Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 22:41:59 Player: WOAH_a BUG Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (2363) 2363 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4443 Bonus ------- None Cogmind --------- Core Integrity 319/550 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Transport Network Coupler Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Shock Rifle Ion Cannon > --- INVENTORY (8) ---- Cryofiber Web Shock Rifle Shock Rifle Heavy Particle Cannon Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Transport Network Coupler Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Minigun > --- INVENTORY -------- Aluminum Leg Shock Rifle Shock Rifle Heavy Particle Cannon Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Improved Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 69 | 6 8 28 27 Power 12 | 1 . 4 7 Engine 8 | 1 . 4 3 Core 4 | . . . 4 Reactor . | . . . . Propulsion 17 | 2 . 7 8 Treads 3 | . . 2 1 Leg 12 | 2 . 3 7 Wheel . | . . . . Hover . | . . . . Flight 2 | . . 2 . Utility 16 | 1 2 10 3 Device 5 | . 2 2 1 Storage 3 | 1 . 1 1 Processor 4 | . . 3 1 Hackware 1 | . . 1 . Protection 3 | . . 3 . Artifact . | . . . . Weapon 24 | 2 6 7 9 Energy Gun 11 | 2 3 4 2 Energy Cannon 2 | . . . 2 Ballistic Gun 3 | . . . 3 Ballistic Cannon 3 | . 1 1 1 Launcher 3 | . 1 2 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 4 | . 1 2 1 Parts Lost 18 | . . 12 6 Power 4 | . . 2 2 Propulsion 5 | . . 3 2 Utility 4 | . . 3 1 Weapon 5 | . . 4 1 Highest Loss Streak 8 | . . 8 4 To Critical Strikes . | . . . . Average Backups 5 | 2 5 4 6 Power . | . . . . Propulsion . | . . . . Utility 1 | . 2 1 . Weapon 2 | 1 2 1 4 Tool/Special . | . . . . Unused Backups 9 | . 4 2 3 Power 1 | . 1 . . Propulsion 2 | . . 2 . Utility 1 | . 1 . . Weapon 4 | . 2 . 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 93 | . 99 90 92 Engine 8 | . 14 10 4 Core 1 | . . . 4 Treads 5 | . . 11 1 Leg 16 | . 28 6 21 Device 10 | . 13 16 2 Storage 10 | . 14 11 8 Processor 13 | . . 5 27 Hackware 2 | . . 5 . Protection 3 | . . 3 5 Energy Gun 11 | . 20 15 3 Energy Cannon 1 | . . . 3 Ballistic Gun 1 | . . . 4 Ballistic Cannon 4 | . 5 3 4 Peak Build Rating 27 | 6 12 19 27 Average Rating 17 | 3 8 15 22 On Entrance 8 | . 6 11 17 Naked Turns . | . . . . Heaviest Build 28 | 13 18 28 27 Greatest Support 69 | 20 20 46 69 Greatest Overweight (x) 7 | 1 . 7 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 8 25 8 Average Capacity 7 | 6 8 8 7 Most Carried 8 | 5 8 8 8 Average Carried 5 | 1 5 4 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 6 7 8 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2034 | 192 305 509 1028 Remotely . | . . . . Salvage Created 2679 | . 359 1035 1285 Parts 146 | . 19 60 67 Haulers Intercepted 8 | . 1 3 4 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 57 | . 9 21 27 Guns 24 | . 2 12 10 Cannons 18 | . 3 1 14 AOE 15 | . 4 8 3 Classes Destroyed 11 | . 5 5 1 Worker 2 | . 1 . 1 Builder 2 | . . 1 1 Hauler 8 | . 1 3 4 Recycler 3 | . . 2 1 Operator 1 | . 1 . . Watcher 7 | . 1 3 3 Swarmer 9 | . . 3 6 Grunt 36 | . 9 12 15 Brawler 1 | . . 1 . Sentry 10 | . . 5 5 Hunter 1 | . . . 1 Best Kill Streak 6 | . 4 4 6 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging . | . . . . Exploded 2 | . 2 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 345 | . 16 180 149 Missed 100 | . 9 50 41 Hits 245 | . 7 130 108 Melee 1 | . . 1 . Projectile 244 | . 7 129 108 Critical Strikes 9 | . . 4 5 Damage Taken 3518 | . 98 1784 1636 Core 494 | . 10 253 231 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 96 36 . Volleys Fired 244 | . 33 99 112 Largest 2 | . 2 2 2 Hottest 112 | . 112 112 112 Shots Fired 450 | . 64 179 207 Gun 282 | . 39 147 96 Cannon 146 | . 18 21 107 Launcher 20 | . 5 11 4 Special 2 | . 2 . . Kinetic 162 | . 18 21 123 Thermal 224 | . 41 126 57 Explosive 20 | . 5 11 4 Electromagnetic 44 | . . 21 23 Robot Hit Streak 17 | . 6 14 17 Robot Miss Streak 4 | . 3 4 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 295 | . 38 103 154 Core Hits 152 | . 21 50 81 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 1 1 3 Burn 2 | . 1 1 . Blast 2 | . . . 2 Corrupt 1 | . . . 1 Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles 1 | . . . 1 Follow-up Attacks . | . . . . Damage Inflicted 6233 | . 878 2144 3211 Guns 2805 | . 319 1329 1157 Cannons 2159 | . 189 199 1771 Explosions 1225 | . 346 611 268 Melee . | . . . . Ramming 20 | . . 5 15 Kinetic 2048 | . 189 199 1660 Thermal 2550 | . 343 1327 880 Explosive 1002 | . 346 388 268 Electromagnetic 613 | . . 225 388 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . 8 . Message Errors 1 | . . 1 . Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . . 2 . Parts Rejected 1 | . . 1 . Misfires 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 74 | . . . 74 Projectiles 16 | . . . 16 Explosions 58 | . . . 58 Melee . | . . . . Knockbacks 26 | . 2 2 22 Impact . | . . . . Kinetic 24 | . 2 2 20 Secondary 2 | . . . 2 Self-Inflicted Damage 112 | . . 60 52 Shots 4 | . . 2 2 Rammed 2 | . . 2 . Targets Rammed 8 | . . 3 5 Kicked 5 | . . . 5 Crushed 1 | . . 1 . Highest Temperature 354 | . 144 354 319 Average Temperature 70 | . 43 80 76 Received Heat Transfer 1515 | . 45 660 810 Effects 1 | . . 1 . Shutdowns 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 2 1 Heat Transferred 5455 | . 963 2975 1517 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 74 | 100 100 85 52 Level 1 25 | . . 14 47 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 296 | . 198 237 296 Initial 76 | . . 76 74 Average 114 | . 28 114 152 Influence Increases 1972 | . 333 808 831 Destroy 0b10 Robot/C 1140 | . 180 420 540 Destroy 0b10 Robot/NC 115 | . 20 45 50 Destroy Leader 300 | . 54 122 124 Successful Hack 37 | . 14 11 12 Disable Machine 105 | . 30 30 45 Destroy Structure 155 | . 35 75 45 Lose Combat Pursuer 120 | . . 105 15 Influence Decreases 1685 | . 151 812 722 Entered New Map 210 | . . 106 104 Time Decay 1295 | . 151 586 558 Lost Part 180 | . . 120 60 Squads Dispatched 11 | . 3 3 5 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 8 | . 2 2 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 94 | . 14 39 41 Peak Tracking Total 5 | . 4 5 5 Tactical Retreats 6 | . . 5 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 14 | . 8 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 2 2 3 Max in Single Turn 2 | . 1 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 17 | . 5 7 5 Terminals 13 | . 4 6 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 45 | . 15 20 10 Successful 27 | . 8 12 7 Failed 18 | . 7 8 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 35 | . 14 16 5 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 5 | . 1 . 4 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 20 | . 7 10 3 Record 2 | . 1 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 2 | . . 1 1 Locate Traps 3 | . 1 2 . Disarm Traps 3 | . 2 1 . Dispatch Records 1 | . . . 1 Reinforcement Status 1 | . 1 . . Hauler Manifests 4 | . 2 1 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks 4 | . 1 . 3 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Report Inventory 1 | . 1 . . Retrieve Matter 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 4 6 3 Full Trace Events 4 | . 1 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . . 1 Recycled Matter 176 | . . . 176 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3742 | . 691 1384 1667 Terrain 1423 | . 383 1040 . Structural 652 | . 308 344 . T.N.C. 1667 | . . . 1667 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4371 | 55 706 1832 1778 Spaces Moved 2254 | 45 430 817 962 Core 78 | 23 . 55 . Treads 487 | . . 442 45 Legs 1618 | 22 430 249 917 Wheels . | . . . . Hover 29 | . . 29 . Flight 42 | . . 42 . Fastest Speed 50 | 50 120 100 120 Average Speed 135 | 94 120 159 124 Slowest Speed 400 | 120 120 400 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . 2 . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 3 66 53 62 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 37 | . . 36 1 Terrain Destroyed 184 | . 47 95 42 Melee . | . . . . Projectile 8 | . . 1 7 AOE 176 | . 47 94 35 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3108 | 57 552 1168 1331 Wait 358 | . 54 155 149 Move 2251 | 44 429 816 962 Hop . | . . . . Pick Up 87 | 7 15 32 33 Fast Attach . | . . . . Attach 49 | 6 4 20 19 Detach 5 | . . 2 3 Swap 55 | . 6 23 26 Drop 47 | . 9 18 20 Fire 244 | . 33 99 112 Melee 2 | . . . 2 Ram . | . . . . Kick 5 | . . . 5 Crush 3 | . . 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 2 | . 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 15) 707 | -10/Materials | Discovered new exit (range 14) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Utility x2 790 | -9/Materials | Discovered new exit (range 8) 959 | -9/Materials | Identified exit to Mines 959 | -9/Materials | Identified exit to Storage 1486 | -9/Materials | Lost 8 parts (1p3n1u3w) 1643 | -9/Materials | Core integrity fell below 50% 2563 | -9/Materials | Discovered new exit (range 14) 2594 | -9/Materials | Entered another Materials area 2594 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3789 | -8/Materials | Lost 4 parts (1p2n1u) 3976 | -8/Materials | Discovered new exit (range 8) 4199 | -8/Materials | Build established: Scavenger-Mutant 4372 | -8/Materials | Self-destructed Last Messages --------------- Lgt. Nuclear Core fried. G-47 Trooper destroyed. U-05 Engineer builds a Door. Acquired 19 matter. R-06 Scavenger collects Imp. Heat Sink. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. U-05 Engineer builds a Wall. Kicked U-05 Engineer. A-02 Transporter destroyed. U-05 Engineer builds a Wall. Destroyed Weight Redist. System. A-02 Transporter destroyed. R-06 Scavenger collects Imp. Assault Rifle. R-06 Scavenger collects Faulty Imp. Assault Rifle. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Acquired Cryofiber Web. 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