Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 18:45:03 Player: Floof Enjoyer Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1280) 1280 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 4712 Bonus ------- Friendly Fire -18 Cogmind --------- Core Integrity 614/850 Matter 295/300 Energy 11/100 System Corruption 0% Temperature Cool (32) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit IFF Parser Advanced ECM Suite EM Disruption Field > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (10) --- Compact Battery (200) Improved Signal Interpreter Kinecellerator Advanced ECM Suite Advanced ECM Suite Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Structural Scanner Improved Terrain Scanner Advanced Targeting Computer Component Analysis Suite > --- WEAPON ----------- Pulse Rifle Compact Ion Cannon Light Assault Rifle > --- INVENTORY -------- VSS Leg VSS Leg EM Disruption Field Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg VSS Leg Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . 1 1 . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 1 1 2 . Weapon 1 | . . 1 . . . . Parts Attached 50 | 5 3 8 15 5 10 4 Power 11 | 1 . 4 5 . . 1 Engine 9 | 1 . 4 4 . . . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 . 1 3 3 3 . Treads . | . . . . . . . Leg 6 | . . . 3 3 . . Wheel 6 | 2 . 1 . . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 1 1 1 4 2 Device 7 | . 1 . . . 4 2 Storage 3 | 1 . 1 1 . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 1 2 2 6 1 3 1 Energy Gun 5 | . . . 3 . 1 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 10 | 1 2 2 3 1 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 25 | . . 2 9 1 . 13 Power 10 | . . 2 4 . . 4 Propulsion 6 | . . . 3 . . 3 Utility 3 | . . . . 1 . 2 Weapon 6 | . . . 2 . . 4 Highest Loss Streak 7 | . . 1 2 1 . 7 To Critical Strikes . | . . . . . . . Average Backups 5 | 1 2 3 6 6 6 7 Power . | . 1 . . . . . Propulsion . | . . . . . 1 . Utility 2 | . . . 2 3 2 6 Weapon 2 | 1 1 3 3 2 2 1 Tool/Special . | . . . . . . . Unused Backups 10 | . . 2 3 . 2 3 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . 1 . . . 3 Weapon 4 | . . 1 3 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 98 96 80 93 99 82 Engine 17 | . 14 18 14 23 20 12 Leg 8 | . . . 7 17 16 . Wheel 9 | . 28 22 6 . 3 14 Device 13 | . 12 11 9 7 19 20 Storage 13 | . 14 11 18 15 13 9 Processor 3 | . . . . 6 6 4 Energy Gun 5 | . . . 8 7 6 7 Ballistic Gun 17 | . 28 32 15 15 13 10 Peak Build Rating 42 | 5 7 12 22 32 42 36 Average Rating 23 | 3 6 8 16 26 38 32 On Entrance 15 | . 5 7 12 22 31 34 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 46 | 9 12 27 42 42 46 46 Greatest Support 48 | 32 32 32 32 36 48 48 Greatest Overweight (x) 12 | . . . 12 3 1 10 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 Most Carried 10 | 3 4 8 9 8 10 8 Average Carried 5 | 2 2 3 6 6 6 7 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 8 | 3 4 8 8 8 8 6 Class Distribution -------------------- 32% | Skirmisher 20% | Infiltrator-Skirmisher 13% | Mutant 10% | Scientist-Skirmisher 9% | Scavenger-Gunner 8% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scientist-Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Infiltrator-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1079 | 252 48 161 293 . 179 146 Remotely . | . . . . . . . Salvage Created 1396 | 68 111 254 651 . 169 143 Parts 71 | 4 3 12 36 . 3 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 32 | . 2 8 13 . 3 6 Guns 32 | . 2 8 13 . 3 6 Classes Destroyed 8 | 1 2 2 2 . 1 . Recycler 2 | 1 . 1 . . . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 1 1 . . . Swarmer 11 | . . 5 . . . 6 Grunt 9 | . 2 2 5 . . . Sentry 9 | . . 1 7 . 1 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Thug 1 | . . . . . 1 . Best Kill Streak 8 | 1 2 5 8 . 2 3 Combat Bots Only 7 | . 2 4 7 . 2 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 294 | . 11 55 92 . 58 78 Missed 84 | . 2 19 26 . 22 15 Hits 210 | . 9 36 66 . 36 63 Projectile 210 | . 9 36 66 . 36 63 Critical Strikes 6 | . . . 4 . 1 1 Damage Taken 2752 | . 133 349 996 18 355 901 Core 581 | . 29 66 250 . 58 178 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 88 83 54 100 . . Volleys Fired 121 | 2 9 26 47 . 17 20 Largest 3 | 1 2 3 3 . 3 3 Hottest 161 | 20 40 60 106 . 106 161 Shots Fired 321 | 2 18 78 125 . 50 48 Gun 319 | 2 18 78 125 . 50 46 Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 248 | 2 18 78 84 . 34 32 Thermal 73 | . . . 41 . 16 16 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 2 7 8 16 . 17 14 Robot Miss Streak 7 | . 2 7 3 . 1 5 Penetration Max . | . . . . . . . Secondary Targets 11 | . . 4 3 . 1 3 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 209 | 2 13 43 87 . 41 23 Core Hits 87 | 2 8 21 36 . 10 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 2 . 1 . Burn 2 | . . . 1 . 1 . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2569 | 15 129 424 1165 . 545 291 Guns 2524 | 15 123 424 1165 . 532 265 Cannons 26 | . . . . . . 26 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 19 | . 6 . . . 13 . Kinetic 1610 | 15 123 424 633 . 292 123 Thermal 940 | . . . 532 . 240 168 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 3 | . 3 . . . . . Shots . | . . . . . . . Rammed 2 | . 1 1 . . . . Targets Rammed 3 | . 1 1 . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 436 | . 24 84 436 . 298 186 Average Temperature 101 | . 14 26 139 . 118 57 Received Heat Transfer 645 | . 72 81 405 . 87 . Effects 4 | . . . 4 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 2109 | . . . 1221 . 555 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 185 | 5 50 126 185 46 42 . Initial 48 | . . 11 48 46 . . Average 47 | . 13 70 113 9 5 . Influence Increases 936 | 5 57 255 398 . 81 140 Destroy 0b10 Robot/C 640 | . 40 160 260 . 60 120 Destroy 0b10 Robot/NC 30 | 5 5 10 10 . . . Destroy Leader 166 | . 12 22 92 . 20 20 Successful Hack 7 | . . 2 5 . . . Disable Machine 30 | . . . 30 . . . Destroy Structure 3 | . . 1 1 . 1 . Lose Combat Pursuer 60 | . . 60 . . . . Influence Decreases 936 | 5 30 166 412 102 51 170 Entered New Map 152 | . . 16 68 56 . 12 Time Decay 594 | 5 30 130 254 46 51 78 Lost Part 190 | . . 20 90 . . 80 Squads Dispatched 5 | . . . 4 . 1 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 3 | . . 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 6 14 18 . 5 6 Peak Tracking Total 5 | . 5 4 4 . 2 3 Tactical Retreats 2 | . . 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 5 | . . 2 3 . . . Terminals 3 | . . 1 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 14 | . . 8 6 . . . Successful 10 | . . 6 4 . . . Failed 3 | . . 2 1 . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 5 | . . 1 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . 7 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 3 . . . Prototype ID Bank 1 | . . 1 . . . . Terminal Index 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 5 1 . . . Retrieve Study 6 | . . 5 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 6 | . . 5 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 2136 | . 107 318 556 279 597 279 Sensors 1260 | . 107 318 556 279 . . IFF 159 | . . . . . . 159 Terrain 873 | . . . . . 597 276 Structural 718 | . . . . . 596 122 ECM 499 | . . . . . 330 169 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 2230 | 56 141 318 556 283 597 279 Spaces Moved 1277 | 43 110 236 248 118 334 188 Core 29 | 6 . . 15 . . 8 Treads . | . . . . . . . Legs 453 | . . . 95 118 240 . Wheels 795 | 37 110 236 138 . 94 180 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 90 90 180 90 90 Average Speed 136 | 93 100 90 154 228 154 110 Slowest Speed 650 | 100 100 100 650 360 180 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 3 27 31 28 4 13 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 1540 | 57 125 293 332 134 379 220 Wait 3 | . . . . . . 3 Move 1271 | 42 109 235 247 117 333 188 Hop . | . . . . . . . Pick Up 62 | 8 3 15 17 7 10 2 Fast Attach . | . . . . . . . Attach 37 | 5 2 4 12 4 6 4 Detach . | . . . . . . . Swap 17 | . 1 5 3 1 5 2 Drop 26 | . . 7 6 5 7 1 Fire 121 | 2 9 26 47 . 17 20 Melee . | . . . . . . . Ram 2 | . 1 1 . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 16) 198 | -10/Materials | Entered another Materials area 198 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 468 | -9/Materials | Discovered new exit (range 15) 516 | -9/Materials | Entered another Materials area 516 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 674 | -8/Materials | Central database locked down 682 | -8/Materials | Garrison activated, responded to threat 773 | -8/Materials | Destroyed 7 combat bots 989 | -8/Materials | Discovered new exit (range 16) 1072 | -8/Materials | Entered Factory 1072 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1333 | -7/Factory | Discovered new exit (range 11) 1355 | -7/Factory | Entered another Factory area 1355 | -6/Factory | Evolved 2 slots: Utility x2 1401 | -6/Factory | Allied Derelicts emerged from ambush trap array 1778 | -6/Factory | P-60 Hacker assimilated allied NA-MUI(g) 1908 | -6/Factory | Discovered new exit (range 13) 1945 | -6/Factory | Build established: Infiltrator-Skirmisher 1952 | -6/Factory | Entered Lower Caves 2171 | -6/Lower Caves | Lost 6 parts (3p2n1w) 2231 | -6/Lower Caves | Self-destructed Last Messages --------------- Found Kinecellerator. Found 56 Matter. Acquired 56 matter. Acquired Kinecellerator. Penetrated by Slug. Com. Wheel+ destroyed. Penetrated by Slug. Slug penetrates Wall. Adv. Targeting Computer destroyed. Slug penetrates Wall. Pulse Rifle+ destroyed. Penetrated by Slug. Slug penetrates Wall. Lgt. Nuclear Core destroyed. Penetrated by Slug. Beamcaster destroyed. Penetrated by Slug. Hvy. Assault Rifle destroyed. Penetrated by Slug. Imp. Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#??#????????????????????? | | ?????????????????????#?## ?? #??????????????????? | | ??????????????????? ## ?? #?????????????????? | | ??????????????????# ?? ??????????????????? | | ??????????????????? ?? ?????????????? ??? | | ???????????????????? ?? ?#?#????????## ??? | | ????????????????????# ?? ???????#???#### ??? | | ?????????????? ?????# ## ???????? ##?### ### | | ????????????? ? ??# ?#??#??? #### # | | ????????????? ??# ?????????? ## | | ????????????? ### ??#####???# | | ????????????# ##?# #??### # | | ????????????# ##?# #???## # | | ??????????? ### ###?### ### # | | ??????????? % %% #??## ### # | | ??????????? #??## # | | ?????????????# #### ##### # | | ??????????????# ###; ####### % ### # | | ?????????????????????# #????# % | | ??????????#???????##?# ###### ### ! | | ???????????#?????????# ## #### ### | | ?????????????????????# h@ ## #?##### # | | ?????????????????????# ##! #???## ## | | ?????????????????????# ## ! ## ## | | ?????????????????? ??# ########? | | ?????????????????????# #???#???#### ## | | ?????????????????????# ????????######## | | ???????????? ?#?????? #?????#?######### | | ???????????????? ??? #####??#?????????### | | ??????????????????? #??????#?#????#???## | | ?????????????? ???? ????#?????#???#??## | | ?????????????????? ### ???#?????????????## | | ??????????????? ? ??# ??????????????????## # | | ???????????????? ??? ??????????????????## # | | ???????????????? ???? ????#???????????#???? # | | ?????????????#? ???? ????????????????????? ? | | ?????????????? ????? ?????????????????????#??? | | ???????????????? ?????? ????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 805 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 42 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovMasterMesh Manual? 0 Play Time 00:24:23 Cumulative 6.9 hours Start 2026.08.05 @ 18:23:49 End 2026.08.05 @ 18:45:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c676acf4-1f55-4a40-ac5f-1ba39e6a43c9