Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 22:16:35 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (3182) 3182 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (831) 831 TOTAL SCORE: 9198 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 769/1000 Matter 252/300 Energy 6/100 System Corruption 5% Temperature Cool (0) Movement Rolling (145) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Huge Wheel > --- UTILITY (6) ------ Huge Storage Unit Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Small Matter Pod (0) Small Matter Pod (0) Small Matter Pod (0) Advanced Terrain Scanner Particle Charger Transmission Jammer Cloaking Device Makeshift Cloaking Device Improved Medium Armor Plating Hacking Suite System Shield Dynamic Insulation System Improved Recalibrator Improved Recalibrator Improved Recalibrator Improved Arc Projector Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Linear Gravjet > --- UTILITY ---------- Improved Thermal Generator Huge Storage Unit Field Recycling Unit Heart of Steel > --- WEAPON ----------- Ion Cannon Ion Cannon Phasing Sabre > --- INVENTORY -------- Armored Huge Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Small Matter Pod Small Matter Pod Small Matter Pod Advanced Terrain Scanner Particle Charger Transmission Jammer Cloaking Device Makeshift Cloaking Device Improved Medium Armor Plating Hacking Suite System Shield Dynamic Insulation System Improved Recalibrator Improved Recalibrator Improved Recalibrator Shock Rifle Improved Arc Projector Variable Charge Gun Ion Cannon [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . 1 . 1 . . . . . 2 Utility 4 | . . . . 1 2 . . . 1 . Weapon 1 | . . 1 . . . . . . . . Parts Attached 100 | 3 . 25 5 19 4 10 2 5 24 3 Power 13 | . . 2 . 4 . 2 . 2 3 . Engine 7 | . . 2 . 4 . 1 . . . . Core 6 | . . . . . . 1 . 2 3 . Reactor . | . . . . . . . . . . . Propulsion 24 | . . 7 1 8 . 1 . 2 4 1 Treads 4 | . . . . . . . . . 4 . Leg 17 | . . 6 1 8 . . . 2 . . Wheel 2 | . . 1 . . . 1 . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 31 | 2 . 6 1 3 3 3 . . 12 1 Device 15 | 2 . 1 1 1 2 . . . 8 . Storage 4 | . . 3 . . . . . . . 1 Processor 4 | . . . . . . 2 . . 2 . Hackware 1 | . . . . . . . . . 1 . Protection 7 | . . 2 . 2 1 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 32 | 1 . 10 3 4 1 4 2 1 5 1 Energy Gun 14 | 1 . 5 2 1 . 3 . . 1 1 Energy Cannon 3 | . . . . . . . . . 3 . Ballistic Gun 7 | . . 2 . 1 1 1 1 1 . . Ballistic Cannon 2 | . . 1 1 . . . . . . . Launcher 3 | . . 1 . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . 1 . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 . Parts Lost 47 | . . 5 5 8 1 9 . 4 2 13 Power 6 | . . . . 1 . 2 . 1 . 2 Propulsion 17 | . . 3 2 4 . 3 . . 1 4 Utility 7 | . . . 2 1 1 1 . . 1 1 Weapon 17 | . . 2 1 2 . 3 . 3 . 6 Highest Loss Streak 9 | . . 2 5 5 1 4 . 4 1 9 To Critical Strikes 3 | . . . . 1 . . . . . 2 Average Backups 13 | 6 7 12 14 14 13 12 12 12 12 21 Power . | 1 1 . 1 1 1 1 1 . . . Propulsion . | 4 2 2 . . . . . . 1 . Utility 8 | . 1 4 5 7 5 6 9 9 8 17 Weapon 3 | 1 2 4 6 5 6 4 1 1 1 2 Tool/Special . | . . . . . . . . . . . Unused Backups 36 | 5 2 4 1 4 . 3 1 1 3 12 Power 2 | 1 . . . 1 . . . . . . Propulsion 9 | 2 2 4 . . . . . . 1 . Utility 16 | 1 . . . 1 . . . 1 2 11 Weapon 9 | 1 . . 1 2 . 3 1 . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 97 93 98 99 88 84 84 91 44 Engine 5 | . 14 10 11 8 7 5 7 4 . . Core 2 | . . . . . . . . 1 12 3 Treads 4 | . . . . . . . . . 21 4 Leg 16 | . 28 31 30 34 30 19 7 14 1 . Wheel 2 | . . 1 . . . . 7 7 . . Device 11 | . 14 8 9 9 16 10 7 14 17 16 Storage 10 | . 14 11 11 9 9 15 15 7 6 5 Processor 6 | . . . . . . 7 15 15 6 . Protection 2 | . . 1 1 8 11 3 . . 1 . Energy Gun 9 | . 14 20 26 14 15 11 7 4 . 3 Energy Cannon 2 | . . . . . . . . . 14 3 Ballistic Gun 4 | . 14 1 . . 7 6 7 7 . . Ballistic Cannon 1 | . . 4 3 5 . . . . . . Launcher 2 | . . 3 . 1 . 3 7 4 . . Slashing Weapon 1 | . . 1 . 3 . . . . 3 1 Peak Build Rating 80 | 9 8 16 28 47 44 43 43 47 75 80 Average Rating 40 | 7 7 12 18 42 42 37 42 43 60 55 On Entrance 30 | 6 8 8 14 28 35 41 42 43 39 70 Avg Prop Armor Cover (%) 7 | . . 10 . . . 5 5 12 11 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 140 | 13 13 41 48 69 59 56 49 49 80 140 Greatest Support 96 | 20 20 30 35 80 52 52 28 28 96 76 Greatest Overweight (x) 46 | . . 2 1 1 1 3 1 1 2 46 Average Overweight (x) . | . . . 1 . 1 1 1 . . 6 Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 15 25 Average Capacity 15 | 8 8 13 15 15 15 15 15 15 15 24 Most Carried 25 | 8 8 15 15 15 15 15 15 15 15 25 Average Carried 14 | 6 7 12 14 14 13 14 14 14 14 22 Final Capacity 25 | 8 8 15 15 15 15 15 15 15 15 25 Final Carried 20 | 8 8 15 15 15 15 15 15 15 15 20 Class Distribution -------------------- 25% | Gunner 25% | Mutant 17% | Scavenger-Gunner 13% | Scavenger-Tank 5% | Tank 4% | Scavenger-Bomber 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Bomber | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Matter Collected 4559 | 263 29 683 154 572 69 193 30 124 2186 256 Remotely . | . . . . . . . . . . . Salvage Created 4526 | 139 53 760 181 1060 95 167 . 77 1904 90 Parts 241 | 7 3 42 7 67 10 10 . 11 78 6 Haulers Intercepted 4 | . . 1 . 2 . . . . 1 . Recyclers Shooed 3 | . . . . 1 . . . . 2 . Parts Field Recycled 49 | . . . . . . . . . 39 10 Retrieved Matter 360 | . . . . . . . . . 295 65 Parts Self-Destructed 21 | . . . . . . 11 . 10 . . Prevented 1 | . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 82 | . . 19 4 29 4 5 . 6 11 4 Melee 1 | . . . . . . . . . 1 . Guns 48 | . . 11 4 17 4 5 . 3 1 3 Cannons 18 | . . 5 . 5 . . . . 7 1 AOE 13 | . . 3 . 7 . . . 3 . . Classes Destroyed 16 | 2 1 7 1 3 . 1 . 1 . . Worker 10 | . . 1 . 3 . . . . 6 . Builder 4 | . . . . 2 . . . . 2 . Tunneler 4 | 2 . . . 1 . . . . 1 . Hauler 4 | . . 1 . 2 . . . . 1 . Recycler 10 | 1 . . 1 1 . . . . 7 . Operator 2 | . . . . 1 . . . . 1 . Drone 2 | . . . . . . . . 2 . . Watcher 5 | . 2 1 . 2 . . . . . . Swarmer 33 | . . 2 3 13 4 3 . 4 . 4 Grunt 24 | . . 9 . 11 . . . . 4 . Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 13 | . . 6 . 4 . 1 . . 2 . Demolisher 1 | . . . 1 . . . . . . . Hunter 2 | . . . . 1 . . . . 1 . Programmer 5 | . . . . . . 1 . . 4 . Best Kill Streak 6 | 1 1 4 3 6 2 3 . 3 5 2 Combat Bots Only 5 | . . 4 3 5 2 3 . 3 4 2 Max Kills in Single Turn 4 | 1 1 2 2 4 1 1 . 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 4 | . . 2 . 4 . . . 1 . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 788 | . . 96 17 260 16 64 . 29 202 104 Missed 220 | . . 19 2 67 4 21 . 10 69 28 Hits 568 | . . 77 15 193 12 43 . 19 133 76 Melee 9 | . . 9 . . . . . . . . Projectile 559 | . . 68 15 193 12 43 . 19 133 76 AOE 12 | . . . 12 . . . . . . . Critical Strikes 21 | . . 6 . 8 1 1 . . 1 4 Damage Taken 7782 | . . 1157 530 2168 175 526 . 543 1447 1236 Core 1023 | . . 249 23 332 41 65 . 39 43 231 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 262 | . . . . 262 . . . . . . Core Remaining (%) 74 | 100 100 . 32 39 . . . 79 94 . Volleys Fired 223 | 10 2 51 8 78 7 13 . 11 30 13 Largest 3 | 2 2 3 3 3 3 3 . 2 3 2 Hottest 205 | 70 70 166 161 195 178 205 . 88 180 135 Shots Fired 504 | 20 4 120 22 172 21 41 1 12 68 23 Gun 346 | 20 4 96 22 123 21 38 1 8 4 9 Cannon 137 | . . 18 . 41 . . . . 64 14 Launcher 21 | . . 6 . 8 . 3 . 4 . . Special . | . . . . . . . . . . . Kinetic 124 | 11 2 41 . 44 7 12 . 7 . . Thermal 332 | 9 2 64 22 120 14 14 . . 64 23 Explosive 21 | . . 6 . 8 . 3 . 4 . . Electromagnetic 27 | . . 9 . . . 12 1 1 4 . Robot Hit Streak 14 | 7 3 10 6 14 3 9 . 8 11 4 Robot Miss Streak 5 | 2 1 4 4 5 3 3 . 1 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 1 1 3 . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . Shots Hit Robots 369 | 15 3 83 17 111 11 32 . 10 74 13 Core Hits 191 | 4 2 44 17 60 8 15 . 5 32 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 13 | . . 7 . 6 . . . . . . Burn 9 | . . 4 . 5 . . . . . . Destroy 1 | . . 1 . . . . . . . . Blast 3 | . . 2 . 1 . . . . . . Melee Attacks 50 | . . 9 . 11 . . . . 30 . Impact . | . . . . . . . . . . . Slashing 50 | . . 9 . 11 . . . . 30 . Piercing . | . . . . . . . . . . . Sneak Attacks 26 | . . 1 . 6 . . . . 19 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10110 | 186 37 1502 222 3714 171 497 . 385 3082 314 Guns 3886 | 186 37 882 222 1598 171 429 . 133 75 153 Cannons 2187 | . . 290 . 639 . . . . 1097 161 Explosions 1571 | . . 261 . 990 . 68 . 252 . . Melee 2466 | . . 69 . 487 . . . . 1910 . Ramming . | . . . . . . . . . . . Kinetic 1607 | 122 12 506 . 685 60 106 . 116 . . Thermal 4200 | 64 25 550 222 1552 111 265 . . 1097 314 Explosive 1571 | . . 261 . 990 . 68 . 252 . . Electromagnetic 266 | . . 116 . . . 58 . 17 75 . Impact . | . . . . . . . . . . . Slashing 2466 | . . 69 . 487 . . . . 1910 . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . 5 5 . 9 4 Average Corruption 4 | . . . . . . 4 5 . 4 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 49 | . . . . . . 24 2 . 23 . Message Errors 15 | . . . . . . 6 1 . 8 . Matter Fused 8 | . . . . . . 4 . . 4 . Heat Flow Errors 3 | . . . . . . 2 . . 1 . Energy Discharges 5 | . . . . . . 2 . . 3 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 4 . . . . Data Loss (major) 7 | . . . . . . 3 . . 4 . Misfires 4 | . . . . . . 2 1 . 1 . Alerts 2 | . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 593 | . . . . 127 . . . 25 421 20 Projectiles 57 | . . . . 20 . . . . 17 20 Explosions 49 | . . . . 24 . . . 25 . . Melee 487 | . . . . 83 . . . . 404 . Knockbacks 14 | . . 3 . 11 . . . . . . Impact . | . . . . . . . . . . . Kinetic 10 | . . 2 . 8 . . . . . . Secondary 4 | . . 1 . 3 . . . . . . Self-Inflicted Damage 242 | . . . . 162 . . . 80 . . Shots 6 | . . . . 4 . . . 2 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 466 | 72 9 434 353 381 150 234 . 8 466 102 Average Temperature 116 | 34 6 137 142 116 78 95 . 6 135 43 Received Heat Transfer 1527 | . . 330 . 792 . 48 . 60 297 . Effects 16 | . . 5 1 5 . . . . 5 . Shutdowns 3 | . . 1 . . . . . . 2 . Energy Bleed 4 | . . 1 . 3 . . . . . . Interference 5 | . . 1 . 2 . . . . 2 . Matter Decay 2 | . . 1 1 . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 21 | . . 5 . 6 . 1 . . 8 1 Heat Transferred 8519 | 185 74 1682 432 3240 250 473 . . 1665 518 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Maximum Alert Level 2 | . . . . 2 1 . . . 1 . Low Security (%) 65 | 100 100 100 100 19 . . . . 60 100 Level 1 28 | . . . . 51 100 . . . 39 . Level 2 5 | . . . . 29 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 566 | 5 10 187 124 566 334 . . . 260 109 Initial 249 | . . . 54 3 249 . . . 26 109 Average 134 | 1 1 106 61 292 273 . . . 109 21 Influence Increases 2919 | 15 24 605 95 984 166 110 . 263 519 138 Destroy 0b10 Robot/C 1680 | . . 380 80 580 80 100 . 140 220 100 Destroy 0b10 Robot/NC 205 | 15 10 15 5 60 . . . 10 90 . Destroy Leader 398 | . 4 104 10 128 10 10 . 30 82 20 Allied During Kill 91 | . . . . . . . . 68 20 3 Successful Hack 35 | . 10 19 . 6 . . . . . . Disable Machine 135 | . . . . 75 . . . . 45 15 Destroy Structure 135 | . . 42 . 90 1 . . . 2 . Lose Combat Pursuer 240 | . . 45 . 45 75 . . 15 60 . Influence Decreases 2919 | 15 24 465 226 445 479 345 . 220 339 361 Entered New Map 610 | . . . 86 6 299 88 . . 17 114 Time Decay 1901 | 15 24 415 90 359 170 247 . 200 262 119 Lost Part 328 | . . 50 50 80 10 10 . . 20 108 Lost Ally 80 | . . . . . . . . 20 40 20 Squads Dispatched 13 | . . 1 . 6 . . . . 5 1 Investigation 2 | . . . . 2 . . . . . . Extermination 4 | . . . . . . . . . 3 1 Reinforcement 5 | . . 1 . 2 . . . . 2 . Assault . | . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Distress Signals 7 | . . 1 . 4 . . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 2 28 5 47 9 6 . 10 17 6 Peak Tracking Total 11 | . 1 5 3 11 4 4 . 4 4 4 Tactical Retreats 11 | . . 2 . 3 2 . . 1 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 6 | . . . 2 2 . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 9 | . . . . 5 . . . . 3 1 Max in Single Turn 2 | . . . . 2 . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 15 | . 1 3 1 3 1 3 . . 3 . Terminals 5 | . 1 2 . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 3 | . . 1 . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 28 | . 4 5 1 6 1 8 . . 3 . Successful 19 | . 2 4 1 3 . 8 . . 1 . Failed 9 | . 2 1 . 3 1 . . . 2 . Catastrophic 4 | . . 1 . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . . . . . 1 . 5 . Terminals 11 | . 4 3 . 4 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 5 | . . 2 . 2 1 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 2 3 1 1 . 8 . . . . Record 6 | . . . . . . 6 . . . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 3 | . . . 1 . . 2 . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . Scanalyzer 3 | . . 1 . 2 . . . . . . Retrieve Study 3 | . . 1 . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 2 . 2 1 . . . 3 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total Allies 7 | . . . . . . . 4 . 2 1 Largest Group 4 | . . . . . . . 4 4 3 1 Highest-Rated Group 150 | . . . . . . . 150 150 128 99 Highest-Rated Ally 99 | . . . . . . . 41 41 51 99 Zionite Dispatches 1 | . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . 15 8 3 Total Damage 759 | . . . . . . . . 335 152 272 Kills 4 | . . . . . . . . 3 . 1 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Active Infowar (turns) 2214 | 30 224 526 . 89 57 . . 618 670 . Terrain 147 | 23 . . . 68 56 . . . . . Seismic 2190 | 7 224 526 . 88 57 . . 618 670 . Cloaking 627 | . . . . . . . . . 627 . Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 2 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Turns Passed 8864 | 80 224 1041 195 900 356 1685 1605 637 1534 607 Spaces Moved 3966 | 24 177 420 85 416 126 687 898 373 670 90 Core 2 | . . . . . . . . . . 2 Treads 654 | . . . . . . . . . 601 53 Legs 1920 | 24 177 392 85 416 126 676 . 22 2 . Wheels 1355 | . . 28 . . . 11 898 351 67 . Hover 35 | . . . . . . . . . . 35 Flight . | . . . . . . . . . . . Fastest Speed 95 | 120 120 95 175 111 181 111 115 100 115 243 Average Speed 162 | 120 120 152 177 125 181 217 115 115 176 577 Slowest Speed 2350 | 120 120 245 180 200 181 330 115 185 330 2350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 31 40 16 39 3 85 82 55 16 2 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 4 2 3 . . Spaces Dug 11 | . . 8 . 1 . . . . 2 . Terrain Destroyed 220 | . . 40 . 95 . 36 . 47 2 . Melee 11 | . . 8 . 1 . . . . 2 . Projectile 13 | . . . . 13 . . . . . . AOE 196 | . . 32 . 81 . 36 . 47 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total 5875 | 53 185 705 113 616 236 853 1473 566 921 154 Wait 1271 | 15 3 170 3 61 96 25 568 173 123 34 Move 3954 | 23 176 419 84 415 125 686 897 372 667 90 Hop 1 | . . . . . . . . . 1 . Pick Up 72 | 2 2 13 6 12 2 8 2 2 13 10 Fast Attach 31 | 1 . 8 4 5 . 3 . 1 8 1 Attach 36 | . . 7 3 7 3 4 . 2 6 4 Detach 7 | . . 3 . . . . . . 4 . Swap 65 | 2 . 17 1 13 3 4 2 3 19 1 Drop 63 | . 2 8 4 14 . 8 4 2 20 1 Fire 223 | 10 2 51 8 78 7 13 . 11 30 13 Melee 50 | . . 9 . 11 . . . . 30 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 102 | . . . . . . 102 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 3) 81 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 316 | -9/Materials | Identified exit to Mines 316 | -9/Materials | Identified exit to Storage 876 | -9/Materials | Core integrity fell below 50% 1209 | -9/Materials | Build established: Scavenger-Gunner 1346 | -9/Materials | Entered Mines 1401 | -9/Mines | Assembled infested the area 1457 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1460 | -9/Mines | Lost 5 parts (2n2u1w) 1514 | -9/Mines | Discovered new exit (range 15) 1541 | -9/Mines | Entered Materials 1541 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1880 | -8/Materials | Build established: Tank 2157 | -8/Materials | Lost 5 parts (1p2n1u1w) 2271 | -8/Materials | Garrison activated, responded to threat 2310 | -8/Materials | Core integrity fell below 50% 2346 | -8/Materials | Lost 3 parts (2n1w) 2381 | -8/Materials | Discovered new exit (range 16) 2441 | -8/Materials | Entered Factory 2441 | -7/Factory | Evolved 2 slots: Utility x2 2671 | -7/Factory | Build established: Scavenger-Tank 2788 | -7/Factory | Discovered new exit (range 3) 2797 | -7/Factory | Entered Lower Caves 2883 | -7/Lower Caves | Learned Factory garrison access intel 3072 | -7/Lower Caves | Entered an active Warlord outpost 3093 | -7/Lower Caves | Learned Extension trap positions 3093 | -7/Lower Caves | Learned Factory stockpile data 3093 | -7/Lower Caves | Learned Extension garrison access intel 3414 | -7/Lower Caves | Found Prototype Device 3654 | -7/Lower Caves | Lost 4 parts (1n1u2w) 3704 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3758 | -7/Lower Caves | Lost 4 parts (1p2n1w) 4051 | -7/Lower Caves | Build established: Scavenger-Gunner 4196 | -7/Lower Caves | Learned 4 Factory zone layouts 4476 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4482 | -7/Lower Caves | Entered Zion 4570 | -7/Zion | Discovered new exit (range 10) 4662 | -7/Zion | System corruption cleaned by Quarantine Array 4719 | -7/Zion | Learned Factory terminal intel 4806 | -7/Zion | Received a visual enhancement algorithm 4807 | -7/Zion | Ran a visual enhancement algorithm 5046 | -7/Zion | Build established: Gunner 5566 | -7/Zion | Met Imprinter 5587 | -7/Zion | Imprinted 5589 | -7/Zion | Declared Zion's savior 6087 | -7/Zion | Entered Proximity Caves 6087 | -6/Proximity Caves | Accompanied by 4 allies 6370 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6402 | -6/Proximity Caves | Build established: Scavenger-Bomber 6465 | -6/Proximity Caves | Spotted B-75 Beast 6490 | -6/Proximity Caves | Allies destroyed B-75 Beast 6515 | -6/Proximity Caves | Lost 4 parts (1p3w) 6694 | -6/Proximity Caves | Discovered new exit (range 6) 6724 | -6/Proximity Caves | Entered Factory 6724 | -6/Factory | Accompanied by 3 allies 6724 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6725 | -6/Factory | Identified exit to Lower Caves 6727 | -6/Factory | Loaded intel: 26 terminal locations 6728 | -6/Factory | Loaded intel: 4 garrison access locations 7140 | -6/Factory | Build established: Gunner 7465 | -6/Factory | Ran a visual enhancement algorithm 7474 | -6/Factory | Zion Hacker squad teleported in 7779 | -6/Factory | Identified Heart of Steel 7794 | -6/Factory | Discovered new exit (range 12) 8072 | -6/Factory | Build established: Mutant 8258 | -6/Factory | Entered another Factory area 8258 | -5/Factory | Evolved 2 slots: Propulsion x2 8509 | -5/Factory | Lost 9 parts (2p3n4w) 8818 | -5/Factory | Heart of Steel transformed into Warbot 8865 | -5/Factory | Self-destructed Last Messages --------------- 08831_ R-10 Processor collects Mak. Kinetic Plating. 08831_ Linear Gravjet destroyed. 08833_ Imp. Thermal Generator destroyed. 08834_ R-10 Processor collects Imp. Heat Sink. 08834_ U-05 Engineer lays Concrete. 08836_ Acquired 166 matter. 08836_ U-05 Engineer lays Concrete. 08837_ R-10 Processor collects Mak. Light Armor Plating. 08838_ U-05 Engineer lays Concrete. 08841_ R-10 Processor collects Corrupted Mak. Shrapnel Gun. 08841_ U-05 Engineer lays Concrete. 08845_ R-10 Processor collects Corrupted Battle Rifle. 08845_ U-05 Engineer lays Concrete. 08845_ P-70 Sage resets R-10 Processor, system corruption cleaned. 08846_ U-05 Engineer repairs door. 08846_ U-05 Engineer lays Concrete. 08849_ P-70 Sage resets R-10 Processor, system corruption cleaned. 08849_ U-05 Engineer lays Concrete. 08863_ Shock Rifle destroyed. 08863_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????? ?????????????? | | ???????????##############?? ?????????????? | | ???????????# ### ?????????????? | | ???????????# ## ?????????????? | | ???????????# ## ?????????????? | | ?????####### ## #?????????????? | | ?????# # ## #?????????????? | | ?????# # ## #?????????????? | | ?????# # ## #?????????????? | | ?????# + ## #?????????????? | | ?????# # ## #?????????????? | | ?????# # ## #??##########?? | | ?????# # ## #??# #?? | | ?????# # ## #??# """#?? | | ?????# ####+######/### #### """#?? | | ?????# p # """#?? | | ?????# @ # ""#?? | | ?????# + ""#?? | | ?????# u # #?? | | ?????# u # #?? | | ?????#########+##### # #?? | | ???????????? ????# ###+######?? | | ???????????"""?????# #???? | | ??????????""""?????# ####? | | ???????????""??????# +? | | ???????????????????# """ ####? | | ???????????????????# """ #???? | | ???????????????????######## """ #???? | | ??????????????????????????# #???? | | ??????????????????????????# """ """ ??? | | ??????????????????????????# """ """ ?? | | ??????????????????????????# """ """ ?? | | ??????????????????????????# ? | | ??????????????????????????# ? | | ??????????????????????????#########+??###### | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 450 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 6 Launcher Accuracy 20 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Brother of Steel Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed ReflexShockExtrapolator Manual? 0 Play Time 01:49:24 Cumulative 164.6 hours Start 2026.01.12 @ 19:22:08 End 2026.01.13 @ 22:16:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 272 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afa6575b-f10d-492c-8f0b-66cd243c5340