Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.08.31 @ 19:48:54 Player: SirMrDrProf Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (14) 70 Value Destroyed (158) 158 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 2933 Bonus ------- Aligned with FarCom 300 Friendly Fire -75 Cogmind --------- Core Integrity 304/400 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (1) Movement Flying (40) Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (3) ------ Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle Datajack > --- INVENTORY (4) ---- Light Ion Engine Cooled Ion Engine Nuclear Core Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Improved Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Rocket Launcher Datajack [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Processor Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 25 | 2 9 3 7 1 3 . Power 4 | . 1 1 1 . 1 . Engine 4 | . 1 1 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 3 | . 2 . 1 . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . 2 . 1 . . . Utility 3 | . . 1 1 1 . . Device . | . . . . . . . Storage . | . . . . . . . Processor 2 | . . 1 . 1 . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 6 1 4 . 2 . Energy Gun 4 | 1 2 . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . 1 2 . 1 . Ballistic Cannon . | . . . . . . . Launcher 4 | . 3 . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 5 | . . . . 5 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . . . 2 . . Weapon 1 | . . . . 1 . . Highest Loss Streak 5 | . . . . 5 . . Average Slot Usage (%) 64 | . 54 78 78 86 42 . Engine 7 | . 8 14 11 8 . . Flight 21 | . 17 28 33 28 11 . Processor 5 | . . 7 11 16 . . Hackware 5 | . . . 4 11 11 . Energy Gun 1 | . 8 . . . . . Ballistic Gun 17 | . 14 28 16 20 10 . Launcher 1 | . 4 . 2 . . . Special Melee Weapon 3 | . 1 . . . 10 . Naked Turns . | . . . . . . . Heaviest Build 12 | 3 8 8 12 11 4 2 Greatest Support 12 | 3 8 8 12 12 4 4 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 Average Carried 3 | . 3 3 3 3 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 2 3 4 3 4 4 4 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 549 | 161 15 126 22 40 185 . Remotely . | . . . . . . . Salvage Created 165 | . 85 37 43 . . . Parts 21 | . 6 9 6 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 10 | . 3 3 4 . . . Guns 6 | . 3 3 . . . . AOE 4 | . . . 4 . . . Classes Destroyed 3 | . 3 . . . . . Operator 3 | . 2 . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . 3 3 4 . . . Best Kill Streak 4 | . 4 3 4 . . . Combat Bots Only 4 | . 3 3 4 . . . Max Kills in Single Turn 2 | . 1 1 2 . . . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 389 | . 30 23 27 309 . . Core 103 | . 7 . . 96 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 98 | 100 . 97 . . . . Volleys Fired 21 | . 10 5 6 . . . Largest 2 | . 2 2 2 . . . Hottest 60 | . 60 40 40 . . . Shots Fired 34 | . 14 10 10 . . . Gun 28 | . 10 10 8 . . . Cannon . | . . . . . . . Launcher 6 | . 4 . 2 . . . Special . | . . . . . . . Kinetic 24 | . 6 10 8 . . . Thermal 4 | . 4 . . . . . Explosive 6 | . 4 . 2 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . 5 3 5 . . . Robot Miss Streak 1 | . 1 1 1 . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 25 | . 9 6 6 . 4 . Core Hits 17 | . 7 3 7 . . . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 4 | . . . . . 4 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 496 | . 262 47 187 . . . Guns 208 | . 97 47 64 . . . Cannons . | . . . . . . . Explosions 288 | . 165 . 123 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 177 | . 66 47 64 . . . Thermal 31 | . 31 . . . . . Explosive 288 | . 165 . 123 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 8 8 8 Average Corruption 8 | . . . . 8 8 8 Corruption Purged . | . . . . . . . Effects 4 | . . . . . 4 . Message Errors 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 11 | . 11 . . . . . Projectiles . | . . . . . . . Explosions 11 | . 11 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 20 | . . . 20 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 89 | . 15 . 4 7 89 . Average Temperature 18 | . 6 . 3 7 52 . Received Heat Transfer 20 | . . . . 20 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 75 | . 75 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 174 | . 144 125 174 67 . . Average Influence 83 | . 93 81 123 60 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 3 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 10 4 7 13 . . Peak Tracking Total 13 | . 3 3 7 13 . . Tactical Retreats 4 | . 2 1 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 6 | . 3 . 1 . 2 . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 8 . 3 . 2 . Successful 6 | . 3 . 1 . 2 . Failed 7 | . 5 . 2 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 10 | . 6 . 3 . 1 . Terminals 11 | . 8 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . . . 2 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Assimilate 1 | . . . 1 . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . . 4 . Non-combat 3 | . . . . . 3 . Combat 1 | . . . . . 1 . Robot Hacks Applied 4 | . . . . . 4 . parse_system 4 | . . . . . 4 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 667 | 22 133 145 83 101 179 4 Spaces Moved 1406 | 35 224 322 159 245 412 9 Core 91 | 35 56 . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1315 | . 168 322 159 245 412 9 Fastest Speed 34 | 50 37 37 34 34 40 40 Average Speed 38 | 50 40 37 34 34 40 40 Slowest Speed 50 | 50 50 37 34 40 40 40 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 10 | . . 1 6 3 . . Cave-ins Triggered 2 | . . . . 2 . . Exploration Rate (%) 40 | 3 33 86 17 54 87 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 5 | . . . 5 . . . Terrain Destroyed 27 | . 17 . 10 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 27 | . 17 . 10 . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 1478 | 38 248 335 171 256 421 9 Wait 23 | . 4 5 1 13 . . Move 1379 | 34 223 319 147 236 411 9 Hop 9 | . . 1 5 3 . . Pick Up 8 | 2 2 1 1 . 2 . Fast Attach 9 | 2 2 1 3 1 . . Attach 5 | . 1 . 2 . 2 . Detach 2 | . . . 1 1 . . Swap 11 | . 6 2 2 . 1 . Drop 5 | . . 1 3 . 1 . Fire 21 | . 10 5 6 . . . Melee 4 | . . . . . 4 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 156 | -10/Materials | Entered Mines 217 | -10/Mines | Learned 4 Materials zone layouts 295 | -10/Mines | Discovered new exit (range 16) 301 | -10/Mines | Entered Materials 301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 380 | -9/Materials | Discovered new exit (range 13) 384 | -9/Materials | Entered Mines 424 | -9/Mines | Discovered new exit (range 10) 445 | -9/Mines | Assembled infested the area 450 | -9/Mines | Assisted by a Guerilla fighting off Assembled 469 | -9/Mines | Crushed by falling debris 470 | -9/Mines | Crushed by falling debris 483 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 483 | -9/Mines | Discovered new exit (range 5) 485 | -9/Mines | Entered Exiles 499 | -9/Exiles | Met 8R-AWN 502 | -9/Exiles | Lost 5 parts (2n2u1w) 513 | -9/Exiles | Met EX-HEX 543 | -9/Exiles | Met EX-BIN 549 | -9/Exiles | Aligned with FarCom system 550 | -9/Exiles | Given EX-Vault access code 559 | -9/Exiles | Opened EX-Vault 568 | -9/Exiles | Warned to stay clear of 0b10 Research branches 580 | -9/Exiles | Met EX-DEC 581 | -9/Exiles | Learned location of Zion (-7) 600 | -9/Exiles | Visited The Gauntlet 660 | -9/Exiles | Discovered new exit (range 10) 664 | -9/Exiles | Entered Mines 668 | -8/Mines | Self-destructed Last Messages --------------- PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -7/Zion. 00582_ EX-DEC: "Oops, I hope HEX didn't hear that..." 00584_ :U>GMTOUQF1DHTUCE#ZZLEAM E<%VA=H 00587_ Sneak attack on EX-DEC. 00587_ Jacked EX-DEC... >>parse_system Reading system data... New IDs: Hvy. Deuterium Engine AWS/EX-DEC 5L-KAT: Stay back! I'm calibrating the thromdimbulator! 00647_ TNQRDGUZGRCFCG/9HZF7: 00652_ Extracted 100 matter. 00652_ Extracted 85 matter. 00660_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 00664_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????####????????????????????? | | ????????????????## #???????????????????? | | ????????????????# ???????????????????? | | ??????????####### ???????????????????? | | ??????????? ##?????????????????? | | ?????????????? ##??#####?????????? | | ?????????????????# ##?# ??????????? | | ??????????????????# ### #???????????? | | ??????????????????# @ #???????????? | | ??????????????????# #####???????????? | | ??????????????????## #???????????????? | | ???????????????????### ???????????????? | | ?????????????????????## ??????????????? | | ??????????????????????## ?????????????? | | ???????????????????????## ????????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ??????????? | | ????????????????????????? ?????????? | | ????????????????????????? ?????????? | | ?????????????????????????# #????????? | | ??????????????????????????# ??????????? | | ???????????????????????????#?????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleColdThrusters Manual? 0 Play Time 00:11:35 Cumulative 322.3 hours Start 2020.08.31 @ 19:37:25 End 2020.08.31 @ 19:48:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 24 Types 9/7/4/1/0/0/3 Lore% 94 Gallery% 93 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 751984f1-1e32-4c01-a730-99e8e11d7d50