Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.29 @ 23:44:45 Player: Don Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (51) 255 Value Destroyed (2079) 2079 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (428) 428 TOTAL SCORE: 8082 Bonus ------- Follower Combat Kills 428 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Thruster IFF Parser Improved Transmission Jammer Improved Shock Absorption System Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Aluminum Leg Gravmag System Antigrav System Combat Gravmag System > --- UTILITY ---------- Power Amplifier Advanced Cooling System Medium Storage Unit Machine Analyzer Advanced Targeting Computer Core Analyzer Improved Focal Shield Improved Shock Absorption System > --- WEAPON ----------- Improved Arc Projector Heavy Phase Cannon High-powered Shotgun > --- INVENTORY -------- VSS Leg VSS Leg VSS Leg Nuclear Pulse Thruster Energy Well IFF Parser Improved Particle Charger Improved Transmission Jammer Heavy Laser Heavy Shock Bomb Launcher [Rating: 80] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion VSS Leg Leg VSS Leg Hover Unit Combat Gravmag System Utility Machine Analyzer Device Advanced Cooling System Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Improved Arc Projector Energy Cannon Heavy Phase Cannon Ballistic Gun High-powered Shotgun Launcher Heavy Shock Bomb Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 . 2 2 2 . . . . . . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . Utility 6 | . . . . 2 . . 2 2 . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 62 | 6 1 5 . 5 14 8 2 9 2 1 1 4 . 4 Power 7 | 1 . . . 1 2 2 . 1 . . . . . . Engine 6 | 1 . . . 1 2 2 . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 16 | 2 . 1 . . 6 2 . . . . . 3 . 2 Treads . | . . . . . . . . . . . . . . . Leg 11 | 2 . 1 . . 6 2 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 3 . 2 Flight . | . . . . . . . . . . . . . . . Utility 20 | 1 1 1 . 3 2 1 2 7 2 . . . . . Device 11 | . . . . 1 1 . 1 6 2 . . . . . Storage 2 | 1 . . . . . 1 . . . . . . . . Processor 3 | . . . . 1 . . 1 1 . . . . . . Hackware 2 | . . 1 . 1 . . . . . . . . . . Protection 2 | . 1 . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | 2 . 3 . 1 4 3 . 1 . 1 1 1 . 2 Energy Gun 13 | 1 . 3 . . 2 3 . 1 . 1 . . . 2 Energy Cannon 2 | . . . . 1 . . . . . . 1 . . . Ballistic Gun 2 | 1 . . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . . Parts Lost 24 | . . . . . 6 . . . . . . . . 18 Power 3 | . . . . . 1 . . . . . . . . 2 Propulsion 9 | . . . . . 3 . . . . . . . . 6 Utility 5 | . . . . . . . . . . . . . . 5 Weapon 7 | . . . . . 2 . . . . . . . . 5 Highest Loss Streak 6 | . . . . . 3 . . . . . . . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 8 | 4 7 7 8 7 7 8 8 9 10 9 9 10 10 9 Power . | . 1 1 1 1 . . . . . . . . . . Propulsion 2 | 2 5 2 2 1 1 1 2 2 2 2 3 4 4 3 Utility 3 | . . 2 3 2 3 3 2 3 5 4 4 4 4 3 Weapon 2 | 1 1 1 2 2 1 2 3 3 3 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . 3 2 . 6 5 3 . 1 . . 1 . . 3 Power 3 | . . 1 . 1 1 . . . . . . . . . Propulsion 8 | . 3 1 . 2 . . . . . . . . . 2 Utility 7 | . . . . 2 1 3 . . . . . . . 1 Weapon 5 | . . . . 1 3 . . . . . 1 . . . Tool/Special 1 | . . . . . . . . 1 . . . . . . Average Slot Usage (%) 95 | . 86 99 100 99 99 99 98 99 100 100 100 100 100 77 Engine 7 | . 14 11 11 9 9 15 13 9 5 5 5 5 5 1 Core 2 | . . . . . . . . 1 5 5 5 5 5 3 Leg 21 | . 28 33 33 27 26 29 26 23 23 23 23 11 5 5 Hover 3 | . . . . . . . . . . . . 11 17 13 Device 13 | . . . . . 5 . 4 17 23 23 23 23 23 15 Storage 6 | . 14 11 11 9 9 7 6 5 5 5 5 5 5 4 Processor 12 | . . . . 8 9 7 13 16 17 17 17 17 17 15 Hackware 3 | . . 8 11 17 9 7 6 2 . . . . . . Protection 1 | . 1 2 . . 3 7 6 1 . . . . . . Energy Gun 11 | . 14 30 33 25 15 13 13 11 11 11 9 5 5 3 Energy Cannon 2 | . . . . 1 4 . . . . . 1 5 5 3 Ballistic Gun 4 | . 14 2 . . 5 7 6 5 5 5 5 4 5 3 Peak Build Rating 80 | 6 7 16 16 24 32 40 48 71 71 72 73 79 79 80 Average Rating 50 | 3 6 14 16 23 28 38 47 63 70 70 72 77 79 59 On Entrance 42 | . 6 7 16 16 24 30 40 48 71 70 72 73 79 79 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 56 | 11 12 16 15 23 28 39 37 48 54 55 56 56 56 56 Greatest Support 52 | 20 20 30 30 30 40 52 52 52 52 52 52 52 34 36 Greatest Overweight (x) 3 | . . . . . 1 . . . 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . 1 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 8 8 10 10 10 10 10 10 10 9 Most Carried 10 | 7 8 8 8 8 8 10 9 10 10 10 10 10 10 10 Average Carried 8 | 4 7 7 8 7 7 8 8 9 10 9 9 10 10 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 8 8 8 10 9 10 10 9 10 10 10 5 Class Distribution -------------------- 49% | Gunner 16% | Hacker-Skirmisher 13% | Hacker-Tank 9% | Mutant 7% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Gunner | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Matter Collected 1253 | 212 58 . . 110 297 132 . 186 30 6 58 86 . 78 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2342 | . 150 . . 297 1089 132 . 70 . 49 46 349 . 160 Parts 94 | . 4 . . 13 53 9 . 4 . 1 2 2 . 6 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . 3 3 . 6 Prevented 1 | . . . . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 44 | . 2 . . 8 20 4 . 1 . 1 1 5 . 2 Melee 2 | . . . . . 2 . . . . . . . . . Guns 29 | . 2 . . 4 14 4 . 1 . 1 1 . . 2 Cannons 7 | . . . . 2 4 . . . . . . 1 . . AOE 3 | . . . . 2 . . . . . . . 1 . . Classes Destroyed 11 | . 2 . . 3 4 1 . . . . . . . 1 Worker 2 | . . . . . 1 1 . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . Watcher 3 | . . . . . 2 1 . . . . . . . . Swarmer 6 | . . . . 3 . 3 . . . . . . . . Grunt 17 | . 2 . . 3 6 . . 1 . . 1 4 . . Brawler 1 | . . . . . 1 . . . . . . . . . Sentry 17 | . . . . 2 12 . . . . 1 . 1 . 1 Hunter 1 | . . . . . 1 . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . 3 . . 5 4 4 . 1 . 1 1 4 . 1 Combat Bots Only 4 | . 2 . . 4 4 3 . 1 . 1 1 4 . 1 Max Kills in Single Turn 3 | . 1 . . 3 2 2 . 1 . 1 1 2 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . 1 . . Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Hostile Shots Fired 437 | . 6 . . 20 150 20 . 1 . 2 6 12 . 220 Missed 147 | . . . . 3 40 8 . . . . 2 4 . 90 Hits 290 | . 6 . . 17 110 12 . 1 . 2 4 8 . 130 Melee 1 | . . . . . . . . . . . . . . 1 Projectile 289 | . 6 . . 17 110 12 . 1 . 2 4 8 . 129 Critical Strikes 14 | . . . . . 7 . . . . . . 1 . 6 Damage Taken 4099 | . 51 . . 179 1326 135 . 16 . 53 106 120 . 2113 Core 1362 | . 18 . . 30 309 . . . . . 23 31 . 951 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 1256 | . 18 . . 52 369 40 . 4 . 14 46 47 . 666 Core Remaining (%) 88 | 100 92 . 100 . 38 100 100 . . . . . . . Volleys Fired 119 | . 10 . . 14 56 14 . 2 . 2 6 7 . 8 Largest 3 | . 2 . . 3 3 3 . 3 . 3 3 3 . 3 Hottest 184 | . 70 . . 150 163 151 . 145 . 155 155 180 . 184 Shots Fired 295 | . 20 . . 40 142 29 . 6 . 6 16 12 . 24 Gun 236 | . 20 . . 32 106 29 . 6 . 6 16 5 . 16 Cannon 55 | . . . . 8 36 . . . . . . 3 . 8 Launcher 4 | . . . . . . . . . . . . 4 . . Special . | . . . . . . . . . . . . . . . Kinetic 64 | . 10 . . . 23 13 . 2 . 2 4 2 . 8 Thermal 161 | . 10 . . 20 101 12 . . . . . 3 . 15 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 70 | . . . . 20 18 4 . 4 . 4 12 7 . 1 Robot Hit Streak 26 | . 18 . . 26 23 11 . 12 . 20 11 12 . 11 Robot Miss Streak 6 | . . . . 1 3 6 . . . . 1 1 . 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . Shots Hit Robots 247 | . 18 . . 33 121 21 . 6 . 6 14 11 . 17 Core Hits 102 | . 6 . . 14 42 11 . 3 . 4 4 7 . 11 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 4 | . 2 . . . 2 . . . . . . . . . Burn 2 | . 2 . . . . . . . . . . . . . Corrupt 1 | . . . . . 1 . . . . . . . . . Sever 1 | . . . . . 1 . . . . . . . . . Melee Attacks 9 | . . . . . 9 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 9 | . . . . . 9 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5580 | . 181 . . 658 2441 394 . 117 . 137 431 833 . 388 Guns 3302 | . 181 . . 388 1477 394 . 117 . 137 303 57 . 248 Cannons 1033 | . . . . 165 605 . . . . . . 123 . 140 Explosions 998 | . . . . 105 112 . . . . . 128 653 . . Melee 246 | . . . . . 246 . . . . . . . . . Ramming 1 | . . . . . 1 . . . . . . . . . Kinetic 936 | . 58 . . . 361 210 . 37 . 58 54 13 . 145 Thermal 2868 | . 123 . . 359 1591 146 . . . . 128 287 . 234 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1529 | . . . . 299 242 38 . 80 . 79 249 533 . 9 Impact . | . . . . . . . . . . . . . . . Slashing 246 | . . . . . 246 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 . . . . . . . . 15 Average Corruption 3 | . . . . . 1 . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 9 | . . . . . 1 . . . . . . . . 8 Message Errors 4 | . . . . . . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 38 | . . . . 6 24 . . . . . . 8 . . Projectiles 25 | . . . . 6 19 . . . . . . . . . Explosions 8 | . . . . . . . . . . . . 8 . . Melee 5 | . . . . . 5 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . Kicked 1 | . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 353 | . 130 . . 335 353 340 . 43 . 7 7 36 . 243 Average Temperature 113 | . 57 . . 135 129 133 . 27 . 4 5 21 . 55 Received Heat Transfer 1209 | . 36 . . 99 711 . . 9 . 27 18 75 . 234 Effects 4 | . . . . 1 2 1 . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . Matter Decay 2 | . . . . . 1 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . . . . . 3 . . Parts Fried 3 | . . . . 1 . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 11 | . 3 . . 4 3 1 . . . . . . . . Heat Transferred 5159 | . 518 . . 659 2992 296 . . . . 100 261 . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 1 . . . . . 1 1 . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . Low Security (%) 90 | 100 100 100 100 100 68 100 100 100 100 100 . . . . Level 1 9 | . . . . . 31 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 237 | . 55 4 . 102 237 96 13 10 . 42 . . . . Initial 72 | . . 4 . . 29 72 13 . . . . . . . Average 65 | . 22 . . 45 166 49 7 . . 9 . . . . Influence Increases 1874 | . 64 . . 213 627 143 . 26 . 62 243 143 . 353 Destroy 0b10 Robot/C 1100 | . 40 . . 160 400 80 . 20 . 20 180 120 . 80 Destroy 0b10 Robot/NC 40 | . 5 . . 5 15 10 . . . 5 . . . . Destroy Leader 288 | . . . . 40 164 22 . . . 12 30 10 . 10 Allied During Kill 63 | . . . . . . . . . . 9 33 13 . 8 Successful Hack 20 | . 4 . . . 10 . . 6 . . . . . . Disable Machine 9 | . . . . . 9 . . . . . . . . . Destroy Structure 39 | . . . . 8 14 1 . . . 16 . . . . Lose Combat Pursuer 315 | . 15 . . . 15 30 . . . . . . . 255 Influence Decreases 1799 | . 50 14 . 130 524 296 33 26 . 30 247 171 . 278 Entered New Map 222 | . . 10 . . 54 114 20 . . . 15 9 . . Time Decay 1377 | . 50 4 . 130 390 182 13 26 . 10 232 162 . 178 Lost Part 140 | . . . . . 60 . . . . . . . . 80 Lost Ally 60 | . . . . . 20 . . . . 20 . . . 20 Squads Dispatched 9 | . 1 . . 1 3 1 . . . 2 . . . 1 Investigation 1 | . 1 . . . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . Reinforcement 3 | . . . . 1 . . . . . 2 . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Distress Signals 4 | . 1 . . 1 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 98 | . 3 . . 10 24 8 . 1 1 5 9 6 . 31 Peak Tracking Total 14 | . 3 . . 6 5 3 . 1 1 4 4 5 . 14 Tactical Retreats 9 | . 1 . . . 1 1 . . . . . . . 6 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Traps Triggered 3 | . 1 . . . 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Machines Disabled 1 | . . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Machines Accessed 14 | . 1 1 . . 7 . 1 3 . 1 . . . . Terminals 13 | . 1 1 . . 7 . 1 2 . 1 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 34 | . 2 2 . . 19 . 1 8 . 2 . . . . Successful 20 | . 2 . . . 12 . . 5 . 1 . . . . Failed 14 | . . 2 . . 7 . 1 3 . 1 . . . . Catastrophic 1 | . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . . . . . 2 . 2 . . . . . . . Terminals 33 | . 2 2 . . 19 . 1 7 . 2 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 20 | . 2 . . . 12 . . 5 . 1 . . . . Record 2 | . . . . . 2 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . Zone Layout 4 | . 1 . . . 2 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 1 . . 3 . 1 3 . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Total Allies 20 | . . . . . . . . . 20 . . . . . Largest Group 20 | . . . . . . . . . 20 7 4 3 2 2 Highest-Rated Group 825 | . . . . . . . . . 825 269 171 146 96 96 Highest-Rated Ally 50 | . . . . . . . . . 50 50 50 50 50 50 Total Orders 3 | . . . . . 1 . . 1 . 1 . . . . EXPLORE 3 | . . . . . 1 . . 1 . 1 . . . . Ally Attacks 100 | . . . . . . . . . 11 28 25 12 . 24 Total Damage 2646 | . . . . . . . . . 379 585 1134 192 . 356 Kills 13 | . . . . . . . . . 1 1 8 1 . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Active Infowar (turns) 4242 | . . . . 323 770 390 41 325 222 91 913 433 7 727 IFF 380 | . . . . . . . . 154 2 . . . . 224 Machine Analysis 4242 | . . . . 323 770 390 41 325 222 91 913 433 7 727 Jamming 100 | . . . . . . . . 100 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . 2 1 . 1 Drone Launches 6 | . . . . . 2 . . 2 . 2 . . . . Drone Recoveries 2 | . . . . . . . . 2 . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Turns Passed 4677 | 64 160 143 46 324 791 390 41 325 222 91 913 433 7 727 Spaces Moved 3373 | 44 103 109 39 199 425 305 37 251 156 70 720 283 6 626 Core 53 | 6 . . . . . . . . . . . . . 47 Treads . | . . . . . . . . . . . . . . . Legs 2522 | 38 103 109 39 199 425 305 37 251 156 70 720 70 . . Wheels . | . . . . . . . . . . . . . . . Hover 798 | . . . . . . . . . . . . 213 6 579 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 105 105 105 105 105 105 131 131 50 Average Speed 117 | 110 120 120 120 120 115 105 105 105 136 109 122 144 131 108 Slowest Speed 216 | 120 120 120 120 120 185 105 105 105 185 185 185 185 131 216 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 20 10 15 23 93 9 1 6 88 4 83 40 7 70 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 6 | . . . . . . . . . . . 3 . . 3 Spaces Dug 2 | . . . . . 2 . . . . . . . . . Terrain Destroyed 20 | . . . . 6 10 . . . . . 1 . . 3 Melee 2 | . . . . . 2 . . . . . . . . . Projectile 4 | . . . . . 1 . . . . . . . . 3 AOE 14 | . . . . 6 7 . . . . . 1 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Was Fac Upp Upp Zhi Pro Total 3825 | 58 122 121 38 257 595 355 39 310 163 80 736 295 5 651 Wait 133 | . 1 . . 18 60 6 . 34 4 2 6 . . 2 Move 3360 | 43 102 108 38 198 424 304 36 251 155 69 719 282 5 626 Hop . | . . . . . . . . . . . . . . . Pick Up 67 | 9 5 5 . 12 13 11 1 7 . 1 2 . . 1 Fast Attach 17 | 3 1 . . 1 3 1 . 3 . 1 1 1 . 2 Attach 29 | 3 . 3 . 3 8 3 2 3 . 1 . . . 3 Detach 2 | . . . . . . . . . . . . . . 2 Swap 31 | . . 2 . 1 9 5 . 3 3 1 . 4 . 3 Drop 53 | . 3 3 . 10 12 11 . 7 . 3 2 1 . 1 Fire 119 | . 10 . . 14 56 14 . 2 . 2 6 7 . 8 Melee 9 | . . . . . 9 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 1 . . . . 3 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / [Rec]) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 5) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 363 | -9/Materials | Discovered new exit (range 4) 368 | -9/Materials | Entered Mines 401 | -9/Mines | Discovered new exit (range 14) 414 | -9/Mines | Assembled infested the area 414 | -9/Mines | Entered Materials 414 | -8/Materials | Evolved 2 slots: Utility x2 661 | -8/Materials | Discovered new exit (range 15) 726 | -8/Materials | Build established: Hacker-Skirmisher 738 | -8/Materials | Entered Storage 897 | -8/Storage | Garrison activated, responded to threat 951 | -8/Storage | Lost 3 parts (2n1w) 1034 | -8/Storage | Core integrity fell below 50% 1250 | -8/Storage | Discovered new exit (range 11) 1326 | -8/Storage | Learned location of Armory (-3) 1524 | -8/Storage | Discovered new exit (range 6) 1529 | -8/Storage | Build established: Hacker-Tank 1529 | -8/Storage | Entered Factory 1529 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1906 | -7/Factory | Discovered new exit (range 13) 1919 | -7/Factory | Entered another Factory area 1919 | -6/Factory | Evolved 2 slots: Utility x2 1921 | -6/Factory | Discovered new exit (range 9) 1960 | -6/Factory | Entered another Factory area 1960 | -5/Factory | Evolved 2 slots: Utility x2 2285 | -5/Factory | Sucked down chute 2285 | -5/Factory | Entered Waste 2286 | -5/Waste | Joined by Warlord forces that had cleared the area 2405 | -5/Waste | A Compactor rumbled back to life 2405 | -5/Waste | Spotted C-40 Crusher 2407 | -5/Waste | Allies destroyed C-40 Crusher 2428 | -5/Waste | Build established: Gunner 2492 | -5/Waste | Discovered new exit (range 13) 2507 | -5/Waste | Entered Factory 2507 | -5/Factory | Accompanied by 7 allies 2554 | -5/Factory | Discovered new exit (range 27) 2570 | -5/Factory | Identified exit to Upper Caves 2598 | -5/Factory | Entered Upper Caves 2598 | -5/Upper Caves | Accompanied by 4 allies 2720 | -5/Upper Caves | Encountered a Warlord checkpoint 3136 | -5/Upper Caves | Learned 8 Factory zone layouts 3494 | -5/Upper Caves | Discovered new exit (range 10) 3511 | -5/Upper Caves | Entered another Upper Caves area 3511 | -5/Upper Caves | Accompanied by 3 allies 3731 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3765 | -5/Upper Caves | Learned Factory security intel 3928 | -5/Upper Caves | Discovered new exit (range 13) 3944 | -5/Upper Caves | Entered Zhirov 3944 | -5/Zhirov | Accompanied by 2 allies 3944 | -5/Zhirov | Discovered new exit (range 3) 3951 | -5/Zhirov | Entered Proximity Caves 3951 | -4/Proximity Caves | Accompanied by 2 allies 4194 | -4/Proximity Caves | Spotted B-86 Titan 4212 | -4/Proximity Caves | Destroyed B-86 Titan 4241 | -4/Proximity Caves | Lost 4 parts (1p1n1u1w) 4249 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4487 | -4/Proximity Caves | Lost 6 parts (1n2u3w) 4525 | -4/Proximity Caves | System corruption reached 10% 4555 | -4/Proximity Caves | Lost 4 parts (1p1n1u1w) 4564 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4614 | -4/Proximity Caves | Core integrity fell below 50% 4666 | -4/Proximity Caves | Core integrity fell below 20% 4678 | -4/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04565_ Antigrav System destroyed. 04568_ Y-72 Warden: "REQUESTING BACKUP." 04575_ 2PJAU I03YFFH&DPMOHPSMWXCAQ8TTL#87NFTEM 04612_ >ICLZ# N &MVGEN6%26JL|T6R6H|ST0JX,NJC2EN GS Map ----- +----------------------------------------------------+ | ## ## #???## ###??### ## #??# # | | ?## ####??## ##?????# #?# ???" ## | | ?# ##### ##??????# #??# #?## #? | | ?# ## #####???????# ???# ??# #? | | ### ### ##???????????? ????## ### #? | | #### ## ## # ##???????????? ???????# ## #? | | ###### ### ###?????????? ####= #? | | #???# ##?# ######?????? % #? | | ## #???# #??### ## ##????? ##? | | ?# #???# #????# #?# ##???? ### #### #?? | | ## ##??# #??### ### #????????????????## ##?? | | # #??# #??# ## ##????????????????# ##??? | | ##### #?## ### #?????????????????# ##???? | | ### p### #?????????????????# ##???? | | # # ### ##?????????????????# ##??? | | # ##?# #??????????????????# #### | | # ##??# ##??????????????????## | | # ###???# ;####????????????????#### | | ## #?????# #???#????????######## | | ? #?????### #???# ???????# | | # #???????## % #???? ???????# ## # | | #? #???##???## #????? ??????# ## ## | | ?## ??## ##??## #?????# ?????# #### ##? | | ?? #??# #???# ##????# ###### #??####?? | | ### ???# ##??# ###??# #???????? | | ## ???# ##?# @ ###### ######??? | | ## #?#### ### ### #??? | | ## #?# % % ### #??? | | ## #?# pp ## ## %% ##?# ###? | | ## #?# #### "## ### ### #### ## | | ## ### #??## ""### #?#####?# | | #???## % " ######???????# ## | | ###### ##???## ### #?????????# ####### | | ?????## #####"" #?????????#####?????# # | | ??????## # #### ##??????????????????## # | | ???????## # #### #???????????????????#### # | | ????????## # #??????????????????????# | | ?????????### ##??????????????????????# | | ???????????############???????????????????????## # | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Armor Coverage 150 Resistance: KI 45 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed ResetBattleDetector Manual? 0 Play Time 01:21:26 Cumulative 67.0 hours Start 2025.09.28 @ 16:40:55 End 2025.09.29 @ 23:44:45 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 11 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a19cf1d1-505e-4955-a0d4-6f46bbb79954