entered Factory 3002 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3061 | -7/Factory | Build established: Mutant 3179 | -7/Factory | Lost 4 parts (1p2n1u) 3205 | -7/Factory | Released all parts (5) 3207 | -7/Factory | Core integrity fell below 50% 3219 | -7/Factory | Discovered new exit (range 9) 3235 | -7/Factory | Lost 5 parts (1p1n1u2w) 3249 | -7/Factory | Entered Lower Caves 3303 | -7/Lower Caves | Ambushed by wild Derelicts 3309 | -7/Lower Caves | Core integrity fell below 20% 3371 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3432 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03255_ FI-HQU(r) destroyed. 03259_ Acquired 74 matter. 03264_ Acquired 96 matter. 03270_ 75-NOX(r) destroyed. 03272_ Acquired 64 matter. 03303_ H1-PIV(g): "Wake up, everyone! Fresh metal!" 03333_ Searching scrap... 03333_ Found Adv. Targeting Computer. 03333_ Found Spear. 03333_ Found Gauss Rifle. 03333_ Found 49 Matter. 03334_ Acquired 49 matter. 03334_ Acquired Spear. 03337_ Dropped Lrg. Matter Pod. 03338_ Acquired Gauss Rifle. 03347_ Slug penetrates Wall. 03347_ L-41 Fighter springs to life. 03371_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03375_ Y-64 Sentinel: "REQUESTING BACKUP." 03431_ Spear severed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#####?????????????????????????????? | | ??????????????## #######???????????????????????? | | ??????????????# ## ######??????????????????# | | ???????######## #??????????????????# | | ???????# #??????????????????? | | ???????# """" gg ##??????????????????? | | ???????# " g ###???????????????????? | | ???????# "" ###l@##?????????????????????? | | ???????# ##?## #??????????????????????? | | ???????#### #???###??????????????????????? | | ??????????# ### ##????????????????????????????? | | ??????????####?# #?????????????????????????????? | | ???#???????????# ##????????????????????????????? | | ???# ??????????# ##???????????????????????????? | | ??? ????????# #???????????????????????????? | | ?? #####??# #???????????????????????????? | | ?? #?# ##???????????????????????????? | | ????? ## #??????????????????????? ? ??? | | ???????????# #????????????????????? ??? | | ???????????# ##???????????????????# ?? | | ???????????# #???????????????????# ?? | | ???????????## #####???????????????????? #? | | ????????????# #####?????????????????????? ## | | ????????????# ## #??????????????????????? # | | ???????????## #????????????????????????# # | | ??????????## ##?????????????????????????# # | | ???????#### ##???????????????? ######???# | | ????# ##????????????????? #### | | ? ######## #????????????????? | | ?????????????## #????????????????????? | | ????????????### #??????????????????????# ## | | ????????????# ### ????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 220 Matter Stores 328 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Risk Taker Storm Trooper Challenges ------------ None Game ------ Seed CompanionThermicArmor Manual? 0 Play Time 00:47:53 Cumulative 3.2 hours Start 2025.03.14 @ 21:07:24 End 2025.03.15 @ 14:19:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 90x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc8fbb1f-9d36-4033-a67f-f945961e5c9d