Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 15:59:25 Player: ClassActJerk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2630) 2630 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6160 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 304/310 System Corruption 0% Temperature Cool (21) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Medium Battery Armor Integrity Analyzer Advanced ECM Suite EM Shield > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (15) --- ECM Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Medium Battery Recoil Stabilizer Improved Utility Shielding Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Cannon Gauss Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Melee Analysis Suite Armor Integrity Analyzer ECM Suite Advanced ECM Suite EM Shield Improved Hardlight Generator System Shield Improved Field Recycling Unit Thermic Laser Autogun Battle Rifle Ripper [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Improved Utility Shielding Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . 1 2 . . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 78 | 6 10 5 19 13 2 8 . 15 Power 11 | 1 1 1 3 1 . 1 . 3 Engine 7 | 1 1 1 3 . . . . 1 Core 4 | . . . . 1 . 1 . 2 Reactor . | . . . . . . . . . Propulsion 13 | 2 2 1 4 1 . 3 . . Treads 2 | 2 . . . . . . . . Leg 8 | . . . 4 1 . 3 . . Wheel 3 | . 2 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 3 2 7 5 . 2 . 6 Device 10 | . . . 3 3 . 1 . 3 Storage 7 | 1 3 1 1 1 . . . . Processor 2 | . . . . . . . . 2 Hackware 1 | . . . . . . . . 1 Protection 6 | . . 1 3 1 . 1 . . Artifact . | . . . . . . . . . Weapon 28 | 2 4 1 5 6 2 2 . 6 Energy Gun 10 | 2 1 . 2 2 . . . 3 Energy Cannon 2 | . 1 . . 1 . . . . Ballistic Gun 8 | . 1 1 2 1 . 1 . 2 Ballistic Cannon 3 | . 1 . . 1 . 1 . . Launcher 4 | . . . 1 1 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 45 | . 1 . 12 4 3 6 . 19 Power 6 | . 1 . 1 1 . 1 . 2 Propulsion 8 | . . . 2 . . 3 . 3 Utility 11 | . . . 4 1 . 1 . 5 Weapon 20 | . . . 5 2 3 1 . 9 Highest Loss Streak 8 | . 1 . 4 3 3 5 . 8 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 7 | 3 4 8 5 9 7 8 12 7 Power . | . . . . . . . 1 . Propulsion 1 | . 1 6 3 2 2 1 . . Utility 3 | . 1 1 . 2 5 6 8 5 Weapon 1 | 1 1 . . 3 . 1 3 1 Tool/Special . | . . . . . . . . . Unused Backups 6 | . . . 4 . . . . 2 Power . | . . . . . . . . . Propulsion 4 | . . . 4 . . . . . Utility 2 | . . . . . . . . 2 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 86 89 86 97 93 96 100 80 Engine 4 | . 13 11 8 5 . . . 2 Core 3 | . . . . 1 7 4 7 4 Treads 1 | . 13 . . . . . . . Leg 14 | . . . 11 23 23 22 23 10 Wheel 3 | . 13 20 5 . . . . . Device 5 | . . . 6 12 7 7 7 4 Storage 16 | . 18 22 18 14 15 15 15 15 Processor 2 | . . . . . . . . 9 Protection 8 | . . 10 9 8 15 14 15 3 Energy Gun 6 | . 17 . 7 13 1 . . 6 Energy Cannon 1 | . 4 . . 2 1 . . . Ballistic Gun 6 | . 1 12 10 5 . 3 7 10 Ballistic Cannon 4 | . 1 11 . . 7 15 15 . Launcher 6 | . . . 7 5 13 11 7 3 Peak Build Rating 46 | 6 7 11 29 43 42 45 45 46 Average Rating 28 | 3 6 8 17 36 37 41 45 34 On Entrance 24 | . 6 7 11 29 42 38 45 45 Avg Prop Armor Cover (%) 3 | . . 3 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 12 21 34 42 55 55 57 57 57 Greatest Support 60 | 40 40 32 40 60 60 60 57 57 Greatest Overweight (x) 13 | . . 5 3 . . 1 . 13 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 14 | 5 8 14 15 15 15 15 15 15 Most Carried 14 | 5 8 11 10 12 10 12 12 14 Average Carried 7 | 3 4 8 5 9 7 8 12 7 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 12 | 2 8 9 10 8 10 12 12 2 Class Distribution -------------------- 43% | Bomber 27% | Mutant 25% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Bomber | -7/Lower Caves Bomber | -7/Lower Caves Bomber | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2241 | 252 233 36 493 38 440 364 . 385 Remotely . | . . . . . . . . . Salvage Created 2188 | . 377 92 643 214 371 81 . 410 Parts 132 | . 23 8 61 11 12 5 . 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 7 3 . 9 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 66 | . 12 4 16 4 12 6 . 12 Melee 1 | . . . . . . . . 1 Guns 22 | . 8 2 6 . . . . 6 Cannons 17 | . 2 2 2 2 4 3 . 2 AOE 25 | . 2 . 8 1 8 3 . 3 Classes Destroyed 12 | . 4 1 3 2 2 . . . Worker 2 | . . . 2 . . . . . Builder 6 | . 1 . 5 . . . . . Recycler 2 | . 1 . 1 . . . . . Mechanic 1 | . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . Swarmer 25 | . 6 3 7 . . 3 . 6 Grunt 25 | . 6 . 5 . 10 . . 4 Brawler 1 | . . . . . 1 . . . Sentry 7 | . . 1 3 2 . . . 1 Hunter 2 | . . . 1 . . 1 . . Programmer 3 | . . . . 2 . 1 . . Behemoth 3 | . . . . . 1 1 . 1 Best Kill Streak 6 | . 6 3 6 2 4 3 . 3 Combat Bots Only 4 | . 4 3 4 1 4 3 . 3 Max Kills in Single Turn 5 | . 4 1 5 2 2 2 . 2 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 . 4 1 2 1 . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 642 | . 46 35 124 100 36 41 . 260 Missed 204 | . 15 12 36 34 12 18 . 77 Hits 438 | . 31 23 88 66 24 23 . 183 Projectile 438 | . 31 23 88 66 24 23 . 183 AOE 1 | . 1 . . . . . . . Critical Strikes 7 | . . . 3 . . 1 . 3 Damage Taken 5868 | . 486 209 1262 729 473 574 . 2135 Core 1079 | . 170 34 174 68 18 14 . 601 Absorbed by Shields 356 | . . . . . . . . 356 Redirected to Shielding 143 | . . 6 29 18 21 41 . 28 Regen/Repaired (Parts) 16 | . . 16 . . . . . . Core Remaining (%) 72 | 100 32 91 68 . . . . . Volleys Fired 162 | . 29 10 44 14 15 11 . 39 Largest 4 | . 2 3 3 4 4 4 . 4 Hottest 224 | . 110 73 121 224 201 140 . 163 Shots Fired 407 | . 52 22 110 47 41 42 . 93 Gun 258 | . 41 12 85 39 6 3 . 72 Cannon 96 | . 11 10 13 6 19 22 . 15 Launcher 53 | . . . 12 2 16 17 . 6 Special . | . . . . . . . . . Kinetic 230 | . 12 22 81 14 15 25 . 61 Thermal 96 | . 12 . 17 31 10 . . 26 Explosive 53 | . . . 12 2 16 17 . 6 Electromagnetic 28 | . 28 . . . . . . . Robot Hit Streak 20 | . 8 4 20 12 5 4 . 10 Robot Miss Streak 5 | . 3 3 5 4 3 3 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 252 | . 34 12 67 29 22 22 . 66 Core Hits 148 | . 20 6 43 9 30 15 . 25 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . 1 1 1 2 . 3 Burn 2 | . . . . 1 . . . 1 Destroy 1 | . . . . . . . . 1 Blast 4 | . . . 1 . 1 2 . . Sever 1 | . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Slashing 5 | . . . . . . . . 5 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7416 | . 757 150 1828 787 1301 942 . 1651 Guns 2474 | . 357 65 729 394 34 19 . 876 Cannons 1368 | . 98 85 117 111 348 340 . 269 Explosions 3449 | . 302 . 982 282 919 583 . 381 Melee 125 | . . . . . . . . 125 Ramming . | . . . . . . . . . Kinetic 2491 | . 139 150 678 76 320 359 . 769 Thermal 1395 | . 154 . 168 635 62 . . 376 Explosive 3164 | . 223 . 982 76 919 583 . 381 Electromagnetic 241 | . 241 . . . . . . . Impact . | . . . . . . . . . Slashing 125 | . . . . . . . . 125 Piercing . | . . . . . . . . . Highest Corruption 11 | . 1 . 11 5 . . . . Average Corruption 5 | . 1 . 11 1 . . . . Corruption Purged 5 | . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . 6 . 36 4 . . . . Message Errors 15 | . 5 . 8 2 . . . . Matter Fused 11 | . . . 11 . . . . . Heat Flow Errors 3 | . . . 3 . . . . . Energy Discharges 2 | . . . 2 . . . . . Parts Rejected 1 | . 1 . . . . . . . Data Loss (minor) 3 | . . . 3 . . . . . Data Loss (major) 4 | . . . 4 . . . . . Misfires 3 | . . . 2 1 . . . . Alerts 2 | . . . 2 . . . . . Weapon Failures 2 | . . . 1 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 163 | . 24 9 13 73 1 25 . 18 Projectiles 34 | . . 9 . . . 25 . . Explosions 129 | . 24 . 13 73 1 . . 18 Melee . | . . . . . . . . . Knockbacks 4 | . 1 . 2 . . 1 . . Impact . | . . . . . . . . . Kinetic 4 | . 1 . 2 . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 362 | . 109 . 49 74 6 111 . 13 Shots 17 | . 2 . 2 2 2 8 . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 616 | . 260 15 202 196 492 209 . 616 Average Temperature 104 | . 73 5 39 111 134 90 . 170 Received Heat Transfer 1355 | . 90 18 315 96 141 48 . 647 Effects 21 | . 2 . . . 2 . . 17 Shutdowns 3 | . . . . . 1 . . 2 Energy Bleed 2 | . . . . . . . . 2 Interference 7 | . 2 . . . . . . 5 Matter Decay 4 | . . . . . 1 . . 3 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 4 | . 1 . . 2 . . . 1 Heat Transferred 2800 | . 322 . 407 951 111 . . 1009 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 156 | . 156 87 155 119 . . . . Initial 54 | . . 54 27 29 . . . . Average 48 | . 59 26 65 23 . . . . Influence Increases 2036 | . 381 110 583 227 280 160 . 295 Destroy 0b10 Robot/C 1320 | . 240 80 320 80 240 120 . 240 Destroy 0b10 Robot/NC 60 | . 10 . 45 5 . . . . Destroy Leader 292 | . 50 10 72 40 40 40 . 40 Successful Hack 8 | . . 3 . 5 . . . . Disable Machine 120 | . 30 . 30 60 . . . . Destroy Structure 161 | . 36 2 86 37 . . . . Lose Combat Pursuer 75 | . 15 15 30 . . . . 15 Influence Decreases 2036 | . 251 173 585 200 372 148 12 295 Entered New Map 199 | . . 76 40 36 35 . 12 . Time Decay 1557 | . 241 97 425 142 307 138 . 207 Lost Part 280 | . 10 . 120 22 30 10 . 88 Squads Dispatched 6 | . 3 . 1 2 . . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 5 | . 3 . 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 5 | . 1 1 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 25 9 24 4 11 6 . 18 Peak Tracking Total 6 | . 5 6 5 2 3 3 . 4 Tactical Retreats 6 | . 1 1 2 . . . . 2 ECM-based Alert Blocks 1 | . . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 4 | . 3 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 8 | . 2 . 2 4 . . . . Max in Single Turn 4 | . 2 . 2 4 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 4 | . . 1 . 2 . 1 . . Terminals 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . . 4 . 5 . 1 . . Successful 5 | . . 3 . 1 . 1 . . Failed 5 | . . 1 . 4 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . 3 . . . . Terminals 5 | . . . . 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . 4 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . 1 . 1 . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . 1 . 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 185 | . . . 157 . . . . 28 Sensors 157 | . . . 157 . . . . . ECM 28 | . . . . . . . . 28 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 3 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 7795 | 62 885 346 1347 882 1333 1215 11 1714 Spaces Moved 4081 | 45 596 184 571 386 953 666 9 671 Core 48 | 19 . . . . . . . 29 Treads 278 | 26 252 . . . . . . . Legs 3062 | . . . 406 386 953 666 9 642 Wheels 689 | . 344 180 165 . . . . . Hover 4 | . . 4 . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 100 130 130 130 133 130 Average Speed 144 | 113 119 111 127 130 130 136 133 231 Slowest Speed 700 | 160 160 485 190 130 130 200 133 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 46 | 4 81 21 42 11 88 78 24 66 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . . 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 4 3 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 453 | . 39 . 88 47 116 107 . 56 Melee . | . . . . . . . . . Projectile 17 | . . . . 1 5 4 . 7 AOE 436 | . 39 . 88 46 111 103 . 49 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 5656 | 55 718 307 1106 739 1017 947 8 759 Wait 1227 | . 63 100 436 310 44 252 . 22 Move 4073 | 44 595 183 570 385 952 665 8 671 Hop . | . . . . . . . . . Pick Up 82 | 5 16 6 25 11 4 10 . 5 Fast Attach 3 | 3 . . . . . . . . Attach 71 | 3 7 4 19 13 2 8 . 15 Detach . | . . . . . . . . . Swap 6 | . 3 1 2 . . . . . Drop 27 | . 5 3 10 6 . 1 . 2 Fire 162 | . 29 10 44 14 15 11 . 39 Melee 5 | . . . . . . . . 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Dat]) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 15) 739 | -10/Materials | Core integrity fell below 50% 948 | -10/Materials | Entered another Materials area 948 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1013 | -9/Materials | Repaired Wheel 1290 | -9/Materials | Discovered new exit (range 3) 1294 | -9/Materials | Entered another Materials area 1294 | -8/Materials | Evolved 2 slots: Utility x2 1482 | -8/Materials | Lost 4 parts (1p2u1w) 1536 | -8/Materials | Lost 3 parts (1n2w) 1720 | -8/Materials | Crushed by falling debris 1720 | -8/Materials | System corruption reached 10% 1751 | -8/Materials | Lost 3 parts (1n1u1w) 2040 | -8/Materials | Build established: Tank 2109 | -8/Materials | Discovered new exit (range 15) 2641 | -8/Materials | Entered Factory 2641 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3366 | -7/Factory | Lost 3 parts (1p1u1w) 3494 | -7/Factory | Discovered new exit (range 16) 3523 | -7/Factory | Entered Lower Caves 3682 | -7/Lower Caves | Learned location of Extension (-4) 3713 | -7/Lower Caves | Spotted B-75 Beast 3729 | -7/Lower Caves | Destroyed B-75 Beast 3751 | -7/Lower Caves | Lost 3 parts (3w) 3800 | -7/Lower Caves | Build established: Bomber 4782 | -7/Lower Caves | Discovered new exit (range 10) 4854 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4856 | -7/Lower Caves | Entered another Lower Caves area 4938 | -7/Lower Caves | Learned location of 1 exit from Factory 5355 | -7/Lower Caves | Identified exit to Factory 5473 | -7/Lower Caves | Spotted B-75 Beast 5492 | -7/Lower Caves | Destroyed B-75 Beast 5521 | -7/Lower Caves | Lost 5 parts (1p3n1w) 5785 | -7/Lower Caves | Learned Factory stockpile data 6051 | -7/Lower Caves | Discovered new exit (range 16) 6071 | -7/Lower Caves | Entered Data Miner 6071 | -7/Data Miner | Discovered new exit (range 6) 6082 | -7/Data Miner | Entered Proximity Caves 6144 | -6/Proximity Caves | Spotted B-75 Beast 6191 | -6/Proximity Caves | Destroyed B-75 Beast 6215 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 6905 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6959 | -6/Proximity Caves | Core integrity fell below 50% 6998 | -6/Proximity Caves | Lost 8 parts (1p1n2u4w) 7021 | -6/Proximity Caves | Learned location of 1 exit from Factory 7254 | -6/Proximity Caves | Build established: Mutant 7618 | -6/Proximity Caves | Core integrity fell below 20% 7671 | -6/Proximity Caves | Lost 7 parts (1p1n2u3w) 7796 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07590_ Imp. Titanium Leg destroyed. 07591_ Thermic Laser destroyed. 07592_ Acquired 64 matter. 07594_ Field Laser fries itself beyond repair. 07595_ Flexi-carbon Leg fries itself beyond repair. 07597_ Plasma Rifle destroyed. 07601_ G-50 Soldier Hvy. Laser severed. 07615_ System Shield destroyed. 07620_ Ripper destroyed. 07628_ Acquired Hvy. Laser. 07630_ Angular Momentum Engine destroyed. 07630_ Critical hit (Burn: +37). 07640_ Adv. Melee Analysis Suite destroyed. 07643_ G-50 Soldier destroyed. 07654_ Acquired 49 matter. 07657_ Lgt. Angular Momentum Engine fries itself beyond repair. 07677_ Acquired 10 matter. 07678_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ## ######## #####?????????????????????????? | | #?????????????????????????? | | #????????????????????????? | | """"""" #????????????????????????? | | #### """""" #????????????????????????? | | ???## " " " ##????????????????????????? | | ????## #?????????????????????????? | | ?????# """"""" #?????????????????????????? | | ??##### ## """""" #?????????????????????????? | | ?## ### ### " " " #?????????????????????????? | | ## ## # #?????????????????????????? | | # ## #?????? ??????????????????? | | ### ##?????? ?????????????????? | | #### #??????? ?????????????????? | | #???????? ??????????????????? | | # ##??????? ??????????????????? | | # #??????? #??????????????????? | | ! ##### #?????? #??????????????????? | | ###### #####??? #??????????????????? | | ## # #### ##?? s#??????????????????? | | ?# # #?# ###ss#??????????????????? | | ##### #### ##### ##?# s#??????????????????? | | ### # #??####?## #??????????????????? | | # ########## #??????????????????? | | # #### #????????????? | | # # @ #????????????? | | ###### #????????? | | # ##???# ###### #????????? | | ######## ##????###### ##????????? ##????????? | | ???????######??????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 18 Energy Capacity 450 Matter Stores 409 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: EM 25 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Melee Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 60% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralMachineAutohacker Manual? 0 Play Time 00:42:38 Cumulative 38.4 hours Start 2025.11.26 @ 15:14:41 End 2025.11.26 @ 15:59:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 335bf9de-db04-407a-8afa-e3ad414e33bd