Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 19:44:52 Player: mat Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (97) 485 Value Destroyed (3926) 3926 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1642) 1642 TOTAL SCORE: 13493 Bonus ------- High Alert Combat Kills 42 Entered Garrisons 600 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 184/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Target Analyzer Energy Filter Particle Charger Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Laser Gatling Laser Plasma Rifle Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Fission Core Large Storage Unit Seismic Detector Improved Reaction Control System Core Shielding Core Shielding Relay Coupler [Demolisher] Relay Coupler [Hunter] Heavy Laser Autogun Autogun Concussive RPG Improved Datajack [Rating: 92] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Antigrav Array Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Improved System Shield Protection Core Shielding Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Launcher Concussive RPG Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Slots Evolved 16 | . . 2 2 . . 2 2 . . . 2 2 . . 2 2 . Power 2 | . . . . . . . . . . . 1 . . . 1 . . Propulsion 3 | . . 1 1 . . . . . . . . 1 . . . . . Utility 8 | . . 1 1 . . 1 1 . . . 1 1 . . 1 1 . Weapon 3 | . . . . . . 1 1 . . . . . . . . 1 . Parts Attached 128 | 6 1 2 13 6 9 8 1 15 . 4 9 16 17 1 11 7 2 Power 15 | 1 . . 2 1 1 1 . . . . 1 3 3 . . 2 . Engine 9 | 1 . . 2 1 1 1 . . . . 1 1 1 . . . . Core 4 | . . . . . . . . . . . . 2 2 . . . . Reactor 2 | . . . . . . . . . . . . . . . . 2 . Propulsion 32 | 2 . . 4 . 5 . . 3 . 1 3 2 2 1 4 4 1 Treads 9 | 2 . . 4 . . . . 1 . . . . . 1 1 . . Leg 16 | . . . . . 5 . . 2 . 1 3 2 2 . . 1 . Wheel 1 | . . . . . . . . . . . . . . . 1 . . Hover 4 | . . . . . . . . . . . . . . . . 3 1 Flight 2 | . . . . . . . . . . . . . . . 2 . . Utility 41 | 1 1 2 4 3 1 3 1 5 . . 4 5 4 . 6 . 1 Device 17 | . 1 . 1 1 . . 1 3 . . 4 1 1 . 3 . 1 Storage 6 | 1 . 2 1 . . . . . . . . . 1 . 1 . . Processor 2 | . . . . . . . . . . . . 1 . . 1 . . Hackware 2 | . . . . 1 . . . . . . . . . . 1 . . Protection 14 | . . . 2 1 1 3 . 2 . . . 3 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 40 | 2 . . 3 2 2 4 . 7 . 3 1 6 8 . 1 1 . Energy Gun 16 | 2 . . . 1 . . . 3 . 3 . 2 3 . 1 1 . Energy Cannon 5 | . . . 1 . . . . 1 . . . . 3 . . . . Ballistic Gun 17 | . . . 2 1 2 4 . 3 . . 1 3 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 1 . . . 1 . . Corrupted Parts 2 | . . . . . . . . 2 . . . . . . . . . System Corruption 17 | . . . . . . . . 17 . . . . . . . . . Parts Lost 100 | . . . 6 4 5 3 . 16 . 5 2 19 24 2 5 4 5 Power 11 | . . . 1 1 1 . . . . . . 2 4 1 . 1 . Propulsion 23 | . . . 1 1 2 . . 4 . 2 . 2 5 1 1 2 2 Utility 34 | . . . 2 . 1 2 . 6 . 2 1 6 8 . 4 . 2 Weapon 32 | . . . 2 2 1 1 . 6 . 1 1 9 7 . . 1 1 Highest Loss Streak 21 | . . . 5 3 5 1 . 8 . 5 2 18 19 21 3 4 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Backups 9 | 2 2 5 12 13 14 14 13 11 8 9 11 13 8 4 4 2 1 Power 1 | . 1 2 1 . . 2 3 3 4 4 4 3 . . . 1 . Propulsion . | . . . . . . . 1 . . . . . . . . . . Utility 4 | . . . 2 4 5 6 5 4 3 3 4 5 6 4 3 . . Weapon 3 | 1 1 3 8 8 7 4 4 2 . . . 2 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 22 | . . . . 1 7 2 . . . . . 1 4 . 4 2 1 Power 2 | . . . . . . . . . . . . 1 . . . 1 . Propulsion 1 | . . . . . . . . . . . . . . . . 1 . Utility 9 | . . . . . 2 . . . . . . . 3 . 4 . . Weapon 9 | . . . . 1 5 2 . . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 74 | . 85 77 81 97 94 96 93 78 80 85 89 87 74 8 21 20 15 Engine 6 | . 14 11 9 9 8 7 6 6 6 6 11 8 2 . . . . Core 1 | . . . . . . . . . . . . 1 7 1 . . . Treads 7 | . 28 22 26 33 5 . . 3 6 5 . . . 1 1 . . Leg 12 | . . . . . 26 30 26 8 13 14 15 23 20 . . 2 . Device 11 | . . 11 4 9 9 7 13 16 20 19 27 22 7 . 7 4 5 Storage 7 | . 14 11 10 18 15 7 6 7 6 6 5 5 4 . 1 . . Processor 1 | . . . . . . . . . . . . 3 5 5 5 4 4 Protection 8 | . . . 12 9 10 19 20 11 13 12 3 6 10 . . . . Energy Gun 5 | . 28 22 3 1 1 . . 4 13 20 21 11 . . . 4 1 Energy Cannon 1 | . . . 2 . . . . . . . . . 5 . . . . Ballistic Gun 8 | . . . 12 16 15 23 20 16 . . 1 4 4 . . . . Peak Build Rating 92 | 6 7 9 28 27 29 40 44 47 40 53 74 92 85 16 58 69 49 Average Rating 42 | 4 6 7 19 24 26 35 44 40 40 45 60 76 72 7 31 44 28 On Entrance 29 | . 6 7 8 26 22 28 40 44 40 40 41 73 55 12 6 36 38 Avg Prop Armor Cover (%) 12 | . . . . . 7 . . 5 7 6 . . 4 . 18 15 15 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 10 11 26 42 41 37 57 60 63 53 61 74 75 64 . 40 31 11 Greatest Support 127 | 40 40 40 84 84 64 52 52 52 32 50 102 127 109 28 35 38 12 Greatest Overweight (x) 18 | 1 . . 1 . 1 1 1 18 1 1 2 . 4 . 5 1 1 Average Overweight (x) . | . . . . . . . 1 1 1 1 . . . . 1 . . Largest Inventory Capacity 25 | 8 8 25 15 15 15 15 15 15 15 15 15 15 15 5 15 5 5 Average Capacity 13 | 6 8 9 15 15 15 15 15 15 15 15 15 15 14 5 7 5 5 Most Carried 15 | 5 4 9 15 15 15 15 13 14 8 11 15 15 13 4 7 5 3 Average Carried 10 | 2 2 5 12 13 14 14 13 11 8 9 11 13 8 4 4 3 2 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 2 4 9 15 13 15 14 13 8 8 9 15 9 5 4 3 4 2 Class Distribution -------------------- 39% | Mutant 27% | Scavenger-Tank 19% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Matter Collected 2746 | 161 99 . 510 96 519 207 . 526 . 50 86 214 278 . . . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3651 | . 189 24 997 245 462 340 . 564 . 119 89 331 291 . . . . Parts 198 | . 8 2 52 11 34 18 . 33 . 6 4 16 14 . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . 7 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Combat Hostiles Destroyed 81 | . 4 . 19 7 11 9 . 16 . 2 4 7 2 . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . Guns 72 | . 4 . 15 7 11 8 . 13 . 2 4 6 2 . . . . Cannons 5 | . . . 4 . . . . 1 . . . . . . . . . Classes Destroyed 17 | . 2 1 7 1 1 . . 2 . 1 . 1 1 . . . . Worker 5 | . . . 5 . . . . . . . . . . . . . . Builder 5 | . 1 . 1 . 1 1 . . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . . . . . . . Swarmer 21 | . . . 5 . 2 2 . 5 . . 4 3 . . . . . Cutter 4 | . . . . . . . . 4 . . . . . . . . . Grunt 27 | . 4 . 9 4 4 3 . 3 . . . . . . . . . Brawler 2 | . . . 1 . . 1 . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . Sentry 12 | . . . 3 . 4 2 . 3 . . . . . . . . . Specialist 2 | . . . . . . . . . . 2 . . . . . . . Hunter 8 | . . . . 3 1 1 . . . . . 1 2 . . . . Programmer 3 | . . . . . . . . . . . . 3 . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . 2 . . . . Best Kill Streak 8 | . 3 1 8 2 2 5 . 7 . 1 2 6 2 . . . . Combat Bots Only 7 | . 2 . 7 2 2 5 . 7 . 1 2 5 2 . . . . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . 2 . 1 2 2 1 . . . . Gunslinging 1 | . . . 1 . . . . 1 . . 1 . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Hostile Shots Fired 1292 | . 17 . 71 103 47 77 9 212 . 42 18 166 187 16 125 67 135 Missed 421 | . 4 . 12 32 15 18 3 80 . 12 3 63 44 7 38 30 60 Hits 871 | . 13 . 59 71 32 59 6 132 . 30 15 103 143 9 87 37 75 Melee 20 | . . . 7 . . 2 . 8 . . . . . . 3 . . Projectile 851 | . 13 . 52 71 32 57 6 124 . 30 15 103 143 9 84 37 75 AOE 1 | . . . . . . . . 1 . . . . . . . . . Critical Strikes 38 | . . . 3 . . 2 1 8 . 2 . 2 4 . 8 5 3 Actively Blocked 8 | . . . . . . 2 . 1 . . . 2 3 . . . . Damage Taken 15679 | . 147 . 940 947 500 786 102 2202 . 767 220 1965 2859 156 1736 784 1568 Core 4507 | . 23 . 105 73 110 36 33 499 . 171 34 245 598 50 1075 184 1271 Absorbed by Shields 194 | . . . . . . . . . . . . . . . 45 . 149 Redirected to Shielding 291 | . . . . . . 111 . 70 . 11 10 39 50 . . . . Ignored by Resistances 45 | . . . . . . 18 12 15 . . . . . . . . . Core Remaining (%) 64 | 100 90 100 . . 47 94 . . . 17 96 . . 22 17 . . Volleys Fired 296 | . 16 1 61 32 41 32 1 40 . 6 5 29 30 . . 2 . Largest 4 | . 2 2 2 2 2 3 3 4 . 4 4 4 4 . . 1 . Hottest 287 | . 80 80 108 90 90 84 84 183 . 287 287 247 268 . . 88 . Shots Fired 688 | . 32 2 121 64 73 96 3 120 . 18 17 68 72 . . 2 . Gun 638 | . 32 2 105 64 73 96 3 114 . 18 17 67 45 . . 2 . Cannon 49 | . . . 16 . . . . 6 . . . . 27 . . . . Launcher 1 | . . . . . . . . . . . . 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 457 | . . . 87 60 65 96 3 93 . . 1 30 22 . . . . Thermal 218 | . 32 2 34 4 8 . . 18 . 18 16 35 49 . . 2 . Explosive 1 | . . . . . . . . . . . . 1 . . . . . Electromagnetic 12 | . . . . . . . . 9 . . . 2 1 . . . . Robot Hit Streak 23 | . 7 5 23 9 7 5 3 10 . 8 5 4 10 . . 3 . Robot Miss Streak 10 | . 3 . 9 3 6 10 2 7 . 2 4 4 5 . . 1 . Penetration Max 1 | . . . . . 1 1 . 1 . . . . . . . . . Secondary Targets 17 | . . . 4 1 . 1 . 6 . . 1 4 . . . . . Max Gunslinging Chain 2 | . . . 1 1 . 1 . 2 . . 1 1 . . . . . Shots Hit Robots 458 | . 21 2 91 50 51 56 2 87 . 13 11 35 38 . . 1 . Core Hits 249 | . 11 2 53 26 28 33 1 50 . 6 6 18 15 . . . . Critical Kills 2 | . . . . . 1 . . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . 1 . . 1 . 1 . . . 1 . . . . . Critical Strikes 10 | . . . 1 . 1 1 . 1 . . . 5 1 . . . . Burn 4 | . . . . . . . . . . . . 4 . . . . . Destroy 6 | . . . 1 . 1 1 . 1 . . . 1 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9000 | . 245 22 1537 706 984 1028 44 1905 . 237 251 961 1000 . 21 55 4 Guns 7770 | . 245 22 1232 706 984 1007 34 1741 . 237 251 771 514 . . 26 . Cannons 968 | . . . 305 . . . . 160 . . . 17 486 . . . . Explosions 187 | . . . . . . 14 . . . . . 173 . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 75 | . . . . . . 7 10 4 . . . . . . 21 29 4 Kinetic 5443 | . . . 1077 674 888 1007 34 1262 . . . 262 239 . . . . Thermal 3184 | . 245 22 460 32 96 14 . 531 . 237 251 509 761 . . 26 . Explosive 173 | . . . . . . . . . . . . 173 . . . . . Electromagnetic 108 | . . . . . . . . 108 . . . . . . . . . Impact 17 | . . . . . . . . . . . . 17 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 2 . 17 17 17 . 3 3 3 1 2 4 Average Corruption 5 | . . . . . . 2 . 12 17 17 . 2 3 3 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 65 | . . . . . . 4 . 23 1 8 . 4 21 1 1 . 2 Message Errors 16 | . . . . . . 1 . 8 . 2 . . 5 . . . . Matter Fused 18 | . . . . . . 2 . 5 1 2 . 1 6 . 1 . . Heat Flow Errors 5 | . . . . . . . . 1 . . . 1 1 1 . . 1 Energy Discharges 6 | . . . . . . . . 2 . 2 . . 2 . . . . Data Loss (minor) 10 | . . . . . . 1 . 5 . . . . 4 . . . . Data Loss (major) 6 | . . . . . . . . 1 . . . 1 3 . . . 1 Misfires 1 | . . . . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 8 | . . . . . . . . . . . . 8 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 8 | . . . . . . . . . . . . 8 . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . . . . . . . . . 10 14 2 Shots . | . . . . . . . . . . . . . . . . . . Rammed 9 | . . . . . . . . . . . . . . . 3 3 3 Targets Rammed 15 | . . . . . . 1 3 2 . . . . . . 3 3 3 Kicked 6 | . . . . . . 1 3 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 694 | . 126 . 429 1 . 10 . 694 . 45 148 455 685 96 9 13 135 Average Temperature 181 | . 46 . 115 1 . 5 . 212 . 21 77 230 282 53 5 13 69 Received Heat Transfer 2272 | . 78 . 369 72 144 156 72 456 . 45 . 111 393 . 205 171 . Effects 47 | . . . 2 . . . . 7 . . . 11 27 . . . . Shutdowns 16 | . . . 1 . . . . 1 . . . 4 10 . . . . Energy Bleed 3 | . . . . . . . . 1 . . . . 2 . . . . Interference 10 | . . . . . . . . 2 . . . 5 3 . . . . Matter Decay 3 | . . . . . . . . . . . . 2 1 . . . . Short Circuit 7 | . . . . . . . . 2 . . . . 5 . . . . Damage (minor) 3 | . . . 1 . . . . . . . . . 2 . . . . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . . Damage (core) 2 | . . . . . . . . 1 . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . . 1 . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . 1 . . . . . Parts Melted 8 | . . . 2 . 1 . . 1 . . 1 1 2 . . . . Heat Transferred 6170 | . 550 50 905 74 222 50 . 1022 . 497 421 1269 1073 . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Maximum Alert Level 2 | . . . 1 1 . . . 2 1 . . . . . . . . Low Security (%) 85 | 100 100 100 98 23 100 100 100 40 . 100 100 100 . . 100 100 100 Level 1 9 | . . . 1 76 . . . 26 100 . . . . . . . . Level 2 5 | . . . . . . . . 32 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 429 | . 60 20 206 291 179 196 86 429 224 180 96 80 . . 74 150 137 Initial 224 | . . 20 . 131 141 74 86 39 224 160 78 27 . . . 22 67 Average 98 | . 18 2 46 222 139 112 72 264 224 164 32 9 . . 16 51 81 Influence Increases 2981 | . 105 7 523 200 329 332 . 550 5 40 120 205 85 . 180 180 120 Destroy 0b10 Robot/C 1620 | . 80 . 380 140 220 180 . 320 . 40 80 140 40 . . . . Destroy 0b10 Robot/NC 80 | . 5 5 45 . 10 5 . . . . . 5 5 . . . . Destroy Leader 346 | . 20 2 94 10 80 60 . 30 . . 10 30 10 . . . . Successful Hack 9 | . . . 4 . . . . . 5 . . . . . . . . Disable Machine 30 | . . . . . 15 15 . . . . . . . . . . . Anti-Garrison Action 150 | . . . . 50 . . . 100 . . . . . . . . . Destroy Structure 56 | . . . . . 4 42 . 10 . . . . . . . . . Partial Spotted 45 | . . . . . . . . . . . . . . . 15 . 30 Lose Combat Pursuer 645 | . . . . . . 30 . 90 . . 30 30 30 . 165 180 90 Influence Decreases 2844 | . 55 57 321 111 454 320 122 177 205 119 214 254 92 . 140 130 73 Entered New Map 872 | . . 30 . 71 150 92 92 17 205 69 72 29 4 . . 18 23 Time Decay 1315 | . 55 27 261 . 254 198 30 . . . 142 120 40 . 116 72 . Lost Part 657 | . . . 60 40 50 30 . 160 . 50 . 105 48 . 24 40 50 Squads Dispatched 21 | . 2 . 3 . 1 4 1 . . 1 1 3 . . 4 1 . Investigation 1 | . 1 . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . 1 1 . . 2 . . Reinforcement 11 | . 1 . 1 . 1 1 1 . . 1 . 2 . . 2 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 5 | . . . 2 . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Distress Signals 8 | . 1 . 1 . 1 . . . . . . 2 . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 204 | . 6 2 27 10 17 13 5 20 . 5 6 17 8 2 14 27 25 Peak Tracking Total 26 | . 3 1 5 4 5 3 3 10 . 4 4 10 4 2 6 14 26 Tactical Retreats 17 | . . . . . . 1 . 2 . . 1 2 1 . 4 3 3 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Traps Triggered 13 | . 1 . . . . . . 1 . 3 . 1 . . 3 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Machines Disabled 4 | . . . . 1 1 1 . 1 . . . . . . . . . Max in Single Turn 1 | . . . . 1 1 1 . 1 . . . . . . . . . Garrison Relay 3 | . . . . 1 . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Machines Accessed 7 | . . . 1 . . 1 1 1 1 . . . 1 . . 1 . Terminals 3 | . . . . . . 1 . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . 1 . . . . . . . . 1 . Total Hacks 10 | . . . 1 . . 1 1 3 2 . . . 1 . . 1 . Successful 5 | . . . 1 . . . 1 . 1 . . . 1 . . 1 . Failed 5 | . . . . . . 1 . 3 1 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 6 | . . . . . . 1 . 3 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . 1 . . . . . . . . 1 . Terminal Hacks 2 | . . . . . . . . . 1 . . . 1 . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . 1 . . . . . . . . 1 . Unlock Access 3 | . . . 1 . . . 1 . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 . . 1 . 1 1 . . . . . . 1 . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . 5 . . . 3 . . . . . . . . 3 Machine Destruction 11 | . . . . 5 . . . 3 . . . . . . . . 3 Attached 1 | . . . . 1 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Active Infowar (turns) 1 | . . . . . . . . . . . . . . . . . 1 IFF 1 | . . . . . . . . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Turns Passed 6958 | 67 160 231 771 330 549 419 70 910 16 128 541 480 1241 22 693 211 119 Spaces Moved 4160 | 48 68 137 320 145 309 194 30 260 9 51 279 305 923 35 568 329 150 Core 440 | 20 . . . . . . . 1 . . . . 36 32 274 . 77 Treads 809 | 28 68 137 320 145 35 . . 71 . . . . . 3 2 . . Legs 2223 | . . . . . 274 194 30 188 9 51 279 305 887 . . 6 . Wheels 222 | . . . . . . . . . . . . . . . 222 . . Hover 107 | . . . . . . . . . . . . . . . . 34 73 Flight 359 | . . . . . . . . . . . . . . . 70 289 . Fastest Speed 45 | 50 160 160 152 150 122 122 192 192 195 193 120 120 50 50 45 45 50 Average Speed 134 | 116 160 160 164 151 127 144 192 276 195 194 178 121 120 59 113 55 57 Slowest Speed 950 | 160 160 160 240 152 195 192 192 950 195 195 265 125 260 160 300 130 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 21 19 33 30 40 7 2 30 1 47 9 11 89 9 22 13 31 Regions Visited 17 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . . 1 . 1 . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 . . 1 1 . . . . 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . . . . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 68 | . . . . . . 49 . 2 . . . . 17 . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 20 | . . . . . . 1 . 2 . . . . 17 . . . . AOE 48 | . . . . . . 48 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac DSF Fac Fac Upp Upp Res Res Gar Total 4923 | 58 87 148 443 193 395 261 37 363 8 65 308 371 1000 35 613 355 183 Wait 97 | . . . 29 . 12 13 2 24 . . . 5 11 . 1 . . Move 4146 | 47 67 136 320 144 308 193 30 259 8 50 278 304 922 34 567 329 150 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 129 | 5 3 5 18 6 14 8 . 13 . 5 15 9 16 . 6 6 . Fast Attach 20 | 3 . . . . 2 . . . . . . 2 1 . 7 5 . Attach 100 | 3 1 3 10 3 5 5 1 18 . 4 8 13 16 1 4 3 2 Detach 6 | . . 3 . . . . . . . . . 1 1 . . 1 . Swap 20 | . . . 3 3 3 4 . . . . 1 4 2 . . . . Drop 41 | . . . 2 5 10 5 . 2 . . 1 4 1 . 5 6 . Fire 296 | . 16 1 61 32 41 32 1 40 . 6 5 29 30 . . 2 . Melee . | . . . . . . . . . . . . . . . . . . Ram 9 | . . . . . . . . . . . . . . . 3 3 3 Kick 6 | . . . . . . 1 3 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 53 | . . . . . . . . 5 . . . . . . 20 . 28 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory -6/DSF -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Garrison History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 12) 68 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 13) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -9/Materials | Build established: Mutant 430 | -9/Materials | Discovered new exit (range 5) 459 | -9/Materials | Entered another Materials area 459 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 643 | -8/Materials | Lost 5 parts (1p1n1u2w) 1098 | -8/Materials | Garrison activated, responded to threat 1173 | -8/Materials | Destroyed 7 combat bots 1230 | -8/Materials | Identified exit to Garrison 1230 | -8/Materials | Entered Garrison 1246 | -8/Garrison | Installed Relay Interface Framework 1276 | -8/Garrison | Triggered checkpoint 1309 | -8/Garrison | Garrison Relay disabled 1385 | -8/Garrison | Build established: Scavenger-Mutant 1452 | -8/Garrison | Triggered checkpoint 1455 | -8/Garrison | Triggered checkpoint 1525 | -8/Garrison | Lost 3 parts (1n2w) 1545 | -8/Garrison | Discovered new exit (range 10) 1560 | -8/Garrison | Entered Materials 1670 | -8/Materials | Lost 5 parts (1p2n1u1w) 1802 | -8/Materials | Met 7R-MNS 2015 | -8/Materials | Core integrity fell below 50% 2103 | -8/Materials | Discovered new exit (range 6) 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2328 | -7/Factory | Garrison activated, responded to threat 2403 | -7/Factory | Build established: Scavenger-Tank 2509 | -7/Factory | Discovered new exit (range 10) 2528 | -7/Factory | Entered another Factory area 2528 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2598 | -6/Factory | Identified exit to Garrison 2598 | -6/Factory | Entered Garrison 2712 | -6/Garrison | Lost 7 parts (4n2u1w) 2758 | -6/Garrison | Triggered checkpoint 3008 | -6/Garrison | Garrison Relay disabled 3176 | -6/Garrison | Spotted B-75 Beast 3213 | -6/Garrison | Destroyed B-75 Beast 3216 | -6/Garrison | Core integrity fell below 50% 3226 | -6/Garrison | Lost 8 parts (3u5w) 3234 | -6/Garrison | Destroyed 7 combat bots 3264 | -6/Garrison | System corruption reached 10% 3436 | -6/Garrison | Discovered new exit (range 8) 3508 | -6/Garrison | Entered Factory 3524 | -6/Factory | Build established: Scavenger-Mutant 3524 | -6/Factory | Identified exit to DSF 3524 | -6/Factory | Entered DSF 3570 | -6/DSF | Additional patrols routed to DSF 3617 | -6/DSF | Discovered new exit (range 13) 3651 | -6/DSF | Core integrity fell below 20% 3652 | -6/DSF | Entered Factory 3652 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3665 | -5/Factory | Lost 5 parts (2n2u1w) 4024 | -5/Factory | Build established: Scavenger-Gunner 4173 | -5/Factory | Discovered new exit (range 14) 4193 | -5/Factory | Entered another Factory area 4193 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4635 | -4/Factory | Lost 18 parts (2p2n5u9w) 4664 | -4/Factory | Discovered new exit (range 8) 4673 | -4/Factory | Entered Upper Caves 4677 | -4/Upper Caves | Learned Research emergency access door positions 4712 | -4/Upper Caves | Encountered a Warlord checkpoint 4827 | -4/Upper Caves | Build established: Mutant 4938 | -4/Upper Caves | Learned 4 Research zone layouts 4978 | -4/Upper Caves | Entered a destroyed Warlord outpost 5234 | -4/Upper Caves | Lost 5 parts (2p1n1u1w) 5522 | -4/Upper Caves | Build established: Scavenger-Tank 5887 | -4/Upper Caves | Core integrity fell below 50% 5903 | -4/Upper Caves | Discovered new exit (range 14) 5914 | -4/Upper Caves | Entered another Upper Caves area 5931 | -4/Upper Caves | Discovered new exit (range 11) 5936 | -4/Upper Caves | Entered Research 5936 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5937 | -3/Research | Identified exit to Armory 5950 | -3/Research | Lost 21 parts (3p5n7u6w) 6142 | -3/Research | Found Prototype Processor 6143 | -3/Research | Identified Exp. Melee Analysis Suite 6164 | -3/Research | Build established: Mutant 6385 | -3/Research | Core integrity fell below 50% 6395 | -3/Research | Lost 3 parts (1n2u) 6486 | -3/Research | Spotted B-86 Titan 6537 | -3/Research | Core integrity fell below 20% 6620 | -3/Research | Discovered new exit (range 10) 6629 | -3/Research | Entered another Research area 6629 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6829 | -2/Research | Spotted B-90 Cyclops 6840 | -2/Research | Identified exit to Garrison 6840 | -2/Research | Entered Garrison 6862 | -2/Garrison | Lost 4 parts (1p2n1w) 6883 | -2/Garrison | Spotted B-90 Cyclops 6886 | -2/Garrison | Triggered checkpoint 6896 | -2/Garrison | Triggered checkpoint 6921 | -2/Garrison | Garrison Relay disabled 6926 | -2/Garrison | Triggered checkpoint 6946 | -2/Garrison | Core integrity fell below 50% 6947 | -2/Garrison | Triggered checkpoint 6948 | -2/Garrison | Triggered checkpoint 6953 | -2/Garrison | Core integrity fell below 20% 6954 | -2/Garrison | Lost 5 parts (2n2u1w) 6959 | -2/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Slammed into S-43 Plague. Garrison Door breached. Beams of light sweep through the air. An alarm sounds. S-43 Plague destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 82. Field strength at 70. Field strength at 52. Field strength at 22. S-43 Plague destroyed. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 81. Field strength at 64. Field strength at 40. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????? #????????????? | | ???????????????????????#ss#??##### #????????????? | | ???????????????????????#ss#? ## #????????????? | | ??????????????????????##ss## ## ##???????????? | | ??????????????????????# s p ####????????? | | ??????????????????????#sssp ????????? | | ??????????????????????# s ????????? | | ??????????????????????# ss## ## ###?????????? | | ????????????????????### *## ## ###?????????? | | ????????????????????# s #?????????? | | ????????????????????# s #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????### % ## ## ###?????????? | | ???????????????????#### ## ## ####+"####### | | ???????????????? | | ???????????????? ""## | | ????????????????####### ####### #??? | | ??????????????????????######""""## ##?????# #??? | | ?????????????????????????????????# #??????# #??? | | ?????????????????????????????????# #??????# #??? | | ?????????????????????????????????# #??????# #??? | | ?????????????????????????????????# ##### ## #??? | | ?????????????????????????????????# " ## #??? | | ?????????????????????????????????# ######## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 29 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 61 Melee Accuracy 12 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 22 Defensive Hacking 12 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Heavy Suspicion I Laugh At Your Crits Join The Dark Side Let Me Out Of Here That Tickles Window Shopping Challenges ------------ None Game ------ Seed DispersionTowerClaw Manual? 0 Play Time 01:36:40 Cumulative 139.6 hours Start 2025.10.22 @ 18:08:19 End 2025.10.22 @ 19:44:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 215 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 44 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e1ab9da3-b965-4bc9-aef0-4887e7e5bfb3