Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.19 @ 18:38:31 Player: M0ng0b0t Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (158) 790 Value Destroyed (6303) 6303 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1323) 1323 TOTAL SCORE: 13236 Bonus ------- High Alert Combat Kills 899 Follower Combat Kills 424 Cogmind --------- Core Integrity 0/1150 Matter 297/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (1100) Ox21 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Improved Targeting Computer Peak State ------------ > --- POWER ------------ Improved Ion Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Heavy Treads Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Advanced Targeting Computer > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle Coil Gun KE Penetrator Mass Driver Long-range Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core F-cell Engine Light Fission Core Light Fission Core Medium Treads Flexi-carbon Leg Improved Thermal Generator Improved Heat Sink Targeting Computer Improved Medium Armor Plating High-powered Shotgun KE Penetrator Hardcell Cannon Great Maul [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 2 | . . . . 1 . . . . 1 Propulsion 3 | . . 1 . 1 . . . . 1 Utility 3 | . . . 1 . 1 1 . . . Weapon 4 | . . 1 1 . 1 1 . . . Parts Attached 141 | 6 3 15 4 3 14 10 1 46 39 Power 21 | 1 1 . 1 . 2 1 . 7 8 Engine 9 | 1 1 . 1 . 1 . . 3 2 Core 11 | . . . . . 1 1 . 3 6 Reactor 1 | . . . . . . . . 1 . Propulsion 45 | 2 . 6 1 1 4 2 1 15 13 Treads 13 | . . . . . . . . 9 4 Leg 28 | 2 . 4 1 1 4 2 1 6 7 Wheel 2 | . . 2 . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 23 | 1 2 3 1 . 2 1 . 6 7 Device 10 | . 1 2 . . . 1 . 3 3 Storage 6 | 1 1 1 1 . . . . 1 1 Processor 3 | . . . . . . . . 2 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . . 2 . . . 2 Artifact . | . . . . . . . . . . Weapon 52 | 2 . 6 1 2 6 6 . 18 11 Energy Gun 26 | 2 . 4 1 2 4 5 . 5 3 Energy Cannon 3 | . . . . . . 1 . 2 . Ballistic Gun 18 | . . 2 . . 2 . . 10 4 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 2 | . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 98 | . 1 5 . . 10 5 . 28 49 Power 16 | . 1 . . . 1 1 . 3 10 Propulsion 29 | . . 3 . . 4 1 . 6 15 Utility 12 | . . . . . 1 . . 4 7 Weapon 41 | . . 2 . . 4 3 . 15 17 Highest Loss Streak 13 | . 1 2 . . 8 2 . 12 13 Average Slot Usage (%) 90 | . 97 89 100 92 97 92 100 90 77 Engine 5 | . 13 11 9 7 10 3 . . 3 Core 4 | . . . . . . 7 11 6 8 Treads 5 | . . . . . . . . 13 7 Leg 17 | . 28 22 27 30 25 22 23 7 11 Device 7 | . 11 10 9 7 6 11 11 7 3 Storage 13 | . 14 11 18 15 13 11 11 14 13 Processor 2 | . . . . . . . . 3 6 Protection 1 | . . . . . 5 5 5 . . Energy Gun 11 | . 28 22 18 15 14 11 23 4 3 Energy Cannon 3 | . . . . . . 2 5 8 2 Ballistic Gun 12 | . . 10 18 15 17 11 5 13 8 Naked Turns . | . . . . . . . . . . Heaviest Build 131 | 10 25 47 84 84 101 112 112 129 131 Greatest Support 152 | 20 20 30 35 45 56 67 59 101 152 Greatest Overweight (x) 33 | . 1 15 2 1 2 2 1 4 33 Average Overweight (x) 1 | . . 1 2 1 1 1 1 . 1 Largest Inventory Capacity 20 | 6 10 12 20 20 20 20 20 20 20 Average Capacity 18 | 4 6 11 20 20 20 20 20 20 20 Most Carried 20 | 4 6 12 15 20 20 20 20 20 20 Average Carried 14 | 2 5 10 12 16 18 17 19 17 11 Final Capacity 20 | 6 10 12 20 20 20 20 20 20 20 Final Carried 20 | 4 6 12 15 20 17 20 20 19 1 Class Distribution -------------------- 33% | Scavenger-Gunner 18% | Scavenger-Tank 18% | Scavenger-Executioner 8% | Mutant 6% | Gunner 4% | Scavenger-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Matter Collected 3279 | 255 20 235 100 36 373 143 . 1205 912 Remotely . | . . . . . . . . . . Salvage Created 7060 | . 254 756 187 67 577 588 . 2427 2204 Parts 379 | . 11 69 14 5 30 20 . 135 95 Haulers Intercepted 3 | . . . . . 1 . . 2 . Recyclers Shooed 3 | . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 115 | . 5 17 3 1 8 7 . 33 41 Melee 3 | . . . . . . . . . 3 Guns 85 | . 4 17 3 1 8 5 . 21 26 Cannons 10 | . . . . . . 2 . 7 1 AOE 6 | . 1 . . . . . . 5 . Classes Destroyed 14 | . 4 2 . . 4 1 . 3 . Worker 15 | . . 3 . . . . . 11 1 Builder 7 | . . . . . 1 . . 2 4 Tunneler 2 | . . . . . . 1 . . 1 Hauler 3 | . . . . . 1 . . 2 . Recycler 7 | . 1 2 . . . 1 . 3 . Operator 2 | . . . . . . . . 1 1 Watcher 7 | . 1 2 1 . 1 . . 1 1 Swarmer 34 | . 3 11 . . . . . 7 13 Saboteur 1 | . . . . . . . . 1 . Grunt 31 | . 2 2 1 . 1 2 . 7 16 Duelist 2 | . . . . . . . . 2 . Sentry 12 | . . 4 2 1 3 1 . . 1 Hunter 11 | . . . . . 1 . . 8 2 Programmer 24 | . . . . . 3 4 . 8 9 Best Kill Streak 11 | . 3 7 2 1 2 4 . 6 11 Combat Bots Only 11 | . 3 7 1 1 2 2 . 5 11 Max Kills in Single Turn 4 | . 1 2 1 1 1 1 . 3 4 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 1 . . . . . . 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Damage Taken 13360 | . 144 543 153 44 1088 667 . 3664 7057 Core 1630 | . 19 85 22 . 104 34 . 207 1159 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 92 78 96 100 87 . . 75 . Volleys Fired 290 | . 12 39 10 1 26 19 . 103 80 Largest 6 | . 2 3 4 4 5 5 . 6 6 Hottest 354 | . 80 135 158 147 217 303 . 354 291 Shots Fired 918 | . 24 105 38 4 126 83 . 326 212 Gun 785 | . 24 105 38 4 126 64 . 267 157 Cannon 123 | . . . . . . 19 . 57 47 Launcher 10 | . . . . . . . . 2 8 Special . | . . . . . . . . . . Kinetic 486 | . . 34 20 2 76 19 . 197 138 Thermal 271 | . 12 54 18 1 45 45 . 60 36 Explosive 10 | . . . . . . . . 2 8 Electromagnetic 151 | . 12 17 . 1 5 19 . 67 30 Robot Hit Streak 48 | . 6 22 27 7 19 31 . 48 45 Robot Miss Streak 4 | . 1 3 1 . 3 2 . 4 4 Penetration Max 2 | . . . . . 1 . . 1 2 Secondary Targets 9 | . 1 4 1 . . . . 2 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 1 Shots Hit Robots 712 | . 15 70 25 3 96 61 . 239 203 Core Hits 307 | . 12 32 9 3 30 22 . 119 80 Critical Hits 10 | . . . . . . . . 5 5 Critical Kills 4 | . . . . . . . . 1 3 Critical Parts Destroyed 6 | . . . . . . . . 4 2 Melee Attacks 54 | . . . . . . . . . 54 Impact 54 | . . . . . . . . . 54 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15638 | . 251 820 273 45 1298 1386 . 5505 6060 Guns 10038 | . 202 819 273 45 1194 856 . 3455 3194 Cannons 2039 | . . . . . . 332 . 990 717 Explosions 1812 | . 49 . . . 55 198 . 1014 496 Melee 1646 | . . . . . . . . . 1646 Ramming 103 | . . 1 . . 49 . . 46 7 Kinetic 7141 | . . 189 128 30 671 273 . 2782 3068 Thermal 3856 | . 181 441 145 15 513 781 . 1288 492 Explosive 1016 | . . . . . . . . 520 496 Electromagnetic 1876 | . 70 189 . . 65 332 . 869 351 Impact 1646 | . . . . . . . . . 1646 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . 3 2 2 8 11 Average Corruption 3 | . . . . . 1 1 2 5 3 Corruption Purged . | . . . . . . . . . . Effects 93 | . . . . . 18 2 . 64 9 Message Errors 16 | . . . . . 4 1 . 9 2 Matter Fused 11 | . . . . . 1 . . 8 2 Heat Flow Errors 10 | . . . . . 3 . . 6 1 Energy Discharges 10 | . . . . . 2 . . 7 1 Parts Rejected 2 | . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . 2 . . 2 1 Data Loss (major) 3 | . . . . . . . . 3 . Misfires 2 | . . . . . . . . 2 . Targeting Errors 28 | . . . . . 5 1 . 20 2 Weapon Failures 6 | . . . . . 1 . . 5 . Overload Shots . | . . . . . . . . . . Overflow Damage 507 | . 13 . . . . 123 . 159 212 Projectiles 82 | . . . . . . 5 . 50 27 Explosions 284 | . 13 . . . . 118 . 109 44 Melee 141 | . . . . . . . . . 141 Knockbacks 10 | . . . . . . . . . 10 Impact 2 | . . . . . . . . . 2 Kinetic 4 | . . . . . . . . . 4 Secondary 4 | . . . . . . . . . 4 Self-Inflicted Damage 99 | . 40 . . . . . . . 59 Shots 2 | . 1 . . . . . . . 1 Rammed 7 | . . 1 . . . . . 2 4 Targets Rammed 14 | . . 1 . . 4 . . 4 5 Kicked 7 | . . . . . 4 . . 2 1 Crushed . | . . . . . . . . . . Highest Temperature 482 | . 123 373 86 21 204 470 . 455 482 Average Temperature 108 | . 42 84 34 14 95 174 . 107 125 Received Heat Transfer 1989 | . 36 132 72 12 207 90 . 180 1260 Effects 22 | . . 1 . . . 5 . 7 9 Shutdowns 8 | . . . . . . 1 . 3 4 Energy Bleed 3 | . . . . . . 1 . . 2 Interference 8 | . . 1 . . . 3 . 2 2 Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 16 | . . . . . . 1 . 4 11 Impact Corruptions 14 | . . . . . . . . . 14 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . . 2 . . 2 5 . 3 . Heat Transferred 6624 | . 400 1124 370 37 1127 1329 . 1460 777 Parts Sabotaged 2 | . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Peak Influence 819 | . 141 420 231 134 196 296 86 566 819 Initial 214 | . . 50 128 89 56 25 86 52 214 Average 252 | . 74 277 163 102 75 110 86 314 514 Maximum Alert Level 3 | . . 2 1 . . 1 . 2 3 Low Security (%) 48 | 100 100 21 80 100 100 68 100 24 . Level 1 27 | . . 59 19 . . 31 . 43 31 Level 2 17 | . . 19 . . . . . 32 36 Level 3 5 | . . . . . . . . . 31 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . . . . . 3 2 . 13 8 Investigation 2 | . . . . . . . . 2 . Extermination 9 | . . . . . 1 1 . 3 4 Reinforcement 9 | . . . . . 1 . . 5 3 Assault 3 | . . . . . . . . 2 1 Garrison 3 | . . . . . 1 1 . 1 . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 2 Haulers Reinforced 2 | . . . . . 1 . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Distress Signals 11 | . . 3 1 . 1 . . 4 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 174 | . 7 23 4 1 11 8 . 54 66 Peak Tracking Total 15 | . 4 6 2 1 4 3 . 8 15 Tactical Retreats 15 | . . 1 . . . 1 . 6 7 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Traps Triggered 8 | . . . . 1 2 1 . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Disabled 22 | . . 1 . . . 5 . 10 6 Max in Single Turn 4 | . . 1 . . . 4 . 3 4 Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Accessed 3 | . 1 . . . . . . 2 . Terminals 3 | . 1 . . . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 4 | . 1 . . . . . . 3 . Successful 3 | . 1 . . . . . . 2 . Failed 1 | . . . . . . . . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 4 | . 1 . . . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . . . . . . 2 . Record 2 | . . . . . . . . 2 . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . Allies Hacked 3 | . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total Allies 21 | . . . . . . . 21 . . Largest Group 21 | . . . . . . . 21 15 . Highest-Rated Group 791 | . . . . . . . 791 522 . Highest-Rated Ally 50 | . . . . . . . 50 50 . Total Orders . | . . . . . . . . . . Ally Attacks 107 | . . . . . . . 34 73 . Total Damage 2813 | . . . . . . . 907 1906 . Kills 15 | . . . . . . . 1 14 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Turns Passed 6147 | 97 327 721 312 355 978 391 141 1700 1125 Spaces Moved 2816 | 88 213 308 146 212 465 177 93 742 372 Core 43 | 34 . 8 . . . . . . 1 Treads 518 | . . . . . . . . 423 95 Legs 2248 | 54 213 293 146 212 465 177 93 319 276 Wheels 7 | . . 7 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 100 180 150 150 150 150 150 120 Average Speed 161 | 92 127 177 180 150 168 152 150 167 169 Slowest Speed 1700 | 120 150 800 180 150 180 180 150 250 1700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 4 37 24 15 6 15 3 72 21 12 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . . . . . . . 3 . Terrain Destroyed 221 | . 4 . . . 4 32 . 40 141 Melee . | . . . . . . . . . . Projectile 34 | . . . . . 2 2 . 11 19 AOE 187 | . 4 . . . 2 30 . 29 122 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total 3653 | 103 246 397 172 247 581 245 95 976 591 Wait 182 | . 11 13 5 15 61 28 1 32 16 Move 2808 | 87 212 307 145 211 464 177 92 741 372 Hop . | . . . . . . . . . . Pick Up 125 | 10 6 16 6 9 11 8 1 38 20 Fast Attach 6 | . . 3 . . . 1 . 2 . Attach 113 | 6 2 7 3 1 14 5 1 35 39 Detach 5 | . . . 1 . . . . 2 2 Swap 22 | . 1 5 1 2 . 4 . 9 . Drop 26 | . 2 6 1 3 1 . . 10 3 Fire 290 | . 12 39 10 1 26 19 . 103 80 Melee 54 | . . . . . . . . . 54 Ram 2 | . . . . . . . . . 2 Kick 10 | . . 1 . . 4 . . 2 3 Crush 2 | . . . . . . . . 2 . Escape Stasis 5 | . . . . 5 . . . . . Rewire 3 | . . . . . . 3 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 9) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 607 | -9/Materials | Destroyed 7 combat bots 982 | -9/Materials | Build established: Gunner 1134 | -9/Materials | Discovered new exit (range 7) 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1374 | -8/Materials | Build established: Scavenger-Gunner 1446 | -8/Materials | Discovered new exit (range 5) 1458 | -8/Materials | Entered Factory 1458 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1772 | -7/Factory | Discovered new exit (range 8) 1813 | -7/Factory | Entered another Factory area 1813 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2101 | -6/Factory | Build established: Scavenger-Tank 2607 | -6/Factory | Garrison activated, responded to threat 2693 | -6/Factory | Lost 8 parts (1p4n1u2w) 2744 | -6/Factory | Discovered new exit (range 16) 2791 | -6/Factory | Entered another Factory area 2791 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3040 | -5/Factory | Garrison activated, responded to threat 3182 | -5/Factory | Sucked down chute 3182 | -5/Factory | Entered Waste 3183 | -5/Waste | Met a frightened Derelict 3183 | -5/Waste | Joined by Warlord forces that had cleared the area 3280 | -5/Waste | A Compactor rumbled back to life 3281 | -5/Waste | Spotted C-40 Crusher 3293 | -5/Waste | Discovered new exit (range 16) 3323 | -5/Waste | Entered Factory 3323 | -5/Factory | Accompanied by 15 allies 3623 | -5/Factory | First assault squad dispatched 3713 | -5/Factory | Lost 12 parts (1p3n1u7w) 3792 | -5/Factory | Lost 6 parts (1p1u4w) 3961 | -5/Factory | Build established: Scavenger-Gunner 4618 | -5/Factory | Lost 3 parts (2n1w) 4753 | -5/Factory | Garrison activated, responded to threat 4974 | -5/Factory | Discovered new exit (range 10) 5023 | -5/Factory | Entered another Factory area 5023 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5300 | -4/Factory | Build established: Scavenger-Executioner 5388 | -4/Factory | Lost 4 parts (2n2w) 5640 | -4/Factory | Lost 6 parts (1p1n1u3w) 5795 | -4/Factory | Destroyed 11 combat bots 5876 | -4/Factory | Destroyed 10 combat bots 5926 | -4/Factory | Lost 13 parts (4p4n2u3w) 6047 | -4/Factory | Lost 8 parts (1p4n1u2w) 6065 | -4/Factory | First assault squad dispatched 6121 | -4/Factory | Core integrity fell below 50% 6133 | -4/Factory | System corruption reached 10% 6140 | -4/Factory | Core integrity fell below 20% 6148 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06110_ F-cell Engine destroyed. 06113_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 06114_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 06115_ VTOL Module destroyed. 06117_ Autogun destroyed. 06118_ Imp. Medium Armor Plating destroyed. 06120_ Lgt. Nuclear Core destroyed. 06121_ VTOL Module destroyed. 06122_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 06123_ Phase Gun destroyed. 06124_ Adv. Targeting Computer destroyed. 06126_ Lgt. Nuclear Core destroyed. 06127_ Slammed into M-36 Artificer. 06129_ System corrupted: Energy discharge (-30). [Achievement: System Compromised] 06139_ Slammed into G-73 Enforcer. 06141_ P-70 Sage resets M-36 Artificer, system corruption cleaned. 06142_ Imp. Heat Sink destroyed. 06145_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##############?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# u #?????????????? | | ??????????????????????# t #?????????????? | | ?????????????????????## #?????????????? | | ??????????????????????+ #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????#g #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ????????????#???####### #?????????????? | | ????????????# ??? p mg g p #?????????????? | | ????????????# ???????# @g #?????????????? | | ????????????# ??????#######+######?????????????? | | ????????????# ?######### +?????????????? | | ????????????# # # ####?????????????? | | ?????????????? %+" "" # #????????????????? | | ??????????????????# Y" # #????????????????? | | ??????????????????# / #????????????????? | | ??????????????????# = # #????????????????? | | ??????????????????# """ # ##########+##????? | | ??????????????????# """ # ???? | | ??????????????????# """% # ???? | | ??????????????????# # ??? | | ??????????????????# %+%% % ??? | | ??????????????????# #% ??? | | ??????????????????#= # ########?????????? | | ???????????????? ######### #????????????????? | | ???????????????? [ %#????????????????? | | ??????????????? ! #????????????????? | | ??????????????? !%% #????????????????? | | ?????????????????""" ""* ##############???? | | ???????????????????" """" # #???? | | ?????????????????????"""" ! # """ #???? | | ?????????????????????"""" %!# "F" #???? | | ??????????????????"" """" * # " #???? | | ????????????????"""" """" " [%%#% #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 45 Energy Capacity 775 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Oh No You Don't! Oops Please Form A Line Power Corrupts Serviceable Loadout Significant Disruption System Compromised The More The Merrier Troublemaker We Are Legion Challenges ------------ None Game ------ Seed HelicalLegRouter Manual? 0 Play Time 01:57:01 Cumulative 8.0 hours Start 2020.09.16 @ 13:52:43 End 2020.09.19 @ 18:38:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e424000-273e-4368-80e5-0717ebc5e27d