Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 22:00:50 Player: QXander Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (30) 150 Value Destroyed (1225) 1225 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6715 Bonus ------- None Cogmind --------- Core Integrity 1077/1300 Matter 275/300 Energy 10/100 System Corruption 4% Temperature Cool (0) Movement Rolling (100) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg Wheel Compact Wheel Compact Wheel > --- UTILITY (8) ------ Advanced Cooling System Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Triangulator Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Advanced Targeting Computer Force Field Hacking Suite > --- WEAPON ----------- Plasma Rifle Wave Gun > --- INVENTORY -------- F-cell Engine Wheel Compact Wheel Compact Wheel Triangulator [Rating: 77] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Force Field Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Phase Cannon Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Barrage Gun Launcher Proton Missile Launcher Build | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Slots Evolved 14 | . . . . 8 . . 2 2 2 Power 3 | . . . . 1 . . 1 . 1 Propulsion 4 | . . . . 3 . . 1 . . Utility 6 | . . . . 3 . . . 2 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 77 | 6 2 2 1 13 . 23 16 5 9 Power 12 | 1 . . 1 2 . 2 3 2 1 Engine 5 | 1 . . 1 1 . 1 1 . . Core 6 | . . . . 1 . 1 2 2 . Reactor 1 | . . . . . . . . . 1 Propulsion 25 | 2 . . . 3 . 7 8 1 4 Treads 2 | . . . . . . 2 . . . Leg 14 | 2 . . . 3 . 4 1 . 4 Wheel 7 | . . . . . . 1 5 1 . Hover 2 | . . . . . . . 2 . . Flight . | . . . . . . . . . . Utility 26 | 1 2 . . 4 . 10 4 2 3 Device 16 | . . . . 3 . 7 3 1 2 Storage 2 | 1 1 . . . . . . . . Processor 4 | . . . . 1 . 1 1 . 1 Hackware 1 | . . . . . . . . 1 . Protection 3 | . 1 . . . . 2 . . . Artifact . | . . . . . . . . . . Weapon 14 | 2 . 2 . 4 . 4 1 . 1 Energy Gun 6 | . . . . 1 . 3 1 . 1 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 6 | 2 . 2 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . Parts Lost 35 | . . 1 . . 5 8 2 . 19 Power 6 | . . 1 . . 1 . . . 4 Propulsion 12 | . . . . . 1 5 1 . 5 Utility 10 | . . . . . 1 2 1 . 6 Weapon 7 | . . . . . 2 1 . . 4 Highest Loss Streak 17 | . . 1 . . 5 5 1 . 17 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 1 2 3 4 3 4 1 3 2 2 Power . | . 1 1 1 . 1 . . 1 1 Propulsion . | . . 1 2 . . . . . . Utility 1 | . . . . 1 3 . 2 1 1 Weapon . | . 1 1 1 1 . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 7 | . . 2 . 2 2 . 1 . . Power 1 | . . 1 . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . . . 1 2 . 1 . . Weapon 1 | . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 77 | . 89 91 86 83 42 36 85 90 80 Engine 6 | . 14 6 1 11 3 5 8 2 . Core 4 | . . . . 1 3 1 7 12 15 Leg 15 | . 28 28 28 27 15 7 2 . 3 Wheel 6 | . . . . . . 1 13 28 20 Hover 1 | . . . . . . . 7 . . Device 10 | . . . . 14 10 5 22 15 13 Storage 5 | . 14 14 14 6 3 . . . . Processor 3 | . . . . 5 3 1 3 5 6 Protection 5 | . 3 14 14 4 . 2 1 5 2 Energy Gun 3 | . . . . . . 4 8 10 7 Energy Cannon 1 | . . . . . . . 5 5 3 Ballistic Gun 9 | . 28 28 28 9 3 . . . . Peak Build Rating 77 | 6 7 10 11 36 40 42 66 65 77 Average Rating 32 | 5 6 7 9 29 17 21 57 63 63 On Entrance 22 | . 6 7 9 11 36 1 35 59 63 Naked Turns 104 | . . . . . 65 39 . . . Heaviest Build 79 | 13 19 19 23 46 40 52 76 79 79 Greatest Support 80 | 20 20 20 20 55 55 60 78 78 80 Greatest Overweight (x) 5 | 1 . . 1 1 . 5 3 1 2 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Average Capacity 7 | 7 8 10 10 10 7 5 5 5 5 Most Carried 8 | 2 3 8 6 6 6 4 5 4 5 Average Carried 3 | 1 2 4 6 4 4 1 4 2 2 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Final Carried 6 | 2 2 6 6 6 5 4 2 4 2 Class Distribution -------------------- 50% | Mutant 23% | Scavenger-Mutant 14% | Scavenger-Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Matter Collected 1408 | 181 38 141 17 186 . 233 474 58 80 Remotely . | . . . . . . . . . . Salvage Created 1780 | . 10 57 51 201 . 233 611 209 408 Parts 66 | . 2 3 5 14 . 5 16 11 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . 14 . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 22 | . 1 1 1 4 . 4 1 5 5 Guns 15 | . 1 1 1 4 . 3 1 4 . Cannons 2 | . . . . . . . . . 2 AOE 1 | . . . . . . . . . 1 Classes Destroyed 10 | . 1 1 1 2 . . 4 . 1 Worker 3 | . . . . . . . 3 . . Builder 1 | . . . . . . . 1 . . Recycler 3 | . . . . . . . 3 . . Operator 1 | . . . . . . . 1 . . Swarmer 4 | . 1 . . . . . . 3 . Grunt 8 | . . . . 2 . 3 . . 3 Brawler 2 | . . . . . . . . . 2 Sentry 3 | . . . 1 . . . 1 1 . Programmer 4 | . . . . 2 . 1 . 1 . Subdweller 1 | . . 1 . . . . . . . Best Kill Streak 4 | . 1 1 1 2 . 1 3 4 3 Combat Bots Only 4 | . 1 1 1 2 . 1 1 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Hostile Shots Fired 431 | . 1 21 . 55 6 103 55 29 161 Missed 151 | . 1 8 . 29 . 33 13 10 57 Hits 280 | . . 13 . 26 6 70 42 19 104 Melee 8 | . . . . . 6 . . . 2 Projectile 272 | . . 13 . 26 . 70 42 19 102 AOE 1 | . . . . 1 . . . . . Critical Strikes 22 | . . . . 1 3 4 2 2 10 Actively Blocked 1 | . . . . 1 . . . . . Damage Taken 4467 | . 10 253 . 277 292 1372 478 176 1609 Core 761 | . . 63 . 26 225 175 38 11 223 Absorbed by Shields 1353 | . . . . 192 28 20 417 186 510 Redirected to Shielding 29 | . . 23 . 6 . . . . . Core Remaining (%) 83 | 100 . . 74 . . 49 96 99 . Volleys Fired 122 | . 2 13 1 18 9 25 21 13 20 Largest 3 | . 2 2 2 2 2 2 3 3 3 Hottest 246 | . 40 40 53 58 60 165 246 246 246 Shots Fired 208 | . 4 26 2 23 14 40 49 15 35 Gun 174 | . 4 26 2 23 14 38 28 14 25 Cannon 34 | . . . . . . 2 21 1 10 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 69 | . 4 26 2 23 14 . . . . Thermal 139 | . . . . . . 40 49 15 35 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | . 3 12 14 15 8 5 18 13 6 Robot Miss Streak 4 | . 1 4 . 2 2 3 4 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 146 | . 3 19 2 16 10 23 34 13 26 Core Hits 68 | . 2 5 2 7 1 11 21 7 12 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . . 3 . 1 . Burn 4 | . . . . . . 3 . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3535 | . 33 181 32 413 260 523 1002 374 717 Guns 2712 | . 33 181 32 413 260 523 538 340 392 Cannons 823 | . . . . . . . 464 34 325 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 919 | . 33 181 32 413 260 . . . . Thermal 2616 | . . . . . . 523 1002 374 717 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . 1 19 20 6 1 4 Average Corruption 7 | . . . . 1 9 19 3 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . . 2 4 32 3 4 3 Message Errors 12 | . . . . . 1 7 1 2 1 Matter Fused 11 | . . . . . 1 6 1 1 2 Heat Flow Errors 5 | . . . . . . 4 . 1 . Energy Discharges 5 | . . . . 1 2 2 . . . Parts Rejected 2 | . . . . . . 2 . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . . 5 1 . . Alerts 2 | . . . . . . 2 . . . Misdirections 1 | . . . . . . 1 . . . Weapon Failures 3 | . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 2 | . . . . . . . 2 . . Projectiles 2 | . . . . . . . 2 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 539 | . . . 2 24 40 506 500 529 539 Average Temperature 201 | . . . 1 10 19 224 215 211 194 Received Heat Transfer 1125 | . 6 6 . 30 . 647 16 8 412 Effects 43 | . . . . . . 15 16 3 9 Shutdowns 18 | . . . . . . 8 6 1 3 Energy Bleed 7 | . . . . . . 2 4 1 . Interference 8 | . . . . . . 2 4 . 2 Matter Decay 3 | . . . . . . 1 2 . . Short Circuit 2 | . . . . . . 1 . 1 . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . . 1 . 1 2 Combat Hostiles 4 | . . . . . . 1 . 1 2 Parts Melted 8 | . . . . . . 3 5 . . Heat Transferred 4246 | . . . . . . 1099 1552 593 1002 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 135 | . 20 . 20 79 10 45 32 102 135 Initial 18 | . . . . 2 10 . 7 . 18 Average 12 | . 2 . 1 12 1 6 2 42 59 Influence Increases 1068 | . 25 75 44 127 . 152 96 157 392 Destroy 0b10 Robot/C 420 | . 20 . 20 80 . 80 20 100 100 Destroy 0b10 Robot/NC 45 | . . . . . . . 45 . . Destroy Leader 100 | . . . . 30 . 10 10 30 20 Successful Hack 63 | . 5 . 24 2 . . 7 25 . Disable Machine 15 | . . . . 15 . . . . . Destroy Structure 20 | . . . . . . 2 14 2 2 Lose Combat Pursuer 405 | . . 75 . . . 60 . . 270 Influence Decreases 953 | . 25 75 37 105 29 136 112 120 314 Entered New Map 52 | . . . . 5 19 . 9 . 19 Time Decay 698 | . 25 75 37 100 10 90 101 120 140 Lost Part 187 | . . . . . . 30 2 . 155 Purge Threat 16 | . . . . . . 16 . . . Squads Dispatched 12 | . 1 . . 5 . 3 1 1 1 Investigation 4 | . 1 . . 1 . 1 . . 1 Extermination 5 | . . . . 2 . 1 1 1 . Reinforcement 3 | . . . . 2 . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Distress Signals 1 | . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 7 6 1 7 6 14 9 7 24 Peak Tracking Total 8 | . 3 6 1 2 6 5 4 5 8 Tactical Retreats 7 | . . 1 . . . 2 . . 4 Traps | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Traps Triggered 8 | . 1 . . 2 . 2 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Machines Accessed 19 | . 3 . 6 3 . 3 1 3 . Terminals 16 | . 3 . 5 2 . 2 1 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 2 | . . . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 5 . 14 7 . 11 2 4 . Successful 17 | . 4 . 7 2 . 1 1 2 . Failed 26 | . 1 . 7 5 . 10 1 2 . Catastrophic 2 | . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 34 | . 5 . 13 5 . 5 2 4 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units 7 | . . . 1 . . 6 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 4 . 6 1 . 1 1 2 . Record 2 | . . . 1 . . . 1 . . Part Schematic 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . 1 . Investigation Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . Scan Component 1 | . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 . 4 3 . 3 1 3 . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Active Infowar (turns) 474 | . . . . . . 1 376 97 . Triangulation 473 | . . . . . . . 376 97 . Jamming 1 | . . . . . . 1 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Turns Passed 4755 | 79 217 509 534 928 124 671 1007 338 348 Spaces Moved 3674 | 55 172 379 420 639 158 555 711 306 279 Core 309 | 5 . . . . 130 174 . . . Treads 137 | . . . . . . 137 . . . Legs 1827 | 50 172 379 420 639 28 97 . . 42 Wheels 1278 | . . . . . . 147 588 306 237 Hover 123 | . . . . . . . 123 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 84 90 90 Average Speed 113 | 124 120 120 125 130 62 99 121 95 96 Slowest Speed 270 | 190 120 120 190 190 120 270 185 103 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 4 19 15 65 13 79 13 11 9 6 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 3 | . . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 10 | . . . . . . 2 7 1 . Melee . | . . . . . . . . . . Projectile 10 | . . . . . . 2 7 1 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Was Fac Fac Fac Res Total 4069 | 62 180 411 426 716 173 625 813 337 326 Wait 108 | . . 8 5 18 . 10 48 10 9 Move 3666 | 54 171 378 419 639 157 554 710 305 279 Hop . | . . . . . . . . . . Pick Up 26 | 2 2 6 . 11 . 2 2 1 . Fast Attach 56 | 6 1 . 1 3 . 20 15 3 7 Attach 26 | . 1 . . 10 1 6 1 2 5 Detach 21 | . 1 . . 7 . 6 2 2 3 Swap 7 | . . 2 . 1 . . 2 1 1 Drop 36 | . 2 4 . 9 6 2 11 . 2 Fire 122 | . 2 13 1 18 9 25 21 13 20 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: [*Mat] / *Rec / [*Scr]) -8/Recycling -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Met a group of wandering Federalists 285 | -10/Materials | Discovered new exit (range 8) 297 | -10/Materials | Entered Subcaves 298 | -10/Subcaves | Continued accompanying wandering Federalists (5) 306 | -10/Subcaves | Discovered new exit (range 10) 311 | -10/Subcaves | Build established: Mutant 342 | -10/Subcaves | Discovered new exit (range 15) 367 | -10/Subcaves | Lost 3 allies 513 | -10/Subcaves | Disturbed a concealed Subdweller 806 | -10/Subcaves | Entered Recycling 807 | -8/Recycling | Met a Zionite searching for Scraptown 1294 | -8/Recycling | Discovered new exit (range 13) 1340 | -8/Recycling | Entered Factory 1340 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x3, Weapon x1 1882 | -6/Factory | Build established: Scavenger-Mutant 2201 | -6/Factory | Spotted B-75 Beast 2268 | -6/Factory | Sucked down chute 2268 | -6/Factory | Entered Waste 2277 | -6/Waste | Spotted C-40 Crusher 2278 | -6/Waste | Spotted C-40 Crusher 2282 | -6/Waste | Spotted C-40 Crusher 2283 | -6/Waste | EMP discharged 2283 | -6/Waste | System corruption reached 10% 2318 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2321 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2324 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2327 | -6/Waste | Crushed by Compactor (1 part destroyed) 2356 | -6/Waste | Spotted C-40 Crusher 2358 | -6/Waste | Lost 5 parts (1p1n1u2w) 2371 | -6/Waste | Spotted C-40 Crusher 2377 | -6/Waste | Spotted C-40 Crusher 2383 | -6/Waste | EMP discharged 2384 | -6/Waste | Discovered new exit (range 16) 2392 | -6/Waste | Entered Factory 2607 | -6/Factory | Build established: Mutant 2831 | -6/Factory | Lost 5 parts (3n1u1w) 2851 | -6/Factory | Core integrity fell below 50% 3049 | -6/Factory | Discovered new exit (range 10) 3062 | -6/Factory | Identified exit to Factory 3063 | -6/Factory | Entered another Factory area 3063 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3864 | -5/Factory | Allied Derelicts emerged from ambush trap array 4055 | -5/Factory | Discovered new exit (range 14) 4070 | -5/Factory | Entered another Factory area 4070 | -4/Factory | Evolved 2 slots: Utility x2 4368 | -4/Factory | Discovered new exit (range 16) 4372 | -4/Factory | Build established: Scavenger-Gunner 4408 | -4/Factory | Entered Research 4408 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4747 | -3/Research | Lost 17 parts (4p5n4u4w) 4756 | -3/Research | Self-destructed Last Messages --------------- B-74 Champion heat short circuits Med. Treads. System corrupted: Matter fused (-8). Mic. Fission Core destroyed. Flexi-carbon Leg destroyed. Mic. Fission Core destroyed. Critical hit (Burn: +50). Flexi-carbon Leg destroyed. B-74 Champion heat spikes uncontrollably. B-74 Champion heat damages Med. Treads. Wave Gun destroyed. B-74 Champion overheating. B-74 Champion heat spikes uncontrollably. Flexi-carbon Leg destroyed. Lgt. Antimatter Reactor destroyed. B-74 Champion overheating. B-74 Champion heat damages Rnf. Antimatter Reactor. B-74 Champion overheating. ALERT: Security rotation in progress. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ## # = + # #????????????????? | | ?# # # # #????????????????? | | ?# # """??# + #????????????????? | | ?# # "????# # #????????????????? | | ?# #????????# #############????????????????? | | ?# #????????# #????????????????????????????? | | ?# #????????# #????????????????????????????? | | ?# #????????# +????????????????????????????? | | ?# #????????# # ???????????????????????????? | | ?# #????????#^ # ???????????????????????????? | | ## #???????## #? ??????????????????????????? | | # #???????# #? ??????????????????????????? | | # #???????#T #??#?????????????????????????? | | # #?######## #################+???????????? | | + #?# k ???????????? | | # #?# ??????????? | | # #?# ??????????? | | + #?# g ??????????? | | # #?# ##########g######+#####?????????????? | | ## #?# #?????# #????????????????????? | | #?# #?????# #????????????????????? | | #?# #?????# #????????????????????? | | #?# #?????# #????????????????????? | | #?# #?????# #????????????????????? | | #?# #?????# ! #????????????????????? | | #?# #?????# @ #????????????????????? | | #?# #?????# #????????????????????? | | ### #?????# #????????????????????? | | #?????##########????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ###???????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ####?????????????????????????????????????? | | #########????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 55 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 16 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scanner | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileRefineryExtractor Manual? 0 Play Time 00:51:37 Cumulative 20.3 hours Start 2025.05.18 @ 19:32:35 End 2025.05.18 @ 22:00:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6d4ec4b0-d15e-435f-b67a-f60d696ac279