Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.16 @ 16:48:00

Player: Hilbert

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (10)      50
Value Destroyed (311)      311
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 561

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     282/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (10)
Movement                   Walking (120)
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
     Small Laser
           Assault Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
           Wheel
           Wheel
     Small Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Small Laser
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
           Wheel
           Wheel
     Small Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             3    | .   3   
  Power                    .    | .   .   
    Engine                 .    | .   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               2    | .   2   
    Treads                 .    | .   .   
    Leg                    2    | .   2   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  1    | .   1   
    Device                 1    | .   1   
    Storage                .    | .   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   .    | .   .   
    Energy Gun             .    | .   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 2    | .   2   
  Power                    1    | .   1   
  Propulsion               1    | .   1   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
  Highest Loss Streak      1    | .   1   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     85   | .   85  
  Engine                   12   | .   12  
  Leg                      27   | .   27  
  Device                   2    | .   2   
  Storage                  14   | .   14  
  Energy Gun               14   | .   14  
  Ballistic Gun            14   | .   14  
Naked Turns                .    | .   .   
Heaviest Build             14   | 13  14  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 8    | 8   8   
  Average Capacity         8    | 8   8   
  Most Carried             8    | 7   8   
  Average Carried          6    | 6   7   
  Final Capacity           8    | 8   8   
  Final Carried            7    | 7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           309  | 215 94  
  Remotely                 .    | .   .   
Salvage Created            334  | 21  313 
  Parts                    26   | 3   23  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  7    | .   7   
  Guns                     7    | .   7   
Classes Destroyed          3    | 1   2   
  Tunneler                 2    | 1   1   
  Operator                 1    | .   1   
  Grunt                    7    | .   7   
Best Kill Streak           5    | 1   5   
  Combat Bots Only         4    | .   4   
Max Kills in Single Turn   2    | 1   2   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               747  | .   747 
  Core                     260  | .   260 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              34   | 5   29  
  Largest                  2    | 2   2   
  Hottest                  60   | 60  60  
Shots Fired                68   | 10  58  
  Gun                      68   | 10  58  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  34   | 5   29  
  Thermal                  34   | 5   29  
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         7    | 3   7   
  Robot Miss Streak        4    | 4   3   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           46   | 5   41  
  Core Hits                18   | 1   17  
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
  Critical Strikes         .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           815  | 62  753 
  Guns                     596  | 62  534 
  Cannons                  .    | .   .   
  Explosions               219  | .   219 
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  336  | 38  298 
  Thermal                  260  | 24  236 
  Explosive                219  | .   219 
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            23   | .   23  
  Projectiles              .    | .   .   
  Explosions               23   | .   23  
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      167  | .   167 
  Shots                    2    | .   2   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        225  | .   225 
  Average Temperature      113  | .   113 
  Received Heat Transfer   324  | .   324 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         575  | 50  525 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             268  | 5   268 
  Initial                  3    | .   3   
  Average                  48   | 2   62  
Maximum Alert Level        1    | .   1   
  Low Security (%)         91   | 100 89  
  Level 1                  8    | .   10  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              11   | .   11  
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          3    | .   3   
  Max in Single Turn       3    | .   3   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                .    | .   .   
  Successful               .    | .   .   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               264  | 62  202 
Spaces Moved               119  | 39  80  
  Core                     .    | .   .   
  Treads                   .    | .   .   
  Legs                     119  | 39  80  
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            120  | 120 120 
  Average Speed            120  | 120 120 
  Slowest Speed            190  | 120 190 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       11   | 3   19  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          31   | .   31  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      31   | .   31  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      171  | 44  127 
  Wait                     13   | .   13  
  Move                     118  | 38  80  
  Hop                      .    | .   .   
  Pick Up                  2    | 1   1   
  Fast Attach              1    | .   1   
  Attach                   1    | .   1   
  Detach                   .    | .   .   
  Swap                     1    | .   1   
  Drop                     1    | .   1   
  Fire                     34   | 5   29  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   63 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Core integrity fell below 50%
  248 | -10/Materials | Core integrity fell below 20%
  265 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00229_ Acquired Lgt. Nuclear Core.
00232_ Acquired 19 matter.
00239_ G-34 Mercenary destroyed.
00242_ Acquired 39 matter.
00243_ Nuclear Reactor explodes.
00243_ Destroyed Wheel.
00243_ T-07 Excavator destroyed.
00243_ Fusion Modulator explodes.
00243_ Ion Engine destroyed.
00243_ Destroyed Ion Engine.
00243_ Terminal disabled.
00243_ O-16 Technician destroyed.
00248_ G-34 Mercenary destroyed.
00252_ U-05 Engineer lays Concrete. <x3>
00256_ U-05 Engineer builds a Wall.
00257_ The unstable cave ceiling collapses.
00258_ U-05 Engineer lays Concrete. <x2>
00260_ U-05 Engineer builds a Wall.
00262_ U-05 Engineer lays Concrete.
00262_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AerolevSingularityAmplifier
  Manual?         0
Play Time         00:06:37
  Cumulative      40.1 hours
  Start           2022.10.03 @ 17:45:10
  End             2022.10.16 @ 16:48:00
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          36
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6280120-960e-46ab-a5ac-fca09c799bd4