Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 21:21:19

Player: Duduxx

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (85)      425
Value Destroyed (2859)     2859
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (793)                793
              TOTAL SCORE: 6177

 Bonus
-------
High Alert Combat Kills    93
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     231/300
Energy                     139/140
System Corruption          2%
Temperature                Cool (9)
Movement                   Hovering (52)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (3) ---
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY (5) ------
  Improved Heat Sink
    Medium Storage Unit
  Improved Sensor Array (fused)
  Improved Signal Interpreter
           Relay Coupler [NC] (21)
>          --- WEAPON (2) -------
           Beam Rifle
  Improved Datajack
>          --- INVENTORY (10) ---
  Improved Hover Unit
  Improved Heat Sink
  Improved Signal Interpreter
           Reaction Control System
           Hacking Suite
           Relay Coupler [Duelist] (31)
           Relay Coupler [Sentry] (23)
           Relay Coupler [Hunter] (17)
           Particle Gun
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON -----------
           Particle Gun
           Spread Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Nuclear Core
   Armored Treads
  Improved Hover Unit
           VTOL Module
  Improved Flight Unit
    Medium Storage Unit
  Improved Signal Interpreter
           Spread Laser
     Heavy Particle Cannon
  Improved Grenade Launcher
  Improved Datajack
           Mining Laser
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Medium Reflective Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             92   | 6   9   19  16  35  7   
  Power                    14   | 1   1   4   2   6   .   
    Engine                 11   | 1   1   3   2   4   .   
    Core                   3    | .   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   2   6   4   11  4   
    Treads                 13   | 2   2   5   1   2   1   
    Leg                    8    | .   .   .   .   8   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  7    | .   .   .   3   1   3   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  27   | 1   4   4   9   7   2   
    Device                 13   | .   3   3   4   2   1   
    Storage                5    | 1   1   .   1   2   .   
    Processor              5    | .   .   1   4   .   .   
    Hackware               2    | .   .   .   .   1   1   
    Protection             2    | .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   2   5   1   11  1   
    Energy Gun             12   | .   2   5   1   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         4    | .   .   .   .   4   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   .   3   .   .   .   
Parts Lost                 38   | .   1   11  2   24  .   
  Power                    7    | .   1   2   .   4   .   
  Propulsion               10   | .   .   2   .   8   .   
  Utility                  11   | .   .   3   2   6   .   
  Weapon                   10   | .   .   4   .   6   .   
  Highest Loss Streak      6    | .   1   5   2   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  96  93  89  86  
  Engine                   8    | .   14  9   9   5   9   
  Core                     1    | .   .   1   .   2   .   
  Treads                   16   | .   28  22  20  1   2   
  Leg                      4    | .   .   .   .   16  7   
  Hover                    1    | .   .   .   .   4   4   
  Device                   16   | .   10  20  17  10  18  
  Storage                  10   | .   14  11  9   12  9   
  Processor                12   | .   .   10  18  15  9   
  Hackware                 1    | .   .   .   .   1   9   
  Energy Gun               16   | .   8   20  18  12  9   
  Ballistic Gun            2    | .   19  .   .   .   .   
Peak Build Rating          32   | 6   12  21  32  31  28  
  Average Rating           20   | 4   8   18  26  23  24  
  On Entrance              14   | .   6   12  17  30  24  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 11  32  36  37  32  23  
  Greatest Support         60   | 40  46  46  60  30  21  
  Greatest Overweight (x)  6    | .   .   .   1   6   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  10  10  
  Average Capacity         13   | 7   14  15  14  10  10  
  Most Carried             15   | .   9   14  15  10  10  
  Average Carried          9    | .   4   11  11  8   9   
  Final Capacity           15   | 8   15  15  10  10  10  
  Final Carried            10   | .   9   10  9   10  10  

 Class Distribution 
--------------------
 72% | Mutant
 17% | Scavenger-Mutant
 10% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Matter Collected           1131 | 252  59   217  105  441  57   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2815 | .    143  1261 418  936  57   
  Parts                    162  | .    10   81   28   43   .    
Haulers Intercepted        5    | .    .    4    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  68   | .   5   24  8   30  1   
  Guns                     56   | .   5   23  7   21  .   
  AOE                      8    | .   .   .   .   8   .   
Classes Destroyed          9    | .   3   3   .   2   1   
  Hauler                   5    | .   .   4   1   .   .   
  Recycler                 2    | .   .   1   1   .   .   
  Watcher                  10   | .   1   4   4   1   .   
  Swarmer                  18   | .   3   6   3   6   .   
  Grunt                    34   | .   2   11  3   18  .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   12   | .   .   7   2   3   .   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   2   .   
Best Kill Streak           7    | .   3   7   4   6   1   
  Combat Bots Only         6    | .   3   3   3   6   1   
Max Kills in Single Turn   2    | .   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        492   | .    38   180  41   225  8    
  Missed                   138   | .    9    48   10   70   1    
Damage Taken               4722  | .    332  1606 412  2313 59   
  Core                     874   | .    45   275  7    515  32   
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Ignored by Resistances   143   | .    .    .    .    143  .    
Core Remaining (%)         71    | 100  82   31   .    .    .    
Volleys Fired              256   | .    22   92   38   99   5    
  Largest                  2     | .    2    2    2    2    1    
  Hottest                  130   | .    130  130  130  130  56   
Shots Fired                442   | .    44   168  76   149  5    
  Gun                      423   | .    44   168  76   130  5    
  Cannon                   .     | .    .    .    .    .    .    
  Launcher                 12    | .    .    .    .    12   .    
  Special                  7     | .    .    .    .    7    .    
  Kinetic                  27    | .    18   .    .    9    .    
  Thermal                  403   | .    26   168  76   128  5    
  Explosive                12    | .    .    .    .    12   .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         17    | .    6    17   15   14   4    
  Robot Miss Streak        7     | .    3    7    6    4    1    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        7     | .    1    2    1    3    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    
Shots Hit Robots           315   | .    24   109  58   114  10   
  Core Hits                200   | .    10   48   52   90   .    
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         15    | .    1    7    .    5    2    
    Burn                   15    | .    1    7    .    5    2    
Melee Attacks              6     | .    .    .    .    .    6    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    5    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           5779  | .    330  1779 873  2741 56   
  Guns                     4593  | .    330  1700 873  1634 56   
  Cannons                  .     | .    .    .    .    .    .    
  Explosions               1147  | .    .    40   .    1107 .    
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  39    | .    .    39   .    .    .    
  Kinetic                  172   | .    95   .    .    77   .    
  Thermal                  4421  | .    235  1700 873  1557 56   
  Explosive                1107  | .    .    .    .    1107 .    
  Electromagnetic          40    | .    .    40   .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         2     | .    .    1    .    2    2    
  Average Corruption       1     | .    .    1    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  30    | .    .    10   .    16   4    
    Message Errors         11    | .    .    4    .    5    2    
    Matter Fused           5     | .    .    2    .    3    .    
    Heat Flow Errors       4     | .    .    2    .    2    .    
    Energy Discharges      1     | .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    1    .    
    Data Loss (minor)      4     | .    .    .    .    2    2    
    Data Loss (major)      1     | .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    2    .    
    Weapon Failures        1     | .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            6     | .    .    .    .    6    .    
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               6     | .    .    .    .    6    .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      166   | .    .    43   .    123  .    
  Shots                    6     | .    .    1    .    5    .    
  Rammed                   4     | .    .    4    .    .    .    
Targets Rammed             4     | .    .    4    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        423   | .    354  423  156  254  .    
  Average Temperature      85    | .    191  89   41   75   .    
  Received Heat Transfer   1986  | .    159  531  180  1107 9    
  Effects                  6     | .    2    1    .    3    .    
    Shutdowns              1     | .    1    .    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    
    Interference           3     | .    .    .    .    3    .    
    Damage (minor)         1     | .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              4     | .    .    1    1    1    1    
  Combat Hostiles          4     | .    .    1    1    1    1    
  Parts Melted             24    | .    .    13   4    6    1    
  Heat Transferred         10556 | .    629  4699 1564 3368 296  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             662  | .   97  346 243 662 352 
  Initial                  322  | .   .   39  107 81  322 
  Average                  208  | .   51  191 137 362 314 
Maximum Alert Level        2    | .   .   1   1   2   1   
  Low Security (%)         54   | 100 100 47  77  32  11  
  Level 1                  38   | .   .   52  22  31  88  
  Level 2                  7    | .   .   .   .   35  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   .   2   7   .   1   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 6    | .   .   .   6   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           9    | .   1   2   4   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              89   | .   8   30  15  32  4   
  Peak Tracking Total      9    | .   4   5   5   9   4   
  Tactical Retreats        8    | .   .   4   3   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            4    | .   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          5    | .   1   3   .   1   .   
  Max in Single Turn       2    | .   1   2   .   1   .   
  Garrison Relay           1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          9    | .   1   5   2   .   1   
  Terminals                5    | .   1   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                16   | .   4   9   2   .   1   
  Successful               5    | .   1   2   1   .   1   
  Failed                   11   | .   3   7   1   .   .   
    Catastrophic           5    | .   .   4   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   3   7   1   .   .   
  Terminals                12   | .   4   7   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   2   .   .   1   
  Report Inventory         3    | .   .   2   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   3   1   .   .   
  Full Trace Events        2    | .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              3    | .   .   .   .   .   3   
  Non-combat               3    | .   .   .   .   .   3   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   
  drop_inventory           2    | .   .   .   .   .   2   
  map_route                1    | .   .   .   .   .   1   
Relay Couplers Released    5    | .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   5   .   
  Attached                 2    | .   .   .   .   1   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               5357 | 59   583  1960 1169 1132 454  
Spaces Moved               2632 | 35   285  937  620  534  221  
  Core                     7    | 4    .    .    .    2    1    
  Treads                   1921 | 31   285  937  574  43   51   
  Legs                     473  | .    .    .    .    417  56   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    231  | .    .    .    46   72   113  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  52   52   52   
  Average Speed            159  | 147  160  169  161  144  152  
  Slowest Speed            350  | 160  160  170  170  350  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    37   55   35   38   25   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          39   | .    .    .    .    39   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      39   | .    .    .    .    39   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Total                      3317 | 40   370  1135 712  729  331  
  Wait                     229  | .    37   62   8    36   86   
  Move                     2627 | 34   284  936  619  533  221  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  49   | .    9    12   14   12   2    
  Fast Attach              40   | 6    5    6    5    14   4    
  Attach                   28   | .    1    9    4    13   1    
  Detach                   14   | .    4    3    3    3    1    
  Swap                     24   | .    3    4    7    8    2    
  Drop                     35   | .    5    7    14   6    3    
  Fire                     256  | .    22   92   38   99   5    
  Melee                    6    | .    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    4    | .    .    4    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  628 | -10/Materials | Discovered new exit (range 9)
  643 | -10/Materials | Entered another Materials area
  643 | -9/Materials  | Evolved 2 slots: Utility x2
 1111 | -9/Materials  | Discovered new exit (range 11)
 1160 | -9/Materials  | Identified exit to Mines
 1394 | -9/Materials  | Discovered new exit (range 5)
 1403 | -9/Materials  | Identified exit to Materials
 2113 | -9/Materials  | Discovered exit to Materials (range 4)
 2441 | -9/Materials  | Core integrity fell below 50%
 2494 | -9/Materials  | Lost 5 parts (2n1u2w)
 2603 | -9/Materials  | Entered another Materials area
 2603 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2747 | -8/Materials  | Garrison activated, responded to threat
 3135 | -8/Materials  | Garrison activated, responded to threat
 3756 | -8/Materials  | Identified exit to Garrison
 3772 | -8/Materials  | Entered Garrison
 3784 | -8/Garrison   | Triggered checkpoint
 3900 | -8/Garrison   | Lost 5 parts (1p2n1u1w)
 4094 | -8/Garrison   | Triggered checkpoint
 4142 | -8/Garrison   | Triggered checkpoint
 4204 | -8/Garrison   | Triggered checkpoint
 4272 | -8/Garrison   | Installed Relay Interface Framework
 4308 | -8/Garrison   | Build established: Scavenger-Mutant
 4325 | -8/Garrison   | Discovered new exit (range 12)
 4412 | -8/Garrison   | Core integrity fell below 50%
 4579 | -8/Garrison   | Core integrity fell below 20%
 4640 | -8/Garrison   | Lost 6 parts (1p1n1u3w)
 4699 | -8/Garrison   | Lost 4 parts (2n2u)
 4746 | -8/Garrison   | Garrison Relay disabled
 4904 | -8/Garrison   | Entered Materials
 5079 | -8/Materials  | Build established: Bothacker-Mutant
 5358 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
05280_ Jacked A-02 Transporter...
>>drop_inventory
Dumping inventory...
  6x Imp. Hover Unit
05281_ Dropped Arm. Treads.
05281_ Dropped Aluminum Leg.
05285_ Acquired Imp. Hover Unit. <x3>
05293_ 6HCC|TUMZS36>KRDH,5MAWO
05294_ Dropped Imp. Heat Sink.
05295_ Acquired Imp. Hover Unit.
05313_ Acquired 57 matter.
05318_ Discarded Relay Coupler [NC].
05320_ Acquired Reaction Control System.
05323_ K-01 Serf cleans the Processing Tank.
05330_ K-01 Serf collects debris.
05337_ Jacked W-25 Informer...
>>map_route
Extracting route scan data...
05357_ Sneak attack on M-13 Machinist.
05357_ Jacked M-13 Machinist...

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#   ####??????????? |
| ???????????????????????????????       +????????### |
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| ??????????????#####????????????#      #????????#   |
| ???????????????   #????????????#      #????????#   |
| ???????????????   #??????????###      #????????#   |
| ???????????????   ############        ############ |
| ???????????????           T                        |
| ??????????????# ########Y                          |
| ??????????????#?#??????#     =]*                   |
| ???????????????????????#     ]*    w               |
| ???????????????????????#     ]*    ##########      |
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| ???????????????????????# @m        #????????#      |
| ???????????????????????#           #????????#   ## |
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| ?????????????????????#"T  """      #?####+###   ## |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            280
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Relay Coupler Types        1
Relay Coupler Value        32

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingPointyRedistributor
  Manual?         0
Play Time         00:49:35
  Cumulative      60.5 hours
  Start           2024.09.20 @ 18:34:41
  End             2024.09.20 @ 21:21:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          36
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53d6bd8a-a796-469e-af10-13dbe348bf5a