Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 14:55:34 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (92) 460 Value Destroyed (2365) 2365 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (1642) 1642 TOTAL SCORE: 10467 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 49 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 240 Cogmind --------- Core Integrity 849/1000 Matter 285/300 Energy 700/700 System Corruption 0% Temperature Cool (27) Movement Walking (136) Ox1 Location -5/Warlord Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Experimental Core Analyzer Experimental Phase Shifter Hardened Heavy Armor Plating > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (16) --- Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Cooled Antigrav System Cooled Antigrav System Improved Energy Well (600) Improved Melee Analysis Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Medium Armor Plating Experimental Thermal Shield EM Shield Improved Shield Generator Advanced Remote Shield Rocket Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Experimental Core Analyzer Experimental Phase Shifter Hardened Heavy Armor Plating Experimental Focal Shield > --- WEAPON ----------- Phasing Sabre Heavy Pick > --- INVENTORY -------- Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Improved Energy Well Improved Melee Analysis Suite Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Experimental Thermal Shield EM Shield Improved Shield Generator Advanced Remote Shield System Mapper Advanced EMP Blaster Rocket Launcher [Rating: 118] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Heavy Pick Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Slots Evolved 10 | . . . 2 2 2 2 . . . 2 . . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . . Utility 7 | . . . 2 1 1 1 . . . 2 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 168 | 8 15 2 28 22 27 16 1 . 14 4 6 3 22 Power 20 | 1 1 . 3 3 5 3 . . . . 2 1 1 Engine 10 | 1 1 . 3 2 3 . . . . . . . . Core 9 | . . . . 1 2 3 . . . . 2 1 . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 34 | 2 5 . 4 5 4 2 . . 7 1 . 1 3 Treads 8 | 2 3 . 3 . . . . . . . . . . Leg 25 | . 2 . 1 5 4 1 . . 7 1 . 1 3 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 51 | 2 3 . 5 6 7 5 1 . 5 3 . 1 13 Device 20 | 1 2 . . 2 3 2 1 . 1 1 . . 7 Storage 6 | 1 1 . 2 1 . . . . 1 . . . . Processor 7 | . . . . . 2 2 . . . 1 . . 2 Hackware . | . . . . . . . . . . . . . . Protection 18 | . . . 3 3 2 1 . . 3 1 . 1 4 Artifact . | . . . . . . . . . . . . . . Weapon 63 | 3 6 2 16 8 11 6 . . 2 . 4 . 5 Energy Gun 24 | 3 3 . 3 5 9 1 . . . . . . . Energy Cannon 3 | . . . . . 1 . . . . . 1 . 1 Ballistic Gun 11 | . 1 1 5 2 1 1 . . . . . . . Ballistic Cannon 4 | . 2 . 2 . . . . . . . . . . Launcher 10 | . . 1 4 1 . . . . 1 . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . . 1 . . . . Slashing Weapon 7 | . . . 2 . . 1 . . . . 2 . 2 Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 2 2 2 . . 3 . . . 6 Parts Lost 12 | . 1 . 5 2 . . . . . . . 1 3 Power 1 | . . . 1 . . . . . . . . . . Propulsion 5 | . . . 2 1 . . . . . . . 1 1 Utility 4 | . 1 . 1 1 . . . . . . . . 1 Weapon 2 | . . . 1 . . . . . . . . . 1 Highest Loss Streak 3 | . 1 . 2 1 . . . . . . . 1 3 Average Slot Usage (%) 96 | . 97 100 87 99 99 100 100 100 99 100 100 100 94 Engine 5 | . 14 14 10 9 6 . . . . . . . . Core 4 | . . . . . . 13 13 13 13 11 11 11 3 Treads 3 | . 23 . 9 . . . . . . . . . . Leg 21 | . 4 28 12 27 30 26 26 26 26 23 23 23 23 Device 9 | . 12 14 7 6 8 7 6 6 6 11 11 11 11 Storage 15 | . 14 14 15 22 23 14 13 13 13 11 11 11 11 Processor 9 | . . . . . 5 17 20 20 20 17 17 17 17 Protection 7 | . . . 9 15 7 6 6 6 5 11 11 11 9 Energy Gun 4 | . 17 1 1 11 14 2 . . . . . . . Ballistic Gun 2 | . 1 10 8 2 . . . . . . . . . Ballistic Cannon 2 | . 8 14 5 . . . . . . . . . . Impact Weapon 1 | . . . . . . 5 6 6 5 5 . . . Slashing Weapon 2 | . . . 6 3 . . . . . . 3 5 4 Piercing Weapon 2 | . . . . . . 4 6 6 6 5 5 5 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 98 | 11 43 44 67 85 91 95 57 57 57 63 67 66 98 Greatest Support 116 | 40 40 20 44 33 57 57 57 57 80 80 78 86 116 Greatest Overweight (x) 4 | . 2 2 4 2 2 1 . . . . . . 1 Average Overweight (x) . | . . 2 1 2 1 . . . . . . . . Largest Inventory Capacity 24 | 6 12 12 18 24 24 24 16 16 16 16 16 16 16 Average Capacity 15 | 5 6 12 14 21 24 17 16 16 16 16 16 16 16 Most Carried 24 | 4 8 10 18 24 24 24 16 16 16 15 16 16 16 Average Carried 15 | 2 5 9 13 20 23 17 16 16 15 14 15 15 15 Final Capacity 24 | 6 12 12 18 24 24 16 16 16 16 16 16 16 16 Final Carried 24 | 4 8 10 18 24 24 16 16 16 16 14 15 16 16 Class Distribution -------------------- 46% | Scavenger-Mutant 44% | Mutant 9% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Matter Collected 2626 | 280 252 17 769 271 185 260 10 . 160 . 150 30 242 Remotely 65 | 65 . . . . . . . . . . . . . Salvage Created 3534 | 75 460 23 1252 580 209 232 . . 147 29 260 195 72 Parts 189 | 2 22 6 83 27 11 5 . . 8 1 9 7 8 Haulers Intercepted 7 | . 2 . 2 2 1 . . . . . . . . Recyclers Shooed 8 | . 2 . 5 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . . . . . . . 6 . 4 5 124 Prevented 41 | . . . . . . . . . 1 . 9 . 31 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Combat Hostiles Destroyed 65 | . 9 3 26 9 4 1 . . 5 . 3 3 2 Melee 12 | . . . 6 . . 1 . . 1 . . 3 1 Guns 13 | . 4 . 2 4 3 . . . . . . . . Cannons 6 | . 5 . 1 . . . . . . . . . . AOE 30 | . . 3 17 4 1 . . . 4 . . . 1 Classes Destroyed 12 | 1 2 1 5 1 1 . . . 1 . . . . Worker 4 | . . . 2 1 . . . . . 1 . . . Builder 2 | . . . 2 . . . . . . . . . . Hauler 7 | . 2 . 2 2 1 . . . . . . . . Recycler 9 | 1 1 . 6 . . 1 . . . . . . . Operator 2 | . . . 1 1 . . . . . . . . . Watcher 3 | . . . 2 . 1 . . . . . . . . Swarmer 28 | . . 3 17 1 3 . . . 4 . . . . Grunt 18 | . 9 . 3 5 . . . . . . . . 1 Brawler 4 | . . . . 2 . . . . . . 2 . . Sentry 10 | . . . 6 1 . 1 . . . . 1 1 . Hunter 1 | . . . . . . . . . 1 . . . . Programmer 4 | . . . . . 1 . . . . . . 2 1 Best Kill Streak 10 | 1 3 2 10 3 2 1 . . 4 1 3 2 1 Combat Bots Only 8 | . 2 2 8 3 2 1 . . 4 . 3 2 1 Max Kills in Single Turn 4 | 1 1 2 4 2 1 1 . . 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 2 2 2 1 . . . 2 . . . 1 Melee 1 | . . . 1 . . 1 . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Damage Taken 4632 | . 397 181 1164 493 393 130 . . 157 18 183 646 870 Core 549 | . 77 23 190 68 35 5 . . . . 35 17 99 Absorbed by Shields 443 | . . . . 61 . 31 . . . 7 64 232 48 Core Remaining (%) 82 | 100 . 60 52 87 95 . . . 99 . . . . Volleys Fired 204 | 3 52 16 55 37 19 . . . 4 . 12 . 6 Largest 2 | 2 2 1 2 2 2 . . . 1 . 1 . 1 Hottest 120 | 80 80 35 70 100 120 . . . 36 . 69 . 69 Shots Fired 300 | 6 70 16 81 67 38 . . . 4 . 12 . 6 Gun 208 | 6 36 . 63 65 38 . . . . . . . . Cannon 52 | . 34 13 2 . . . . . . . 2 . 1 Launcher 40 | . . 3 16 2 . . . . 4 . 10 . 5 Special . | . . . . . . . . . . . . . . Kinetic 125 | . 40 13 53 14 5 . . . . . . . . Thermal 25 | 3 12 . . 4 6 . . . . . . . . Explosive 22 | . . 3 16 . . . . . . . . . 3 Electromagnetic 128 | 3 18 . 12 49 27 . . . 4 . 12 . 3 Robot Hit Streak 15 | 3 15 2 10 7 6 . . . 8 . 2 . 6 Robot Miss Streak 5 | 2 3 5 2 3 3 . . . 1 . 4 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 232 | 3 49 4 77 40 21 5 . . 5 1 3 18 6 Core Hits 138 | 2 18 4 54 21 10 3 . . 5 1 3 5 12 Critical Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 106 | . . . 41 7 . 12 . . 3 5 2 25 11 Impact 4 | . . . . . . 3 . . . 1 . . . Slashing 80 | . . . 41 7 . . . . . . 2 21 9 Piercing 22 | . . . . . . 9 . . 3 4 . 4 2 Sneak Attacks 10 | . . . 7 1 . 1 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . 1 . . . . . 4 . Damage Inflicted 7541 | 36 876 168 2520 1022 523 247 . . 378 93 335 764 579 Guns 1801 | 36 356 . 386 606 417 . . . . . . . . Cannons 465 | . 395 50 20 . . . . . . . . . . Explosions 2794 | . 125 118 1036 320 106 . . . 263 . 335 . 491 Melee 2447 | . . . 1065 75 . 247 . . 115 93 . 764 88 Ramming 34 | . . . 13 21 . . . . . . . . . Kinetic 990 | . 432 50 291 138 79 . . . . . . . . Thermal 844 | 21 238 . 149 126 228 . . . 46 . . . 36 Explosive 1219 | . . 118 887 . . . . . . . . . 214 Electromagnetic 2007 | 15 206 . 115 662 216 . . . 217 . 335 . 241 Impact 21 | . . . . . . 21 . . . . . . . Slashing 1895 | . . . 1065 75 . . . . . . . 667 88 Piercing 531 | . . . . . . 226 . . 115 93 . 97 . Highest Corruption 3 | . . . 2 . 1 . . . . . . 2 3 Average Corruption 1 | . . . 2 . 1 . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 27 | . . . 10 . 5 . . . . . . 11 1 Message Errors 13 | . . . 4 . 3 . . . . . . 6 . Matter Fused 1 | . . . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . 1 . . . . . . . . 1 . Energy Discharges 5 | . . . 2 . 2 . . . . . . 1 . Data Loss (minor) 2 | . . . 2 . . . . . . . . . . Targeting Errors 4 | . . . 1 . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 157 | . 2 6 104 8 . 4 . . 1 . . 32 . Projectiles 8 | . 2 6 . . . . . . . . . . . Explosions 67 | . . . 58 8 . . . . 1 . . . . Melee 82 | . . . 46 . . 4 . . . . . 32 . Knockbacks 6 | . 2 2 1 1 . . . . . . . . . Impact 2 | . . . 1 1 . . . . . . . . . Kinetic 4 | . 2 2 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 152 | . 31 23 33 58 . . . . . . 7 . . Shots 6 | . 1 1 1 2 . . . . . . 1 . . Rammed 5 | . 1 . 4 . . . . . . . . . . Targets Rammed 6 | . 1 . 4 1 . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 377 | 54 42 . 228 377 9 . . . . . 43 130 27 Average Temperature 70 | 29 11 . 109 97 6 . . . . . 17 114 13 Received Heat Transfer 846 | . 207 . 279 210 . 12 . . 6 6 30 42 54 Effects 2 | . . . . 2 . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . . . . . . 3 . . Combat Hostiles 4 | . . . . 1 . . . . . . 3 . . Parts Fried 6 | . . . . 2 . 1 . . 2 . 1 . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . . . . . Heat Transferred 1083 | 50 400 . 100 248 235 . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . 2 . . 1 2 . . . 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Peak Influence 527 | 5 177 100 527 217 95 67 . . . 20 . . . Initial 170 | . 3 . . 170 . . . . . . . . . Average 127 | 1 72 72 336 140 34 14 . . . 9 . . . Maximum Alert Level 2 | . . . 2 1 . . . . . . . . . Low Security (%) 72 | 100 100 100 8 64 100 100 . . . 100 . . . Level 1 21 | . . . 68 35 . . . . . . . . . Level 2 5 | . . . 22 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . 3 . 4 1 1 2 . . . . . . . Investigation 5 | . 3 . 1 . . 1 . . . . . . . Extermination 2 | . . . . . 1 1 . . . . . . . Reinforcement 3 | . . . 2 1 . . . . . . . . . Assault 1 | . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Distress Signals 2 | . . . 1 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 146 | . 10 3 39 16 5 2 . . 6 1 5 3 56 Peak Tracking Total 9 | . 3 3 6 3 3 1 . . 4 1 3 2 9 Tactical Retreats 5 | . . . . 1 . . . . . . . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Traps Triggered 7 | . 1 . 1 . 3 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 11 | . . . . . . . 1 . 1 . . 1 8 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Machines Disabled 8 | . 1 2 2 1 . . . . . . 1 1 . Max in Single Turn 2 | . 1 1 2 1 . . . . . . 1 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Machines Accessed 29 | . 7 . 3 4 1 4 . 4 . 2 1 . 3 Terminals 14 | . 5 . 2 2 1 2 . . . 2 . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 98 | . 16 . 8 9 2 8 . 31 . 7 7 . 10 Successful 76 | . 11 . 5 6 2 1 . 31 . 3 7 . 10 Failed 22 | . 5 . 3 3 . 7 . . . 4 . . . Catastrophic 5 | . 2 . 1 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 30 | . 12 . 6 4 1 2 . . . 4 . . 1 Terminals 38 | . 14 . 7 5 2 3 . . . 7 . . . Fabricators 4 | . . . . . . 4 . . . . . . . Repair Stations 3 | . . . . 2 . 1 . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Terminal Hacks 63 | . 6 . 3 2 2 . . 31 . 2 7 . 10 Record 23 | . . . . . . . . 11 . . 7 . 5 Part Schematic 14 | . 1 . 1 . 1 . . 11 . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 12 | . 3 . 1 . . . . 3 . . . . 5 Branch Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . Unreport Threat 3 | . 1 . . 1 . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 9 | . 5 . 2 1 . . . . . 1 . . . Terminals 6 | . 3 . 1 1 . . . . . 1 . . . Track 2 | . 1 . . 1 . . . . . . . . . Botnet 4 | . 2 . 1 . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 4 . 2 4 1 4 . . . 2 . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . 1 . 1 . . 11 . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Total Allies 1 | . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . 1 . . . . Highest-Rated Group 94 | . . . . . . . . . 94 . . . . Highest-Rated Ally 94 | . . . . . . . . . 94 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . 12 . . . . Total Damage 356 | . . . . . . . . . 356 . . . . Kills 1 | . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Turns Passed 8395 | 87 806 447 1209 817 878 764 225 105 515 145 492 480 1425 Spaces Moved 4510 | 42 390 224 485 300 458 423 178 85 377 101 351 343 753 Core 3 | 3 . . . . . . . . . . . . . Treads 556 | 39 313 . 204 . . . . . . . . . . Legs 3951 | . 77 224 281 300 458 423 178 85 377 101 351 343 753 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 150 180 152 125 125 125 120 120 120 120 110 Average Speed 143 | 152 158 180 167 180 165 151 125 125 123 120 120 120 115 Slowest Speed 240 | 160 180 180 240 180 180 155 125 125 125 120 120 120 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 56 45 40 23 13 15 44 70 58 2 60 55 65 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 6 | . 2 . 1 . . . . 1 . . 2 . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 8 | . . 1 . . . . 3 . 2 . 1 1 . Spaces Dug 43 | . . . 20 5 . 5 . . . 3 2 1 7 Terrain Destroyed 184 | . 9 20 99 8 5 5 . . 2 3 2 1 30 Melee 23 | . . . . 5 . 5 . . . 3 2 1 7 Projectile 1 | . . 1 . . . . . . . . . . . AOE 160 | . 9 19 99 3 5 . . . 2 . . . 23 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Upp Upp War Total 5996 | 56 518 251 728 497 542 532 180 84 420 116 407 377 1288 Wait 777 | . 30 8 75 104 4 42 2 . 2 7 30 11 462 Move 4497 | 41 389 223 484 299 457 422 177 84 376 100 350 342 753 Hop . | . . . . . . . . . . . . . . Pick Up 114 | 4 14 2 21 17 15 18 . . 6 . 3 . 14 Fast Attach 35 | 6 3 . 6 2 9 1 . . 4 1 . . 3 Attach 33 | 1 4 . 9 5 4 3 . . 1 2 . 1 3 Detach 1 | . . . 1 . . . . . . . . . . Swap 100 | 1 8 2 13 15 14 12 1 . 9 1 6 2 16 Drop 130 | . 17 . 19 10 20 25 . . 15 1 4 . 19 Fire 204 | 3 52 16 55 37 19 . . . 4 . 12 . 6 Melee 96 | . . . 41 7 . 9 . . 3 4 2 21 9 Ram . | . . . . . . . . . . . . . . Kick 2 | . . . 1 1 . . . . . . . . . Crush 4 | . 1 . 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 458 | -10/Materials | Discovered new exit (range 14) 812 | -10/Materials | Discovered new exit (range 16) 894 | -10/Materials | Entered Mines 953 | -10/Mines | Learned Materials garrison access intel 1058 | -10/Mines | Build established: Scavenger-Mutant 1163 | -10/Mines | Discovered new exit (range 6) 1341 | -10/Mines | Entered Materials 1341 | -9/Materials | Evolved 2 slots: Utility x2 1475 | -9/Materials | Destroyed 8 combat bots 1664 | -9/Materials | Destroyed 7 combat bots 1862 | -9/Materials | Discovered new exit (range 15) 2344 | -9/Materials | Build established: Mutant 2424 | -9/Materials | Discovered new exit (range 16) 2541 | -9/Materials | First assault squad dispatched 2550 | -9/Materials | Entered another Materials area 2550 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2551 | -8/Materials | Loaded intel: 1 garrison access location 2634 | -8/Materials | Repaired Lgt. Armor Plating 2845 | -8/Materials | Build established: Scavenger-Mutant 3155 | -8/Materials | Discovered new exit (range 16) 3230 | -8/Materials | Build established: Hauler-Mutant 3367 | -8/Materials | Entered Factory 3367 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3602 | -7/Factory | Build established: Scavenger-Mutant 4050 | -7/Factory | Discovered new exit (range 6) 4109 | -7/Factory | Identified exit to Factory 4233 | -7/Factory | Build established: Hauler-Mutant 4245 | -7/Factory | Entered another Factory area 4245 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4704 | -6/Factory | Build established: Mutant 4860 | -6/Factory | Discovered new exit (range 5) 4884 | -6/Factory | Identified exit to Lower Caves 5009 | -6/Factory | Entered Lower Caves 5226 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5233 | -6/Lower Caves | Identified exit to Data Miner 5234 | -6/Lower Caves | Entered Data Miner 5234 | -6/Data Miner | Discovered new exit (range 6) 5258 | -6/Data Miner | Met Data Miner 5289 | -6/Data Miner | Learned location of Section 7 (-3) 5289 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5307 | -6/Data Miner | Received God Mode back door access code from Data Miner 5338 | -6/Data Miner | Identified exit to Proximity Caves 5339 | -6/Data Miner | Entered Proximity Caves 5438 | -5/Proximity Caves | Escorted by Enhanced Grunt 5637 | -5/Proximity Caves | Learned Factory terminal intel 5738 | -5/Proximity Caves | Found Prototype Device 5738 | -5/Proximity Caves | Identified Exp. Thermal Shield 5849 | -5/Proximity Caves | Discovered new exit (range 5) 5853 | -5/Proximity Caves | Identified exit to Factory 5854 | -5/Proximity Caves | Entered Factory 5854 | -5/Factory | Evolved 2 slots: Utility x2 5855 | -5/Factory | Loaded intel: 22 terminal locations 5898 | -5/Factory | Discovered new exit (range 16) 5961 | -5/Factory | Identified exit to Upper Caves 5982 | -5/Factory | Build established: Scavenger-Mutant 5986 | -5/Factory | Discovered new exit (range 13) 5999 | -5/Factory | Entered Upper Caves 6061 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6147 | -5/Upper Caves | Learned location of Extension (-5) 6147 | -5/Upper Caves | Learned 8 Research zone layouts 6147 | -5/Upper Caves | Learned Armory trap positions 6147 | -5/Upper Caves | Learned Factory stockpile data 6168 | -5/Upper Caves | Learned Factory terminal intel 6290 | -5/Upper Caves | Learned location of 1 exit from Factory 6486 | -5/Upper Caves | Discovered new exit (range 5) 6490 | -5/Upper Caves | Identified exit to Upper Caves 6491 | -5/Upper Caves | Entered another Upper Caves area 6553 | -5/Upper Caves | Discovered new exit (range 3) 6555 | -5/Upper Caves | Identified exit to Factory 6615 | -5/Upper Caves | Encountered a Warlord checkpoint 6650 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6957 | -5/Upper Caves | Discovered new exit (range 14) 6970 | -5/Upper Caves | Identified exit to Warlord 6971 | -5/Upper Caves | Entered Warlord 7011 | -5/Warlord | System corruption cleaned by Quarantine Array 7447 | -5/Warlord | Met Warlord 7460 | -5/Warlord | Opened Warlord's prototype stash 7465 | -5/Warlord | Found Prototype Reactor 7465 | -5/Warlord | Identified Vortex Chain Reactor 7472 | -5/Warlord | Warlord's base attacked by MAIN.C 7480 | -5/Warlord | Found Prototype Device 7481 | -5/Warlord | Identified Exp. Phase Shifter 7491 | -5/Warlord | Found Prototype Device 7492 | -5/Warlord | Identified Exp. Focal Shield 7499 | -5/Warlord | Found Prototype Processor 7503 | -5/Warlord | Found Prototype Hackware 7637 | -5/Warlord | P-80 Master assimilated allied 6Q-FST(Y) 7720 | -5/Warlord | P-70 Sage assimilated allied UB-JZM(Y) 7760 | -5/Warlord | Build established: Mutant 7810 | -5/Warlord | Warlord forces counterattacked 7921 | -5/Warlord | Spotted Executioner 7934 | -5/Warlord | Identified Exp. Core Analyzer 8233 | -5/Warlord | Spotted Striker 8254 | -5/Warlord | Spotted Executioner 8286 | -5/Warlord | Spotted Striker 8291 | -5/Warlord | P-70 Sage assimilated allied KT-BOD(Y) 8354 | -5/Warlord | Spotted Executioner 8387 | -5/Warlord | Spotted B-86 Titan 8388 | -5/Warlord | Spotted Executioner 8392 | -5/Warlord | Spotted Striker 8396 | -5/Warlord | Self-destructed Last Messages --------------- 08362_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 08363_ Slug penetrates Warlord. 08372_ ANNOUNCEMENT: Detected 2 Melee squads, 1 Grunt squad, 1 Programmer squad, with prototype support. 08372_ Slug penetrates Warlord. 08374_ Slug penetrates Wall. 08380_ Slug penetrates Warlord. 08388_ Warlord: "IMPOSS00101101 01101001 01010111 01001001 01001100 01001100 01110010 01100101 01110100 01110101 01110010 01101110" 08388_ Warlord destroyed. 08391_ Exp. Focal Shield destroyed. 08391_ Penetrated by Slug. 08391_ Slug penetrates Reinforced Barrier. 08391_ Enh. Flexi-carbon Leg destroyed. 08392_ Chain reaction triggered in Unknown Power Core. 08395_ X-82 Rainmaker misfires. 08395_ Striker knocked back. 08395_ Penetrated by Slug. 08395_ Adv. EMP Blaster destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# ##????????????? | | ??????????????????# #????????????? | | ??????????????????# ##????????????? | | ??????????????????# #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# ##?????""?????? | | ??????????????????# #????#""?????? | | ######???########## ##????#""#????? | | #"X""#???# # #?????#""#?##?? | | # "#???# """ # #### #######""## ##? | | # "#???# """ + # "" ## | | # #???# """ # # ]=! ""] | | ###+###### """ # # =%* # "" %*= | | / # """ # =%! = %[%^%!%[ | | # ^ # + = * /%%! !%!%% | | # """" # # !!=]! /% = %!%%%% | | #^ """" ########## **!%] KxE % %[[* %=! | | # """" #### #???#++#### ##;%!! gB "" | | # """" #??# #?# ##;[!!=%g %BB "" | | # ##?# #?# # ;! %= # "" " | | # ### #?#+#; ] ######""### # | | # ###### %% ## #?# #????#""#???## | | # #????## % ######### ##????#""#????? | | # #?????#=[!= #???####; #??????""#????? | | # #??####%% #######;##![% ; #??????""#????? | | # #??#" % !=*%=%%%%@% =%!# #?????????????? | | # #??#" % !**% %!#;! [[%= #?????????????? | | # #??#" *!%!]%!## =!!# #?????????????? | | # #??#" %=%!=]!#; + #?????????????? | | # #??#" #!=!!X## # #?????????????? | | #??#" "##= ]##; ^ # #?????????????? | | ##+###?#" "# *## ! ! # #####?????????? | | #?#" "# !!*!## ! ! # #?????????? | | #?#" "# !## # #?????????? | | #?#" "# !######### #?????????? | | #?#" " "# ==*=#????# #?????????? | | #?#"""""""""# ==#????##+####### #?????????? | | #?#################??#### ##???# #?????????? | | #????????????????????#""" !#???# #?????????? | | #???####?????????????#""X !#???# #?????????? | | #?? #?????????????#"" !#???# #?????????? | | # """" #?????????????#!! X "#???# #?????????? | | # """" #?????????????#!!"""##???# #?????????? | | # """" #?????????????#######????# #?????????? | | ######?"""" #????????????????????????# #?????????? | | #???????? #????????????????????????# #?????????? | | ########/##+########################## #?????????? | | #?????????? | | #####+##+#########+###################+#?????????? | | + #?????? ???????????????? #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 15 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Lrn. Sensor Array | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositePowerAirjet Manual? 0 Play Time 00:53:58 Cumulative 628.5 hours Start 2020.10.02 @ 14:03:49 End 2020.10.02 @ 14:55:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 963 Rogue 963 Adventurer 0 Explorer 0 Win Type - Total 59 Types 38/1/7/10/3/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b400f3b-f823-4ff0-81b0-a5f4e4573c13