Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 22:23:14

Player: P9H

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (109)     545
Value Destroyed (3671)     3671
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (357)                357
              TOTAL SCORE: 8713

 Bonus
-------
High Alert Combat Kills    57
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     6/300
Energy                     389/490
System Corruption          18%
Temperature                Warning (380)
Movement                   Rolling (260) Ox12
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Deuterium Engine
                Angular Momentum Engine
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (6) ------
                Thermal Generator
  High-capacity Storage Unit
      Makeshift Utility Shielding
       Improved Medium Armor Plating
                Reactive Plating
>               --- WEAPON (5) -------
           Mini Assault Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
>               --- INVENTORY (20) ---
      Makeshift Power Source
        Compact Wheel
        Compact Wheel
       Advanced Heat Sink
        Compact Matter Pod (150)
       Advanced Assault Cannon
                Proton Missile Launcher
                Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Matter Filter
      Makeshift Utility Shielding
                Reactive Plating
>               --- WEAPON -----------
                Gatling Laser
                Phase Cannon
                Flak Gun
           Mini Assault Cannon
                Proton Missile Launcher
>               --- INVENTORY --------
          Light Nuclear Core
     Reinforced Deuterium Engine
      Makeshift Power Source
                Angular Momentum Engine
          Light Angular Momentum Engine
                Wheel
        Compact Wheel
        Compact Wheel
                Thermal Generator
       Improved Heat Sink
       Advanced Heat Sink
        Compact Matter Pod
       Improved Medium Armor Plating
                Reactive Plating
   High-powered Tractor Beam
          Heavy Laser
                Proton Missile Launcher
                Proton Missile Launcher
                Proton Missile Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   2   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   1   .   1   .   .   .   1   
  Weapon                   3    | .   .   .   1   1   .   1   .   .   .   .   
Parts Attached             118  | 7   3   .   19  8   13  2   9   1   5   51  
  Power                    17   | 1   1   .   2   1   2   .   1   .   .   9   
    Engine                 13   | 1   1   .   2   1   1   .   1   .   .   6   
    Core                   4    | .   .   .   .   .   1   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   1   .   6   .   2   .   .   .   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | 2   1   .   4   .   2   .   .   .   1   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Utility                  31   | 2   .   .   4   3   2   1   3   .   2   14  
    Device                 17   | 1   .   .   2   2   2   1   2   .   .   7   
    Storage                5    | 1   .   .   2   .   .   .   1   .   .   1   
    Processor              2    | .   .   .   .   1   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   .   .   .   1   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   1   .   7   4   7   1   5   1   2   24  
    Energy Gun             13   | 1   .   .   2   .   3   1   1   .   .   5   
    Energy Cannon          6    | .   .   .   2   1   2   .   .   .   .   1   
    Ballistic Gun          19   | 1   1   .   3   3   2   .   3   1   1   4   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   4   
    Launcher               12   | .   .   .   .   .   .   .   1   .   1   10  
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   4   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   1   .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   1   .   .   .   .   .   .   4   
Parts Lost                 51   | .   2   .   3   .   3   .   7   .   3   33  
  Power                    9    | .   1   .   .   .   1   .   1   .   .   6   
  Propulsion               8    | .   1   .   1   .   2   .   .   .   1   3   
  Utility                  13   | .   .   .   1   .   .   .   1   .   2   9   
  Weapon                   21   | .   .   .   1   .   .   .   5   .   .   15  
  Highest Loss Streak      16   | .   2   .   1   .   2   .   3   .   3   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   91  100 98  100 92  92  87  87  92  91  
  Engine                   7    | .   11  14  11  9   6   7   6   7   7   4   
  Core                     1    | .   .   .   .   .   1   .   .   .   .   7   
  Wheel                    11   | .   22  28  21  18  12  7   7   7   8   10  
  Device                   18   | .   14  14  21  18  17  23  22  23  12  14  
  Storage                  8    | .   14  14  11  9   9   7   7   7   7   6   
  Processor                6    | .   .   .   .   8   9   7   7   7   12  3   
  Protection               2    | .   .   .   .   .   .   .   .   .   3   11  
  Energy Gun               4    | .   8   .   6   .   .   7   4   .   .   8   
  Energy Cannon            7    | .   .   .   9   18  14  7   7   7   7   1   
  Ballistic Gun            20   | .   19  28  17  17  20  23  22  26  29  12  
Peak Build Rating          60   | 9   10  10  17  26  31  36  40  40  43  60  
  Average Rating           33   | 5   8   10  14  22  29  35  36  37  40  49  
  On Entrance              23   | .   9   10  10  17  26  31  36  36  40  40  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 11  12  12  35  41  49  52  66  68  73  125 
  Greatest Support         32   | 32  32  26  26  20  20  16  16  16  28  22  
  Greatest Overweight (x)  12   | .   .   .   1   2   4   3   4   4   6   12  
  Average Overweight (x)   2    | .   .   .   .   1   2   3   3   4   4   4   
Largest Inventory Capacity 20   | 8   8   8   15  15  15  15  20  20  20  20  
  Average Capacity         15   | 7   8   8   9   15  15  15  16  20  20  20  
  Most Carried             20   | 7   8   8   15  15  15  15  18  18  20  20  
  Average Carried          14   | 4   6   8   8   14  14  14  15  17  18  16  
  Final Capacity           20   | 8   8   8   15  15  15  15  20  20  20  20  
  Final Carried            19   | 6   8   8   15  15  15  15  18  17  19  8   

 Class Distribution 
--------------------
 27% | Gunner
 23% | Scavenger-Gunner
 14% | Derelict-Gunner
 11% | Scavenger-Skirmisher
  9% | Scavenger-Tank
  6% | Mutant
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
     Scavenger-Gunner | -8/Materials
               Gunner | -8/Storage
               Gunner | -7/Factory
               Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Data Miner
      Derelict-Gunner | -6/Proximity Caves
       Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Matter Collected           3154 | 268  117  .    509  149  566  39   380  .    176  950  
  Remotely                 330  | .    .    .    .    .    .    .    .    .    .    330  
Salvage Created            4458 | 52   169  .    662  149  741  39   257  .    228  2161 
  Parts                    227  | 5    8    .    39   13   37   3    12   .    4    106  
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           7    | 1    .    .    .    1    1    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    7    .    3    .    
  Prevented                1    | .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac 
Combat Hostiles Destroyed  78   | .   4   .   12  5   13  .   7   .   5   32  
  Guns                     47   | .   4   .   10  2   6   .   5   .   3   17  
  Cannons                  20   | .   .   .   2   3   7   .   2   .   .   6   
  AOE                      9    | .   .   .   .   .   .   .   .   .   2   7   
Classes Destroyed          19   | 1   1   .   6   .   3   1   4   .   .   3   
  Worker                   9    | .   .   .   1   1   .   .   .   .   .   7   
  Builder                  9    | .   .   .   .   .   1   .   .   .   .   8   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   1   .   .   .   .   2   
  Mechanic                 3    | .   .   .   .   .   1   .   .   .   .   2   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   .   1   
  Swarmer                  15   | .   .   .   2   3   .   .   3   .   .   7   
  Grunt                    30   | .   4   .   3   2   8   .   .   .   2   11  
  Brawler                  6    | .   .   .   1   .   .   .   .   .   2   3   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   .   6   .   4   .   1   .   1   5   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | 1   4   .   2   3   7   1   3   .   5   10  
  Combat Bots Only         7    | .   4   .   2   3   5   .   3   .   5   7   
Max Kills in Single Turn   3    | 1   1   .   1   3   3   1   1   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Hostile Shots Fired        580   | .    24   .    64   11   40   .    82   .    28   331  
  Missed                   193   | .    4    .    29   4    16   .    29   .    8    103  
Damage Taken               6216  | .    288  .    397  78   422  .    956  .    255  3820 
  Core                     1322  | .    70   .    62   .    114  .    192  .    25   859  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  35    | .    .    .    .    .    .    .    .    .    .    35   
  Ignored by Resistances   174   | .    .    .    .    .    .    .    .    .    .    174  
Core Remaining (%)         80    | 100  .    72   84   .    79   .    .    .    69   .    
Volleys Fired              203   | 8    16   .    54   6    31   1    20   .    7    60   
  Largest                  5     | 2    2    .    3    4    4    5    5    .    5    5    
  Hottest                  351   | 60   60   .    156  192  184  211  206  .    185  351  
Shots Fired                723   | 16   32   .    161  24   122  5    85   .    34   244  
  Gun                      503   | 16   32   .    143  12   70   4    60   .    25   141  
  Cannon                   186   | .    .    .    18   12   52   1    20   .    7    76   
  Launcher                 34    | .    .    .    .    .    .    .    5    .    2    27   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  434   | 8    22   .    98   12   70   3    48   .    25   148  
  Thermal                  212   | 8    10   .    31   12   52   2    21   .    7    69   
  Explosive                9     | .    .    .    .    .    .    .    5    .    2    2    
  Electromagnetic          68    | .    .    .    32   .    .    .    11   .    .    25   
  Robot Hit Streak         25    | 8    13   .    11   5    15   1    25   .    11   10   
  Robot Miss Streak        17    | 2    1    .    10   7    8    2    4    .    3    17   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    .    .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           401   | 11   27   .    82   13   49   1    54   .    20   144  
  Core Hits                281   | 3    11   .    25   16   49   1    32   .    20   124  
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1     | .    1    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10107 | 117  261  .    1091 282  1058 25   1421 .    578  5274 
  Guns                     4716  | 117  261  .    863  141  402  .    802  .    309  1821 
  Cannons                  2650  | .    .    .    144  141  656  25   364  .    100  1220 
  Explosions               2741  | .    .    .    84   .    .    .    255  .    169  2233 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4427  | 41   184  .    568  141  402  .    623  .    309  2159 
  Thermal                  2740  | 76   77   .    273  141  656  25   383  .    100  1009 
  Explosive                894   | .    .    .    .    .    .    .    255  .    169  470  
  Electromagnetic          2046  | .    .    .    250  .    .    .    160  .    .    1636 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    2    .    .    .    .    .    .    17   
  Average Corruption       3     | .    .    .    1    .    .    .    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    6    .    .    .    .    .    .    23   
    Message Errors         5     | .    .    .    2    .    .    .    .    .    .    3    
    Matter Fused           9     | .    .    .    2    .    .    .    .    .    .    7    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      1     | .    .    .    1    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            153   | .    .    .    .    .    .    .    5    .    .    148  
  Projectiles              23    | .    .    .    .    .    .    .    .    .    .    23   
  Explosions               130   | .    .    .    .    .    .    .    5    .    .    125  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    .    9    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      451   | .    .    .    .    .    .    .    21   .    .    430  
  Shots                    18    | .    .    .    .    .    .    .    1    .    .    17   
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        718   | 40   148  .    123  143  118  12   16   .    165  718  
  Average Temperature      137   | 22   69   .    38   68   47   8    7    .    68   206  
  Received Heat Transfer   1506  | .    210  .    141  27   189  .    120  .    123  696  
  Effects                  49    | .    .    .    .    .    .    .    .    .    .    49   
    Shutdowns              13    | .    .    .    .    .    .    .    .    .    .    13   
    Energy Bleed           7     | .    .    .    .    .    .    .    .    .    .    7    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    7    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    4    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    5    
    Damage (major)         7     | .    .    .    .    .    .    .    .    .    .    7    
    Damage (core)          4     | .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    4    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              14    | .    .    .    .    .    .    .    .    .    .    14   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    1    .    .    .    .    .    .    2    
  Heat Transferred         4782  | 175  175  .    459  259  1110 37   555  .    148  1864 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    2    .    .    .    .    .    .    7    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac 
Peak Influence             526  | 10  116 45  292 185 424 169 .   .   .   526 
  Initial                  147  | .   6   45  17  45  78  147 .   .   .   .   
  Average                  172  | 4   51  45  171 94  290 156 .   .   .   157 
Maximum Alert Level        2    | .   .   .   1   .   2   .   .   .   .   2   
  Low Security (%)         60   | 100 100 100 51  100 15  100 .   .   .   67  
  Level 1                  34   | .   .   .   48  .   77  .   .   .   .   24  
  Level 2                  4    | .   .   .   .   .   7   .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   1   .   .   .   .   .   11  
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            5    | .   .   .   .   1   .   .   .   .   .   4   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   2   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   3   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac 
Distress Signals           4    | .   1   .   .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              109  | .   5   .   15  6   16  1   7   .   6   53  
  Peak Tracking Total      7    | .   4   .   3   3   5   1   3   .   5   7   
  Tactical Retreats        5    | .   1   .   .   .   .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac 
Traps Triggered            3    | .   .   .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac 
Machines Disabled          11   | .   .   .   2   .   4   .   1   .   .   4   
  Max in Single Turn       3    | .   .   .   1   .   1   .   1   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac 
Machines Accessed          4    | .   .   .   .   .   1   .   .   2   .   1   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                5    | .   .   .   .   .   1   .   .   2   .   2   
  Successful               4    | .   .   .   .   .   .   .   .   2   .   2   
  Failed                   1    | .   .   .   .   .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   .   .   .   2   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   169 
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Turns Passed               5508 | 110  125  56   830  257  703  291  1120 139  759  1118 
Spaces Moved               3443 | 73   65   56   665  203  442  196  706  87   437  513  
  Core                     7    | 7    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3436 | 66   65   56   665  203  442  196  706  87   437  513  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   80   95   95   145  130  160  125  130  
  Average Speed            130  | 95   97   90   90   105  126  145  146  160  164  151  
  Slowest Speed            260  | 100  100  90   115  110  145  145  160  160  180  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 6    13   9    37   24   52   6    84   73   52   12   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    .    .    .    .    4    .    4    .    
Spaces Dug                 6    | .    .    .    .    .    6    .    .    .    .    .    
Terrain Destroyed          97   | .    .    .    9    .    7    .    16   .    12   53   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    .    .    7    .    .    .    .    11   
  AOE                      79   | .    .    .    9    .    .    .    16   .    12   42   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Low Dat Pro Fac 
Total                      3985 | 97  97  61  786 240 516 200 748 87  458 695 
  Wait                     72   | .   10  6   2   .   12  .   2   .   5   35  
  Move                     3433 | 72  64  55  664 202 441 195 705 86  436 513 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  103  | 10  4   .   26  11  8   2   10  .   5   27  
  Fast Attach              18   | 3   .   .   7   .   4   .   .   .   .   4   
  Attach                   61   | 4   2   .   4   3   3   2   6   1   3   33  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     39   | .   1   .   8   5   6   .   3   .   2   14  
  Drop                     56   | .   .   .   21  13  11  .   2   .   .   9   
  Fire                     203  | 8   16  .   54  6   31  1   20  .   7   60  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / Low)

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 15)
  111 | -11/Scrapyard      | Entered Materials
  144 | -10/Materials      | Discovered new exit (range 8)
  236 | -10/Materials      | Entered Mines
  255 | -10/Mines          | Discovered new exit (range 14)
  291 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  292 | -10/Mines          | Entered Materials
  292 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  734 | -9/Materials       | Discovered new exit (range 10)
  827 | -9/Materials       | Discovered new exit (range 12)
  877 | -9/Materials       | Discovered new exit (range 10)
 1005 | -9/Materials       | Build established: Scavenger-Skirmisher
 1122 | -9/Materials       | Entered another Materials area
 1122 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1369 | -8/Materials       | Discovered new exit (range 4)
 1379 | -8/Materials       | Entered Storage
 1422 | -8/Storage         | Build established: Scavenger-Gunner
 1907 | -8/Storage         | Build established: Gunner
 2056 | -8/Storage         | Discovered new exit (range 15)
 2082 | -8/Storage         | Entered Factory
 2082 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2278 | -7/Factory         | Discovered new exit (range 11)
 2373 | -7/Factory         | Entered Lower Caves
 2373 | -7/Lower Caves     | Spotted B-75 Beast
 2434 | -7/Lower Caves     | Destroyed B-75 Beast
 2463 | -7/Lower Caves     | Lost 3 parts (1u2w)
 2609 | -7/Lower Caves     | Identified exit to Lower Caves
 2843 | -7/Lower Caves     | Learned 12 Factory zone layouts
 2857 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 3128 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3443 | -7/Lower Caves     | Build established: Scavenger-Gunner
 3480 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 3493 | -7/Lower Caves     | Entered Data Miner
 3493 | -7/Data Miner      | Discovered new exit (range 6)
 3524 | -7/Data Miner      | Met Data Miner
 3597 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3632 | -7/Data Miner      | Entered Proximity Caves
 3777 | -6/Proximity Caves | Learned Factory emergency access door positions
 3893 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3947 | -6/Proximity Caves | Lost 3 parts (1n2u)
 4081 | -6/Proximity Caves | Build established: Derelict-Gunner
 4360 | -6/Proximity Caves | Discovered new exit (range 10)
 4391 | -6/Proximity Caves | Entered Factory
 4391 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 4392 | -6/Factory         | Identified exit to Lower Caves
 4392 | -6/Factory         | Identified exit to Factory
 4581 | -6/Factory         | Garrison activated, responded to threat
 4640 | -6/Factory         | Destroyed 7 combat bots
 4644 | -6/Factory         | Lost 7 parts (2p2u3w)
 5140 | -6/Factory         | Lost 3 parts (1p2w)
 5188 | -6/Factory         | Build established: Scavenger-Tank
 5315 | -6/Factory         | Destroyed 7 combat bots
 5318 | -6/Factory         | Lost 16 parts (2p2n5u7w)
 5338 | -6/Factory         | System corruption reached 10%
 5435 | -6/Factory         | Core integrity fell below 50%
 5441 | -6/Factory         | First assault squad dispatched
 5468 | -6/Factory         | Incoming assault squad redirected
 5486 | -6/Factory         | Core integrity fell below 20%
 5487 | -6/Factory         | Incoming assault squad redirected
 5509 | -6/Factory         | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
  shutdown.
05502_ U-05 Engineer lays Concrete. <x4>
05503_ Overheating: Core damaged (-110).
05503_ U-05 Engineer lays Concrete. <x2>
05503_ G-50 Soldier IFF system glitched.
05503_ U-05 Engineer lays Concrete. <x5>
05505_ P-60 Hacker resets K-01 Serf, system
  corruption cleaned.
05505_ U-05 Engineer lays Concrete.
05505_ U-05 Engineer builds a Door.
05505_ U-05 Engineer lays Concrete.
05506_ Overheating: Matter decay (-2).
05506_ U-05 Engineer lays Concrete.
05506_ U-05 Engineer builds a Wall.
05506_ W-25 Informer sends out distress signal.
05507_ U-05 Engineer lays Concrete.
05507_ K-01 Serf collects debris.
05507_ Proton Missile Launcher destroyed.
05507_ System corrupted by crushing effect (+4).
05508_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          29
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Utility Shielding          15
Evasion (%)                50
Targeting Accuracy         10
Matter Filtering           30

 Item Schematics 
-----------------
 Combat Drone Bay | -7/Data Miner | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedLongswordHumpback
  Manual?         0
Play Time         00:52:26
  Cumulative      20.7 hours
  Start           2024.08.10 @ 19:46:25
  End             2024.08.10 @ 22:23:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f67ea12-a3b4-4e60-8197-e66481ca005c