Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 21:36:26 Player: Slavanich Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (135) 675 Value Destroyed (3921) 3921 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 7459 Bonus ------- High Alert Combat Kills 243 Cogmind --------- Core Integrity 0/700 Matter 42/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- Light Antimatter Cannon > --- INVENTORY (15) --- Advanced Weight Redist. System Core Analyzer Recalibrator Antimatter Cannon Antimatter Cannon Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Matter Pod Advanced Weight Redist. System Utility Shielding Medium Reactive Plating Shield Generator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Armored Treads Armored Treads Advanced Weight Redist. System Core Analyzer Weapon Shielding Improved Light Armor Plating Shock Absorption System Recalibrator Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Utility Utility Shielding Device Advanced Weight Redist. System Storage Large Storage Unit Protection Utility Shielding Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . . 1 2 1 Weapon 1 | . . . . . 1 Parts Attached 83 | 8 8 . 13 22 32 Power 15 | 1 1 . 3 2 8 Engine 7 | 1 1 . 3 1 1 Core 8 | . . . . 1 7 Reactor . | . . . . . . Propulsion 14 | 2 . . 2 8 2 Treads 8 | 2 . . . 4 2 Leg 6 | . . . 2 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 3 3 . 4 7 9 Device 8 | 2 . . 3 1 2 Storage 6 | 1 2 . . 3 . Processor . | . . . . . . Hackware . | . . . . . . Protection 12 | . 1 . 1 3 7 Artifact . | . . . . . . Weapon 28 | 2 4 . 4 5 13 Energy Gun 4 | 1 2 . 1 . . Energy Cannon 2 | . 1 . 1 . . Ballistic Gun 9 | 1 . . 2 4 2 Ballistic Cannon 8 | . . . . . 8 Launcher 5 | . 1 . . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 1 3 Parts Lost 32 | . 1 . 3 2 26 Power 10 | . 1 . 1 1 7 Propulsion 5 | . . . . 1 4 Utility 8 | . . . 1 . 7 Weapon 9 | . . . 1 . 8 Highest Loss Streak 17 | . 1 . 2 1 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 100 91 99 90 Engine 8 | . 14 14 15 12 . Core 6 | . . . . 5 12 Treads 11 | . 28 28 . 4 13 Leg 7 | . . . 20 13 . Device 11 | . 1 . 12 17 12 Storage 14 | . 14 14 11 17 13 Protection 11 | . 12 14 9 9 13 Energy Gun 3 | . 9 14 8 1 . Energy Cannon 3 | . 13 14 6 . . Ballistic Gun 7 | . . . 5 16 7 Ballistic Cannon 4 | . . . . . 12 Naked Turns . | . . . . . . Heaviest Build 75 | 13 22 21 32 47 75 Greatest Support 53 | 40 40 40 40 53 53 Greatest Overweight (x) 15 | . . . 7 1 15 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 12 | 7 9 10 10 13 15 Most Carried 15 | 6 10 10 10 15 15 Average Carried 11 | 3 8 10 8 12 13 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 15 | 5 10 10 8 15 10 Class Distribution -------------------- 54% | Mutant 28% | Tank 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2832 | 279 160 . 362 868 1163 Remotely 92 | 92 . . . . . Salvage Created 4890 | 124 401 . 1198 1309 1858 Parts 268 | 10 32 . 55 78 93 Haulers Intercepted 11 | . 2 . 2 3 4 Recyclers Shooed 6 | . 1 . 2 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 82 | . 9 . 18 18 37 Melee 1 | . . . . . 1 Guns 27 | . 4 . 1 15 7 Cannons 32 | . 3 . 14 . 15 AOE 21 | . 2 . 2 3 14 Classes Destroyed 18 | 3 4 . 4 2 5 Worker 7 | 1 1 . . 3 2 Builder 7 | . . . . 3 4 Tunneler 2 | 2 . . . . . Hauler 11 | . 2 . 2 3 4 Recycler 11 | 1 1 . 2 2 5 Mechanic 4 | . . . 2 2 . Operator 4 | . . . 1 1 2 Watcher 7 | . 2 . 4 1 . Swarmer 15 | . 6 . 3 3 3 Grunt 30 | . 3 . 8 6 13 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Protector 2 | . . . . . 2 Sentry 13 | . . . 6 6 1 Specialist 3 | . . . . . 3 Hunter 9 | . . . . 3 6 Programmer 7 | . . . . . 7 Heavy 1 | . . . . . 1 Best Kill Streak 15 | 2 4 . 7 11 15 Combat Bots Only 13 | . 3 . 5 3 13 Max Kills in Single Turn 5 | 1 2 . 2 3 5 Gunslinging 1 | . . . . 1 . Exploded 5 | . 1 . 2 2 5 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 864 | . 75 . 92 120 577 Missed 284 | . 28 . 28 38 190 Damage Taken 6736 | . 403 . 686 1062 4585 Core 1096 | . 74 . 163 159 700 Absorbed by Shields 500 | . . . 229 . 271 Redirected to Shielding 121 | . 3 . 10 . 108 Ignored by Resistances 106 | . . . . . 106 Regen/Repaired (Parts) 253 | . . . 64 154 35 Core Remaining (%) 75 | 100 . 70 59 71 . Volleys Fired 324 | 9 32 . 91 97 95 Largest 3 | 2 2 . 2 2 3 Hottest 160 | 60 100 . 116 79 160 Shots Fired 647 | 18 61 . 149 193 226 Gun 412 | 18 26 . 68 188 112 Cannon 217 | . 32 . 81 . 104 Launcher 18 | . 3 . . 5 10 Special . | . . . . . . Kinetic 432 | 9 . . 30 177 216 Thermal 172 | 9 58 . 94 11 . Explosive 18 | . 3 . . 5 10 Electromagnetic 25 | . . . 25 . . Robot Hit Streak 13 | 11 7 . 13 12 12 Robot Miss Streak 8 | 1 5 . 8 7 5 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . . . 2 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 354 | 14 22 . 91 100 127 Core Hits 214 | 8 19 . 36 56 95 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 9 | . . . 2 3 4 Burn 2 | . . . 1 1 . Meltdown 1 | . . . 1 . . Destroy 3 | . . . . 2 1 Blast 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9574 | 134 550 . 1624 2101 5165 Guns 3527 | 134 89 . 479 1682 1143 Cannons 3007 | . 245 . 1000 . 1762 Explosions 2953 | . 216 . 141 384 2212 Melee . | . . . . . . Ramming 87 | . . . 4 35 48 Kinetic 4753 | 66 . . 189 1593 2905 Thermal 1704 | 68 334 . 1213 89 . Explosive 2752 | . 216 . . 384 2152 Electromagnetic 278 | . . . 218 . 60 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 2 11 Average Corruption 3 | . . . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . . . . 8 33 Message Errors 13 | . . . . 4 9 Matter Fused 9 | . . . . 2 7 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 5 | . . . . 1 4 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 162 | . . . 28 4 130 Projectiles 124 | . . . 28 . 96 Explosions 38 | . . . . 4 34 Melee . | . . . . . . Knockbacks 12 | . . . . . 12 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary . | . . . . . . Self-Inflicted Damage 148 | . 11 . 53 . 84 Shots 5 | . 1 . 2 . 2 Rammed 12 | . . . . . 12 Targets Rammed 19 | . . . 1 5 13 Kicked 6 | . . . 1 5 . Crushed 1 | . . . . . 1 Highest Temperature 496 | 40 353 . 434 55 496 Average Temperature 108 | 19 107 . 127 11 132 Received Heat Transfer 1946 | . 36 . 257 261 1392 Effects 21 | . 1 . 7 . 13 Shutdowns 8 | . . . 3 . 5 Energy Bleed 4 | . 1 . . . 3 Interference 4 | . . . . . 4 Matter Decay 2 | . . . 1 . 1 Short Circuit 1 | . . . 1 . . Damage (minor) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 6 | . . . 6 . . Heat Transferred 3782 | 150 718 . 2618 296 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 625 | 20 162 4 417 423 625 Initial 134 | . 13 4 1 134 111 Average 222 | 7 78 4 214 231 312 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 45 | 100 100 100 44 33 23 Level 1 44 | . . . 48 65 53 Level 2 9 | . . . 7 . 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 2 . 2 1 15 Investigation 6 | . 2 . 2 1 1 Extermination 5 | . . . . . 5 Reinforcement 8 | . . . . . 8 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 8 | . . . 4 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 138 | . 14 . 33 32 59 Peak Tracking Total 11 | . 3 . 6 5 11 Tactical Retreats 4 | . . . . 1 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . 1 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 9 | . . . 2 . 7 Max in Single Turn 2 | . . . 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 14 | . 6 . 2 4 2 Terminals 8 | . 5 . . 3 . Fabricators . | . . . . . . Repair Stations 4 | . . . 1 1 2 Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 15 . 7 11 5 Successful 26 | . 7 . 7 9 3 Failed 12 | . 8 . . 2 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 14 . . 8 . Fabricators . | . . . . . . Repair Stations 10 | . . . 2 3 5 Recycling Units 6 | . 1 . 5 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 6 . . 6 . Prototype ID Bank 1 | . . . . 1 . Alert Level 3 | . 1 . . 2 . Unreport Threat 1 | . . . . 1 . Locate Traps 2 | . 1 . . 1 . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . . 1 . Transport Status 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 2 3 3 Scan Component 5 | . . . 1 2 2 Repair 3 | . . . 1 1 1 Recycling Unit Hacks 6 | . 1 . 5 . . Recycle Component 1 | . . . 1 . . Process 2 | . . . 2 . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 8 | . 3 . 1 2 2 Full Trace Events 6 | . 2 . 1 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 1 1 Time 71 | . . . 26 26 19 Parts Recycled 1 | . . . 1 . . Recycled Matter 110 | . . . 110 . . Retrieved Matter 185 | . . . 185 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5564 | 146 963 58 1090 1293 2014 Spaces Moved 2463 | 70 522 37 490 581 763 Core 20 | 12 . . 4 . 4 Treads 1546 | 58 522 37 11 159 759 Legs 897 | . . . 475 422 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 145 Average Speed 173 | 141 160 160 148 162 211 Slowest Speed 800 | 160 160 160 400 240 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 65 14 46 39 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 124 | . 16 . 8 19 81 Melee . | . . . . . . Projectile 12 | . . . . . 12 AOE 112 | . 16 . 8 19 69 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3242 | 102 593 36 709 802 1000 Wait 141 | . 1 . 84 27 29 Move 2458 | 69 521 36 489 580 763 Hop . | . . . . . . Pick Up 134 | 14 18 . 18 43 41 Fast Attach . | . . . . . . Attach 64 | 7 4 . 9 18 26 Detach 4 | . 1 . . 2 1 Swap 19 | 1 4 . 4 4 6 Drop 79 | 2 12 . 13 26 26 Fire 324 | 9 32 . 91 97 95 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . . . 1 5 . Crush 13 | . . . . . 13 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 16) 847 | -10/Materials | Discovered new exit (range 8) 1110 | -10/Materials | Entered Mines 1152 | -10/Mines | Discovered new exit (range 8) 1158 | -10/Mines | Assembled infested the area 1168 | -10/Mines | Entered Materials 1168 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1292 | -9/Materials | Repaired Beam Cannon 1647 | -9/Materials | Discovered new exit (range 12) 2142 | -9/Materials | Discovered new exit (range 15) 2160 | -9/Materials | Build established: Scavenger-Mutant 2258 | -9/Materials | Entered another Materials area 2258 | -8/Materials | Evolved 2 slots: Utility x2 2348 | -8/Materials | Repaired Med. Storage Unit 2802 | -8/Materials | Build established: Mutant 3399 | -8/Materials | Discovered new exit (range 16) 3551 | -8/Materials | Entered Factory 3551 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3631 | -7/Factory | Repaired Lgt. Nuclear Core 3846 | -7/Factory | Build established: Tank 5106 | -7/Factory | Cargo convoy interrupted 5108 | -7/Factory | Garrison activated, responded to threat 5160 | -7/Factory | Destroyed 13 combat bots 5244 | -7/Factory | Core integrity fell below 50% 5290 | -7/Factory | Lost 17 parts (4p3n5u5w) 5399 | -7/Factory | Build established: Mutant 5408 | -7/Factory | System corruption reached 10% 5529 | -7/Factory | Lost 3 parts (1p2u) 5554 | -7/Factory | Core integrity fell below 20% 5565 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05551_ ALERT: Rogue bot located, Programmers report to Factory Zone 6F. 05551_ Penetrated by Slug. 05552_ K-01 Serf cleans the Matter Pump. 05552_ K-01 Serf collects debris. 05553_ Critical hit (Burn: +37). 05553_ Acquired 28 matter. 05555_ K-01 Serf collects debris. 05557_ Penetrated by Slug. 05558_ K-01 Serf cleans the Matter Pump. 05558_ G-47 Trooper knocked back. 05558_ X-62 Marksman knocked back. 05559_ K-01 Serf collects debris. 05560_ Slug penetrates K-01 Serf. 05561_ Critical hit (Burn: +37). 05561_ M-28 Smith repairs G-47 Trooper. 05561_ Acquired 13 matter. 05562_ K-01 Serf collects debris. 05563_ Critical hit (Burn: +37). 05563_ Lgt. Antimatter Cannon destroyed. 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"""" | | ?????????????????????????? ????????????????????"" | | ?????????????????????????? ???????????????????""" | | ??????????????????????????????????????????????"""" | | ?????????????????????????????????????????#? """" | | ?????????????????????????????????????????# """" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# """" | | ?????????????????????????????????????????# ?"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 29 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 30 Resistance: EX 25 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It's Just You Please Form A Line Quick And Dirty Challenges ------------ None Game ------ Seed MetafieldAutogunShockpuncher Manual? 0 Play Time 01:11:40 Cumulative 5.2 hours Start 2024.04.09 @ 19:26:46 End 2024.04.09 @ 21:36:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 07301c4d-f398-48ac-874c-3378ab9bee95