Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.26 @ 11:52:15 Player: Matt Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2429) 2429 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 5349 Bonus ------- High Alert Combat Kills 220 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 154/300 Energy 325/325 System Corruption 5% Temperature Cool (18) Movement Walking (180) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Power Shielding > --- WEAPON (2) ------- Light Assault Rifle Light Cannon > --- INVENTORY (20) --- Improved Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Aerolev Unit Aerolev Unit Heat Sink Advanced Heat Sink Medium Storage Unit Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating Relay Coupler [Sentry] (21) Relay Coupler [Specialist] (24) Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg VTOL Module Heat Sink Medium Storage Unit Improved Field Recycling Unit Particle Gun EMP Blaster [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Improved Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 76 | 6 9 15 2 38 6 Power 12 | 1 . 5 1 4 1 Engine 10 | 1 . 5 1 3 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 30 | 2 4 6 . 16 2 Treads . | . . . . . . Leg 25 | 2 2 6 . 13 2 Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 4 | . 2 . . 2 . Utility 10 | 1 2 . 1 5 1 Device 5 | . 1 . 1 3 . Storage 4 | 1 1 . . 2 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 24 | 2 3 4 . 13 2 Energy Gun 9 | 1 3 1 . 4 . Energy Cannon 3 | . . 1 . 2 . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 3 | . . . . 3 . Launcher 7 | . . 2 . 4 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 . 4 . Parts Lost 21 | . 1 1 . 17 2 Power 3 | . . . . 3 . Propulsion 6 | . . . . 5 1 Utility . | . . . . . . Weapon 12 | . 1 1 . 9 1 Highest Loss Streak 6 | . 1 1 . 6 1 Average Slot Usage (%) 98 | . 97 98 99 97 100 Engine 14 | . 14 11 18 16 11 Core 1 | . . . . . 7 Leg 35 | . 27 44 36 33 36 Device 9 | . 12 11 17 9 2 Storage 15 | . 14 11 9 17 18 Protection 1 | . . . . . 6 Energy Gun 10 | . 24 13 9 7 4 Ballistic Cannon 3 | . . . . 4 9 Launcher 4 | . . 6 9 4 4 Naked Turns . | . . . . . . Heaviest Build 87 | 12 42 47 67 87 85 Greatest Support 68 | 20 20 68 68 68 40 Greatest Overweight (x) 3 | 2 3 1 . 2 2 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 20 | 6 12 12 12 20 20 Average Capacity 15 | 5 8 12 12 17 20 Most Carried 20 | 6 12 12 12 20 20 Average Carried 13 | 3 6 11 11 15 19 Final Capacity 20 | 6 12 12 12 20 20 Final Carried 20 | 4 12 12 12 20 19 Class Distribution -------------------- 63% | Mutant 33% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Hauler-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Gar Matter Collected 1326 | 173 174 156 . 690 133 Remotely . | . . . . . . Salvage Created 2583 | . 333 486 60 1502 202 Parts 143 | . 17 28 5 78 15 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled 4 | . . . 4 . . Retrieved Matter 60 | . . . 60 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Combat Hostiles Destroyed 55 | . 7 8 1 31 8 Guns 21 | . 5 4 1 10 1 Cannons 11 | . . . . 9 2 AOE 21 | . 2 3 . 11 5 Classes Destroyed 12 | . 5 2 . 5 . Worker 3 | . 1 1 . 1 . Builder 4 | . . . . 4 . Hauler 2 | . . 1 . 1 . Recycler 1 | . 1 . . . . Mechanic 1 | . . . . 1 . Watcher 6 | . 3 1 . 2 . Swarmer 13 | . 5 . . 4 4 Grunt 24 | . 2 4 . 14 4 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 15 | . . 4 1 10 . Hunter 1 | . . . . 1 . Best Kill Streak 9 | . 9 4 1 9 3 Combat Bots Only 6 | . 4 2 1 6 3 Max Kills in Single Turn 3 | . 2 2 1 3 2 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Damage Taken 4022 | . 308 355 44 2751 564 Core 731 | . 125 36 . 435 135 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 50 91 . . . Volleys Fired 183 | . 22 28 3 102 28 Largest 2 | . 2 2 1 2 2 Hottest 120 | . 80 80 40 120 98 Shots Fired 299 | . 43 41 3 164 48 Gun 158 | . 43 33 3 66 13 Cannon 90 | . . . . 64 26 Launcher 51 | . . 8 . 34 9 Special . | . . . . . . Kinetic 75 | . . . . 48 27 Thermal 87 | . . . . 75 12 Explosive 14 | . . . . 5 9 Electromagnetic 123 | . 43 41 3 36 . Robot Hit Streak 13 | . 5 12 10 10 13 Robot Miss Streak 10 | . 4 4 . 6 10 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 175 | . 20 32 3 97 23 Core Hits 116 | . 14 15 2 68 17 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5189 | . 524 726 35 3257 647 Guns 1663 | . 335 355 35 809 129 Cannons 1025 | . . . . 848 177 Explosions 2491 | . 189 366 . 1595 341 Melee . | . . . . . . Ramming 10 | . . 5 . 5 . Kinetic 809 | . . . . 623 186 Thermal 1927 | . 189 235 . 1383 120 Explosive 691 | . . . . 350 341 Electromagnetic 1752 | . 335 486 35 896 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 1 3 5 5 Average Corruption 3 | . . 1 2 4 5 Corruption Purged . | . . . . . . Effects 41 | . . 4 1 25 11 Message Errors 12 | . . 2 . 6 4 Matter Fused 6 | . . . . 4 2 Heat Flow Errors 5 | . . . . 3 2 Energy Discharges 4 | . . . . 3 1 Data Loss (minor) 5 | . . 1 1 2 1 Data Loss (major) 1 | . . . . . 1 Targeting Errors 6 | . . 1 . 5 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 84 | . 18 46 . 20 . Projectiles . | . . . . . . Explosions 84 | . 18 46 . 20 . Melee . | . . . . . . Knockbacks 9 | . . . . 4 5 Impact . | . . . . . . Kinetic 9 | . . . . 4 5 Secondary . | . . . . . . Self-Inflicted Damage 272 | . 20 87 . 137 28 Shots 17 | . 1 4 . 11 1 Rammed . | . . . . . . Targets Rammed 2 | . . 1 . 1 . Kicked 2 | . . 1 . 1 . Crushed . | . . . . . . Highest Temperature 210 | . 10 6 . 203 210 Average Temperature 56 | . 3 2 . 46 83 Received Heat Transfer 1251 | . 30 96 9 1053 63 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 7 | . . 6 . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . . . . 8 . Heat Transferred 3381 | . 250 350 . 2522 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | . 3 3 . 7 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Peak Influence 750 | . 241 270 105 587 750 Average Influence 298 | . 101 123 60 386 554 Maximum Alert Level 3 | . 1 1 . 2 3 Low Security (%) 40 | 100 70 77 100 17 . Level 1 23 | . 29 22 . 28 18 Level 2 32 | . . . . 53 57 Level 3 4 | . . . . . 24 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . 1 8 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 . 1 3 . Assault 1 | . . . . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 12 12 3 42 15 Peak Tracking Total 7 | . 4 4 2 7 6 Tactical Retreats 7 | . . 1 . 1 5 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Traps Triggered 3 | . . 1 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Gar Machines Disabled 8 | . 2 1 . 2 3 Max in Single Turn 2 | . 2 1 . 1 2 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Machines Accessed 11 | . 2 2 1 6 . Terminals 6 | . 1 1 1 3 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 19 | . 3 5 1 10 . Successful 13 | . 2 3 1 7 . Failed 6 | . 1 2 . 3 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 2 1 1 4 . Fabricators . | . . . . . . Repair Stations 8 | . . 4 . 4 . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 1 1 1 2 . Prototype ID Bank 1 | . . . 1 . . Open Door 2 | . . . . 2 . Unreport Threat 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 2 . 3 . Scan Component 3 | . . 1 . 2 . Repair 2 | . . 1 . 1 . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 1 . 4 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . 1 . Time 64 | . . 26 . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Gar Turns Passed 2811 | 74 385 541 170 1108 533 Spaces Moved 1314 | 52 200 278 111 449 224 Core 27 | 20 7 . . . . Treads . | . . . . . . Legs 1287 | 32 193 278 111 449 224 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 122 130 130 180 Average Speed 147 | 113 143 131 130 150 180 Slowest Speed 200 | 150 200 150 130 185 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 34 35 14 60 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 27 | . . . . . 27 Terrain Destroyed 178 | . 10 53 . 53 62 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 176 | . 10 53 . 51 62 Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Total 1895 | 67 258 415 134 713 308 Wait 213 | . 2 73 17 81 40 Move 1309 | 51 199 277 110 448 224 Hop . | . . . . . . Pick Up 77 | 10 14 12 2 34 5 Fast Attach 7 | . 5 1 . . 1 Attach 36 | 6 3 3 2 20 2 Detach 3 | . 2 . . 1 . Swap 33 | . 1 11 . 18 3 Drop 32 | . 10 9 . 8 5 Fire 183 | . 22 28 3 102 28 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 13) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Propulsion x2 882 | -9/Materials | Repaired EM Pulse Gun 971 | -9/Materials | Discovered new exit (range 16) 1001 | -9/Materials | Entered another Materials area 1001 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1153 | -8/Materials | Discovered new exit (range 8) 1171 | -8/Materials | Entered Storage 1259 | -8/Storage | Repaired Titanium Leg 1385 | -8/Storage | Garrison activated, responded to threat 1421 | -8/Storage | Lost 6 parts (1p1n4w) 1523 | -8/Storage | Core integrity fell below 50% 1971 | -8/Storage | First assault squad dispatched 2020 | -8/Storage | Lost 3 parts (2p1w) 2090 | -8/Storage | Lost 4 parts (2n2w) 2094 | -8/Storage | Build established: Hauler-Mutant 2276 | -8/Storage | Identified exit to Garrison 2279 | -8/Storage | Entered Garrison 2334 | -8/Garrison | Triggered checkpoint 2349 | -8/Garrison | Core integrity fell below 20% 2436 | -8/Garrison | Garrison Relay disabled 2528 | -8/Garrison | Triggered checkpoint 2676 | -8/Garrison | Triggered checkpoint 2812 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- 02565_ Electrolaser destroyed. 02567_ S-10 Pest destroyed. 02570_ S-10 Pest knocked back. 02572_ S-10 Pest destroyed. 02574_ G-47 Trooper knocked back. 02579_ Acquired Lgt. Assault Rifle. 02613_ G-47 Trooper destroyed. 02660_ The unstable cave ceiling collapses. 02676_ Garrison Door breached. 02676_ Beams of light sweep through the air. An alarm sounds. 02679_ G-47 Trooper destroyed. 02682_ S-10 Pest destroyed. 02712_ Acquired 39 matter. 02725_ G5UK0I#FMV%RM&C=>ROKY0PZTT:QEG 3:BVOIW 02738_ The unstable cave ceiling collapses. 02738_ Acquired 52 matter. 02741_ K>A 8X7ICWB&R9#BRF8HKB:G4 02774_ System corrupted: Substantial component data lost. 02790_ System corrupted: Heat flow error (+132). 02807_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????######???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# ###???????????? | | ????????????????????????######### #?????????????? | | ????????????????????????# + #?????????????? | | ????????????????????????# ####### #?????????????? | | ?????????????????###????# #?????# #?????????????? | | ?????????????????# ######@#?????# #?????????????? | | ????????????????## ## #l#?????# #?????????????? | | ??????????????### ### ####### #?????????????? | | ?????????????## # = [g [ =^ #?????????????? | | ?????????????# * * = ^ #?????????????? | | ?????????????# # = # # #####=####?????????????? | | ?????????????## # ### #???# #????????????????? | | ??????????????#??# ###?# #???# #????????????????? | | ?????????????????# ##### ##### #????????????????? | | ????????????????## # +=#?#####??????????? | | ????????????????# #### ##### #?# #??????????? | | ???????????#????# #?## ##?# ### ##########?? | | ??????????## # #?# #?# = = !#?? | | ??????# ## #?############## !!#?? | | ??? = #?????????????#""=""#? | | ??? ## ##?????????????#######? | | ????### ## #######?????????????????????? | | ??????# ???# ^# #???????????????????????????? | | ?????????? ^ ???????????????????????????? | | ???????? ???????????????????????????? | | ??????? ? ??????????????????????????? | | ??????" ? % ??????????????????????????? | | ??????# ## ?# ! ##??????????????????????????? | | ??????? ?# ???## ???????????????????????????? | | ??????? ??? ????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 66 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control It's Just You Let's See Who's Tougher Challenges ------------ None Game ------ Seed GravitonControlGreatsword Manual? 0 Play Time 00:49:58 Cumulative 74.3 hours Start 2020.01.26 @ 11:02:16 End 2020.01.26 @ 11:52:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5254e8e7-44f9-4f50-9776-892e437fb2e2