Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 20:26:00 Player: GiggleBox Result: Destroyed by CU-0F6(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (604) 604 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1744 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 240/300 Energy 100/100 System Corruption 0% Temperature Cool (82) Movement Rolling (100) Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (2) ------ Scrap Engine > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (5) ---- Experimental Sensor Array Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Scrap Engine > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Experimental Sensor Array Light Cannon Improved Light Cannon [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 27 | 8 5 4 5 5 Power 3 | 2 . . . 1 Engine 3 | 2 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . 1 1 . Treads 3 | 2 . 1 . . Leg . | . . . . . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 2 1 1 2 Device 5 | 1 1 1 1 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 12 | 2 3 2 3 2 Energy Gun 2 | 1 . . 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 5 | . 2 1 . 2 Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 7 | . 1 2 1 3 Power 2 | . 1 . . 1 Propulsion 3 | . . 1 1 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Highest Loss Streak 2 | . 1 1 1 2 To Critical Strikes . | . . . . . Average Backups 9 | 3 9 9 8 8 Power . | . . . . . Propulsion 1 | 2 3 1 . . Utility 2 | . 2 3 4 3 Weapon 4 | . 3 5 4 5 Tool/Special . | . . . . . Unused Backups 9 | . 3 3 . 3 Power . | . . . . . Propulsion 3 | . 2 1 . . Utility 4 | . 1 1 . 2 Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 Engine 13 | . 13 14 14 13 Treads 23 | . 27 28 21 13 Wheel 4 | . . . 5 14 Device 13 | . 13 14 14 13 Storage 13 | . 14 14 14 13 Energy Gun 7 | . 11 . 11 9 Energy Cannon 3 | . . . 6 9 Ballistic Gun 3 | . 9 . . . Ballistic Cannon 10 | . 6 17 2 8 Launcher 3 | . . 9 7 . Peak Build Rating 26 | 7 8 16 11 26 Average Rating 9 | 4 7 8 10 10 On Entrance 7 | . 7 8 10 11 Avg Prop Armor Cover (%) 13 | . . . 14 13 Naked Turns . | . . . . . Heaviest Build 28 | 14 21 20 21 28 Greatest Support 40 | 40 40 40 40 16 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 9 Most Carried 10 | 6 10 10 10 10 Average Carried 9 | 3 9 9 9 9 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 6 10 10 9 3 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 857 | 273 199 126 111 148 Remotely . | . . . . . Salvage Created 994 | 25 412 78 77 402 Parts 51 | 2 20 12 5 12 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . . 7 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 22 | . 6 11 3 2 Guns 4 | . 4 . . . Cannons 6 | . 2 2 . 2 AOE 12 | . . 9 3 . Classes Destroyed 11 | 1 4 2 1 3 Worker 1 | . . 1 . . Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 2 | . 2 . . . Recycler 7 | . 3 . . 4 Turret 2 | . . . 2 . Swarmer 15 | . 3 9 3 . Grunt 3 | . 3 . . . Sentry 1 | . . . . 1 Demolisher 2 | . . 2 . . Scrapper 1 | . . . . 1 Best Kill Streak 5 | 1 5 4 3 1 Combat Bots Only 3 | . 3 3 3 1 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 194 | . 53 19 101 21 Missed 67 | . 18 4 41 4 Hits 127 | . 35 15 60 17 Projectile 127 | . 35 15 60 17 AOE 5 | . . 5 . . Critical Strikes 2 | . . . . 2 Damage Taken 1542 | . 414 356 454 318 Core 262 | . 20 55 97 90 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 85 | . 85 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 93 | 3 43 15 12 20 Largest 2 | 2 2 2 2 2 Hottest 120 | 70 80 60 120 120 Shots Fired 165 | 6 78 21 20 40 Gun 83 | 6 62 . 8 7 Cannon 69 | . 16 12 8 33 Launcher 13 | . . 9 4 . Special . | . . . . . Kinetic 84 | 3 43 12 . 26 Thermal 68 | 3 35 . 16 14 Explosive 13 | . . 9 4 . Electromagnetic . | . . . . . Robot Hit Streak 10 | 2 9 3 6 10 Robot Miss Streak 3 | 1 3 3 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 105 | 3 53 7 12 30 Core Hits 51 | 2 18 14 7 10 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . 3 . . 2 Burn 3 | . 3 . . . Destroy 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks 2 | . 1 1 . . Impact 2 | . 1 1 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2229 | 31 669 499 366 664 Guns 754 | 31 465 . 150 108 Cannons 931 | . 187 107 87 550 Explosions 517 | . . 388 129 . Melee . | . . . . . Ramming 27 | . 17 4 . 6 Kinetic 915 | 7 322 107 . 479 Thermal 770 | 24 330 . 237 179 Explosive 517 | . . 388 129 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 12 | . . 12 . . Projectiles . | . . . . . Explosions 12 | . . 12 . . Melee . | . . . . . Knockbacks 10 | . 4 1 . 5 Impact . | . . . . . Kinetic 9 | . 4 1 . 4 Secondary 1 | . . . . 1 Self-Inflicted Damage 90 | . . 47 40 3 Shots 3 | . . 2 1 . Rammed 5 | . 2 2 . 1 Targets Rammed 6 | . 3 2 . 1 Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 258 | 40 258 . 14 90 Average Temperature 59 | 19 74 . 6 40 Received Heat Transfer 610 | . 198 . 246 166 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1891 | 74 1184 . 360 273 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 157 | 5 72 157 . 154 Initial 38 | . . . . 38 Average 29 | . 11 44 . 39 Influence Increases 994 | 5 210 328 160 291 Destroy 0b10 Robot/C 460 | . 120 220 100 20 Destroy 0b10 Robot/NC 60 | 5 25 5 . 25 Destroy Leader 74 | . 34 40 . . Successful Hack 48 | . 28 . . 20 Select Force Hacks 210 | . . . . 210 Disable Machine 30 | . . 15 . 15 Destroy Structure 52 | . 3 48 . 1 Lose Combat Pursuer 60 | . . . 60 . Influence Decreases 991 | 5 210 289 119 368 Entered New Map 63 | . . . 21 42 Time Decay 873 | 5 200 279 88 301 Lost Part 55 | . 10 10 10 25 Squads Dispatched 3 | . 3 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 28 | . 7 9 8 4 Peak Tracking Total 6 | . 3 3 6 3 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 4 | . . 1 2 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 24 | . 9 1 . 14 Terminals 13 | . 7 . . 6 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 8 | . 1 . . 7 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 54 | . 26 1 . 27 Successful 34 | . 13 1 . 20 Failed 20 | . 13 . . 7 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 41 | . 20 . . 21 Terminals 41 | . 23 . . 18 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 8 | . 1 . . 7 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 1 . 6 Part Schematic 1 | . . . . 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 2 . . 1 Open Door 1 | . . 1 . . Alert Level 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Release Object 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 21 | . 7 . . 14 Terminals 14 | . 7 . . 7 Botnet 3 | . 2 . . 1 Operators 1 | . . . . 1 Skim 10 | . 5 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . . . . 7 Tunnel 7 | . . . . 7 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 8 . . 6 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 4180 | 48 1532 1331 133 1136 Sensors 2 | . . 2 . . Seismic 4178 | 48 1532 1329 133 1136 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 4705 | 174 1542 1331 240 1418 Spaces Moved 3003 | 122 851 761 118 1151 Core 44 | 44 . . . . Treads 1764 | 78 851 761 74 . Legs . | . . . . . Wheels 1195 | . . . 44 1151 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 115 115 Average Speed 140 | 120 160 160 143 115 Slowest Speed 160 | 160 160 160 160 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 6 97 97 7 99 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 8 | . . . . 8 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 6 | . 1 5 . . Terrain Destroyed 86 | . 1 64 21 . Melee 2 | . 1 1 . . Projectile . | . . . . . AOE 84 | . . 63 21 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 3318 | 140 955 850 167 1206 Wait 138 | 2 30 58 32 16 Move 2999 | 121 850 760 117 1151 Hop . | . . . . . Pick Up 24 | 6 10 4 . 4 Fast Attach 13 | 7 4 . 1 1 Attach 6 | . 1 2 1 2 Detach . | . . . . . Swap 20 | 1 6 5 3 5 Drop 17 | . 7 3 1 6 Fire 93 | 3 43 15 12 20 Melee 2 | . 1 1 . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 5 | . 3 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Met a group of wandering Federalists 302 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 9) 834 | -10/Materials | Discovered new exit (range 5) 888 | -10/Materials | Learned 2 Mines zone layouts 939 | -10/Materials | Learned 2 Mines zone layouts 1036 | -10/Materials | Identified exit to Materials 1046 | -10/Materials | Loaded intel: 2 recycling unit locations 1055 | -10/Materials | Learned location of 2 exits from Subcaves 1149 | -10/Materials | Learned Storage security intel 1608 | -10/Materials | Repaired Lgt. Treads 1717 | -10/Materials | Entered Mines 1722 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1868 | -10/Mines | Assembled infested the area 2072 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2075 | -10/Mines | Found Prototype Device 2076 | -10/Mines | Identified Exp. Sensor Array 2289 | -10/Mines | Discovered new exit (range 9) 2295 | -10/Mines | Found a hidden stash of uninstalled traps 2605 | -10/Mines | Found the Drone Emporium 2612 | -10/Mines | Found Prototype Device 3048 | -10/Mines | Entered Subcaves 3049 | -10/Subcaves | Identified exit to Recycling 3050 | -10/Subcaves | Identified exit to Materials 3082 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3092 | -10/Subcaves | Learned location of 1 exit from Materials 3115 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3119 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3162 | -10/Subcaves | Core integrity fell below 50% 3216 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3288 | -10/Subcaves | Entered Recycling 3439 | -9/Recycling | Discovered new exit (range 5) 3558 | -9/Recycling | Learned location of 2 exits from Materials 3640 | -9/Recycling | Learned Materials emergency access door positions 3712 | -9/Recycling | Learned location of 2 exits from Materials 3831 | -9/Recycling | Identified exit to Scraptown 3894 | -9/Recycling | Learned location of 1 exit from Storage 4182 | -9/Recycling | Scanned before Scraplab entrance 4198 | -9/Recycling | Entered Scraplab 4639 | -9/Recycling | Core integrity fell below 20% 4683 | -9/Recycling | Angered Scraplab inhabitants 4685 | -9/Recycling | Found Prototype Device 4691 | -9/Recycling | Identified Scrap Engine 4706 | -9/Recycling | Destroyed by CU-0F6(j) with Overtuned Pulse Rifle Last Messages --------------- Accessing inventory controls... Prototype released... URGENT: Link to external system right away! 04683_ Dropped Sub. Laser. 04684_ Machine disabled. 04685_ Acquired Prototype Device. 04686_ B2-NFC(j) destroyed. 04687_ IH-XDY(j): "Defend the Scraplab!" Prototype Device integrity failing. 04690_ Dropped Med. Storage Unit. 04690_ Dropped Heat Sink. 04691_ Identified Scrap Engine. 04692_ Scraplab SEP disabled. 04692_ IH-XDY(j) knocked back. 04695_ IH-XDY(j) suffers critical hit (Blast). 04695_ Destroyed Mak. Salvage Targeting Computer. 04695_ Lgt. Ion Engine destroyed. 04699_ Lgt. Treads destroyed. 04699_ Critical hit (Burn: +50). 04704_ IH-XDY(j) knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????############???????????????? | | ??????????????????????#""" """#> #???????????????? | | ??????????????????????#/]@ %" ## #???????????????? | | ????????????????####### ]][ #???????????????? | | ???????????????## j c!c % #???????????????? | | ???????????????# #####%* j% %"#???????????????? | | ???????????????## #???#!% % ""#???????????????? | | ????????????????# #???#"&%"& X ""#???????????????? | | ????????????????# #???#"""""""" !#???????????????? | | ?????????????#####################???????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????####+####???????????????????????????? | | ????????????????# #??###?????????????????????????? | | ????????????????# #### #####?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????####+##### #?????????????????????? | | ????????????????# # #?????????????????????? | | ????????????????# """ # #?????????????????????? | | ????????????????# """ # #?????????????????????? | | ????????????????# """ # #?????????????????????? | | ????????????????# # #?????????????????????? | | ????????????????# """ # #????????????????????## | | ????????????????# """ # ###### ############??# | | ???????########## """ # #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 39% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Network Effect You Again You May Approach The Wall Challenges ------------ None Game ------ Seed EnhancedStorageShooter Manual? 0 Play Time 00:39:48 Cumulative 185.3 hours Start 2025.10.23 @ 18:32:47 End 2025.10.23 @ 20:26:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 65 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce251b76-eec9-43eb-8ab5-d368088c251c