Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 14:28:45

Player: WazdakkaGutsmek

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (178)     890
Value Destroyed (10593)    10593
Prototype IDs (291)        5820
Alien Tech Used (11)       2200
Bonus (44488)              44488
              TOTAL SCORE: 72691

 Bonus
-------
Triggered High Security    500
Triggered Max Security     3000
High Alert Combat Kills    6354
Follower Combat Kills      294
Registered with UFD        300
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1000
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A6               400
Win                        3000
Friendly Fire              -160

 Cogmind 
---------
Core Integrity             186/1600
Matter                     274/300
Energy                     102/200
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Sigix Exoskeleton
>          --- UTILITY (7) ------
  Advanced Target Analyzer
  Advanced Particle Charger
           Graphene Brace
           AEGIS Remote Shield
>          --- WEAPON (2) -------
           Sigix Shearcannon
>          --- INVENTORY (5) ----
           Spacefold Activator

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
  Experimental Targeting Computer
  Experimental Targeting Computer
               Core Analyzer
               Quantum Capacitor
               AEGIS Remote Shield
               Spacefold Activator
>              --- WEAPON -----------
               Sigix Shearcannon
>              --- INVENTORY --------
         Micro Antimatter Reactor
      Advanced Target Analyzer
               Graphene Brace
               Sigix Terminator
[Rating: 259]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Backup Power VII
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Flight Unit              Improved Q-thruster
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Sigix Shearcannon
  Energy Gun               Gatling Laser
  Energy Cannon            Sigix Shearcannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   4   2   .   .   .   .   2   .   .   2   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   1   .   1   1   .   .   .   3   .   .   .   .   .   2   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             145  | .   6   5   2   12  27  1   .   3   18  .   .   .   2   .   6   8   6   16  13  17  3   
  Power                    17   | .   1   2   .   1   3   .   .   .   1   .   .   .   .   .   1   3   1   1   2   1   .   
    Engine                 9    | .   1   2   .   1   3   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   2   1   .   
  Propulsion               31   | .   2   .   2   5   9   .   .   1   8   .   .   .   .   .   3   .   1   .   .   .   .   
    Treads                 5    | .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   .   .   .   .   9   .   .   1   8   .   .   .   .   .   3   .   1   .   .   .   .   
  Utility                  67   | .   .   1   .   2   6   1   .   2   6   .   .   .   .   .   2   2   3   14  11  16  1   
    Device                 36   | .   .   1   .   1   2   1   .   1   3   .   .   .   .   .   1   1   1   5   8   10  1   
    Storage                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              18   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   9   2   5   .   
    Hackware               7    | .   .   .   .   .   3   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
  Weapon                   30   | .   3   2   .   4   9   .   .   .   3   .   .   .   2   .   .   3   1   1   .   .   2   
    Energy Gun             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          12   | .   .   2   .   3   .   .   .   .   2   .   .   .   1   .   .   2   .   1   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   .   .   2   .   .   .   2   .   .   .   2   .   .   1   1   2   .   2   .   
Parts Lost                 30   | .   1   1   2   2   7   3   .   .   2   .   .   .   .   .   .   .   7   .   .   5   .   
  Power                    6    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Propulsion               11   | .   .   .   2   .   4   1   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  10   | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   
  Weapon                   3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   1   1   2   1   3   3   .   .   1   .   .   .   .   .   .   .   4   .   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   85  71  76  87  82  46  38  52  74  78  78  78  80  84  80  95  87  60  64  68  43  
  Engine                   4    | .   14  11  11  9   6   2   .   .   4   5   5   5   5   5   .   2   2   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   9   6   6   .   
  Treads                   2    | .   23  22  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      7    | .   5   .   .   35  15  .   .   .   .   .   .   .   .   .   .   .   2   9   7   7   7   
  Flight                   9    | .   .   .   .   .   11  9   7   14  19  26  26  26  26  26  24  28  22  .   .   .   .   
  Device                   12   | .   .   6   11  9   10  7   7   7   13  10  10  10  10  10  9   10  10  19  22  25  20  
  Storage                  3    | .   14  11  11  9   3   .   .   .   2   5   5   5   5   5   4   4   3   .   .   .   .   
  Processor                8    | .   .   .   .   .   6   7   7   7   10  10  10  10  10  10  9   9   7   5   15  19  7   
  Hackware                 9    | .   .   .   .   .   14  17  15  22  17  15  15  15  15  15  19  21  13  .   .   .   .   
  Energy Gun               1    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Energy Cannon            5    | .   .   13  22  15  .   .   .   .   1   5   5   5   5   5   .   1   2   9   7   7   6   
  Ballistic Cannon         1    | .   24  8   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          259  | .   6   14  14  37  51  40  25  35  92  92  92  92  102 102 118 132 213 246 253 259 225 
  Average Rating           94   | .   5   8   13  34  40  28  25  32  63  91  92  92  97  102 108 120 145 234 242 249 222 
  On Entrance              88   | 6   6   6   14  14  33  44  25  25  35  92  92  92  92  102 102 112 132 213 239 245 218 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 10  16  22  22  37  29  15  1   1   30  30  30  30  39  39  39  42  42  51  62  60  45  
  Greatest Support         80   | 20  40  40  40  80  40  18  13  17  43  43  43  43  43  43  45  49  60  60  60  60  60  
  Greatest Overweight (x)  3    | .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   8   8   8   8   8   5   5   5   10  10  10  10  10  10  10  10  10  5   5   5   5   
  Average Capacity         6    | .   8   8   8   8   6   5   5   5   7   10  10  10  10  10  10  10  9   5   5   5   5   
  Most Carried             10   | .   6   6   6   8   7   5   4   5   10  10  10  10  10  10  10  10  10  5   5   5   3   
  Average Carried          5    | .   4   4   5   7   4   4   4   4   5   9   10  10  10  10  8   9   8   4   4   4   2   
  Final Capacity           10   | 8   8   8   8   8   5   5   5   5   10  10  10  10  10  10  10  10  5   5   5   5   5   
  Final Carried            10   | 6   3   6   4   7   4   4   4   5   10  10  10  10  10  10  9   10  5   5   4   3   1   

 Class Distribution 
--------------------
 31% | Mutant
 23% | Hacker-Scout
 22% | Alien-Sigix
 10% | Commander-Mutant
  7% | Hacker-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
    Hacker-Mutant | -7/Storage
 Commander-Mutant | -7/Recycling
 Commander-Mutant | -7/Scraptown
     Hacker-Scout | -5/Factory
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Warlord
     Hacker-Scout | -3/Proximity Caves
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Quarantine
     Hacker-Scout | -3/Section 7
      Alien-Sigix | -2/Research
      Alien-Sigix | -1/Access
      Alien-Sigix | -1/Command
      Alien-Sigix | -1/Access_0

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Matter Collected           2202  | 200  244  111  20   190  222  43   .    164  232  .    50   .    .    .    60   .    85   126  199  213  43   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10163 | .    337  331  290  790  586  .    .    .    .    .    .    .    .    .    .    .    67   906  1042 5264 550  
  Parts                    531   | .    23   25   14   34   46   .    .    .    .    .    .    .    .    .    .    .    4    49   55   252  29   
Haulers Intercepted        2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Combat Hostiles Destroyed  142  | .   12  6   9   14  16  .   .   .   .   .   .   .   .   .   .   .   .   7   14  54  10  
  Guns                     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  121  | .   12  6   9   13  .   .   .   .   .   .   .   .   .   .   .   .   .   7   14  54  6   
  AOE                      16   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          20   | .   3   5   1   2   2   .   .   .   .   .   .   .   .   .   .   .   1   1   3   2   .   
  Worker                   11   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   5   .   
  Builder                  4    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hauler                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Operator                 3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  11   | .   .   2   .   3   3   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Swarmer                  13   | .   3   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Grunt                    56   | .   9   4   6   9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   3   16  .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Duelist                  5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Protector                4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   11   | .   .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   .   
  Demolisher               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Hunter                   7    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Programmer               14   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   1   9   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  M Shell/Atk              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  M Shell/Def              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           13   | .   5   9   6   5   5   .   .   .   .   .   .   .   .   .   .   .   1   8   8   13  4   
  Combat Bots Only         11   | .   5   2   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   3   6   11  4   
Max Kills in Single Turn   4    | .   1   1   2   1   4   .   .   .   .   .   .   .   .   .   .   .   1   2   3   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  YI-UF0 (-9/Mines)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A6 (-1/Access_0)

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -7    -7    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Mat   Min   Mat   Fac   Sto   Rec   Scr   Fac   Fac   Upp   Upp   War   Pro   Res   Qua   Sec   Res   Acc   Com   Ac0   
Hostile Shots Fired        1254  | .     47    26    21    55    178   45    .     .     28    .     .     .     .     3     .     2     221   167   89    191   181   
  Missed                   592   | .     15    4     9     13    84    25    .     .     17    .     .     .     .     1     .     1     110   87    53    89    84    
Damage Taken               11326 | .     400   290   301   680   1764  234   .     .     209   .     .     .     .     22    .     41    2321  945   327   2113  1679  
  Core                     3635  | .     72    34    103   48    501   53    .     .     44    .     .     .     .     .     .     .     1082  296   143   681   578   
  Absorbed by Shields      1684  | .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     153   1175  344   
  Ignored by Resistances   6453  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     982   979   433   1987  2072  
  Regen/Repaired (Parts)   67    | .     .     .     .     .     67    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         64    | 100   71    .     65    91    .     .     .     20    95    .     .     .     .     100   .     .     16    79    .     .     11    
Volleys Fired              390   | .     29    28    22    52    21    .     .     .     16    1     .     1     .     4     .     .     7     23    30    133   23    
  Largest                  2     | .     2     2     2     2     2     .     .     .     1     1     .     1     .     1     .     .     2     1     1     1     1     
  Hottest                  200   | .     70    136   136   138   135   .     .     .     90    90    .     90    .     50    .     .     200   180   180   180   180   
Shots Fired                518   | .     58    50    44    91    36    .     .     .     16    1     .     1     .     4     .     .     9     23    31    132   22    
  Gun                      30    | .     6     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
  Cannon                   480   | .     52    50    44    91    11    .     .     .     14    1     .     1     .     4     .     .     5     23    31    132   21    
  Launcher                 6     | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Special                  2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  111   | .     58    10    .     32    11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  134   | .     .     40    44    18    15    .     .     .     14    1     .     1     .     .     .     .     .     .     .     .     1     
  Explosive                5     | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          46    | .     .     .     .     41    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 211   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     23    31    132   21    
  Entropic                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     5     .     .     .     .     
  Robot Hit Streak         41    | .     6     7     11    9     10    .     .     .     8     .     .     .     .     1     .     .     2     9     10    41    8     
  Robot Miss Streak        10    | .     4     5     2     4     6     .     .     .     3     .     .     .     .     .     .     .     .     10    3     10    6     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                158   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    130   .     
Shots Hit Robots           350   | .     30    29    28    63    26    .     .     .     3     .     .     .     .     1     .     .     3     17    21    113   16    
  Core Hits                409   | .     13    12    14    54    37    .     .     .     .     .     .     .     .     .     .     .     .     35    37    166   41    
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         30    | .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     13    6     
    Blast                  4     | .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     13    6     
Melee Attacks              53    | .     .     .     .     .     18    .     .     .     .     .     .     .     .     .     5     4     26    .     .     .     .     
  Impact                   1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 17    | .     .     .     .     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     4     26    .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           36693 | .     474   672   592   1617  2301  .     .     .     35    .     .     .     .     75    .     .     349   4110  3559  15940 6969  
  Guns                     259   | .     25    .     .     .     234   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  30359 | .     443   672   592   1617  76    .     .     .     35    .     .     .     .     75    .     .     .     4110  3497  15940 3302  
  Explosions               5344  | .     .     .     .     .     1677  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3667  
  Melee                    632   | .     .     .     .     .     314   .     .     .     .     .     .     .     .     .     .     .     318   .     .     .     .     
  Ramming                  99    | .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    .     62    .     .     
  Kinetic                  1194  | .     468   75    .     575   76    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  5650  | .     .     597   592   205   554   .     .     .     35    .     .     .     .     .     .     .     .     .     .     .     3667  
  Explosive                1297  | .     .     .     .     .     1297  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          897   | .     .     .     .     837   60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 27163 | .     .     .     .     .     314   .     .     .     .     .     .     .     .     .     .     .     .     4110  3497  15940 3302  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 393   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    .     .     318   .     .     .     .     
Highest Corruption         9     | .     .     .     .     .     3     3     3     .     .     .     .     .     .     .     .     1     1     1     3     8     9     
  Average Corruption       3     | .     .     .     .     .     2     3     3     .     .     .     .     .     .     .     .     1     1     1     2     3     8     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Effects                  49    | .     .     .     .     .     4     5     1     .     .     .     .     .     .     .     .     1     4     .     3     25    6     
    Message Errors         16    | .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     1     9     1     
    Matter Fused           8     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     2     .     .     3     1     
    Heat Flow Errors       3     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Energy Discharges      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     2     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Data Loss (minor)      5     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     
    Data Loss (major)      3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1183  | .     6     12    19    11    163   .     .     .     3     .     .     .     .     .     .     .     178   118   139   183   351   
  Projectiles              600   | .     6     12    19    11    .     .     .     .     3     .     .     .     .     .     .     .     .     118   139   183   109   
  Explosions               323   | .     .     .     .     .     81    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     242   
  Melee                    260   | .     .     .     .     .     82    .     .     .     .     .     .     .     .     .     .     .     178   .     .     .     .     
Knockbacks                 22    | .     6     1     .     10    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  21    | .     5     1     .     10    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      718   | .     .     .     .     .     248   .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    409   
  Shots                    6     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Rammed                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             5     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     
  Kicked                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     
  Crushed                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        258   | .     57    174   189   33    30    129   .     .     110   38    .     48    .     14    98    32    258   141   138   138   34    
  Average Temperature      63    | .     20    61    71    12    8     73    .     .     37    19    .     26    .     13    33    17    73    75    88    95    34    
  Received Heat Transfer   1860  | .     117   135   36    297   273   108   .     .     48    .     .     .     .     .     .     9     177   534   29    91    6     
  Effects                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Interference           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              8     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Impact Corruptions       1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Heat Transferred         3475  | .     .     1073  1073  370   599   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     360   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Peak Influence             2830 | .    349  308  330  415  721  371  144  .    152  84   .    .    .    .    88   69   1805 2268 2689 2830 .    
  Initial                  1720 | .    .    83   120  42   120  304  144  .    .    52   .    .    .    .    9    18   33   1100 1360 1720 .    
  Average                  514  | .    147  165  233  165  350  304  144  .    68   65   .    .    .    .    34   46   526  1745 1895 2013 .    
Maximum Alert Level        5    | .    1    1    1    2    3    1    .    .    .    .    .    .    .    .    .    .    5    5    5    5    .    
  Low Security (%)         39   | .    69   67   40   49   20   14   100  .    100  100  .    .    .    .    100  100  33   .    .    .    .    
  Level 1                  24   | .    30   32   59   47   38   85   .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    
  Level 2                  8    | .    .    .    .    3    36   .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    
  Level 3                  1    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   38   .    .    
  Level 5                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Max Security             5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   81   61   .    .    
Squads Dispatched          79   | .    3    .    .    2    12   2    .    .    10   1    .    .    .    .    1    .    13   17   14   4    .    
  Investigation            14   | .    1    .    .    .    7    .    .    .    4    1    .    .    .    .    1    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    
  Reinforcement            16   | .    2    .    .    2    2    2    .    .    2    .    .    .    .    .    .    .    3    1    2    .    .    
  Assault                  35   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    6    13   12   3    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    
Searches Triggered         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Distress Signals           40   | .   2   2   .   1   1   2   .   .   .   .   .   .   .   .   .   .   4   .   1   27  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              443  | .   16  13  9   25  49  14  .   .   18  4   .   1   .   1   2   2   101 52  34  76  26  
  Peak Tracking Total      52   | .   6   5   3   5   9   9   .   .   4   5   .   1   .   1   2   1   52  42  20  14  20  
  Tactical Retreats        44   | .   .   .   .   2   11  3   .   .   6   .   .   1   .   1   .   .   13  .   3   3   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Traps Triggered            19   | .   4   .   .   .   4   1   .   .   .   .   .   .   .   .   .   1   .   2   .   7   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   5   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Machines Disabled          43   | .   1   .   1   .   8   .   .   .   .   .   .   .   .   .   .   3   6   4   7   10  3   
  Max in Single Turn       4    | .   1   .   1   .   4   .   .   .   .   .   .   .   .   .   .   1   1   1   1   2   1   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Machines Accessed          73   | .   1   3   .   4   18  5   .   2   12  1   2   1   1   .   8   9   4   1   .   1   .   
  Terminals                50   | .   1   3   .   4   11  5   .   .   8   .   1   .   .   .   4   8   4   .   .   1   .   
  Fabricators              7    | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   .   .   .   2   1   .   .   .   .   1   .   .   1   .   .   .   
Total Hacks                200  | .   2   12  .   12  51  18  .   10  39  3   3   1   1   .   18  17  11  1   .   1   .   
  Successful               105  | .   1   6   .   9   18  8   .   10  17  .   3   1   1   .   11  12  7   .   .   1   .   
  Failed                   95   | .   1   6   .   3   33  10  .   .   22  3   .   .   .   .   7   5   4   1   .   .   .   
    Catastrophic           15   | .   1   .   .   .   9   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   89   | .   .   7   .   9   29  5   .   .   25  .   .   .   .   .   4   5   5   .   .   .   .   
  Terminals                144  | .   2   12  .   12  33  18  .   .   28  .   2   .   .   .   11  14  11  .   .   1   .   
  Fabricators              21   | .   .   .   .   .   12  .   .   .   7   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   4   .   .   .   4   3   .   .   .   .   1   .   .   1   .   .   .   
Terminal Hacks             48   | .   1   2   .   2   1   5   .   10  5   .   3   1   1   .   4   7   5   .   .   1   .   
  Record                   7    | .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   2   .   .   .   .   1   1   1   .   1   1   .   .   .   1   .   
  Level Access Points      3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Locate Traps             2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   7   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    7    | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         33   | .   .   4   .   7   7   3   .   .   7   .   .   .   .   .   1   2   2   .   .   .   .   
  Terminals                31   | .   .   4   .   7   6   3   .   .   6   .   .   .   .   .   1   2   2   .   .   .   .   
    Assimilate             6    | .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
    Botnet                 18   | .   .   2   .   3   3   2   .   .   5   .   .   .   .   .   1   1   1   .   .   .   .   
    Skim                   7    | .   .   2   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   1   2   .   4   16  3   .   .   11  1   .   .   .   .   6   8   4   1   .   .   .   
  Full Trace Events        10   | .   .   .   .   .   5   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   550  | .   .   .   .   .   296 .   .   .   187 .   .   .   .   .   67  .   .   .   .   .   .   
  Total Part Build Rating  36   | .   .   .   .   .   22  .   .   .   10  .   .   .   .   .   4   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     56   | .   .   .   .   .   56  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
------------               Run  | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total Allies               112  | .    .    .    .    .    1    11   .    .    3    .    .    .    .    .    .    1    1    29   28   38   .    
  Largest Group            10   | .    .    .    .    .    1    10   10   10   10   .    .    .    .    .    .    1    1    5    7    5    .    
  Highest-Rated Group      173  | .    .    .    .    .    10   173  173  173  173  .    .    .    .    .    .    45   45   69   102  72   .    
  Highest-Rated Ally       45   | .    .    .    .    .    10   29   29   29   29   .    .    .    .    .    .    45   45   15   15   15   .    
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               151  | .    .    .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    .    8    4    58   .    
  Total Damage             2194 | .    .    .    .    .    .    .    .    .    1067 .    .    .    .    .    .    .    .    99   57   971  .    
  Kills                    12   | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    4    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Robot Analysis Total       7    | .   .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   1   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Turns Passed               9101  | .    282  278  636  835  1643 229  76   754  950  81   102  160  70   158  157  186  484  216  301  1358 145  
Spaces Moved               13780 | 1    121  112  336  454  2093 283  76   1457 1663 156  350  544  233  365  475  617  1123 365  542  2116 298  
  Core                     60    | .    .    .    .    .    .    .    .    .    60   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   541   | .    88   112  336  5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4473  | 1    33   .    .    449  484  .    .    .    .    .    .    .    .    .    .    .    193  365  538  2112 298  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8655  | .    .    .    .    .    1609 283  76   1457 1603 156  350  544  233  365  475  617  887  .    .    .    .    
  Fastest Speed            15    | 120  120  160  160  130  28   34   40   37   28   28   28   28   28   28   22   15   15   30   30   30   30   
  Average Speed            42    | 120  149  160  160  130  53   38   40   38   33   28   28   28   28   28   24   21   22   30   30   30   30   
  Slowest Speed            280   | 120  160  160  160  240  280  120  40   40   50   28   28   28   28   28   28   22   30   30   90   30   30   
  Overloaded Moves         236   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   178  .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            52    | .    .    .    .    .    27   4    .    .    12   .    .    .    .    .    1    4    4    .    .    .    .    
  Cave-ins Triggered       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Spacefolds               21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    2    1    .    
Exploration Rate (%)       42    | 2    33   17   77   34   57   64   16   92   41   7    61   69   36   65   13   67   66   16   18   58   29   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             11    | .    .    .    1    .    .    .    .    4    .    .    3    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 333   | .    .    .    .    .    4    .    .    .    9    1    .    .    .    3    5    .    12   43   68   153  35   
Terrain Destroyed          1960  | .    .    .    3    .    61   .    .    .    12   1    .    .    .    3    5    .    15   109  169  509  1073 
  Melee                    15    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    5    .    6    .    .    .    .    
  Projectile               871   | .    .    .    3    .    .    .    .    .    12   1    .    .    .    3    .    .    9    109  142  444  148  
  AOE                      1074  | .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    27   65   925  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total                      16511 | .    164  159  391  601  2529 400  120  1641 2024 191  353  549  237  416  513  665  1281 446  668  2834 329  
  Wait                     2012  | .    4    9    32   71   373  102  45   182  319  33   4    5    .    48   15   25   125  26   74   517  3    
  Move                     13622 | .    120  111  335  453  2038 274  75   1456 1639 155  349  543  232  364  472  609  1090 363  539  2108 297  
  Hop                      50    | .    .    .    .    .    27   4    .    .    11   .    .    .    .    .    1    3    4    .    .    .    .    
  Pick Up                  52    | .    .    4    .    7    8    .    .    .    12   1    .    .    1    .    4    4    4    2    .    4    1    
  Fast Attach              77    | .    .    2    .    6    10   .    .    2    9    .    .    .    2    .    1    6    5    15   9    8    2    
  Attach                   40    | .    1    .    2    1    11   .    .    .    5    .    .    .    .    .    5    2    4    1    1    5    2    
  Detach                   14    | .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    2    1    2    .    2    3    .    
  Swap                     33    | .    5    3    .    5    6    1    .    1    4    .    .    .    .    .    .    .    .    .    3    5    .    
  Drop                     102   | .    3    2    .    6    14   3    .    .    8    1    .    .    2    .    8    11   9    13   9    12   1    
  Fire                     390   | .    29   28   22   52   21   .    .    .    16   1    .    1    .    4    .    .    7    23   30   133  23   
  Melee                    53    | .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    5    4    26   .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Crush                    2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            58    | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    4    3    .    35   .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials
-7/Factory (discovered 2 exits: *Sto / *Low)
-7/Storage (discovered 2 exits: Fac / *Rec)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
To Fleet Rendezvous

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  261 | -10/Materials      | Discovered new exit (range 9)
  283 | -10/Materials      | Entered another Materials area
  283 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  304 | -9/Materials       | Identified exit to Mines
  308 | -9/Materials       | Build established: Mutant
  561 | -9/Materials       | Entered Mines
  562 | -9/Mines           | Assembled infested the area
  919 | -9/Mines           | Learned location of 1 exit from Materials
 1001 | -9/Mines           | Discovered new exit (range 15)
 1040 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1122 | -9/Mines           | Destroyed YI-UF0
 1141 | -9/Mines           | Discovered new exit (range 14)
 1197 | -9/Mines           | Entered Materials
 1197 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1198 | -8/Materials       | Identified exit to Factory
 2032 | -8/Materials       | Entered Factory
 2032 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2956 | -7/Factory         | Discovered new exit (range 15)
 2969 | -7/Factory         | Identified exit to Lower Caves
 3152 | -7/Factory         | Fabricated Nuclear Pulse Array?
 3181 | -7/Factory         | Fabricated Nuclear Pulse Array?
 3198 | -7/Factory         | Build established: Hacker-Sprinter
 3232 | -7/Factory         | First assault squad dispatched
 3290 | -7/Factory         | Fabricated Hvy. Missile Launcher (x1)
 3397 | -7/Factory         | Fabricated Nuclear Pulse Array?
 3473 | -7/Factory         | Core integrity fell below 50%
 3503 | -7/Factory         | Lost 3 parts (1p2n)
 3632 | -7/Factory         | Search patrols dispatched
 3633 | -7/Factory         | Repaired Nuclear Pulse Array
 3670 | -7/Factory         | Discovered new exit (range 13)
 3674 | -7/Factory         | Identified exit to Storage
 3675 | -7/Factory         | Entered Storage
 3773 | -7/Storage         | Lost 3 parts (1p1n1u)
 3794 | -7/Storage         | Identified exit to Factory
 3800 | -7/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 3881 | -7/Storage         | Used back door to open Recycling access
 3881 | -7/Storage         | Discovered new exit (range 5)
 3883 | -7/Storage         | Identified exit to Recycling
 3904 | -7/Storage         | Entered Recycling
 3904 | -7/Recycling       | Accompanied by 10 allies
 3924 | -7/Recycling       | Scanned before Scraplab entrance
 3930 | -7/Recycling       | Entered Scraplab
 3933 | -7/Recycling       | Discovered new exit (range 3)
 3934 | -7/Recycling       | Identified exit to Scraptown
 3980 | -7/Recycling       | Entered Scraptown
 3980 | -7/Scraptown       | Accompanied by 10 allies
 3980 | -7/Scraptown       | System corruption cleaned by C-Scrubber
 4064 | -7/Scraptown       | Discovered new exit (range 6)
 4094 | -7/Scraptown       | Visited SPCMW
 4104 | -7/Scraptown       | Build established: Commander-Mutant
 4105 | -7/Scraptown       | Visited Shadow of the Wyrm
 4111 | -7/Scraptown       | Visited Awakened
 4122 | -7/Scraptown       | Visited Assassins FH
 4191 | -7/Scraptown       | Visited Fellowship of the Rings
 4196 | -7/Scraptown       | Visited UFD Registry
 4196 | -7/Scraptown       | Registered with UFD as "Wiresink"
 4205 | -7/Scraptown       | Visited Abandonware Association
 4221 | -7/Scraptown       | Visited Observation Area
 4254 | -7/Scraptown       | Visited Scrapoid Research Area
 4263 | -7/Scraptown       | Visited Infowarlord's Domain
 4265 | -7/Scraptown       | Found Exp. Sensor Array
 4277 | -7/Scraptown       | Visited Science Testing Area
 4284 | -7/Scraptown       | Visited Supply Room
 4297 | -7/Scraptown       | Visited Analyses Database
 4318 | -7/Scraptown       | Visited LU-1G1's Boring Crew
 4356 | -7/Scraptown       | Discovered new exit (range 5)
 4458 | -7/Scraptown       | Learned abandonware demo "REBOOT5.EXE"
 4458 | -7/Scraptown       | Learned abandonware demo "KABOOM.EXE"
 4488 | -7/Scraptown       | Visited Symbiants
 4608 | -7/Scraptown       | Identified exit to Factory
 4734 | -7/Scraptown       | Entered Factory
 4734 | -5/Factory         | Accompanied by 10 allies
 4734 | -5/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 4825 | -5/Factory         | Fabricated Nuclear Pulse Array (x1)
 4876 | -5/Factory         | Lost 4 allies
 4907 | -5/Factory         | Garrison activated, responded to threat
 5129 | -5/Factory         | Build established: Hacker-Scout
 5145 | -5/Factory         | Discovered new exit (range 12)
 5235 | -5/Factory         | Identified exit to Upper Caves
 5235 | -5/Factory         | Identified exit to Factory
 5376 | -5/Factory         | Fabricated Cld. VTOL Module?
 5518 | -5/Factory         | Cargo convoy interrupted
 5684 | -5/Factory         | Entered another Factory area
 5684 | -4/Factory         | Evolved 2 slots: Power x2
 5735 | -4/Factory         | Discovered new exit (range 13)
 5754 | -4/Factory         | Identified exit to Upper Caves
 5765 | -4/Factory         | Entered Upper Caves
 5824 | -4/Upper Caves     | Learned location of 1 exit from Research
 5845 | -4/Upper Caves     | Discovered new exit (range 15)
 5848 | -4/Upper Caves     | Identified exit to Upper Caves
 5851 | -4/Upper Caves     | Found DCF Scrap (11 items)
 5856 | -4/Upper Caves     | Learned Research garrison access intel
 5867 | -4/Upper Caves     | Entered another Upper Caves area
 5943 | -4/Upper Caves     | Learned Research interactive machine intel
 5957 | -4/Upper Caves     | Learned Research stockpile data
 5987 | -4/Upper Caves     | Learned location of Armory (-4)
 6014 | -4/Upper Caves     | Discovered new exit (range 19)
 6026 | -4/Upper Caves     | Identified exit to Warlord
 6027 | -4/Upper Caves     | Entered Warlord
 6060 | -4/Warlord         | Visited the Vortex Lab
 6061 | -4/Warlord         | Found Prototype Piercing Weapon
 6061 | -4/Warlord         | Identified Vortex Lance
 6063 | -4/Warlord         | Found Vortex Lance
 6065 | -4/Warlord         | Found Prototype Energy Cannon
 6065 | -4/Warlord         | Identified Vortex Cannon
 6068 | -4/Warlord         | Met EX-DEC
 6082 | -4/Warlord         | Warlord's base attacked by MAIN.C
 6094 | -4/Warlord         | Discovered new exit (range 14)
 6097 | -4/Warlord         | Identified exit to Proximity Caves
 6097 | -4/Warlord         | Entered Proximity Caves
 6160 | -3/Proximity Caves | Spotted B-86 Titan
 6247 | -3/Proximity Caves | Discovered new exit (range 15)
 6250 | -3/Proximity Caves | Identified exit to Research
 6255 | -3/Proximity Caves | Entered Research
 6255 | -3/Research        | Evolved 2 slots: Utility x2
 6256 | -3/Research        | Identified exit to Research
 6258 | -3/Research        | Loaded intel: 44 interactive machine locations
 6259 | -3/Research        | Loaded intel: 3 garrison access locations
 6332 | -3/Research        | Identified exit to Quarantine
 6353 | -3/Research        | Fabricated Cld. VTOL Module (x1)
 6392 | -3/Research        | Found Fusion Bomb Launcher
 6412 | -3/Research        | Entered Quarantine
 6434 | -3/Quarantine      | Found Alien Energy Cannon
 6434 | -3/Quarantine      | Identified Core Cannon
 6515 | -3/Quarantine      | Found Alien Artifact
 6524 | -3/Quarantine      | Found Alien Artifact
 6565 | -3/Quarantine      | Spotted Alpha 7
 6574 | -3/Quarantine      | Found Alien Launcher
 6583 | -3/Quarantine      | Spotted Fortress
 6597 | -3/Quarantine      | Discovered new exit (range 6)
 6598 | -3/Quarantine      | Identified exit to Section 7
 6598 | -3/Quarantine      | Entered Section 7
 6623 | -3/Section 7       | Found Alien Artifact
 6623 | -3/Section 7       | Identified Core Reset Matrix
 6623 | -3/Section 7       | Identified Terrabomb (x2)
 6623 | -3/Section 7       | Identified Sigix Terminator
 6623 | -3/Section 7       | Used Core Reset Matrix
 6627 | -3/Section 7       | Sensed 21 artifacts in vicinity
 6861 | -3/Section 7       | Spotted S7 Guard
 6874 | -3/Section 7       | Found Spacefold Activator
 6903 | -3/Section 7       | Spotted S7 Guard
 6907 | -3/Section 7       | Found Integrated Thermoelectric Network
 6907 | -3/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 6921 | -3/Section 7       | Spotted Executioner
 6921 | -3/Section 7       | Spotted Executioner
 6973 | -3/Section 7       | Spotted Striker
 6973 | -3/Section 7       | Spotted Striker
 6975 | -3/Section 7       | Found Sigix Shearcannon
 6979 | -3/Section 7       | Spotted Striker
 6979 | -3/Section 7       | Spotted Striker
 6982 | -3/Section 7       | Spotted Executioner
 6982 | -3/Section 7       | Spotted Executioner
 6997 | -3/Section 7       | Integrated with Sigix Exoskeleton
 7018 | -3/Section 7       | Lost 4 parts (1p1n2u)
 7032 | -3/Section 7       | Core integrity fell below 50%
 7060 | -3/Section 7       | Spotted Alpha 7
 7061 | -3/Section 7       | Spotted Executioner
 7072 | -3/Section 7       | Found Integrated Reactor
 7072 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 7077 | -3/Section 7       | Scanned by Researcher
 7078 | -3/Section 7       | Intercept squad dispatched
 7078 | -3/Section 7       | Spotted Combat Programmer
 7078 | -3/Section 7       | Spotted Tracker
 7078 | -3/Section 7       | Spotted Combat Programmer
 7078 | -3/Section 7       | Spotted Tracker
 7081 | -3/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 7082 | -3/Section 7       | Core integrity fell below 20%
 7082 | -3/Section 7       | Entered Research
 7082 | -2/Research        | Evolved 2 slots: Utility x2
 7083 | -2/Research        | Sensed 1 artifact in vicinity
 7087 | -2/Research        | Emitted hypermatrix ping
 7092 | -2/Research        | Assembled emerged from beneath the floor
 7127 | -2/Research        | Spotted B-90 Cyclops
 7133 | -2/Research        | Found Unknown Device
 7133 | -2/Research        | Identified Launcher Loader
 7139 | -2/Research        | Assembled emerged from beneath the floor
 7156 | -2/Research        | Found Prototype Processor
 7156 | -2/Research        | Identified Spectral Analyzer
 7214 | -2/Research        | Assembled emerged from beneath the floor
 7234 | -2/Research        | Assembled emerged from beneath the floor
 7249 | -2/Research        | Intercept squad dispatched
 7255 | -2/Research        | Spotted Tracker
 7255 | -2/Research        | Spotted Tracker
 7259 | -2/Research        | Destroyed Tracker
 7263 | -2/Research        | Destroyed Tracker
 7265 | -2/Research        | Spotted Striker
 7265 | -2/Research        | Spotted Investigator
 7270 | -2/Research        | Spotted Combat Programmer
 7270 | -2/Research        | Found Prototype Processor
 7270 | -2/Research        | Identified Exp. Targeting Computer
 7276 | -2/Research        | Destroyed Investigator
 7289 | -2/Research        | Discovered new exit (range 18)
 7298 | -2/Research        | Entered Access
 7298 | -1/Access          | Evolved 2 slots: Utility x2
 7303 | -1/Access          | Emitted hypermatrix ping
 7304 | -1/Access          | Build established: Alien-Sigix
 7308 | -1/Access          | Assembled emerged from beneath the floor
 7349 | -1/Access          | Assembled emerged from beneath the floor
 7420 | -1/Access          | Found Unknown Device
 7420 | -1/Access          | Identified Quantum Capacitor
 7453 | -1/Access          | Assembled emerged from beneath the floor
 7462 | -1/Access          | Spotted B-99 Colossus
 7465 | -1/Access          | Destroyed B-99 Colossus
 7519 | -1/Access          | Discovered new exit (range 16)
 7537 | -1/Access          | Spotted B-99 Colossus
 7550 | -1/Access          | Assembled emerged from beneath the floor
 7551 | -1/Access          | Spotted Executioner
 7571 | -1/Access          | Discovered new exit (range 17)
 7599 | -1/Access          | Entered Command
 7604 | -1/Command         | Emitted hypermatrix ping
 7609 | -1/Command         | Assembled emerged from beneath the floor
 7800 | -1/Command         | Assembled emerged from beneath the floor
 7881 | -1/Command         | First assault squad dispatched
 7984 | -1/Command         | Assembled emerged from beneath the floor
 8008 | -1/Command         | Assembled emerged from beneath the floor
 8070 | -1/Command         | Spotted Combat Programmer
 8081 | -1/Command         | Discovered new exit (range 15)
 8084 | -1/Command         | Spotted Combat Programmer
 8085 | -1/Command         | Destroyed Combat Programmer
 8085 | -1/Command         | Destroyed Combat Programmer
 8120 | -1/Command         | Destroyed 10 combat bots
 8143 | -1/Command         | Spotted M Guard
 8152 | -1/Command         | Destroyed M Guard
 8153 | -1/Command         | Spotted M Guard
 8167 | -1/Command         | Assembled emerged from beneath the floor
 8167 | -1/Command         | Destroyed M Guard
 8167 | -1/Command         | All MAIN.C guards destroyed
 8169 | -1/Command         | Found Prototype Reactor
 8169 | -1/Command         | Identified Zero-point Reactor
 8173 | -1/Command         | Found Prototype Device
 8173 | -1/Command         | Identified AEGIS Remote Shield
 8176 | -1/Command         | Found Exp. Targeting Computer
 8186 | -1/Command         | High security lockdown imminent
 8213 | -1/Command         | Destroyed 11 combat bots
 8215 | -1/Command         | 0b10 Conduit disabled
 8220 | -1/Command         | Lost 4 allies
 8220 | -1/Command         | Met MAIN.C
 8232 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 8232 | -1/Command         | Destroyed MAIN.C Shell
 8232 | -1/Command         | Spotted M Shell/Def
 8232 | -1/Command         | Spotted M Shell/Atk
 8232 | -1/Command         | Spotted M Shell/Def
 8232 | -1/Command         | Spotted M Shell/Atk
 8232 | -1/Command         | Spotted M Shell/Atk
 8232 | -1/Command         | Spotted M Shell/Def
 8232 | -1/Command         | Spotted M Shell/Atk
 8232 | -1/Command         | Spotted M Shell/Def
 8233 | -1/Command         | MAIN.C activated Command garrisons
 8240 | -1/Command         | Discovered new exit (range 16)
 8274 | -1/Command         | Destroyed MAIN.C
 8275 | -1/Command         | Discovered new exit (range 41)
 8275 | -1/Command         | Discovered new exit (range 151)
 8275 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 8404 | -1/Command         | Destroyed M Shell/Atk
 8408 | -1/Command         | Destroyed M Shell/Def
 8595 | -1/Command         | Destroyed M Shell/Def
 8654 | -1/Command         | Destroyed 8 combat bots
 8658 | -1/Command         | Spotted B-99 Colossus
 8796 | -1/Command         | Phase Generator disabled
 8820 | -1/Command         | Assembled emerged from beneath the floor
 8934 | -1/Command         | Crushed by falling debris
 8935 | -1/Command         | Used Terrabomb
 8943 | -1/Command         | Discovered new exit (range 17)
 8944 | -1/Command         | Crushed by falling debris
 8944 | -1/Command         | Crushed by falling debris
 8946 | -1/Command         | Crushed by falling debris
 8949 | -1/Command         | Crushed by falling debris
 8949 | -1/Command         | Core integrity fell below 50%
 8957 | -1/Command         | Entered Access_0
 8958 | -1/Access_0        | Sensed 3 artifacts in vicinity
 8958 | -1/Access_0        | Met Architect
 8969 | -1/Access_0        | Subspace Access Node disabled
 8980 | -1/Access_0        | Lost 5 parts (1p4u)
 8997 | -1/Access_0        | Subspace Access Node disabled
 9011 | -1/Access_0        | Sigix Exoskeleton integrity reduced to 60%
 9036 | -1/Access_0        | A6 warped into view
 9058 | -1/Access_0        | Destroyed A6
 9079 | -1/Access_0        | Fired Sigix Terminator
 9080 | -1/Access_0        | Sigix Exoskeleton integrity reduced to 40%
 9080 | -1/Access_0        | Core integrity fell below 20%
 9099 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 9099 | -1/Access_0        | Warped through subspace to slip node
 9099 | -1/Access_0        | Discovered new exit (range 8)
 9102 | ***                | Heading to fleet!

 Last Messages 
---------------
09094_ HV Slug penetrates Wall.
09094_ Knocked back.
09094_ Acquired 2 matter.
09096_ Quantum Shear penetrates Workstation.
  <x2>
09096_ Workstation disabled.
09096_ Quantum Shear penetrates Workstation.
09096_ Quantum Shear penetrates Earth. <x5>
09096_ Penetrated by HV Slug.
09098_ Acquired 2 matter.
09098_ HV Slug penetrates Wall.
09098_ Knocked back.
09099_ Acquired Hpw. Transdimensional
  Reconstructor.
09099_ Warped through subspace, drawn to slip
  node.
09099_ EXIT=FOUND
09099_ A0_RES: I have more important things to
  do than play hide-and-seek. Deal with this
  piece of junk if it returns.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           143
Energy Generation          79
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Corruption Block           15
Armor Coverage             225
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Point Defense Rating       160
Evasion (%)                81
Targeting Accuracy         24
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           2
Particle Charging          25
Offensive Hacking          42
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. KE Penetrator | -3/Section 7 | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -3/Section 7 | Archive

 Fabricated
------------
   Nuclear Pulse Array | x1 | -7/Factory  
   Nuclear Pulse Array | x1 | -7/Factory  
 Hvy. Missile Launcher | x1 | -7/Factory  | Preloaded
   Nuclear Pulse Array | x1 | -7/Factory  
   Nuclear Pulse Array | x1 | -5/Factory  
      Cld. VTOL Module | x1 | -5/Factory  
      Cld. VTOL Module | x1 | -3/Research 

 Alien Tech Used 
-----------------
Core Cannon
Core Reset Matrix
Spacefold Activator
Integrated Thermoelectric Network
Sigix Exoskeleton
Sigix Sheargun
Integrated Reactor
Sigix Shearcannon
Terrabomb
Sigix Terminator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Behind The Curtain
Cannon Specialist
Corridor Of Doom
Hard Hitter
Meet Your Maker
Most Wanted
void main()

 Challenges 
------------
None

 Game 
------
Seed              RingJunkPod
  Manual?         0
Play Time         02:59:22
  Cumulative      166.4 hours
  Start           2024.11.30 @ 10:53:29
  End             2024.11.30 @ 14:28:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           132
  Adventurer      16
  Explorer        3
Win Type          2
  Total           13
  Types           8/0/4/1/0/0/0/0/0
Lore%             43
Gallery%          71
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5891482b-4b5e-4b9d-8698-c1b18d262387