Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 15:51:50 Player: opdo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1569) 1569 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 3807 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 388/550 Matter 300/300 Energy 79/100 System Corruption 4% Temperature Cool (0) Movement Treading (170) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (3) ------ Target Analyzer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Actuator Array System Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Target Analyzer Reactive Plating System Shield > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Shock Rifle Axe > --- INVENTORY -------- Actuator Array System Shield [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility System Shield Device Shield Generator Storage Small Storage Unit Processor Target Analyzer Hackware System Shield Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Autogun Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 2 | . . . 2 . Parts Attached 35 | 6 6 15 7 1 Power 3 | 1 . 2 . . Engine 3 | 1 . 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 2 7 . . Treads 6 | . . 6 . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . 2 1 . . Utility 9 | 1 2 4 2 . Device 1 | . . 1 . . Storage 2 | 1 1 . . . Processor 2 | . . 1 1 . Hackware 1 | . . 1 . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 12 | 2 2 2 5 1 Energy Gun 5 | . 2 . 3 . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 2 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 13 | . 1 3 . 9 Power 1 | . . . . 1 Propulsion 3 | . . 1 . 2 Utility 3 | . 1 1 . 1 Weapon 6 | . . 1 . 5 Highest Loss Streak 8 | . 1 3 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 95 92 96 96 Engine 10 | . 14 11 9 8 Treads 18 | . . 16 27 26 Leg 4 | . 23 . . . Flight 5 | . 4 14 . . Device 1 | . . 3 . . Storage 5 | . 14 9 . . Processor 7 | . . 9 9 9 Hackware 4 | . . 1 9 9 Protection 7 | . 10 5 8 8 Energy Gun 19 | . 24 10 17 25 Ballistic Gun 5 | . 2 10 6 2 Slashing Weapon 2 | . . . 3 5 Naked Turns . | . . . . . Heaviest Build 29 | 11 14 21 29 29 Greatest Support 69 | 20 20 69 60 60 Greatest Overweight (x) 6 | . 1 6 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 6 | 7 8 7 5 5 Most Carried 5 | 3 5 5 3 3 Average Carried 1 | . 1 . 1 2 Final Capacity 8 | 8 8 5 5 5 Final Carried 2 | . 1 2 2 2 Class Distribution -------------------- 49% | Mutant 41% | Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 703 | 213 81 316 . 93 Remotely . | . . . . . Salvage Created 1360 | . 35 656 119 550 Parts 85 | . 7 37 5 36 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 32 | . 3 14 2 13 Melee 2 | . . . . 2 Guns 27 | . 3 14 1 9 AOE 2 | . . . 1 1 Classes Destroyed 6 | . 1 3 . 2 Recycler 1 | . . 1 . . Swarmer 12 | . 3 4 . 5 Grunt 10 | . . 6 . 4 Brawler 3 | . . . . 3 Sentry 6 | . . 4 2 . Programmer 1 | . . . . 1 Best Kill Streak 4 | . 2 4 1 4 Combat Bots Only 4 | . 2 4 1 4 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 301 | . 41 62 8 190 Missed 78 | . 13 14 3 48 Damage Taken 2382 | . 230 506 162 1484 Core 271 | . 32 77 . 162 Absorbed by Shields 54 | . . 54 . . Ignored by Resistances 166 | . . . . 166 Core Remaining (%) 89 | 100 87 80 . . Volleys Fired 82 | . 11 38 4 29 Largest 3 | . 2 2 3 3 Hottest 140 | . 90 90 140 140 Shots Fired 182 | . 22 68 10 82 Gun 182 | . 22 68 10 82 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 42 | . . 38 . 4 Thermal 52 | . 22 30 . . Explosive . | . . . . . Electromagnetic 88 | . . . 10 78 Robot Hit Streak 13 | . 1 12 9 13 Robot Miss Streak 6 | . 3 6 1 4 Penetration Max . | . . . . . Secondary Targets 6 | . 1 . . 5 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 129 | . 6 47 10 66 Core Hits 69 | . 4 26 4 35 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 2 . 1 3 Burn 2 | . 2 . . . Corrupt 4 | . . . 1 3 Melee Attacks 8 | . . . . 8 Impact . | . . . . . Slashing 8 | . . . . 8 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1824 | . 93 705 179 847 Guns 1595 | . 93 700 145 657 Cannons . | . . . . . Explosions 120 | . . . 34 86 Melee 101 | . . . . 101 Ramming 8 | . . 5 . 3 Kinetic 433 | . . 411 . 22 Thermal 502 | . 93 289 34 86 Explosive . | . . . . . Electromagnetic 780 | . . . 145 635 Impact . | . . . . . Slashing 101 | . . . . 101 Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Matter Fused 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 20 | . . . . 20 Projectiles . | . . . . . Explosions 3 | . . . . 3 Melee 17 | . . . . 17 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 66 | . . . 45 21 Shots 2 | . . . 1 1 Rammed 5 | . . 2 . 3 Targets Rammed 5 | . . 2 . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 494 | . 211 226 168 494 Average Temperature 116 | . 100 48 72 168 Received Heat Transfer 620 | . . 188 36 396 Effects 5 | . . . . 5 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 7 | . . . 2 5 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 1264 | . 408 756 50 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 1 2 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 566 | . 115 359 184 566 Initial 119 | . . 44 102 119 Average 184 | . 19 173 114 342 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 65 | 100 100 58 100 32 Level 1 23 | . . 41 . 33 Level 2 11 | . . . . 34 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 2 1 . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 9 18 4 28 Peak Tracking Total 10 | . 5 5 2 10 Tactical Retreats 4 | . 1 1 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Garrison Relay 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 6 | . 2 1 3 . Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 11 | . 5 2 4 . Successful 5 | . 3 . 2 . Failed 6 | . 2 2 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 5 | . 2 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 3 . 1 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 2 | . 1 . 1 . Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 12 | . . . . 12 Machine Destruction 12 | . . . . 12 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1814 | 94 309 529 287 595 Spaces Moved 1016 | 74 215 291 153 283 Core 10 | 8 . 2 . . Treads 554 | . . 118 153 283 Legs 256 | 66 190 . . . Wheels . | . . . . . Hover . | . . . . . Flight 196 | . 25 171 . . Fastest Speed 34 | 50 117 34 170 170 Average Speed 145 | 112 119 134 170 170 Slowest Speed 350 | 120 120 350 170 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 39 30 16 38 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . 2 2 Melee . | . . . . . Projectile . | . . . . . AOE 4 | . . . 2 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1202 | 85 249 372 175 321 Wait . | . . . . . Move 1008 | 73 214 290 152 279 Hop . | . . . . . Pick Up 40 | 6 9 17 7 1 Fast Attach . | . . . . . Attach 35 | 6 6 15 7 1 Detach 2 | . 2 . . . Swap . | . . . . . Drop 22 | . 7 10 5 . Fire 82 | . 11 38 4 29 Melee 8 | . . . . 8 Ram . | . . . . . Kick . | . . . . . Crush 5 | . . 2 . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 9) 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 683 | -9/Materials | Lost 3 parts (1n1u1w) 908 | -9/Materials | Discovered new exit (range 16) 933 | -9/Materials | Entered another Materials area 933 | -8/Materials | Evolved 2 slots: Weapon x2 1148 | -8/Materials | Identified exit to Garrison 1168 | -8/Materials | Garrison activated, responded to threat 1220 | -8/Materials | Entered Garrison 1276 | -8/Garrison | Triggered checkpoint 1317 | -8/Garrison | Build established: Gunner 1337 | -8/Garrison | Discovered new exit (range 10) 1352 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1388 | -8/Garrison | Triggered checkpoint 1396 | -8/Garrison | Triggered checkpoint 1453 | -8/Garrison | Garrison Relay disabled 1469 | -8/Garrison | Garrison Relay disabled 1624 | -8/Garrison | Garrison Relay disabled 1762 | -8/Garrison | Triggered checkpoint 1815 | -8/Garrison | Self-destructed Last Messages --------------- Beams of light sweep through the air. An alarm sounds. Imp. EM Shotgun destroyed. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. Imp. Ion Engine destroyed. Garrison Door activated. S-10 Pest destroyed. Critical hit (Burn: +37). System corrupted: Energy discharge (-12). Slammed into S-10 Pest. Imp. EM Shotgun destroyed. S-10 Pest destroyed. Arm. Treads destroyed. System corrupted: Energy discharge (-30). Critical hit (Burn: +37). Lgt. Assault Rifle destroyed. Arm. Treads destroyed. Reactive Plating destroyed. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ????????? ????????????? | | ???????????????????????# ????????# #???????????? | | ???????????????????????# ????????" #???????????? | | ???????????????????????# #???????" #???????????? | | ???????????????????????# #???????" #???????????? | | ???????????????????????# #???????# #???????????? | | ???????????????????????# g#???????# #???????????? | | ???????????????????????#g #???????# #???????????? | | ???????????????????????# #???????# #???????????? | | ???????????????????????#b #???????# #???????????? | | ???????????????????????# #???????# #######?????? | | ???????????????????????# @#???????# ##=%==#?????? | | ???????????????????????# #??????## ##[*%%######? | | ???????????????????????#ss######## ==[[ ## | | ???????????????????????# %= %% | | ???????????????????????# * % | | ???????????????????????########### ## ## ## | | ?????????????????????????????????# ## ## ## | | ???????????????????????????????? = | | ???????????????????????????????# % | | ???????????????????????????????# = [ | | ???????????????????????????????# = | | ???????????????????????????????### ## ## ## | | ????????????????????????????????## ## ## #? | | ??????????????????????????????? #? | | ??????????????????????????????? #? | | ?????????????????????????????????# #? | | ?????????????????????????????????## ## ## ##? | | ??????????????????????????????????# #? ## #?? | | ??????????????????????????????????? #?###??# #?? | | ??????????????????????????????????? ???????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# ### | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerPotentialAutohacker Manual? 0 Play Time 00:18:16 Cumulative 3.6 hours Start 2024.03.14 @ 00:51:05 End 2024.03.14 @ 15:51:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 4 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 713f1dea-f98b-4ad5-a6b8-b58c6716e33e