Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 19:59:29

Player: Kaspr

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1151)     1151
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 3787

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             0/700
Matter                     49/300
Energy                     86/100
System Corruption          9%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Arc Projector
           Spread Laser
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
           Sensor Array
           Signal Interpreter
           Targeting Computer
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Spread Laser
  Improved Datajack
>          --- INVENTORY --------
           Assault Rifle
           Grenade Launcher
           Grenade Launcher
  Improved Datajack
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             66   | 6   18  26  3   13  
  Power                    5    | 1   2   2   .   .   
    Engine                 5    | 1   2   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   8   9   2   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    17   | 2   8   7   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  3    | .   .   .   .   3   
    Flight                 4    | .   .   2   2   .   
  Utility                  8    | 1   2   4   .   1   
    Device                 2    | .   2   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   .   2   .   .   
    Hackware               2    | .   .   1   .   1   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   6   11  1   9   
    Energy Gun             11   | 1   2   4   1   3   
    Energy Cannon          4    | .   1   3   .   .   
    Ballistic Gun          7    | 1   2   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   1   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   1   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 19   | .   .   2   .   17  
  Power                    2    | .   .   1   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  3    | .   .   .   .   3   
  Weapon                   9    | .   .   1   .   8   
  Highest Loss Streak      8    | .   .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  92  96  51  
  Engine                   10   | .   14  11  9   1   
  Leg                      19   | .   28  20  .   .   
  Flight                   3    | .   .   1   33  11  
  Device                   8    | .   8   11  9   2   
  Storage                  9    | .   14  10  .   .   
  Processor                7    | .   .   11  18  12  
  Hackware                 1    | .   .   .   9   5   
  Protection               2    | .   .   4   .   .   
  Energy Gun               7    | .   6   8   7   5   
  Energy Cannon            4    | .   5   5   .   .   
  Ballistic Gun            7    | .   14  4   .   2   
  Launcher                 1    | .   .   2   .   1   
Peak Build Rating          27   | 5   11  17  24  27  
  Average Rating           10   | 4   9   11  22  14  
  On Entrance              11   | .   5   9   17  24  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 9   18  22  12  12  
  Greatest Support         24   | 20  20  20  19  24  
  Greatest Overweight (x)  7    | 1   .   7   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         7    | 7   8   7   5   5   
  Most Carried             8    | 8   8   8   5   5   
  Average Carried          6    | 5   7   7   5   3   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            8    | 5   8   5   5   3   

 Class Distribution 
--------------------
 77% | Mutant
 16% | Scavenger-Mutant
  3% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -8/Materials
   Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           894  | 165 356 373 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1111 | .   355 548 34  174 
  Parts                    90   | .   35  33  9   13  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  38   | .   11  19  3   5   
  Guns                     21   | .   7   10  3   1   
  Cannons                  6    | .   1   5   .   .   
  AOE                      11   | .   3   4   .   4   
Classes Destroyed          8    | .   4   2   .   2   
  Worker                   2    | .   2   .   .   .   
  Builder                  1    | .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  15   | .   3   9   3   .   
  Grunt                    18   | .   8   7   .   3   
  Sentry                   4    | .   .   3   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           6    | .   5   6   3   4   
  Combat Bots Only         6    | .   3   6   3   4   
Max Kills in Single Turn   3    | .   3   3   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   3   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        423  | .    50   106  18   249  
  Missed                   166  | .    19   30   7    110  
Damage Taken               3035 | .    404  1015 131  1485 
  Core                     1172 | .    74   345  53   700  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         68   | 100  70   13   90   .    
Volleys Fired              138  | .    43   64   8    23   
  Largest                  2    | .    2    2    1    2    
  Hottest                  130  | .    110  116  65   130  
Shots Fired                225  | .    77   106  8    34   
  Gun                      176  | .    65   81   8    22   
  Cannon                   32   | .    10   22   .    .    
  Launcher                 17   | .    2    3    .    12   
  Special                  .    | .    .    .    .    .    
  Kinetic                  83   | .    46   31   .    6    
  Thermal                  125  | .    29   72   8    16   
  Explosive                17   | .    2    3    .    12   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    9    12   11   11   
  Robot Miss Streak        9    | .    3    6    9    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           155  | .    47   74   8    26   
  Core Hits                100  | .    27   28   9    36   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         6    | .    3    3    .    .    
    Burn                   5    | .    3    2    .    .    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              3    | .    .    2    1    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2818 | .    823  1255 87   653  
  Guns                     1530 | .    461  726  87   256  
  Cannons                  433  | .    139  294  .    .    
  Explosions               828  | .    217  235  .    376  
  Melee                    .    | .    .    .    .    .    
  Ramming                  27   | .    6    .    .    21   
  Kinetic                  580  | .    286  253  .    41   
  Thermal                  1383 | .    314  767  87   215  
  Explosive                828  | .    217  235  .    376  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    1    .    .    9    
  Average Corruption       3    | .    1    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    2    .    .    6    
    Message Errors         1    | .    1    .    .    .    
    Matter Fused           3    | .    1    .    .    2    
    Energy Discharges      2    | .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            18   | .    10   4    .    4    
  Projectiles              1    | .    .    1    .    .    
  Explosions               17   | .    10   3    .    4    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      145  | .    .    45   .    100  
  Shots                    6    | .    .    2    .    4    
  Rammed                   3    | .    .    .    .    3    
Targets Rammed             5    | .    1    1    .    3    
  Kicked                   2    | .    1    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        241  | .    114  241  118  158  
  Average Temperature      58   | .    18   72   46   65   
  Received Heat Transfer   858  | .    201  297  45   315  
  Effects                  2    | .    .    2    .    .    
    Interference           2    | .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    1    3    .    .    
  Heat Transferred         3436 | .    1036 2035 110  255  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             447  | .   308 447 280 225 
  Initial                  146  | .   .   92  146 127 
  Average                  173  | .   112 283 201 179 
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         55   | 100 88  12  66  49  
  Level 1                  37   | .   11  68  33  50  
  Level 2                  7    | .   .   18  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   2   3   1   6   
  Investigation            3    | .   1   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   2   1   1   
  Assault                  1    | .   .   .   .   1   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           8    | .   2   1   1   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              87   | .   25  32  14  16  
  Peak Tracking Total      10   | .   6   6   10  8   
  Tactical Retreats        4    | .   2   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          9    | .   2   3   1   3   
  Terminals                6    | .   2   1   1   2   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   9   7   2   5   
  Successful               17   | .   7   5   2   3   
  Failed                   6    | .   2   2   .   2   
    Catastrophic           3    | .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                17   | .   9   2   2   4   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          4    | .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   7   2   2   2   
  Record                   7    | .   5   1   .   1   
  Prototype ID Bank        2    | .   1   1   .   .   
  Open DSF                 1    | .   .   .   .   1   
  Alert Level              2    | .   1   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   3   .   .   
  Recycle Component        1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   2   .   3   
  Full Trace Events        3    | .   2   .   .   1   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   .   4   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   2   1   .   
  Non-combat               3    | .   .   2   1   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        3    | .   .   2   1   .   
  parse_system             1    | .   .   .   1   .   
  no_distress              2    | .   .   2   .   .   
Relay Couplers Released    1    | .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2423 | 370 745 954 86  268 
Spaces Moved               1681 | 143 371 542 216 409 
  Core                     58   | 26  .   3   .   29  
  Treads                   .    | .   .   .   .   .   
  Legs                     904  | 117 371 416 .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    131  | .   .   .   .   131 
  Flight                   588  | .   .   123 216 249 
  Fastest Speed            28   | 50  120 37  28  28  
  Average Speed            89   | 114 120 123 29  39  
  Slowest Speed            400  | 120 120 400 37  100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 12  52  41  24  14  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          55   | .   11  16  .   28  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      55   | .   11  16  .   28  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2379 | 348 604 719 227 481 
  Wait                     415  | 191 139 63  .   22  
  Move                     1675 | 142 370 541 215 407 
  Hop                      1    | .   .   .   .   1   
  Pick Up                  39   | 9   13  8   .   9   
  Fast Attach              14   | 1   3   7   3   .   
  Attach                   19   | 4   1   3   .   11  
  Detach                   .    | .   .   .   .   .   
  Swap                     33   | 1   14  16  .   2   
  Drop                     37   | .   20  14  .   3   
  Fire                     138  | .   43  64  8   23  
  Melee                    3    | .   .   2   1   .   
  Ram                      3    | .   .   .   .   3   
  Kick                     2    | .   1   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  371 | -11/Scrapyard | Entered Materials
  372 | -10/Materials | Build established: Mutant
  900 | -10/Materials | Discovered new exit (range 15)
 1099 | -10/Materials | Discovered new exit (range 7)
 1116 | -10/Materials | Entered another Materials area
 1116 | -9/Materials  | Evolved 2 slots: Utility x2
 1775 | -9/Materials  | Discovered new exit (range 15)
 1807 | -9/Materials  | Core integrity fell below 50%
 1971 | -9/Materials  | Core integrity fell below 20%
 2069 | -9/Materials  | Identified exit to Materials
 2070 | -9/Materials  | Entered another Materials area
 2070 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2150 | -8/Materials  | Discovered new exit (range 14)
 2156 | -8/Materials  | Identified exit to Factory
 2156 | -8/Materials  | Entered Factory
 2156 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2218 | -7/Factory    | Garrison activated, responded to threat
 2265 | -7/Factory    | Lost 8 parts (1p2n2u3w)
 2308 | -7/Factory    | Lost 3 parts (1n2w)
 2327 | -7/Factory    | Noticed a derelict Sapper rigging charges
 2387 | -7/Factory    | Core integrity fell below 50%
 2416 | -7/Factory    | Core integrity fell below 20%
 2424 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete.
Airjet destroyed.
K-01 Serf collects debris. <x2>
System corrupted: Airjet rejected.
K-01 Serf collects debris.
R-06 Scavenger collects Airjet.
Slammed into R-06 Scavenger.
W-25 Informer sends out distress signal.
P-60 Hacker resets W-25 Informer, system
  corruption cleaned.
Spread Laser destroyed.
K-01 Serf cleans the Subcomponent Replicator.
K-01 Serf destroyed.
R-06 Scavenger collects Wheel.
System corrupted: Energy discharge (-14).
P-60 Hacker resets U-05 Engineer, system
  corruption cleaned.
R-06 Scavenger collects Wheel.
Spread Laser destroyed. <x2>
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????#            #                       |
| ??????????????##########/###                       |
| ???????????????????????# #?####+################   |
| ???????????##??????????# #???#            #??????  |
| ???????????    ????????# #???# """""""""  #??????? |
| ??????????#      ??????# #???#            #??????? |
| ??????????#        ????# ##### """""""""  #??????? |
| ??????????#         %??#     #            #??????? |
| ??????????#            #     ##############??????? |
| ??????????+            +     #???????????????????? |
| ??????????#            #     #???????????????????? |
| ??????????#          ??#     #???????????????????? |
| ??????????#        ????# r   #???????????????????? |
| ??????????#      ??????#wk   #???????????????????? |
| ???????????    ????????#     #???????????????????? |
| ???????????  ??????????#     #???????????????????? |
| ???????????????????????#Y    #???????????????????? |
| ???????????????????????#     +???????????????????? |
| ????????????############b    #???????????????????? |
| ?????????                    #???????????????????? |
| ?????????                k   #???????????????????? |
| ??????????"   """   """     u###########?????????? |
| ??????????????"""w"""""   p            a?????????? |
| ????????????""""" """""     r            ????????? |
| ?????????                lk             ?????????? |
| ?????????                @   ##########??????????? |
| ?????????      ##########Y####???????????????????? |
| ??????????? ????????????   ??????????????????????? |
| ????????????????????????    ?????????????????????? |
| ???????????????????????    ! ????????????????????? |
| ???????????????????????       ???????????????????? |
| ??????????????????????        #??????????????????? |
| ??????????????????????   [[   #??????????????????? |
| ?????????????????????    [    #??????????????????? |
| ?????????????????????      !  #??????????????????? |
| ????????????????????###########??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              StasisHardenedPropulsion
  Manual?         0
Play Time         00:49:56
  Cumulative      5.8 hours
  Start           2025.02.08 @ 19:09:48
  End             2025.02.08 @ 19:59:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef2cf47b-c91a-4c00-814e-860bbe54c44e