Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 22:52:42 Player: teag2 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (229) 1145 Value Destroyed (7393) 7393 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (752) 752 TOTAL SCORE: 12670 Bonus ------- High Alert Combat Kills 222 Follower Combat Kills 352 Entered Garrisons 200 Friendly Fire -22 Cogmind --------- Core Integrity 583/700 Matter 158/300 Energy 182/290 System Corruption 0% Temperature Cool (0) Movement Treading (167) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Weapon Cycler Shield Generator Hacking Suite > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY (20) --- Reinforced Deuterium Engine Light Treads Light Treads Armored Treads Armored Treads Armored Treads Medium Treads High-capacity Matter Pod (0) Improved Sensor Array Graphene Brace Hacking Suite Faulty Advanced Beam Rifle Heavy Assault Rifle Enhanced Autogun Gauss Rifle Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weapon Cycler Shield Generator Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Light Treads Light Treads Armored Treads Armored Treads Armored Treads Medium Treads High-capacity Matter Pod Improved Sensor Array Graphene Brace Hacking Suite Advanced Beam Rifle Heavy Assault Rifle Enhanced Autogun Gauss Rifle Improved Datajack Plasma Cutter [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Ballistic Gun Enhanced Autogun Launcher Guided EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Slots Evolved 6 | . . . 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . 1 . 1 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 100 | . 5 7 24 13 30 3 10 8 Power 13 | . . 2 3 1 5 . 1 1 Engine 9 | . . 2 1 1 3 . 1 1 Core 4 | . . . 2 . 2 . . . Reactor . | . . . . . . . . . Propulsion 32 | . 2 2 7 6 9 1 3 2 Treads 32 | . 2 2 7 6 9 1 3 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | . 2 1 7 2 9 1 4 4 Device 8 | . . . . 1 1 . 3 3 Storage 3 | . 1 . 2 . . . . . Processor 4 | . . . 2 . 2 . . . Hackware 3 | . . . 1 . 2 . . . Protection 12 | . 1 1 2 1 4 1 1 1 Artifact . | . . . . . . . . . Weapon 25 | . 1 2 7 4 7 1 2 1 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | . 1 2 6 3 6 1 2 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . 1 Parts Lost 36 | . . 6 13 . 10 . 4 3 Power 5 | . . 2 2 . 1 . . . Propulsion 10 | . . 1 5 . 3 . . 1 Utility 10 | . . 1 2 . 4 . 1 2 Weapon 11 | . . 2 4 . 2 . 3 . Highest Loss Streak 5 | . . 5 4 . 4 . 2 3 To Critical Strikes 1 | . . 1 . . . . . . Average Backups 16 | . 8 10 17 19 18 17 17 18 Power . | . 1 . . . 1 1 1 1 Propulsion 4 | . 3 3 4 5 4 3 3 6 Utility 4 | . . 2 5 5 4 5 6 6 Weapon 5 | . 3 3 5 6 6 5 4 3 Tool/Special . | . . . . . . . . . Unused Backups 39 | . 5 1 10 3 3 . . 17 Power 2 | . . . 1 . . . . 1 Propulsion 13 | . 4 . 3 . . . . 6 Utility 8 | . 1 1 . 2 1 . . 3 Weapon 14 | . . . 5 1 2 . . 6 Tool/Special 2 | . . . 1 . . . . 1 Average Slot Usage (%) 97 | . 89 99 98 99 97 92 99 98 Engine 9 | . 14 13 7 11 6 9 9 7 Core 1 | . . . 3 . 2 . . . Treads 29 | . 27 28 32 33 26 23 26 29 Device 2 | . . . . 5 4 . 4 12 Storage 10 | . 14 14 11 11 9 9 9 7 Processor 2 | . . . 6 5 2 . . . Hackware 6 | . . . 8 . 11 18 13 7 Protection 8 | . 4 13 6 11 7 9 8 8 Ballistic Gun 24 | . 28 28 21 21 26 20 26 22 Peak Build Rating 46 | . 8 10 22 27 44 43 41 46 Average Rating 25 | . 6 8 18 18 37 39 38 44 On Entrance 20 | 6 6 8 10 19 19 40 39 37 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 77 | 13 30 34 57 59 77 70 66 71 Greatest Support 82 | 20 40 40 60 60 60 60 62 82 Greatest Overweight (x) 1 | . . . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 20 | . 15 15 20 20 20 20 20 20 Average Capacity 18 | . 12 15 18 20 20 20 20 20 Most Carried 20 | . 12 14 20 20 20 20 20 20 Average Carried 16 | . 8 10 17 19 19 18 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 6 12 14 19 20 20 18 19 17 Class Distribution -------------------- 42% | Scavenger-Mutant 16% | Mutant 15% | Hacker-Tank 13% | Scavenger-Tank 7% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Hacker-Tank | -8/Garrison Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Matter Collected 6607 | 200 359 173 1177 724 1814 349 1035 776 Remotely . | . . . . . . . . . Salvage Created 9420 | . 555 173 2162 1255 2145 634 1528 968 Parts 534 | . 37 8 130 85 111 42 78 43 Haulers Intercepted 23 | . 2 . 5 5 5 . 4 2 Recyclers Shooed 8 | . 2 . 1 4 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Combat Hostiles Destroyed 173 | . 8 6 39 23 35 20 24 18 Melee 1 | . . . . 1 . . . . Guns 155 | . 8 6 39 22 34 6 22 18 AOE 15 | . . . . . 1 12 2 . Classes Destroyed 17 | . 7 2 . 3 4 1 . . Worker 6 | . 1 1 2 . 2 . . . Builder 2 | . . . . 1 1 . . . Tunneler 1 | . . . . 1 . . . . Hauler 23 | . 2 . 5 5 5 . 4 2 Recycler 9 | . 1 . 4 1 2 . 1 . Operator 7 | . 1 . 3 . 2 . 1 . Watcher 12 | . 3 . 4 1 4 . . . Swarmer 29 | . 3 . 6 3 3 11 . 3 Cutter 3 | . . . . . 3 . . . Grunt 84 | . 5 . 25 9 18 5 16 6 Duelist 2 | . . . . . 1 1 . . Protector 2 | . . . . 2 . . . . Sentry 37 | . . 2 8 9 7 1 6 4 Hunter 8 | . . . . . 2 . 2 4 Programmer 3 | . . . . . . 2 . 1 Heavy 1 | . . . . . 1 . . . Assembled 4 | . . 4 . . . . . . Best Kill Streak 15 | . 4 1 8 4 9 15 10 5 Combat Bots Only 15 | . 3 1 7 4 8 15 9 5 Max Kills in Single Turn 3 | . 2 1 2 1 3 3 2 2 Gunslinging 1 | . 1 . 1 . 1 . 1 1 Exploded 3 | . . . . . 1 3 2 . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Hostile Shots Fired 1021 | . 48 48 192 101 198 55 86 293 Missed 286 | . 16 11 39 34 38 12 24 112 Hits 735 | . 32 37 153 67 160 43 62 181 Melee 16 | . . . . . 11 5 . . Projectile 719 | . 32 37 153 67 149 38 62 181 AOE 1 | . . . . . 1 . . . Critical Strikes 24 | . 1 1 3 1 15 1 . 2 Actively Blocked 8 | . . . . . 8 . . . Part Disruptions 1 | . . 1 . . . . . . Damage Taken 9553 | . 531 536 1849 858 2633 701 1114 1331 Core 920 | . 149 88 222 101 148 18 77 117 Absorbed by Shields 610 | . . . . 76 81 . . 453 Redirected to Shielding 50 | . 3 47 . . . . . . Ignored by Resistances 35 | . . . . . 35 . . . Regen/Repaired (Parts) 1110 | . . . 433 194 146 . 220 117 Core Remaining (%) 44 | 100 . 5 . 19 . . 55 . Volleys Fired 589 | . 53 22 144 80 125 27 74 64 Largest 3 | . 2 2 2 2 3 3 3 3 Hottest 78 | . 40 40 48 48 78 78 78 78 Shots Fired 1414 | . 106 43 266 157 369 59 222 192 Gun 1406 | . 106 43 266 157 367 53 222 192 Cannon . | . . . . . . . . . Launcher 8 | . . . . . 2 6 . . Special . | . . . . . . . . . Kinetic 1406 | . 106 43 266 157 367 53 222 192 Thermal . | . . . . . . . . . Explosive 2 | . . . . . 2 . . . Electromagnetic 6 | . . . . . . 6 . . Robot Hit Streak 22 | . 9 22 20 21 12 11 16 9 Robot Miss Streak 11 | . 4 2 11 10 7 4 3 3 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 31 | . 2 . 8 1 9 . 5 6 Max Gunslinging Chain 2 | . 1 . 1 1 2 . 1 1 Shots Hit Robots 939 | . 66 34 182 119 229 34 147 128 Core Hits 395 | . 26 11 85 47 94 31 55 46 Critical Kills 3 | . . . 2 . 1 . . . Critical Parts Destroyed 6 | . . . 3 1 . 1 1 . Critical Strikes 9 | . . . 5 1 1 1 1 . Destroy 9 | . . . 5 1 1 1 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17030 | . 906 425 2936 2065 4250 1528 2796 2124 Guns 15512 | . 890 421 2863 1984 4004 641 2605 2104 Cannons . | . . . . . . . . . Explosions 1298 | . . . . . 224 883 191 . Melee . | . . . . . . . . . Ramming 220 | . 16 4 73 81 22 4 . 20 Kinetic 15512 | . 890 421 2863 1984 4004 641 2605 2104 Thermal 270 | . . . . . . 79 191 . Explosive 224 | . . . . . 224 . . . Electromagnetic 804 | . . . . . . 804 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 . Average Corruption 1 | . . . . . . 1 1 . Corruption Purged 1 | . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . 1 2 . Message Errors 3 | . . . . . . 1 2 . Overload Shots . | . . . . . . . . . Overflow Damage 75 | . . . . 7 2 12 54 . Projectiles . | . . . . . . . . . Explosions 68 | . . . . . 2 12 54 . Melee 7 | . . . . 7 . . . . Knockbacks 2 | . . . 1 1 . . . . Impact 2 | . . . 1 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 283 | . . . . . 57 55 171 . Shots 6 | . . . . . 2 2 2 . Rammed 23 | . 3 . 7 8 2 1 . 2 Targets Rammed 27 | . 3 1 8 10 2 1 . 2 Kicked . | . . . . . . . . . Crushed 4 | . . 1 1 2 . . . . Highest Temperature 457 | . 20 19 75 20 457 277 242 37 Average Temperature 73 | . 4 5 18 3 111 120 57 10 Received Heat Transfer 3468 | . 228 213 831 333 1054 135 378 296 Effects 6 | . . . . . 5 1 . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 3 | . . . . . 2 1 . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 300 | . . . . . . 150 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Maximum Alert Level 3 | . . . 2 2 1 3 2 1 Low Security (%) 52 | . 100 100 32 50 61 7 . 90 Level 1 36 | . . . 63 24 38 29 77 9 Level 2 9 | . . . 3 24 . 36 22 . Level 3 1 | . . . . . . 26 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 763 | . 70 21 431 469 293 763 504 286 Initial 371 | . . . . 160 195 161 371 161 Average 198 | . 13 . 219 265 151 499 356 138 Influence Increases 5730 | . 293 46 1284 1073 1117 602 810 505 Destroy 0b10 Robot/C 3580 | . 160 40 780 660 700 400 480 360 Destroy 0b10 Robot/NC 315 | . 40 5 90 60 80 . 30 10 Destroy Leader 930 | . 50 . 218 194 188 20 158 102 Allied During Kill 54 | . . . . 54 . . . . Trap Triggered on 0b10 10 | . . . . . . . 10 . Successful Hack 192 | . 43 . 24 42 42 . 9 32 Select Force Hacks 120 | . . . 90 . . . 30 . Disable Machine 150 | . . . . . 75 15 60 . Anti-Garrison Action 100 | . . . . . . 100 . . Destroy Structure 84 | . . 1 7 3 17 22 33 1 Lose Combat Pursuer 195 | . . . 75 60 15 45 . . Influence Decreases 5450 | . 293 46 904 990 1332 87 1218 580 Entered New Map 1161 | . . . . 220 268 87 392 194 Time Decay 2964 | . 293 36 624 580 589 . 486 356 Lost Part 310 | . . 10 130 . 100 . 40 30 Lost Ally 40 | . . . . 40 . . . . Purge Threat 975 | . . . 150 150 375 . 300 . Squads Dispatched 46 | . 1 1 9 7 10 . 7 11 Investigation 23 | . . 1 7 3 2 . 5 5 Extermination 2 | . . . . . . . . 2 Reinforcement 12 | . 1 . 2 1 5 . 2 1 Assault 3 | . . . . 3 . . . . Garrison 6 | . . . . . 3 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Distress Signals 10 | . 1 . 3 . 4 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 247 | . 15 6 55 51 55 17 27 21 Peak Tracking Total 8 | . 4 2 7 6 7 8 4 3 Tactical Retreats 9 | . . . 1 4 1 3 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Traps Triggered 14 | . 3 . 1 1 4 2 1 2 Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts 2 | . . . 1 1 . . . . Triggered . | . . . . . . . . . Disarmed 2 | . . . 1 1 . . . . Reprogrammed 6 | . . . . . . . 6 . Reused 1 | . . . . . . . 1 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Machines Disabled 13 | . . . . . 5 4 4 . Max in Single Turn 2 | . . . . . 1 1 2 . Garrison Access 1 | . . . . . . . 1 . Garrison Relay 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Machines Accessed 58 | . 7 1 13 12 10 . 10 5 Terminals 36 | . 6 . 8 9 7 . 5 1 Fabricators . | . . . . . . . . . Repair Stations 8 | . . . 1 2 1 . 2 2 Recycling Units 4 | . 1 . 2 . . . 1 . Scanalyzers 5 | . . . 2 . 1 . 1 1 Garrison Access 4 | . . . . 1 1 . 1 1 Total Hacks 215 | . 23 1 51 48 34 . 44 14 Successful 134 | . 11 1 38 28 22 . 28 6 Failed 80 | . 12 . 12 20 12 . 16 8 Catastrophic 9 | . 1 . 1 1 2 . 2 2 Database Lockouts 1 | . . . 1 . . . . . Manual 82 | . 21 . 16 12 15 . 18 . Terminals 131 | . 21 . 26 32 24 . 26 2 Fabricators . | . . . . . . . . . Repair Stations 42 | . . . 13 13 5 . 6 5 Recycling Units 10 | . 2 . 5 . . . 3 . Scanalyzers 21 | . . . 7 . 4 . 6 4 Garrison Access 10 | . . . . 3 1 . 3 3 Terminal Hacks 39 | . 2 1 9 11 8 . 8 . Part Schematic 2 | . 1 . . 1 . . . . Prototype ID Bank 7 | . 1 . 3 2 1 . . . Open Door 3 | . . 1 . 2 . . . . Level Access Points 1 | . . . . . . . 1 . Terminal Index 5 | . . . 1 1 2 . 1 . Scanalyzer Index 1 | . . . 1 . . . . . Unreport Threat 7 | . . . 1 1 3 . 2 . Locate Traps 5 | . . . 2 1 1 . 1 . Reprogram Traps 1 | . . . . . . . 1 . Registered Components 2 | . . . . 1 . . 1 . Registered Prototypes 1 | . . . . . 1 . . . Zone Layout 4 | . . . 1 2 . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 32 | . . . 12 10 4 . 2 4 Scan Component 17 | . . . 6 6 2 . 1 2 Repair 15 | . . . 6 4 2 . 1 2 Recycling Unit Hacks 7 | . 1 . 3 . . . 3 . Report Inventory 3 | . . . 1 . . . 2 . Retrieve Components 4 | . 1 . 2 . . . 1 . Scanalyzer 14 | . . . 3 . 4 . 5 2 Insert Component 4 | . . . 1 . 1 . 2 . Analyze 4 | . . . 1 . 1 . 2 . Retrieve Study 6 | . . . 1 . 2 . 1 2 Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 40 | . 8 . 11 7 5 . 9 . Terminals 35 | . 8 . 8 7 5 . 7 . Assimilate 1 | . 1 . . . . . . . Botnet 5 | . 1 . 1 1 1 . 1 . Operators 1 | . 1 . . . . . . . Skim 24 | . 5 . 5 5 4 . 5 . Sabotage 1 | . . . 1 . . . . . Search 3 | . . . 1 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Patch 1 | . . . . . . . 1 . Recycling Units 1 | . . . 1 . . . . . Tunnel 1 | . . . 1 . . . . . Scanalyzers 3 | . . . 2 . . . 1 . Extract 3 | . . . 2 . . . 1 . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 51 | . 6 . 12 9 9 . 10 5 Full Trace Events 10 | . . . 2 3 1 . . 4 Feedback Events 1 | . . . 1 . . . . . Hackware Fried 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . 1 . 4 1 . . 6 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 6 | . . . 1 . 2 . 1 2 Parts Repaired 15 | . . . 6 4 2 . 1 2 Time 528 | . . . 174 128 120 . 44 62 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 38 | . 9 . 20 . . . 9 . Parts Scanalyzed 4 | . . . 1 . 1 . 2 . Part Schematics Acquired 3 | . . . 1 . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . . . . 9 . . Machine Destruction 9 | . . . . . . 9 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Initial Warlord ECA Mod 2 | . . . . . . . 2 1 Total Orders . | . . . . . . . . . Ally Attacks 60 | . . . . 60 . . . . Total Damage 739 | . . . . 739 . . . . Kills 13 | . . . . 13 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Turns Passed 11457 | . 1170 1023 2566 1790 2182 654 1266 806 Spaces Moved 4848 | 1 620 347 1139 827 788 277 513 336 Core . | . . . . . . . . . Treads 4825 | . 598 347 1139 827 788 277 513 336 Legs 23 | 1 22 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 210 161 163 Average Speed 173 | 120 158 160 160 160 207 210 184 163 Slowest Speed 250 | 120 160 160 240 160 250 210 217 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 2 84 82 80 86 62 47 49 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 6 | . 2 . 3 1 . . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 43 | . . . . . 10 2 31 . Melee . | . . . . . . . . . Projectile 4 | . . . . . 1 . 3 . AOE 39 | . . . . . 9 2 28 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Total 6921 | . 701 773 1613 1139 1143 317 731 504 Wait 1097 | . 2 384 228 169 144 1 101 68 Move 4840 | . 619 346 1138 826 787 276 512 336 Hop . | . . . . . . . . . Pick Up 128 | . 12 10 39 12 26 1 15 13 Fast Attach 21 | . 1 . 6 6 7 . 1 . Attach 69 | . 1 7 17 3 16 5 10 10 Detach 17 | . 1 1 1 2 2 2 6 2 Swap 44 | . 3 . 11 11 15 . 3 1 Drop 85 | . 6 2 20 19 19 2 9 8 Fire 589 | . 53 22 144 80 125 27 74 64 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 27 | . 3 1 8 10 2 1 . 2 Escape Stasis 2 | . . . . . . 2 . . Rewire . | . . . . . . . . . Trap 2 | . . . 1 1 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 477 | -10/Materials | Core integrity fell below 50% 606 | -10/Materials | Discovered new exit (range 8) 617 | -10/Materials | Discovered new exit (range 15) 905 | -10/Materials | Discovered new exit (range 9) 959 | -10/Materials | Learned location of 1 exit from Recycling 982 | -10/Materials | Loaded intel: 8 trap records 994 | -10/Materials | Learned location of Mines (-10) 995 | -10/Materials | Learned Storage security intel 996 | -10/Materials | Learned 4 Subcaves zone layouts 997 | -10/Materials | Identified exit to Subcaves 997 | -10/Materials | Learned location of 2 exits from Materials 998 | -10/Materials | Learned location of Recycling (-9) 999 | -10/Materials | Learned location of 2 exits from Mines 1027 | -10/Materials | Learned location of 2 exits from Subcaves 1171 | -10/Materials | Entered Mines 1172 | -10/Mines | Assembled infested the area 1172 | -10/Mines | Identified exit to Materials 1602 | -10/Mines | Core integrity fell below 20% 1665 | -10/Mines | Lost 5 parts (1p1n1u2w) 2126 | -10/Mines | Met a Derelict shopkeep closing up shop 2174 | -10/Mines | Build established: Scavenger-Mutant 2194 | -10/Mines | Entered Materials 2194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2195 | -9/Materials | Identified exit to Mines 2195 | -9/Materials | Identified exit to Storage 2196 | -9/Materials | Identified exit to Materials 2496 | -9/Materials | Discovered exit to Materials (range 11) 3300 | -9/Materials | Central database locked down 3301 | -9/Materials | Learned 4 Recycling zone layouts 3348 | -9/Materials | Learned 2 Storage zone layouts 3454 | -9/Materials | Learned Recycling recycling unit intel 3491 | -9/Materials | Learned location of Zion (-7) 3631 | -9/Materials | Lost 4 parts (1p1n1u1w) 3642 | -9/Materials | Destroyed 7 combat bots 3751 | -9/Materials | Lost 4 parts (1p2n1w) 4464 | -9/Materials | Core integrity fell below 50% 4509 | -9/Materials | Repaired Lgt. Armor Plating 4548 | -9/Materials | Repaired Hpw. Shotgun 4582 | -9/Materials | Repaired Hvy. Assault Rifle+ 4609 | -9/Materials | Repaired Lgt. Treads 4637 | -9/Materials | Repaired Lgt. Treads 4638 | -9/Materials | Hacking Suite fried by hacking feedback 4664 | -9/Materials | Repaired Lgt. Treads 4760 | -9/Materials | Entered Storage 4761 | -9/Storage | Identified exit to Recycling 5262 | -9/Storage | Repaired Hpw. Shotgun 5289 | -9/Storage | Repaired Lgt. Treads 5393 | -9/Storage | Found Prototype Launcher 5393 | -9/Storage | Identified Gui. EMP Blaster 5661 | -9/Storage | Met a pair of Derelict thieves 5756 | -9/Storage | Learned location of 3 exits from Materials 5868 | -9/Storage | Learned Materials emergency access door positions 6022 | -9/Storage | Repaired Shield Generator 6035 | -9/Storage | Learned 2 Storage zone layouts 6056 | -9/Storage | Repaired Autogun 6360 | -9/Storage | First assault squad dispatched 6549 | -9/Storage | Core integrity fell below 20% 6550 | -9/Storage | Entered Materials 6550 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6551 | -8/Materials | Identified exit to Factory 6701 | -8/Materials | Lost 4 parts (2n2u) 6799 | -8/Materials | Lost 4 parts (1n1u2w) 6967 | -8/Materials | Build established: Scavenger-Gunner 7453 | -8/Materials | Build established: Scavenger-Tank 7601 | -8/Materials | Repaired Enh. Autogun 7663 | -8/Materials | Repaired Enh. Autogun 8233 | -8/Materials | Garrison activated, responded to threat 8285 | -8/Materials | Destroyed 8 combat bots 8483 | -8/Materials | Build established: Hacker-Tank 8730 | -8/Materials | Identified exit to Garrison 8732 | -8/Materials | Entered Garrison 8733 | -8/Garrison | Identified exit to Materials 8758 | -8/Garrison | Triggered checkpoint 8952 | -8/Garrison | Triggered checkpoint 8968 | -8/Garrison | Triggered checkpoint 9022 | -8/Garrison | Destroyed 15 combat bots 9160 | -8/Garrison | Triggered checkpoint 9200 | -8/Garrison | Garrison Relay disabled 9210 | -8/Garrison | Garrison Relay disabled 9386 | -8/Garrison | Entered Materials 9426 | -8/Materials | Watched by a mysterious "MATRIX" hacker 9611 | -8/Materials | Repaired Gauss Rifle 10071 | -8/Materials | Destroyed 9 combat bots 10292 | -8/Materials | Build established: Scavenger-Tank 10652 | -8/Materials | Entered Factory 10652 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10760 | -7/Factory | Repaired Enh. Autogun 11071 | -7/Factory | Build established: Tank 11090 | -7/Factory | Repaired Shield Generator 11235 | -7/Factory | Discovered new exit (range 10) 11458 | -7/Factory | Self-destructed Last Messages --------------- 11421_ Slug penetrates Y-54 Guardian. 11429_ Hrd. Medium Armor Plating destroyed. 11436_ Acquired 56 matter. 11436_ R-06 Scavenger collects Carbon-fiber Leg. 11437_ Adv. Treads destroyed. 11439_ Slug penetrates Y-54 Guardian. 11440_ R-06 Scavenger collects Carbon-fiber Leg. 11441_ Y-54 Guardian destroyed. 11441_ Switching to secondary target: G-47 Trooper. 11441_ Slug penetrates G-47 Trooper. 11443_ G-47 Trooper destroyed. 11445_ R-06 Scavenger collects Lgt. Treads+. 11451_ K-01 Serf collects debris. 11452_ Acquired 74 matter. 11455_ Acquired 60 matter. 11457_ K-01 Serf collects debris. 11458_ Connecting with Garrison Access... 11458_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ???????????????????????????## | | ????????????????????# | | ????????????????????# #####+############## | | ?????????????????????? ?# #????????? | | ????????????????????# !! ?# """ "" #????????? | | ????????????????????#[= !! # """ """ #????????? | | ????????????????????#[= # """ S" #????????? | | ????????????????????#= # """ #????????? | | ????????????????????# # """ #????????? | | ?????????????????#### + #????????? | | ????????????????? # #????????? | | ????????????????? ####+######????????? | | ????????????????? #### #?????????????? | | ???????????????????# ####### #??? | | ???????????????????# #??? | | ???????????????????# +?? | | ???????????????????# #?? | | ???????????????????# % #?? | | ???????????????????# k ??? | | ???????????????????# ! ########### ??? | | ???????????????????# % = * #?????????????? | | ???????????????????# ! [ #?????????????? | | ???????????????????# ! #?????????????? | | ??????????# [ # * =! #?????????????? | | ???????????????""" ; [ [[! #?????????????? | | ???????????????""" # ""@"" #?????????????? | | ???????????????????# ""G"" #?????????????? | | ???????????????????#################?????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Wheel | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Plasma Cutter | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Extracted Imp. Shield Generator | -9/Storage | Hacked Enh. Autogun | -8/Materials | Scanalyzed Graphene Brace | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Extracted Adv. Treads | -8/Materials | Extracted Terrain Scan Processor | -8/Materials | Extracted Hvy. Particle Cannon | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 8% | -9/Materials Hpw. Shotgun | 38% | -9/Materials Hvy. Assault Rifle | 73% | -9/Materials Lgt. Treads | 30% | -9/Materials Lgt. Treads | 45% | -9/Materials Lgt. Treads | 51% | -9/Materials Hpw. Shotgun | 65% | -9/Storage Lgt. Treads | 67% | -9/Storage Shield Generator | 10% | -9/Storage Autogun | 32% | -9/Storage Enh. Autogun | 45% | -8/Materials Enh. Autogun | 63% | -8/Materials Gauss Rifle | 7% | -8/Materials Enh. Autogun | 34% | -7/Factory Shield Generator | 60% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Professional Mechanic Challenges ------------ None Game ------ Seed ElectrostormCannonDevice Manual? 0 Play Time 01:14:44 Cumulative 147.2 hours Start 2026.09.07 @ 21:28:47 End 2026.09.07 @ 22:52:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 90 Adventurer 1 Explorer 0 Win Type - Total 10 Types 4/2/1/1/0/0/0/1/0/1 Lore% 61 Gallery% 69 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 721aa725-382e-4732-898c-dda5de992850