Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.17 @ 23:32:53 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (134) 670 Value Destroyed (3849) 3849 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 7722 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 35 Cogmind --------- Core Integrity 477/700 Matter 21/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Improved Utility Shielding Hacking Suite > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Scrap Engine Compact Battery (200) High-capacity Matter Pod (200) Improved Sensor Array Hardened Light Armor Plating Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Autogun Autogun Autogun Enhanced Autogun Enhanced Autogun Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating Reflective Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Fission Core Improved Aluminum Leg Improved Aluminum Leg Scrap Engine Compact Battery High-capacity Matter Pod Hardened Light Armor Plating Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Autogun Autogun Autogun Enhanced Autogun Enhanced Autogun Improved Grenade Launcher Katana [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . 2 . 2 Weapon . | . . . . . . . . Parts Attached 119 | 6 14 2 35 13 11 12 26 Power 9 | 1 1 . 4 . 1 1 1 Engine 7 | 1 1 . 3 . 1 1 . Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 28 | 2 5 . 7 4 4 2 4 Treads . | . . . . . . . . Leg 28 | 2 5 . 7 4 4 2 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 1 4 . 7 2 5 2 17 Device 14 | . 2 . 1 2 . 1 8 Storage 5 | 1 2 . 1 . . . 1 Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . 1 . . Protection 17 | . . . 5 . 4 1 7 Artifact . | . . . . . . . . Weapon 44 | 2 4 2 17 7 1 7 4 Energy Gun 6 | . . . 4 2 . . . Energy Cannon 3 | . 1 . 1 1 . . . Ballistic Gun 21 | 2 . . 8 3 1 5 2 Ballistic Cannon 3 | . 2 1 . . . . . Launcher 11 | . 1 1 4 1 . 2 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . . Parts Lost 23 | . 2 . 2 3 1 5 10 Power 2 | . . . . . . 1 1 Propulsion 8 | . 2 . . . 1 2 3 Utility 8 | . . . 2 1 . . 5 Weapon 5 | . . . . 2 . 2 1 Highest Loss Streak 8 | . 1 . 1 2 1 2 8 To Critical Strikes 2 | . . . . . . 1 1 Average Slot Usage (%) 97 | . 96 100 96 97 98 99 97 Engine 9 | . 14 14 8 11 9 9 3 Core 1 | . . . 2 . . . 3 Leg 28 | . 27 28 32 33 26 26 22 Device 8 | . 10 14 3 5 9 9 15 Storage 10 | . 14 14 11 11 9 9 7 Hackware 3 | . . . . . 8 9 7 Protection 13 | . . . 16 13 17 17 18 Energy Gun 4 | . . . 10 12 2 . . Energy Cannon 1 | . 5 14 . . . . . Ballistic Gun 13 | . 16 . 10 9 15 17 14 Ballistic Cannon 1 | . 5 13 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 79 | 12 32 32 64 64 68 71 79 Greatest Support 50 | 20 26 20 39 38 43 50 50 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 1 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 18 | 6 13 15 19 20 20 20 20 Most Carried 20 | 5 15 15 20 20 20 20 20 Average Carried 17 | 2 7 15 18 19 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 20 | 1 15 15 19 20 20 20 17 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Matter Collected 3362 | 231 411 27 969 203 415 482 624 Remotely . | . . . . . . . . Salvage Created 5030 | . 444 22 1588 292 787 918 979 Parts 324 | . 34 3 113 10 50 59 55 Haulers Intercepted 9 | . 1 . 6 . 1 1 . Recyclers Shooed 7 | . . . 4 . . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 110 | . 12 3 28 16 14 19 18 Guns 71 | . 7 . 18 6 12 15 13 Cannons 8 | . 4 3 . 1 . . . AOE 30 | . . . 10 9 2 4 5 Classes Destroyed 16 | . 6 . 3 2 1 1 3 Worker 5 | . 1 . 1 . . 2 1 Builder 1 | . . . . . . . 1 Hauler 9 | . 1 . 6 . 1 1 . Recycler 7 | . . . 2 1 1 1 2 Operator 2 | . 1 . 1 . . . . Watcher 9 | . 3 . 4 . . . 2 Swarmer 30 | . 6 3 7 2 2 4 6 Grunt 38 | . 6 . 10 2 7 6 7 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . 1 1 . . . Sentry 23 | . . . 10 . 4 8 1 Demolisher 2 | . . . . 2 . . . Specialist 1 | . . . . . . . 1 Hunter 2 | . . . . . 1 . 1 Programmer 2 | . . . . . . . 2 Assembled 9 | . . . . 9 . . . Best Kill Streak 11 | . 5 3 6 11 5 5 7 Combat Bots Only 11 | . 5 3 6 11 5 5 5 Max Kills in Single Turn 4 | . 1 1 3 4 2 2 2 Gunslinging . | . . . . . . . . Exploded 4 | . . . 3 4 1 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Damage Taken 6003 | . 685 93 726 870 814 953 1862 Core 924 | . 175 27 89 161 98 151 223 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 16 | . . . . . . . 16 Regen/Repaired (Parts) 921 | . . . 125 . 439 131 226 Core Remaining (%) 52 | 100 . 19 . 37 . 54 . Volleys Fired 356 | . 50 9 88 25 50 61 73 Largest 2 | . 2 2 2 2 2 2 2 Hottest 101 | . 95 95 95 101 68 50 50 Shots Fired 688 | . 100 16 167 46 100 118 141 Gun 623 | . 76 . 156 40 100 114 137 Cannon 42 | . 24 14 2 2 . . . Launcher 23 | . . 2 9 4 . 4 4 Special . | . . . . . . . . Kinetic 555 | . 88 7 105 14 90 114 137 Thermal 20 | . 12 7 1 . . . . Explosive 23 | . . 2 9 4 . 4 4 Electromagnetic 90 | . . . 52 28 10 . . Robot Hit Streak 17 | . 10 3 14 6 9 17 13 Robot Miss Streak 5 | . 5 3 4 5 4 2 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 3 . . . 3 . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 Shots Hit Robots 474 | . 61 7 110 36 72 86 102 Core Hits 258 | . 29 3 75 29 32 39 51 Critical Kills 4 | . 1 . . . . 1 2 Critical Parts Destroyed 2 | . . . 1 . . 1 . Critical Strikes 6 | . 1 . 1 . . 2 2 Meltdown 1 | . 1 . . . . . . Destroy 5 | . . . 1 . . 2 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9718 | . 720 131 2453 1134 1251 1662 2367 Guns 6782 | . 411 . 1636 413 1126 1438 1758 Cannons 508 | . 305 131 33 39 . . . Explosions 2398 | . . . 765 682 125 224 602 Melee . | . . . . . . . . Ramming 30 | . 4 . 19 . . . 7 Kinetic 5955 | . 518 74 1017 148 1002 1438 1758 Thermal 689 | . 198 57 115 194 125 . . Explosive 1982 | . . . 668 488 . 224 602 Electromagnetic 1062 | . . . 634 304 124 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Matter Fused 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 130 | . . 7 57 59 . . 7 Projectiles 7 | . . 7 . . . . . Explosions 123 | . . . 57 59 . . 7 Melee . | . . . . . . . . Knockbacks 3 | . 3 . . . . . . Impact . | . . . . . . . . Kinetic 2 | . 2 . . . . . . Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 173 | . . . 62 95 . . 16 Shots 8 | . . . 3 4 . . 1 Rammed . | . . . . . . . . Targets Rammed 5 | . 1 . 3 . . . 1 Kicked 5 | . 1 . 3 . . . 1 Crushed . | . . . . . . . . Highest Temperature 212 | . 150 . 174 212 4 16 50 Average Temperature 42 | . 29 . 40 102 4 4 12 Received Heat Transfer 1484 | . 213 . 216 80 306 288 381 Effects 1 | . . . . 1 . . . Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 3 . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 3 | . 2 . . . 1 . . Heat Transferred 905 | . 407 111 137 150 100 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . 3 3 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Peak Influence 655 | . 240 158 655 281 253 378 298 Initial 124 | . . 49 61 124 50 72 121 Average 183 | . 87 97 286 199 115 221 138 Maximum Alert Level 2 | . 1 . 2 1 1 1 1 Low Security (%) 53 | 100 83 100 10 44 77 38 84 Level 1 43 | . 16 . 78 55 22 61 15 Level 2 3 | . . . 11 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . . . 5 2 2 Investigation 3 | . 1 . . . 2 . . Extermination 1 | . . . . . . . 1 Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison 6 | . . . . . 3 2 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Distress Signals 6 | . 1 . 1 . 2 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 161 | . 19 3 37 23 23 20 36 Peak Tracking Total 11 | . 6 3 4 10 4 5 11 Tactical Retreats 10 | . . . 1 5 1 2 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Traps Triggered 4 | . 1 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Machines Disabled 2 | . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Machines Accessed 33 | . 5 1 9 . 5 8 5 Terminals 23 | . 5 1 7 . 2 7 1 Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . . . 2 . 1 1 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 108 | . 16 1 32 . 22 26 11 Successful 77 | . 11 1 23 . 15 18 9 Failed 31 | . 5 . 9 . 7 8 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 30 | . 2 . 13 . 4 8 3 Terminals 72 | . 16 1 23 . 6 23 3 Fabricators 2 | . . . . . . . 2 Repair Stations 26 | . . . 9 . 10 3 4 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access 5 | . . . . . 3 . 2 Terminal Hacks 32 | . 9 1 10 . 2 9 1 Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 4 | . 1 . 1 . 1 1 . Open Door 2 | . . . . . . 2 . Branch Access Points 3 | . 1 . 2 . . . . Terminal Index 1 | . . . . . . 1 . Alert Level 1 | . . . . . . 1 . Unreport Threat 4 | . 1 . 2 . . 1 . Locate Traps 10 | . 2 . 4 . 1 2 1 Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 3 | . 2 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 23 | . . . 8 . 9 3 3 Scan Component 13 | . . . 4 . 5 2 2 Repair 10 | . . . 4 . 4 1 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 17 | . 2 . 5 . 2 6 2 Terminals 17 | . 2 . 5 . 2 6 2 Track 9 | . . . 3 . 1 4 1 Botnet 7 | . 2 . 2 . 1 1 1 Disrupt 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 25 | . 5 1 6 . 4 6 3 Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 10 | . . . 4 . 4 1 1 Time 354 | . . . 160 . 140 16 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Total Allies 6 | . . . . 6 . . . Largest Group 3 | . . . . 3 2 . . Highest-Rated Group 55 | . . . . 55 45 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 24 | . . . . 20 4 . . Total Damage 208 | . . . . 188 20 . . Kills 5 | . . . . 4 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Turns Passed 7631 | 50 1058 296 2023 919 997 1029 1259 Spaces Moved 3140 | 39 465 142 776 432 362 410 514 Core 11 | 11 . . . . . . . Treads . | . . . . . . . . Legs 3129 | 28 465 142 776 432 362 410 514 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 190 Average Speed 186 | 100 170 190 190 190 190 190 190 Slowest Speed 260 | 120 190 190 190 190 190 260 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 77 52 85 89 38 56 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 3 | . . . . 3 . . . Spaces Dug 24 | . . 10 . . . 14 . Terrain Destroyed 216 | . . 17 73 47 9 46 24 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 216 | . . 17 73 47 9 46 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Total 4370 | 49 646 152 1176 485 588 571 703 Wait 600 | . 80 . 228 8 149 70 65 Move 3133 | 38 464 141 775 431 361 409 514 Hop . | . . . . . . . . Pick Up 82 | 5 23 . 24 3 8 12 7 Fast Attach 27 | 2 5 . 7 1 7 1 4 Attach 29 | 4 2 . 8 2 2 5 6 Detach . | . . . . . . . . Swap 63 | . 7 2 20 10 2 6 16 Drop 65 | . 14 . 23 5 9 7 7 Fire 356 | . 50 9 88 25 50 61 73 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . 1 . 3 . . . 1 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Core integrity fell below 50% 310 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 658 | -10/Materials | Identified exit to Mines 711 | -10/Materials | Discovered new exit (range 5) 820 | -10/Materials | Discovered new exit (range 13) 1109 | -10/Materials | Entered Mines 1235 | -10/Mines | Core integrity fell below 20% 1296 | -10/Mines | Discovered new exit (range 14) 1405 | -10/Mines | Entered Materials 1405 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1455 | -9/Materials | Identified exit to Mines 1702 | -9/Materials | Build established: Scavenger-Mutant 1939 | -9/Materials | Discovered new exit (range 13) 2275 | -9/Materials | Discovered new exit (range 11) 2664 | -9/Materials | Repaired Aluminum Leg 2716 | -9/Materials | Repaired Imp. EM Shotgun 2768 | -9/Materials | Repaired Imp. EM Shotgun 2909 | -9/Materials | Discovered new exit (range 5) 3236 | -9/Materials | Build established: Mutant 3309 | -9/Materials | Repaired Imp. Aluminum Leg 3428 | -9/Materials | Entered Mines 3429 | -9/Mines | Assembled infested the area 3434 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3481 | -9/Mines | Destroyed 11 combat bots 3649 | -9/Mines | Core integrity fell below 50% 3719 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3766 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3937 | -9/Mines | Received a Mining Laser from a helpful Derelict 4167 | -9/Mines | Learned location of Zion (-7) 4334 | -9/Mines | Discovered new exit (range 7) 4347 | -9/Mines | Entered Materials 4347 | -8/Materials | Accompanied by 2 allies 4347 | -8/Materials | Evolved 2 slots: Utility x2 4352 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5010 | -8/Materials | Garrison activated, responded to threat 5065 | -8/Materials | Discovered new exit (range 9) 5182 | -8/Materials | Repaired Carbon-fiber Leg 5215 | -8/Materials | Repaired Imp. Aluminum Leg 5249 | -8/Materials | Repaired Hrd. Light Armor Plating 5288 | -8/Materials | Repaired Hrd. Medium Armor Plating 5344 | -8/Materials | Entered Storage 6032 | -8/Storage | Discovered new exit (range 14) 6184 | -8/Storage | Garrison activated, responded to threat 6347 | -8/Storage | Repaired Hrd. Light Armor Plating 6373 | -8/Storage | Entered Factory 6373 | -7/Factory | Evolved 2 slots: Utility x2 6375 | -7/Factory | Found Scrap Engine 7050 | -7/Factory | Repaired Hrd. Medium Armor Plating 7452 | -7/Factory | Garrison activated, responded to threat 7610 | -7/Factory | Cargo convoy interrupted 7632 | -7/Factory | Self-destructed Last Messages --------------- 07615_ I-36 Angel unfolds itself. 07615_ Penetrated by Slug. 07615_ Imp. Grenade Launcher destroyed. 07615_ Penetrated by Slug. 07618_ Critical hit (Destroy). 07618_ Imp. Aluminum Leg destroyed. 07618_ Penetrated by Slug. 07619_ Hrd. Light Armor Plating destroyed. 07620_ Penetrated by Slug. 07621_ Reflective Plating destroyed. 07623_ Penetrated by Slug. 07626_ U-05 Engineer lays Concrete. 07627_ M-13 Machinist repairs I-36 Angel. 07627_ Penetrated by Slug. 07627_ Hrd. Medium Armor Plating destroyed. 07627_ U-05 Engineer lays Concrete. 07630_ U-05 Engineer builds a Wall. 07631_ Flexi-carbon Leg destroyed. 07631_ Penetrated by Slug. 07631_ Fission Core destroyed. 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"??# ##### | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # """ | | ?????????????????????????????????????????# # """ | | ?????????????????????????????????????????# / """ | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # """ | | ?????????????????????????????????????????# # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 525 Resistance: TH 10 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Flexi-carbon Leg | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledThrusterPlating Manual? 0 Play Time 01:12:47 Cumulative 920.6 hours Start 2022.09.17 @ 22:15:06 End 2022.09.17 @ 23:32:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 480 Rogue 480 Adventurer 0 Explorer 0 Win Type - Total 68 Types 38/5/14/6/1/1/3/0/0 Lore% 87 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a846fed6-03d8-4e4c-b1ab-ad0da565b37d