Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 00:06:08 Player: obieonecnolly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (96) 480 Value Destroyed (2167) 2167 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 4572 Bonus ------- High Alert Combat Kills 245 Cogmind --------- Core Integrity 0/550 Matter 53/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Transport Network Coupler > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (10) --- Light Deuterium Engine Compact Wheel Compact Wheel Improved Signal Interpreter Targeting Computer Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Transport Network Coupler Core Shielding > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Deuterium Engine Compact Wheel Compact Wheel Improved Signal Interpreter Improved Light Cannon Rocket Launcher Improved Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Beam Cannon Energy Gun Backup Laser I Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 45 | 6 9 18 12 Power 6 | 1 1 2 2 Engine 6 | 1 1 2 2 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 2 3 Treads 2 | . 2 . . Leg . | . . . . Wheel 7 | 2 . 2 3 Hover . | . . . . Flight . | . . . . Utility 10 | 1 1 8 . Device 2 | . 1 1 . Storage 5 | 1 . 4 . Processor 2 | . . 2 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 20 | 2 5 6 7 Energy Gun 2 | 1 1 . . Energy Cannon 3 | . 2 1 . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon 3 | . . 2 1 Launcher 9 | . 2 3 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . . 1 Parts Lost 22 | . 2 4 16 Power 5 | . 1 1 3 Propulsion 7 | . . 2 5 Utility 1 | . . . 1 Weapon 9 | . 1 1 7 Highest Loss Streak 5 | . 2 3 5 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 93 | . 98 96 74 Engine 12 | . 13 11 10 Treads 15 | . 23 13 . Wheel 8 | . 4 8 18 Device 9 | . 12 8 . Storage 12 | . 14 11 9 Processor 6 | . . 10 18 Protection 5 | . . 11 6 Energy Gun 1 | . 3 . . Energy Cannon 13 | . 16 14 . Ballistic Gun 1 | . 2 . . Ballistic Cannon 2 | . . 3 8 Launcher 4 | . 5 3 3 Naked Turns . | . . . . Heaviest Build 33 | 11 17 33 30 Greatest Support 40 | 26 40 40 36 Greatest Overweight (x) 10 | . 1 10 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 10 Average Capacity 9 | 6 8 10 10 Most Carried 13 | 6 8 13 9 Average Carried 7 | 3 7 9 7 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 6 8 10 6 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1062 | 217 290 263 292 Remotely . | . . . . Salvage Created 2434 | . 764 1053 617 Parts 154 | . 46 71 37 Haulers Intercepted 4 | . 1 2 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 60 | . 17 24 19 Guns 1 | . . . 1 Cannons 33 | . 8 16 9 AOE 25 | . 8 8 9 Classes Destroyed 11 | . 7 3 1 Worker 8 | . 1 5 2 Builder 8 | . 3 4 1 Tunneler 1 | . . 1 . Hauler 4 | . 1 2 1 Recycler 7 | . 3 3 1 Operator 1 | . . 1 . Watcher 7 | . 2 3 2 Swarmer 19 | . 6 11 2 Grunt 34 | . 11 12 11 Sentry 5 | . . 1 4 Hunter 2 | . . . 2 Best Kill Streak 8 | . 4 8 8 Combat Bots Only 7 | . 3 5 7 Max Kills in Single Turn 3 | . 3 3 3 Gunslinging . | . . . . Exploded 3 | . 2 3 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 330 | . 62 109 159 Missed 107 | . 16 31 60 Damage Taken 3041 | . 516 824 1701 Core 773 | . 73 138 562 Absorbed by Shields . | . . . . Redirected to Shielding 52 | . . 28 24 Regen/Repaired (Parts) 55 | . 55 . . Core Remaining (%) 78 | 100 70 65 . Volleys Fired 157 | . 43 67 47 Largest 2 | . 2 2 2 Hottest 120 | . 120 120 78 Shots Fired 274 | . 74 127 73 Gun 22 | . 19 . 3 Cannon 196 | . 41 111 44 Launcher 56 | . 14 16 26 Special . | . . . . Kinetic 60 | . 9 4 47 Thermal 158 | . 51 107 . Explosive 56 | . 14 16 26 Electromagnetic . | . . . . Robot Hit Streak 10 | . 7 7 10 Robot Miss Streak 6 | . 6 5 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 156 | . 47 69 40 Core Hits 138 | . 31 51 56 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Meltdown 1 | . 1 . . Blast 1 | . . . 1 Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5571 | . 1307 2005 2259 Guns 152 | . 131 . 21 Cannons 2223 | . 459 1087 677 Explosions 3159 | . 717 918 1524 Melee . | . . . . Ramming 37 | . . . 37 Kinetic 835 | . 97 40 698 Thermal 1734 | . 493 1241 . Explosive 2920 | . 717 724 1479 Electromagnetic 45 | . . . 45 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 108 | . 7 67 34 Projectiles 28 | . . 15 13 Explosions 80 | . 7 52 21 Melee . | . . . . Knockbacks 7 | . . . 7 Impact 1 | . . . 1 Kinetic 6 | . . . 6 Secondary . | . . . . Self-Inflicted Damage 254 | . 52 50 152 Shots 10 | . 3 3 4 Rammed 14 | . . . 14 Targets Rammed 14 | . . . 14 Kicked . | . . . . Crushed . | . . . . Highest Temperature 78 | . 78 66 75 Average Temperature 21 | . 21 20 22 Received Heat Transfer 1155 | . 153 219 783 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 4 | . 2 2 . Heat Transferred 3480 | . 1110 2370 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 719 | . 278 569 719 Initial 239 | . . 100 239 Average 265 | . 179 283 513 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 43 | 100 57 39 . Level 1 32 | . 42 28 22 Level 2 21 | . . 31 64 Level 3 2 | . . . 13 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 5 3 6 Investigation 6 | . 5 1 . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 2 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 90 | . 28 32 30 Peak Tracking Total 9 | . 4 6 9 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 4 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 5 3 3 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 32 | . 18 8 6 Successful 21 | . 12 6 3 Failed 11 | . 6 2 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 7 8 1 Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units 7 | . 5 . 2 Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 10 | . 3 6 1 Prototype ID Bank 2 | . 1 1 . Emergency Access Points 2 | . . 2 . Alert Level 2 | . 1 1 . Maintenance Status 1 | . . 1 . Investigation Status 1 | . 1 . . Registered Components 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 5 | . 5 . . Recycle Component 4 | . 4 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 2 1 Full Trace Events 4 | . 4 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled 4 | . 4 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3168 | 82 1441 1141 504 Spaces Moved 2067 | 79 893 738 357 Core 21 | 2 . 1 18 Treads 1024 | . 681 343 . Legs . | . . . . Wheels 1022 | 77 212 394 339 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 83 Average Speed 125 | 84 143 123 96 Slowest Speed 550 | 90 160 550 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 5 85 53 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 344 | . 83 111 150 Melee . | . . . . Projectile 1 | . . . 1 AOE 343 | . 83 111 149 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2358 | 90 980 845 443 Wait 21 | . 18 . 3 Move 2064 | 78 892 737 357 Hop . | . . . . Pick Up 34 | 6 9 12 7 Fast Attach 14 | 6 5 2 1 Attach 22 | . 2 10 10 Detach 6 | . 4 2 . Swap 9 | . 2 6 1 Drop 15 | . 5 9 1 Fire 157 | . 43 67 47 Melee 2 | . . . 2 Ram 14 | . . . 14 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 10) 183 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 323 | -10/Materials | Repaired Grenade Launcher 436 | -10/Materials | Discovered new exit (range 3) 1134 | -10/Materials | Discovered new exit (range 4) 1376 | -10/Materials | Discovered new exit (range 7) 1524 | -10/Materials | Entered another Materials area 1524 | -9/Materials | Evolved 2 slots: Utility x2 2030 | -9/Materials | Discovered new exit (range 13) 2049 | -9/Materials | Identified exit to Materials 2259 | -9/Materials | Lost 3 parts (2n1w) 2366 | -9/Materials | Discovered new exit (range 10) 2376 | -9/Materials | Identified exit to Mines 2516 | -9/Materials | Discovered exit to Materials (range 16) 2665 | -9/Materials | Entered another Materials area 2665 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2742 | -8/Materials | Identified exit to Garrison 2763 | -8/Materials | Garrison activated, responded to threat 2828 | -8/Materials | Lost 5 parts (1p2n2w) 2868 | -8/Materials | Discovered new exit (range 15) 2970 | -8/Materials | Lost 3 parts (1p1n1w) 2971 | -8/Materials | Build established: Scavenger-Mutant 3049 | -8/Materials | Lost 4 parts (1p1n1u1w) 3065 | -8/Materials | First assault squad dispatched 3110 | -8/Materials | Core integrity fell below 50% 3116 | -8/Materials | Core integrity fell below 20% 3153 | -8/Materials | Destroyed 7 combat bots 3160 | -8/Materials | Lost 3 parts (1n2w) 3169 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03145_ K-01 Serf collects debris. 03148_ U-05 Engineer builds a Wall. 03149_ Acquired 5 matter. 03149_ K-01 Serf collects debris. 03150_ U-05 Engineer builds a Wall. 03151_ K-01 Serf collects debris. 03158_ U-05 Engineer lays Concrete. 03158_ K-01 Serf collects debris. 03161_ The unstable cave ceiling collapses. 03161_ Slug penetrates Wall. 03162_ K-01 Serf collects debris. 03163_ U-05 Engineer lays Concrete. 03164_ K-01 Serf collects debris. 03164_ U-05 Engineer lays Concrete. 03166_ Acquired 49 matter. 03166_ K-01 Serf collects debris. 03167_ U-05 Engineer lays Concrete. 03168_ K-01 Serf collects debris. 03168_ U-05 Engineer lays Concrete. 03168_ Slug penetrates Earth. 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