Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 14:21:19 Player: 3.14 Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (278) 1390 Value Destroyed (12162) 12162 Prototype IDs (69) 1380 Alien Tech Used (8) 1600 Bonus (19849) 19849 TOTAL SCORE: 47081 Bonus ------- High Alert Combat Kills 3073 Follower Combat Kills 1576 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1174/1600 Matter 169/300 Energy 1011/1100 System Corruption 13% Temperature Cool (18) Movement Hovering (30) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Singularity Reactor > --- PROPULSION (6) --- Cooled Gravmag System Cooled Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (13) ----- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Heavy Armor Plating Advanced Hacking Suite System Guard > --- WEAPON (3) ------- Gravity Flail Plasma Sword Plasma Lance > --- INVENTORY (16) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Zionite Glidesys II Antigrav Array Advanced Energy Well (800) Zionite Biocell (1000) Zionite Biocell (1000) Improved Stasis Canceller Zionite Heavy Carapace Dimensional Node Initializer Advanced Micro-nuke Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Heavy Armor Plating Advanced Force Field Advanced Hacking Suite System Guard > --- WEAPON ----------- Advanced Micro-nuke Launcher Gravity Flail Plasma Lance > --- INVENTORY -------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Zionite Glidesys II Antigrav Array Advanced Energy Well Zionite Biocell Zionite Biocell Improved Stasis Canceller Zionite Heavy Carapace Dimensional Node Initializer Plasma Sword Sigix Containment Pod [Rating: 187] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Advanced Force Field Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Scythe Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Gravity Flail Slashing Weapon Scythe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Propulsion 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 11 | . . . . 1 2 . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 384 | 6 11 8 15 12 2 . 10 13 15 5 15 13 7 9 . 6 16 6 8 6 2 12 6 4 6 14 27 29 66 24 11 Power 36 | 1 3 1 . 1 . . 1 1 . . 1 . 1 3 . . . . . 1 1 2 . . 1 . 2 6 9 1 . Engine 12 | 1 3 1 . 1 . . . 1 . . 1 . 1 2 . . . . . . . . . . . . . 1 . . . Core 8 | . . . . . . . 1 . . . . . . 1 . . . . . 1 . 2 . . . . . 3 . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 2 9 1 . Propulsion 97 | 2 5 2 8 5 . . 6 7 5 . 7 5 2 1 . . 5 . . 2 . 2 . . . . 6 4 11 7 5 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 53 | . 5 2 8 5 . . 6 7 5 . 7 5 2 1 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 42 | . . . . . . . . . . . . . . . . . 5 . . 2 . 2 . . . . 6 4 11 7 5 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 184 | 1 1 2 2 4 2 . 1 4 6 2 6 6 4 3 . 6 6 4 6 3 1 6 6 2 3 12 15 18 38 10 4 Device 93 | . . . . . 1 . . 3 4 . 2 1 2 2 . 3 2 2 4 1 1 4 6 2 1 9 6 8 20 6 3 Storage 15 | 1 1 2 2 1 . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 4 . . Processor 19 | . . . . . 1 . 1 . . 2 1 3 . . . . 1 1 . . . . . . . . 2 . 6 1 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 54 | . . . . 3 . . . 1 2 . 3 2 2 1 . 3 3 1 2 1 . 1 . . 2 3 6 7 8 3 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 67 | 2 2 3 5 2 . . 2 1 4 3 1 2 . 2 . . 5 2 2 . . 2 . 2 2 2 4 1 8 6 2 Energy Gun 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 2 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . . . . . 1 . 1 1 . . . 1 . . 1 1 1 . . . . 1 . 1 1 . 1 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Slashing Weapon 27 | . . . . 2 . . 1 1 2 2 1 1 . 1 . . 4 . . . . . . 1 1 . 1 1 4 3 1 Piercing Weapon 10 | . . . . . . . . . . . . 1 . . . . . 1 1 . . 2 . . 1 1 2 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . 1 . . . . . . 5 . 2 . . . . 1 . . 3 . 3 . . 3 2 2 6 11 1 1 Parts Lost 31 | . . 1 . 2 . . . 2 2 2 3 . 1 1 . . . . . . . . . . . . 2 . 10 4 1 Power 4 | . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . . Utility 17 | . . . . 1 . . . . 1 2 1 . . . . . . . . . . . . . . . 1 . 6 4 1 Weapon 6 | . . 1 . . . . . 1 1 . 1 . . . . . . . . . . . . . . . 1 . 1 . . Highest Loss Streak 8 | . . 1 . 1 . . . 2 1 2 1 . 1 1 . . . . . . . . . . . . 1 . 8 1 1 Average Slot Usage (%) 96 | . 97 100 100 98 100 100 100 99 98 99 99 99 100 99 100 100 96 94 94 94 94 94 94 94 94 93 91 95 95 82 82 Engine 3 | . 14 14 11 8 7 7 . 6 7 7 7 6 6 3 . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 6 . . . . . . 1 6 6 5 5 5 5 2 5 5 5 2 . . 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 7 10 4 4 7 4 4 Leg 20 | . 12 28 44 45 38 38 38 38 37 38 38 33 33 33 33 33 1 . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . 27 29 29 29 29 26 26 26 26 26 23 22 25 24 20 Device 5 | . . . . . 7 7 7 7 2 . 3 1 5 3 6 5 4 5 5 5 5 10 10 10 10 10 10 9 9 8 11 Storage 13 | . 26 28 22 18 15 15 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 Processor 16 | . . . . . 7 7 7 7 7 8 14 22 26 26 26 26 28 29 25 23 23 21 21 21 21 21 23 23 25 20 20 Protection 5 | . . . . 8 7 7 7 7 10 13 3 7 . 2 . . . . 3 5 5 5 5 5 5 4 7 6 2 7 4 Ballistic Gun 1 | . 26 16 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 6 15 15 14 14 12 15 15 9 6 5 6 6 10 8 5 5 5 5 5 5 5 5 3 3 4 3 4 Piercing Weapon 3 | . . . . . . . . . . . . 2 6 6 6 6 3 2 4 5 5 5 5 4 4 4 6 9 5 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 12 16 31 43 47 52 52 58 59 64 58 54 60 57 57 50 57 60 59 63 63 63 73 73 77 77 81 104 107 115 134 125 Greatest Support 161 | 40 40 20 60 70 60 60 68 73 78 75 95 96 96 92 92 92 92 68 68 74 71 91 91 91 91 91 104 101 144 161 144 Greatest Overweight (x) 3 | . . 1 1 . . . . . 1 . . . . 1 . . 3 . . . . . . . . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 7 11 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 4 8 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 15 | 2 6 10 14 15 15 16 15 15 15 14 15 15 15 15 16 16 15 16 16 15 15 15 16 15 15 15 14 15 15 14 15 Final Capacity 16 | 6 8 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 4 8 14 16 16 16 16 16 16 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 16 16 16 16 16 16 16 Class Distribution -------------------- 50% | Messiah-Mutant 18% | Scavenger-Mutant 13% | Messiah-Gladiator 12% | Mutant 4% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Gladiator | -5/Upper Caves Messiah-Gladiator | -5/Warlord Messiah-Gladiator | -4/Proximity Caves Messiah-Gladiator | -4/Factory Messiah-Gladiator | -4/Upper Caves Messiah-Gladiator | -4/Upper Caves Messiah-Gladiator | -4/Zhirov Messiah-Gladiator | -3/Proximity Caves Messiah-Gladiator | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Mutant | -2/Research Messiah-Mutant | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Matter Collected 5020 | 285 256 110 354 100 . . 146 209 204 56 185 120 65 105 . 74 191 43 115 . 176 120 40 86 . 240 326 387 682 280 65 Remotely 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . Salvage Created 15215 | 109 327 136 562 744 . . 344 300 600 . 264 177 155 140 . 27 444 52 111 . 140 555 126 78 . 425 1110 2320 4844 1095 30 Parts 676 | 4 23 7 30 36 . . 9 11 14 . 11 11 10 10 . 2 18 2 5 . 3 21 4 11 . 21 44 120 173 73 3 Haulers Intercepted 12 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 5 1 . Recyclers Shooed 8 | . . . 2 1 . . 1 . . . . . . . . . 1 . . . 1 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 168 | . . . . . . . . 6 4 . 17 . 9 9 . 9 . 1 3 54 16 . 4 12 . 24 . . . . . Prevented 10 | . . . . . . . . . . . 8 . . . . . . 2 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Combat Hostiles Destroyed 209 | . 8 3 8 13 . . 5 6 10 . 4 1 3 6 . 1 6 4 4 . 1 1 2 6 . 11 15 25 47 18 1 Melee 136 | . . . . 2 . . 5 6 6 . 4 1 3 4 . 1 2 . . . 1 1 2 . . 8 10 25 45 10 . Guns 28 | . 8 3 8 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . AOE 40 | . . . . 2 . . . . 1 . . . . 2 . . 4 4 4 . . . . 6 . 3 5 . . 8 1 Classes Destroyed 15 | 2 2 . 4 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . . 1 . 2 . . Worker 9 | . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 2 1 1 1 Builder 11 | . . . 1 2 . . . . . . . . . . . . . . . . . 4 . . . . 1 3 . . . Tunneler 3 | 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Hauler 12 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 5 1 . Recycler 21 | 1 1 . 1 1 . . 1 . . . . 1 . . . . 2 . . . . 3 . . . . 1 3 6 . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 4 1 . Swarmer 66 | . 3 . . 7 . . . . . . . . . 5 . 1 4 4 4 . . . . 6 . 9 5 . 9 8 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 61 | . 5 3 5 4 . . 3 5 4 . 3 . . . . . . . . . . . . . . 1 2 11 14 1 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Duelist 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 29 | . . . 2 2 . . 1 . 1 . . . . . . . . . . . 1 1 1 . . 1 3 3 9 4 . Hunter 13 | . . . . . . . . . . . 1 . 2 1 . . . . . . . . . . . . 4 2 2 1 . Programmer 30 | . . . . . . . 1 . 1 . . 1 1 . . . 2 . . . . . 1 . . . 1 9 9 4 . Decomposer 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Savage 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 20 | 2 3 2 3 5 . . 2 3 2 . 2 1 3 3 . 1 5 4 4 . 1 7 1 6 . 4 8 6 20 9 2 Combat Bots Only 19 | . 3 2 3 5 . . 2 3 2 . 2 1 3 3 . 1 4 4 4 . 1 1 1 6 . 4 7 5 19 8 1 Max Kills in Single Turn 4 | 1 2 1 2 2 . . 1 1 1 . 1 1 1 2 . 1 2 3 2 . 1 1 1 3 . 2 4 1 1 4 2 Gunslinging 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . . . . 1 . . . . 2 . . 2 3 2 . . . . 3 . 2 4 . . 4 1 Melee 1 | . . . . 1 . . 1 1 1 . 1 1 1 1 . 1 1 . . . 1 1 1 . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Damage Taken 12390 | . 569 233 426 676 . . 305 554 646 . 639 60 904 775 . 179 238 18 43 . 25 . 23 . . 434 1257 681 1814 1472 419 Core 1169 | . 92 50 98 55 . . 27 52 100 . 53 14 50 65 . . . . 13 . 12 . . . . . 143 56 164 113 12 Absorbed by Shields 4664 | . . . . . . . . . . . . . . . . . . . . . 23 . . . . . 200 711 1846 1536 348 Core Remaining (%) 80 | 100 . 43 75 90 . . . . . . 66 . . . . 84 . . . . 97 . . . . 100 . 79 83 . 73 Volleys Fired 158 | 7 37 16 30 28 . . 4 . 13 . . . . 1 . . 3 2 4 . . . . 2 . 2 3 . . 5 1 Largest 2 | 2 2 2 2 2 . . 1 . 1 . . . . 1 . . 1 1 1 . . . . 1 . 1 1 . . 1 1 Hottest 90 | 40 40 60 90 90 . . 36 . 69 . . . . 36 . . 39 39 39 . . . . 39 . 39 39 . . 30 30 Shots Fired 276 | 14 74 32 60 56 . . 4 . 13 . . . . 1 . . 3 2 4 . . . . 2 . 2 3 . . 5 1 Gun 236 | 14 74 32 60 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 12 | . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . Launcher 28 | . . . . . . . 4 . 1 . . . . 1 . . 3 2 4 . . . . 2 . 2 3 . . 5 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 167 | 14 74 27 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 23 | . . . . . . . . . . . . . . 1 . . 3 2 4 . . . . 2 . 2 3 . . 5 1 Electromagnetic 81 | . . . 8 56 . . 4 . 13 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 10 13 10 8 12 . . 1 . 3 . . . . . . . . . 4 . . . . 5 . . 6 . . 1 . Robot Miss Streak 6 | 1 3 5 3 6 . . 3 . 3 . . . . . . . . . . . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 698 | 12 56 18 38 48 . . 22 17 26 . 16 7 9 15 . 1 10 . 7 . 4 10 5 2 . 17 40 95 171 52 . Core Hits 421 | 3 15 9 20 28 . . 9 7 16 . 8 3 3 6 . 1 12 4 7 . 2 7 2 6 . 13 34 57 104 38 7 Critical Hits 75 | . . . . 2 . . 1 3 . . 2 1 1 3 . . 1 . . . . 1 1 . . 1 7 16 30 5 . Critical Kills 27 | . . . . . . . 1 1 . . 1 . . . . . . . . . . 1 . . . 1 2 7 13 . . Critical Parts Destroyed 40 | . . . . 2 . . . 2 . . 1 1 1 3 . . 1 . . . . . 1 . . . 4 8 12 4 . Melee Attacks 1001 | . . . . 13 6 . 26 40 26 1 28 42 23 29 . 24 41 3 10 10 12 28 8 4 . 48 78 177 219 89 16 Impact 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 10 2 Slashing 563 | . . . . 13 6 . 26 40 26 1 28 36 19 21 . 19 38 2 7 7 9 21 7 4 . 36 30 17 115 25 10 Piercing 414 | . . . . . . . . . . . . 6 4 8 . 5 3 1 3 3 3 7 1 . . 12 48 160 92 54 4 Sneak Attacks 76 | . . . . 2 . . 9 . 2 . . 4 . 1 . . 5 . 4 . 1 8 . . . 4 3 10 21 2 . Combat Hostiles 7 | . . . . . . . 3 . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . Follow-up Attacks 91 | . . . . 1 . . 5 2 6 . 4 . 1 1 . . 2 . . . . . . . . 2 4 20 31 12 . Damage Inflicted 38930 | 110 436 179 623 1344 . . 1329 488 1081 . 531 519 409 953 . 47 1342 315 1338 . 338 1557 325 562 . 1956 3039 5497 10216 3944 452 Guns 1988 | 110 433 179 621 645 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 172 | . . . . . . . . . 172 . . . . . . . . . . . . . . . . . . . . . . Explosions 5093 | . . . . 306 . . 102 . 138 . . . . 180 . . 399 315 651 . . . . 497 . 459 706 . . 888 452 Melee 31672 | . . . . 393 . . 1227 488 771 . 531 519 409 773 . 47 943 . 687 . 338 1557 325 65 . 1497 2333 5497 10216 3056 . Ramming 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1219 | 110 433 147 529 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 400 | . . 32 . 306 . . . . 62 . . . . . . . . . . . . . . . . . . . . . . Explosive 4547 | . . . . . . . . . . . . . . 180 . . 399 315 651 . . . . 497 . 459 706 . . 888 452 Electromagnetic 1087 | . . . 92 645 . . 102 . 248 . . . . . . . . . . . . . . . . . . . . . . Impact 622 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402 220 . Slashing 17289 | . . . . 393 . . 1227 488 771 . 531 519 370 651 . 47 943 . 687 . 338 1557 325 65 . 1277 1027 165 5251 657 . Piercing 13761 | . . . . . . . . . . . . . 39 122 . . . . . . . . . . . 220 1306 5332 4563 2179 . Highest Corruption 13 | . . . . 1 . 5 6 6 8 8 . 2 3 3 3 3 1 1 1 1 . . . . . . 3 10 10 12 13 Average Corruption 4 | . . . . 1 . 5 5 6 7 8 . 2 2 3 3 3 1 1 1 1 . . . . . . 3 5 4 6 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 185 | . . . . 4 . 3 12 16 21 2 . 5 4 13 2 9 . . . . . . . . . . 10 37 21 18 8 Message Errors 44 | . . . . 2 . 1 4 1 4 1 . 2 1 6 . 3 . . . . . . . . . . 3 5 5 5 1 Matter Fused 42 | . . . . . . 2 3 6 7 1 . . 1 . . 3 . . . . . . . . . . 3 10 4 2 . Heat Flow Errors 15 | . . . . . . . . 4 1 . . . 1 1 . . . . . . . . . . . . 1 4 1 1 1 Energy Discharges 23 | . . . . 1 . . 2 2 3 . . 2 . 3 1 1 . . . . . . . . . . . 2 3 2 1 Parts Rejected 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 23 | . . . . . . . 2 1 3 . . . 1 2 1 1 . . . . . . . . . . 2 4 1 4 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 3 Targeting Errors 26 | . . . . 1 . . 1 1 3 . . 1 . 1 . 1 . . . . . . . . . . 1 7 5 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3315 | . . . . 16 . . 389 . 36 . 13 150 20 128 . . 218 . 397 . 64 170 23 68 . 95 136 503 665 224 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 284 | . . . . 7 . . . . . . . . . . . . 40 . 84 . . . . 28 . 12 113 . . . . Melee 3031 | . . . . 9 . . 389 . 36 . 13 150 20 128 . . 178 . 313 . 64 170 23 40 . 83 23 503 665 224 . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 160 | . . . . 29 . . 21 . . . . . . 34 . . . . . . . . . . . . 19 . . 57 . Shots 6 | . . . . 1 . . 2 . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Rammed 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 303 | . 12 58 87 168 . . 5 240 303 . 7 . 258 99 . . . . . . . . . . . 20 133 218 289 111 280 Average Temperature 65 | . 7 18 22 62 . . 3 100 64 . 7 . 132 59 . . . . . . . . . . . 11 73 95 110 53 147 Received Heat Transfer 1843 | . 210 129 123 180 . . 123 225 279 . 189 . . . . 12 . . . . . . 9 . . 18 80 73 113 80 . Effects 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 425 | . . 75 . 300 . . . . 50 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Peak Influence 1708 | 10 234 131 210 283 49 17 121 . . . . 490 . . . . 431 . . . . 224 . . . . 568 737 1583 1708 1351 Average Influence 426 | 3 98 101 85 182 46 4 31 . . . . 197 . . . . 283 . . . . 137 . . . . 341 519 906 1252 1222 Maximum Alert Level 5 | . 1 . 1 1 . . . . . . . 2 . . . . 2 . . . . 1 . . . . 2 3 4 5 4 Low Security (%) 40 | 100 92 100 96 54 100 100 100 . . . . 38 . . . . 16 . . . . 90 . . . . 33 . . . . Level 1 19 | . 7 . 3 45 . . . . . . . 60 . . . . 74 . . . . 9 . . . . 23 19 . . . Level 2 19 | . . . . . . . . . . . . 1 . . . . 9 . . . . . . . . . 43 67 32 . . Level 3 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 34 47 28 Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 41 71 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 2 1 . . 3 . . . . 5 . . . . 1 . . . . . . . . . 2 7 8 4 3 Investigation 7 | . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 3 Extermination 11 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . 4 2 1 . Reinforcement 13 | . 1 . 1 . . . 2 . . . . 2 . . . . . . . . . . . . . . 2 1 3 1 . Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Distress Signals 22 | . . . 1 1 . . . . . . . . . . . . 2 . . . . . . . . . 3 . 8 7 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 402 | . 11 5 11 24 . 6 12 6 9 . 16 7 3 8 . 5 18 4 4 . 5 2 2 6 . 16 25 34 79 65 19 Peak Tracking Total 24 | . 4 2 4 6 . 6 3 3 4 . 6 1 3 3 . 5 10 4 3 . 2 1 1 4 . 7 8 6 14 24 14 Tactical Retreats 31 | . 1 2 . . . . 3 . . . 6 . . 2 . 2 . . 2 . . . . . . 2 1 1 3 5 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Traps Triggered 15 | . . . 1 1 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 4 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . 1 3 . . . . . . . . 2 . 6 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Disabled 18 | . . . . . . . . . . . . . . . . . 4 . . . . 1 . 1 . . . 6 . 2 4 Max in Single Turn 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Accessed 24 | . 2 . 3 2 . . 1 1 . 1 . 1 . . 3 1 . . 1 3 . . . . 4 . . 1 . . . Terminals 9 | . 1 . 3 2 . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 95 | . 4 . 11 5 . . 7 3 . 6 . 2 . . 22 3 . . 1 7 . . . . 17 . . 7 . . . Successful 79 | . 4 . 5 4 . . 4 1 . 6 . 2 . . 22 2 . . 1 7 . . . . 17 . . 4 . . . Failed 15 | . . . 6 . . . 3 2 . . . . . . . 1 . . . . . . . . . . . 3 . . . Catastrophic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 174 | . 1 . 9 5 . . 5 3 . . . 6 . . . 2 16 . . 1 . 16 . . . . 19 36 25 18 12 Terminals 31 | . 2 . 11 5 . . 7 3 . . . . . . . 3 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 66 | . 1 . 3 4 . . 4 . . 6 . . . . 22 1 . . 1 7 . . . . 17 . . . . . . Record 15 | . . . 1 . . . 2 . . . . . . . 6 1 . . . . . . . . 5 . . . . . . Part Schematic 18 | . . . . 1 . . . . . 6 . . . . 7 . . . . . . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 13 | . 1 . . . . . . . . . . . . . 3 . . . . 5 . . . . 4 . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Scan Component 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Repair 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Terminals 5 | . 1 . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Track 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 3 2 . . . 1 . . . 1 . . . 1 . . . . . . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . . . . 6 . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . . 1 . . . . . 6 . . . . 7 . . . . . . . . . 4 . . 25 8 . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Matter 146 | . . . . . . . . . . . . 146 . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . . 73 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Time 178 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . 152 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total Allies 46 | . . . . . . 1 . . . 8 . 2 . . . 1 2 . . 5 . 4 . . . . 6 . 7 10 . Largest Group 8 | . . . . . . 1 . . . 8 8 2 . . . 1 2 . . 5 5 4 2 2 2 2 4 . 4 4 4 Highest-Rated Group 369 | . . . . . . 31 . . . 266 266 170 . . . 94 54 . . 270 267 315 184 184 184 184 237 . 369 342 249 Highest-Rated Ally 122 | . . . . . . 31 . . . 40 40 85 . . . 94 27 . . 60 60 96 96 96 96 96 103 . 122 122 114 Zionite Dispatches 19 | . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 3 . 4 6 . Heavy 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . Light 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Total Orders 12 | . . . . . . . . . . . . 1 . . . . 2 1 . . . 1 . . . . 1 . 2 3 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 9 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 2 2 1 EXPLORE 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Ally Attacks 189 | . . . . . . 6 . . . . 62 6 . . . 10 . . . . 16 8 7 8 . 8 12 . 29 8 9 Total Damage 7096 | . . . . . . 103 . . . . 1371 196 . . . 335 . . . . 343 317 79 194 . 363 1030 . 1355 633 777 Kills 44 | . . . . . . . . . . . 11 2 . . . 4 . . . . 4 2 . 3 . 2 4 . 4 4 4 Allies Corrupted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 11 | . . . . . . . . 3 . 2 . . 1 1 . 2 . . 1 . . . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 24 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 11 3 1 3 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Turns Passed 14592 | 133 356 507 523 440 99 95 474 586 716 1111 718 1007 413 679 93 391 397 168 224 382 257 236 126 194 78 367 603 1319 1123 573 204 Spaces Moved 14186 | 67 132 306 305 244 71 80 271 372 492 857 475 610 291 477 79 267 558 292 475 489 510 345 243 323 139 617 858 1464 1417 700 360 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 138 | 60 78 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5266 | . 54 306 305 244 71 80 271 372 492 857 475 610 291 477 79 267 15 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8775 | . . . . . . . . . . . . . . . . . 543 292 475 489 510 345 243 323 139 617 858 1464 1417 700 360 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 21 | 50 120 120 120 120 120 120 120 122 122 122 120 118 118 116 118 118 34 38 38 38 38 34 34 34 34 34 34 40 21 21 30 Average Speed 70 | 148 143 141 130 120 120 120 121 122 122 122 121 119 118 118 118 118 39 38 38 38 38 34 34 34 34 34 41 40 35 45 38 Slowest Speed 200 | 160 160 150 150 120 120 120 122 122 152 122 122 120 118 150 118 118 200 38 38 38 38 38 34 34 34 34 96 94 48 98 102 Overloaded Moves 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 16 69 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . Exploration Rate (%) 45 | 6 16 51 28 23 3 83 8 47 53 88 59 25 62 63 75 62 21 76 61 69 53 9 45 52 60 64 22 97 48 22 19 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 9 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . 3 . . 2 . . . Known Exits Taken 17 | . . . . . . . 1 1 . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . . . . 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 30 | . . 2 . . . . . 7 2 4 1 . 3 2 . 1 . 1 2 . . . 1 2 . 2 . . . . . Spaces Dug 358 | . . . . 2 4 . 5 20 1 . 5 27 11 16 . 17 21 . 3 7 5 11 2 17 . 41 51 35 11 35 11 Terrain Destroyed 575 | . . . . 16 4 . 5 20 2 . 5 27 11 16 . 17 33 17 56 7 5 11 2 33 . 60 59 35 11 106 17 Melee 277 | . . . . 2 4 . 5 20 1 . 5 27 11 9 . 17 21 . 3 7 5 11 2 2 . 19 26 35 11 23 11 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 298 | . . . . 14 . . . . 1 . . . . 7 . . 12 17 53 . . . . 31 . 41 33 . . 83 6 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total 17202 | 84 233 352 395 323 79 79 388 451 567 925 587 836 319 532 78 300 677 339 494 672 554 417 268 395 167 693 987 1988 1782 838 403 Wait 1116 | . 41 9 5 7 . . 61 15 16 38 62 142 . 13 . 7 21 35 . 89 29 29 13 61 17 17 9 301 56 16 7 Move 14155 | 66 131 305 304 243 71 79 270 371 491 856 474 609 290 476 78 266 557 291 474 488 509 344 242 322 138 616 857 1463 1416 699 359 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 185 | 4 4 7 16 10 2 . 8 6 4 11 5 17 1 2 . 1 18 . . 4 2 4 . 1 1 2 8 22 17 7 1 Fast Attach 141 | 6 3 1 3 2 . . 2 2 2 4 1 1 . 2 . . 5 2 1 2 1 4 . . 5 4 7 19 48 7 7 Attach 66 | . 1 1 2 6 2 . 1 3 2 1 3 2 2 1 . . 3 . . 2 . 2 . 1 . . 8 6 8 9 . Detach 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 5 . Swap 189 | . 7 6 10 4 . . 7 8 11 2 11 10 5 6 . 6 8 4 7 2 1 6 6 3 2 10 12 8 12 11 4 Drop 315 | . 8 6 24 12 . . 14 10 9 12 10 20 2 4 . 1 25 2 1 8 3 7 . 1 4 6 16 35 56 9 10 Fire 158 | 7 37 16 30 28 . . 4 . 13 . . . . 1 . . 3 2 4 . . . . 2 . 2 3 . . 5 1 Melee 779 | . . . . 11 4 . 21 36 19 1 21 35 19 27 . 19 29 2 7 7 9 21 7 4 . 36 66 134 161 70 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . 7 . 1 Rewire 70 | . . . . . . . . . . . . . . . . . . . . 70 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) Tau Ceti IV Orbit History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 374 | -10/Materials | Repaired Lgt. Assault Rifle 490 | -10/Materials | Entered Mines 537 | -10/Mines | Core integrity fell below 50% 766 | -10/Mines | Build established: Scavenger-Mutant 930 | -10/Mines | Discovered new exit (range 8) 997 | -10/Mines | Entered Materials 997 | -9/Materials | Evolved 2 slots: Propulsion x2 1297 | -9/Materials | Build established: Mutant 1463 | -9/Materials | Discovered new exit (range 5) 1520 | -9/Materials | Entered another Materials area 1520 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1717 | -8/Materials | Central database locked down 1850 | -8/Materials | Discovered new exit (range 15) 1960 | -8/Materials | Entered Factory 1960 | -7/Factory | Evolved 2 slots: Utility x2 2059 | -7/Factory | Sucked down chute 2059 | -7/Factory | Entered Waste 2060 | -7/Waste | Met a frightened Derelict 2069 | -7/Waste | Spotted C-40 Crusher 2070 | -7/Waste | Spotted C-40 Crusher 2074 | -7/Waste | EMP discharged 2077 | -7/Waste | Spotted C-40 Crusher 2080 | -7/Waste | Spotted C-40 Crusher 2088 | -7/Waste | Spotted C-40 Crusher 2097 | -7/Waste | Spotted C-40 Crusher 2115 | -7/Waste | Build established: Scavenger-Mutant 2142 | -7/Waste | Discovered new exit (range 11) 2154 | -7/Waste | Entered Factory 2362 | -7/Factory | Identified exit to Storage 2362 | -7/Factory | Identified exit to Lower Caves 2628 | -7/Factory | Entered Lower Caves 2722 | -7/Lower Caves | Identified exit to Lower Caves 2951 | -7/Lower Caves | Build established: Mutant 3214 | -7/Lower Caves | Entered another Lower Caves area 3251 | -7/Lower Caves | Encountered a Warlord checkpoint 3276 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3399 | -7/Lower Caves | Ambushed by wild Derelicts 3882 | -7/Lower Caves | Build established: Scavenger-Mutant 3918 | -7/Lower Caves | Discovered new exit (range 7) 3930 | -7/Lower Caves | Entered Zion 3973 | -7/Zion | System corruption cleaned by Quarantine Array 4034 | -7/Zion | Discovered new exit (range 15) 4210 | -7/Zion | Learned location of Armory (-3) 4228 | -7/Zion | Gained Derelict followers 4281 | -7/Zion | Learned location of Data Miner (-6) 4301 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4309 | -7/Zion | Given A8's code to call for help 4342 | -7/Zion | Learned location of 1 exit from Factory 4442 | -7/Zion | Found Prototype Launcher 4442 | -7/Zion | Identified Rocket Array 4623 | -7/Zion | Imprinted 4625 | -7/Zion | Declared Zion's savior 4844 | -7/Zion | Found Prototype Processor 4846 | -7/Zion | Found Prototype Processor 4855 | -7/Zion | Identified Exp. Terrain Scan Processor 4857 | -7/Zion | Identified Exp. Targeting Computer 4868 | -7/Zion | Found Prototype Processor 4868 | -7/Zion | Identified Exp. Core Analyzer 4871 | -7/Zion | Found Prototype Processor 4871 | -7/Zion | Identified Exp. Target Analyzer 4874 | -7/Zion | Found Prototype Processor 4925 | -7/Zion | Build established: Messiah-Mutant 5041 | -7/Zion | Entered Proximity Caves 5041 | -6/Proximity Caves | Accompanied by 8 allies 5161 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5405 | -6/Proximity Caves | Spotted B-75 Beast 5428 | -6/Proximity Caves | Allies destroyed B-75 Beast 5747 | -6/Proximity Caves | Discovered new exit (range 11) 5759 | -6/Proximity Caves | Entered Factory 5759 | -6/Factory | Evolved 2 slots: Utility x2 5759 | -6/Factory | Identified Spectral Analyzer 5760 | -6/Factory | Identified exit to Lower Caves 5865 | -6/Factory | Fabricated Scythe (x2) 6147 | -6/Factory | Local fabrication network quarantined 6308 | -6/Factory | Zion Heavy squad teleported in 6342 | -6/Factory | Spotted B-75 Beast 6488 | -6/Factory | Zion Recon squad teleported in 6766 | -6/Factory | Entered Lower Caves 6912 | -6/Lower Caves | Spotted B-75 Beast 7125 | -6/Lower Caves | Learned Factory garrison access intel 7170 | -6/Lower Caves | Discovered new exit (range 7) 7179 | -6/Lower Caves | Entered another Lower Caves area 7622 | -6/Lower Caves | Learned Factory terminal intel 7825 | -6/Lower Caves | Discovered new exit (range 9) 7858 | -6/Lower Caves | Entered Data Miner 7858 | -6/Data Miner | Discovered new exit (range 6) 7871 | -6/Data Miner | Met Data Miner 7901 | -6/Data Miner | Learned location of Section 7 (-2) 7901 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7917 | -6/Data Miner | Received God Mode back door access code from Data Miner 7951 | -6/Data Miner | Entered Proximity Caves 7981 | -5/Proximity Caves | Learned location of 1 exit from Factory 8017 | -5/Proximity Caves | Escorted by Enhanced Grunt 8066 | -5/Proximity Caves | Spotted B-75 Beast 8186 | -5/Proximity Caves | Learned location of 1 exit from Factory 8309 | -5/Proximity Caves | Discovered new exit (range 21) 8342 | -5/Proximity Caves | Entered Factory 8342 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8343 | -5/Factory | Identified exit to Upper Caves 8343 | -5/Factory | Identified exit to Extension 8344 | -5/Factory | Identified exit to Factory 8345 | -5/Factory | Loaded intel: 22 terminal locations 8346 | -5/Factory | Loaded intel: 4 garrison access locations 8436 | -5/Factory | Zion Melee Resupply teleported in 8467 | -5/Factory | Zion Infowar Resupply teleported in 8534 | -5/Factory | Found Hvy. Insulated Plating 8624 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 8633 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8682 | -5/Factory | Build established: Messiah-Scout 8739 | -5/Factory | Entered Upper Caves 8904 | -5/Upper Caves | Discovered new exit (range 2) 8904 | -5/Upper Caves | Identified exit to Upper Caves 8907 | -5/Upper Caves | Entered another Upper Caves area 8921 | -5/Upper Caves | Discovered exit to Factory (range 4) 8958 | -5/Upper Caves | Learned Factory trap positions 9058 | -5/Upper Caves | Encountered a Warlord checkpoint 9128 | -5/Upper Caves | Discovered new exit (range 7) 9130 | -5/Upper Caves | Identified exit to Warlord 9131 | -5/Upper Caves | Entered Warlord 9145 | -5/Warlord | System corruption cleaned by Quarantine Array 9205 | -5/Warlord | Visited the Vortex Lab 9226 | -5/Warlord | Warlord's base attacked by MAIN.C 9230 | -5/Warlord | Rebuked by Warlord 9234 | -5/Warlord | Opened Warlord's prototype stash 9242 | -5/Warlord | Found Exp. Core Analyzer 9247 | -5/Warlord | Found Prototype Device 9248 | -5/Warlord | Identified System Purifier 9257 | -5/Warlord | Found Prototype Reactor 9276 | -5/Warlord | Build established: Messiah-Gladiator 9477 | -5/Warlord | Opened side exit 9498 | -5/Warlord | Discovered new exit (range 9) 9504 | -5/Warlord | Identified exit to Proximity Caves 9513 | -5/Warlord | Entered Proximity Caves 9513 | -4/Proximity Caves | Accompanied by 5 allies 9766 | -4/Proximity Caves | Discovered exit to Factory (range 12) 9770 | -4/Proximity Caves | Entered Factory 9770 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9771 | -4/Factory | Loaded intel: 64 trap records 9778 | -4/Factory | Zion Melee Resupply teleported in 9835 | -4/Factory | Retrieved Zion intel report: Active Terminals 9836 | -4/Factory | Zion Light squad teleported in 9909 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 9976 | -4/Factory | Discovered new exit (range 14) 9986 | -4/Factory | Identified exit to Upper Caves 10006 | -4/Factory | Entered Upper Caves 10006 | -4/Upper Caves | Accompanied by 2 allies 10023 | -4/Upper Caves | Encountered a Warlord checkpoint 10107 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10123 | -4/Upper Caves | Discovered new exit (range 5) 10124 | -4/Upper Caves | Identified exit to Upper Caves 10132 | -4/Upper Caves | Entered another Upper Caves area 10132 | -4/Upper Caves | Accompanied by 2 allies 10153 | -4/Upper Caves | Discovered new exit (range 15) 10211 | -4/Upper Caves | Found Alien Artifact 10306 | -4/Upper Caves | Discovered new exit (range 8) 10324 | -4/Upper Caves | Identified exit to Zhirov 10326 | -4/Upper Caves | Entered Zhirov 10326 | -4/Zhirov | Accompanied by 2 allies 10326 | -4/Zhirov | Discovered new exit (range 3) 10336 | -4/Zhirov | Met Zhirov 10342 | -4/Zhirov | Learned location of Quarantine (-3) 10342 | -4/Zhirov | Learned location of Testing (-2) 10342 | -4/Zhirov | Learned location of Command (-1) 10345 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10351 | -4/Zhirov | Found Alien Artifact 10351 | -4/Zhirov | Identified Integrated Reactor 10351 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 10358 | -4/Zhirov | Found Alien Artifact 10387 | -4/Zhirov | Identified exit to Proximity Caves 10404 | -4/Zhirov | Entered Proximity Caves 10404 | -3/Proximity Caves | Accompanied by 2 allies 10499 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10581 | -3/Proximity Caves | Found Prototype Protection 10581 | -3/Proximity Caves | Identified Zio. Weapon Casing 10770 | -3/Proximity Caves | Discovered new exit (range 3) 10771 | -3/Proximity Caves | Identified exit to Research 10771 | -3/Proximity Caves | Entered Research 10771 | -3/Research | Evolved 2 slots: Utility x2 10780 | -3/Research | Zion Hover Resupply teleported in 10872 | -3/Research | Identified Vortex Chain Reactor 10937 | -3/Research | Zion Hacker squad teleported in 11056 | -3/Research | Destroyed 7 combat bots 11093 | -3/Research | Zion Heavy squad teleported in 11239 | -3/Research | Retrieved Zion intel report: Component Stockpiles 11346 | -3/Research | Retrieved Zion intel report: Active Garrisons 11347 | -3/Research | Discovered new exit (range 16) 11373 | -3/Research | Identified exit to Quarantine 11374 | -3/Research | Entered Quarantine 11379 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 11412 | -3/Quarantine | Build established: Messiah-Mutant 11413 | -3/Quarantine | Found Alien Artifact 11413 | -3/Quarantine | Identified Matter Drive 11505 | -3/Quarantine | Found Alien Artifact 11505 | -3/Quarantine | Identified Phase Redirector 11513 | -3/Quarantine | Retrieved Zion intel report: Branch Access 11520 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 11524 | -3/Quarantine | Discovered new exit (range 16) 11546 | -3/Quarantine | Identified exit to Research 11557 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 11590 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 11757 | -3/Quarantine | Repaired Cld. Antigrav System 11803 | -3/Quarantine | Repaired Hvy. Missile Launcher 11816 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 12013 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 12041 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 12045 | -3/Quarantine | Found Alien Artifact 12045 | -3/Quarantine | Identified Subatomic Replicator 12062 | -3/Quarantine | Retrieved Zion intel report: Main Access 12122 | -3/Quarantine | Identified Dimensional Node Initializer 12122 | -3/Quarantine | Initialized slip node 12297 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 12320 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 12403 | -3/Quarantine | First assault squad dispatched 12429 | -3/Quarantine | System corruption reached 10% 12433 | -3/Quarantine | Incoming assault squad redirected 12514 | -3/Quarantine | Found Dimensional Node Initializer 12517 | -3/Quarantine | Found Alien Artifact 12529 | -3/Quarantine | Found Alien Artifact 12531 | -3/Quarantine | Found Alien Artifact 12532 | -3/Quarantine | Found Alien Artifact 12593 | -3/Quarantine | Found Alien Artifact 12593 | -3/Quarantine | Identified Core Reset Matrix 12593 | -3/Quarantine | Identified Transdimensional Reconstructor (x4) 12593 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 12593 | -3/Quarantine | Used Core Reset Matrix 12597 | -3/Quarantine | Detected hypermatrix surge 12597 | -3/Quarantine | Sensed 8 artifacts in vicinity 12636 | -3/Quarantine | Met incapacitated Sigix Warrior 12636 | -3/Quarantine | Lockdown squad dispatched 12683 | -3/Quarantine | Warped through subspace to slip node 12685 | -3/Quarantine | Discovered exit to Research (range 4) 12693 | -3/Quarantine | Entered Research 12693 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12872 | -2/Research | Retrieved Zion intel report: Unaware Analyses 12873 | -2/Research | Zion Explosive Resupply teleported in 12876 | -2/Research | Found Prototype Launcher 12876 | -2/Research | Identified Adv. Micro-nuke Launcher 12929 | -2/Research | Discovered new exit (range 14) 12935 | -2/Research | Zion Zionite Resupply teleported in 12939 | -2/Research | Found Prototype Protection 12939 | -2/Research | Identified Zio. Heavy Carapace 12941 | -2/Research | Found Prototype Protection 12941 | -2/Research | Identified Zio. Weapon Casing 12981 | -2/Research | Identified exit to Access 13233 | -2/Research | Warped through subspace 13276 | -2/Research | Spotted B-90 Cyclops 13348 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 13349 | -2/Research | Zion Heavy squad teleported in 13398 | -2/Research | Retrieved Zion intel report: Prototype Schematics 13455 | -2/Research | Found Prototype Launcher 13455 | -2/Research | Identified Tactical Quantum Warhead 13478 | -2/Research | First assault squad dispatched 13499 | -2/Research | Incoming assault squad redirected 13669 | -2/Research | Lost 8 parts (1p2n5u) 13671 | -2/Research | Destroyed 19 combat bots 13741 | -2/Research | Found Prototype Reactor 13760 | -2/Research | System corruption reached 10% 13788 | -2/Research | Zion Light squad teleported in 13816 | -2/Research | Entered Access 13816 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13818 | -1/Access | Identified Singularity Reactor 14060 | -1/Access | Retrieved Zion intel report: Branch Access 14060 | -1/Access | Identified exit to Command 14061 | -1/Access | Zion Defense Resupply teleported in 14086 | -1/Access | Zion Heavy squad teleported in 14101 | -1/Access | First assault squad dispatched 14166 | -1/Access | Destroyed 8 combat bots 14202 | -1/Access | Warped through subspace 14208 | -1/Access | Warped through subspace 14264 | -1/Access | System corruption reached 10% 14272 | -1/Access | Warped through subspace 14346 | -1/Access | Incoming assault squad redirected 14357 | -1/Access | Zion Light squad teleported in 14364 | -1/Access | Zion Zionite Resupply teleported in 14370 | -1/Access | Found Prototype Protection 14379 | -1/Access | Zion Demo squad teleported in 14383 | -1/Access | Zion Hover Resupply teleported in 14389 | -1/Access | Entered Command 14389 | -1/Command | Accompanied by 4 allies 14460 | -1/Command | Spotted B-99 Colossus 14462 | -1/Command | Retrieved Zion intel report: Main Access 14462 | -1/Command | Identified exit to Surface 14480 | -1/Command | Incoming investigation squad redirected 14496 | -1/Command | Retrieved Zion intel report: Unaware Analyses 14502 | -1/Command | Retrieved Zion intel report: Emergency Access 14556 | -1/Command | Incoming investigation squad redirected 14588 | -1/Command | Spotted B-99 Colossus 14588 | -1/Command | Spotted Executioner 14593 | *** | Destroyed 0B10! Last Messages --------------- 14562_ Acquired 65 matter. 14562_ Slug penetrates Wall. 14580_ System corrupted: Energy discharge (-396). 14584_ Slug penetrates Wall. 14586_ Adv. Force Field destroyed. 14588_ Knocked back. 14588_ Slug penetrates Wall. 14588_ Penetrated by Slug. 14588_ Slug penetrates Wall. 14588_ Penetrated by Slug. 14589_ Triggered Stasis Trap. 14589_ A bubble of rippling energy engulfs the area. 14589_ Field strength at 66. 14589_ Slug penetrates Wall. 14589_ Access Shell breached. 14592_ Field strength at 25. 14592_ Slug penetrates Wall. 14592_ P-80 Master suffers critical hit. 14592_ Slug penetrates Wall. 14593_ Stasis field depleted. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##########???????????????????????????????? | | ????????# #???????????????????????????????? | | ####????# ! #???????????????????????????????? | | ###### #???????????????????????????????? | | # ]] #???????????????????????????????? | | + ]] #???????????????????????????????? | | ###### ] #?#####?????????????????????????? | | # ##????# #?# ?????????????????????????? | | # #?????# #?# ?????????????????????????? | | # #?????# = #?# ?????????????????????????? | | ############+###?# """"""????????????????????? | | """"""" #??# #???# " "????????????????????? | | "T"""" #??# #???# " "" "????? ????????????? | | #??# #???# " @" "??? ????????????? | | #??# #???# "? ???????????? | | #??# #???# """""" ???????????? | | #??# #???# #????????????????? | | #??# #???# #????????????????? | | #### #???# #????????????????? | | + #???### ## #######????????????????? | | ############## #?????# #?##??????????????????????? | | """""""""""#?# ####### ##?##########?????????????? | | """"T"""" ### ## #? #?????????????? | | ## # !! #?????????????? | | ## + ! #?????????????? | | ## # #?????????????? | | ## # #?????????????? | | #####/####? #?????????????? | | """" #### #####/########?????????????? | | """" #????????????????????? | | """" #/#### ##### #????????????????????? | | """" # ######???# #????????????????????? | | #! #????????# #????????????????????? | | # #????????# #################### | | # #????????+ | | """## # #????????# #### | | """?# # #????????# #????? | | #???# # # #????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 85 Energy Capacity 1900 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Corruption Prevention 12 Heat Shielding 100 Armor Coverage 1200 Resistance: KI 25 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 2 Stasis Canceling 2 Offensive Hacking 14 Item Schematics ----------------- Exp. Weapon Shielding | -2/Research | Z-intel Cld. Gravmag System | -2/Research | Z-intel Spectral Analyzer | -2/Research | Z-intel Inertial Stasis Machine | -2/Research | Z-intel Gravity Neutralizing Apparatus | -2/Research | Z-intel Exp. Q-thruster | -2/Research | Z-intel Cld. Impulse Thruster | -2/Research | Z-intel Lgt. Antimatter Cannon | -2/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Scythe | x2 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Matter Drive Phase Redirector Subatomic Replicator Dimensional Node Initializer Core Reset Matrix Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerDefenseTerrabomb Manual? 0 Play Time 02:22:12 Cumulative 478.1 hours Start 2020.04.19 @ 11:41:16 End 2020.04.19 @ 14:21:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 809 Rogue 809 Adventurer 0 Explorer 0 Win Type 3 Total 40 Types 28/0/5/5/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fc66e37-c3bc-4ed1-b390-976eb026accd