Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.31 @ 08:10:28 // Winter2019/RPGLIKE

Player: BadAss McGhee

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (870)      870
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2650

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/800
Matter                     350/350
Energy                     190/190
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
   Armored Huge Wheel
>          --- UTILITY (4) ------
           Signal Interpreter
  Advanced Targeting Computer
           Transmission Jammer
  Improved Medium Armor Plating
>          --- WEAPON (2) -------
           Pulse Rifle
           Great Axe
>          --- INVENTORY (2) ----
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
           Signal Interpreter
  Advanced Targeting Computer
           Transmission Jammer
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Pulse Rifle
           Great Axe
>          --- INVENTORY --------
           Great Axe
[Rating: 29]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
Utility                    Signal Interpreter
  Device                   Sensor Array
  Processor                Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              5    | 3   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | 1   .   .   .   
  Utility                  3    | 1   .   .   2   
  Weapon                   1    | 1   .   .   .   
Parts Attached             29   | 5   3   9   12  
  Power                    4    | 1   1   1   1   
    Engine                 4    | 1   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   2   1   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   .   1   
    Hover                  2    | .   .   2   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   2   .   4   
    Device                 2    | .   1   .   1   
    Storage                .    | .   .   .   .   
    Processor              3    | .   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   .   6   6   
    Energy Gun             9    | .   .   4   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   91  100 95  
  Engine                   13   | .   14  14  11  
  Treads                   14   | .   28  21  .   
  Wheel                    1    | .   .   .   3   
  Hover                    9    | .   .   7   16  
  Device                   12   | .   9   14  11  
  Processor                17   | .   10  14  23  
  Protection               1    | .   .   .   3   
  Energy Gun               10   | .   .   6   20  
  Ballistic Gun            14   | .   28  21  .   
  Slashing Weapon          1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 7   10  14  20  
  Greatest Support         40   | 40  40  40  38  
  Greatest Overweight (x)  2    | 2   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 2    | 2   2   2   2   
  Average Capacity         2    | 2   2   2   2   
  Most Carried             2    | .   .   2   2   
  Average Carried          1    | .   .   1   1   
  Final Capacity           2    | 2   2   2   2   
  Final Carried            2    | .   .   2   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           732  | 241 185 91  215 
  Remotely                 .    | .   .   .   .   
Salvage Created            1151 | .   173 254 724 
  Parts                    61   | .   14  22  25  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  19   | .   2   7   10  
  Guns                     19   | .   2   7   10  
Classes Destroyed          9    | .   3   2   4   
  Worker                   2    | .   1   .   1   
  Builder                  1    | .   .   .   1   
  Recycler                 1    | .   .   .   1   
  Watcher                  5    | .   2   2   1   
  Swarmer                  2    | .   .   .   2   
  Grunt                    12   | .   2   4   6   
  Brawler                  1    | .   .   1   .   
  Sentry                   3    | .   .   2   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | .   3   3   5   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               1235 | .   70  406 759 
  Core                     995  | .   52  333 610 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Core       792  | .   52  249 491 
Core Remaining (%)         88   | 100 92  72  .   
Volleys Fired              74   | .   16  22  36  
  Largest                  2    | .   2   2   2   
  Hottest                  113  | .   40  108 113 
Shots Fired                145  | .   32  44  69  
  Gun                      145  | .   32  44  69  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  64   | .   32  32  .   
  Thermal                  30   | .   .   6   24  
  Explosive                .    | .   .   .   .   
  Electromagnetic          51   | .   .   6   45  
  Robot Hit Streak         36   | .   3   36  21  
  Robot Miss Streak        3    | .   3   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           114  | .   19  37  58  
  Core Hits                53   | .   8   16  29  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1721 | .   204 536 981 
  Guns                     1721 | .   204 536 981 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  618  | .   204 414 .   
  Thermal                  359  | .   .   35  324 
  Explosive                .    | .   .   .   .   
  Electromagnetic          744  | .   .   87  657 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   .   1   
  Average Corruption       1    | .   .   .   1   
  Corruption Purged        .    | .   .   .   .   
  Effects                  3    | .   .   .   3   
    Message Errors         2    | .   .   .   2   
    Targeting Errors       1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        521  | .   .   368 521 
  Average Temperature      199  | .   .   159 206 
  Received Heat Transfer   390  | .   36  138 216 
  Effects                  13   | .   .   1   12  
    Shutdowns              2    | .   .   .   2   
    Energy Bleed           4    | .   .   .   4   
    Matter Decay           2    | .   .   1   1   
    Short Circuit          4    | .   .   .   4   
    Damage (minor)         1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              2    | .   .   .   2   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   .   1   
  Heat Transferred         777  | .   .   74  703 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             352  | .   94  310 352 
  Average Influence        142  | .   42  158 213 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         67   | 100 100 59  48  
  Level 1                  32   | .   .   40  51  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   .   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   5   12  29  
  Peak Tracking Total      8    | .   2   4   8   
  Tactical Retreats        6    | .   .   .   6   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   6   6   3   
  Successful               11   | .   5   5   1   
  Failed                   4    | .   1   1   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   6   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   5   .   1   
  Record                   3    | .   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Unreport Threat          1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 5    | .   .   5   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1002 | 51  249 319 383 
Spaces Moved               553  | 33  123 135 262 
  Core                     14   | 14  .   .   .   
  Treads                   220  | 19  123 78  .   
  Legs                     .    | .   .   .   .   
  Wheels                   88   | .   .   .   88  
  Hover                    231  | .   .   57  174 
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 56  56  
  Average Speed            105  | 134 160 116 70  
  Slowest Speed            160  | 160 160 160 100 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 4   22  22  36  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      824  | 37  142 253 392 
  Wait                     127  | .   .   59  68  
  Move                     550  | 32  122 134 262 
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | .   .   6   4   
  Fast Attach              17   | 5   3   4   5   
  Attach                   4    | .   .   .   4   
  Detach                   1    | .   .   1   .   
  Swap                     8    | .   .   5   3   
  Drop                     21   | .   1   10  10  
  Fire                     74   | .   16  22  36  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            12   | .   .   12  .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    7 | -11/Scrapyard | Discovered new exit (range 17)
   52 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 17)
  299 | -10/Materials | Identified exit to Materials
  301 | -10/Materials | Entered another Materials area
  303 | -9/Materials  | Reached level 2
  310 | -9/Materials  | Build established: Mutant
  616 | -9/Materials  | Discovered new exit (range 8)
  620 | -9/Materials  | Identified exit to Materials
  620 | -9/Materials  | Entered another Materials area
  622 | -8/Materials  | Reached level 3
  623 | -8/Materials  | Upgraded with Utility slot (x1)
  736 | -8/Materials  | Reached level 4
  806 | -8/Materials  | Core integrity fell below 50%
  845 | -8/Materials  | Core integrity fell below 20%
  876 | -8/Materials  | Upgraded with Utility slot (x1)
 1003 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
00879_ Dropped Broken Airjet.
00880_ Dropped Airjet.
00880_ Acquired Arm. Huge Wheel.
00881_ K-01 Serf collects debris.
00882_ Dropped Broken EM Shotgun.
00882_ Dropped Broken Shock Rifle.
00884_ K-01 Serf collects debris.
00886_ Acquired Great Axe.
00887_ Dropped Broken Sensor Array.
00887_ K-01 Serf collects debris. <x2>
00890_ U-05 Engineer repairs door.
00890_ Acquired Imp. Medium Armor Plating.
00891_ K-01 Serf collects debris. <x2>
00898_ R-06 Scavenger collects Lgt. Ion Engine.
00898_ K-01 Serf collects debris. <x2>
00930_ Matter Pump disabled.
00943_ Slug penetrates Wall.
00955_ Acquired 50 matter.
00973_ SE Y=M6HPMTHMEEKVUR40O2L6
01003_ Slug penetrates Door.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          19
Energy Capacity            265
Matter Stores              350
Matter Capacity            350
Sight Range                17
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             225
Evasion (%)                53
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
              EM Shotgun | -9/Materials | Scanalyzed
 Adv. Targeting Computer | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Levels Raised              3    | .    .    1    2    
  XP Earned                8675 | 3000 320  2470 2885 
  XP Spent                 7470 | 2975 .    1485 3010 
Upgrades                   27   | 9    .    7    11   
  Propulsion Slot          1    | 1    .    .    .    
  Utility Slot             3    | 1    .    .    2    
  Weapon Slot              1    | 1    .    .    .    
  Core Integrity           4    | 1    .    1    2    
  Heat Dissipation         3    | .    .    .    3    
  Energy Generation        1    | .    .    .    1    
  Energy Storage           1    | .    .    .    1    
  Matter Storage           1    | 1    .    .    .    
  Mass Support             2    | .    .    .    2    
  Inventory Capacity       2    | 2    .    .    .    
  Sight Range              1    | 1    .    .    .    
  Sensor Range             4    | .    .    4    .    
  Ranged Accuracy          3    | 1    .    2    .    
Protomatter Created        255  | .    .    183  72   
  Integrity Restored       238  | .    .    238  .    
    Core                   191  | .    .    191  .    
    Parts                  47   | .    .    47   .    
Protomatter Decayed        154  | .    .    65   89   

 Game 
------
Seed              ReflectiveGaussCloak
  Manual?         0
Play Time         00:23:47
  Cumulative      62.7 hours
  Start           2019.12.31 @ 07:50:43
  End             2019.12.31 @ 08:10:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a20ba36a-505a-414d-8987-e7b09b915e1a