Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.07 @ 13:00:34 Player: Sylvia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (493) 493 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3518 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 533/550 Matter 275/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Power Shielding Light Armor Plating > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Storage Unit EM Shotgun EM Shotgun Beam Rifle Beam Rifle Electrolaser Heavy Particle Cannon Mini Grenade Launcher Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Power Shielding Light Armor Plating > --- WEAPON ----------- EM Shotgun Beam Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Storage Unit EM Shotgun EM Shotgun Beam Rifle Beam Rifle Electrolaser Heavy Particle Cannon Mini Grenade Launcher Field Lobotomy Kit [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 37 | 5 10 2 3 8 9 Power 4 | 1 1 . 1 . 1 Engine 4 | 1 1 . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 2 2 2 3 Treads 9 | 2 . . 2 2 3 Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 4 . . 1 3 Device . | . . . . . . Storage 5 | 1 3 . . . 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 13 | 1 5 . . 5 2 Energy Gun 8 | 1 3 . . 3 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | . 2 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 7 | . 1 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 2 . . 1 Utility 1 | . . . . 1 . Weapon 3 | . 1 . . 1 1 Highest Loss Streak 2 | . 1 2 . 2 1 Average Slot Usage (%) 94 | . 91 99 100 99 84 Engine 13 | . 14 14 14 14 9 Treads 26 | . 28 25 20 27 26 Leg 1 | . . 2 7 . . Storage 13 | . 14 14 14 14 9 Processor 3 | . . . . 13 9 Protection 8 | . 6 14 14 . 12 Energy Gun 16 | . 14 14 14 26 17 Ballistic Gun 9 | . 12 14 14 . . Naked Turns . | . . . . . . Heaviest Build 58 | 9 32 32 32 30 58 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 1 | . . 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 20 Average Capacity 15 | 6 14 15 15 15 19 Most Carried 18 | 5 15 15 14 14 18 Average Carried 12 | 4 11 14 13 12 14 Final Capacity 20 | 8 15 15 15 15 20 Final Carried 18 | 5 15 13 14 12 18 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 678 | 207 212 . . 113 146 Remotely . | . . . . . . Salvage Created 916 | . 665 . . 33 218 Parts 50 | . 33 . . 1 16 Haulers Intercepted 3 | . 1 . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 34 | . 15 . . 17 2 Guns 18 | . 15 . . 1 2 AOE 16 | . . . . 16 . Classes Destroyed 8 | . 5 . . 2 1 Worker 1 | . . . . 1 . Hauler 3 | . 1 . . . 2 Recycler 2 | . 2 . . . . Watcher 2 | . 2 . . . . Swarmer 7 | . 7 . . . . Grunt 8 | . 8 . . . . Sentry 2 | . . . . . 2 Assembled 17 | . . . . 17 . Best Kill Streak 17 | . 5 . . 17 1 Combat Bots Only 17 | . 4 . . 17 1 Max Kills in Single Turn 4 | . 1 . . 4 1 Gunslinging . | . . . . . . Exploded 4 | . . . . 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1410 | . 515 279 . 436 180 Core 211 | . 77 11 . 106 17 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 . . . 22 . Volleys Fired 111 | . 82 7 . 8 14 Largest 2 | . 2 2 . 2 2 Hottest 101 | . 80 76 . 76 101 Shots Fired 211 | . 161 14 . 9 27 Gun 203 | . 161 14 . 2 26 Cannon 1 | . . . . . 1 Launcher 7 | . . . . 7 . Special . | . . . . . . Kinetic 82 | . 74 7 . 1 . Thermal 109 | . 87 7 . 1 14 Explosive 7 | . . . . 7 . Electromagnetic 13 | . . . . . 13 Robot Hit Streak 8 | . 8 6 . 7 7 Robot Miss Streak 6 | . 6 1 . 1 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 128 | . 90 11 . 7 20 Core Hits 74 | . 34 1 . 31 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 . . 3 Burn 4 | . . 1 . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2616 | . 977 111 . 1256 272 Guns 1383 | . 977 111 . 23 272 Cannons . | . . . . . . Explosions 1221 | . . . . 1221 . Melee . | . . . . . . Ramming 12 | . . . . 12 . Kinetic 376 | . 329 39 . 8 . Thermal 851 | . 648 72 . 15 116 Explosive 1221 | . . . . 1221 . Electromagnetic 156 | . . . . . 156 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 2 Average Corruption 3 | . . . . 5 2 Corruption Purged . | . . . . . . Effects 15 | . . . . 10 5 Message Errors 7 | . . . . 4 3 Matter Fused 2 | . . . . 2 . Heat Flow Errors 4 | . . . . 3 1 Energy Discharges 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 50 | . . . . 50 . Projectiles . | . . . . . . Explosions 50 | . . . . 50 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 124 | . . . . 124 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 256 | . 192 256 . 240 90 Average Temperature 56 | . 44 151 . 69 39 Received Heat Transfer 360 | . 102 162 . 60 36 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 . . . 1 Heat Transferred 2345 | . 1531 259 . 37 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 252 | . 252 85 . 5 105 Initial 85 | . . 85 . . . Average 69 | . 105 77 . 3 52 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 96 | 100 91 100 . 100 100 Level 1 3 | . 8 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 27 2 . 18 6 Peak Tracking Total 12 | . 4 2 . 12 5 Tactical Retreats 4 | . 4 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . . . 1 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 10 | . 5 . 2 . 3 Terminals 8 | . 5 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 8 . 2 . 17 Successful 17 | . 4 . 2 . 11 Failed 10 | . 4 . . . 6 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 9 | . . . 1 . 8 Terminals 25 | . 8 . . . 17 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 . 2 . 6 Record 1 | . . . 1 . . Prototype ID Bank 3 | . 2 . . . 1 Branch Access Points 2 | . 1 . . . 1 Locate Traps 1 | . . . . . 1 Disarm Traps 1 | . . . . . 1 Hauler Manifests 2 | . 1 . . . 1 Registered Prototypes 1 | . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . . . . 5 Terminals 5 | . . . . . 5 Track 1 | . . . . . 1 Botnet 3 | . . . . . 3 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . . . 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3191 | 81 1189 435 502 480 504 Spaces Moved 1630 | 59 521 242 298 269 241 Core 24 | 24 . . . . . Treads 1516 | 35 521 222 228 269 241 Legs 90 | . . 20 70 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 115 160 162 167 160 162 Slowest Speed 240 | 160 160 190 190 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 80 45 72 60 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 2 | . . . . 2 . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 62 | . . . . 61 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 61 | . . . . 61 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2008 | 71 735 272 301 307 322 Wait 192 | . 96 22 . 22 52 Move 1625 | 58 520 241 297 268 241 Hop . | . . . . . . Pick Up 30 | 8 16 . 1 . 5 Fast Attach 9 | 2 3 . . . 4 Attach 11 | 3 2 2 . 3 1 Detach 3 | . 2 . . . 1 Swap 17 | . 5 . 3 5 4 Drop 9 | . 9 . . . . Fire 111 | . 82 7 . 8 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 5) 904 | -10/Materials | Identified exit to Mines 934 | -10/Materials | Discovered new exit (range 5) 1209 | -10/Materials | Discovered new exit (range 13) 1271 | -10/Materials | Entered Mines 1575 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1577 | -10/Mines | Discovered new exit (range 5) 1706 | -10/Mines | Entered Exiles 1758 | -10/Exiles | Met 8R-AWN 1784 | -10/Exiles | Met EX-HEX 1839 | -10/Exiles | Met EX-BIN 1866 | -10/Exiles | Aligned with FarCom system 1868 | -10/Exiles | Given EX-Vault access code 1905 | -10/Exiles | Opened EX-Vault 1916 | -10/Exiles | Found Field Lobotomy Kit 1952 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2000 | -10/Exiles | Met EX-DEC 2007 | -10/Exiles | Learned location of Zion (-7) 2184 | -10/Exiles | Discovered new exit (range 14) 2208 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2208 | -10/Exiles | Entered Mines 2209 | -9/Mines | Assembled infested the area 2226 | -9/Mines | Core integrity fell below 50% 2252 | -9/Mines | Destroyed 17 combat bots 2343 | -9/Mines | Learned Materials stockpile data 2637 | -9/Mines | Discovered new exit (range 16) 2687 | -9/Mines | Identified exit to Materials 2688 | -9/Mines | Entered Materials 2688 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3077 | -8/Materials | Build established: Scavenger-Mutant 3192 | -8/Materials | Self-destructed Last Messages --------------- 03132_ K-01 Serf collects debris. 03139_ K-01 Serf cleans the Processing Tank. 03152_ U-05 Engineer builds a Wall. 03157_ A-02 Transporter suffers critical hit (Burn). 03160_ Electrolysis Chamber disabled. 03163_ Weight Redist. System fried. 03163_ A-02 Transporter destroyed. 03163_ Door malfunctions. 03169_ Acquired Prototype Engine. 03169_ Identified Hvy. Ion Engine. 03176_ Acquired Ion Engine. 03184_ R-06 Scavenger collects Hvy. Ion Engine. 03184_ R-06 Scavenger collects Imp. Flight Unit. 03186_ K-01 Serf collects debris. 03187_ R-06 Scavenger collects Imp. Flight Unit. 03189_ R-06 Scavenger collects Med. Storage Unit. 03190_ K-01 Serf collects debris. 03191_ C-30 ARC bursts open, deploying its payload. 03191_ G-50 Soldier unfolds itself. 03191_ EM Shotgun destroyed. 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"" ???????????? | | ?????????????????????????? ???????????? | | ??????????????????????????? ?? ????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperXenonCompressor Manual? 0 Play Time 00:23:14 Cumulative 69.9 hours Start 2021.11.07 @ 12:18:16 End 2021.11.07 @ 13:00:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 42 Adventurer 3 Explorer 0 Win Type - Total 5 Types 4/1/0/0/0/0/0/0/0 Lore% 57 Gallery% 47 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cff57f1-5bf0-412c-b34b-dfad75786dcd