Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 18:46:18 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (141) 705 Value Destroyed (3356) 3356 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 6363 Bonus ------- High Alert Combat Kills 462 Cogmind --------- Core Integrity 29/550 Matter 167/300 Energy 26/100 System Corruption 12% Temperature Cool (106) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Sensor Array Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Target Analyzer Maneuvering Thrusters System Shield Relay Coupler [Swarmer] (22) Relay Coupler [Duelist] (18) Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Maneuvering Thrusters Hacking Suite > --- WEAPON ----------- Lightning Gun Lightning Gun Improved Assault Rifle > --- INVENTORY -------- Aerolev Unit Target Analyzer Improved Light Armor Plating Relay Coupler [Swarmer] Relay Coupler [Duelist] Heavy EM Shotgun Assault Cannon Mini Grenade Launcher Improved Datajack Scythe [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 226 | 12 44 56 114 Power 11 | 1 1 5 4 Engine 8 | 1 . 5 2 Core 3 | . 1 . 2 Reactor . | . . . . Propulsion 35 | 4 4 4 23 Treads . | . . . . Leg 24 | 2 4 4 14 Wheel 2 | 2 . . . Hover 9 | . . . 9 Flight . | . . . . Utility 48 | 3 7 15 23 Device 17 | 1 3 6 7 Storage 5 | 1 1 2 1 Processor 7 | 1 2 . 4 Hackware 3 | . . . 3 Protection 16 | . 1 7 8 Artifact . | . . . . Weapon 132 | 4 32 32 64 Energy Gun 31 | 4 10 5 12 Energy Cannon 3 | . 3 . . Ballistic Gun 34 | . 4 15 15 Ballistic Cannon 11 | . 3 1 7 Launcher 46 | . 12 11 23 Special Weapon 1 | . . . 1 Impact Weapon 1 | . . . 1 Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon 3 | . . . 3 Unidentified Prototypes 3 | . . 2 1 Parts Lost 31 | . 2 1 28 Power 1 | . . . 1 Propulsion 8 | . . 1 7 Utility 7 | . . . 7 Weapon 15 | . 2 . 13 Highest Loss Streak 10 | . 1 1 10 Average Slot Usage (%) 98 | . 99 99 97 Engine 5 | . 2 10 4 Core 4 | . 11 . 4 Leg 23 | . 27 33 14 Hover 5 | . . . 12 Device 9 | . 12 6 9 Storage 7 | . 2 9 9 Processor 9 | . 12 11 7 Hackware 3 | . . . 6 Protection 3 | . . 5 2 Energy Gun 6 | . 7 4 7 Ballistic Gun 11 | . 10 12 11 Ballistic Cannon 1 | . 2 . 2 Launcher 5 | . 6 5 4 Naked Turns . | . . . . Heaviest Build 45 | 14 20 34 45 Greatest Support 51 | 32 32 39 51 Greatest Overweight (x) 12 | 1 3 . 12 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 8 10 10 Average Capacity 8 | 5 4 9 10 Most Carried 10 | 6 6 10 10 Average Carried 7 | 2 4 8 9 Final Capacity 10 | 4 4 10 10 Final Carried 10 | 3 4 10 6 Class Distribution -------------------- 67% | Mutant 13% | Skirmisher 6% | Hacker-Mutant 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 4482 | 316 596 1141 2429 Remotely 16 | . . . 16 Salvage Created 4672 | 79 514 879 3200 Parts 305 | 5 48 68 184 Haulers Intercepted 11 | . 2 5 4 Recyclers Shooed 10 | . 1 1 8 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 70 | . 12 11 47 Melee 1 | . . . 1 Guns 36 | . 3 6 27 Cannons 5 | . 2 . 3 AOE 28 | . 7 5 16 Classes Destroyed 12 | 2 6 2 2 Worker 9 | . . 3 6 Builder 10 | . 3 1 6 Tunneler 2 | 1 . . 1 Hauler 11 | . 2 5 4 Recycler 19 | 1 1 1 16 Operator 7 | . 1 2 4 Watcher 13 | . 3 5 5 Swarmer 15 | . 6 . 9 Grunt 32 | . 6 3 23 Duelist 4 | . . . 4 Protector 1 | . . . 1 Sentry 18 | . . 8 10 Best Kill Streak 11 | 2 5 4 11 Combat Bots Only 8 | . 3 2 8 Max Kills in Single Turn 3 | 1 2 2 3 Gunslinging . | . . . . Exploded 2 | . 2 1 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5273 | 24 365 798 4086 Core 700 | . 62 117 521 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 75 70 . Volleys Fired 321 | 2 46 80 193 Largest 3 | 2 2 2 3 Hottest 154 | 90 112 78 154 Shots Fired 630 | 4 75 130 421 Gun 468 | 4 44 91 329 Cannon 44 | . 9 . 35 Launcher 118 | . 22 39 57 Special . | . . . . Kinetic 355 | . 20 71 264 Thermal 28 | 2 21 . 5 Explosive 118 | . 22 39 57 Electromagnetic 129 | 2 12 20 95 Robot Hit Streak 22 | 3 6 16 22 Robot Miss Streak 8 | . 3 8 4 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 369 | 3 32 77 257 Core Hits 238 | 2 29 50 157 Critical Hits 3 | . . 2 1 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 2 1 Melee Attacks 30 | . . . 30 Impact 10 | . . . 10 Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks 18 | . . . 18 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 11092 | 62 1444 1806 7780 Guns 4333 | 40 338 910 3045 Cannons 609 | . 139 . 470 Explosions 5651 | 22 967 896 3766 Melee 499 | . . . 499 Ramming . | . . . . Kinetic 3323 | . 139 749 2435 Thermal 649 | 34 289 . 326 Explosive 5317 | . 921 896 3500 Electromagnetic 1304 | 28 95 161 1020 Impact 195 | . . . 195 Slashing 304 | . . . 304 Piercing . | . . . . Highest Corruption 12 | . 2 . 12 Average Corruption 5 | . 2 . 6 Corruption Purged . | . . . . Effects 84 | . 2 . 82 Message Errors 16 | . . . 16 Matter Fused 10 | . . . 10 Heat Flow Errors 3 | . . . 3 Energy Discharges 6 | . 2 . 4 Parts Rejected 1 | . . . 1 Data Loss (minor) 7 | . . . 7 Misfires 2 | . . . 2 Alerts 1 | . . . 1 Misdirections 14 | . . . 14 Targeting Errors 19 | . . . 19 Weapon Failures 5 | . . . 5 Overload Shots . | . . . . Overflow Damage 400 | . 24 35 341 Projectiles 28 | . . . 28 Explosions 261 | . 24 35 202 Melee 111 | . . . 111 Knockbacks 6 | . 1 . 5 Impact 2 | . . . 2 Kinetic 4 | . 1 . 3 Secondary . | . . . . Self-Inflicted Damage 372 | 24 49 111 188 Shots 16 | 1 2 4 9 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 394 | 42 394 18 356 Average Temperature 87 | 22 108 6 87 Received Heat Transfer 1734 | . 147 228 1359 Effects 4 | . . . 4 Energy Bleed 2 | . . . 2 Interference 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 9 | . . . 9 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1090 | 87 642 . 361 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | 1 1 . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1092 | 10 209 303 1092 Initial 98 | . 6 . 98 Average 335 | 4 76 139 606 Maximum Alert Level 3 | . 1 1 3 Low Security (%) 43 | 100 98 60 2 Level 1 25 | . 1 39 29 Level 2 8 | . . . 19 Level 3 22 | . . . 49 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 2 1 10 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 8 | . 1 1 6 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . 1 6 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 107 | . 14 20 73 Peak Tracking Total 8 | . 4 3 8 Tactical Retreats 8 | . 1 . 7 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 19 | . 2 8 9 Max in Single Turn 6 | . 1 6 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 31 | . 9 15 7 Terminals 20 | . 7 10 3 Fabricators . | . . . . Repair Stations 3 | . . 1 2 Recycling Units 5 | . 2 2 1 Scanalyzers 2 | . . 2 . Garrison Access 1 | . . . 1 Total Hacks 116 | . 28 68 20 Successful 77 | . 18 49 10 Failed 37 | . 9 18 10 Catastrophic 4 | . 2 2 . Database Lockouts 2 | . 1 1 . Manual 40 | . 16 21 3 Terminals 75 | . 22 44 9 Fabricators . | . . . . Repair Stations 8 | . . 2 6 Recycling Units 20 | . 6 12 2 Scanalyzers 10 | . . 10 . Garrison Access 3 | . . . 3 Terminal Hacks 44 | . 13 28 3 Record 3 | . . 3 . Robot Analysis 3 | . . 3 . Prototype ID Bank 7 | . 3 3 1 Branch Access Points 1 | . . 1 . Emergency Access Points 6 | . 2 4 . Terminal Index 2 | . 1 1 . Alert Level 4 | . 1 2 1 Unreport Threat 2 | . 1 . 1 Locate Traps 4 | . 1 3 . Coupling Status 1 | . 1 . . Hauler Manifests 2 | . . 2 . Registered Components 1 | . . 1 . Zone Layout 8 | . 3 5 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 2 3 Scan Component 3 | . . 1 2 Repair 2 | . . 1 1 Recycling Unit Hacks 17 | . 5 10 2 Recycle Component 5 | . . 5 . Process 1 | . . 1 . Report Inventory 7 | . 3 2 2 Retrieve Matter 3 | . 2 1 . Retrieve Components 1 | . . 1 . Scanalyzer 9 | . . 9 . Insert Component 5 | . . 5 . Analyze 4 | . . 4 . Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 27 | . 6 15 6 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 1 1 Time 102 | . . 51 51 Parts Recycled 5 | . . 5 . Recycled Matter 85 | . . 85 . Retrieved Matter 286 | . 201 85 . Retrieved Components 9 | . . 9 . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 8 | . . . 8 Non-combat 8 | . . . 8 Combat . | . . . . Robot Hacks Applied 13 | . . . 13 parse_system 2 | . . . 2 no_distress 9 | . . . 9 find_recycling 2 | . . . 2 Relay Couplers Released 3 | . . . 3 Machine Destruction 3 | . . . 3 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . . 3 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 6432 | 111 1390 2012 2919 Spaces Moved 4308 | 67 944 1376 1921 Core 7 | 5 1 . 1 Treads . | . . . . Legs 3108 | 40 913 1376 779 Wheels 52 | 22 30 . . Hover 1141 | . . . 1141 Flight . | . . . . Fastest Speed 42 | 50 100 120 42 Average Speed 110 | 109 119 120 98 Slowest Speed 650 | 150 200 120 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 71 | 4 98 97 86 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 221 | . 62 82 77 Terrain Destroyed 850 | 3 164 303 380 Melee . | . . . . Projectile 9 | . . . 9 AOE 841 | 3 164 303 371 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 5356 | 100 1128 1591 2537 Wait 275 | 1 44 41 189 Move 4304 | 66 943 1375 1920 Hop . | . . . . Pick Up 89 | 10 21 24 34 Fast Attach 36 | 7 7 2 20 Attach 39 | 3 5 5 26 Detach 22 | 1 5 1 15 Swap 151 | 2 32 49 68 Drop 88 | 8 25 14 41 Fire 321 | 2 46 80 193 Melee 30 | . . . 30 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 4) 327 | -10/Materials | Build established: Mutant 609 | -10/Materials | Identified exit to Materials 652 | -10/Materials | Discovered new exit (range 13) 709 | -10/Materials | Identified exit to Mines 800 | -10/Materials | Discovered exit to Materials (range 15) 942 | -10/Materials | Discovered exit to Mines (range 8) 949 | -10/Materials | Discovered exit to Materials (range 13) 1075 | -10/Materials | Central database locked down 1502 | -10/Materials | Entered another Materials area 1502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1659 | -9/Materials | Met 8R-AWN 1788 | -9/Materials | Central database locked down 1859 | -9/Materials | Discovered new exit (range 6) 1864 | -9/Materials | Identified exit to Mines 2084 | -9/Materials | Discovered new exit (range 14) 2113 | -9/Materials | Identified exit to Materials 2725 | -9/Materials | Repaired Cld. Ion Engine 2828 | -9/Materials | Discovered exit to Materials (range 3) 3501 | -9/Materials | Discovered exit to Materials (range 6) 3514 | -9/Materials | Entered another Materials area 3514 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3519 | -8/Materials | Discovered new exit (range 8) 3575 | -8/Materials | Identified exit to Storage 3683 | -8/Materials | Discovered exit to Storage (range 15) 3910 | -8/Materials | Garrison activated, responded to threat 3993 | -8/Materials | Destroyed 8 combat bots 4027 | -8/Materials | Lost 5 parts (3u2w) 4455 | -8/Materials | Identified exit to Garrison 4904 | -8/Materials | Discovered new exit (range 16) 4922 | -8/Materials | Identified exit to Factory 5201 | -8/Materials | Build established: Hacker-Mutant 5271 | -8/Materials | Repaired Imp. Assault Rifle 5314 | -8/Materials | Crushed by falling debris 5315 | -8/Materials | System corruption reached 10% 5345 | -8/Materials | Lost 4 parts (1n2u1w) 5514 | -8/Materials | First assault squad dispatched 5723 | -8/Materials | Discovered exit to Factory (range 3) 6069 | -8/Materials | Build established: Skirmisher 6368 | -8/Materials | Discovered exit to Factory (range 10) 6374 | -8/Materials | Core integrity fell below 50% 6428 | -8/Materials | Core integrity fell below 20% 6433 | -8/Materials | Self-destructed Last Messages --------------- 06416_ Aerolev Unit destroyed. 06418_ Imp. Assault Rifle destroyed. 06418_ Aerolev Unit destroyed. 06420_ Destroyed Carbon-fiber Leg. 06420_ Destroyed Wheel. 06420_ Mni. Grenade Launcher destroyed. 06421_ Penetrated by Slug. 06422_ Hvy. EM Shotgun destroyed. 06423_ Destroyed Hvy. Laser. 06423_ M-28 Smith fits Backup Laser III on G-50 Soldier. 06425_ G-50 Soldier knocked back. 06426_ M-28 Smith fits Unknown Hover Unit on G-50 Soldier. 06426_ G-50 Soldier misfires. 06429_ G-50 Soldier knocked back. 06430_ The unstable cave ceiling collapses. 06431_ Heat Sink fried. 06431_ Y-45 Defender destroyed. 06433_ System corrupted: Matter fused (-10). 06433_ Slug penetrates Wall. 06433_ Assault Cannon destroyed. 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T ???????????? | | ####?????## ##?????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????+ #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# < #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????#####??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 62 Armor Integrity Analysis 33 Offensive Hacking 20 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst root@ Challenges ------------ None Game ------ Seed TerrainReinforcedRipper Manual? 0 Play Time 03:38:18 Cumulative 122.9 hours Start 2020.11.05 @ 14:29:28 End 2020.11.05 @ 18:46:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b3e1a82-71fc-45b4-953d-09dcf85a8220