Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 01:46:26 Player: Posh Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (134) 670 Value Destroyed (4616) 4616 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (199) 199 TOTAL SCORE: 8285 Bonus ------- High Alert Combat Kills 199 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 74/100 System Corruption 7% Temperature Critical (515) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Advanced Weight Redist. System Advanced Targeting Computer Weapon Cycler Transmission Jammer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Advanced Weight Redist. System Shield Generator High-powered Tractor Beam Flak Gun [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Transmission Jammer Device Transmission Jammer Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 4 | . . 1 1 2 . . Weapon 1 | . . 1 . . . . Parts Attached 142 | 6 9 18 37 64 6 2 Power 30 | 1 1 3 9 15 1 . Engine 18 | 1 1 3 3 10 . . Core 12 | . . . 6 5 1 . Reactor . | . . . . . . . Propulsion 26 | 2 3 4 5 11 1 . Treads 9 | . . 2 2 5 . . Leg 6 | . . . 3 2 1 . Wheel 7 | 2 3 2 . . . . Hover 4 | . . . . 4 . . Flight . | . . . . . . . Utility 45 | 1 1 4 17 20 2 . Device 33 | . . 3 10 18 2 . Storage 2 | 1 1 . . . . . Processor 5 | . . 1 4 . . . Hackware 2 | . . . 2 . . . Protection 3 | . . . 1 2 . . Artifact . | . . . . . . . Weapon 41 | 2 4 7 6 18 2 2 Energy Gun 17 | 2 . 1 5 8 1 . Energy Cannon 3 | . . 1 . 2 . . Ballistic Gun 10 | . . 1 . 7 1 1 Ballistic Cannon 2 | . . 2 . . . . Launcher 6 | . 3 1 . 1 . 1 Special Weapon 2 | . 1 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 49 | 2 1 7 13 10 8 8 Power 12 | . . 1 4 4 1 2 Propulsion 10 | . . 3 3 2 1 1 Utility 15 | . . 1 5 3 4 2 Weapon 12 | 2 1 2 1 1 2 3 Highest Loss Streak 9 | 2 1 5 4 3 6 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 81 90 97 84 48 Engine 9 | . 14 8 6 11 1 . Core 4 | . . . 8 3 12 7 Treads 5 | . . 6 9 6 . . Leg 3 | . . . 5 4 6 2 Wheel 6 | . 28 12 . . . . Device 22 | . . 9 23 31 24 15 Storage 6 | . 27 14 . . . . Processor 5 | . . 3 9 7 7 7 Protection 3 | . . . . 5 6 . Energy Gun 9 | . . 2 12 11 12 10 Energy Cannon 1 | . . 4 5 1 . . Ballistic Gun 5 | . . 2 . 9 8 2 Ballistic Cannon 1 | . . 8 2 . . . Launcher 6 | . 27 6 2 . . 2 Peak Build Rating 49 | 6 7 12 29 49 45 38 Average Rating 26 | 5 6 9 23 43 41 26 On Entrance 18 | . 4 6 12 26 45 38 Naked Turns . | . . . . . . . Heaviest Build 47 | 12 18 27 27 47 41 26 Greatest Support 49 | 26 26 40 40 49 24 12 Greatest Overweight (x) 5 | . . 4 5 2 1 2 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 7 5 5 5 5 Most Carried 6 | 4 4 6 5 5 4 1 Average Carried 3 | . . 4 4 4 1 1 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 5 | . 4 5 5 4 1 . Class Distribution -------------------- 39% | Scavenger-Gunner 33% | Mutant 7% | Gunner 6% | Scavenger-Tank 5% | Scavenger-Bomber 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Bomber | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 3386 | 260 243 643 429 1647 143 21 Remotely 792 | . . 63 . 666 63 . Salvage Created 4707 | 20 451 536 1241 2131 247 81 Parts 294 | . 51 43 72 119 8 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 1 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 97 | 1 14 13 24 37 5 3 Guns 50 | 1 . 3 7 34 5 . Cannons 24 | . . 6 15 3 . . AOE 21 | . 14 4 . . . 3 Classes Destroyed 14 | 1 6 2 2 2 1 . Worker 7 | . . . 1 6 . . Builder 5 | . 5 . . . . . Tunneler 4 | . 1 . 1 2 . . Recycler 8 | . 1 2 1 4 . . Operator 1 | . . . . 1 . . Watcher 13 | . 3 2 4 4 . . Swarmer 14 | . 3 4 2 4 1 . Grunt 50 | . 11 5 15 14 2 3 Brawler 3 | . . 1 1 1 . . Duelist 1 | . . . . . 1 . Sentry 13 | . . 3 5 4 1 . Hunter 7 | . . . 1 6 . . Programmer 8 | . . . . 8 . . Assembled 1 | 1 . . . . . . Best Kill Streak 8 | 1 8 4 4 5 4 3 Combat Bots Only 5 | 1 5 4 4 4 4 3 Max Kills in Single Turn 5 | 1 5 1 2 2 1 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . 1 1 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 595 | 27 22 60 143 271 43 29 Missed 149 | 14 4 13 29 78 9 2 Damage Taken 6433 | 188 226 559 1577 2670 605 608 Core 1094 | 29 39 104 211 477 48 186 Absorbed by Shields 130 | . . . 4 83 43 . Core Remaining (%) 73 | 88 72 74 61 . . . Volleys Fired 311 | 6 25 35 104 118 15 8 Largest 3 | 2 2 3 3 3 3 3 Hottest 207 | 80 60 114 195 207 162 173 Shots Fired 697 | 10 45 61 186 343 36 16 Gun 479 | 10 . 18 88 316 36 11 Cannon 157 | . . 36 98 23 . . Launcher 59 | . 45 5 . 4 . 5 Special 2 | . . 2 . . . . Kinetic 275 | . . 37 21 197 17 3 Thermal 325 | . . 19 165 114 19 8 Explosive 59 | . 45 5 . 4 . 5 Electromagnetic 38 | 10 . . . 28 . . Robot Hit Streak 14 | 2 5 11 10 13 14 6 Robot Miss Streak 10 | 2 . 3 5 10 3 1 Penetration Max 1 | . . . . 1 1 . Secondary Targets 6 | 1 . . 1 3 1 . Max Gunslinging Chain 1 | 1 . . 1 1 1 . Shots Hit Robots 436 | 6 4 32 119 236 28 11 Core Hits 306 | 3 41 21 52 163 16 10 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 15 | . . 2 3 9 1 . Burn 10 | . . 1 1 7 1 . Meltdown 2 | . . . 2 . . . Destroy 2 | . . . . 2 . . Blast 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10321 | 79 1190 868 2286 4702 527 669 Guns 5823 | 79 . 175 926 3960 527 156 Cannons 2098 | . . 384 1350 364 . . Explosions 2357 | . 1190 285 . 369 . 513 Melee . | . . . . . . . Ramming 19 | . . . 10 9 . . Kinetic 3543 | . . 376 179 2665 250 73 Thermal 4187 | . . 207 2097 1523 277 83 Explosive 2318 | . 1190 285 . 330 . 513 Electromagnetic 254 | 79 . . . 175 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . 1 5 11 7 7 7 Average Corruption 5 | . 1 5 8 4 7 7 Corruption Purged 1 | . . . . 1 . . Corruption Blocked . | . . . . . . . Effects 129 | . 4 6 35 62 21 1 Message Errors 33 | . 1 1 8 15 7 1 Matter Fused 30 | . 1 2 6 17 4 . Heat Flow Errors 9 | . 1 2 2 1 3 . Energy Discharges 18 | . . . 6 10 2 . Parts Rejected 2 | . . . . 2 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 9 | . . . 2 6 1 . Data Loss (major) 6 | . . . 2 2 2 . Misfires 9 | . 1 1 3 3 1 . Alerts 5 | . . . 2 3 . . Weapon Failures 7 | . . . 4 2 1 . Overload Shots . | . . . . . . . Overflow Damage 65 | . 6 . 11 39 . 9 Projectiles 11 | . . . 11 . . . Explosions 54 | . 6 . . 39 . 9 Melee . | . . . . . . . Knockbacks 2 | . . 1 1 . . . Impact . | . . . . . . . Kinetic 2 | . . 1 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 239 | . 37 . . 17 . 185 Shots 8 | . 1 . . 2 . 5 Rammed 2 | . . . 1 1 . . Targets Rammed 5 | . . . 3 2 . . Kicked 2 | . . . 2 . . . Crushed 1 | . . . . 1 . . Highest Temperature 568 | 94 240 465 494 332 340 568 Average Temperature 117 | 60 49 141 117 94 140 422 Received Heat Transfer 1957 | 40 96 186 717 486 171 261 Effects 31 | . . 4 11 1 . 15 Shutdowns 4 | . . . 3 . . 1 Energy Bleed 4 | . . . 2 1 . 1 Interference 9 | . . 3 6 . . . Short Circuit 2 | . . 1 . . . 1 Damage (major) 12 | . . . . . . 12 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 22 | . . . 10 12 . . Heat Transferred 8832 | . . 531 4218 3269 629 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 762 | . 385 503 433 762 . . Initial 178 | . . 162 154 178 . . Average 192 | . 88 281 279 248 . . Maximum Alert Level 3 | . 1 2 2 3 . . Low Security (%) 63 | 100 83 23 23 65 . . Level 1 25 | . 16 68 72 11 . . Level 2 9 | . . 7 4 19 . . Level 3 1 | . . . . 2 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 4 2 3 10 . . Investigation 11 | . 4 2 2 3 . . Extermination 6 | . . . . 6 . . Reinforcement 2 | . . . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 5 | . 1 2 1 1 . . Communications Jammed 76 | . . . 35 41 . . Distress Signals 60 | . . . 33 27 . . Times Spotted 148 | 8 17 21 40 49 9 4 Peak Tracking Total 6 | 5 3 6 6 3 5 4 Tactical Retreats 6 | . . 3 2 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 9 | . 2 . 3 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 13 | . 5 . 2 6 . . Max in Single Turn 3 | . 3 . 1 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 18 | . 5 2 5 6 . . Terminals 9 | . 4 1 2 2 . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 4 | . . . 2 2 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 58 | . 15 7 19 17 . . Successful 28 | . 6 4 11 7 . . Failed 30 | . 9 3 8 10 . . Catastrophic 4 | . 1 . 1 2 . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 33 | . 14 4 12 3 . . Fabricators . | . . . . . . . Repair Stations 7 | . 1 . 3 3 . . Recycling Units 11 | . . . 4 7 . . Scanalyzers 3 | . . 3 . . . . Garrison Access 4 | . . . . 4 . . Terminal Hacks 18 | . 6 2 7 3 . . Record 8 | . 1 1 4 2 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 2 | . 1 . 1 . . . Level Access Points 1 | . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . . 1 1 . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 1 1 . . Scan Component 2 | . . . 1 1 . . Recycling Unit Hacks 6 | . . . 3 3 . . Process 1 | . . . . 1 . . Report Inventory 4 | . . . 2 2 . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 15 | . 5 2 4 4 . . Full Trace Events 12 | . 4 2 3 3 . . Feedback Events 3 | . 1 . 1 1 . . Corruption 3 | . 1 . 1 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 84 | . . . . 84 . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 9259 | 1220 1511 588 1530 3716 672 22 Spaces Moved 3712 | 308 580 358 598 1545 322 1 Core 37 | 6 . 19 2 . 9 1 Treads 1232 | . . 97 333 802 . . Legs 1109 | . . . 263 533 313 . Wheels 1124 | 302 580 242 . . . . Hover 210 | . . . . 210 . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 120 56 100 150 Average Speed 143 | 89 82 114 163 166 186 150 Slowest Speed 330 | 90 90 250 300 330 190 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 37 87 37 46 28 45 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . . 8 . . Terrain Destroyed 351 | . 195 26 3 71 . 56 Melee . | . . . . . . . Projectile 5 | . . 1 3 1 . . AOE 345 | . 195 25 . 69 . 56 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 7101 | 1243 1564 476 977 2462 368 11 Wait 2793 | 918 938 47 194 673 23 . Move 3706 | 307 579 357 597 1544 321 1 Hop . | . . . . . . . Pick Up 75 | 6 10 14 18 24 3 . Fast Attach 36 | . . 2 18 16 . . Attach 50 | 6 3 10 9 15 6 1 Detach 4 | . . 1 3 . . . Swap 56 | . 6 6 10 33 . 1 Drop 65 | . 3 4 21 37 . . Fire 311 | 6 25 35 104 118 15 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush 3 | . . . 1 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 1161 | -11/Scrapyard | Assembled infested the area 1221 | -11/Scrapyard | Entered Materials 1222 | -10/Materials | Build established: Mutant 2269 | -10/Materials | Discovered new exit (range 9) 2440 | -10/Materials | Discovered new exit (range 6) 2512 | -10/Materials | Discovered new exit (range 9) 2555 | -10/Materials | Discovered new exit (range 10) 2690 | -10/Materials | Identified exit to Materials 2732 | -10/Materials | Entered another Materials area 2732 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2893 | -9/Materials | Lost 5 parts (1p2n2w) 3203 | -9/Materials | Discovered new exit (range 4) 3320 | -9/Materials | Entered another Materials area 3320 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3479 | -8/Materials | Build established: Scavenger-Bomber 3986 | -8/Materials | System corruption reached 10% 4016 | -8/Materials | Lost 4 parts (1n3u) 4367 | -8/Materials | Discovered new exit (range 15) 4502 | -8/Materials | Build established: Scavenger-Gunner 4850 | -8/Materials | Entered Factory 4850 | -7/Factory | Evolved 2 slots: Utility x2 5177 | -7/Factory | Build established: Scavenger-Tank 5798 | -7/Factory | Build established: Scavenger-Gunner 6824 | -7/Factory | Build established: Gunner 7565 | -7/Factory | Build established: Scavenger-Gunner 7747 | -7/Factory | Core integrity fell below 50% 7773 | -7/Factory | Lost 3 parts (2p1u) 7814 | -7/Factory | Discovered new exit (range 16) 8566 | -7/Factory | Entered Lower Caves 8567 | -7/Lower Caves | Encountered a Warlord checkpoint 8671 | -7/Lower Caves | Learned location of Extension (-5) 8697 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8763 | -7/Lower Caves | Lost 6 parts (1p1n3u1w) 9188 | -7/Lower Caves | Discovered new exit (range 15) 9238 | -7/Lower Caves | Entered another Lower Caves area 9248 | -7/Lower Caves | Discovered new exit (range 11) 9249 | -7/Lower Caves | Core integrity fell below 20% 9260 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-50 Soldier destroyed. G-47 Trooper destroyed. Overheating: Neutrino Core damaged (-2). Overheating: Adv. Targeting Computer damaged (-1). Overheating: Adv. Weight Redist. System damaged (-3). Neutrino Core destroyed. Destroyed Neutrino Core. Weapon Cycler destroyed. Destroyed Weapon Cycler. Hvy. Missile Launcher destroyed. Adv. Targeting Computer broken. Overheating: Short circuit. The unstable cave ceiling collapses. Overheating: Adv. Weight Redist. System damaged (-2). Overheating: Broken Adv. Targeting Computer damaged (-1). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ???????????? ????##???????????????????????????? | | ???????????? #?## ###????????????????????????? | | ???????????? # ###?????????????????????? | | ?????????? # ###???????????????????? | | ????????? #???????????????????? | | ????????? #???????????????????? | | ????????? g % ##???????????????????? | | ????????? @ #???????????????????? | | ???????????????# # #????????????? | | ???????????????## #????????????? | | ???????????????# ### #????????????? | | ???????????????## ##???? #????????????? | | ????????????????# ### #???????????????????? | | ???????????????# #####??? #???????????????????? | | ??????????????# ????????? ???????????????????? | | ??????????????# ??????????r ??????????????????? | | ??????????????## ???????????? ??????????????????? | | ???????????????##?????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Curiosity Killed The Cat It's Just You Let's See Who's Tougher Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher More Dakka Please No Signal Novice Programmer Oops Remodeling Total Silence Use The Force Challenges ------------ None Game ------ Seed PotentialDisruptionNullifier Manual? 0 Play Time 01:46:09 Cumulative 3.6 hours Start 2025.01.30 @ 21:40:19 End 2025.01.31 @ 01:46:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cbe8a48d-7ac9-4c52-88a7-baaadf8e87c7