Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.04 @ 21:20:30 Player: Shamgod Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (175) 175 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1130 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 208/300 Energy 15/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (2) ------ Advanced Weight Redist. System > --- WEAPON (2) ------- Improved Datajack Heavy Mace > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Treads Aluminum Leg Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Target Analyzer > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Aluminum Leg Advanced Weight Redist. System Ion Cannon [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Heat Sink Storage Medium Matter Pod Processor Visual Processing Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 28 | 7 2 19 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 7 | 2 . 5 Treads 1 | . . 1 Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight 2 | . . 2 Utility 9 | 2 2 5 Device 5 | 1 . 4 Storage 1 | 1 . . Processor 3 | . 2 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 . 6 Energy Gun 2 | 1 . 1 Energy Cannon 3 | . . 3 Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 11 | . . 11 Power 2 | . . 2 Propulsion 4 | . . 4 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 10 | . . 10 Average Slot Usage (%) 89 | . 96 87 Engine 17 | . 14 18 Treads 2 | . . 2 Leg 18 | . 28 16 Flight 7 | . . 8 Device 9 | . 6 9 Storage 1 | . 6 . Processor 11 | . 11 11 Energy Gun 6 | . 14 5 Energy Cannon 7 | . . 8 Ballistic Gun 6 | . 14 5 Naked Turns . | . . . Heaviest Build 19 | 10 10 19 Greatest Support 32 | 20 20 32 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 4 3 4 Average Carried 2 | 2 1 1 Final Capacity 4 | 4 4 4 Final Carried 2 | . 2 . Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 500 | 347 24 129 Remotely . | . . . Salvage Created 335 | 75 24 236 Parts 29 | 6 3 20 Haulers Intercepted . | . . . Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 5 | 1 . 4 Guns 4 | 1 . 3 Cannons 1 | . . 1 Classes Destroyed 6 | 2 1 3 Worker 2 | 1 . 1 Recycler 1 | . . 1 Watcher 3 | . 1 2 Swarmer 3 | . . 3 Grunt 1 | 1 . . Sentry 1 | . . 1 Best Kill Streak 6 | 1 1 6 Combat Bots Only 3 | 1 . 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1297 | 24 45 1228 Core 423 | . 9 414 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 37 | 4 3 30 Largest 2 | 2 2 2 Hottest 120 | 60 60 120 Shots Fired 72 | 8 6 58 Gun 56 | 8 6 42 Cannon 16 | . . 16 Launcher . | . . . Special . | . . . Kinetic 28 | 4 3 21 Thermal 22 | . . 22 Explosive . | . . . Electromagnetic 22 | 4 3 15 Robot Hit Streak 8 | 3 2 8 Robot Miss Streak 4 | 2 2 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 37 | 4 2 31 Core Hits 12 | 3 1 8 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 540 | 116 22 402 Guns 346 | 84 22 240 Cannons 162 | . . 162 Explosions 32 | 32 . . Melee . | . . . Ramming . | . . . Kinetic 115 | 27 . 88 Thermal 224 | 32 . 192 Explosive . | . . . Electromagnetic 201 | 57 22 122 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 231 | 6 . 231 Average Temperature 86 | 6 . 91 Received Heat Transfer 375 | 12 . 363 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 333 | . . 333 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | 1 . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 138 | 25 38 138 Average Influence 67 | 4 22 86 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | 1 4 19 Peak Tracking Total 7 | 1 4 7 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 1 4 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 3 11 Successful 13 | . 3 10 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 1 1 Terminals 9 | . 3 6 Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 3 5 Record 5 | . 1 4 Emergency Access Points 1 | . 1 . Locate Traps 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . . 4 Scan Component 2 | . . 2 Repair 2 | . . 2 Recycling Unit Hacks 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . . 2 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . . 2 Time 52 | . . 52 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . . 2 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 941 | 125 124 692 Spaces Moved 632 | 98 91 443 Core 92 | 34 . 58 Treads 81 | . . 81 Legs 409 | 64 91 254 Wheels . | . . . Hover . | . . . Flight 50 | . . 50 Fastest Speed 40 | 50 120 40 Average Speed 109 | 95 120 110 Slowest Speed 220 | 120 120 220 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 2 | . . 2 Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 5 20 33 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 7 | 4 . 3 Melee . | . . . Projectile 3 | . . 3 AOE 4 | 4 . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 811 | 123 100 588 Wait 74 | . . 74 Move 626 | 97 90 439 Hop 2 | . . 2 Pick Up 30 | 11 3 16 Fast Attach . | . . . Attach 20 | 7 . 13 Detach 3 | . 1 2 Swap 8 | . 2 6 Drop 11 | 4 1 6 Fire 37 | 4 3 30 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 99 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 9) 240 | -10/Materials | Discovered new exit (range 10) 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 310 | -9/Materials | Build established: Mutant 540 | -9/Materials | Repaired Heat Sink 569 | -9/Materials | Repaired Lgt. Ion Engine 885 | -9/Materials | Core integrity fell below 50% 903 | -9/Materials | Core integrity fell below 20% 931 | -9/Materials | Lost 10 parts (2p4n1u3w) 942 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 00883_ K-01 Serf collects debris. 00883_ Imp. Treads destroyed. 00886_ R-06 Scavenger collects Wheel. 00887_ Adv. Weight Redist. System destroyed. 00900_ K-01 Serf collects debris. 00900_ Flight Unit destroyed. 00928_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 2 components... Imp. Datajack Hvy. Mace 00928_ Acquired Imp. Datajack. 00930_ Acquired Hvy. Mace. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Only a single melee weapon may be active at a time, Hvy. Mace automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 00942_ Target Analyzer destroyed. 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