Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.17 @ 22:10:18 Player: Terminus Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (1083) 5415 Value Destroyed (60402) 60402 Prototype IDs (292) 5840 Alien Tech Used (12) 2400 Bonus (119199) 119199 TOTAL SCORE: 203956 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 63502 Follower Combat Kills 3691 Registered with UFD 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 748 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 2500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -342 Cogmind --------- Core Integrity 138/1600 Matter 256/300 Energy 349/350 System Corruption 3% Temperature Cool (0) +ITN Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Reinforced Quantum Reactor Reinforced Quantum Reactor Advanced Particle Charger Gamma Rifle Null Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Improved Thunder Leg Heavy Shield Leg High-density Centrium Leg > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Experimental Phase Shifter Experimental Powered Armor Experimental Force Field > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle > --- INVENTORY -------- Reinforced Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Heavy Shield Leg Experimental Biometal Leg Energy Well Advanced Energy Well Experimental Matter Compressor Precision Energy Filter Advanced Particle Charger Advanced Particle Charger Advanced Weapon Cycler Advanced Phase Shifter Advanced Phase Shifter Layered Medium Armor Plating High-powered Transdimensional Reconstructor Gamma Rifle Phase Gun Quantum Rifle Quantum Rifle Quantum Rifle Null Cannon Hypervelocity Multirail [Rating: 240] Favorites ----------- Power Vortex Chain Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Overtuned Huge Scrapsphere Treads Light Treads Leg Heavy Shield Leg Wheel Overtuned Huge Scrapsphere Utility Huge Storage Unit Device Scrap Suit Storage Huge Storage Unit Processor Experimental Core Analyzer Hackware Makeshift Hacking Suite Protection Layered Heavy Armor Plating Weapon Overtuned Coil Gun Energy Gun Quantum Rifle Energy Cannon Null Cannon Ballistic Gun Overtuned Coil Gun Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . . 4 . . . . 2 . . . . . . 2 . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 . 1 . . . 3 . . . . 2 . . . . . . 1 . . . . . . . . . . Weapon 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 . . Parts Attached 383 | 6 7 6 18 3 25 8 1 6 18 1 . 4 4 6 6 6 . . 11 . 4 9 9 3 4 20 17 6 20 141 14 Power 35 | 1 1 1 2 1 3 1 . . 3 . . . . 1 . . . . . . 1 1 1 1 . 2 . 2 . 13 . Engine 12 | 1 1 1 2 1 3 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 2 . 2 . 13 . Propulsion 53 | 2 . 3 5 1 10 1 1 4 2 . . . 1 . 2 . . . . . . 3 . . . 3 . . 1 12 2 Treads 44 | 2 . 3 5 1 10 1 1 4 1 . . . 1 . 2 . . . . . . 2 . . . 3 . . 1 7 . Leg 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 2 Wheel 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 203 | 1 4 1 5 . 8 1 . 1 7 1 . 4 3 3 2 4 . . 9 . 2 4 6 2 3 13 13 4 19 76 7 Device 114 | . . . 2 . 2 1 . . 5 . . . 1 1 2 2 . . 5 . 2 1 1 2 1 12 10 3 15 41 5 Storage 8 | 1 2 . 1 . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 . Processor 23 | . . . . . 2 . . . . . . 2 . 2 . . . . 2 . . 2 . . 1 . 1 . 1 9 1 Hackware 6 | . . . . . . . . . 2 . . 2 . . . . . . . . . . 1 . . 1 . . . . . Protection 52 | . 2 1 2 . 3 . . 1 . 1 . . 2 . . 1 . . 1 . . 1 4 . 1 . 2 1 3 25 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 92 | 2 2 1 6 1 4 5 . 1 6 . . . . 2 2 2 . . 2 . 1 1 2 . 1 2 4 . . 40 5 Energy Gun 15 | 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 8 5 Energy Cannon 5 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 . 1 . 1 . . . . Ballistic Gun 64 | 1 1 1 6 1 3 4 . 1 4 . . . . 2 2 2 . . 1 . . 1 . . . 2 3 . . 29 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . . . . 1 . . 3 . . 3 . 1 . 1 . . 7 . 1 4 8 1 3 1 5 1 2 5 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . System Corruption 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Parts Lost 71 | . 1 1 4 . . 1 . . . 1 . . . . . . . . . . . . . 1 . . 1 4 1 46 10 Power 8 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 5 . Propulsion 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Utility 29 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 22 3 Weapon 30 | . . 1 4 . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 18 4 Highest Loss Streak 20 | . 1 1 1 . . 1 . . . 1 . . . . . . . . . . . . . 1 . . 1 2 1 20 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 22 | . 10 24 24 25 24 24 25 24 23 23 24 24 24 22 23 22 23 23 22 22 21 22 21 22 22 22 22 20 20 21 22 Power 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 1 2 1 1 1 . . 1 2 2 2 2 2 Propulsion 1 | . 2 5 4 4 3 3 3 2 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 2 Utility 9 | . 3 8 10 12 12 11 12 11 11 10 10 10 12 10 11 11 11 11 10 10 10 10 9 9 10 10 10 10 10 7 8 Weapon 7 | . 4 9 9 7 8 8 8 7 8 9 10 9 8 8 8 7 8 7 7 7 8 9 9 8 8 6 6 5 5 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 93 | . 2 2 5 4 10 3 1 11 6 . . 1 3 3 1 3 . . 3 . 2 1 . 3 . 1 . 2 9 8 9 Power 11 | . 1 . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 2 Propulsion 16 | . . 1 . . 4 . 1 3 1 . . . . . . . . . . . . . . . . 1 . . 1 3 1 Utility 38 | . 1 1 . . 5 . . 4 1 . . . . 2 1 2 . . 2 . 2 1 . 2 . . . 1 7 1 5 Weapon 28 | . . . 3 3 1 3 . 4 3 . . 1 3 . . 1 . . . . . . . 1 . . . 1 . 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 99 100 99 99 100 100 85 86 86 84 84 87 82 81 82 82 81 82 83 83 82 75 76 77 77 77 79 82 91 Engine 4 | . 13 14 11 11 9 9 9 9 1 6 6 6 6 5 5 5 5 5 5 5 5 3 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . 5 6 10 8 9 8 8 8 8 9 8 Treads 12 | . 28 28 22 22 27 26 27 27 13 13 13 13 13 11 5 5 5 5 5 5 5 4 5 4 4 3 4 4 4 6 . Wheel 2 | . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 1 . Device 11 | . . . 10 11 9 9 9 9 14 13 13 13 13 11 11 11 11 11 11 11 14 15 13 10 14 12 12 12 15 14 12 Storage 6 | . 14 14 11 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 9 | . . . . . 8 9 9 9 6 6 6 6 6 16 17 17 17 17 17 17 15 15 15 14 14 13 13 13 8 10 19 Hackware 1 | . . . . . . . . . 8 6 6 6 6 5 5 5 5 5 5 5 5 5 5 2 . . . . . . . Protection 6 | . 13 14 11 11 9 8 9 9 3 6 6 5 4 5 4 4 5 5 4 5 5 4 4 4 4 4 4 4 4 4 4 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 31 Ballistic Gun 24 | . 26 27 32 33 26 26 27 27 18 20 19 18 20 17 17 16 17 17 16 17 14 15 14 18 19 25 25 25 31 23 . Peak Build Rating 240 | 6 11 13 20 20 34 38 38 43 69 68 66 73 78 83 92 95 94 94 103 103 117 125 133 155 158 171 176 178 194 238 240 Average Rating 114 | 5 8 11 17 20 28 37 38 39 65 66 65 65 72 80 87 89 89 89 91 98 113 116 124 147 150 164 166 169 185 202 232 On Entrance 88 | . 6 11 13 20 20 34 38 38 43 68 66 66 67 71 83 88 94 89 89 103 98 117 121 130 155 158 171 168 171 190 237 Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 248 | 11 94 97 100 103 106 104 104 107 119 116 117 115 116 120 121 120 119 119 120 120 144 151 153 190 190 200 205 205 218 248 205 Greatest Support 150 | 40 40 40 40 40 66 66 64 62 40 20 20 20 20 20 20 70 20 20 70 20 20 20 20 20 20 20 20 80 30 150 130 Greatest Overweight (x) 10 | . 2 2 2 2 1 1 1 1 5 5 5 5 5 5 6 5 5 5 5 5 7 7 7 9 9 9 10 10 7 7 1 Average Overweight (x) 4 | . . 2 2 2 1 1 1 1 4 5 5 5 5 5 5 4 5 5 4 5 7 7 6 8 8 9 9 8 6 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 1 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 24 | . 10 24 24 25 24 24 24 24 24 24 25 24 24 23 24 24 25 24 24 25 24 24 24 24 24 24 24 23 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 1 25 25 25 25 25 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 5 Class Distribution -------------------- 36% | Scavenger-Scrapper 18% | Scavenger-Executioner 9% | Scavenger-Tank 8% | Scrapper 7% | Commander-Tank 5% | Mutant 4% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -8/Materials Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Tank | -8/Scraptown Scrapper | -6/Factory Scrapper | -6/Lower Caves Scrapper | -6/Lower Caves Scrapper | -6/Zion Scrapper | -5/Proximity Caves Commander-Scrapper | -5/Factory Scavenger-Scrapper | -5/Waste Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Warlord Scavenger-Scrapper | -4/Proximity Caves Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -4/Armory Scavenger-Scrapper | -4/Lab Scavenger-Scrapper | -3/Research Scavenger-Scrapper | -3/Quarantine Scavenger-Scrapper | -2/Research Scavenger-Scrapper | -2/Testing Scavenger-Scrapper | -2/Section 7 Scavenger-Scrapper | -1/Access Scavenger-Executioner | -1/Command Scavenger-Executioner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 66950 | 232 463 285 828 177 1493 994 21 54 1812 482 . 121 1334 362 291 781 21 82 1002 178 1130 1558 593 1230 997 1681 2215 10127 11892 24488 26 Remotely 44006 | . . . . . . . . . 515 . . . 113 . . 286 . . 283 . 722 874 . 440 675 519 1255 7203 10959 20162 . Salvage Created 100773 | . 522 208 2034 473 1899 1760 42 . 1019 420 . . 515 319 777 1320 . . 412 108 2868 2611 242 1284 988 2047 1835 14087 19205 42721 1057 Parts 3774 | . 39 18 129 26 110 97 5 . 74 17 . . 18 21 17 67 . . 18 9 142 136 7 53 55 93 103 540 553 1379 48 Haulers Intercepted 25 | . 2 . 6 . 5 4 . . . . . . . 1 . 1 . . . . 1 . . 1 . 1 . 1 2 . . Recyclers Shooed 20 | . . . 5 . 2 . 1 . 3 . . . . . . 3 . . . . 3 . . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . . . . 7 6 . 29 . . . . 11 . 26 . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 1152 | . 9 9 29 2 29 25 1 . 17 9 . . 12 2 3 7 . . 8 5 30 41 3 12 14 20 21 156 194 484 10 Guns 1129 | . 8 4 29 2 29 25 1 . 16 9 . . 12 2 3 5 . . 8 5 28 41 3 12 14 20 21 156 194 476 6 Cannons 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . AOE 10 | . 1 5 . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . Classes Destroyed 29 | . 6 . 6 1 2 . 1 . 1 . . . . 1 1 . . . . 1 . 4 . . . . . 5 . . . Worker 43 | . 1 1 4 . 1 1 . . 4 . . . . 1 . 1 . . . . 5 . . 1 . . 1 . 7 15 . Builder 24 | . 2 . . . . 1 . . 3 . . . . . . 3 . . . . 2 . . . . . 3 5 5 . . Tunneler 10 | . . . 1 6 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Hauler 25 | . 2 . 6 . 5 4 . . . . . . . 1 . 1 . . . . 1 . . 1 . 1 . 1 2 . . Recycler 48 | . . . 8 3 1 4 . . . . . . . . . 4 . . . . 1 . . 1 . 3 2 3 10 8 . Carrier 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 17 25 . Mechanic 31 | . . . 1 . 1 1 . . . . . . . . . . . . . . . 1 . . . . . 9 7 11 . Operator 9 | . . . 2 . . 1 . . 1 . . . . . . . . . . . . 1 . 2 . 1 . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 42 | . 3 . 4 . 4 1 . . 1 . . . . . . . . . . . 4 . . 2 3 1 3 4 3 9 . Swarmer 111 | . 2 5 11 . 3 4 . . 6 3 . . 7 . . . . . 3 4 . 3 . 3 3 . 5 10 3 36 . Cutter 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 12 . Saboteur 45 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 2 14 24 . Grunt 377 | . 7 4 10 1 9 9 . . 4 . . . 4 1 . 2 . . 2 . 16 17 3 . . 4 3 63 73 145 . Brawler 60 | . . . . 1 2 1 . . . . . . . . . 1 . . . . . . . . . . . 7 10 38 . Duelist 53 | . . . 1 . . 1 . . . . . . . . . . . . 1 . . 1 . 3 . . . 8 7 31 . Protector 37 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 9 8 19 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 75 | . . . 7 . 12 10 . . 3 1 . . 1 . . . . . . . 6 2 . 2 . 3 . 10 14 4 . Demolisher 13 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 12 . Specialist 30 | . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . 2 . . 24 . Hunter 99 | . . . . . 1 . . . 1 . . . . . . 3 . . 2 . 5 3 . 2 2 . . 14 12 54 . Programmer 129 | . . . . . . . 1 . 3 1 . . . . . 1 . . . . 2 4 . . 5 6 7 12 23 64 . Heavy 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 1 1 1 . Behemoth 10 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 . . . 2 2 2 . Compactor 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 2 1 2 . . Combat Programmer 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 2 2 2 . Investigator 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 . Striker 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 4 . Executioner 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 16 8 . Scrapoid 4 | . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 77 | . 3 4 6 2 5 9 1 . 8 4 . . 5 2 1 8 . . 4 3 11 15 3 4 8 5 11 41 30 77 4 Combat Bots Only 77 | . 3 3 5 2 4 7 1 . 6 4 . . 5 1 1 2 . . 4 3 8 15 3 3 6 4 7 35 27 77 4 Max Kills in Single Turn 11 | . 2 2 2 1 2 2 1 . 2 2 . . 1 1 1 5 . . 2 2 4 3 1 2 1 2 3 4 7 11 1 Gunslinging 3 | . . 1 1 . . . . . 1 1 . . . . . . . . . . . 1 . . . 1 1 2 2 3 . Exploded 2 | . 1 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 2836 | . 43 45 86 3 140 85 . . 139 57 . . 46 10 . 26 . 4 1 1 88 73 14 32 66 57 100 420 171 839 290 Missed 680 | . 9 12 25 2 28 21 . . 44 24 . . 13 2 . 6 . . . . 23 30 2 11 16 6 32 95 30 130 119 Deflected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Damage Taken 36115 | . 457 349 809 12 1456 683 . . 1123 293 . . 574 136 . 536 . 89 234 34 864 408 159 421 531 618 974 4019 1706 15313 4317 Core 2384 | . 93 23 60 . 254 55 . . 129 13 . . 99 16 . 20 . . 23 . 102 43 . . 32 58 28 258 58 617 403 Absorbed by Shields 15491 | . . . . . 128 238 . . 142 78 . . 66 . . . . . 23 22 680 422 165 189 557 647 1007 3387 1766 4795 1179 Reduced by Siege Mode 2260 | . . . . . . . . . . . . . . . . 53 . . . . 23 19 14 12 16 14 23 238 91 1757 . Ignored by Resistances 126 | . . . . . 34 92 . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 7593 | . 81 . 105 . 202 149 . . 53 . . 63 30 48 6 12 . 10 124 10 174 155 . 179 289 257 419 3085 1973 169 . Core Remaining (%) 68 | 100 . 53 . 85 . . . 43 . . . . 71 . . . . . . 94 . . 100 . 97 . . 38 . . 8 Volleys Fired 2406 | . 45 24 124 21 121 82 1 . 107 24 13 . 26 8 16 31 . 4 26 14 77 107 25 41 43 57 50 290 323 637 69 Largest 8 | . 2 2 3 3 3 3 3 . 3 3 1 . 3 3 3 3 . 3 3 3 3 3 3 4 4 6 6 6 8 8 8 Hottest 718 | . 60 43 63 66 69 71 63 . 140 85 32 . 85 90 102 97 . 96 96 96 96 96 96 128 128 192 192 200 272 637 718 Shots Fired 12534 | . 87 40 366 63 363 226 3 . 220 72 14 . 72 24 48 89 . 12 78 42 213 281 61 164 151 309 242 1631 2496 4719 448 Gun 12449 | . 84 32 365 63 363 225 3 . 182 72 14 . 72 24 48 89 . 12 78 42 212 281 61 164 151 309 242 1628 2490 4695 448 Cannon 71 | . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . 3 6 24 . Launcher 13 | . 3 8 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 11931 | . 82 32 365 63 363 225 3 . 182 72 14 . 72 24 48 89 . 12 78 42 212 281 61 164 151 309 242 1628 2490 4627 . Thermal 584 | . 2 . . . . . . . 38 . . . . . . . . . . . . . . . . . . 3 6 92 443 Explosive 13 | . 3 8 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Robot Hit Streak 62 | . 22 8 13 17 23 44 1 . 14 25 . . 13 14 24 11 . 12 10 2 30 21 14 24 8 21 19 58 62 59 20 Robot Miss Streak 12 | . 2 3 6 2 3 4 1 . 8 3 . . 7 2 1 3 . . 2 7 6 5 3 3 5 6 5 10 12 11 5 Penetration Max 2 | . . . . . . . . . 2 1 . . . . 1 2 . . 1 . 2 2 1 2 1 . 1 2 2 2 . Secondary Targets 335 | . . 1 3 . 3 3 . . 4 3 . . 2 . 1 1 . . 2 . 4 7 . 4 5 3 9 70 56 152 2 Max Gunslinging Chain 3 | . . 1 2 . 1 1 . . 1 1 . . 1 . 1 1 . . 1 . 1 1 . 1 1 1 1 2 2 3 1 Shots Hit Robots 7070 | . 61 25 232 42 265 153 1 . 103 51 . . 41 16 36 53 . 6 51 5 155 167 43 118 72 177 130 1022 1274 2430 341 Core Hits 3834 | . 27 16 103 19 92 62 1 . 48 19 . . 22 5 8 40 . 2 23 5 92 95 23 53 41 73 65 559 675 1533 133 Critical Kills 259 | . . . 2 . 1 1 . . 4 . . . 1 . 1 1 . . 1 . 14 5 1 . 3 5 4 50 67 98 . Critical Parts Destroyed 323 | . . . 1 . . 1 . . 2 1 . . 2 . . 1 . . 2 1 14 6 3 2 3 3 8 60 84 129 . Critical Strikes 623 | . . . 3 . 1 2 . . 6 1 . . 3 . 2 2 . . 5 1 28 12 5 3 6 8 12 123 155 245 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 622 | . . . 3 . 1 2 . . 6 1 . . 3 . 2 2 . . 5 1 28 12 5 3 6 8 12 123 155 244 . Melee Attacks 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 239905 | . 994 650 2605 559 3846 2803 43 . 2626 1106 . . 910 312 1124 2697 . 176 1809 197 5905 5637 1197 3467 2179 5056 4161 34478 41101 103298 10969 Guns 236486 | . 807 293 2584 537 3799 2701 42 . 2493 1106 . . 910 312 1124 1769 . 176 1809 197 5448 5637 1197 3467 2179 5056 4161 34478 41101 102134 10969 Cannons 1291 | . . . . . . . . . 127 . . . . . . . . . . . . . . . . . . . . 1164 . Explosions 1903 | . 181 343 . . . . . . . . . . . . . 928 . . . . 451 . . . . . . . . . . Melee 102 | . . . . . . 102 . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 123 | . 6 14 21 22 47 . 1 . 6 . . . . . . . . . . . 6 . . . . . . . . . . Kinetic 223993 | . 797 293 2584 537 3799 2701 42 . 2493 1106 . . 910 312 1124 1769 . 176 1809 197 5448 5637 1197 3467 2179 5056 4161 34478 41101 100620 . Thermal 14288 | . 10 . . . . . . . 127 . . . . . . 170 . . . . 451 . . . . . . . . 2678 10852 Explosive 1282 | . 181 343 . . . . . . . . . . . . . 758 . . . . . . . . . . . . . . . Electromagnetic 117 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 Impact 102 | . . . . . . 102 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 69 | . . . . . . . . . 4 4 4 4 . . . 1 1 1 10 . 3 6 8 . 15 7 20 32 7 69 3 Average Corruption 17 | . . . . . . . . . 3 4 4 4 . . . 1 1 1 4 . 3 5 7 . 14 4 12 26 4 26 2 Corruption Purged 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 69 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1094 | . . . . . . . . . 25 22 9 1 . . . 4 2 7 . . 5 35 12 . 20 15 45 182 64 634 12 Message Errors 208 | . . . . . . . . . 2 8 2 1 . . . 2 . 3 . . 3 8 4 . 2 7 9 34 11 111 1 Matter Fused 210 | . . . . . . . . . 10 6 2 . . . . 1 2 2 . . . 9 1 . 5 1 13 15 15 126 2 Heat Flow Errors 107 | . . . . . . . . . 1 . 2 . . . . . . 2 . . . 5 . . 3 1 5 15 4 68 1 Energy Discharges 104 | . . . . . . . . . 6 4 1 . . . . . . . . . . 6 2 . . . 4 19 5 55 2 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 3 . Parts Fused 13 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . 4 . 5 . Data Loss (minor) 87 | . . . . . . . . . 4 1 . . . . . . . . . . . 3 2 . 4 2 4 7 6 54 . Data Loss (major) 42 | . . . . . . . . . 2 1 . . . . . . . . . . 2 . . . 3 . . 3 2 28 1 Misfires 37 | . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . . 3 6 1 22 2 Alerts 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 8 1 Weapon Failures 268 | . . . . . . . . . . 1 . . . . . 1 . . . . . 2 2 . 3 3 6 75 19 154 2 Overload Shots 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 281 | . 9 17 . . . 72 . . . . . . . . . 35 . . . . 138 . . . . . . . . 10 . Projectiles 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Explosions 199 | . 9 17 . . . . . . . . . . . . . 35 . . . . 138 . . . . . . . . . . Melee 72 | . . . . . . 72 . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 230 | . 23 5 101 . . . . . . . . . . . . 101 . . . . . . . . . . . . . . . Shots 4 | . 1 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Rammed 17 | . 3 2 2 3 4 . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Targets Rammed 18 | . 3 2 3 3 4 . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 484 | . 18 48 36 . 72 88 18 . 216 84 171 . 100 74 187 183 . 230 266 256 286 315 186 200 347 429 349 484 178 178 158 Average Temperature 122 | . 5 23 7 . 18 23 13 . 54 32 40 . 36 27 94 61 . 79 89 93 99 101 64 98 106 123 131 143 164 121 139 Received Heat Transfer 2981 | . 216 108 195 6 578 307 . . 96 37 . . 63 18 . 36 . 18 12 4 143 98 . 64 . 12 248 476 84 162 . Effects 8 | . . . . . . . . . . . . . . . . . . . 1 . 3 2 . . 1 . . 1 . . . Interference 6 | . . . . . . . . . . . . . . . . . . . 1 . 3 2 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 92 | . . . . . . . . . . . . . . . . 1 . . . . 6 8 1 3 1 5 3 25 16 23 . Total Turns 4851 | . . . . . . . . . . . . . . . . 19 . . . . 90 61 35 35 26 130 32 404 1011 3008 . Longest Duration 1756 | . . . . . . . . . . . . . . . . 19 . . . . 29 16 35 18 26 62 15 119 354 1756 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Total Turns 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Longest Duration 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 15 | . . . . . . 4 . . . . . . . . . . . . . . . 4 . . . . . . . . 7 Impact Corruptions 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Parts Melted 58 | . . . . . . . . . 1 . . . . 1 . 2 . . 2 . 3 . . . . . . . 19 11 19 Heat Transferred 8474 | . 25 . . . . . . . 174 . . . . . . 150 . . . . 300 . . . . . . . . 2287 5538 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 2 . 2 2 1 . 2 . . . . 2 . 5 . . . . 4 5 . . 1 2 2 5 5 5 . Low Security (%) 35 | 100 100 100 66 100 70 47 80 . 68 . . . . 58 100 25 . . . . 23 . . 100 56 42 4 . . . . Level 1 9 | . . . 23 . 26 10 19 . 11 . . . . 34 . 3 . . . . 27 . . . 43 52 54 1 . . . Level 2 5 | . . . 10 . 2 42 . . 20 . . . . 7 . 9 . . . . 8 7 . . . 5 40 6 . . . Level 3 . | . . . . . . . . . . . . . . . . 2 . . . . 11 14 . . . . . 7 . . . Level 4 2 | . . . . . . . . . . . . . . . . 12 . . . . 29 38 . . . . . 7 . . . Level 5 12 | . . . . . . . . . . . . . . . . 47 . . . . . 39 . . . . . 3 8 30 . High Security 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 91 69 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Peak Influence 18595 | . 175 95 430 140 437 514 248 . 534 . . . . 510 177 2444 . . . . 1365 1808 . 115 378 417 600 4975 8903 18595 . Initial 5697 | . . 3 . 140 17 183 194 . . . . . . 17 175 . . . . . 167 656 . . 53 209 231 308 2984 5697 . Average 4925 | . 51 19 198 11 148 287 164 . 147 . . . . 172 62 1223 . . . . 606 1387 . 42 151 242 360 3343 7001 15233 . Influence Increases 41968 | . 428 311 1158 110 1018 941 469 . 955 110 . . 369 770 46 2980 . 98 270 290 1820 1756 60 456 708 852 795 4993 6089 13586 530 Destroy 0b10 Robot/C 24900 | . 180 220 580 40 580 520 160 . 480 100 . . 300 320 . 880 . 60 180 200 740 960 60 240 280 400 420 3060 4120 9820 . Destroy 0b10 Robot/NC 1460 | . 40 5 130 45 65 65 . . 55 . . . . 10 . 85 . . . 10 75 25 . 35 15 30 45 155 210 360 . Destroy Leader 3694 | . 50 30 160 10 208 160 . . 134 10 . . 40 62 . 164 . 10 . 30 190 164 . 66 86 144 66 530 730 650 . Allied During Kill 1850 | . . 2 . . . 19 86 . 60 . . . 14 254 . 858 . 28 75 50 187 217 . . . . . . . . . Successful Hack 466 | . 50 . 30 . 39 39 13 . 79 . . . . 21 . 59 . . . . 38 32 . 23 38 5 . . . . . Select Force Hacks 330 | . 30 . 30 . 30 30 210 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 2115 | . 30 30 75 15 30 90 . . 75 . . . . 45 . 420 . . . . 135 180 . 30 225 30 90 330 30 180 75 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 50 . Destroy Structure 5663 | . 18 24 33 . 6 18 . . 42 . . . . 58 46 514 . . . . 290 118 . 62 64 228 159 783 789 1956 455 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 15 . . Lose Combat Pursuer 1110 | . 30 . 120 . 60 . . . 30 . . . 15 . . . . . 15 . 15 60 . . . 15 15 120 45 570 . Influence Decreases 11132 | . 418 314 797 204 600 625 570 . 426 344 80 . 341 287 221 538 222 318 183 262 496 646 60 361 389 648 478 326 170 678 130 Time Decay 9056 | . 408 314 617 204 600 595 530 . 331 334 80 . 294 187 201 308 222 318 143 222 386 486 60 227 389 498 458 286 160 198 . Lost Part 690 | . 10 . 30 . . 10 . . . 10 . . . . . . . . . . . . . 10 . . 10 40 10 460 100 Lost Ally 982 | . . . . . . 20 40 . 95 . . . 47 100 20 230 . . 40 40 110 160 . 20 . . 10 . . 20 30 Purge Threat 404 | . . . 150 . . . . . . . . . . . . . . . . . . . . 104 . 150 . . . . . Squads Dispatched 200 | . 1 . 3 . 5 2 . . 9 . . . . 4 . 10 . . . . 7 8 . 1 5 11 6 43 47 38 . Investigation 21 | . 1 . 1 . 1 1 . . 4 . . . . 1 . 4 . . . . 3 2 . . . 2 . . 1 . . Extermination 15 | . . . . . . . . . 3 . . . . . . . . . . . 2 2 . . 2 2 2 1 . 1 . Reinforcement 29 | . . . 2 . 1 . . . 2 . . . . 3 . 3 . . . . 2 2 . . . 1 1 8 3 1 . Assault 102 | . . . . . . 1 . . . . . . . . . 3 . . . . . 2 . . . . . 24 36 36 . Garrison 15 | . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . 7 4 . . Intercept 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 3 3 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 2 . . Haulers Reinforced 5 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 36 | . . . 4 . 2 1 . . 1 . . . . 1 . 4 . . . 2 5 2 . 1 . . 1 5 2 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1304 | . 15 12 50 2 42 36 5 . 29 11 . . 15 10 6 31 . 3 66 6 35 52 3 18 18 24 29 195 177 383 31 Peak Tracking Total 53 | . 3 3 7 2 6 5 3 . 6 4 . . 5 4 2 11 . 2 15 3 6 8 4 4 5 4 6 13 12 53 4 Tactical Retreats 35 | . 2 . 5 . 2 . . . 1 . . . 1 . . . . . 1 . 1 4 . . . 1 1 5 3 8 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 29 | . . . . . . . . . 4 . . . . 1 . 1 . . . . 1 2 . 1 1 2 . . 4 12 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 166 | . 2 2 5 1 2 6 . . 5 . . . . 3 . 28 . . 1 . 10 12 5 3 15 2 7 30 7 15 5 Max in Single Turn 7 | . 2 1 2 1 1 1 . . 1 . . . . 1 . 6 . . 1 . 6 1 1 1 7 1 1 2 1 1 1 Garrison Access 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 122 | . 9 . 7 . 14 12 13 2 13 . . . . 3 . 7 . 1 6 . 5 7 . 5 4 6 5 1 1 1 . Terminals 76 | . 7 . 5 . 11 10 6 . 6 . . . . 2 . 4 . . . . 3 4 . 5 3 3 5 1 . 1 . Fabricators 7 | . . . . . . . . . 2 . . . . . . 1 . . . . 1 2 . . . 1 . . . . . Repair Stations 5 | . 1 . 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 21 | . 1 . 1 . 1 1 7 . 2 . . . . 1 . 2 . . . . 1 1 . . . 2 . . 1 . . Scanalyzers 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Total Hacks 337 | . 37 . 17 . 47 32 26 7 33 . . . . 9 . 17 . 1 20 . 12 18 . 17 8 18 8 2 4 4 . Successful 190 | . 22 . 11 . 27 18 17 7 20 . . . . 4 . 9 . 1 20 . 8 7 . 7 5 5 1 . . 1 . Failed 145 | . 14 . 6 . 19 14 9 . 13 . . . . 5 . 8 . . . . 4 11 . 10 3 13 7 2 4 3 . Catastrophic 18 | . . . 1 . 1 3 . . 1 . . . . 1 . 3 . . . . . . . 1 1 2 4 . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 195 | . 32 . 15 . 31 19 19 . 17 . . . . 8 . 6 . . . . 3 11 . 13 2 13 . 2 4 . . Terminals 222 | . 33 . 14 . 34 27 19 . 15 . . . . 7 . 10 . . . . 7 8 . 17 6 11 8 2 . 4 . Fabricators 22 | . . . . . . . . . 5 . . . . . . 3 . . . . 4 9 . . . 1 . . . . . Repair Stations 17 | . 3 . 2 . 6 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 33 | . 1 . 1 . 1 1 7 . 4 . . . . 2 . 4 . . . . 1 1 . . . 6 . . 4 . . Scanalyzers 12 | . . . . . 6 . . . 6 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . Terminal Hacks 82 | . 10 . 2 . 8 6 5 7 2 . . . . 2 . 3 . 1 20 . 3 1 . 4 3 3 1 . . 1 . Record 18 | . . . . . . . . 3 . . . . . . . . . . 15 . . . . . . . . . . . . Part Schematic 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Analysis 13 | . 2 . . . 3 . 1 4 1 . . . . 1 . . . . . . 1 . . . . . . . . . . Prototype ID Bank 11 | . 3 . . . . . 3 . . . . . . . . . . . 5 . . . . . . . . . . . . Open Door 5 | . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 5 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . Terminal Index 7 | . 1 . . . . 1 1 . 1 . . . . . . 1 . . . . . . . 1 1 . . . . . . Alert Level 5 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Unreport Threat 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Locate Traps 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 4 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 5 | . 1 . . . 2 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Fabricator Hacks 12 | . . . . . . . . . 4 . . . . . . 2 . . . . 3 2 . . . 1 . . . . . Network Status 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . Load Schematic 5 | . . . . . . . . . 2 . . . . . . 1 . . . . 1 1 . . . . . . . . . Build 4 | . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . Repair Station Hacks 14 | . 2 . 2 . 4 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 7 | . 1 . 1 . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 7 | . 1 . 1 . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 6 . . . 5 . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Analyze 7 | . . . . . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 69 | . 10 . 7 . 9 8 12 . 6 . . . . 2 . 4 . . . . 2 4 . 3 1 1 . . . . . Terminals 52 | . 9 . 6 . 8 7 5 . 5 . . . . 1 . 2 . . . . 1 3 . 3 1 1 . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Botnet 25 | . 4 . 1 . 4 3 . . 2 . . . . 1 . 2 . . . . 1 3 . 2 1 1 . . . . . Skim 26 | . 5 . 5 . 4 4 5 . 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . 1 . . . . 1 . 2 . . . . 1 1 . . . . . . . . . Recycling Units 11 | . 1 . 1 . 1 1 7 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 11 | . 1 . 1 . 1 1 7 . . . . . . . . . . . . . . . . . . . . . . . . Scrapoids 6 | . . . . . . . . . 1 . . . . 1 . 2 . . . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 94 | . 8 . 6 . 12 10 6 . 12 . . . . 2 . 6 . . . . 4 6 . 5 4 5 5 1 1 1 . Full Trace Events 11 | . . . . . . 1 . . 3 . . . . . . 2 . . . . 1 1 . . . 2 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . . 2 . . . 1 . . 15 . 1 . . . . . . . . . . . . . . . . . Parts Built 5 | . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 269 | . . . . . . . . . 106 . . . . . . 35 . . . . 128 . . . . . . . . . . Total Part Build Rating 36 | . . . . . . . . . 16 . . . . . . 12 . . . . 8 . . . . . . . . . . Parts Repaired 7 | . 1 . 1 . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 318 | . 26 . 32 . 83 82 . . 95 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Programmers 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . . 6 . . . . . . 1 . . . . 5 . . 6 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total Allies 88 | . . 1 . . . 10 6 . 5 . . 4 5 6 19 10 . . 5 . 5 11 . 1 . . . . . . . Largest Group 28 | . . 1 . . . 10 12 12 12 . . 4 5 11 23 28 4 4 7 4 5 5 1 1 . . . . . . . Highest-Rated Group 1082 | . . 31 . . . 173 213 213 213 . . 95 235 482 844 1082 173 173 357 206 238 235 65 65 . . . . . . . Highest-Rated Ally 65 | . . 31 . . . 29 29 29 29 . . 31 47 47 50 50 47 47 65 65 65 65 65 65 . . . . . . . Total Orders 20 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . 2 . . 1 9 STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . AID 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . EXPLORE 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 8 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 717 | . . 6 . . . 4 29 . 61 . . . 32 109 34 218 . 10 19 23 111 61 . . . . . . . . . Total Damage 19768 | . . 106 . . . 62 423 . 922 . . . 707 2054 660 9921 . 224 444 512 1987 1746 . . . . . . . . . Kills 128 | . . 2 . . . 1 7 . 11 . . . 3 15 3 57 . 3 1 7 8 10 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 21109 | . . . . . . . . . 2322 638 366 1627 652 382 612 756 464 715 1609 676 901 1262 368 616 1003 1337 1144 2279 1380 . . Seismic 16902 | . . . . . . . . . 2322 638 366 1627 652 362 544 648 461 653 1234 654 679 1025 189 437 869 909 851 487 1295 . . Machine Analysis 14683 | . . . . . . . . . . . . . . 380 612 756 464 715 1595 676 901 1262 368 616 1003 1337 1144 2279 575 . . Robot Analysis Total 13 | . 2 . . . 3 . 1 4 1 . . . . 1 . . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . 1 1 . 2 . . . 1 2 . 1 . . . . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 10 Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 7 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 58696 | 69 1947 1545 3126 2636 2847 1897 1488 2546 2484 740 366 1627 1043 382 612 756 464 715 1609 676 901 1262 368 616 1003 1337 1144 2279 3880 15803 528 Spaces Moved 25024 | 46 726 452 788 750 932 618 558 1027 1499 534 283 1325 755 239 393 473 379 573 899 511 377 609 155 286 532 614 571 914 1672 5377 157 Core 19 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads 9315 | 34 726 452 788 750 932 618 558 1027 2 . . . . . . 1 . . 19 . . . . . . . . 1 . 3407 . Legs 908 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758 150 Wheels 14782 | . . . . . . . . . 1497 534 283 1325 755 239 393 472 379 573 880 511 377 609 155 286 532 614 571 913 1672 1212 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 320 225 225 233 241 110 120 120 120 120 120 120 120 120 120 120 120 140 140 130 150 150 160 160 130 130 110 50 Average Speed 181 | 131 231 320 320 320 235 229 237 244 120 120 120 120 120 120 120 120 120 120 122 120 140 140 139 152 159 160 160 155 138 216 182 Slowest Speed 340 | 160 320 320 320 320 240 233 241 250 330 120 120 120 120 120 130 240 120 120 240 120 140 140 140 160 160 160 170 340 140 340 189 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 60 | 4 94 94 64 99 82 85 94 78 37 82 47 85 67 9 96 16 57 70 83 74 15 42 90 13 65 20 56 56 60 75 40 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 18 | . 1 . 2 1 1 1 10 . . . 1 1 . . . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 . 1 . 1 . . . . . . 1 . . . 1 1 . 1 1 . 1 . . . . . Unknown Exits Taken 16 | 1 . . . . . 1 . 1 . 1 1 1 1 . . . 1 1 1 . . 1 . . 1 . 1 1 1 1 . Scrap Searched 21 | . . 3 . 2 . . . 4 . 1 . 3 3 . . . . 1 . 4 . . . . . . . . . . . Spaces Dug 424 | . 8 11 . . 1 11 . . 26 . 10 . 2 . 4 . . 5 . 18 4 10 . 7 8 14 9 34 47 195 . Terrain Destroyed 3096 | . 15 39 30 . 1 16 . . 51 31 12 . 20 4 17 119 . 13 7 56 134 109 . 43 53 132 78 431 383 1223 79 Melee 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 2701 | . . . . . . 5 . . 50 31 12 . 20 4 17 16 . 13 7 56 59 109 . 43 44 129 77 422 363 1145 79 AOE 330 | . 15 39 30 . . 10 . . . . . . . . . 103 . . . . 74 . . . 8 . . . . 51 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total 36998 | 52 902 509 1165 944 1349 951 721 1072 2046 595 302 1362 857 324 509 626 387 597 1370 563 682 931 257 440 654 952 781 1764 3470 9589 275 Wait 7731 | . 87 8 197 157 214 221 120 13 347 24 5 21 48 42 82 91 8 17 370 38 191 119 19 80 42 194 70 393 1366 3126 21 Move 24993 | 45 725 451 787 749 931 617 557 1026 1498 533 282 1324 754 239 392 472 378 572 898 510 376 608 154 285 531 613 570 913 1671 5376 156 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 308 | 1 28 6 14 4 17 5 2 9 20 1 . 1 6 9 2 9 . 1 4 . 5 3 4 7 3 9 8 27 28 69 6 Fast Attach 275 | 6 1 . 2 . 7 5 1 2 8 1 . 7 2 1 2 6 . . 12 . 1 10 14 1 6 17 22 7 12 120 2 Attach 127 | . 2 1 6 . 2 1 . . 5 1 . . 3 3 . 1 . . . . 3 . 2 4 1 8 1 13 10 49 11 Detach 26 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 . 2 2 18 . Swap 460 | . 6 9 15 3 19 10 . 4 28 11 2 1 10 4 9 3 1 2 7 1 24 30 5 16 20 29 32 92 23 38 6 Drop 480 | . 5 8 17 7 33 8 3 18 24 . . 8 8 7 6 13 . 1 17 . 4 15 17 5 8 24 28 18 35 139 4 Fire 2406 | . 45 24 124 21 121 82 1 . 107 24 13 . 26 8 16 31 . 4 26 14 77 107 25 41 43 57 50 290 323 637 69 Melee 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 18 | . 3 2 3 3 4 . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . 9 . 17 . Rewire 113 | . . . . . . . 36 . . . . . . 11 . . . . 27 . . 39 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 24 | . . . . . . . . . . . . . . . . . . . 8 . . . 16 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res / Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 850 | -10/Materials | Identified exit to Materials 886 | -10/Materials | Learned 4 Subcaves zone layouts 912 | -10/Materials | Learned location of 2 exits from Mines 928 | -10/Materials | Learned Storage emergency access door positions 933 | -10/Materials | Identified exit to Subcaves 936 | -10/Materials | Loaded intel: 1 repair station location 938 | -10/Materials | Learned 4 Recycling zone layouts 952 | -10/Materials | Identified exit to Mines 1336 | -10/Materials | Repaired Lgt. Armor Plating 1633 | -10/Materials | Central database locked down 2017 | -10/Materials | Entered Mines 2578 | -10/Mines | Discovered exit to Materials (range 9) 2600 | -10/Mines | Received a Mining Laser from a helpful Derelict 2913 | -10/Mines | Learned 2 Materials zone layouts 3377 | -10/Mines | Build established: Scavenger-Mutant 3562 | -10/Mines | Entered Materials 3562 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3563 | -9/Materials | Identified exit to Mines 3564 | -9/Materials | Identified exit to Materials 3857 | -9/Materials | Build established: Scavenger-Tank 5026 | -9/Materials | Repaired Hvy. Assault Rifle 6046 | -9/Materials | Discovered exit to Materials (range 16) 6301 | -9/Materials | Learned Storage trap positions 6372 | -9/Materials | Learned 2 Materials zone layouts 6432 | -9/Materials | Learned location of 1 exit from Materials 6524 | -9/Materials | Learned location of Storage (-8) 6575 | -9/Materials | Learned 8 Materials zone layouts 6637 | -9/Materials | Loaded intel: 8 terminal locations 6688 | -9/Materials | Entered Mines 6849 | -9/Mines | Assembled infested the area 6854 | -9/Mines | Assisted by a Guerilla fighting off Assembled 7037 | -9/Mines | Learned location of Zion (-6) 7245 | -9/Mines | Discovered exit to Materials (range 16) 7571 | -9/Mines | Discovered exit to Materials (range 7) 7621 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 9324 | -9/Mines | Entered Materials 9324 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9325 | -8/Materials | Identified exit to Factory 9326 | -8/Materials | Identified exit to Storage 9636 | -8/Materials | Build established: Scavenger-Gunner 10260 | -8/Materials | Repaired Imp. Assault Rifle 10294 | -8/Materials | Repaired Hvy. Assault Rifle 11242 | -8/Materials | Central database locked down 11336 | -8/Materials | Discovered exit to Factory (range 9) 11617 | -8/Materials | Build established: Tank 12171 | -8/Materials | Entered Storage 12172 | -8/Storage | Loaded intel: 21 trap records 13287 | -8/Storage | Destroyed 7 combat bots 13446 | -8/Storage | Repaired Reflective Plating 13492 | -8/Storage | Repaired Imp. Cooling System 13771 | -8/Storage | First assault squad dispatched 13820 | -8/Storage | Core integrity fell below 50% 13882 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 13914 | -8/Storage | Discovered exit to Factory (range 16) 14049 | -8/Storage | Used back door to open Recycling access 14049 | -8/Storage | Discovered new exit (range 5) 14068 | -8/Storage | Entered Recycling 14068 | -8/Recycling | Accompanied by 9 allies 14069 | -8/Recycling | Identified exit to Scraptown 14188 | -8/Recycling | Build established: Commander-Tank 14504 | -8/Recycling | P-60 Hacker assimilated allied Trooper 3d 15043 | -8/Recycling | Discovered new exit (range 7) 15436 | -8/Recycling | Learned location of 1 exit from Extension 15464 | -8/Recycling | Learned Storage security intel 15470 | -8/Recycling | Scanned before Scraplab entrance 15484 | -8/Recycling | Learned location of Lower Caves (-6) 15508 | -8/Recycling | Entered Scraplab 15556 | -8/Recycling | Entered Scraptown 15556 | -8/Scraptown | Accompanied by 12 allies 16218 | -8/Scraptown | Visited Comm Corps 16295 | -8/Scraptown | Visited Red Mages 16312 | -8/Scraptown | Visited Spacefarers 16348 | -8/Scraptown | Visited Awakened 16428 | -8/Scraptown | Visited Shadow of the Wyrm 16459 | -8/Scraptown | Visited Cave Peace 16560 | -8/Scraptown | Visited UFD Registry 16560 | -8/Scraptown | Registered with UFD as "Laserdriver" 16863 | -8/Scraptown | Visited Junk Cannon Lab 16897 | -8/Scraptown | Visited A0-MCA Data Center 16931 | -8/Scraptown | Visited Analyses Database 16986 | -8/Scraptown | Visited Abandonware Association 17013 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 17066 | -8/Scraptown | Visited Scrapoid Pod Storage 17097 | -8/Scraptown | Visited Supply Room 17158 | -8/Scraptown | Visited Modified Component R&D 17238 | -8/Scraptown | Visited Scrapoid Research Area 17283 | -8/Scraptown | Visited Curators Association 17368 | -8/Scraptown | Visited DA-N13 Charitable Foundation 17393 | -8/Scraptown | Found DCF Scrap (30 items) 17549 | -8/Scraptown | Found Scrapoid Pod 17865 | -8/Scraptown | Given a B- rating by A0-MCA 18036 | -8/Scraptown | Found Scrap Suit 18077 | -8/Scraptown | Discovered new exit (range 3) 18102 | -8/Scraptown | Entered Factory 18102 | -6/Factory | Accompanied by 12 allies 18102 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 18103 | -6/Factory | Identified exit to Lower Caves 18291 | -6/Factory | Discovered new exit (range 12) 18408 | -6/Factory | Build established: Commander-Gunner 18702 | -6/Factory | Lost 8 allies 18965 | -6/Factory | Lost 3 allies 18968 | -6/Factory | Build established: Hacker-Gunner 19710 | -6/Factory | Scrapoid reinforcements arrived 19734 | -6/Factory | P-70 Sage assimilated allied 06F04-D 19750 | -6/Factory | Found Scrap Suit 19813 | -6/Factory | Lost 3 allies 19864 | -6/Factory | Repaired Broken Ovr. Railgun? 19968 | -6/Factory | Fabricated Ovr. Railgun (x1) 20054 | -6/Factory | Build established: Scrapper 20454 | -6/Factory | Fabricated Ovr. Railgun (x1) 20586 | -6/Factory | Entered Lower Caves 20685 | -6/Lower Caves | Learned Factory emergency access door positions 20800 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21287 | -6/Lower Caves | Discovered new exit (range 11) 21326 | -6/Lower Caves | Entered another Lower Caves area 21668 | -6/Lower Caves | Discovered new exit (range 15) 21692 | -6/Lower Caves | Entered Zion 21776 | -6/Zion | System corruption cleaned by Quarantine Array 21877 | -6/Zion | Learned location of Warlord (-5) 21890 | -6/Zion | Discovered new exit (range 16) 21977 | -6/Zion | Received a visual enhancement algorithm 22839 | -6/Zion | Turned away by Imprinter 23023 | -6/Zion | Found Prototype Hackware 23023 | -6/Zion | Identified Exp. System Shield 23026 | -6/Zion | Found Prototype Processor 23026 | -6/Zion | Identified Exp. Target Analyzer 23029 | -6/Zion | Found Prototype Processor 23029 | -6/Zion | Identified Exp. Terrain Scan Processor 23172 | -6/Zion | Gained Derelict followers 23319 | -6/Zion | Entered Proximity Caves 23319 | -5/Proximity Caves | Accompanied by 4 allies 23371 | -5/Proximity Caves | Learned location of 1 exit from Factory 23610 | -5/Proximity Caves | Learned Factory trap positions 23626 | -5/Proximity Caves | Spotted B-75 Beast 23653 | -5/Proximity Caves | Allies destroyed B-75 Beast 23893 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23973 | -5/Proximity Caves | Discovered new exit (range 10) 24267 | -5/Proximity Caves | Scrapoid Pod released 05P12-D (x5) 24362 | -5/Proximity Caves | Entered Factory 24362 | -5/Factory | Accompanied by 5 allies 24362 | -5/Factory | Evolved 2 slots: Utility x2 24363 | -5/Factory | Identified exit to Factory 24364 | -5/Factory | Loaded intel: 91 trap records 24495 | -5/Factory | Scrapoids reinforcements arrived? 24593 | -5/Factory | Found Scrap Suit 24615 | -5/Factory | Lost 3 allies 24616 | -5/Factory | Found Scrap Suit 24669 | -5/Factory | Spotted B-75 Beast 24680 | -5/Factory | Destroyed B-75 Beast 24744 | -5/Factory | Sucked down chute 24744 | -5/Factory | Entered Waste 24765 | -5/Waste | Spotted C-40 Crusher 24765 | -5/Waste | Spotted C-40 Crusher 24771 | -5/Waste | Destroyed C-40 Crusher 24781 | -5/Waste | Spotted C-40 Crusher 24782 | -5/Waste | Allies destroyed C-40 Crusher 24785 | -5/Waste | Allies destroyed C-40 Crusher 24814 | -5/Waste | 5 allies followed down the chute 24826 | -5/Waste | Spotted C-40 Crusher 24826 | -5/Waste | Spotted C-40 Crusher 24834 | -5/Waste | Destroyed C-40 Crusher 24835 | -5/Waste | Allies destroyed C-40 Crusher 24906 | -5/Waste | Spotted C-40 Crusher 24912 | -5/Waste | Destroyed C-40 Crusher 24948 | -5/Waste | Discovered new exit (range 16) 25088 | -5/Waste | Build established: Scavenger-Scrapper 25162 | -5/Waste | Warlord forces began an assault 25356 | -5/Waste | Entered Factory 25356 | -5/Factory | Accompanied by 23 allies 25372 | -5/Factory | Identified exit to Upper Caves 25372 | -5/Factory | Identified exit to Extension 25388 | -5/Factory | Allied Derelicts emerged from ambush trap array 25424 | -5/Factory | Scrapoid reinforcements arrived 25477 | -5/Factory | Lost 11 allies 25495 | -5/Factory | Fabricated Lrn. Tractor Beam (x2) 25656 | -5/Factory | First assault squad dispatched 25688 | -5/Factory | Lost 4 allies 25916 | -5/Factory | Scrapoids reinforcements arrived? 25979 | -5/Factory | Murdered 4 allies 25994 | -5/Factory | P-70 Sage assimilated allied 05F20-D 26112 | -5/Factory | Entered Upper Caves 26112 | -5/Upper Caves | Accompanied by 4 allies 26329 | -5/Upper Caves | Encountered a Warlord checkpoint 26362 | -5/Upper Caves | Learned Factory terminal intel 26524 | -5/Upper Caves | Discovered new exit (range 16) 26576 | -5/Upper Caves | Entered another Upper Caves area 26576 | -5/Upper Caves | Accompanied by 4 allies 26803 | -5/Upper Caves | Learned Factory stockpile data 26845 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 27139 | -5/Upper Caves | Discovered new exit (range 7) 27291 | -5/Upper Caves | Entered Warlord 27291 | -5/Warlord | Accompanied by 4 allies 27326 | -5/Warlord | System corruption reached 10% 27334 | -5/Warlord | System corruption cleaned by Quarantine Array 27434 | -5/Warlord | Found Prototype Reactor 27440 | -5/Warlord | Found Prototype Device 27440 | -5/Warlord | Identified System Purifier 27444 | -5/Warlord | Found Prototype Processor 27444 | -5/Warlord | Identified Spectral Analyzer 27458 | -5/Warlord | Found Prototype Device 27458 | -5/Warlord | Identified Exp. Cloaking Device 27985 | -5/Warlord | Learned Testing stockpile data 27985 | -5/Warlord | Learned 4 Research zone layouts 27985 | -5/Warlord | Learned 4 Research zone layouts 27985 | -5/Warlord | Learned Testing security intel 27985 | -5/Warlord | Learned Research repair station intel 27985 | -5/Warlord | Learned Research recycling unit intel 27999 | -5/Warlord | Warlord's base attacked by MAIN.C 28349 | -5/Warlord | Warlord forces counterattacked 28438 | -5/Warlord | Spotted Striker 28466 | -5/Warlord | Spotted Striker 28478 | -5/Warlord | Lost 3 allies 28519 | -5/Warlord | Spotted Executioner 28535 | -5/Warlord | Discovered new exit (range 15) 28559 | -5/Warlord | Lost 7 allies 28572 | -5/Warlord | Found Prototype Device 28572 | -5/Warlord | Identified Adv. Kinecellerator 28609 | -5/Warlord | Spotted Striker 28652 | -5/Warlord | Lost 4 allies 28674 | -5/Warlord | Warlord base infiltrated, sounded retreat 28752 | -5/Warlord | Lost 3 allies 28784 | -5/Warlord | Rebuked by Warlord 28816 | -5/Warlord | Spotted Executioner 28826 | -5/Warlord | Spotted Striker 28826 | -5/Warlord | Spotted Executioner 28841 | -5/Warlord | Spotted Striker 28851 | -5/Warlord | Found Prototype Processor 28851 | -5/Warlord | Identified Exp. Core Analyzer 28893 | -5/Warlord | Lost 10 allies 28899 | -5/Warlord | Spotted Striker 28900 | -5/Warlord | Entered Proximity Caves 28900 | -4/Proximity Caves | Accompanied by 4 allies 29053 | -4/Proximity Caves | Spotter reported a threat 29133 | -4/Proximity Caves | Learned Research emergency access door positions 29414 | -4/Proximity Caves | Discovered exit to Factory (range 10) 29576 | -4/Proximity Caves | Entered Factory 29576 | -4/Factory | Accompanied by 2 allies 29576 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 29577 | -4/Factory | Identified exit to Research 29577 | -4/Factory | Identified exit to Armory 29579 | -4/Factory | Loaded intel: 26 terminal locations 29625 | -4/Factory | Spotted B-86 Titan 29635 | -4/Factory | Destroyed B-86 Titan 29802 | -4/Factory | Fabricated Ovr. Railgun (x1) 29930 | -4/Factory | Identified exit to Upper Caves 29984 | -4/Factory | Scrapoid reinforcements arrived 30059 | -4/Factory | Found Scrap Suit 30136 | -4/Factory | Lost 3 allies 30238 | -4/Factory | Destroyed 8 combat bots 30477 | -4/Factory | Entered Armory 30506 | -4/Armory | Scrapoids reinforcements arrived? 30564 | -4/Armory | Found Scrap Suit 30587 | -4/Armory | Lost 5 allies 30650 | -4/Armory | Destroyed 15 combat bots 31112 | -4/Armory | P-70 Sage assimilated allied Swordsman 7b 31227 | -4/Armory | First assault squad dispatched 31563 | -4/Armory | P-70 Sage assimilated allied Archangel 7b 31620 | -4/Armory | Discovered new exit (range 3) 31674 | -4/Armory | Found Prototype Processor 31674 | -4/Armory | Identified Exp. Signal Interpreter 31739 | -4/Armory | Entered Lab 31739 | -4/Lab | Accompanied by 1 ally 31739 | -4/Lab | Discovered exit to Research (range 9) 31756 | -4/Lab | Unable to decrypt terminal 31805 | -4/Lab | Gained access to the hidden lab's interior 31834 | -4/Lab | Found Alien Artifact 31846 | -4/Lab | Found Alien Artifact 31846 | -4/Lab | Identified Integrated Dissipator 31846 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 31848 | -4/Lab | Detected by scanners 31862 | -4/Lab | Confronted by A5 31867 | -4/Lab | Disabled Active System Cloaker 31890 | -4/Lab | MAIN.C forces arrive to investigate 31963 | -4/Lab | Found Alien Artifact 31963 | -4/Lab | Identified Core Regenerator 31963 | -4/Lab | Used Core Regenerator, restored core integrity (+145) 31989 | -4/Lab | Found Prototype Hackware 31989 | -4/Lab | Identified Quantum Router 32008 | -4/Lab | Found Prototype Energy Cannon 32008 | -4/Lab | Identified Warp Cannon 32013 | -4/Lab | Found Prototype Energy Gun 32013 | -4/Lab | Identified Hyp. EM Gauss Rifle 32026 | -4/Lab | Found Prototype Protection 32026 | -4/Lab | Identified Hvy. Regenerative Plating 32077 | -4/Lab | Found Alien Artifact 32107 | -4/Lab | Entered Research 32107 | -3/Research | Accompanied by 1 ally 32107 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 32108 | -3/Research | Identified Vortex Chain Reactor 32110 | -3/Research | Loaded intel: 4 repair station locations 32111 | -3/Research | Loaded intel: 4 recycling unit locations 32189 | -3/Research | Spotted B-86 Titan 32195 | -3/Research | Destroyed B-86 Titan 32225 | -3/Research | Identified exit to Quarantine 32591 | -3/Research | Discovered new exit (range 11) 32632 | -3/Research | Spotted B-90 Cyclops 32654 | -3/Research | Destroyed B-90 Cyclops 32707 | -3/Research | Garrison activated, responded to threat 32723 | -3/Research | Entered Quarantine 32850 | -3/Quarantine | Cryocooling Duct disabled 32865 | -3/Quarantine | Ambient heat levels rising (+20) 32865 | -3/Quarantine | Non-combat units ordered to evacuate 32886 | -3/Quarantine | Identified Core Reset Matrix 32886 | -3/Quarantine | Identified Transdimensional Reconstructor 32886 | -3/Quarantine | Used Core Reset Matrix 32890 | -3/Quarantine | Detected hypermatrix surge 32890 | -3/Quarantine | Sensed 13 artifacts in vicinity 32950 | -3/Quarantine | Found Subatomic Replicator 33084 | -3/Quarantine | Discovered new exit (range 8) 33270 | -3/Quarantine | Intercept squad dispatched 33276 | -3/Quarantine | Spotted Tracker 33277 | -3/Quarantine | Spotted Tracker 33280 | -3/Quarantine | Destroyed Tracker 33285 | -3/Quarantine | Destroyed Tracker 33290 | -3/Quarantine | Spotted Combat Programmer 33291 | -3/Quarantine | Spotted Combat Programmer 33296 | -3/Quarantine | System corruption reached 10% 33298 | -3/Quarantine | Destroyed Combat Programmer 33302 | -3/Quarantine | Destroyed Combat Programmer 33334 | -3/Quarantine | Found Prototype Processor 33334 | -3/Quarantine | Identified Exp. Targeting Computer 33705 | -3/Quarantine | Cryocooling Duct disabled 33720 | -3/Quarantine | Ambient heat levels rising (+20) 33720 | -3/Quarantine | Combat units ordered to evacuate 33726 | -3/Quarantine | Entered Research 33726 | -2/Research | Evolved 2 slots: Weapon x2 34208 | -2/Research | Identified exit to Testing 34285 | -2/Research | Intercept squad dispatched 34307 | -2/Research | Spotted Tracker 34310 | -2/Research | Destroyed Tracker 34313 | -2/Research | Spotted Tracker 34316 | -2/Research | Destroyed Tracker 34362 | -2/Research | Spotted Combat Programmer 34364 | -2/Research | Destroyed Combat Programmer 34395 | -2/Research | Spotted Combat Programmer 34399 | -2/Research | Destroyed Combat Programmer 34998 | -2/Research | Intercept squad dispatched 35032 | -2/Research | Spotted Tracker 35032 | -2/Research | Spotted Tracker 35035 | -2/Research | Destroyed Tracker 35038 | -2/Research | Destroyed Tracker 35053 | -2/Research | Spotted Combat Programmer 35063 | -2/Research | Entered Testing 35432 | -2/Testing | Found Unknown Device 35432 | -2/Testing | Identified Adv. Force Booster 35495 | -2/Testing | Found Prototype Device 35495 | -2/Testing | Identified Exp. Transmission Jammer 35511 | -2/Testing | Found Prototype Device 35511 | -2/Testing | Identified Exp. Weapon Cycler 35555 | -2/Testing | Found Exp. Core Analyzer 35562 | -2/Testing | System corruption reached 10% 35637 | -2/Testing | Found Prototype Energy Cannon 35637 | -2/Testing | Identified Null Cannon 35662 | -2/Testing | Intercept squad dispatched 35666 | -2/Testing | Spotted Tracker 35666 | -2/Testing | Spotted Tracker 35672 | -2/Testing | Destroyed Tracker 35675 | -2/Testing | Spotted Combat Programmer 35675 | -2/Testing | Destroyed Tracker 35678 | -2/Testing | Destroyed Combat Programmer 35681 | -2/Testing | Spotted Combat Programmer 35685 | -2/Testing | Destroyed Combat Programmer 35704 | -2/Testing | Found Prototype Device 35707 | -2/Testing | Destroyed 7 combat bots 35745 | -2/Testing | Identified Exp. Phase Shifter 36073 | -2/Testing | Spotted Fortress 36199 | -2/Testing | Discovered new exit (range 5) 36207 | -2/Testing | Entered Section 7 36208 | -2/Section 7 | Detected hypermatrix surge 36208 | -2/Section 7 | Sensed 25 artifacts in vicinity 36260 | -2/Section 7 | Destroyed S7 Guard 36404 | -2/Section 7 | Garrison activated, responded to threat 36457 | -2/Section 7 | First assault squad dispatched 36472 | -2/Section 7 | Found Integrity Redistributor 36476 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-265) 36532 | -2/Section 7 | Destroyed 8 combat bots 36599 | -2/Section 7 | Destroyed 8 combat bots 36622 | -2/Section 7 | Spotted B-90 Cyclops 36636 | -2/Section 7 | Destroyed B-90 Cyclops 36663 | -2/Section 7 | Spotted S7 Guard 36676 | -2/Section 7 | Found Integrated Thermoelectric Network 36676 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 36687 | -2/Section 7 | Destroyed S7 Guard 36831 | -2/Section 7 | High security lockdown imminent 36853 | -2/Section 7 | Destroyed 14 combat bots 36911 | -2/Section 7 | High security lockdown engaged 36958 | -2/Section 7 | Found Integrity Redistributor 37107 | -2/Section 7 | Spotted Investigator 37108 | -2/Section 7 | Scanned by Researcher 37114 | -2/Section 7 | Destroyed Investigator 37145 | -2/Section 7 | Destroyed 35 combat bots 37195 | -2/Section 7 | Intercept squad dispatched 37198 | -2/Section 7 | Spotted Tracker 37199 | -2/Section 7 | Spotted Tracker 37202 | -2/Section 7 | Destroyed Tracker 37203 | -2/Section 7 | Spotted Executioner 37203 | -2/Section 7 | Spotted Executioner 37203 | -2/Section 7 | Spotted Striker 37207 | -2/Section 7 | Spotted Combat Programmer 37207 | -2/Section 7 | Warped through subspace 37212 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 37216 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-205) 37217 | -2/Section 7 | Core integrity fell below 50% 37220 | -2/Section 7 | Garrison activated, responded to threat 37229 | -2/Section 7 | Spotted Combat Programmer 37234 | -2/Section 7 | Destroyed Combat Programmer 37256 | -2/Section 7 | Spotted Executioner 37257 | -2/Section 7 | Destroyed Striker 37262 | -2/Section 7 | Destroyed Executioner 37263 | -2/Section 7 | Destroyed Executioner 37265 | -2/Section 7 | Destroyed Executioner 37289 | -2/Section 7 | Destroyed 21 combat bots 37307 | -2/Section 7 | Destroyed Combat Programmer 37395 | -2/Section 7 | Spotted Striker 37395 | -2/Section 7 | Spotted Executioner 37396 | -2/Section 7 | Spotted Executioner 37402 | -2/Section 7 | Sterilization system engaged 37402 | -2/Section 7 | Non-combat units ordered to evacuate 37403 | -2/Section 7 | Destroyed Executioner 37404 | -2/Section 7 | Destroyed Executioner 37425 | -2/Section 7 | Spotted Striker 37425 | -2/Section 7 | Spotted Striker 37427 | -2/Section 7 | Destroyed Striker 37429 | -2/Section 7 | Destroyed Striker 37458 | -2/Section 7 | System corruption reached 30% 37480 | -2/Section 7 | Destroyed 32 combat bots 37502 | -2/Section 7 | Combat units ordered to evacuate 37682 | -2/Section 7 | Found Exp. Core Analyzer 37702 | -2/Section 7 | Ambient heat levels rising (+10) 37743 | -2/Section 7 | Found Integrated Mediator 37744 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 37766 | -2/Section 7 | Discovered new exit (range 15) 37800 | -2/Section 7 | Found Integrated Mediator 37801 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 37852 | -2/Section 7 | Ambient heat levels rising (+10) 37904 | -2/Section 7 | Spotted Executioner 37905 | -2/Section 7 | Spotted Executioner 37915 | -2/Section 7 | Destroyed Executioner 37915 | -2/Section 7 | Destroyed Executioner 37939 | -2/Section 7 | Found Prototype Device 37940 | -2/Section 7 | Identified Adv. Kinecellerator 37988 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 38002 | -2/Section 7 | Ambient heat levels rising (+10) 38086 | -2/Section 7 | Spotted B-99 Colossus 38102 | -2/Section 7 | Destroyed B-99 Colossus 38152 | -2/Section 7 | Ambient heat levels rising (+10) 38159 | -2/Section 7 | Found Integrated Reactor 38159 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 38217 | -2/Section 7 | Found LRC Inertial Stabilizer 38217 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 38225 | -2/Section 7 | Found LRC Energy Well 38225 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 38302 | -2/Section 7 | Ambient heat levels rising (+10) 38381 | -2/Section 7 | Found Transdimensional Reconstructor 38452 | -2/Section 7 | Ambient heat levels rising (+10) 38486 | -2/Section 7 | Entered Access 38486 | -1/Access | Evolved 2 slots: Weapon x2 38582 | -1/Access | Found Prototype Device 38583 | -1/Access | Identified Exp. ECM Suite 38615 | -1/Access | Garrison activated, responded to threat 38702 | -1/Access | Destroyed 11 combat bots 38736 | -1/Access | First assault squad dispatched 38822 | -1/Access | High security lockdown imminent 38902 | -1/Access | High security lockdown engaged 39111 | -1/Access | Destroyed 7 combat bots 39199 | -1/Access | Destroyed Executioner 39200 | -1/Access | Destroyed Executioner 39223 | -1/Access | Spotted Executioner 39223 | -1/Access | Destroyed Executioner 39223 | -1/Access | Destroyed Executioner 39224 | -1/Access | Spotted Striker 39224 | -1/Access | Destroyed Striker 39425 | -1/Access | Spotted Investigator 39425 | -1/Access | Destroyed Investigator 39503 | -1/Access | Destroyed Investigator 39526 | -1/Access | Destroyed 9 combat bots 39645 | -1/Access | Spotted Investigator 39645 | -1/Access | Destroyed Investigator 39658 | -1/Access | Destroyed Executioner 39679 | -1/Access | Destroyed 21 combat bots 39713 | -1/Access | Intercept squad dispatched 39726 | -1/Access | Spotted Tracker 39727 | -1/Access | Spotted Tracker 39728 | -1/Access | Destroyed Tracker 39728 | -1/Access | Destroyed Tracker 39729 | -1/Access | Destroyed Executioner 39738 | -1/Access | Destroyed Striker 39739 | -1/Access | Destroyed Executioner 39741 | -1/Access | Destroyed Striker 39741 | -1/Access | Destroyed Executioner 39763 | -1/Access | Destroyed 27 combat bots 39769 | -1/Access | Spotted Executioner 39769 | -1/Access | Spotted Executioner 39769 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-329) 39771 | -1/Access | Destroyed Executioner 39772 | -1/Access | Destroyed Executioner 39773 | -1/Access | Destroyed Striker 39775 | -1/Access | Destroyed Combat Programmer 39776 | -1/Access | Spotted Combat Programmer 39776 | -1/Access | Destroyed Combat Programmer 39781 | -1/Access | Sterilization system engaged 39799 | -1/Access | Destroyed Striker 39802 | -1/Access | Destroyed Executioner 39823 | -1/Access | Destroyed 21 combat bots 39827 | -1/Access | Destroyed Striker 39827 | -1/Access | Destroyed Striker 39866 | -1/Access | Destroyed Executioner 39866 | -1/Access | Spotted Executioner 39867 | -1/Access | Destroyed Executioner 39888 | -1/Access | Destroyed 12 combat bots 39991 | -1/Access | Destroyed Executioner 39991 | -1/Access | Destroyed Executioner 39991 | -1/Access | Spotted Executioner 39992 | -1/Access | Destroyed Executioner 40081 | -1/Access | Ambient heat levels rising (+10) 40096 | -1/Access | Found Exp. Core Analyzer 40102 | -1/Access | Found Adv. Kinecellerator 40105 | -1/Access | Found Exp. Core Analyzer 40109 | -1/Access | Found Exp. Targeting Computer 40231 | -1/Access | Ambient heat levels rising (+10) 40381 | -1/Access | Ambient heat levels rising (+10) 40531 | -1/Access | Ambient heat levels rising (+10) 40607 | -1/Access | Energy Cycler disabled 40608 | -1/Access | Spotted B-99 Colossus 40617 | -1/Access | Destroyed B-99 Colossus 40681 | -1/Access | Ambient heat levels rising (+10) 40831 | -1/Access | Ambient heat levels rising (+10) 40857 | -1/Access | Spotted B-99 Colossus 40871 | -1/Access | Destroyed B-99 Colossus 40981 | -1/Access | Ambient heat levels rising (+10) 41131 | -1/Access | Ambient heat levels rising (+10) 41281 | -1/Access | Ambient heat levels rising (+10) 41431 | -1/Access | Ambient heat levels rising (+10) 41581 | -1/Access | Ambient heat levels rising (+10) 41731 | -1/Access | Ambient heat levels rising (+10) 41881 | -1/Access | Ambient heat levels rising (+10) 42031 | -1/Access | Ambient heat levels rising (+10) 42181 | -1/Access | Ambient heat levels rising (+10) 42331 | -1/Access | Ambient heat levels rising (+10) 42362 | -1/Access | Discovered new exit (range 3) 42366 | -1/Access | Entered Command 42527 | -1/Command | Phase Generator disabled 42642 | -1/Command | First assault squad dispatched 42776 | -1/Command | High security lockdown imminent 42838 | -1/Command | Destroyed 11 combat bots 42856 | -1/Command | High security lockdown engaged 42954 | -1/Command | Destroyed 11 combat bots 43074 | -1/Command | Destroyed 10 combat bots 43200 | -1/Command | Destroyed Investigator 43224 | -1/Command | Destroyed 21 combat bots 43394 | -1/Command | Destroyed Striker 43394 | -1/Command | Spotted Executioner 43394 | -1/Command | Destroyed Executioner 43399 | -1/Command | Destroyed Striker 43439 | -1/Command | Destroyed 21 combat bots 43439 | -1/Command | Destroyed Executioner 43642 | -1/Command | Spotted Executioner 43643 | -1/Command | Spotted Executioner 43643 | -1/Command | Destroyed Executioner 43643 | -1/Command | Destroyed Executioner 43657 | -1/Command | Spotted Executioner 43657 | -1/Command | Destroyed Executioner 43657 | -1/Command | Destroyed Executioner 43659 | -1/Command | Destroyed Striker 43671 | -1/Command | Destroyed Executioner 43672 | -1/Command | Destroyed Striker 43673 | -1/Command | Destroyed Executioner 43696 | -1/Command | Destroyed 29 combat bots 43989 | -1/Command | Spotted Investigator 43990 | -1/Command | Destroyed Investigator 44687 | -1/Command | Found Adv. Kinecellerator 45180 | -1/Command | Spotted B-99 Colossus 45181 | -1/Command | Destroyed B-99 Colossus 45235 | -1/Command | Destroyed 43 combat bots 45345 | -1/Command | Lost 3 parts (2u1w) 45365 | -1/Command | Destroyed 77 combat bots 45408 | -1/Command | Destroyed 11 combat bots 45536 | -1/Command | Destroyed 28 combat bots 45639 | -1/Command | Destroyed 13 combat bots 45913 | -1/Command | Found Adv. Kinecellerator 46241 | -1/Command | Destroyed 41 combat bots 46685 | -1/Command | Destroyed 43 combat bots 46722 | -1/Command | Core integrity fell below 50% 46755 | -1/Command | Lost 20 parts (2p1n6u11w) 46789 | -1/Command | Destroyed 8 combat bots 47122 | -1/Command | Build established: Scavenger-Executioner 47216 | -1/Command | Found Adv. Kinecellerator 47521 | -1/Command | Found Prototype Launcher 47522 | -1/Command | Identified Enh. Gamma Bomb Array 47582 | -1/Command | Found Prototype Ballistic Gun 47585 | -1/Command | Found Prototype Ballistic Gun 47586 | -1/Command | Identified Multirail (x2) 48070 | -1/Command | System corruption reached 10% 48554 | -1/Command | Destroyed 18 combat bots 48688 | -1/Command | Destroyed 10 combat bots 48775 | -1/Command | System corruption reached 30% 48813 | -1/Command | Destroyed 10 combat bots 48816 | -1/Command | Lost 3 parts (3u) 50359 | -1/Command | Destroyed 13 combat bots 50467 | -1/Command | Destroyed 8 combat bots 52021 | -1/Command | Spotted Combat Programmer 52030 | -1/Command | Spotted Combat Programmer 52042 | -1/Command | Destroyed Combat Programmer 52048 | -1/Command | Spotted M Guard 52048 | -1/Command | Spotted M Guard 52052 | -1/Command | Destroyed Combat Programmer 52070 | -1/Command | Destroyed M Guard 52073 | -1/Command | Destroyed M Guard 52073 | -1/Command | All MAIN.C guards destroyed 52099 | -1/Command | Lost 6 parts (1p3u2w) 53691 | -1/Command | Met MAIN.C 53721 | -1/Command | 0b10 Conduit disabled 53742 | -1/Command | Destroyed MAIN.C Shell 53745 | -1/Command | MAIN.C activated Command garrisons 53788 | -1/Command | Destroyed MAIN.C 53804 | -1/Command | Found Prototype Protection 53804 | -1/Command | Identified Exp. Powered Armor 53809 | -1/Command | Discovered new exit (range 47) 53809 | -1/Command | Discovered new exit (range 95) 53809 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 53814 | -1/Command | Found Exp. Targeting Computer 53816 | -1/Command | Lost 12 parts (2p6u4w) 53971 | -1/Command | Spotted B-99 Colossus 53983 | -1/Command | Destroyed B-99 Colossus 54117 | -1/Command | Found Exp. System Purifier 54130 | -1/Command | Found Hyp. Multirail 54137 | -1/Command | Found Vortex Chain Reactor 54141 | -1/Command | Found Zero-point Reactor 54148 | -1/Command | Found Exp. Armor Integrity Analyzer 54519 | -1/Command | Build established: Scavenger-Gunner 55417 | -1/Command | Found Exp. Targeting Computer 55609 | -1/Command | Build established: Scavenger-Executioner 58160 | -1/Command | Warped through subspace to slip node 58160 | -1/Command | Discovered new exit (range 4) 58169 | -1/Command | Entered Access_0 58170 | -1/Access_0 | Sensed 2 artifacts in vicinity 58172 | -1/Access_0 | Met Architect 58173 | -1/Access_0 | Architect warped through subspace 58190 | -1/Access_0 | Destroyed A8 58219 | -1/Access_0 | Architect warped through subspace 58220 | -1/Access_0 | Subspace Access Node disabled 58264 | -1/Access_0 | Architect warped through subspace 58309 | -1/Access_0 | Architect warped through subspace 58327 | -1/Access_0 | Crushed by falling debris 58349 | -1/Access_0 | Architect warped through subspace 58377 | -1/Access_0 | Found Exp. Phase Shifter 58388 | -1/Access_0 | Architect warped through subspace 58402 | -1/Access_0 | Subspace Access Node disabled 58420 | -1/Access_0 | Architect warped through subspace 58448 | -1/Access_0 | Architect warped through subspace 58475 | -1/Access_0 | Architect warped through subspace 58499 | -1/Access_0 | Architect warped through subspace 58528 | -1/Access_0 | Architect warped through subspace 58531 | -1/Access_0 | Subspace Access Node disabled 58550 | -1/Access_0 | Architect warped through subspace 58550 | -1/Access_0 | Core integrity fell below 20% 58556 | -1/Access_0 | Found Exp. Force Field 58566 | -1/Access_0 | Architect warped through subspace 58580 | -1/Access_0 | Architect warped through subspace 58595 | -1/Access_0 | Architect warped through subspace 58604 | -1/Access_0 | Architect warped through subspace 58616 | -1/Access_0 | Architect warped through subspace 58637 | -1/Access_0 | Architect warped through subspace 58642 | -1/Access_0 | A6 warped into view 58655 | -1/Access_0 | Destroyed A6 58662 | -1/Access_0 | Architect warped through subspace 58678 | -1/Access_0 | Subspace Access Node disabled 58688 | -1/Access_0 | Lost 7 parts (1n2u4w) 58689 | -1/Access_0 | Destroyed Architect 58690 | -1/Access_0 | Architect triggered a singularity event 58692 | -1/Access_0 | Warped through subspace to slip node 58692 | -1/Access_0 | Discovered new exit (range 8) 58693 | -1/Access_0 | Released all parts (22) 58697 | *** | Escaped singularity! Last Messages --------------- 58693_ Released Hvy. Quantum Rifle. 58693_ Released Vortex Chain Reactor. 58693_ Released Adv. Weapon Cycler. 58693_ Released Huge Storage Unit. 58693_ Released Exp. Core Analyzer. 58693_ Released Zero-point Reactor. 58693_ Released Exp. Targeting Computer. 58693_ Released Hdn. Centrium Leg. 58693_ Hdn. Centrium Leg crushed and broken. 58693_ Released Lyr. Medium Armor Plating. 58693_ Lyr. Medium Armor Plating crushed and broken. 58693_ Released Hvy. Shield Leg. 58693_ Hvy. Shield Leg crushed and broken. 58693_ Released Phase Gun. 58693_ Phase Gun crushed and broken. 58694_ A0_COM: 7. 58694_ Extracted 1 energy. 58695_ A0_COM: 6. 58696_ A0_COM: 5. 58697_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# * #?????????????????????? | | ??????????????????????#!!=##?????????????????????? | | ??????????????????????##![!#?????????????????????? | | ??????????????????????#!!!*#?????????????????????? | | ??????????????????????#[[=##?????????????????????? | | ??????????????????????#![[!#?????????????????????? | | ??????????????????????#[[[##?????????????????????? | | ??????????????????????##*!#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 108 Energy Capacity 1200 Matter Stores 530 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 2400 Resistance: TH 15 Core Shielding 30 Propulsion Shielding 33 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 36 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 50 Particle Charging 25 Kinecelleration 50 Offensive Hacking 11 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Ovr. Railgun | x1 | -6/Factory Ovr. Railgun | x1 | -6/Factory Lrn. Tractor Beam | x2 | -5/Factory Ovr. Railgun | x1 | -4/Factory Repaired ---------- Lgt. Armor Plating | 10% | -10/Materials Hvy. Assault Rifle | 8% | -9/Materials Imp. Assault Rifle | 32% | -8/Materials Hvy. Assault Rifle | 6% | -8/Materials Reflective Plating | 7% | -8/Storage Imp. Cooling System | 45% | -8/Storage Ovr. Railgun | 99% | -6/Factory | Broken Alien Tech Used ----------------- Integrated Dissipator Core Regenerator Core Reset Matrix Integrity Redistributor Integrated Thermoelectric Network Transdimensional Reconstructor Subatomic Replicator Integrated Mediator Integrated Reactor LRC Inertial Stabilizer LRC Energy Well High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokDecoyWarhead Manual? 0 Play Time 07:48:54 Cumulative 2035.8 hours Start 2025.02.15 @ 11:07:44 End 2025.02.17 @ 22:10:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 697 Rogue 697 Adventurer 0 Explorer 0 Win Type 6 Total 157 Types 31/14/65/7/1/2/35/1/1 Lore% 93 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2eea025f-1767-4729-9f71-17ca7e87ccc5