Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.12 @ 22:17:22

Player: kasaphescent

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (276)     1380
Value Destroyed (14951)    14951
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (16300)              16300
              TOTAL SCORE: 42211

 Bonus
-------
High Alert Combat Kills    4057
Follower Combat Kills      448
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1604
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Met Warlord at Command     2000
Friendly Fire              -609

 Cogmind 
---------
Core Integrity             0/1600
Matter                     295/300
Energy                     511/590
System Corruption          30%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
         Light Quantum Reactor
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (12) -----
      Improved Energy Well
      Advanced Visual Processing Unit
      Advanced Targeting Computer
  Experimental Target Analyzer
               Graphene Brace
>              --- WEAPON (3) -------
       Compact HERF Cannon
>              --- INVENTORY (5) ----
       Compact Wheel
         Heavy Beamcaster

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
          Heavy Siege Treads
        Armored Heavy Treads
        Armored Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Cooling System
  High-capacity Storage Unit
       Advanced Visual Processing Unit
   Experimental Target Analyzer
                Quantum Capacitor
       Advanced Phase Shifter
        Layered Medium Armor Plating
                Graphene Brace
       Advanced Thermal Shield
       Advanced Hacking Suite
                Ghost Barrier
>               --- WEAPON -----------
       Enhanced Quantum Rifle
                Railgun
                Linear Accelerator
>               --- INVENTORY --------
        Armored Heavy Treads
        Armored Heavy Treads
        Armored Heavy Treads
        Armored Heavy Treads
       Improved Heavy Siege Treads
       Improved Energy Well
  High-capacity Matter Pod
       Advanced Weapon Cycler
                EM Disruption Field
                Antimissile System
        Compact HERF Cannon
       Enhanced Nova Cannon
                Linear Accelerator
        Compact Linear Accelerator
                Gamma Bomb Array
[Rating: 199]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Heavy Treads
  Treads                   Armored Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Graphene Brace
  Storage                  High-capacity Storage Unit
  Processor                Experimental Target Analyzer
  Hackware                 Ghost Barrier
  Protection               Layered Medium Armor Plating
Weapon                     Makeshift Spear
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Scythe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   2   2   .   .   .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   
  Utility                  10   | .   .   .   .   .   1   2   .   .   .   .   2   1   2   .   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             295  | 6   4   4   4   .   9   17  2   6   .   6   25  27  4   3   2   16  3   49  9   15  35  49  
  Power                    30   | 1   .   1   .   .   .   2   .   .   .   .   1   1   .   1   .   3   .   5   2   4   4   5   
    Engine                 4    | 1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   2   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   5   2   4   4   3   
  Propulsion               74   | 2   1   1   2   .   5   4   .   1   .   2   6   5   2   .   1   4   .   16  5   1   5   11  
    Treads                 45   | .   .   .   .   .   2   3   .   1   .   1   1   3   .   .   .   4   .   12  5   1   5   7   
    Leg                    6    | 2   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  23   | .   .   .   2   .   1   1   .   .   .   1   5   2   2   .   1   .   .   4   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  108  | 1   1   2   1   .   1   7   .   .   .   2   11  12  2   .   1   8   1   15  .   7   18  18  
    Device                 57   | .   1   .   .   .   1   2   .   .   .   .   5   7   1   .   1   4   1   12  .   3   7   12  
    Storage                10   | 1   .   2   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   2   
    Processor              21   | .   .   .   .   .   .   3   .   .   .   .   3   2   1   .   .   3   .   1   .   1   4   3   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
    Protection             16   | .   .   .   .   .   .   2   .   .   .   2   2   2   .   .   .   1   .   2   .   2   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | 2   2   .   1   .   3   4   2   5   .   2   7   9   .   2   .   1   2   13  2   3   8   15  
    Energy Gun             12   | .   2   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   5   
    Energy Cannon          32   | .   .   .   .   .   1   2   1   3   .   1   1   3   .   1   .   .   1   6   1   1   4   6   
    Ballistic Gun          4    | 2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   2   1   1   1   3   
    Launcher               14   | .   .   .   .   .   .   1   1   1   .   .   1   1   .   1   .   .   1   4   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        4    | .   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   .   .   1   3   .   .   .   .   2   1   .   .   .   5   .   6   2   2   2   .   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   3   
    System Corruption      21   | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   8   .   9   
Parts Lost                 102  | .   1   1   .   .   .   5   .   4   .   2   8   9   .   1   .   4   .   12  .   7   9   39  
  Power                    12   | .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   1   2   4   
  Propulsion               30   | .   .   .   .   .   .   2   .   1   .   1   4   4   .   .   .   2   .   4   .   .   1   11  
  Utility                  42   | .   .   .   .   .   .   3   .   1   .   1   2   3   .   1   .   .   .   5   .   6   4   16  
  Weapon                   18   | .   1   .   .   .   .   .   .   2   .   .   1   1   .   .   .   1   .   2   .   .   2   8   
  Highest Loss Streak      17   | .   1   1   .   .   .   3   .   3   .   2   7   3   .   1   .   3   .   5   .   3   6   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   95  100 99  100 99  99  100 99  84  94  94  98  92  89  89  93  94  84  72  68  76  74  
  Engine                   2    | .   14  14  14  14  9   1   7   7   7   7   6   4   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   5   6   3   4   7   4   
  Treads                   13   | .   .   .   .   .   9   14  15  15  15  15  9   8   15  15  14  12  26  17  17  17  16  13  
  Leg                      1    | .   28  28  11  .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    6    | .   .   .   15  28  18  15  15  15  15  14  15  19  8   10  10  12  .   1   .   .   .   1   
  Device                   16   | .   9   14  14  14  18  13  7   7   7   .   10  17  26  26  26  26  21  19  17  16  14  17  
  Storage                  5    | .   14  14  14  14  9   7   7   7   7   7   6   5   5   5   5   5   5   4   4   4   3   6   
  Processor                13   | .   .   .   .   .   .   10  15  15  15  15  18  19  15  15  15  19  21  17  13  6   11  12  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   3   
  Protection               3    | .   .   .   .   .   .   5   7   6   .   10  6   1   5   .   .   .   5   3   4   5   3   2   
  Energy Gun               2    | .   14  28  17  14  3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   
  Energy Cannon            3    | .   .   .   .   .   7   6   2   2   .   6   5   3   .   4   5   5   4   4   4   3   3   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   .   .   3   1   5   5   5   5   5   5   8   4   5   4   
  Impact Weapon            1    | .   .   .   .   .   .   .   7   7   7   7   2   7   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   10  14  16  15  7   9   7   6   2   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             152  | 13  16  51  51  51  55  66  70  70  59  69  80  81  81  91  96  113 113 138 140 152 131 129 
  Greatest Support         275  | 20  20  20  20  20  26  56  32  32  32  32  36  46  26  26  36  138 138 210 240 260 275 275 
  Greatest Overweight (x)  10   | .   .   2   2   2   2   2   2   2   1   3   6   4   5   3   3   10  .   7   .   .   .   4   
  Average Overweight (x)   1    | .   .   .   1   2   2   1   2   1   1   1   2   1   3   3   2   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   8   8   14  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  
  Most Carried             20   | 6   8   9   13  12  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 3   7   7   9   12  16  19  18  19  19  18  18  19  19  20  19  19  20  18  18  19  18  13  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   8   8   12  12  20  18  20  18  19  19  20  20  20  20  20  20  20  20  20  20  20  2   

 Class Distribution 
--------------------
 22% | Mutant
 21% | Scavenger-Mutant
 16% | Scavenger-Gunner
  8% | Hacker-Mutant
  8% | Gunner
  6% | Hacker-Tank
  5% | Hacker-Gunner
  5% | Scavenger-Assassin
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
   Scavenger-Assassin | -5/Factory
     Scavenger-Mutant | -4/Factory
     Scavenger-Gunner | -4/Upper Caves
     Scavenger-Gunner | -4/Upper Caves
     Scavenger-Gunner | -4/Warlord
     Scavenger-Mutant | -3/Proximity Caves
     Scavenger-Mutant | -3/Research
               Gunner | -2/Research
        Hacker-Mutant | -2/Testing
          Hacker-Tank | -1/Access
        Hacker-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Tes  Acc  Com  
Matter Collected           8764  | 260  143  28   82   .    90   169  133  145  .    53   303  261  58   167  23   601  164  2391 195  804  1462 1232 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13201 | .    336  86   236  .    527  797  34   548  .    77   628  308  58   166  .    482  276  3643 123  1745 1894 1237 
  Parts                    553   | .    20   12   6    .    26   42   1    10   .    2    40   24   3    1    .    16   11   144  .    71   80   44   
Haulers Intercepted        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      109   | .    .    .    .    .    .    .    10   10   .    5    .    .    .    1    .    73   10   .    .    .    .    .    
  Prevented                10    | .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    6    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Com 
Combat Hostiles Destroyed  234  | .   7   6   .   .   4   13  5   13  .   1   13  8   .   5   .   11  7   66  2   25  31  17  
  Melee                    30   | .   .   .   .   .   4   12  .   4   .   .   8   2   .   .   .   .   .   .   .   .   .   .   
  Guns                     23   | .   7   6   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   6   
  Cannons                  128  | .   .   .   .   .   .   1   1   1   .   .   .   .   .   3   .   11  2   52  2   22  26  7   
  AOE                      39   | .   .   .   .   .   .   .   4   5   .   .   2   5   .   2   .   .   5   11  .   2   3   .   
Classes Destroyed          20   | .   5   .   .   .   4   2   1   .   .   .   2   1   1   1   .   2   .   .   .   .   .   1   
  Worker                   13   | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   1   2   1   2   
  Builder                  6    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   2   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   1   .   .   .   2   3   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   .   .   .   .   1   .   .   .   .   .   3   1   .   .   .   .   .   2   .   .   4   .   
  Swarmer                  54   | .   3   6   .   .   .   4   .   2   .   .   7   5   .   2   .   .   5   15  .   .   5   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    69   | .   4   .   .   .   2   4   .   7   .   1   .   .   .   .   .   2   .   18  1   11  13  6   
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   3   .   .   
  Duelist                  8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   2   .   1   1   1   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Sentry                   21   | .   .   .   .   .   1   1   .   3   .   .   .   .   .   1   .   .   .   9   1   .   3   2   
  Hunter                   14   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   4   .   4   .   3   
  Programmer               47   | .   .   .   .   .   .   3   1   1   .   .   3   2   .   .   .   4   2   15  .   6   7   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           13   | .   6   3   .   .   2   4   3   3   .   1   5   7   1   5   .   3   5   13  2   6   6   7   
  Combat Bots Only         8    | .   6   3   .   .   2   4   3   3   .   1   5   5   .   5   .   3   5   8   1   5   6   7   
Max Kills in Single Turn   3    | .   1   1   .   .   1   1   2   2   .   1   1   3   1   1   .   2   3   3   1   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   2   2   .   .   1   2   .   1   .   .   3   2   .   1   3   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -4    -4    -4    -4    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Fac   Fac   Upp   Upp   War   Pro   Res   Res   Tes   Acc   Com   
Damage Taken               33653 | .     422   157   .     .     194   914   104   705   .     321   1166  939   .     92    .     1127  287   6276  420   3094  4631  12804 
  Core                     3034  | .     20    24    .     .     58    69    .     67    .     122   191   32    .     .     .     34    44    249   97    415   69    1543  
  Absorbed by Shields      3614  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     197   .     2299  280   665   .     173   
  Reduced by Siege Mode    2368  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     719   4     241   545   859   
  Redirected to Shielding  13    | .     .     .     .     .     .     .     .     .     .     7     6     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   591   | .     .     .     .     .     .     .     .     .     .     .     28    .     .     .     .     .     .     141   .     .     422   .     
Core Remaining (%)         82    | 100   .     .     .     82    89    .     .     .     .     63    77    96    .     .     .     .     93    80    .     64    .     .     
Volleys Fired              684   | .     35    13    .     .     .     5     10    10    .     4     16    10    .     8     .     45    9     223   7     65    93    131   
  Largest                  3     | .     2     2     .     .     .     1     1     1     .     1     3     2     .     2     .     2     2     3     3     3     3     3     
  Hottest                  296   | .     115   115   .     .     .     68    65    65    .     65    188   171   .     165   .     180   180   265   247   256   296   251   
Shots Fired                1160  | .     70    26    .     .     .     5     10    10    .     4     33    13    .     12    .     67    13    380   21    114   179   203   
  Gun                      210   | .     70    26    .     .     .     .     .     .     .     .     8     1     .     .     .     .     .     .     .     .     32    73    
  Cannon                   905   | .     .     .     .     .     .     5     4     4     .     4     22    7     .     8     .     67    11    370   21    111   142   129   
  Launcher                 45    | .     .     .     .     .     .     .     6     6     .     .     3     5     .     4     .     .     2     10    .     3     5     1     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  605   | .     50    .     .     .     .     .     .     .     .     .     11    .     .     4     .     40    4     179   14    55    131   117   
  Thermal                  479   | .     20    26    .     .     .     5     4     4     .     4     13    5     .     4     .     27    7     191   7     56    35    71    
  Explosive                31    | .     .     .     .     .     .     .     6     6     .     .     3     5     .     4     .     .     2     5     .     .     .     .     
  Electromagnetic          45    | .     .     .     .     .     .     .     .     .     .     .     6     3     .     .     .     .     .     5     .     3     13    15    
  Robot Hit Streak         71    | .     9     4     .     .     .     8     1     4     .     5     9     3     .     8     .     16    8     71    10    18    30    55    
  Robot Miss Streak        7     | .     3     2     .     .     .     .     3     3     .     .     3     1     .     1     .     2     1     7     3     4     7     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     
  Secondary Targets        2     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    
Shots Hit Robots           1005  | .     48    15    12    1     21    52    2     30    .     10    43    16    2     8     .     51    9     271   16    79    141   178   
  Core Hits                502   | .     17    6     7     .     10    24    8     18    .     1     24    16    1     7     .     17    14    133   5     53    86    55    
  Critical Kills           5     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     1     .     .     1     
  Critical Parts Destroyed 5     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Critical Strikes         97    | .     .     .     1     .     1     4     .     4     .     1     4     2     .     .     .     8     2     38    3     4     17    8     
    Burn                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Meltdown               5     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     1     .     .     1     
    Destroy                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Blast                  70    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     2     37    2     4     16    1     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Smash                  4     | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Impale                 9     | .     .     .     1     .     1     4     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              215   | .     .     .     12    1     29    77    2     32    .     6     33    21    2     .     .     .     .     .     .     .     .     .     
  Impact                   45    | .     .     .     .     .     .     5     .     20    .     5     4     11    .     .     .     .     .     .     .     .     .     .     
  Slashing                 12    | .     .     .     .     .     .     .     .     .     .     .     .     10    2     .     .     .     .     .     .     .     .     .     
  Piercing                 158   | .     .     .     12    1     29    72    2     12    .     1     29    .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            19    | .     .     .     .     1     8     4     .     .     .     1     2     1     2     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        32    | .     .     .     .     .     3     17    .     8     .     1     3     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           46675 | .     640   226   799   56    831   1592  315   1476  .     438   1461  964   129   681   .     3251  861   12950 741   5656  7245  6363  
  Guns                     3637  | .     636   226   .     .     .     .     .     .     .     .     140   17    .     .     .     .     .     .     .     .     724   1894  
  Cannons                  32048 | .     .     .     .     .     .     80    35    27    .     106   413   115   .     364   .     3251  522   11340 729   4870  5751  4445  
  Explosions               4980  | .     .     .     .     .     .     .     280   515   .     .     162   392   .     317   .     .     339   1468  .     731   769   7     
  Melee                    5779  | .     .     .     799   56    831   1512  .     934   .     332   746   440   129   .     .     .     .     .     .     .     .     .     
  Ramming                  231   | .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     142   12    55    1     17    
  Kinetic                  22558 | .     411   .     .     .     .     .     .     .     .     .     178   .     .     293   .     2538  328   6852  370   2718  5045  3825  
  Thermal                  12651 | .     225   226   .     .     .     80    35    27    .     106   270   103   .     71    .     713   194   4488  359   2223  1487  2044  
  Explosive                2865  | .     .     .     .     .     .     .     280   515   .     .     162   392   .     317   .     .     339   667   .     193   .     .     
  Electromagnetic          2591  | .     .     .     .     .     .     .     .     .     .     .     105   29    .     .     .     .     .     801   .     467   712   477   
  Impact                   1394  | .     .     .     .     .     .     156   .     655   .     305   128   150   .     .     .     .     .     .     .     .     .     .     
  Slashing                 419   | .     .     .     .     .     .     .     .     .     .     .     .     290   129   .     .     .     .     .     .     .     .     .     
  Piercing                 3966  | .     .     .     799   56    831   1356  .     279   .     27    618   .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         30    | .     .     .     .     .     .     2     4     5     5     8     1     3     .     .     .     5     8     19    .     16    3     30    
  Average Corruption       8     | .     .     .     .     .     .     1     3     4     5     5     1     1     .     .     .     4     6     11    .     5     2     15    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       58    | .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     25    .     .     25    
  Effects                  285   | .     .     .     .     .     .     4     11    11    1     7     1     2     .     .     .     7     13    95    .     33    20    80    
    Message Errors         62    | .     .     .     .     .     .     1     2     3     1     1     1     2     .     .     .     2     3     18    .     8     5     15    
    Matter Fused           68    | .     .     .     .     .     .     2     4     4     .     1     .     .     .     .     .     1     5     20    .     11    5     15    
    Heat Flow Errors       31    | .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     1     2     13    .     1     2     10    
    Energy Discharges      28    | .     .     .     .     .     .     .     1     1     .     2     .     .     .     .     .     2     .     7     .     3     2     10    
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     1     .     1     .     3     
    Data Loss (minor)      27    | .     .     .     .     .     .     1     2     1     .     1     .     .     .     .     .     .     .     13    .     5     .     4     
    Data Loss (major)      18    | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     3     4     .     .     2     7     
    Misfires               10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     2     3     
    Alerts                 11    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     4     .     2     .     4     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     
    Weapon Failures        20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     1     2     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3106  | .     .     .     155   26    95    35    15    186   .     108   160   106   34    163   .     233   114   671   13    366   446   180   
  Projectiles              2111  | .     .     .     .     .     .     .     .     .     .     .     24    .     .     114   .     233   114   656   13    363   414   180   
  Explosions               128   | .     .     .     .     .     .     .     15    17    .     .     .     .     .     49    .     .     .     15    .     .     32    .     
  Melee                    867   | .     .     .     155   26    95    35    .     169   .     108   136   106   34    .     .     .     .     .     .     3     .     .     
Knockbacks                 109   | .     .     .     .     .     .     .     .     .     .     1     2     .     .     1     .     3     2     45    .     20    26    9     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     .     .     
  Kinetic                  94    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     3     2     39    .     16    23    9     
  Secondary                12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     3     3     .     
Self-Inflicted Damage      467   | .     .     .     .     .     .     .     .     .     .     .     63    .     .     15    .     .     32    134   .     134   89    .     
  Shots                    14    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     1     8     .     1     1     .     
  Rammed                   21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    1     4     1     2     
Targets Rammed             25    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    1     5     1     3     
  Kicked                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     
Highest Temperature        901   | .     36    96    .     .     .     12    56    190   .     93    288   24    .     44    .     243   210   449   162   901   365   410   
  Average Temperature      93    | .     11    39    .     .     .     5     28    53    .     38    100   9     .     33    .     58    56    89    67    160   122   106   
  Received Heat Transfer   3369  | .     243   .     .     .     54    93    .     174   .     126   .     .     .     .     .     13    .     536   12    294   459   1365  
  Effects                  33    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     14    4     6     
    Shutdowns              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     2     .     .     
    Energy Bleed           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     2     .     
    Interference           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     2     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Damage (major)         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     
    Damage (core)          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Siege Activations          51    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    2     9     11    10    
  Total Turns              1132  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     559   17    172   191   193   
  Longest Duration         107   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     107   10    41    37    45    
Robots Corrupted           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     1     3     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     3     
  Parts Fried              24    | .     .     .     .     .     .     .     .     1     .     .     1     3     .     .     .     .     .     9     .     3     4     3     
  Impact Corruptions       18    | .     .     .     .     .     .     .     .     7     .     3     1     4     .     .     .     .     .     1     .     2     .     .     
Robots Melted              6     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     2     1     .     .     1     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     2     .     .     .     1     
  Parts Melted             22    | .     2     1     .     .     .     1     .     .     .     .     1     .     .     .     .     .     1     7     2     2     1     4     
  Heat Transferred         12592 | .     555   555   .     .     .     148   37    37    .     148   411   111   .     74    .     739   185   4409  231   1654  1074  2224  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
Missiles Intercepted       8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Tes  Acc  Com  
Peak Influence             1553 | .    235  236  .    .    179  183  .    .    .    .    265  181  44   .    .    .    .    1553 873  988  1047 1081 
  Initial                  873  | .    .    91   .    .    .    .    .    .    .    .    82   16   39   .    .    .    .    .    873  445  542  669  
  Average                  491  | .    172  147  .    .    68   51   .    .    .    .    102  62   43   .    .    .    .    709  761  640  759  771  
Maximum Alert Level        4    | .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    3    3    3    3    
  Low Security (%)         35   | 100  52   65   .    100  100  100  .    .    .    .    87   100  100  .    .    .    .    11   .    .    .    .    
  Level 1                  8    | .    47   34   .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    21   .    .    .    .    
  Level 2                  24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    72   41   38   
  Level 3                  24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   100  27   58   61   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    .    .    .    .    1    2    .    1    .    .    7    3    .    .    .    .    .    15   1    9    9    5    
  Investigation            4    | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            20   | .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    7    .    4    3    2    
  Reinforcement            15   | .    .    .    .    .    .    1    .    .    .    .    3    2    .    .    .    .    .    3    1    2    3    .    
  Assault                  14   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    3    3    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       11   | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    2    .    2    2    3    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Com 
Distress Signals           11   | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   3   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              426  | .   11  6   .   .   6   26  6   12  .   6   22  14  .   5   .   59  7   94  13  47  53  39  
  Peak Tracking Total      15   | .   8   3   .   .   2   5   3   9   .   4   6   5   .   5   .   15  5   6   7   6   9   10  
  Tactical Retreats        26   | .   1   .   .   .   .   1   1   2   .   1   2   .   .   .   .   3   .   5   .   4   3   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Com 
Traps Triggered            14   | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   10  
  Indirectly               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   9   .   .   .   .   .   1   
Most Traps Carried         2    | .   .   .   .   .   .   .   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Com 
Machines Disabled          23   | .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   5   .   9   2   4   
  Max in Single Turn       1    | .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   1   
  Garrison Access          8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   1   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Com 
Machines Accessed          56   | .   1   .   1   .   .   5   .   2   4   .   8   3   2   .   .   .   1   7   2   5   11  4   
  Terminals                31   | .   1   .   .   .   .   1   .   .   .   .   6   2   .   .   .   .   1   5   2   4   5   4   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   2   .   .   .   .   1   1   1   .   .   .   .   1   .   1   3   .   
Total Hacks                164  | .   2   .   23  .   .   11  .   5   32  .   21  6   5   .   .   .   1   10  4   11  26  7   
  Successful               101  | .   1   .   23  .   .   5   .   5   32  .   10  .   .   .   .   .   1   5   2   1   14  2   
  Failed                   63   | .   1   .   .   .   .   6   .   .   .   .   11  6   5   .   .   .   .   5   2   10  12  5   
    Catastrophic           13   | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   4   1   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   .   .   1   .   .   5   .   .   .   .   14  4   2   .   .   1   .   5   3   8   13  .   
  Terminals                68   | .   2   .   .   .   .   2   .   .   .   .   17  4   .   .   .   .   1   7   4   8   16  7   
  Fabricators              9    | .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   5   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          18   | .   .   .   .   .   .   4   .   .   .   .   2   2   3   .   .   .   .   1   .   3   3   .   
Terminal Hacks             73   | .   1   .   23  .   .   .   .   5   32  .   3   .   .   .   .   .   1   1   2   .   3   2   
  Record                   41   | .   .   .   23  .   .   .   .   4   11  .   .   .   .   .   .   .   1   .   .   .   2   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   12  .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   3   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   
  Seal Access              6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   
Unauthorized Hacks         13   | .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   1   .   .   5   .   
  Terminals                12   | .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   1   .   .   5   .   
    Botnet                 12   | .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   1   .   .   5   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   1   .   .   .   .   5   .   .   .   .   8   3   2   .   .   .   .   5   2   4   8   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   12  .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Time                     120  | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   99  .   .   8   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   1   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Tes  Acc  Com  
Total Allies               15   | .    .    2    3    .    .    .    .    1    .    1    3    .    .    .    .    4    .    .    .    1    .    .    
  Largest Group            4    | .    .    2    3    3    3    .    .    1    .    1    3    1    .    .    .    4    .    .    .    1    .    .    
  Highest-Rated Group      227  | .    .    42   42   24   24   .    .    32   .    96   93   31   .    .    .    227  .    .    .    149  .    .    
  Highest-Rated Ally       149  | .    .    31   31   8    8    .    .    32   .    96   31   31   .    .    .    65   .    .    .    149  .    .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               75   | .    .    .    .    .    6    .    .    3    .    22   8    2    .    .    .    27   .    .    .    7    .    .    
  Total Damage             2852 | .    .    .    .    .    64   .    .    144  .    610  94   20   .    .    .    1348 .    .    .    572  .    .    
  Kills                    11   | .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    3    .    .    .    3    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp War Pro Res Res Tes Acc Com 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         146  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   146 .   .   .   .   
  Items                    146  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   146 .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Tes  Acc  Com  
Turns Passed               18234 | 60   395  469  620  26   423  1173 501  499  90   349  1269 1073 173  399  284  1059 446  3283 359  1626 1992 1666 
Spaces Moved               10010 | 44   214  340  492  18   278  783  359  305  78   259  781  718  112  273  195  659  253  1288 178  724  899  760  
  Core                     10    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3937  | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    61   253  1189 178  724  899  630  
  Legs                     793   | 34   214  340  205  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5270  | .    .    .    287  18   278  780  359  305  78   259  781  718  112  273  195  598  .    99   .    .    .    130  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  110  110  110  115  130  115  115  115  116  100  135  135  116  116  165  150  170  167  167  130  
  Average Speed            139   | 104  120  120  114  110  112  123  130  123  115  120  119  105  142  135  130  121  165  163  170  168  170  163  
  Slowest Speed            260   | 120  120  260  120  110  120  240  130  130  115  145  170  160  175  135  135  230  165  240  170  170  175  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 3    30   77   92   6    23   29   59   40   73   56   25   24   4    50   47   86   58   40   11   70   20   28   
  Regions Visited          22
    Branch Regions         13
  Pre-discovered Areas     3     | .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    .    .    1    1    1    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      17    | 1    1    1    1    1    1    1    .    1    1    .    .    .    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             8     | .    .    1    .    .    .    .    .    .    .    3    .    .    .    1    2    .    1    .    .    .    .    .    
Spaces Dug                 95    | .    .    .    .    .    .    2    12   .    .    .    8    5    .    7    .    .    7    50   .    .    1    3    
Terrain Destroyed          421   | .    .    .    .    .    .    2    32   30   .    .    22   21   .    24   .    5    21   137  2    72   45   8    
  Melee                    7     | .    .    .    .    .    .    2    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    
  Projectile               169   | .    .    .    .    .    .    .    .    1    .    .    6    1    .    2    .    5    2    97   2    24   21   8    
  AOE                      245   | .    .    .    .    .    .    .    32   29   .    .    15   16   .    22   .    .    19   40   .    48   24   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Tes  Acc  Com  
Total                      13211 | 55   287  377  538  23   370  952  381  386  78   282  1051 994  123  293  224  861  267  2152 220  1007 1232 1058 
  Wait                     1572  | .    25   7    5    5    21   53   4    27   .    3    177  172  2    9    24   76   3    514  12   176  163  94   
  Move                     9989  | 43   213  339  491  17   277  782  358  304  77   258  780  717  111  272  194  658  252  1287 177  724  898  760  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  177   | 6    5    7    8    .    23   16   2    1    .    4    11   21   2    .    1    13   .    21   4    4    23   5    
  Fast Attach              131   | 6    2    .    .    .    2    6    .    .    .    3    10   15   1    1    1    6    .    20   5    10   21   22   
  Attach                   78    | .    1    1    1    .    4    6    .    3    .    2    7    5    2    .    1    4    .    14   2    3    6    16   
  Detach                   37    | .    .    .    .    .    1    2    .    .    1    .    4    4    .    .    .    3    .    10   1    1    4    6    
  Swap                     86    | .    1    3    3    .    3    5    2    3    .    1    8    7    1    2    .    6    3    15   2    2    8    11   
  Drop                     176   | .    4    7    4    .    14   19   .    .    .    2    9    26   2    1    3    13   .    34   9    6    15   8    
  Fire                     684   | .    35   13   .    .    .    5    10   10   .    4    16   10   .    8    .    45   9    223  7    65   93   131  
  Melee                    172   | .    .    .    12   1    25   58   2    21   .    5    29   17   2    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   1    4    1    3    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   80    | .    .    .    14   .    .    .    .    17   .    .    .    .    .    .    .    37   .    .    .    12   .    .    
  Trap                     3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Sto / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: [*Upp] / Ext)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
-1/Command (discovered 1 exit: [*Sur])

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
    61 | -11/Scrapyard      | Entered Materials
   264 | -10/Materials      | Discovered new exit (range 5)
   305 | -10/Materials      | Build established: Mutant
   456 | -10/Materials      | Entered Mines
   473 | -10/Mines          | Discovered new exit (range 14)
   766 | -10/Mines          | Learned Materials terminal intel
   839 | -10/Mines          | Discovered new exit (range 7)
   904 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   912 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   913 | -10/Mines          | Discovered new exit (range 5)
   925 | -10/Mines          | Entered Exiles
   925 | -10/Exiles         | Found Exiles lab destroyed
   925 | -10/Exiles         | Accompanied by 2 allies
   955 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  1173 | -10/Exiles         | Build established: Scavenger-Mutant
  1386 | -10/Exiles         | Opened EX-Vault
  1463 | -10/Exiles         | Learned location of Zion (-6)
  1481 | -10/Exiles         | Build established: Mutant
  1527 | -10/Exiles         | Discovered new exit (range 14)
  1545 | -10/Exiles         | Entered Mines
  1545 | -9/Mines           | Accompanied by 3 allies
  1555 | -9/Mines           | Discovered new exit (range 10)
  1571 | -9/Mines           | Entered Materials
  1571 | -8/Materials       | Accompanied by 3 allies
  1571 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  1572 | -8/Materials       | Loaded intel: 12 terminal locations
  1870 | -8/Materials       | Build established: Scavenger-Mutant
  1976 | -8/Materials       | Discovered new exit (range 15)
  1994 | -8/Materials       | Entered Factory
  1994 | -7/Factory         | Evolved 2 slots: Utility x2
  1995 | -7/Factory         | Identified exit to Storage
  2903 | -7/Factory         | Lost 3 parts (1n2u)
  3124 | -7/Factory         | Discovered new exit (range 8)
  3161 | -7/Factory         | Build established: Mutant
  3167 | -7/Factory         | Entered Lower Caves
  3264 | -7/Lower Caves     | Identified exit to Lower Caves
  3668 | -7/Lower Caves     | Entered another Lower Caves area
  3845 | -7/Lower Caves     | Learned location of Extension (-4)
  3845 | -7/Lower Caves     | Learned Research trap positions
  3903 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4112 | -7/Lower Caves     | Discovered new exit (range 19)
  4118 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4167 | -7/Lower Caves     | Entered Data Miner
  4168 | -7/Data Miner      | Discovered new exit (range 6)
  4175 | -7/Data Miner      | Lost 3 parts (1u2w)
  4185 | -7/Data Miner      | Met Data Miner
  4212 | -7/Data Miner      | Learned location of Section 7 (-3)
  4212 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4228 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4257 | -7/Data Miner      | Entered Proximity Caves
  4262 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4369 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4569 | -6/Proximity Caves | Identified exit to Factory
  4588 | -6/Proximity Caves | Spotted B-75 Beast
  4606 | -6/Proximity Caves | Entered Factory
  4606 | -6/Factory         | Evolved 2 slots: Utility x2
  4737 | -6/Factory         | Repaired Com. Wheel
  5094 | -6/Factory         | Incoming investigation squad redirected
  5221 | -6/Factory         | Lost 7 parts (1p4n1u1w)
  5440 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  5783 | -6/Factory         | Discovered new exit (range 9)
  5874 | -6/Factory         | Identified exit to Factory
  5875 | -6/Factory         | Entered another Factory area
  5875 | -5/Factory         | Accompanied by 1 ally
  5875 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6366 | -5/Factory         | Build established: Scavenger-Assassin
  6369 | -5/Factory         | Lost 3 parts (2n1u)
  6606 | -5/Factory         | Cargo convoy interrupted
  6649 | -5/Factory         | Incoming assault squad redirected
  6871 | -5/Factory         | Discovered new exit (range 10)
  6899 | -5/Factory         | Identified exit to Factory
  6916 | -5/Factory         | Lost 3 parts (1n1u1w)
  6948 | -5/Factory         | Entered another Factory area
  6948 | -4/Factory         | Evolved 2 slots: Utility x2
  6949 | -4/Factory         | Identified exit to Extension
  6980 | -4/Factory         | Discovered new exit (range 2)
  7121 | -4/Factory         | Entered Upper Caves
  7142 | -4/Upper Caves     | Build established: Scavenger-Mutant
  7164 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7377 | -4/Upper Caves     | Encountered a Warlord checkpoint
  7446 | -4/Upper Caves     | Discovered new exit (range 8)
  7501 | -4/Upper Caves     | Build established: Scavenger-Gunner
  7520 | -4/Upper Caves     | Entered another Upper Caves area
  7743 | -4/Upper Caves     | Discovered new exit (range 7)
  7804 | -4/Upper Caves     | Entered Warlord
  8258 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  8349 | -4/Warlord         | Met Warlord
  8360 | -4/Warlord         | Opened Warlord's prototype stash
  8366 | -4/Warlord         | Found Prototype Processor
  8366 | -4/Warlord         | Identified Exp. Target Analyzer
  8374 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8375 | -4/Warlord         | Found Prototype Reactor
  8535 | -4/Warlord         | Found Prototype Ballistic Cannon
  8590 | -4/Warlord         | Spotted B-90 Cyclops
  8592 | -4/Warlord         | Spotted B-86 Titan
  8601 | -4/Warlord         | Destroyed B-90 Cyclops
  8610 | -4/Warlord         | Destroyed B-86 Titan
  8686 | -4/Warlord         | Spotted Executioner
  8690 | -4/Warlord         | Spotted Executioner
  8724 | -4/Warlord         | Warlord forces counterattacked
  8749 | -4/Warlord         | Lost 3 parts (1p2n)
  8776 | -4/Warlord         | Spotted Striker
  8778 | -4/Warlord         | Spotted Striker
  8790 | -4/Warlord         | Spotted Striker
  8799 | -4/Warlord         | Identified Hvy. Autocannon
  8847 | -4/Warlord         | Discovered new exit (range 12)
  8863 | -4/Warlord         | Entered Proximity Caves
  9297 | -3/Proximity Caves | Discovered new exit (range 9)
  9309 | -3/Proximity Caves | Entered Research
  9309 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
  9310 | -3/Research        | Loaded intel: 94 trap records
  9319 | -3/Research        | Found Gamma Bomb Array
  9562 | -3/Research        | Spotted B-86 Titan
  9747 | -3/Research        | Destroyed 8 combat bots
 10119 | -3/Research        | Found Prototype Slashing Weapon
 10127 | -3/Research        | Identified Nanosword
 10331 | -3/Research        | Spotted B-86 Titan
 10653 | -3/Research        | Build established: Scavenger-Mutant
 10895 | -3/Research        | Found Antimissile System
 11142 | -3/Research        | System corruption reached 10%
 11149 | -3/Research        | Identified Vortex Chain Reactor
 11550 | -3/Research        | Lost 5 parts (3n2u)
 11559 | -3/Research        | First assault squad dispatched
 11584 | -3/Research        | Incoming assault squad redirected
 12243 | -3/Research        | Incoming assault squad redirected
 12364 | -3/Research        | Discovered new exit (range 4)
 12529 | -3/Research        | Build established: Gunner
 12536 | -3/Research        | Repaired Exp. Cooling System
 12592 | -3/Research        | Entered another Research area
 12592 | -2/Research        | Warlord forces began assault on 0b10
 12592 | -2/Research        | Evolved 2 slots: Propulsion x2
 12643 | -2/Research        | Identified exit to Testing
 12702 | -2/Research        | Research machine network offline
 12743 | -2/Research        | Met up with Warlord
 12815 | -2/Research        | Spotted B-90 Cyclops
 12924 | -2/Research        | Spotted Executioner
 12928 | -2/Research        | Spotted Striker
 12951 | -2/Research        | Entered Testing
 13201 | -2/Testing         | First assault squad dispatched
 13242 | -2/Testing         | Incoming assault squad redirected
 13337 | -2/Testing         | Spotted Striker
 13689 | -2/Testing         | Found Prototype Hackware
 13689 | -2/Testing         | Identified Ghost Barrier
 13847 | -2/Testing         | Spotted PY-U92V4UDE2E
 13865 | -2/Testing         | Rewired PY-U92V4UDE2E
 13983 | -2/Testing         | Build established: Hacker-Mutant
 14245 | -2/Testing         | Incoming assault squad redirected
 14292 | -2/Testing         | Lost 3 parts (1p2u)
 14417 | -2/Testing         | Found Prototype Hackware
 14491 | -2/Testing         | Discovered new exit (range 7)
 14576 | -2/Testing         | System corruption reached 10%
 14577 | -2/Testing         | Entered Access
 14577 | -1/Access          | Evolved 2 slots: Utility x2
 14577 | -1/Access          | Identified System Mapper
 14698 | -1/Access          | Lost 6 parts (1n4u1w)
 15175 | -1/Access          | Build established: Hacker-Gunner
 15577 | -1/Access          | First assault squad dispatched
 15582 | -1/Access          | Spotted B-99 Colossus
 15599 | -1/Access          | Incoming assault squad redirected
 15780 | -1/Access          | Repaired Hcp. Storage Unit
 16035 | -1/Access          | Build established: Hacker-Tank
 16268 | -1/Access          | Incoming assault squad redirected
 16537 | -1/Access          | Build established: Hacker-Mutant
 16557 | -1/Access          | Discovered new exit (range 7)
 16569 | -1/Access          | Entered Command
 16651 | -1/Command         | Found Quantum Capacitor
 16754 | -1/Command         | Destroyed 7 combat bots
 16859 | -1/Command         | First assault squad dispatched
 16882 | -1/Command         | Incoming assault squad redirected
 16884 | -1/Command         | System corruption reached 10%
 16886 | -1/Command         | Incoming assault squad redirected
 17028 | -1/Command         | Disengaged cave seal
 17028 | -1/Command         | Derelicts emerged from the dark tunnel
 17028 | -1/Command         | Welcomed Warlord to Command
 17388 | -1/Command         | Spotted M Guard
 17388 | -1/Command         | Spotted M Guard
 17388 | -1/Command         | Spotted Combat Programmer
 17395 | -1/Command         | Spotted Combat Programmer
 17397 | -1/Command         | Warlord commented on Warlord statues
 17431 | -1/Command         | Destroyed M Guard
 17441 | -1/Command         | Incoming assault squad redirected
 17443 | -1/Command         | All MAIN.C guards destroyed
 17478 | -1/Command         | Lost 6 parts (4u2w)
 17532 | -1/Command         | Met MAIN.C
 17534 | -1/Command         | Warlord shut down involuntarily
 17538 | -1/Command         | 0b10 Conduit disabled
 17591 | -1/Command         | Lost 4 parts (2p2n)
 17661 | -1/Command         | Lost 5 parts (1n2u2w)
 17748 | -1/Command         | Lost 3 parts (1n1u1w)
 18034 | -1/Command         | Attacked by Warlord forces
 18209 | -1/Command         | Spotted Alpha 7
 18209 | -1/Command         | Spotted Striker
 18209 | -1/Command         | Spotted Executioner
 18209 | -1/Command         | Spotted Executioner
 18209 | -1/Command         | Spotted Alpha 7
 18209 | -1/Command         | Spotted Striker
 18209 | -1/Command         | Spotted Executioner
 18209 | -1/Command         | Spotted Executioner
 18210 | -1/Command         | Spotted B-99 Colossus
 18212 | -1/Command         | Core integrity fell below 50%
 18213 | -1/Command         | Spotted B-99 Colossus
 18224 | -1/Command         | Discovered new exit (range 16)
 18232 | -1/Command         | Core integrity fell below 20%
 18234 | -1/Command         | System corruption reached 30%
 18235 | -1/Command         | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
18231_ B-99 Colossus activates siege mode.
18231_ Field strength at 28.
18232_ Adv. Weapon Cycler destroyed.
18232_ Stasis field depleted.
18232_ Penetrated by Slug.
18232_ Phase Gun destroyed.
18232_ Penetrated by Slug.
18232_ Slug penetrates Wall. <x2>
18232_ Penetrated by Slug. <x2>
18232_ Slug penetrates Wall. <x2>
18233_ Integrated Corrupted Lgt. Quantum Reactor (+5).
18233_ Penetrated by Slug. <x3>
18233_ Slug penetrates Striker.
18233_ Slug penetrates Access Shell.
18235_ Adv. Heat Sink destroyed.
18235_ Centrium Wheel destroyed.
18235_ Penetrated by Slug. <x2>
18235_ Hcp. Storage Unit destroyed.
18235_ Slug penetrates Wall.
18235_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          55
Energy Capacity            930
Matter Stores              300
Matter Capacity            500
Sight Range                22
Robot Scan Range           19
Terrain Scan Density       10
Corruption Containment     12
Armor Coverage             1650
Resistance: TH             30
Resistance: EM             25
Core Shielding             20
Utility Shielding          33
Point Defense Rating       240
Weapon Cycling             25
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             13
Target Analysis            14
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           8
Energy Filtering           30
Particle Charging          25
Kinecelleration            40
Salvage Targeting          4
Offensive Hacking          26
Defensive Hacking          20

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
            Antimatter Cannon | -7/Data Miner | Free
         Gyrokinetic Inverter | -7/Data Miner | Free
     Imp. Transmission Jammer | -7/Data Miner | Free
           Adv. Plasma Cannon | -7/Data Miner | Free
            Hvy. Phase Cannon | -7/Data Miner | Free
           Imp. Remote Shield | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
            Quantum Capacitor | -7/Data Miner | Free
            Hcp. Storage Unit | -6/Factory    | Hacked

 Robot Schematics 
------------------
 R-10 Processor | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Explosion For You

 Challenges 
------------
None

 Game 
------
Seed              SlugSmartbombAmplifier
  Manual?         0
Play Time         03:10:53
  Cumulative      258.5 hours
  Start           2022.05.06 @ 18:58:32
  End             2022.05.12 @ 22:17:22
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          174
  Rogue           174
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           9/0/2/1/0/0/0/0/0
Lore%             66
Gallery%          80
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87f4bc38-4775-4f52-88f6-e87ac16cc992