Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 17:15:52

Player: gigi283

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (67)      335
Value Destroyed (2309)     2309
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (877)                877
              TOTAL SCORE: 7641

 Bonus
-------
High Alert Combat Kills    25
Follower Combat Kills      52
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     67/300
Energy                     166/170
System Corruption          2%
Temperature                Critical (5656)
Movement                   Core (650) Ox12
Location                   -6/DSF

 Parts 
-------
>           --- POWER (1) --------
      Light Antimatter Reactor
>           --- PROPULSION (4) ---
            Carbon-fiber Leg
            Titanium Leg
            Flexi-carbon Leg
>           --- UTILITY (6) ------
   Improved Heat Sink
   Improved Heat Sink
            Lightpack 2.0
            Core Analyzer
>           --- WEAPON (4) -------
  Precision Shock Rifle
      Heavy Particle Cannon
      Heavy Machine Gun
            Assault Cannon
>           --- INVENTORY (40) ---
   Improved Deuterium Engine
      Micro Nuclear Core
            Angular Momentum Engine
   Advanced Heat Sink
   Improved Cooling System
      Large Matter Pod (0)
   Improved Signal Interpreter
   Improved Targeting Computer
            Recoil Stabilizer
            Matter Filter
   Improved Particle Charger
            Weapon Cycler
            Shock Absorption System
            Shock Absorption System
            Hacking Suite
            Dynamic Insulation System
            EM Pulse Gun
      Heavy Machine Gun
      Heavy Machine Gun
            AWS/Autocannon
   Improved Plasma Cutter
            Scythe

 Peak State 
------------
>           --- POWER ------------
            Angular Momentum Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Titanium Leg
            Titanium Leg
>           --- UTILITY ----------
            Lightpack 2.0
   Advanced Sensor Array
            Transmission Jammer
   Hardened Medium Armor Plating
>           --- WEAPON -----------
  Precision Assault Rifle
            AWS/Autocannon
>           --- INVENTORY --------
   Improved Deuterium Engine
   Improved Deuterium Engine
      Micro Nuclear Core
      Micro Nuclear Core
   Improved Heat Sink
   Improved Heat Sink
   Improved Cooling System
      Large Matter Pod
   Improved Signal Interpreter
   Improved Targeting Computer
            Core Analyzer
            Recoil Stabilizer
            Matter Filter
            Kinecellerator
            Weapon Cycler
   Improved Medium Armor Plating
            Shock Absorption System
            Shock Absorption System
            Hacking Suite
            Hacking Suite
            System Shield
            Dynamic Insulation System
            EM Pulse Gun
  Precision Shock Rifle
  Precision Shock Rifle
   Improved EM Pulse Cannon
   Improved EM Pulse Cannon
      Heavy Particle Cannon
      Heavy Particle Cannon
            Plasma Cannon
      Heavy Ion Cannon
            Gauss Rifle
            Assault Cannon
            Missile Launcher
            Missile Launcher
            Scythe
[Rating: 103]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Lightpack 2.0
  Processor                Core Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   1   .   
  Utility                  4    | .   .   .   .   .   3   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   
Parts Attached             75   | 6   3   4   1   1   24  7   4   25  
  Power                    13   | 1   1   1   .   .   4   2   1   3   
    Engine                 9    | 1   1   1   .   .   2   1   1   2   
    Core                   3    | .   .   .   .   .   2   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               14   | 2   1   2   .   1   4   1   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    14   | 2   1   2   .   1   4   1   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  15   | 1   1   .   1   .   3   .   2   7   
    Device                 8    | .   1   .   .   .   1   .   2   4   
    Storage                4    | 1   .   .   1   .   1   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   1   .   .   13  4   1   12  
    Energy Gun             3    | .   .   1   .   .   .   .   .   2   
    Energy Cannon          12   | .   .   .   .   .   5   3   .   4   
    Ballistic Gun          9    | 2   .   .   .   .   4   .   .   3   
    Ballistic Cannon       4    | .   .   .   .   .   2   1   .   1   
    Launcher               5    | .   .   .   .   .   2   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   2   
Parts Lost                 15   | .   .   3   .   .   2   .   .   10  
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   2   .   .   .   .   .   2   
  Utility                  5    | .   .   .   .   .   1   .   .   4   
  Weapon                   5    | .   .   1   .   .   1   .   .   3   
  Highest Loss Streak      10   | .   .   3   .   .   2   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   96  98  100 100 77  68  64  67  
  Engine                   7    | .   14  14  14  14  8   .   6   4   
  Core                     1    | .   .   .   .   .   .   6   .   .   
  Leg                      22   | .   28  26  28  28  17  22  20  14  
  Device                   12   | .   10  14  14  14  16  7   10  10  
  Storage                  9    | .   14  14  14  14  9   7   6   8   
  Protection               2    | .   .   .   .   .   .   7   6   3   
  Energy Gun               3    | .   .   8   14  14  .   .   .   2   
  Energy Cannon            7    | .   .   .   .   .   16  6   3   5   
  Ballistic Gun            8    | .   28  19  14  14  8   .   .   4   
  Ballistic Cannon         2    | .   .   .   .   .   .   7   6   5   
Peak Build Rating          103  | 6   7   7   15  15  64  94  102 103 
  Average Rating           53   | 4   6   6   11  13  57  90  99  87  
  On Entrance              34   | .   6   7   7   15  13  63  94  102 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 12  15  15  48  48  69  90  94  95  
  Greatest Support         52   | 20  20  20  20  20  32  49  49  52  
  Greatest Overweight (x)  13   | 3   .   1   2   2   3   1   1   13  
  Average Overweight (x)   .    | .   .   .   .   2   .   1   1   2   
Largest Inventory Capacity 40   | 8   8   8   20  20  40  40  40  40  
  Average Capacity         31   | 7   8   8   14  20  40  40  40  40  
  Most Carried             40   | 5   6   6   12  12  29  40  40  36  
  Average Carried          20   | 2   4   4   8   9   18  34  37  26  
  Final Capacity           40   | 8   8   8   20  20  40  40  40  40  
  Final Carried            40   | 2   6   4   12  9   27  40  37  24  

 Class Distribution 
--------------------
 32% | Hauler-Tank
 31% | Hauler-Skirmisher
 28% | Mutant
  3% | Hauler-Gunner
  3% | Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
        Skirmisher | -9/Mines
 Hauler-Skirmisher | -8/Materials
       Hauler-Tank | -7/Factory
       Hauler-Tank | -6/Factory
     Hauler-Gunner | -6/DSF

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF 
Matter Collected           1598 | 249 95  94  103 56  404 285 92  220 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2115 | .   95  94  .   .   646 568 265 447 
  Parts                    105  | .   9   1   .   .   52  24  6   13  
Haulers Intercepted        2    | .   .   .   .   .   .   2   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF 
Combat Hostiles Destroyed  49   | .   2   2   .   .   17  12  4   12  
  Guns                     6    | .   2   2   .   .   2   .   .   .   
  Cannons                  32   | .   .   .   .   .   9   12  2   9   
  AOE                      11   | .   .   .   .   .   6   .   2   3   
Classes Destroyed          14   | .   2   .   .   .   5   5   .   2   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Builder                  7    | .   .   .   .   .   6   .   1   .   
  Hauler                   2    | .   .   .   .   .   .   2   .   .   
  Recycler                 4    | .   .   .   .   .   2   1   1   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  3    | .   1   .   .   .   2   .   .   .   
  Swarmer                  10   | .   .   .   .   .   10  .   .   .   
  Grunt                    25   | .   2   2   .   .   3   7   4   7   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   4    | .   .   .   .   .   2   1   .   1   
  Specialist               3    | .   .   .   .   .   .   .   .   3   
  Hunter                   3    | .   .   .   .   .   2   1   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   2   1   .   .   7   3   6   6   
  Combat Bots Only         6    | .   2   1   .   .   4   3   4   6   
Max Kills in Single Turn   5    | .   1   1   .   .   5   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  
Hostile Shots Fired        331   | .    34   38   .    2    80   56   8    113  
  Missed                   102   | .    12   7    .    .    27   26   3    27   
Damage Taken               4303  | .    274  380  .    21   648  357  97   2526 
  Core                     1192  | .    115  91   .    .    68   6    .    912  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   51    | .    .    .    .    .    51   .    .    .    
Core Remaining (%)         75    | 100  .    .    .    17   87   99   .    .    
Volleys Fired              142   | .    18   20   .    .    43   32   4    25   
  Largest                  4     | .    2    2    .    .    3    1    1    4    
  Hottest                  243   | .    40   60   .    .    178  75   36   243  
Shots Fired                346   | .    36   38   .    .    110  80   12   70   
  Gun                      120   | .    36   38   .    .    28   .    .    18   
  Cannon                   202   | .    .    .    .    .    68   80   8    46   
  Launcher                 24    | .    .    .    .    .    14   .    4    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  202   | .    36   36   .    .    28   48   8    46   
  Thermal                  114   | .    .    .    .    .    68   32   .    14   
  Explosive                24    | .    .    .    .    .    14   .    4    6    
  Electromagnetic          6     | .    .    2    .    .    .    .    .    4    
  Robot Hit Streak         16    | .    9    5    .    .    12   8    16   14   
  Robot Miss Streak        5     | .    5    3    .    .    5    3    3    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
  Autonomous               80    | .    .    .    .    .    .    48   8    24   
Shots Hit Robots           212   | .    22   24   .    .    49   54   9    54   
  Core Hits                99    | .    6    5    .    .    32   14   13   29   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    .    .    .    .    1    3    .    5    
    Destroy                1     | .    .    .    .    .    1    .    .    .    
    Blast                  8     | .    .    .    .    .    .    3    .    5    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10025 | .    279  290  .    .    2159 2960 919  3418 
  Guns                     1094  | .    279  290  .    .    184  .    .    341  
  Cannons                  6430  | .    .    .    .    .    875  2960 342  2253 
  Explosions               2501  | .    .    .    .    .    1100 .    577  824  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  5832  | .    279  277  .    .    184  2404 342  2346 
  Thermal                  1606  | .    .    .    .    .    875  556  .    175  
  Explosive                2501  | .    .    .    .    .    1100 .    577  824  
  Electromagnetic          86    | .    .    13   .    .    .    .    .    73   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    5    .    .    2    
  Average Corruption       3     | .    .    .    .    .    3    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    .    .    .    37   .    .    5    
    Message Errors         7     | .    .    .    .    .    7    .    .    .    
    Matter Fused           5     | .    .    .    .    .    5    .    .    .    
    Heat Flow Errors       7     | .    .    .    .    .    6    .    .    1    
    Energy Discharges      8     | .    .    .    .    .    7    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    4    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    2    .    .    .    
    Misfires               2     | .    .    .    .    .    2    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    3    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            635   | .    .    .    .    .    96   243  50   246  
  Projectiles              552   | .    .    .    .    .    13   243  50   246  
  Explosions               83    | .    .    .    .    .    83   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    6    1    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    6    1    4    
  Secondary                1     | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      133   | .    .    .    .    .    101  .    .    32   
  Shots                    4     | .    .    .    .    .    3    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        5656  | .    2    20   .    .    460  201  6    5656 
  Average Temperature      557   | .    2    7    .    .    110  70   4    1378 
  Received Heat Transfer   1024  | .    120  237  .    12   36   81   27   511  
  Effects                  68    | .    .    .    .    .    3    .    .    65   
    Shutdowns              13    | .    .    .    .    .    1    .    .    12   
    Energy Bleed           10    | .    .    .    .    .    1    .    .    9    
    Interference           6     | .    .    .    .    .    .    .    .    6    
    Matter Decay           7     | .    .    .    .    .    .    .    .    7    
    Short Circuit          5     | .    .    .    .    .    .    .    .    5    
    Damage (minor)         9     | .    .    .    .    .    1    .    .    8    
    Damage (major)         11    | .    .    .    .    .    .    .    .    11   
    Damage (core)          7     | .    .    .    .    .    .    .    .    7    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    .    
  Heat Transferred         2368  | .    .    .    .    .    1295 814  .    259  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF 
Peak Influence             436  | .   88  45  .   61  436 356 181 345 
  Initial                  169  | .   .   .   .   .   23  169 35  126 
  Average                  96   | .   43  26  .   30  58  138 87  269 
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   1   
  Low Security (%)         85   | 100 100 100 .   100 95  78  100 24  
  Level 1                  13   | .   .   .   .   .   2   21  .   75  
  Level 2                  .    | .   .   .   .   .   2   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   
Squads Dispatched          10   | .   .   .   .   .   4   4   .   2   
  Investigation            1    | .   .   .   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   
  Reinforcement            7    | .   .   .   .   .   3   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF 
Distress Signals           3    | .   1   .   .   .   2   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   1   .   
Times Spotted              61   | .   7   2   .   2   24  10  4   12  
  Peak Tracking Total      6    | .   3   2   .   2   4   1   4   6   
  Tactical Retreats        3    | .   .   1   .   .   .   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF 
Traps Triggered            6    | .   .   .   .   .   4   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF 
Machines Disabled          3    | .   .   .   .   .   .   1   2   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF 
Machines Accessed          13   | .   1   .   3   .   5   3   1   .   
  Terminals                8    | .   1   .   .   .   3   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   1   .   18  .   9   3   2   .   
  Successful               29   | .   1   .   18  .   6   3   1   .   
  Failed                   4    | .   .   .   .   .   3   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   4   .   .   .   
  Terminals                10   | .   1   .   .   .   4   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   1   .   18  .   .   3   1   .   
  Record                   17   | .   .   .   17  .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   2   1   .   
  Alert Level              2    | .   1   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   .   .   .   
  Terminals                2    | .   .   .   .   .   2   .   .   .   
    Botnet                 2    | .   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   4   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   
  Time                     76   | .   .   .   .   .   76  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   .   .   .   
  Total Damage             335  | .   .   .   .   335 .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   
Turrets Deployed           2    | .   .   .   .   2   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  
Turns Passed               6497 | 56   469  336  1034 222  2020 1768 161  431  
Spaces Moved               3305 | 39   259  225  603  84   1060 842  74   119  
  Core                     27   | 12   .    .    .    .    .    .    .    15   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3278 | 27   259  225  603  84   1060 842  74   104  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  260  120  195  196  123  
  Average Speed            167  | 106  120  120  170  260  147  195  196  259  
  Slowest Speed            700  | 200  120  190  260  260  330  196  196  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    3    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    31   45   71   9    58   14   1    53   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    5    .    .    .    
Terrain Destroyed          182  | .    .    .    .    .    126  15   10   31   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               48   | .    .    .    .    .    29   15   3    1    
  AOE                      134  | .    .    .    .    .    97   .    7    30   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  
Total                      4056 | 53   380  252  610  88   1444 930  86   213  
  Wait                     401  | 1    94   3    .    .    263  18   .    22   
  Move                     3291 | 38   258  224  602  77   1059 841  73   119  
  Hop                      3    | .    .    .    .    3    .    .    .    .    
  Pick Up                  102  | 8    6    1    5    2    42   25   2    11   
  Fast Attach              1    | .    .    .    .    .    .    .    1    .    
  Attach                   49   | 6    1    3    .    .    15   4    1    19   
  Detach                   11   | .    .    .    .    .    4    3    .    4    
  Swap                     25   | .    2    1    1    1    9    3    2    6    
  Drop                     31   | .    1    .    2    5    9    4    3    7    
  Fire                     142  | .    18   20   .    .    43   32   4    25   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  515 | -10/Materials | Discovered new exit (range 9)
  526 | -10/Materials | Entered Mines
  585 | -10/Mines     | Learned Materials garrison access intel
  617 | -10/Mines     | Core integrity fell below 50%
  660 | -10/Mines     | Core integrity fell below 20%
  696 | -10/Mines     | Lost 3 parts (2n1w)
  854 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  855 | -10/Mines     | Discovered new exit (range 5)
  862 | -10/Mines     | Entered Exiles
  904 | -10/Exiles    | Met 8R-AWN
  930 | -10/Exiles    | Met EX-HEX
  978 | -10/Exiles    | Met EX-DEC
 1039 | -10/Exiles    | Met EX-BIN
 1062 | -10/Exiles    | Aligned with FarCom system
 1063 | -10/Exiles    | Given EX-Vault access code
 1099 | -10/Exiles    | Opened EX-Vault
 1182 | -10/Exiles    | Found Deploy-a-Sentry
 1184 | -10/Exiles    | Found Deploy-a-Sentry
 1189 | -10/Exiles    | Found AWS/Autocannon
 1230 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1619 | -10/Exiles    | Found Lightpack 2.0
 1859 | -10/Exiles    | Discovered new exit (range 14)
 1896 | -10/Exiles    | Stole three prototypes: Lightpack 2.0, AWS/Autocannon, Deploy-a-Sentry
 1896 | -10/Exiles    | Entered Mines
 1897 | -9/Mines      | Learned location of Storage (-9)
 1956 | -9/Mines      | DAS Turret deployed
 1971 | -9/Mines      | DAS Turret deployed
 2087 | -9/Mines      | Discovered new exit (range 7)
 2118 | -9/Mines      | Entered Materials
 2118 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 2119 | -8/Materials  | Loaded intel: 1 garrison access location
 2412 | -8/Materials  | Build established: Hauler-Skirmisher
 2536 | -8/Materials  | Discovered new exit (range 9)
 3073 | -8/Materials  | Repaired Hvy. Particle Cannon
 3297 | -8/Materials  | Repaired Carbon-fiber Leg
 3665 | -8/Materials  | Discovered new exit (range 4)
 4138 | -8/Materials  | Entered Factory
 4138 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4140 | -7/Factory    | FarCom data flow suspended
 4420 | -7/Factory    | Discovered new exit (range 9)
 4434 | -7/Factory    | Build established: Hauler-Tank
 5891 | -7/Factory    | Discovered new exit (range 5)
 5906 | -7/Factory    | Entered another Factory area
 5906 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6065 | -6/Factory    | Identified exit to DSF
 6067 | -6/Factory    | Entered DSF
 6133 | -6/DSF        | Additional patrols routed to DSF
 6263 | -6/DSF        | AWS/Autocannon suddenly broke down
 6293 | -6/DSF        | Sterilization system engaged
 6313 | -6/DSF        | Ambient heat levels rising (+10)
 6328 | -6/DSF        | Ambient heat levels rising (+10)
 6338 | -6/DSF        | Lost 10 parts (1p2n4u3w)
 6343 | -6/DSF        | Ambient heat levels rising (+10)
 6358 | -6/DSF        | Ambient heat levels rising (+10)
 6373 | -6/DSF        | Ambient heat levels rising (+10)
 6388 | -6/DSF        | Ambient heat levels rising (+10)
 6403 | -6/DSF        | Ambient heat levels rising (+10)
 6418 | -6/DSF        | Ambient heat levels rising (+10)
 6433 | -6/DSF        | Ambient heat levels rising (+10)
 6448 | -6/DSF        | Ambient heat levels rising (+10)
 6463 | -6/DSF        | Ambient heat levels rising (+10)
 6466 | -6/DSF        | Core integrity fell below 50%
 6470 | -6/DSF        | Discovered new exit (range 15)
 6475 | -6/DSF        | Core integrity fell below 20%
 6478 | -6/DSF        | Ambient heat levels rising (+10)
 6493 | -6/DSF        | Ambient heat levels rising (+10)
 6499 | -6/DSF        | Core destroyed

 Last Messages 
---------------
06479_ Overheating: Matter decay (-21).
06481_ Overheating: Core damaged (-85).
06483_ Overheating: Broken Imp. Heat Sink
  damaged (-26).
06483_ Overheating: Hvy. Machine Gun damaged
  (-3).
06483_ Overheating: Broken Titanium Leg damaged
  (-41).
06484_ Power failure, Lgt. Antimatter Reactor
  shutdown.
06485_ Overheating: Matter decay (-14).
06487_ Overheating: Energy bleed (-25).
06493_ Overheating: Hvy. Particle Cannon damaged
  (-11).
06493_ ALERT: Ambient heat levels +10.
06494_ Overheating: Energy bleed (-27).
06498_ Overheating: Energy bleed (-25).
06499_ Power failure, Lgt. Antimatter Reactor
  shutdown.
06499_ Overheating: Core damaged (-85).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ????????????????????????""""?????????              |
| ????????????????????????""""?????????              |
| ????????????????????????  <"?????????              |
| ????????????????????????   "?????????              |
| ????????????????????????   "?????????              |
| ????????#???????????????#  #?????????              |
| ????????  ??????????????#  ##????????              |
| ????????  ??????????????]  /#????????              |
| ?????????  ?????????????]  /#????????              |
| ???????### ???????????###  ##????????              |
| ???????#!!  ??????????#     #????????              |
| ???????#!!  ??????????#     #????????              |
| ????????!!   ?????#####  @  #????????              |
| ?????????#  %######     #  ###???????              |
| ???#????##%   ##|||%*** #  !!#???????              |
| ?  #!!!##     # || #*** #  !!###?????              |
|                   !        !!; #?????              |
|              %= %          !!###?????              |
|         %    !%            !!;#??????              |
| ???#]]]##         !#!!! #  **##??????              |
| ????????##         #  !  [ **;#??????              |
| ????????##    ######  ###[  ###??????              |
| ???????#!!   !?????#### %  [%##??????              |
| ???????#!!   ?????????#    [# #??????              |
| ???????#!!   ?????????#    [# #??????              |
| ???????###   #????????###  ####??????              |
| ???????#!!   !????????#[[  [#????????              |
| ???????#!!   !????????#[[  [#????????              |
| ???????#!! % !?########## %##????????              |
| ???????### % #?#   #  ###[[###???????              |
| ???????###  %%##   #[[##!]!""###?????              |
| ???????#    !=%          [ """""#????              |
| ???????#    %%!     ]    ]]""##"#????              |
| ???????#!!% *% #   #  ##"""""#???????              |
| ???????#!!     #########"""""#???????              |
| ???????#########???????##"####???????              |
| ????????????????????????#"#??????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          18
Energy Capacity            300
Matter Stores              335
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Core Analysis              6
Kinecelleration            30
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Packrat
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              MiningAluminumWings
  Manual?         0
Play Time         01:08:07
  Cumulative      37.2 hours
  Start           2024.08.07 @ 16:07:52
  End             2024.08.07 @ 17:15:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          26
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 230e293e-3344-4bc0-a131-707802e6bf76