Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.12 @ 18:54:42 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (194) 970 Value Destroyed (6703) 6703 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1722) 1722 TOTAL SCORE: 13975 Bonus ------- High Alert Combat Kills 1226 Follower Combat Kills 930 Friendly Fire -434 Cogmind --------- Core Integrity 534/1000 Matter 244/300 Energy 71/170 System Corruption 14% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY (8) ------ Experimental Heat Sink Medium Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (8) ---- Micro Fission Core Quantum Reactor Medium Matter Pod (100) Quantum Rifle Long-range Proton Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Shield Generator > --- WEAPON ----------- Long-range Proton Cannon Cooled Particle Cannon Neutron Cannon Gauss Cannon > --- INVENTORY -------- Quantum Reactor Medium Matter Pod Quantum Rifle Gauss Cannon Bore Cannon Improved Proton Missile Launcher Heavy Shock Bomb Launcher Shock Maul [Rating: 82] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Enhanced Optical Array Protection Weapon Shielding Weapon Gauss Cannon Energy Gun Force Rifle Energy Cannon Neutron Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 6 | . . 2 2 1 1 . . . . Weapon 2 | . . . . . . . 2 . . Parts Attached 136 | 6 4 13 8 13 23 28 19 2 20 Power 9 | 1 1 . 1 1 1 3 . . 1 Engine 6 | 1 1 . 1 . 1 2 . . . Core 3 | . . . . 1 . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 3 2 4 3 6 4 . 5 Treads 3 | . . . . . 1 2 . . . Leg 28 | 2 2 3 2 4 2 4 4 . 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | 1 1 3 4 5 9 10 7 . 4 Device 17 | . 1 . . 2 6 3 3 . 2 Storage 6 | 1 . . . 2 2 1 . . . Processor 13 | . . 1 4 . . 4 3 . 1 Hackware . | . . . . . . . . . . Protection 8 | . . 2 . 1 1 2 1 . 1 Artifact . | . . . . . . . . . . Weapon 52 | 2 . 7 1 3 10 9 8 2 10 Energy Gun 6 | . . 1 . . 1 . 1 . 3 Energy Cannon 5 | . . . . . . . 2 . 3 Ballistic Gun 15 | 2 . 4 1 . 3 3 . . 2 Ballistic Cannon 12 | . . . . 3 4 1 2 1 1 Launcher 14 | . . 2 . . 2 5 3 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 1 . 3 . 3 Parts Lost 54 | . 1 2 4 4 7 16 5 1 14 Power 6 | . 1 . 1 1 1 1 . . 1 Propulsion 12 | . . . . . 2 6 2 . 2 Utility 17 | . . . 2 2 3 6 1 . 3 Weapon 19 | . . 2 1 1 1 3 2 1 8 Highest Loss Streak 13 | . 1 2 2 2 4 13 2 1 5 Average Slot Usage (%) 94 | . 97 93 85 97 96 92 95 99 92 Engine 4 | . 14 11 9 5 2 5 . . . Core 2 | . . . . 1 3 . 5 5 4 Treads 1 | . . . . . 4 5 . . . Leg 20 | . 27 21 18 21 19 16 22 23 20 Device 9 | . 11 9 . 6 18 12 7 11 6 Storage 9 | . 14 11 9 7 13 16 7 5 5 Processor 20 | . . 8 18 29 16 14 19 29 31 Protection 5 | . . 9 13 6 3 5 8 . 1 Energy Cannon 1 | . . . . . . . 3 5 4 Ballistic Gun 8 | . 28 20 17 9 2 5 4 . 3 Ballistic Cannon 5 | . . . . 4 9 5 8 10 4 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 10 13 19 19 29 40 46 62 60 60 Greatest Support 80 | 20 20 20 25 56 58 65 70 70 80 Greatest Overweight (x) 2 | . 1 1 . . 1 2 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 8 10 10 10 8 8 Average Capacity 7 | 5 6 6 6 6 8 10 8 8 8 Most Carried 10 | 4 6 6 6 8 9 10 10 8 8 Average Carried 7 | 2 5 5 5 5 6 8 8 6 7 Final Capacity 10 | 6 6 6 6 8 10 10 8 8 8 Final Carried 10 | 4 6 6 5 8 9 10 8 8 6 Class Distribution -------------------- 46% | Scavenger-Mutant 35% | Mutant 11% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -5/Factory Gunner | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Matter Collected 6588 | 233 226 548 187 952 943 1217 912 487 883 Remotely 1594 | . . . . 550 725 319 . . . Salvage Created 8596 | . 279 973 436 960 903 521 1271 1126 2127 Parts 412 | . 16 71 27 65 29 29 64 3 108 Haulers Intercepted 7 | . . . . 1 2 . 1 . 3 Recyclers Shooed 10 | . 4 1 . 1 2 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Combat Hostiles Destroyed 122 | . 3 26 6 12 14 10 21 5 25 Guns 48 | . 3 17 6 2 . 5 2 . 13 Cannons 56 | . . . . 10 14 3 13 4 12 AOE 18 | . . 9 . . . 2 6 1 . Classes Destroyed 19 | . 4 4 2 3 3 1 1 1 . Worker 21 | . 1 . 3 8 2 . 4 . 3 Builder 11 | . . 1 . 1 3 1 . . 5 Tunneler 2 | . . . . 2 . . . . . Hauler 7 | . . . . 1 2 . 1 . 3 Recycler 12 | . 2 . . 6 2 . 1 . 1 Mechanic 2 | . . 1 . . . . 1 . . Operator 5 | . . . 1 . 1 1 . . 2 Watcher 9 | . 1 4 1 . 1 1 1 . . Swarmer 19 | . . 7 . 3 . . 8 . 1 Grunt 48 | . 3 13 4 4 6 3 5 . 10 Brawler 6 | . . . . . 4 . 1 . 1 Duelist 2 | . . . . . 1 . . . 1 Protector 2 | . . . . . 1 . 1 . . Sentry 19 | . . 6 . 1 2 3 2 . 5 Specialist 1 | . . . . . . . 1 . . Hunter 8 | . . . 2 1 . 2 1 . 2 Programmer 11 | . . . . 3 . 1 2 . 5 Behemoth 1 | . . . . . . 1 . . . Compactor 5 | . . . . . . . . 5 . Thug 1 | . . . . . . . 1 . . Guerrilla 2 | . . . . . . 1 1 . . Best Kill Streak 8 | . 4 7 3 8 5 3 6 1 6 Combat Bots Only 5 | . 2 5 2 4 4 3 4 1 4 Max Kills in Single Turn 6 | . 1 6 1 2 2 1 4 1 2 Gunslinging . | . . . . . . . . . . Exploded 5 | . . 5 . . . 1 4 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Damage Taken 9333 | . 421 625 639 724 1123 2043 1230 33 2495 Core 1424 | . 60 146 113 180 174 285 119 . 347 Absorbed by Shields 218 | . . . . . . 64 91 12 51 Core Remaining (%) 73 | 100 76 63 79 74 . 46 . . . Volleys Fired 589 | . 43 64 40 82 68 93 56 28 115 Largest 4 | . 2 2 2 2 2 2 4 4 4 Hottest 286 | . 40 86 51 76 101 96 243 286 210 Shots Fired 1202 | . 86 123 80 134 133 158 176 86 226 Gun 648 | . 86 118 80 77 15 79 64 . 129 Cannon 511 | . . . . 57 115 61 105 80 93 Launcher 43 | . . 5 . . 3 18 7 6 4 Special . | . . . . . . . . . . Kinetic 985 | . 86 112 80 134 129 140 122 51 131 Thermal 164 | . . 6 . . . . 47 29 82 Explosive 29 | . . 5 . . 3 14 1 6 . Electromagnetic 24 | . . . . . 1 4 6 . 13 Robot Hit Streak 48 | . 6 10 6 12 14 13 14 26 48 Robot Miss Streak 9 | . 4 3 6 9 4 3 4 2 4 Penetration Max 2 | . . . . 1 1 . 1 . 2 Secondary Targets 4 | . 1 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 780 | . 49 83 42 82 84 104 95 72 169 Core Hits 370 | . 15 55 25 39 50 35 63 12 76 Critical Hits 68 | . . 1 . 6 12 2 8 13 26 Critical Kills 19 | . . . . 2 5 . 2 2 8 Critical Parts Destroyed 38 | . . 1 . 4 6 2 5 4 16 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 23217 | . 497 1863 710 1923 3436 3184 3654 2961 4989 Guns 8264 | . 497 1210 710 941 214 1098 837 . 2757 Cannons 10839 | . . . . 972 2587 1412 1925 2117 1826 Explosions 4030 | . . 653 . . 606 669 860 844 398 Melee . | . . . . . . . . . . Ramming 84 | . . . . 10 29 5 32 . 8 Kinetic 15314 | . 497 1151 710 1913 2801 2510 1938 1153 2641 Thermal 3581 | . . 59 . . . . 843 964 1715 Explosive 2931 | . . 653 . . 606 440 388 844 . Electromagnetic 1307 | . . . . . . 229 453 . 625 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . 3 . 3 2 2 14 Average Corruption 2 | . . . . 1 . 1 1 2 5 Corruption Purged . | . . . . . . . . . . Effects 91 | . . . . 5 . 10 5 9 62 Message Errors 28 | . . . . 3 . 5 2 3 15 Matter Fused 9 | . . . . . . . . . 9 Heat Flow Errors 10 | . . . . . . 1 . 2 7 Energy Discharges 10 | . . . . 1 . 2 2 2 3 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 7 | . . . . 1 . . . . 6 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 2 Targeting Errors 15 | . . . . . . 1 1 2 11 Weapon Failures 8 | . . . . . . 1 . . 7 Overload Shots 6 | . . . . . . . 1 3 2 Effects 3 | . . . . . . . . 3 . Meltdown 3 | . . . . . . . . 3 . Overflow Damage 302 | . . 45 . 18 72 84 34 26 23 Projectiles 138 | . . . . 18 . 63 34 . 23 Explosions 164 | . . 45 . . 72 21 . 26 . Melee . | . . . . . . . . . . Knockbacks 48 | . . . . 5 18 4 14 . 7 Impact 1 | . . . . . . . 1 . . Kinetic 43 | . . . . 5 15 3 13 . 7 Secondary 4 | . . . . . 3 1 . . . Self-Inflicted Damage 173 | . . 60 . . 33 . . 47 33 Shots 5 | . . 2 . . 1 . . 1 1 Rammed 1 | . . . . . . . . . 1 Targets Rammed 10 | . . . . 3 4 1 1 . 1 Kicked 9 | . . . . 3 4 1 1 . . Crushed . | . . . . . . . . . . Highest Temperature 312 | . 18 51 21 123 297 96 312 244 218 Average Temperature 50 | . 8 11 12 37 84 15 73 63 36 Received Heat Transfer 1944 | . 234 231 189 93 369 210 276 . 342 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 5 Heat Transferred 3913 | . . 148 . . . . 825 680 2260 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Peak Influence 1115 | . 185 666 499 285 633 428 1115 409 811 Initial 345 | . . 4 280 226 139 291 207 345 286 Average 403 | . 67 487 390 161 463 233 745 402 595 Maximum Alert Level 4 | . . 2 2 1 2 2 4 2 3 Low Security (%) 23 | 100 100 7 . 59 1 46 . . . Level 1 27 | . . 8 56 40 32 48 12 12 16 Level 2 36 | . . 84 43 . 66 5 25 87 51 Level 3 11 | . . . . . . . 54 . 31 Level 4 . | . . . . . . . 7 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 42 | . 1 3 3 5 11 5 5 . 9 Investigation 11 | . . . 1 1 3 3 1 . 2 Extermination 8 | . . . . 3 1 . 1 . 3 Reinforcement 18 | . 1 2 2 1 5 2 2 . 3 Assault 5 | . . 1 . . 2 . 1 . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . . 1 3 1 . . 1 Haulers Reinforced 4 | . . . . . 1 . 2 . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Distress Signals 9 | . . . 2 1 . 1 1 . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 242 | . 15 47 14 17 24 33 37 5 50 Peak Tracking Total 13 | . 3 9 3 4 5 8 5 2 13 Tactical Retreats 23 | . 1 8 . 1 1 2 5 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Traps Triggered 8 | . . . . 2 1 1 1 . 3 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Machines Disabled 30 | . . 3 . 4 6 3 8 . 6 Max in Single Turn 5 | . . 1 . 1 5 . 3 . 1 Garrison Access 3 | . . . . . 2 . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Machines Accessed 51 | . 5 4 1 6 9 12 7 . 7 Terminals 41 | . 5 3 1 4 6 11 6 . 5 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . 1 . 2 1 1 . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . Total Hacks 145 | . 19 10 4 19 21 39 18 . 15 Successful 74 | . 14 6 4 12 6 19 6 . 7 Failed 70 | . 4 4 . 7 15 20 12 . 8 Catastrophic 13 | . . 1 . . 4 4 1 . 3 Database Lockouts 1 | . 1 . . . . . . . . Manual 65 | . 12 5 4 8 5 21 4 . 6 Terminals 116 | . 19 9 4 7 13 37 16 . 11 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 23 | . . 1 . 12 4 2 . . 4 Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . 4 . 2 . . Terminal Hacks 37 | . 8 3 2 2 4 13 3 . 2 Prototype ID Bank 3 | . 1 . 1 . . 1 . . . Open Door 6 | . . . . . 1 5 . . . Terminal Index 7 | . 1 1 1 1 1 1 1 . . Alert Level 7 | . 2 . . 1 1 1 1 . 1 Unreport Threat 2 | . . . . . . 1 1 . . Locate Traps 2 | . 1 . . . 1 . . . . Disarm Traps 1 | . . 1 . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 7 | . 2 1 . . . 3 . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 9 | . . 1 . 5 1 . . . 2 Process 2 | . . . . 2 . . . . . Report Inventory 2 | . . . . 2 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 4 | . . 1 . . 1 . . . 2 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 27 | . 6 2 2 5 1 6 2 . 3 Terminals 24 | . 6 2 2 3 . 6 2 . 3 Track 14 | . 4 1 1 2 . 2 1 . 3 Botnet 7 | . 1 1 1 . . 3 1 . . Operators 3 | . 1 . . 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . Monitor 1 | . . . . 1 . . . . . Recyclers 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Jam 1 | . . . . . 1 . . . . Data Cores Recovered 2 | . . . . . . 1 . . 1 Used 1 | . . . . . . 1 . . . Hacking Detections 45 | . 4 3 1 6 8 11 6 . 6 Full Trace Events 8 | . . . 1 1 2 2 1 . 1 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 305 | . . . . 305 . . . . . Retrieved Matter 273 | . . . . 273 . . . . . Retrieved Components 28 | . . 9 . . . . . . 19 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Machine Destruction 3 | . . . . . 3 . . . . Robots Rewired 11 | . . . . . . 11 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Total Allies 17 | . . . . . . 17 . . . Largest Group 8 | . . . . . . 8 8 . . Highest-Rated Group 357 | . . . . . . 357 357 . . Highest-Rated Ally 156 | . . . . . . 156 156 . . Total Orders 2 | . . . . . . . 2 . . STAY 1 | . . . . . . . 1 . . FOLLOW 1 | . . . . . . . 1 . . Ally Attacks 160 | . . . . . . 107 53 . . Total Damage 2997 | . . . . . . 2226 771 . . Kills 36 | . . . . . . 25 11 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Turns Passed 8999 | 71 433 885 379 1548 1372 1378 989 396 1548 Spaces Moved 5357 | 50 232 554 184 1043 752 721 612 244 965 Core 3 | 3 . . . . . . . . . Treads 113 | . . . . . 24 89 . . . Legs 5241 | 47 232 554 184 1043 728 632 612 244 965 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 123 120 120 120 Average Speed 123 | 115 120 120 120 122 125 133 122 120 120 Slowest Speed 180 | 120 150 150 120 125 180 180 153 120 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 45 41 22 28 23 87 26 84 31 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 10 | . . . . . 1 4 . . 5 Terrain Destroyed 366 | . . 27 . 11 131 28 78 69 22 Melee . | . . . . . . . . . . Projectile 106 | . . . . 11 28 8 27 10 22 AOE 260 | . . 27 . . 103 20 51 59 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Total 6755 | 60 308 675 276 1200 1078 1001 723 277 1157 Wait 457 | 1 27 22 41 33 211 67 14 . 41 Move 5349 | 49 231 553 183 1042 751 720 612 243 965 Hop . | . . . . . . . . . . Pick Up 57 | 4 2 9 1 15 5 9 5 3 4 Fast Attach 79 | 6 2 7 4 8 13 15 11 . 13 Attach 31 | . 1 1 2 4 7 7 4 2 3 Detach 18 | . . . 1 1 8 3 5 . . Swap 27 | . 1 5 2 1 4 6 4 . 4 Drop 64 | . 1 14 2 11 7 6 11 1 11 Fire 589 | . 43 64 40 82 68 93 56 28 115 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 10 | . . . . 3 4 1 1 . 1 Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . Rewire 70 | . . . . . . 70 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Ext x2) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Build established: Mutant 458 | -10/Materials | Central database locked down 477 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Utility x2 802 | -9/Materials | Discovered new exit (range 14) 1051 | -9/Materials | Build established: Scavenger-Mutant 1172 | -9/Materials | Discovered new exit (range 5) 1223 | -9/Materials | Discovered new exit (range 18) 1305 | -9/Materials | First assault squad dispatched 1390 | -9/Materials | Entered another Materials area 1390 | -8/Materials | Evolved 2 slots: Utility x2 1756 | -8/Materials | Discovered new exit (range 12) 1769 | -8/Materials | Entered Factory 1769 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2634 | -7/Factory | Build established: Mutant 2875 | -7/Factory | Discovered new exit (range 6) 3292 | -7/Factory | Discovered new exit (range 11) 3317 | -7/Factory | Entered another Factory area 3317 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3518 | -6/Factory | Build established: Scavenger-Mutant 3819 | -6/Factory | Build established: Mutant 3891 | -6/Factory | Discovered new exit (range 15) 4017 | -6/Factory | First assault squad dispatched 4185 | -6/Factory | Lost 4 parts (1p1n2u) 4478 | -6/Factory | Build established: Scavenger-Mutant 4684 | -6/Factory | Discovered new exit (range 6) 4689 | -6/Factory | Entered Extension 4947 | -6/Extension | Rescued a captive Derelict 4948 | -6/Extension | Rescued a captive Derelict 5037 | -6/Extension | Spotted B-75 Beast 5200 | -6/Extension | Disrupted transfer network 5356 | -6/Extension | Allies destroyed B-75 Beast 5387 | -6/Extension | Spotted B-75 Beast 5463 | -6/Extension | Destroyed B-75 Beast 5519 | -6/Extension | Lost 13 parts (1p4n5u3w) 5541 | -6/Extension | Rescued a captive Derelict 5644 | -6/Extension | Core integrity fell below 50% 5648 | -6/Extension | Rescued A7 5931 | -6/Extension | Rescued a captive Derelict 6017 | -6/Extension | Rescued a captive Derelict 6043 | -6/Extension | Discovered new exit (range 10) 6044 | -6/Extension | Discovered new exit (range 6) 6067 | -6/Extension | Entered Factory 6067 | -5/Factory | Accompanied by 8 allies (A7) 6067 | -5/Factory | Evolved 2 slots: Weapon x2 6367 | -5/Factory | First assault squad dispatched 6609 | -5/Factory | Build established: Scavenger-Gunner 7056 | -5/Factory | Sucked down chute 7056 | -5/Factory | Entered Waste 7080 | -5/Waste | Spotted C-40 Crusher 7082 | -5/Waste | Spotted C-40 Crusher 7084 | -5/Waste | Destroyed C-40 Crusher 7096 | -5/Waste | Spotted C-40 Crusher 7117 | -5/Waste | Destroyed C-40 Crusher 7128 | -5/Waste | Spotted C-40 Crusher 7140 | -5/Waste | Destroyed C-40 Crusher 7208 | -5/Waste | Destroyed C-40 Crusher 7217 | -5/Waste | Spotted C-40 Crusher 7275 | -5/Waste | Spotted C-40 Crusher 7314 | -5/Waste | Build established: Gunner 7372 | -5/Waste | Discovered new exit (range 13) 7393 | -5/Waste | Destroyed C-40 Crusher 7452 | -5/Waste | Entered Factory 7759 | -5/Factory | Discovered new exit (range 18) 8344 | -5/Factory | Lost 4 parts (1p1n2w) 8872 | -5/Factory | Build established: Mutant 8979 | -5/Factory | First assault squad dispatched 8983 | -5/Factory | System corruption reached 10% 9000 | -5/Factory | Self-destructed Last Messages --------------- 08985_ Flexi-carbon Leg destroyed. 08987_ System corrupted: KE Penetrator jammed. 08989_ System corrupted: Flexi-carbon Leg rejected. 08989_ G-50 Soldier destroyed. 08991_ System corrupted: Hvy. Shock Bomb Launcher failed to launch. 08991_ Slug penetrates P-70 Sage. 08991_ P-70 Sage destroyed. 08991_ K-01 Serf destroyed. 08994_ System corrupted: Hvy. Shock Bomb Launcher targeting data glitched. 08994_ Slug penetrates G-50 Soldier. 08994_ G-50 Soldier destroyed. 08994_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08995_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 08996_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 08997_ Door malfunctions. 08997_ System corrupted: KE Penetrator targeting data glitched. 08997_ Slug penetrates L-41 Fighter. 08997_ Hvy. Shock Bomb Launcher destroyed. 08998_ Imp. Medium Armor Plating destroyed. 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"""T"""????????? | | ?????????????????????????############?#?##???????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 19 Energy Capacity 315 Matter Stores 350 Matter Capacity 350 Sight Range 22 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 300 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 26 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposablePhaseFlamer Manual? 0 Play Time 01:18:31 Cumulative 211.5 hours Start 2021.05.12 @ 17:18:35 End 2021.05.12 @ 18:54:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 315 Rogue 311 Adventurer 0 Explorer 4 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70aa440e-b251-45b6-85ed-c230d9dea1fa