Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 16:40:07 Player: pinbox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1676) 1676 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6556 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 46/100 System Corruption 0% Temperature Cool (27) Movement Core (350) Ox6 Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (4) ------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (5) ---- Scrap Suit Advanced Coolant Injector Improved Sensor Array Particle Charger Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Cooling System Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Particle Charger > --- WEAPON ----------- Field Laser Gatling Laser Plasma Rifle Improved Heavy Laser > --- INVENTORY -------- Scrap Suit Advanced Coolant Injector Particle Charger Medium Reactive Plating [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Reactive Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . 1 . . 1 . Utility 5 | . . 2 . 1 1 1 . . Weapon 2 | . . . . . 1 . 1 . Parts Attached 56 | 7 2 9 2 16 6 2 4 8 Power 8 | 1 . 2 . 2 1 1 . 1 Engine 4 | 1 . 2 . 1 . . . . Core 4 | . . . . 1 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 11 | 2 . 2 . 6 . . 1 . Treads 4 | 2 . 2 . . . . . . Leg 4 | . . . . 3 . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . 3 . . . . Utility 22 | 2 1 3 1 6 2 1 1 5 Device 12 | 1 1 1 . 3 2 1 1 2 Storage 1 | 1 . . . . . . . . Processor 3 | . . 1 . 2 . . . . Hackware . | . . . . . . . . . Protection 6 | . . 1 1 1 . . . 3 Artifact . | . . . . . . . . . Weapon 15 | 2 1 2 1 2 3 . 2 2 Energy Gun 6 | 1 . . . 1 2 . 2 . Energy Cannon 3 | . . . . . 1 . . 2 Ballistic Gun 4 | 1 1 2 . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . Corrupted Parts 1 | 1 . . . . . . . . System Corruption 3 | 3 . . . . . . . . Parts Lost 30 | . . 4 4 1 1 . . 20 Power 3 | . . . . . . . . 3 Propulsion 8 | . . 3 1 . . . . 4 Utility 13 | . . 1 3 1 . . . 8 Weapon 6 | . . . . . 1 . . 5 Highest Loss Streak 17 | . . 3 3 1 1 . . 17 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 2 4 7 6 6 4 4 4 Power . | . 1 1 1 1 1 . . . Propulsion . | . . . . . . 1 . . Utility 2 | . . 1 3 2 3 2 2 4 Weapon 1 | . 1 1 3 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 8 | . . 1 1 2 2 . 1 1 Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . 1 . 2 . . 1 Weapon 2 | . . 1 . 1 . . . . Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 90 | . 98 77 82 89 99 99 99 72 Engine 5 | . 14 11 11 5 . . . . Core 4 | . . . . 3 7 12 11 7 Treads 6 | . 28 16 9 . . . . . Leg 13 | . . . . 19 23 20 23 16 Device 17 | . 13 10 9 17 22 26 23 15 Storage 8 | . 13 11 11 9 6 6 5 4 Processor 6 | . . 6 6 9 7 6 5 5 Protection 5 | . . . 12 6 7 6 5 5 Energy Gun 8 | . 9 . . 6 15 13 16 14 Energy Cannon 1 | . . . . . 4 6 5 . Ballistic Gun 7 | . 17 21 15 2 . . . . Ballistic Cannon 3 | . . . 5 8 1 . . . Peak Build Rating 68 | 7 7 16 19 41 47 53 66 68 Average Rating 30 | 5 6 9 16 32 46 52 65 47 On Entrance 27 | . 7 7 15 13 41 47 53 65 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 64 | 14 14 22 31 47 48 55 61 64 Greatest Support 80 | 40 40 40 20 60 60 60 80 80 Greatest Overweight (x) 9 | 1 . 3 8 9 . . . 8 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 7 8 8 8 7 8 8 7 Most Carried 8 | 2 4 8 8 8 8 6 6 7 Average Carried 5 | 1 2 4 7 7 7 5 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 3 7 8 8 7 5 5 5 Class Distribution -------------------- 57% | Mutant 25% | Skirmisher 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Matter Collected 1574 | 276 95 274 117 418 326 . 60 8 Remotely . | . . . . . . . . . Salvage Created 2180 | 82 311 573 115 267 562 . . 270 Parts 119 | 5 22 34 6 11 28 . . 13 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 4 | 1 . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Combat Hostiles Destroyed 37 | . 9 11 1 3 9 . . 4 Guns 31 | . 9 11 1 1 6 . . 3 Cannons 3 | . . . . 2 1 . . . Classes Destroyed 14 | 2 2 3 1 2 4 . . . Worker 1 | . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . . 1 . 1 . . . . Recycler 4 | 1 . 1 1 1 . . . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . . . . 1 1 . . . Swarmer 6 | . 3 3 . . . . . . Grunt 16 | . 6 5 . 2 2 . . 1 Brawler 1 | . . . 1 . . . . . Sentry 5 | . . 3 . . 2 . . . Specialist 4 | . . . . . 2 . . 2 Hunter 2 | . . . . 1 1 . . . Programmer 1 | . . . . . 1 . . . Heavy 2 | . . . . . 1 . . 1 Best Kill Streak 4 | 2 4 3 2 1 3 . . 2 Combat Bots Only 4 | . 4 3 1 1 2 . . 2 Max Kills in Single Turn 2 | 1 1 1 1 1 2 . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Hostile Shots Fired 550 | . 26 85 10 27 107 . 1 294 Missed 168 | . 8 24 4 11 36 . . 85 Hits 382 | . 18 61 6 16 71 . 1 209 Melee 1 | . . . 1 . . . . . Projectile 381 | . 18 61 5 16 71 . 1 209 Critical Strikes 6 | . . 5 . . . . . 1 Damage Taken 5513 | . 184 796 280 231 786 . 49 3187 Core 1320 | . 31 135 . 35 119 . 49 951 Absorbed by Shields 34 | . . . . . . . . 34 Redirected to Shielding 205 | . . . . . . . . 205 Ignored by Resistances 356 | . . . . . 244 . 22 90 Regen/Repaired (Parts) 127 | . . . . . 127 . . . Core Remaining (%) 88 | 100 87 . 66 93 83 100 . . Volleys Fired 179 | 6 20 57 19 33 26 . 2 16 Largest 4 | 2 2 2 2 2 3 . 4 4 Hottest 283 | 60 60 43 68 111 223 . 283 283 Shots Fired 405 | 12 40 114 38 66 79 . 8 48 Gun 321 | 12 40 114 19 33 52 . 6 45 Cannon 84 | . . . 19 33 27 . 2 3 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 233 | 6 20 114 38 46 9 . . . Thermal 146 | . . . . 20 70 . 8 48 Explosive . | . . . . . . . . . Electromagnetic 26 | 6 20 . . . . . . . Robot Hit Streak 21 | 7 7 11 5 4 21 . . 16 Robot Miss Streak 5 | 1 4 4 3 5 2 . . 3 Penetration Max 2 | . . . 1 2 . . . . Secondary Targets 4 | . 2 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 248 | 9 23 86 10 29 56 . . 35 Core Hits 98 | 3 14 30 4 11 22 . . 14 Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 8 | . . 1 2 4 1 . . . Critical Strikes 13 | . . 1 2 5 4 . . 1 Burn 2 | . . . . . 1 . . 1 Destroy 11 | . . 1 2 5 3 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4347 | 97 270 959 180 645 1201 . . 995 Guns 3329 | 97 262 950 65 291 764 . . 900 Cannons 992 | . . . 107 354 436 . . 95 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 26 | . 8 9 8 . 1 . . . Kinetic 1801 | 30 85 950 172 458 106 . . . Thermal 2276 | . . . . 187 1094 . . 995 Explosive . | . . . . . . . . . Electromagnetic 244 | 67 177 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | 3 3 4 14 . 1 . . . Average Corruption 3 | 3 3 4 6 . 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . 9 2 12 . 2 . . . Message Errors 4 | . 3 . 1 . . . . . Matter Fused 5 | . 2 1 2 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . Energy Discharges 3 | . 1 . 2 . . . . . Data Loss (minor) 6 | . 2 1 2 . 1 . . . Data Loss (major) 2 | . 1 . 1 . . . . . Misfires 2 | . . . 1 . 1 . . . Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . 2 6 . . . . Impact . | . . . . . . . . . Kinetic 7 | . . . 2 5 . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 7 | . 3 3 1 . . . . . Targets Rammed 8 | . 3 3 1 . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 315 | 20 126 27 272 315 201 . 132 108 Average Temperature 60 | 14 45 7 47 124 73 . 77 36 Received Heat Transfer 1641 | . 84 351 30 117 129 . . 930 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 2 . . 1 Combat Hostiles 3 | . . . . . 2 . . 1 Parts Melted 15 | . . . . . 9 . . 6 Heat Transferred 4716 | . . . . 407 2381 . . 1928 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 175 | 10 175 92 33 39 152 68 8 30 Initial 68 | . . 44 28 . . 68 8 2 Average 21 | 1 65 41 7 5 22 47 1 9 Influence Increases 1233 | 10 235 348 56 147 331 . 16 90 Destroy 0b10 Robot/C 740 | . 180 220 20 60 180 . . 80 Destroy 0b10 Robot/NC 55 | 10 . 15 5 15 10 . . . Destroy Leader 214 | . 40 62 10 22 70 . . 10 Successful Hack 52 | . . 19 . . 21 . 12 . Disable Machine 45 | . . . . 30 15 . . . Destroy Structure 37 | . . 2 6 20 5 . 4 . Lose Combat Pursuer 90 | . 15 30 15 . 30 . . . Influence Decreases 1233 | 10 130 379 128 149 191 122 30 94 Entered New Map 193 | . . 61 46 2 . 72 10 2 Time Decay 884 | 10 130 278 78 137 181 50 20 . Lost Part 156 | . . 40 4 10 10 . . 92 Squads Dispatched 15 | . 3 2 . 3 5 . . 2 Investigation 2 | . 2 . . . . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 11 | . 1 2 . 3 3 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Distress Signals 5 | . 2 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 14 27 2 8 15 . . 17 Peak Tracking Total 9 | . 4 5 2 2 3 . 2 9 Tactical Retreats 5 | . 1 1 1 . 2 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Traps Triggered 5 | . 3 1 . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Machines Disabled 3 | . . . . 2 1 . . . Max in Single Turn 1 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Machines Accessed 16 | . 2 4 . 1 6 1 2 . Terminals 13 | . 2 3 . 1 4 1 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . 5 13 . 3 12 2 6 . Successful 21 | . 2 6 . 1 7 . 5 . Failed 20 | . 3 7 . 2 5 2 1 . Catastrophic 7 | . 1 3 . 1 2 . . . Database Lockouts . | . . . . . . . . . Manual 29 | . 5 10 . 3 5 2 4 . Terminals 35 | . 5 10 . 3 9 2 6 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . 2 . . 3 . 4 . Record 3 | . . . . . . . 3 . Open DSF 2 | . . . . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Retrieve Study 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 2 2 . 1 2 . 1 . Terminals 8 | . 2 2 . 1 2 . 1 . Botnet 8 | . 2 2 . 1 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 13 | . 2 4 . 1 4 1 1 . Full Trace Events 2 | . 1 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Active Infowar (turns) 3375 | 12 374 389 326 941 881 101 329 22 Sensors 2855 | . . 255 326 941 881 101 329 22 Terrain 302 | . 1 301 . . . . . . Seismic 427 | 12 373 42 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Turns Passed 3916 | 128 388 615 373 950 881 101 329 151 Spaces Moved 1845 | 66 141 255 145 415 443 77 225 78 Core 107 | 10 . 10 7 37 . . . 43 Treads 580 | 56 141 245 138 . . . . . Legs 1108 | . . . . 328 443 77 225 35 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 50 | . . . . 50 . . . . Fastest Speed 29 | 50 160 160 160 29 130 130 130 50 Average Speed 147 | 147 160 161 211 155 130 130 130 94 Slowest Speed 500 | 160 160 200 450 500 130 130 130 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 7 | . . . 7 . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 23 | 3 31 24 35 29 15 4 5 68 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . 10 2 . . 4 . Terrain Destroyed 44 | . . . 13 24 3 . 4 . Melee . | . . . . . . . . . Projectile 44 | . . . 13 24 3 . 4 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Total 2678 | 82 266 354 176 659 690 78 256 117 Wait 494 | 2 90 14 5 164 195 . 24 . Move 1837 | 65 140 254 144 414 442 76 224 78 Hop . | . . . . . . . . . Pick Up 30 | 2 1 7 1 8 9 . . 2 Fast Attach 44 | 7 4 9 2 12 3 . 2 5 Attach 24 | . 3 2 1 8 3 2 1 4 Detach 17 | . 4 2 1 5 1 . 1 3 Swap 4 | . . . . 1 2 . 1 . Drop 32 | . 1 6 2 14 8 . 1 . Fire 179 | 6 20 57 19 33 26 . 2 16 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush 7 | . 3 3 1 . . . . . Escape Stasis 9 | . . . . . . . . 9 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 7) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Utility x2 604 | -9/Materials | Lost 3 parts (2n1u) 1083 | -9/Materials | Discovered new exit (range 15) 1132 | -9/Materials | Entered Mines 1133 | -9/Mines | Learned location of Storage (-8) 1154 | -9/Mines | Met a Derelict bent on vengeance 1251 | -9/Mines | Identified exit to Materials 1267 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1272 | -9/Mines | Found Scrap Suit 1294 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1458 | -9/Mines | Crushed by falling debris 1458 | -9/Mines | System corruption reached 10% 1489 | -9/Mines | Lost 3 parts (1n2u) 1505 | -9/Mines | Entered Materials 1505 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2446 | -8/Materials | Discovered new exit (range 3) 2447 | -8/Materials | Identified exit to Factory 2455 | -8/Materials | Entered Factory 2455 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3022 | -7/Factory | Build established: Skirmisher 3121 | -7/Factory | Repaired Sml. Storage Unit 3266 | -7/Factory | Discovered new exit (range 15) 3334 | -7/Factory | Identified exit to Factory 3336 | -7/Factory | Entered another Factory area 3336 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3420 | -6/Factory | Discovered new exit (range 9) 3436 | -6/Factory | Identified exit to Factory 3437 | -6/Factory | Entered another Factory area 3437 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3582 | -5/Factory | Build established: Scavenger-Skirmisher 3766 | -5/Factory | Identified exit to DSF 3766 | -5/Factory | Entered DSF 3795 | -5/DSF | Additional patrols routed to DSF 3882 | -5/DSF | Core integrity fell below 50% 3907 | -5/DSF | Core integrity fell below 20% 3915 | -5/DSF | Lost 17 parts (3p4n6u4w) 3917 | -5/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03884_ Adv. Heat Sink destroyed. 03887_ Penetrated by Slug. 03898_ X-72 Disruptor springs to life. 03899_ Triggered Stasis Trap. 03899_ A bubble of rippling energy engulfs the area. 03899_ Field strength at 94. 03899_ Field strength at 88. 03900_ Field strength at 82. 03901_ Field strength at 76. 03902_ Field strength at 70. 03903_ Field strength at 57. 03904_ Field strength at 42. 03905_ Field strength at 32. 03906_ Field strength at 23. 03907_ Field strength at 11. 03908_ Stasis field depleted. 03910_ Acquired Hvy. Plasma Cannon. 03914_ Slug penetrates Wall. 03916_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????##?????????????????????????????????????? | | ?????????""#?????????????????????????#""????????? | | ?????????#"#?????????????????????????#"#????????? | | ??????####"##???????#########???????##"####?????? | | ??????#"""""######### ]]]!!#########"""""#?????? | | ??????#"""""## #&&&# @]!!# # ##"""""#?????? | | ???#"##"" s x ""##"???? | | ???#""""" sss % """""???? | | ????###"" ##&&#&&&### ;##!!!# ##% ""###???? | | ??????### ###&&#&&&### %;##!!!# ### ###?????? | | ???????## ########## !!########?# #???????? | | ???????# &&#??????# !!#????????! #??????? | | ???????# &&#??????# !!#????????! #??????? | | ???????## ###??????### ;;#???????## ##??????? | | ???????# &&#??????#!! %!!#????????! !???????? | | ???????# &&#??????#!!gY !!##???????! !???????? | | ???????# &&#??????#!! !!;#???????! !#??????? | | ??????### ############ #;##???????# ##??????? | | ??????# ## #!!!### !!"##????????# !???????? | | ??????# ## #!!!##[!%! ##===#????? !???????? | | ??????#** %[% = ???????? | | ??????#** ! [== =%* ???????? | | ??????#** [ ???????? | | ??????#** ## #===## ##!!!#!!!## ???????? | | ??????#** ## #===### ##?!!!#??!#???????????? | | ??????###############?# #???###???????????????? | | ??????????????????????! !!????????????????????? | | ??????????????????????! !!#???????????????????? | | ??????????????????????! !!#???????????????????? | | ?????????????????????## ###???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 100 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 15% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed DataSystemUnit Manual? 0 Play Time 00:51:02 Cumulative 26.5 hours Start 2026.07.02 @ 15:48:55 End 2026.07.02 @ 16:40:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c14fbe6-fa15-4c8c-98c9-466d475511d7