Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 00:48:48 Player: WetterLettuce Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (1512) 1512 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 4899 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 33 Registered with UFD 300 Cogmind --------- Core Integrity 0/550 Matter 3/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (5) ---- Hardened Light Armor Plating Hardened Light Armor Plating Mapping Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Overtuned Scrapsphere Overtuned Scrapsphere Overtuned Scrapsphere > --- UTILITY ---------- Scrap Suit Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Greatsword > --- INVENTORY -------- Deep Structural Scanner Improved Sensor Array 0b10 Decoder Chip [Generic] Heavy Armor Plating Mapping Drone Bay Enhanced Autogun Heavy Flail [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Overtuned Scrapsphere Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 55 | 6 . . 3 2 18 12 2 12 Power 6 | 1 . . . . 3 1 . 1 Engine 6 | 1 . . . . 3 1 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . . . . 5 2 . 4 Treads . | . . . . . . . . . Leg 10 | 2 . . . . 5 2 . 1 Wheel 3 | . . . . . . . . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 . . 2 1 5 2 1 4 Device 7 | . . . . . 1 2 1 3 Storage 1 | 1 . . . . . . . . Processor 3 | . . . 1 1 . . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . 1 . 4 . . . Artifact . | . . . . . . . . . Weapon 20 | 2 . . 1 1 5 7 1 3 Energy Gun 3 | . . . 1 . 1 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 . . . . 4 4 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 1 . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . . Parts Lost 18 | . . . . . 3 6 . 9 Power 3 | . . . . . 1 1 . 1 Propulsion 5 | . . . . . . 2 . 3 Utility 5 | . . . . . 1 1 . 3 Weapon 5 | . . . . . 1 2 . 2 Highest Loss Streak 5 | . . . . . 2 5 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 85 85 91 99 94 97 100 84 Engine 8 | . 14 14 11 11 5 8 9 7 Leg 20 | . 28 28 22 22 27 25 27 17 Wheel 3 | . . . . . . . . 6 Device 6 | . . . . . . 4 9 8 Storage 8 | . 14 14 11 11 9 9 9 7 Processor 13 | . . . 5 21 18 18 18 12 Protection 1 | . . . 7 . 7 4 . . Energy Gun 6 | . . . 11 4 3 2 9 7 Ballistic Gun 17 | . 28 28 22 22 23 21 15 14 Launcher 1 | . . . . 6 . 3 2 . Peak Build Rating 37 | 6 6 6 10 13 27 36 31 37 Average Rating 23 | 4 6 6 8 12 22 30 29 27 On Entrance 14 | . 6 6 6 9 13 27 31 29 Naked Turns . | . . . . . . . . . Heaviest Build 25 | 13 13 13 15 14 23 23 22 25 Greatest Support 47 | 20 20 20 20 20 47 47 45 45 Greatest Overweight (x) 2 | . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 2 4 4 7 8 8 8 8 8 Average Carried 6 | 1 2 4 3 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 4 4 7 8 8 5 8 3 Class Distribution -------------------- 43% | Skirmisher 25% | Gunner 13% | Mutant 9% | Derelict-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Skirmisher | -8/Recycling Skirmisher | -8/Scraptown Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Matter Collected 1283 | 230 54 . 58 53 321 389 78 100 Remotely . | . . . . . . . . . Salvage Created 1625 | . 11 . 159 60 412 760 113 110 Parts 87 | . 1 . 8 . 23 42 9 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 47 | . . . 3 14 8 20 2 . Guns 25 | . . . 3 3 6 11 2 . AOE 22 | . . . . 11 2 9 . . Classes Destroyed 11 | . 1 . 1 1 4 4 . . Builder 1 | . . . . . 1 . . . Recycler 1 | . . . . . . 1 . . Operator 2 | . 1 . . . . 1 . . Watcher 1 | . . . . . . 1 . . Swarmer 3 | . . . . . . 3 . . Grunt 17 | . . . . . 3 14 . . Brawler 1 | . . . . . 1 . . . Protector 1 | . . . . . . 1 . . Sentry 10 | . . . 3 . 3 2 2 . Hunter 1 | . . . . . 1 . . . Assembled 14 | . . . . 14 . . . . Best Kill Streak 14 | . 1 . 1 14 5 9 1 . Combat Bots Only 14 | . . . 1 14 4 9 1 . Max Kills in Single Turn 5 | . 1 . 1 5 3 3 1 . Gunslinging 1 | . . . . . . 1 . . Exploded 5 | . . . . 5 2 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Hostile Shots Fired 162 | . 8 1 9 11 57 70 6 . Missed 43 | . 5 1 2 3 13 18 1 . Damage Taken 3619 | . 68 . 102 124 752 942 71 1560 Core 594 | . 11 . 14 . 134 98 13 324 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 15 | . . . 15 . . . . . Core Remaining (%) 97 | 100 . 95 . 96 . . . . Volleys Fired 154 | . 10 . 6 8 25 28 5 72 Largest 3 | . 2 . 3 3 3 3 3 1 Hottest 110 | . 40 . 80 80 93 110 103 25 Shots Fired 273 | . 20 . 16 20 67 70 13 67 Gun 263 | . 20 . 16 17 67 63 13 67 Cannon . | . . . . . . . . . Launcher 10 | . . . . 3 . 7 . . Special . | . . . . . . . . . Kinetic 238 | . 20 . 12 16 58 57 8 67 Thermal 16 | . . . 4 1 . 6 5 . Explosive 10 | . . . . 3 . 7 . . Electromagnetic 9 | . . . . . 9 . . . Robot Hit Streak 17 | . 6 . 15 17 11 8 5 . Robot Miss Streak 3 | . 3 . . 2 3 3 1 . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . . . . 1 2 2 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . Shots Hit Robots 141 | . 11 . 15 9 52 41 9 4 Core Hits 107 | . 2 . 9 27 19 44 4 2 Critical Kills 2 | . . . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . 1 . . 1 . . Destroy 2 | . . . 1 . . 1 . . Melee Attacks 54 | . . . . . . . . 54 Impact 6 | . . . . . . . . 6 Slashing 48 | . . . . . . . . 48 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4133 | . 119 . 161 715 854 1716 151 417 Guns 1806 | . 119 . 157 97 656 626 151 . Cannons . | . . . . . . . . . Explosions 1905 | . . . . 618 197 1090 . . Melee 417 | . . . . . . . . 417 Ramming 5 | . . . 4 . 1 . . . Kinetic 1478 | . 119 . 115 86 516 564 78 . Thermal 385 | . . . 42 11 197 62 73 . Explosive 1708 | . . . . 618 . 1090 . . Electromagnetic 140 | . . . . . 140 . . . Impact . | . . . . . . . . . Slashing 417 | . . . . . . . . 417 Piercing . | . . . . . . . . . Highest Corruption 25 | . . . . . . . . 25 Average Corruption 20 | . . . . . . . . 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . . . . . 26 Message Errors 5 | . . . . . . . . 5 Matter Fused 6 | . . . . . . . . 6 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 4 | . . . . . . . . 4 Alerts 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 76 | . . . . 2 4 32 . 38 Projectiles . | . . . . . . . . . Explosions 38 | . . . . 2 4 32 . . Melee 38 | . . . . . . . . 38 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 277 | . . . . . 82 195 . . Shots 7 | . . . . . 2 5 . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . 1 . 1 . . . Kicked 2 | . . . 1 . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 193 | . 6 . 36 9 193 181 140 . Average Temperature 59 | . 6 . 16 6 60 74 57 . Received Heat Transfer 654 | . 18 . 36 6 207 369 18 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 534 | . . . 100 25 150 111 148 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Peak Influence 665 | . 35 13 145 68 249 665 290 . Initial 200 | . . 13 4 56 . 104 200 . Average 142 | . 21 13 65 44 143 341 225 . Maximum Alert Level 2 | . . . . . 1 2 1 . Low Security (%) 66 | 100 100 100 100 100 55 35 23 . Level 1 25 | . . . . . 44 14 76 . Level 2 7 | . . . . . . 50 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . 1 3 . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 1 . 1 1 . . Assault 2 | . . . . . . 2 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Distress Signals 1 | . . . . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 4 3 4 17 8 28 2 . Peak Tracking Total 15 | . 2 . 2 15 3 9 1 5 Tactical Retreats 2 | . . . . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Disabled 4 | . . . . . 1 3 . . Max in Single Turn 1 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Accessed 20 | . 1 . 2 . 1 2 10 4 Terminals 11 | . 1 . 2 . 1 2 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 65 | . 1 . 5 . 3 5 27 24 Successful 49 | . 1 . 2 . 1 4 17 24 Failed 16 | . . . 3 . 2 1 10 . Catastrophic 2 | . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 26 | . . . 4 . 3 5 14 . Terminals 30 | . 1 . 5 . 3 5 16 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 11 | . . . . . . . 11 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 34 | . 1 . 1 . . 3 5 24 Record 17 | . . . . . . . . 17 Part Schematic 4 | . . . . . . . 4 . Robot Analysis 10 | . 1 . 1 . . 1 . 7 Alert Level 2 | . . . . . . 1 1 . Unreport Threat 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . 6 . Report Inventory 5 | . . . . . . . 5 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . . . 1 . 1 1 6 . Terminals 7 | . . . 1 . 1 1 4 . Botnet 7 | . . . 1 . 1 1 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Monitor 1 | . . . . . . . 1 . Mask 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . . . 2 . 1 2 7 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 . . Highest-Rated Group 62 | . . . . . . 62 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . . 13 . . Total Damage 126 | . . . . . . 126 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Robot Analysis Total 10 | . 1 . 1 . . 1 . 7 Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Turns Passed 5290 | 64 161 126 244 555 385 377 523 2855 Spaces Moved 3889 | 45 94 106 157 405 212 218 404 2248 Core 11 | 7 . . . . . . . 4 Treads . | . . . . . . . . . Legs 3282 | 38 94 106 157 405 212 218 404 1648 Wheels 596 | . . . . . . . . 596 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 123 50 Average Speed 109 | 109 120 120 120 120 121 123 123 100 Slowest Speed 130 | 120 120 120 120 120 123 130 123 123 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 11 | . . . . . . . . 11 Exploration Rate (%) 48 | 4 27 44 18 80 30 44 94 93 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 3 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 2 . . . 5 Spaces Dug 44 | . . . . . . . . 44 Terrain Destroyed 139 | . . . . 20 4 71 . 44 Melee 36 | . . . . . . . . 36 Projectile 11 | . . . . . . 3 . 8 AOE 92 | . . . . 20 4 68 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total 4645 | 57 124 105 200 458 293 285 421 2702 Wait 438 | 5 19 . 28 41 21 19 6 299 Move 3880 | 44 93 105 157 404 211 217 403 2246 Hop . | . . . . . . . . . Pick Up 30 | 2 2 . 5 2 7 4 3 5 Fast Attach 22 | 6 . . 1 1 4 3 1 6 Attach 12 | . . . 2 . 3 5 . 2 Detach 3 | . . . . . . . . 3 Swap 21 | . . . . 1 11 4 1 4 Drop 32 | . . . 1 1 10 5 2 13 Fire 154 | . 10 . 6 8 25 28 5 72 Melee 50 | . . . . . . . . 50 Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 226 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 343 | -10/Mines | Discovered new exit (range 8) 352 | -10/Mines | Entered Materials 352 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 560 | -9/Materials | Discovered new exit (range 15) 596 | -9/Materials | Entered Mines 758 | -9/Mines | Build established: Gunner 770 | -9/Mines | Assembled infested the area 775 | -9/Mines | Assisted by a Guerilla fighting off Assembled 850 | -9/Mines | Destroyed 14 combat bots 1018 | -9/Mines | Learned 2 Materials zone layouts 1145 | -9/Mines | Discovered new exit (range 5) 1151 | -9/Mines | Entered Materials 1151 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1152 | -8/Materials | Identified exit to Factory 1504 | -8/Materials | Discovered new exit (range 18) 1536 | -8/Materials | Entered Storage 1616 | -8/Storage | Met a pair of Derelict thieves 1747 | -8/Storage | Destroyed 9 combat bots 1842 | -8/Storage | Lost 5 parts (1p2n2w) 1908 | -8/Storage | Used back door to open Recycling access 1908 | -8/Storage | Discovered new exit (range 5) 1913 | -8/Storage | Entered Recycling 2131 | -8/Recycling | Discovered new exit (range 17) 2269 | -8/Recycling | Build established: Skirmisher 2405 | -8/Recycling | Scanned before Scraplab entrance 2425 | -8/Recycling | Entered Scraplab 2435 | -8/Recycling | Discovered new exit (range 2) 2436 | -8/Recycling | Entered Scraptown 2851 | -8/Scraptown | Discovered new exit (range 13) 2941 | -8/Scraptown | Visited Spacefarers 2951 | -8/Scraptown | Visited Observation Area 3125 | -8/Scraptown | Visited Assassins FH 3147 | -8/Scraptown | Visited Red Mages 3207 | -8/Scraptown | Visited Comm Corps 3258 | -8/Scraptown | Visited Fellowship of the Rings 3303 | -8/Scraptown | Visited Cyclists 3330 | -8/Scraptown | Visited UFD Registry 3330 | -8/Scraptown | Registered with UFD as "Laserrigger" 3353 | -8/Scraptown | Entered Cyclist Reading Room 3414 | -8/Scraptown | Visited Chapter 10 3456 | -8/Scraptown | Visited LU-1G1's Boring Crew 3521 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3525 | -8/Scraptown | Found DCF Scrap (28 items) 3556 | -8/Scraptown | Visited Infowarlord's Domain 3580 | -8/Scraptown | Visited Analyses Database 3757 | -8/Scraptown | Visited Derelict Rescue Squad 3856 | -8/Scraptown | Visited Botcube Research 3882 | -8/Scraptown | Visited Abandonware Association 3896 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 3923 | -8/Scraptown | Visited Cartography Club 3990 | -8/Scraptown | Learned location of Archives (-4) 3990 | -8/Scraptown | Learned location of Armory (-3) 3990 | -8/Scraptown | Learned 12 Materials zone layouts 3990 | -8/Scraptown | Learned 20 Lower Caves zone layouts 3990 | -8/Scraptown | Learned 16 Upper Caves zone layouts 3990 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 3990 | -8/Scraptown | Learned location of 2 exits from Factory 3990 | -8/Scraptown | Learned location of 2 exits from Proximity Caves 3990 | -8/Scraptown | Learned 20 Factory zone layouts 4067 | -8/Scraptown | Found Deep Structural Scanner 4289 | -8/Scraptown | Found Scrap Suit 4607 | -8/Scraptown | Build established: Derelict-Scrapper 4718 | -8/Scraptown | Attacked by Scraptown defenders 4821 | -8/Scraptown | Crushed by falling debris 4851 | -8/Scraptown | Crushed by falling debris 4872 | -8/Scraptown | Crushed by falling debris 4873 | -8/Scraptown | Core integrity fell below 50% 4873 | -8/Scraptown | System corruption reached 10% 4878 | -8/Scraptown | Crushed by falling debris 4909 | -8/Scraptown | Lost 4 parts (1n1u2w) 4918 | -8/Scraptown | Crushed by falling debris 4922 | -8/Scraptown | Crushed by falling debris 4942 | -8/Scraptown | Crushed by falling debris 4942 | -8/Scraptown | Core integrity fell below 20% 4949 | -8/Scraptown | Lost 3 parts (1p2u) 5194 | -8/Scraptown | Build established: Mutant 5207 | -8/Scraptown | Crushed by falling debris 5234 | -8/Scraptown | Crushed by falling debris 5273 | -8/Scraptown | Crushed by falling debris 5292 | -8/Scraptown | Crushed by falling debris 5292 | -8/Scraptown | Smashed by cave-in Last Messages --------------- The unstable cave ceiling collapses. Crushed by falling debris. Ovr. Scrapsphere destroyed. System corrupted by crushing effect (+3). System corrupted: Enh. Autogun jammed. The unstable cave ceiling collapses. System corrupted: IFF burst signal emitted. The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Energy discharge (-24). The unstable cave ceiling collapses. QU WJP1NY4XZ&X#OSQD<0IM%AIAND|RKF2D System corrupted: Enh. Autogun jammed. The unstable cave ceiling collapses. System corrupted: FCS attempts to trigger Enh. Autogun. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ## X"####???????????????????? | | ## "####???????????????????? | | ""####???????????????????? | | ## " "####???????????????????? | | ## """"####???????????????????? | | ## """"####???????????????????? | | ############???????????????????? | | ###########???????????????????? | | ############???????????????????? | | ###########????????????????????? | | #####??????????????????????????? | | #####??????????????????????????? | | ###############????????######### | | ################################ | | ################################ | | ################################ | | # ############# %### | | ## # ####### ### | | # ###### % [###### | | # ############ ### | | # ################### | | ############"################### | | ########### ##??########### ### | | """"###########??######## ### | | "" "###########?################ | | "##?????????##########@## ### | | " "##?????????################# | | """"##?????????####### ######### | | ######?????????################# | | ######?????????################# | | ######?????????#############???? | | ######?????????#############???? | | ##?????????????#############???? | | ???????????????#############???? | | ????????????????############???? | | ?????????????????###########???? | | ??????????????????##########???? | | ???????????????????#########???? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Imp. Aluminum Leg | -8/Recycling | Hacked Imp. Heat Sink | -8/Recycling | Hacked EM Pulse Cannon | -8/Recycling | Hacked Gravmag System | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed EtherialSmartbombLaser Manual? 0 Play Time 00:50:57 Cumulative 39.4 hours Start 2025.01.31 @ 23:54:40 End 2025.02.01 @ 00:48:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 39 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2076477d-4b08-411d-9d6b-ae7ec6a1d52e