Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.17 @ 13:53:13 Player: Attayla Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (3758) 3758 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 8985 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 205 Friendly Fire -92 Cogmind --------- Core Integrity 0/1000 Matter 257/300 Energy 65/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Salvage Targeting Computer > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (4) ---- Target Analyzer Improved Light Armor Plating System Guard Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Energy Well High-capacity Matter Pod Salvage Targeting Computer Improved Hardlight Generator > --- WEAPON ----------- Gatling Laser Phase Cannon Minigun Great Axe > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Target Analyzer Improved Light Armor Plating System Guard Minigun [Rating: 70] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Hover Unit Hover Unit Flight Unit Nuclear Pulse Array Utility High-capacity Matter Pod Device Weapon Cycler Storage High-capacity Matter Pod Processor Salvage Targeting Computer Protection Propulsion Shielding Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . 2 . . . . . 1 Utility 4 | . . 2 1 . . . . . 1 . Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 115 | 5 4 27 13 17 3 8 1 14 10 13 Power 9 | 1 . 3 . 1 . 1 . 1 1 1 Engine 7 | 1 . 3 . 1 . 1 . . . 1 Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . 1 1 . Propulsion 46 | 2 . 9 5 8 2 3 . 5 3 9 Treads 18 | 2 . 2 3 5 2 3 . 1 . . Leg 25 | . . 5 2 3 . . . 4 3 8 Wheel . | . . . . . . . . . . . Hover 2 | . . 2 . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 22 | . 2 7 4 4 . 1 1 2 1 . Device 11 | . . 4 1 3 . . 1 1 1 . Storage 6 | . 1 2 2 . . . . 1 . . Processor 2 | . . 1 . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 3 | . 1 . 1 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 2 8 4 4 1 3 . 6 5 3 Energy Gun 8 | . 1 1 2 1 . . . . 2 1 Energy Cannon 6 | . . . 1 . 1 1 . 2 1 . Ballistic Gun 13 | 2 1 4 . . . . . 3 1 2 Ballistic Cannon 7 | . . 1 1 2 . 2 . 1 . . Launcher 2 | . . 1 . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . Parts Lost 47 | . 1 3 . 1 4 3 . 11 3 21 Power 4 | . 1 . . . . 1 . . 1 1 Propulsion 16 | . . . . . . 2 . 4 . 10 Utility 11 | . . 2 . 1 2 . . 1 . 5 Weapon 16 | . . 1 . . 2 . . 6 2 5 Highest Loss Streak 8 | . 1 2 . 1 4 2 . 6 2 8 Average Slot Usage (%) 83 | . 80 89 88 85 87 63 98 76 92 47 Engine 6 | . 7 8 9 7 7 3 7 4 . 1 Treads 18 | . 26 11 12 23 29 26 30 12 . . Leg 3 | . . 5 5 . . . . . 26 14 Device 8 | . . 10 6 10 11 7 13 7 12 3 Storage 16 | . 9 19 18 15 15 15 15 18 20 14 Processor 3 | . . 6 2 . . . 7 7 6 5 Protection 3 | . 12 4 7 4 4 . . . . . Energy Gun 3 | . 6 1 10 7 4 . . . 4 1 Energy Cannon 4 | . . . 1 5 2 7 7 9 2 1 Ballistic Gun 3 | . 18 9 . . . . . 1 7 . Ballistic Cannon 4 | . . 4 5 1 4 2 15 8 . . Launcher 2 | . . 2 9 7 4 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 5 11 24 59 59 50 46 47 62 68 58 Greatest Support 103 | 40 40 40 43 103 98 89 86 86 88 100 Greatest Overweight (x) 20 | . . 1 1 19 . . . 20 . 9 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 18 | 4 6 6 18 10 10 10 10 10 10 10 Average Capacity 8 | 4 5 6 9 10 10 10 10 10 10 8 Most Carried 10 | 2 2 6 10 10 9 9 6 8 10 9 Average Carried 5 | . 1 4 7 8 7 6 5 4 7 5 Final Capacity 10 | 4 6 6 10 10 10 10 10 10 10 4 Final Carried 9 | . 1 6 9 8 7 5 5 6 8 3 Class Distribution -------------------- 52% | Mutant 20% | Scavenger-Mutant 9% | Scavenger-Skirmisher 7% | Machinist-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Machinist-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2550 | 157 174 431 129 158 206 172 104 747 212 60 Remotely . | . . . . . . . . . . . Salvage Created 3504 | . 311 835 487 360 197 119 . 567 521 107 Parts 208 | . 19 63 44 20 11 4 . 17 26 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 6 2 1 16 . . Prevented 7 | . . . . . . . . 7 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 90 | . 10 24 15 6 13 2 . 11 7 2 Melee 1 | . . . . . . . . . . 1 Guns 36 | . 10 15 5 . 3 . . 1 2 . Cannons 24 | . . 5 . 2 3 2 . 8 4 . AOE 25 | . . 4 10 3 7 . . . . 1 Classes Destroyed 13 | . 3 2 4 . 1 2 . . 1 . Builder 4 | . . . 1 2 . . . . 1 . Tunneler 1 | . . . 1 . . . . . . . Recycler 2 | . . . 1 1 . . . . . . Watcher 7 | . 2 3 1 . . . . . 1 . Swarmer 21 | . 6 6 4 . 4 . . 1 . . Grunt 40 | . 4 13 5 2 3 1 . 8 3 1 Brawler 4 | . . 1 . . 3 . . . . . Duelist 2 | . . . . . 1 . . 1 . . Sentry 14 | . . 4 3 2 1 . . 1 3 . Hunter 7 | . . . 3 2 1 . . . . 1 Programmer 1 | . . . . . . . . . 1 . Decomposer 1 | . . . . . . 1 . . . . Mutant 1 | . . . . . . 1 . . . . Best Kill Streak 12 | . 5 6 12 5 4 1 . 3 4 1 Combat Bots Only 11 | . 5 6 11 3 4 1 . 3 3 1 Max Kills in Single Turn 3 | . 1 2 3 3 3 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 3 2 3 . . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 8645 | . 386 808 516 420 1047 209 . 1697 732 2830 Core 1705 | . 74 153 . 59 84 38 . 231 59 1007 Absorbed by Shields 146 | . . 58 . . . . . . 88 . Core Remaining (%) 77 | 100 70 61 100 . . . . 41 93 . Volleys Fired 309 | . 31 88 31 31 34 13 . 38 27 16 Largest 3 | . 2 2 2 2 2 1 . 3 3 1 Hottest 233 | . 70 60 160 110 128 75 . 163 233 69 Shots Fired 438 | . 62 102 38 32 41 13 . 77 57 16 Gun 244 | . 62 78 16 12 9 . . 12 39 16 Cannon 147 | . . 15 4 14 18 13 . 65 18 . Launcher 42 | . . 4 18 6 14 . . . . . Special 5 | . . 5 . . . . . . . . Kinetic 217 | . 48 75 . 6 16 . . 40 18 14 Thermal 157 | . 14 23 20 20 11 13 . 15 39 2 Explosive 42 | . . 4 18 6 14 . . . . . Electromagnetic 22 | . . . . . . . . 22 . . Robot Hit Streak 41 | . 22 25 27 18 29 41 . 25 36 16 Robot Miss Streak 4 | . 3 3 1 4 1 . . 4 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 353 | . 51 81 21 22 32 12 . 59 54 21 Core Hits 220 | . 21 38 48 18 38 6 . 20 25 6 Critical Hits 4 | . . 1 . 1 . . . 1 1 . Critical Kills 2 | . . 1 . . . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 . Melee Attacks 10 | . . . . . . . . . . 10 Impact . | . . . . . . . . . . . Slashing 10 | . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10287 | . 442 1538 1359 906 2211 300 . 1437 1266 828 Guns 3220 | . 442 801 313 284 257 . . 172 756 195 Cannons 3125 | . . 272 75 335 368 300 . 1265 510 . Explosions 3576 | . . 412 971 287 1586 . . . . 320 Melee 313 | . . . . . . . . . . 313 Ramming . | . . . . . . . . . . . Kinetic 2728 | . 293 926 . 135 318 . . 631 266 159 Thermal 3459 | . 149 200 388 484 307 300 . 275 1000 356 Explosive 3256 | . . 412 971 287 1586 . . . . . Electromagnetic 531 | . . . . . . . . 531 . . Impact . | . . . . . . . . . . . Slashing 313 | . . . . . . . . . . 313 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 1 3 . . 4 4 4 . . 4 Average Corruption 2 | . 1 3 . . 3 4 4 . . 3 Corruption Purged . | . . . . . . . . . . . Effects 36 | . 3 10 . . 5 14 2 . . 2 Message Errors 14 | . 1 3 . . 2 7 1 . . . Matter Fused 7 | . . 2 . . 1 4 . . . . Heat Flow Errors 3 | . . 1 . . 1 . . . . 1 Energy Discharges 5 | . . 2 . . . 1 1 . . 1 Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 2 | . 1 . . . . 1 . . . . Targeting Errors 4 | . 1 2 . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 232 | . . 14 29 . 21 . . 51 6 111 Projectiles 63 | . . 6 . . . . . 51 6 . Explosions 169 | . . 8 29 . 21 . . . . 111 Melee . | . . . . . . . . . . . Knockbacks 8 | . . 1 . . . . . 7 . . Impact . | . . . . . . . . . . . Kinetic 8 | . . 1 . . . . . 7 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 218 | . . . 14 . 113 . . . . 91 Shots 9 | . . . 1 . 7 . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 479 | . 223 210 443 163 276 184 . 479 220 187 Average Temperature 120 | . 93 29 148 71 102 75 . 193 88 111 Received Heat Transfer 2469 | . 144 392 108 48 144 148 . 675 294 516 Effects 16 | . . . 5 . . . . 11 . . Shutdowns 4 | . . . 2 . . . . 2 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 8 | . . . 3 . . . . 5 . . Matter Decay 2 | . . . . . . . . 2 . . Damage (major) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . 2 . . Parts Fried 4 | . . . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 . Combat Hostiles 2 | . . . . 1 . . . . 1 . Parts Melted 11 | . 2 1 1 1 . . . . 5 1 Heat Transferred 6201 | . 444 510 811 946 674 444 . 407 1691 274 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 634 | . 242 363 634 203 . . . . 177 78 Initial 188 | . . 17 119 188 . . . . . 33 Average 125 | . 111 190 232 95 . . . . 57 32 Maximum Alert Level 2 | . 1 1 2 1 . . . . . . Low Security (%) 78 | 100 60 55 63 99 . . . . 100 100 Level 1 18 | . 39 44 11 . . . . . . . Level 2 2 | . . . 25 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . 6 2 4 . . . . 1 2 Investigation 4 | . . 2 . 2 . . . . . . Extermination 3 | . . . . 1 . . . . 1 1 Reinforcement 8 | . . 4 2 1 . . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 9 | . 1 2 4 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | . 14 41 23 13 14 4 . 19 10 11 Peak Tracking Total 8 | . 6 6 8 5 5 3 . 7 4 7 Tactical Retreats 8 | . . 2 1 1 . 1 . 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 5 | . 2 2 . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 7 | . . 1 . . 1 1 . 1 . 3 Max in Single Turn 3 | . . 1 . . 1 1 . . . 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 9 | . 3 1 2 2 . . . . 1 . Terminals 2 | . 1 . 1 . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 28 | . 9 2 5 9 . . . . 3 . Successful 21 | . 7 2 3 7 . . . . 2 . Failed 7 | . 2 . 2 2 . . . . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . . . 1 1 . 1 Terminals 4 | . 2 . 2 . . . . . . . Fabricators 5 | . . . . 5 . . . . . . Repair Stations 7 | . . . 3 4 . . . . . . Recycling Units 7 | . 7 . . . . . . . . . Scanalyzers 5 | . . 2 . . . . . . 3 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . . . . . Record 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . 4 . . . . . . Network Status 1 | . . . . 1 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 2 | . . . . 2 . . . . . . Repair Station Hacks 5 | . . . 2 3 . . . . . . Scan Component 3 | . . . 1 2 . . . . . . Repair 2 | . . . 1 1 . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . 2 . . . . . . 2 . Insert Component 2 | . . 1 . . . . . . 1 . Analyze 2 | . . 1 . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 2 . 1 2 . . . . . 1 Full Trace Events 3 | . 1 . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . 1 . Parts Built 4 | . . . . 4 . . . . . . Matter 248 | . . . . 248 . . . . . . Time 124 | . . . . 124 . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . Time 51 | . . . 13 38 . . . . . . Parts Recycled 2 | . 2 . . . . . . . . . Recycled Matter 17 | . 17 . . . . . . . . . Retrieved Matter 150 | . 150 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . 1 . Part Schematics Acquired 2 | . . 1 . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 3 | . . . . . 1 . . 2 . . Largest Group 2 | . . . . . 1 1 . 2 . . Highest-Rated Group 188 | . . . . . 20 20 . 188 . . Highest-Rated Ally 94 | . . . . . 20 20 . 94 . . Total Orders . | . . . . . . . . . . . Ally Attacks 37 | . . . . . . 4 . 33 . . Total Damage 1514 | . . . . . . 62 . 1452 . . Kills 6 | . . . . . . 1 . 5 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 7121 | 64 695 1080 469 1240 496 627 806 808 492 344 Spaces Moved 3668 | 37 377 549 214 527 264 364 497 326 315 198 Core 35 | 4 . . . 10 . . . 6 . 15 Treads 2872 | 33 377 352 154 517 264 364 497 314 . . Legs 620 | . . 100 60 . . . . 6 315 139 Wheels . | . . . . . . . . . . . Hover 97 | . . 97 . . . . . . . . Flight 44 | . . . . . . . . . . 44 Fastest Speed 50 | 50 160 56 150 160 160 160 162 120 120 100 Average Speed 160 | 148 160 144 167 181 160 160 162 208 120 134 Slowest Speed 1050 | 160 160 180 180 1000 160 162 162 1050 120 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 61 52 28 18 45 60 70 60 8 6 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . . 1 2 4 2 . . Spaces Dug 9 | . . . . . 9 . . . . . Terrain Destroyed 255 | . . 32 84 40 78 . . . 1 20 Melee . | . . . . . . . . . . . Projectile 7 | . . 1 1 1 2 . . . 1 1 AOE 248 | . . 31 83 39 76 . . . . 19 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 4465 | 46 416 733 281 782 306 398 498 387 376 242 Wait 226 | . . 21 10 182 3 10 . . . . Move 3658 | 36 376 548 213 526 263 363 496 325 314 198 Hop . | . . . . . . . . . . . Pick Up 103 | 5 5 31 10 14 2 4 1 10 16 5 Fast Attach . | . . . . . . . . . . . Attach 60 | 5 2 10 3 6 3 6 1 9 5 10 Detach 3 | . . 1 . 2 . . . . . . Swap 55 | . 2 17 10 11 . 2 . 5 5 3 Drop 40 | . . 17 4 10 . . . . 9 . Fire 309 | . 31 88 31 31 34 13 . 38 27 16 Melee 10 | . . . . . . . . . . 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 3 exits: [*Upp] / Ext x2) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 9) 695 | -10/Materials | Discovered new exit (range 16) 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Utility x2 1532 | -9/Materials | Build established: Scavenger-Mutant 1813 | -9/Materials | Discovered new exit (range 18) 1840 | -9/Materials | Entered another Materials area 1840 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2061 | -8/Materials | Build established: Mutant 2256 | -8/Materials | Destroyed 11 combat bots 2271 | -8/Materials | Discovered new exit (range 16) 2275 | -8/Materials | Repaired Lgt. Treads? 2309 | -8/Materials | Entered Factory 2309 | -7/Factory | Evolved 2 slots: Propulsion x2 2913 | -7/Factory | Repaired Deuterium Engine? 3024 | -7/Factory | Fabricated Imp. Treads (x2) 3099 | -7/Factory | Fabricated Imp. Treads (x2) 3512 | -7/Factory | Discovered new exit (range 15) 3549 | -7/Factory | Entered Lower Caves 3811 | -7/Lower Caves | Build established: Machinist-Mutant 3839 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3901 | -7/Lower Caves | Lost 4 parts (2u2w) 3923 | -7/Lower Caves | Encountered a Warlord checkpoint 4029 | -7/Lower Caves | Discovered new exit (range 10) 4045 | -7/Lower Caves | Entered another Lower Caves area 4045 | -7/Lower Caves | Accompanied by 1 ally 4083 | -7/Lower Caves | Encountered a Warlord checkpoint 4152 | -7/Lower Caves | Build established: Mutant 4307 | -7/Lower Caves | Learned 12 Factory zone layouts 4440 | -7/Lower Caves | Learned Factory terminal intel 4545 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4651 | -7/Lower Caves | Discovered new exit (range 14) 4672 | -7/Lower Caves | Entered Zion 4765 | -7/Zion | System corruption cleaned by Quarantine Array 5089 | -7/Zion | Given A8's code to call for help 5148 | -7/Zion | Build established: Scavenger-Skirmisher 5454 | -7/Zion | Discovered new exit (range 16) 5478 | -7/Zion | Entered Proximity Caves 5682 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5693 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 5694 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 5730 | -6/Proximity Caves | Lost 6 parts (3n3w) 5907 | -6/Proximity Caves | Spotted B-75 Beast 5937 | -6/Proximity Caves | Allies destroyed B-75 Beast 6177 | -6/Proximity Caves | Core integrity fell below 50% 6249 | -6/Proximity Caves | Lost 4 parts (1n3w) 6251 | -6/Proximity Caves | Discovered new exit (range 7) 6286 | -6/Proximity Caves | Entered Factory 6286 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6287 | -6/Factory | Identified exit to Factory 6288 | -6/Factory | Loaded intel: 20 terminal locations 6585 | -6/Factory | Build established: Scavenger-Mutant 6763 | -6/Factory | Discovered exit to Factory (range 4) 6778 | -6/Factory | Entered another Factory area 6778 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6779 | -5/Factory | Identified exit to Extension 6933 | -5/Factory | Lost 8 parts (1p2n2u3w) 7000 | -5/Factory | Lost 7 parts (5n2w) 7028 | -5/Factory | Discovered new exit (range 15) 7031 | -5/Factory | Core integrity fell below 50% 7059 | -5/Factory | Core integrity fell below 20% 7083 | -5/Factory | Lost 3 parts (1n2u) 7122 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07089_ Penetrated by Slug. 07089_ Slug penetrates Wall. 07090_ Penetrated by Slug. 07093_ Slug penetrates Wall. 07093_ Penetrated by Slug. 07101_ Slug penetrates Wall. 07106_ Acquired Gauss Rifle. 07107_ Slug penetrates Wall. 07111_ Slug penetrates H-66 Slayer. 07112_ Slug penetrates Wall. 07112_ Imp. Titanium Leg destroyed. 07112_ Slug penetrates Wall. 07112_ Imp. Energy Well destroyed. 07113_ Slug penetrates Wall. 07115_ Slug penetrates H-66 Slayer. 07115_ Slug penetrates Wall. 07118_ Enh. Flexi-carbon Leg destroyed. 07122_ System corrupted: Energy discharge (-35). 07122_ Slug penetrates Wall. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ?????????????????????????????#######????# | | ??????????????????????????#### ####?# | | ??????????????#############"" ""### | | ??????????????# " * # | | ??????????????# ! # | | ??????????????# # | | ??????????????# """ # | | ??????????????# """" # | | ??????????????# """"" %/[ | | ??????????????# # | | ??????????????# """ # #! | | ????????????#?# """"" # #% | | ????????????# # """"" # #! | | ????????????# # # # | | ????????????# # # # | | ????????????# #########+################# | | ????????????# | | ????????????+ | | ????????????# | | ????????????### #### ##############+### | | ??????????????# #??# #????????????? ?# | | ????????????###h#### #????????????? ?# | | ????????????# # #????????????? ?# | | ????????????# @# #????????????? ?# | | ????????????# = p^ ????????????? ?# | | ????????????# # #????????????????# | | ????????????# # #??????????????### | | ????????????# = # #??????????????# | | ????????????##p##### #??????????????# | | ?????????????" ????+ #??????????????# | | ????????????" ?????# #??????????????# | | ??????????? ??????? ???????????????# | | ??????????? ?????????????????????????####+ | | ?????????? ??????????????????????????# | | ?????????? ???????????????????????????# | | ????????? ????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ! | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????##### | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 925 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Reclamation Efficiency 10 Weapon Cycling 15 Evasion (%) 45 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Imp. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend First Step to Greatness Help From High Places I'm Back, Baby! It's Just You Just What I Needed Oops Part-time Mechanic Power Corrupts Remodeling Risk Taker Robot Respite Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed FrostInsulationKatana Manual? 0 Play Time 01:21:35 Cumulative 3.4 hours Start 2021.05.17 @ 12:07:38 End 2021.05.17 @ 13:53:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec79f884-c80e-4b55-a38e-22ef9ef4da19