Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.08 @ 23:03:38 Player: YppY Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (468) 2340 Value Destroyed (21864) 21864 Prototype IDs (49) 980 Alien Tech Used (1) 200 Bonus (15650) 15650 TOTAL SCORE: 50134 Bonus ------- Triggered High Security 500 High Alert Combat Kills 10300 Follower Combat Kills 1789 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 956 Scanned by Researcher 500 Friendly Fire -295 Cogmind --------- Core Integrity 0/1600 Matter 183/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Enhanced Force Lance Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Armor Integrity Analyzer Advanced Particle Charger Advanced Weapon Cycler Advanced Phase Shifter Centrium Heavy Armor Plating Centrium Heavy Armor Plating Experimental Focal Shield Experimental Thermal Shield > --- WEAPON ----------- Zionite Laser-H Zionite Phaser-H Zionite Phaser-H Heavy Neutron Cannon Nova Cannon Railgun > --- INVENTORY -------- Light Quantum Reactor Advanced Cooling System Experimental Cooling System Experimental Matter Compressor Improved Power Shielding Zionite Weapon Casing Layered Heavy Armor Plating Phase Gun Compact HERF Cannon Coil Gun KE Penetrator [Rating: 209] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Hover Unit Improved Linear Gravjet Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Ghost Barrier Protection Improved Medium Armor Plating Weapon Antimatter Cannon Energy Gun Phase Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . 1 1 2 . . . . 1 . . . . 2 . . . . 1 2 . 1 2 Weapon 4 | . . 1 1 . . . . . 1 . . . . . . . . . . . . 1 . Parts Attached 242 | 5 5 5 28 9 1 2 14 2 20 1 . . . 9 2 2 9 6 23 22 21 21 35 Power 21 | 1 . 1 3 1 . . . . 3 . . . . 1 . . . . 1 . 2 4 4 Engine 7 | 1 . . 2 1 . . . . 2 . . . . 1 . . . . . . . . . Core 3 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . 1 . 2 4 4 Propulsion 27 | 2 1 1 6 . . . 2 . 3 . . . . 1 1 . . 1 2 1 1 1 4 Treads 25 | 2 1 1 6 . . . 2 . 3 . . . . 1 1 . . 1 2 1 1 1 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 111 | . 2 1 7 4 1 1 12 1 4 . . . . 4 1 2 7 4 14 14 9 10 13 Device 52 | . . . 2 4 . . 4 . 1 . . . . 1 1 . 2 . 6 7 7 9 8 Storage 5 | . . . 1 . . . . . 1 . . . . . . . 1 . 1 . . . 1 Processor 14 | . 1 . 1 . 1 1 5 . . . . . . 1 . . 2 1 1 . . . . Hackware 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . Protection 38 | . 1 1 3 . . . 2 1 2 . . . . 2 . 2 1 3 6 7 2 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 83 | 2 2 2 12 4 . 1 . 1 10 1 . . . 3 . . 2 1 6 7 9 6 14 Energy Gun 10 | . . . . . . . . . . . . . . . . . . . . . 3 2 5 Energy Cannon 13 | . . . . . . . . . 1 . . . . 1 . . . . 2 2 1 4 2 Ballistic Gun 33 | 2 2 1 8 3 . 1 . . 4 . . . . . . . . 1 . 1 5 . 5 Ballistic Cannon 16 | . . 1 1 . . . . . 4 1 . . . 1 . . 2 . 3 3 . . . Launcher 11 | . . . 3 1 . . . 1 1 . . . . 1 . . . . 1 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 2 1 . . 7 . 2 . . . . 3 . . 5 2 1 3 4 2 7 Parts Lost 67 | . . . 2 3 1 1 . 2 6 1 . . . . . . 1 4 4 9 12 4 17 Power 4 | . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 Propulsion 5 | . . . . . . . . . 1 . . . . . . . . 1 . . 1 . 2 Utility 25 | . . . . 1 1 . . 1 1 . . . . . . . 1 2 3 4 4 . 7 Weapon 33 | . . . 2 2 . 1 . 1 3 1 . . . . . . . 1 1 5 6 3 7 Highest Loss Streak 8 | . . . 1 2 1 1 . 2 3 1 . . . . . . 1 3 1 8 8 2 6 Average Slot Usage (%) 94 | . 85 89 99 99 99 99 98 100 98 99 100 100 100 100 100 100 99 98 88 83 85 85 80 Engine 4 | . 14 . 3 7 7 7 7 7 4 6 6 6 6 5 5 5 5 5 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 5 4 5 8 6 Treads 11 | . 28 22 17 15 15 15 15 15 12 13 13 13 13 11 11 11 11 10 5 4 3 3 3 Device 17 | . . . 4 23 17 15 15 16 15 20 20 20 20 17 17 17 19 12 16 18 21 20 29 Storage 5 | . . . 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 3 Processor 13 | . 9 11 9 7 12 15 15 15 13 13 13 13 13 17 17 17 17 21 19 14 14 13 8 Protection 8 | . 5 12 14 7 7 7 4 5 9 6 6 6 6 11 11 11 7 10 8 13 11 7 7 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . 3 12 8 Energy Cannon 2 | . . . . . . . . . 2 5 . . . . 5 5 2 . 5 8 2 7 5 Ballistic Gun 11 | . 28 24 24 22 23 22 23 23 20 . . . . . . . . . 3 . 9 4 6 Ballistic Cannon 8 | . . 8 8 . . . . . 5 20 26 26 26 22 17 17 19 22 11 9 6 . . Launcher 4 | . . . 3 6 7 7 7 7 1 6 6 6 6 5 5 5 5 5 5 2 . . 1 Naked Turns 75 | . . . . . . . . . . . . . . . . . . . . . . . 75 Heaviest Build 182 | 7 10 19 67 74 74 69 73 73 102 102 101 101 101 109 109 109 106 107 140 154 148 170 182 Greatest Support 75 | 40 40 40 40 40 40 40 48 48 60 60 60 60 60 60 57 57 57 70 75 75 75 75 60 Greatest Overweight (x) 3 | . . . 3 1 1 1 1 1 2 1 1 1 1 1 1 1 1 3 1 2 2 2 3 Average Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 12 | 4 4 4 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 4 4 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 4 4 4 12 12 11 12 12 10 12 12 11 11 11 12 12 12 12 12 12 12 12 12 12 Average Carried 9 | . 1 3 8 10 9 11 10 8 8 11 11 11 11 10 10 11 11 9 9 10 10 10 7 Final Capacity 12 | 4 4 4 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | . 3 3 11 8 11 11 10 8 12 11 11 11 11 11 11 11 12 7 11 12 11 12 1 Class Distribution -------------------- 30% | Gunner 19% | Tank 18% | Skirmisher 13% | Mutant 6% | Scavenger-Tank 5% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Gunner | -4/Proximity Caves Gunner | -4/Factory Mutant | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Matter Collected 15303 | 250 321 194 866 708 41 55 110 280 1784 196 184 . 135 76 269 134 999 598 2606 1254 1915 489 1839 Remotely 437 | . . . . 437 . . . . . . . . . . . . . . . . . . . Salvage Created 22254 | . 433 213 836 962 128 56 . 346 2453 174 94 . 130 2 322 102 497 255 3471 1425 1989 2485 5881 Parts 965 | . 34 16 55 58 9 1 . 11 105 4 7 . 9 . 9 2 14 7 159 67 70 110 218 Haulers Intercepted 10 | . 1 . 4 1 . . . . 2 . . . . . . . . . 1 . . 1 . Recyclers Shooed 11 | . . . 2 1 . . . . 3 . . . . . . . . . 1 . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 149 | . . . . . 5 2 . 33 . 5 7 . 7 . 7 8 68 7 . . . . . Prevented 45 | . . . . . 1 1 . 6 . . 3 . . . 2 2 30 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 343 | . 8 6 19 21 4 1 . 6 25 8 6 . 5 . 8 3 8 8 51 20 26 26 84 Guns 138 | . 8 2 10 21 2 1 . 6 22 . . . . . . . . . 7 . 6 13 40 Cannons 127 | . . 4 9 . . . . . 3 6 3 . . . 3 3 7 8 26 14 20 11 10 AOE 68 | . . . . . 2 . . . . 2 3 . 5 . 4 . . . 16 4 . . 32 Classes Destroyed 22 | . 4 3 1 3 . . . 1 2 . . . . 1 . . 1 . 1 . 3 . 2 Worker 39 | . . . . 2 . . . . 5 . . . . . . . . . 7 2 4 1 18 Builder 30 | . 1 . 1 . . . . . 4 . . . . . . . . . 4 . 1 5 14 Tunneler 4 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 Hauler 10 | . 1 . 4 1 . . . . 2 . . . . . . . . . 1 . . 1 . Recycler 14 | . . . . . . . . . 5 . . . . . . . . . 1 1 2 2 3 Mechanic 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Operator 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . Watcher 17 | . 1 2 1 . . . . . 3 . . . . . . . . . 3 2 . 2 3 Swarmer 76 | . . 2 7 7 3 . . . 2 2 3 . 3 . 4 1 . 1 14 5 9 8 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 126 | . 8 2 5 8 . . . 2 11 2 3 . 2 . 3 1 4 3 19 1 6 5 41 Brawler 13 | . . . . . . . . 2 1 1 . . . . . . 3 . 1 . . 1 4 Duelist 15 | . . 1 . . . . . 1 2 2 . . . . . . 1 . . . 2 2 4 Protector 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 Researcher 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Sentry 25 | . . 1 6 2 . . . . 3 1 . . . . 1 1 . 1 5 2 . 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 38 | . . . 1 1 . 1 . . 2 . . . . . . . . 2 3 4 5 2 17 Programmer 34 | . . . . 3 1 . . 1 3 . . . . . . . . . 7 7 1 5 6 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 5 | . . . . . . . . . 1 . . . . . . . . 1 1 1 . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 17 | . 4 3 4 7 3 1 . 2 10 8 3 . 3 2 5 3 5 5 13 5 12 16 17 Combat Bots Only 11 | . 3 3 4 7 3 1 . 2 5 8 3 . 3 . 5 3 4 5 9 5 10 8 11 Max Kills in Single Turn 5 | . 1 1 2 2 2 1 . 1 3 2 2 . 3 2 2 1 2 1 3 2 4 2 5 Gunslinging 1 | . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 Exploded 4 | . . . . . 2 . . . . 2 2 . 3 . 2 . . . 3 2 . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Damage Taken 23785 | . 371 100 1190 1050 28 160 . 207 1690 346 35 . 158 198 373 130 774 875 2234 2077 2534 2244 7011 Core 2808 | . 85 62 30 26 . . . 19 142 19 19 . . 23 . 21 116 81 122 115 200 100 1628 Absorbed by Shields 1618 | . . . . 87 . . . . . . . . . . . . . . 742 645 . . 144 Reduced by Siege Mode 147 | . . . . . . . . . . . . . . . . . . . . . . 56 91 Core Remaining (%) 84 | 100 66 84 94 . . . . 93 . . . . 78 . . . . 75 89 . 75 93 . Volleys Fired 831 | . 41 11 73 53 9 6 . 19 88 11 9 . 5 3 12 6 22 21 107 75 66 62 132 Largest 6 | . 2 3 4 3 3 4 . 3 5 4 4 . 4 5 4 4 4 4 5 5 5 6 6 Hottest 523 | . 40 79 102 84 81 117 . 81 251 223 186 . 186 226 231 231 211 211 294 368 295 523 523 Shots Fired 2770 | . 82 33 245 155 15 17 . 56 361 37 27 . 11 13 25 24 61 76 336 190 276 285 445 Gun 1558 | . 82 24 181 155 9 11 . 56 293 . . . . . . . . . 45 . 136 203 363 Cannon 1127 | . . 9 64 . . . . . 66 35 24 . 8 12 19 24 53 76 275 185 140 82 55 Launcher 85 | . . . . . 6 6 . . 2 2 3 . 3 1 6 . 8 . 16 5 . . 27 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1960 | . 82 33 245 155 9 11 . 56 334 28 24 . 8 12 18 18 53 76 234 109 230 71 154 Thermal 419 | . . . . . . . . . 25 7 . . . . . . . . . 20 46 177 144 Explosive 37 | . . . . . . . . . 2 2 3 . 3 . . . . . . . . . 27 Electromagnetic 274 | . . . . . 6 6 . . . . . . . 1 7 6 8 . 102 61 . 37 40 Phasic 80 | . . . . . . . . . . . . . . . . . . . . . . . 80 Robot Hit Streak 38 | . 7 10 26 17 10 7 . 20 24 12 7 . 9 10 9 18 16 19 30 18 20 38 24 Robot Miss Streak 8 | . 2 2 4 3 1 3 . 2 3 1 2 . 3 . 2 1 1 8 5 3 7 3 4 Penetration Max 2 | . . . 1 1 . . . 1 1 . . . . . . . 1 . 2 1 2 2 2 Secondary Targets 33 | . 2 . . 4 . . . 3 6 . . . . . . . . . . . 2 3 13 Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 1 . . . . . . . . . . . 1 1 1 Shots Hit Robots 1847 | . 54 21 148 116 6 10 . 45 249 22 16 . 6 10 17 18 34 50 204 122 188 209 302 Core Hits 890 | . 26 13 48 44 5 2 . 16 95 16 10 . 8 4 11 6 37 17 104 43 86 74 225 Critical Hits 189 | . 1 2 . 1 . . . 1 6 . 1 . 1 . 1 . 4 7 56 45 47 5 11 Critical Kills 72 | . . . . . . . . 1 2 . 1 . . . . . . 2 25 12 23 2 4 Critical Parts Destroyed 108 | . 1 2 . 1 . . . . 4 . . . 1 . . . 4 4 30 28 23 3 7 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 66897 | . 581 334 1969 2215 179 174 . 856 5976 1393 785 . 910 515 906 500 2505 1606 6848 3631 4574 6691 23749 Guns 27018 | . 581 184 1312 2215 60 99 . 856 4290 . . . . . . . . . 977 . 2502 4137 9805 Cannons 20954 | . . 150 655 . . . . . 1262 723 483 . 94 362 384 500 1263 1606 4269 3022 2072 2554 1555 Explosions 18882 | . . . . . 119 75 . . 424 670 302 . 816 153 522 . 1242 . 1602 609 . . 12348 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 43 | . . . 2 . . . . . . . . . . . . . . . . . . . 41 Kinetic 28159 | . 581 334 1967 2215 60 99 . 856 4970 533 483 . 94 362 384 404 1263 1606 3436 1391 3508 1181 2432 Thermal 12324 | . . . . . . . . . 582 190 . . . 153 . . . . 165 458 1066 4298 5412 Explosive 13552 | . . . . . . . . . 424 670 302 . 816 . . . . . . . . . 11340 Electromagnetic 9459 | . . . . . 119 75 . . . . . . . . 522 96 1242 . 3247 1782 . 1212 1164 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Phasic 3360 | . . . . . . . . . . . . . . . . . . . . . . . 3360 Highest Corruption 13 | . 3 . . 1 1 2 4 7 2 2 2 2 2 . . . 2 2 4 9 9 3 13 Average Corruption 3 | . 3 . . 1 1 1 3 6 1 2 2 2 2 . . . 1 2 2 6 9 1 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 261 | . 1 . . 1 3 2 10 19 9 9 6 2 5 . . . . 6 19 50 48 13 58 Message Errors 56 | . 1 . . . 1 1 5 3 1 5 5 1 3 . . . . . 4 7 9 3 7 Matter Fused 28 | . . . . . . . 1 5 . . . . . . . . . . 1 10 1 1 9 Heat Flow Errors 19 | . . . . . . . 1 1 . 2 . 1 . . . . . 3 1 5 4 . 1 Energy Discharges 23 | . . . . . 2 . 2 2 2 1 . . . . . . . 2 1 4 4 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 20 | . . . . . . 1 1 2 1 1 1 . 2 . . . . . 3 3 4 . 1 Data Loss (major) 7 | . . . . . . . . 1 . . . . . . . . . . . 1 1 . 4 Misfires 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Targeting Errors 82 | . . . . 1 . . . 4 4 . . . . . . . . 1 7 14 19 6 26 Weapon Failures 17 | . . . . . . . . 1 1 . . . . . . . . . 2 4 4 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2163 | . . . . . 2 . . . 86 41 55 . 38 83 52 21 8 26 110 56 14 287 1284 Projectiles 742 | . . . . . . . . . 51 39 19 . . 49 12 21 . 26 78 42 14 287 104 Explosions 1421 | . . . . . 2 . . . 35 2 36 . 38 34 40 . 8 . 32 14 . . 1180 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 97 | . . . 8 . . . . . 11 7 1 . . 1 . 1 8 4 16 16 23 . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 88 | . . . 8 . . . . . 9 7 1 . . 1 . 1 7 4 16 15 19 . . Secondary 8 | . . . . . . . . . 2 . . . . . . . 1 . . 1 4 . . Self-Inflicted Damage 294 | . . . . . . 26 . . 69 . . . . . 4 . . . . 15 . . 180 Shots 8 | . . . . . . 1 . . 1 . . . . . 1 . . . . 3 . . 2 Rammed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 632 | . 21 78 485 . . . 85 53 30 39 . 133 . . . 4 15 317 198 259 632 364 590 Average Temperature 119 | . 7 29 183 . . . 59 27 10 12 . 94 . . . 4 10 113 83 91 138 136 154 Received Heat Transfer 3021 | . 150 36 333 227 . . . 87 489 54 9 . 27 27 81 18 195 75 238 75 351 153 396 Effects 27 | . . . 11 . . . . . . . . . . . . . . . . . 7 3 6 Shutdowns 5 | . . . 3 . . . . . . . . . . . . . . . . . 1 . 1 Energy Bleed 5 | . . . 3 . . . . . . . . . . . . . . . . . 2 . . Interference 8 | . . . 3 . . . . . . . . . . . . . . . . . 2 3 . Matter Decay 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 20 | . . . . . . . . . . . . . . . . . . . 1 1 . 7 11 Total Turns 264 | . . . . . . . . . . . . . . . . . . . 14 5 . 105 140 Longest Duration 29 | . . . . . . . . . . . . . . . . . . . 14 5 . 29 21 Robots Corrupted 8 | . . . . . . . . . . . . . . . 1 . 1 . 2 2 . 1 1 Combat Hostiles 7 | . . . . . . . . . . . . . . . 1 . 1 . 2 2 . . 1 Parts Fried 42 | . . . . . 2 1 . . . . . . . . 1 . . . 17 7 1 7 6 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Parts Melted 23 | . . . . . . . . 2 . 1 . . . 1 . . . . 3 . 1 10 5 Heat Transferred 12588 | . . . . . . . . . 850 300 . . . 100 . . . . 200 372 1286 4887 4593 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . . . . . . . . . . 4 2 . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Peak Influence 3732 | . 257 246 343 350 . . . . 643 . . . . 306 . . . . 1505 1029 1427 1583 3732 Initial 949 | . . 34 103 117 . . . . 168 . . . . 14 . . . . . 789 576 802 949 Average 708 | . 117 105 190 175 . . . . 366 . . . . 202 . . . . 745 934 1048 1163 2183 Maximum Alert Level 5 | . 1 1 1 1 . . . . 2 . . . . 1 . . . . 4 3 4 4 5 Low Security (%) 24 | 100 75 75 46 48 . . . . 21 . . . . 32 . . . . 17 . . . . Level 1 21 | . 24 24 53 51 . . . . 32 . . . . 67 . . . . . . . . . Level 2 9 | . . . . . . . . . 46 . . . . . . . . . 12 . 25 . . Level 3 23 | . . . . . . . . . . . . . . . . . . . 45 100 21 47 6 Level 4 11 | . . . . . . . . . . . . . . . . . . . 22 . 53 52 9 Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . 52 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . 31 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 3 . . 4 . . . 1 4 . . . . . . . . . 13 6 11 6 26 Investigation 4 | . 1 . . . . . . . 1 . . . . . . . . . . 1 1 . . Extermination 15 | . . . . 3 . . . . 2 . . . . . . . . . 3 3 1 1 2 Reinforcement 21 | . 2 . . 1 . . . . 1 . . . . . . . . . 4 1 7 1 4 Assault 29 | . . . . . . . . 1 . . . . . . . . . . 2 1 1 4 20 Garrison 5 | . . . . . . . . . . . . . . . . . . . 4 . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . . . 1 . . . . . . . . . 2 . 2 . 4 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Distress Signals 19 | . 1 . 1 . . . . . 2 . . . . . . . 1 . 1 1 5 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 545 | . 14 8 30 23 3 1 . 20 37 9 6 . 8 3 10 3 38 8 60 34 59 35 136 Peak Tracking Total 26 | . 3 2 5 6 1 1 . 7 6 9 4 . 5 1 5 3 12 4 7 5 8 8 26 Tactical Retreats 26 | . . 1 2 3 1 . . 1 4 . 1 . . . 1 . 3 . 1 2 2 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Traps Triggered 12 | . 2 . 1 . . . . . . . . . . . . . . . 6 . 1 . 2 Indirectly 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . 3 3 . . . . 1 9 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Disabled 44 | . . . . 6 . . . 1 4 1 . . . 9 . . . 1 15 2 2 1 2 Max in Single Turn 5 | . . . . 5 . . . . 3 1 . . . 4 . . . 1 4 1 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Accessed 17 | . 2 1 6 1 . . . . . . . 4 . . . . 2 1 . . . . . Terminals 10 | . 2 1 6 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 53 | . 3 3 8 3 . . . . . . . 27 . . . . 8 1 . . . . . Successful 47 | . 2 1 5 3 . . . . . . . 27 . . . . 8 1 . . . . . Failed 6 | . 1 2 3 . . . . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . 3 3 5 2 . . . . 13 . . . . . . . 1 . 8 11 8 6 2 Terminals 17 | . 3 3 8 3 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 38 | . . . 1 1 . . . . . . . 27 . . . . 8 1 . . . . . Record 20 | . . . . . . . . . . . . 11 . . . . 8 1 . . . . . Part Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 1 4 2 . . . . . . . . . . . . . . . . . . . Terminals 9 | . 2 1 4 2 . . . . . . . . . . . . . . . . . . . Track 7 | . 2 1 3 1 . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 1 4 . . . . . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 5 . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . . . . . . 8 . 3 . . Programmers 11 | . . . . . . . . . . . . . . . . . . . 8 . 3 . . Robots Rewired 4 | . . . . . . . . 2 . 2 . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total Allies 31 | . . . . . . . 13 2 . 2 . . 1 . . . . . 4 5 2 2 . Largest Group 13 | . . . . . . . 13 13 2 2 2 . 1 1 1 . . . 4 5 4 2 2 Highest-Rated Group 378 | . . . . . . . 378 378 65 62 62 . 94 94 94 . . . 156 373 342 244 244 Highest-Rated Ally 122 | . . . . . . . 41 41 41 32 32 . 94 94 94 . . . 39 103 103 122 122 Zionite Dispatches 6 | . . . . . . . . . 1 . . . . . . . . . 1 3 . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Recon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 242 | . . . . . . . . 84 4 . 2 . 7 7 9 . . . 35 6 60 2 26 Total Damage 9176 | . . . . . . . . 2523 58 . 71 . 240 723 90 . . . 631 443 2573 . 1824 Kills 52 | . . . . . . . . 17 . . 1 . 3 4 1 . . . 4 2 11 . 9 Allies Corrupted 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 1 1 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . 3 . . . . . . . . . . 1 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Turns Passed 18971 | 48 527 372 1419 1509 596 415 1387 504 1581 1124 496 144 475 316 443 835 690 443 1513 1384 746 750 1254 Spaces Moved 8343 | 34 240 140 555 680 295 207 704 216 606 587 256 81 252 154 211 415 322 190 626 597 276 229 470 Core 153 | 14 . . . . . . . . . . . . . . . . . . . . . . 139 Treads 8180 | 20 240 140 555 680 295 207 704 216 606 587 256 81 252 154 211 415 322 190 626 597 276 229 321 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 160 160 160 190 190 190 190 195 180 180 180 180 180 180 185 185 185 180 180 165 165 180 36 Average Speed 183 | 114 160 160 185 190 190 190 190 195 189 180 180 180 180 183 185 185 185 189 180 185 178 204 159 Slowest Speed 240 | 160 160 160 230 190 190 190 195 195 240 180 180 180 180 185 185 185 185 230 180 200 185 210 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 51 18 56 21 60 40 88 36 19 65 52 69 48 5 39 55 49 35 24 23 48 8 20 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . Known Exits Taken 12 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . . . . . . . . . 1 1 1 . 1 . Scrap Searched 24 | . . . . . 4 4 4 1 . 2 1 . . . 4 4 . . . . . . . Spaces Dug 44 | . . . . . . . . . 6 . . . . . . . 4 . 5 10 . 7 12 Terrain Destroyed 783 | . . . 4 12 . . . 2 43 45 53 . 33 20 10 6 19 28 102 40 21 28 317 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 293 | . . . 4 1 . . . 2 23 10 9 . 5 . 10 6 19 28 77 20 21 28 30 AOE 490 | . . . . 11 . . . . 20 35 44 . 28 20 . . . . 25 20 . . 287 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total 10544 | 43 311 264 796 788 319 219 756 260 853 631 273 80 265 181 243 468 380 227 825 775 426 407 754 Wait 677 | . 19 101 78 37 11 2 10 5 102 12 9 . 9 . 16 42 2 3 20 40 33 61 65 Move 8320 | 33 239 139 554 679 294 206 703 215 605 586 255 80 251 153 210 414 321 189 625 596 275 228 470 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 256 | 5 6 5 38 6 4 2 14 . 25 1 . . . 9 1 2 12 3 27 26 20 21 29 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . Attach 148 | 5 2 2 9 5 1 2 9 2 8 1 . . . 3 . . 8 6 15 18 18 8 26 Detach 8 | . . . 1 . . . . . . . . . . . . . 2 . 2 1 1 . 1 Swap 95 | . 3 3 19 4 . . 5 . 12 . . . . 6 2 2 1 1 8 4 3 13 9 Drop 161 | . 1 3 23 4 . 1 15 . 13 1 . . . 7 2 2 11 4 17 15 8 14 20 Fire 831 | . 41 11 73 53 9 6 . 19 88 11 9 . 5 3 12 6 22 21 107 75 66 62 132 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . 4 . 2 . . Rewire 39 | . . . . . . . . 19 . 19 . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 7) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 879 | -9/Materials | Build established: Tank 937 | -9/Materials | Discovered new exit (range 5) 948 | -9/Materials | Entered another Materials area 948 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2331 | -8/Materials | Discovered new exit (range 3) 2367 | -8/Materials | Entered Factory 2367 | -7/Factory | Evolved 2 slots: Utility x2 3804 | -7/Factory | Destroyed 7 combat bots 3814 | -7/Factory | Discovered new exit (range 19) 3876 | -7/Factory | Entered Lower Caves 3879 | -7/Lower Caves | Encountered a Warlord checkpoint 4348 | -7/Lower Caves | Build established: Gunner 4463 | -7/Lower Caves | Learned Factory terminal intel 4465 | -7/Lower Caves | Discovered new exit (range 5) 4472 | -7/Lower Caves | Entered another Lower Caves area 4853 | -7/Lower Caves | Learned 4 Factory zone layouts 4872 | -7/Lower Caves | Discovered new exit (range 8) 4887 | -7/Lower Caves | Entered Zion 4946 | -7/Zion | Found Prototype Device 4960 | -7/Zion | Identified Bomb Factory No. 2 5011 | -7/Zion | Discovered new exit (range 19) 5045 | -7/Zion | System corruption cleaned by Quarantine Array 5088 | -7/Zion | Learned location of Armory (-3) 5187 | -7/Zion | Learned location of Quarantine (-2) 5195 | -7/Zion | Given A8's code to call for help 5199 | -7/Zion | Learned 4 Factory zone layouts 5525 | -7/Zion | Imprinted 5527 | -7/Zion | Declared Zion's savior 5840 | -7/Zion | Found Prototype Processor 5841 | -7/Zion | Identified Exp. Signal Interpreter 5846 | -7/Zion | Found Prototype Hackware 5847 | -7/Zion | Identified Exp. System Shield 5859 | -7/Zion | Found Prototype Processor 5860 | -7/Zion | Identified Exp. Melee Analysis Suite 5863 | -7/Zion | Found Prototype Processor 5864 | -7/Zion | Identified Exp. Targeting Computer 5868 | -7/Zion | Found Prototype Processor 5869 | -7/Zion | Identified Exp. Terrain Scan Processor 5973 | -7/Zion | Gained Derelict followers 6051 | -7/Zion | Gained Derelict followers 6132 | -7/Zion | Build established: Skirmisher 6262 | -7/Zion | Identified exit to Proximity Caves 6274 | -7/Zion | Entered Proximity Caves 6274 | -6/Proximity Caves | Accompanied by 13 allies 6303 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6303 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6347 | -6/Proximity Caves | Learned 8 Factory zone layouts 6754 | -6/Proximity Caves | Discovered new exit (range 11) 6774 | -6/Proximity Caves | Identified exit to Factory 6778 | -6/Proximity Caves | Entered Factory 6778 | -6/Factory | Accompanied by 2 allies 6778 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6779 | -6/Factory | Identified exit to Lower Caves 6780 | -6/Factory | Loaded intel: 20 terminal locations 6829 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6860 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7085 | -6/Factory | Build established: Tank 7436 | -6/Factory | Build established: Scavenger-Tank 7609 | -6/Factory | Spotted B-75 Beast 7639 | -6/Factory | Destroyed B-75 Beast 7699 | -6/Factory | Lost 3 parts (1n1u1w) 7739 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7740 | -6/Factory | Zion Recon squad teleported in 8221 | -6/Factory | Terminal network hard line cut 8359 | -6/Factory | Entered Lower Caves 8469 | -6/Lower Caves | Build established: Skirmisher 8494 | -6/Lower Caves | Learned Factory garrison access intel 9340 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9412 | -6/Lower Caves | Destroyed 8 combat bots 9420 | -6/Lower Caves | Discovered new exit (range 12) 9480 | -6/Lower Caves | Identified exit to Lower Caves 9483 | -6/Lower Caves | Entered another Lower Caves area 9483 | -6/Lower Caves | Accompanied by 2 allies 9957 | -6/Lower Caves | Discovered new exit (range 13) 9977 | -6/Lower Caves | Identified exit to Data Miner 9979 | -6/Lower Caves | Entered Data Miner 9979 | -6/Data Miner | Discovered new exit (range 6) 10014 | -6/Data Miner | Met Data Miner 10050 | -6/Data Miner | Learned location of Section 7 (-2) 10050 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10080 | -6/Data Miner | Received God Mode back door access code from Data Miner 10122 | -6/Data Miner | Identified exit to Proximity Caves 10123 | -6/Data Miner | Entered Proximity Caves 10365 | -5/Proximity Caves | Escorted by Enhanced Grunt 10576 | -5/Proximity Caves | Discovered new exit (range 11) 10592 | -5/Proximity Caves | Identified exit to Factory 10598 | -5/Proximity Caves | Entered Factory 10598 | -5/Factory | Accompanied by 1 ally 10598 | -5/Factory | Evolved 2 slots: Utility x2 10599 | -5/Factory | Loaded intel: 4 garrison access locations 10840 | -5/Factory | Discovered new exit (range 6) 10859 | -5/Factory | Identified exit to Upper Caves 10907 | -5/Factory | Build established: Gunner 10914 | -5/Factory | Entered Upper Caves 10914 | -5/Upper Caves | Accompanied by 1 ally 11201 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11348 | -5/Upper Caves | Discovered new exit (range 5) 11355 | -5/Upper Caves | Identified exit to Upper Caves 11357 | -5/Upper Caves | Entered another Upper Caves area 11583 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11952 | -5/Upper Caves | Encountered a Warlord checkpoint 12176 | -5/Upper Caves | Discovered new exit (range 9) 12191 | -5/Upper Caves | Identified exit to Warlord 12192 | -5/Upper Caves | Entered Warlord 12416 | -5/Warlord | Rebuked by Warlord 12430 | -5/Warlord | Warlord's base attacked by MAIN.C 12451 | -5/Warlord | Opened Warlord's prototype stash 12458 | -5/Warlord | Found Prototype Reactor 12465 | -5/Warlord | Found Prototype Device 12466 | -5/Warlord | Identified Exp. Phase Shifter 12475 | -5/Warlord | Found Prototype Hackware 12476 | -5/Warlord | Identified Ghost Barrier 12484 | -5/Warlord | Found Prototype Processor 12485 | -5/Warlord | Identified Exp. Core Analyzer 12488 | -5/Warlord | Found Prototype Device 12490 | -5/Warlord | Identified System Purifier 12748 | -5/Warlord | Warlord forces counterattacked 12784 | -5/Warlord | Spotted Executioner 12830 | -5/Warlord | Discovered new exit (range 15) 12845 | -5/Warlord | Spotted 80-IU2(g) 12881 | -5/Warlord | Identified exit to Proximity Caves 12882 | -5/Warlord | Entered Proximity Caves 12924 | -4/Proximity Caves | Found Alien Artifact 12927 | -4/Proximity Caves | Identified Dimensional Node Initializer 12927 | -4/Proximity Caves | Initialized slip node 13162 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13240 | -4/Proximity Caves | Spotted B-86 Titan 13263 | -4/Proximity Caves | Destroyed B-86 Titan 13293 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 13315 | -4/Proximity Caves | Discovered new exit (range 8) 13325 | -4/Proximity Caves | Entered Factory 13325 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13326 | -4/Factory | Identified Vortex Chain Reactor 13548 | -4/Factory | Zion Fire squad teleported in 13594 | -4/Factory | Spotted B-86 Titan 13608 | -4/Factory | Allies destroyed B-86 Titan 13712 | -4/Factory | Garrison activated, responded to threat 13854 | -4/Factory | Destroyed 9 combat bots 14209 | -4/Factory | Spotted B-86 Titan 14219 | -4/Factory | Destroyed B-86 Titan 14325 | -4/Factory | First assault squad dispatched 14637 | -4/Factory | Terminal network hard line cut 14739 | -4/Factory | Destroyed 8 combat bots 14807 | -4/Factory | Discovered new exit (range 12) 14838 | -4/Factory | Entered Research 14838 | -3/Research | Evolved 2 slots: Utility x2 15088 | -3/Research | First assault squad dispatched 15110 | -3/Research | Incoming assault squad redirected 15617 | -3/Research | Build established: Mutant 15731 | -3/Research | Spotted B-86 Titan 15795 | -3/Research | Destroyed B-86 Titan 15814 | -3/Research | Found Hvy. Reflective Plating 15824 | -3/Research | Lost 8 parts (3u5w) 15950 | -3/Research | Incoming investigation squad redirected 15982 | -3/Research | Retrieved Zion intel report: Active Terminals 15983 | -3/Research | Zion Defense Resupply teleported in 15986 | -3/Research | Found Prototype Device 15988 | -3/Research | Identified EM Disruption Field 15990 | -3/Research | Found Prototype Device 15991 | -3/Research | Identified Exp. Focal Shield 15999 | -3/Research | Found Prototype Device 16000 | -3/Research | Identified EM Dispersion Field 16064 | -3/Research | Discovered new exit (range 11) 16071 | -3/Research | Zion Heavy squad teleported in 16173 | -3/Research | Zion Hacker squad teleported in 16222 | -3/Research | Entered Testing 16222 | -3/Testing | Accompanied by 4 allies 16222 | -3/Testing | Spotted PD-8KDKPMA2LY 16230 | -3/Testing | Destroyed PD-8KDKPMA2LY 16258 | -3/Testing | Lost 3 parts (1u2w) 16267 | -3/Testing | Incoming investigation squad redirected 16404 | -3/Testing | Scanned by Researcher 16425 | -3/Testing | Garrison activated, responded to threat 16528 | -3/Testing | Enhanced Grunt warped into view, answering call for help 16528 | -3/Testing | Enhanced Grunt warped into view, answering call for help 16722 | -3/Testing | First assault squad dispatched 16817 | -3/Testing | Destroyed 10 combat bots 16826 | -3/Testing | Lost 8 parts (1p1n2u4w) 16831 | -3/Testing | Build established: Scavenger-Gunner 16844 | -3/Testing | Retrieved Zion intel report: Main Access 16844 | -3/Testing | Identified exit to Research 16861 | -3/Testing | Found Prototype Protection 16863 | -3/Testing | Identified Centrium Heavy Armor Plating 16866 | -3/Testing | Found Centrium Heavy Armor Plating 16968 | -3/Testing | Entered Research 16968 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16998 | -2/Research | Spotted B-90 Cyclops 17018 | -2/Research | Destroyed B-90 Cyclops 17095 | -2/Research | Destroyed 8 combat bots 17218 | -2/Research | First assault squad dispatched 17243 | -2/Research | Incoming assault squad redirected 17478 | -2/Research | Found Prototype Device 17479 | -2/Research | Identified Exp. Thermal Shield 17611 | -2/Research | Discovered new exit (range 16) 17641 | -2/Research | Retrieved Zion intel report: Active Terminals 17642 | -2/Research | Zion Heavy squad teleported in 17718 | -2/Research | Entered Access 17718 | -1/Access | Accompanied by 2 allies 17718 | -1/Access | Evolved 2 slots: Utility x2 17740 | -1/Access | Build established: Scavenger-Executioner 17893 | -1/Access | Found Prototype Protection 17962 | -1/Access | Destroyed 9 combat bots 17968 | -1/Access | First assault squad dispatched 18003 | -1/Access | Identified Zio. Weapon Casing 18277 | -1/Access | Incoming assault squad redirected 18355 | -1/Access | Found Prototype Energy Gun 18356 | -1/Access | Identified Enh. Gamma Rifle 18418 | -1/Access | Lost 6 parts (3u3w) 18431 | -1/Access | Energy Cycler disabled 18449 | -1/Access | Found Prototype Launcher 18450 | -1/Access | Identified Ragnarok Missile Launcher 18504 | -1/Access | System corruption reached 10% 18541 | -1/Access | Incoming assault squad redirected 18543 | -1/Access | Lost 3 parts (1p1u1w) 18574 | -1/Access | High security lockdown imminent 18625 | -1/Access | Destroyed 11 combat bots 18654 | -1/Access | High security lockdown engaged 18854 | -1/Access | Destroyed Investigator 18882 | -1/Access | Destroyed 9 combat bots 18891 | -1/Access | Released all parts (20) 18895 | -1/Access | Spotted B-99 Colossus 18923 | -1/Access | Found Enh. Force Lance 18926 | -1/Access | Core integrity fell below 50% 18944 | -1/Access | Core integrity fell below 20% 18954 | -1/Access | Spotted B-99 Colossus 18972 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 18954_ Penetrated by Slug. 18954_ Slug penetrates Wall. 18954_ Slug penetrates R-10 Processor. 18954_ Penetrated by Slug. 18955_ B-99 Colossus activates siege mode. 18955_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 18967_ System corrupted: Matter fused (-6). 18968_ Penetrated by Slug. 18968_ Slug penetrates Wall. 18968_ Penetrated by Slug. 18968_ Imp. Linear Gravjet destroyed. 18968_ Slug penetrates Wall. 18968_ Penetrated by Slug. 18968_ Slug penetrates Wall. 18968_ Penetrated by Slug. 18968_ Imp. Linear Gravjet destroyed. 18968_ Dropped Lgt. Quantum Reactor. [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: Rambo] Map ----- +----------------------------------------------------+ | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? #########????????????????????? | | ????????????????? ?????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????? ???????????????????????? | | ????#######+####### #????????????????????????? | | ????# = ## #????????????????????????? | | ????# ## #????????????????????????? | | ????# ## #????????????????????????? | | ????# ## #????????????????????????? | | ????# + #????????????????????????? | | ????# # #????????????????????????? | | ????# # #????????????????????????? | | ????# ] + #????????????????????????? | | ????# ### #????????????????????????? | | ????# #?# #????????????????????????? | | ????# = #?# #????????????????????????? | | ????# #?# #????????????????????????? | | ????######+#######?# #????????????????????????? | | ?????????# #???????# *#????????????????????????? | | ?????????# ###;##### ############?????????????? | | ?????????# #! ] =#?????????????? | | ########## # #?????????????? | | C @ * #?????????????? | | ######" # #?????????????? | | ?????#" #! " #?????????????? | | ????" """# """ #?????????????? | | ?? # """# """ #?????????????? | | ?### """# " #?????????????? | | ????" F"###########?????????????? | | "????"" """#???????????????????????? | | ?????"" """"""o "??????????????????????????? | | ?????T """""" ???????????????????????????? | | ?????"" """""" ???????????????????????????? | | ?????"" "????" ????????????????????????????? | | ??????" "??????????????????????????????????????? | | ??????# ??????????????????????????????????????? | | ??????# ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 197 Coolant Potential 100 Energy Generation 67 Energy Capacity 700 Matter Stores 339 Matter Capacity 800 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 1010 Power Amplification 30 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EM 50 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 2 Matter Filtering 30 Particle Charging 25 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 40k Club 50k Club Giant Slayer Rambo Ultimate Loadout Challenges ------------ None Game ------ Seed HellfireImprovedRipper Manual? 0 Play Time 03:27:36 Cumulative 96.8 hours Start 2020.12.07 @ 20:10:18 End 2020.12.08 @ 23:03:38 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9891c651-6ce0-418c-91f3-61d7a2a1e9cc