Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.30 @ 18:15:28 Player: bluemonk Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2476) 2476 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (250) 250 TOTAL SCORE: 5711 Bonus ------- Follower Combat Kills 250 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Hot (260) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Compact Battery (200) Advanced Targeting Computer Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Matter Pod Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser EM Pulse Cannon Minigun > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Large Matter Pod Advanced Targeting Computer Energy Filter Tractor Beam Gatling Laser Gatling Laser Gatling Laser Heavy Assault Rifle High-powered Shotgun [Rating: 38] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Matter Pod Device Improved Heat Sink Storage Large Matter Pod Processor Advanced Targeting Computer Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 2 | . . 1 1 . . Weapon 1 | . . 1 . . . Parts Attached 49 | 6 2 12 5 7 17 Power 10 | 1 . 1 . 1 7 Engine 4 | 1 . . . 1 2 Core 6 | . . 1 . . 5 Reactor . | . . . . . . Propulsion 10 | 2 . . 2 1 5 Treads 10 | 2 . . 2 1 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 3 1 2 1 Device 4 | . . 2 . 1 1 Storage 5 | 1 2 1 . 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 . 8 2 3 4 Energy Gun 9 | 1 . 3 1 1 3 Energy Cannon 4 | . . 3 . 1 . Ballistic Gun 5 | 1 . 1 1 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 30 | . . 1 1 1 27 Power 8 | . . . . . 8 Propulsion 8 | . . . . . 8 Utility 3 | . . . . . 3 Weapon 11 | . . 1 1 1 8 Highest Loss Streak 12 | . . 1 1 1 12 To Critical Strikes . | . . . . . . Average Backups 13 | 3 6 9 14 15 16 Power 3 | . 1 2 3 3 4 Propulsion 3 | 2 3 3 3 4 2 Utility 3 | . . 1 3 4 4 Weapon 3 | . 1 2 3 4 4 Tool/Special . | . . . . . . Unused Backups 20 | . 2 7 2 2 7 Power 2 | . . 2 . . . Propulsion 6 | . 2 2 1 . 1 Utility 8 | . . . . 2 6 Weapon 4 | . . 3 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 95 95 99 100 94 Engine 7 | . 14 3 . 2 12 Core 4 | . . 7 9 6 2 Treads 25 | . 28 22 27 27 24 Device 6 | . . 6 9 9 6 Storage 18 | . 23 22 18 18 15 Processor 5 | . . . 8 9 7 Energy Gun 9 | . 14 11 1 9 8 Energy Cannon 6 | . . 8 13 6 5 Ballistic Gun 7 | . 14 7 3 9 6 Launcher 2 | . . 5 9 2 . Peak Build Rating 38 | 6 7 19 26 32 38 Average Rating 23 | 4 6 13 23 28 35 On Entrance 14 | . 6 7 18 26 32 Naked Turns . | . . . . . . Heaviest Build 77 | 13 21 41 42 66 77 Greatest Support 80 | 40 40 40 60 60 80 Greatest Overweight (x) 23 | 1 . 1 . 1 23 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 20 20 Average Capacity 15 | 6 8 14 15 15 20 Most Carried 20 | 6 8 14 15 19 20 Average Carried 13 | 3 6 9 14 15 16 Final Capacity 20 | 8 10 15 15 20 20 Final Carried 19 | 6 8 13 15 19 4 Class Distribution -------------------- 44% | Gunner 30% | Scavenger-Gunner 13% | Mutant 6% | Commander-Gunner 5% | Bomber Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Commander-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1808 | 181 54 306 133 614 520 Remotely . | . . . . . . Salvage Created 2742 | . 54 499 312 620 1257 Parts 133 | . 3 32 20 28 50 Haulers Intercepted 6 | . 1 2 . 1 2 Recyclers Shooed 3 | . . 1 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 59 | . . 11 8 14 26 Guns 37 | . . 8 . 10 19 Cannons 10 | . . 1 2 1 6 AOE 11 | . . 2 6 3 . Classes Destroyed 12 | . 1 5 2 1 3 Worker 3 | . . 1 . . 2 Builder 3 | . . . 2 . 1 Hauler 6 | . 1 2 . 1 2 Recycler 2 | . . . . 1 1 Watcher 6 | . . 3 3 . . Swarmer 14 | . . 3 3 3 5 Grunt 24 | . . 5 2 6 11 Sentry 12 | . . 3 2 4 3 Demolisher 2 | . . . . . 2 Hunter 4 | . . . 1 1 2 Programmer 1 | . . . . . 1 Assembled 2 | . . . . . 2 Best Kill Streak 9 | . 1 4 8 4 9 Combat Bots Only 9 | . . 3 6 4 9 Max Kills in Single Turn 5 | . 1 2 5 2 2 Gunslinging 1 | . . . . 1 . Exploded 3 | . . 1 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 366 | . . 44 19 36 267 Missed 126 | . . 15 8 15 88 Hits 240 | . . 29 11 21 179 Melee 6 | . . . . . 6 Projectile 234 | . . 29 11 21 173 AOE 16 | . . . . . 16 Critical Strikes 6 | . . . . 1 5 Damage Taken 3940 | . . 353 153 269 3165 Core 768 | . . 20 . 34 714 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 100 95 . 93 . Volleys Fired 143 | . 5 31 12 28 67 Largest 3 | . 2 3 3 3 3 Hottest 185 | . 60 154 154 168 185 Shots Fired 412 | . 10 88 36 81 197 Gun 293 | . 10 71 6 56 150 Cannon 93 | . . 11 18 17 47 Launcher 26 | . . 6 12 8 . Special . | . . . . . . Kinetic 129 | . 5 27 5 28 64 Thermal 160 | . 5 29 12 28 86 Explosive 26 | . . 6 12 8 . Electromagnetic 97 | . . 26 7 17 47 Robot Hit Streak 17 | . 2 12 8 15 17 Robot Miss Streak 8 | . 8 3 2 4 5 Penetration Max . | . . . . . . Secondary Targets 8 | . . 3 . 1 4 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 276 | . 2 47 20 54 153 Core Hits 176 | . 2 29 19 33 93 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 4 | . . 3 . 1 . Destroy 2 | . . 2 . . . Corrupt 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6995 | . 24 1032 928 1429 3582 Guns 4052 | . 24 499 46 854 2629 Cannons 1508 | . . 180 224 261 843 Explosions 1426 | . . 347 658 312 109 Melee . | . . . . . . Ramming 9 | . . 6 . 2 1 Kinetic 1241 | . 14 175 23 227 802 Thermal 3083 | . 10 239 224 735 1875 Explosive 1036 | . . 275 557 204 . Electromagnetic 1626 | . . 337 124 261 904 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 102 | . . 6 76 3 17 Projectiles 20 | . . . . 3 17 Explosions 82 | . . 6 76 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 22 | . . . . . 22 Shots 1 | . . . . . 1 Rammed 3 | . . 1 . 1 1 Targets Rammed 3 | . . 1 . 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 504 | . . 302 48 99 504 Average Temperature 153 | . . 103 15 31 207 Received Heat Transfer 750 | . . 141 36 99 474 Effects 18 | . . 1 . . 17 Shutdowns 9 | . . . . . 9 Energy Bleed 3 | . . 1 . . 2 Interference 2 | . . . . . 2 Matter Decay 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 1 1 1 3 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . . . . 6 Heat Transferred 6569 | . 25 484 385 1525 4150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 2 2 1 1 Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 79 | 100 100 100 51 50 83 Level 1 20 | . . . 48 49 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 300 | . 14 166 300 289 254 Initial 124 | . . . 56 116 124 Average 122 | . 1 96 186 178 132 Influence Increases 2250 | . 32 387 360 733 738 Destroy 0b10 Robot/C 1280 | . . 220 160 380 520 Destroy 0b10 Robot/NC 110 | . 5 30 25 20 30 Destroy Leader 354 | . 2 70 46 122 114 Allied During Kill 107 | . . . . 102 5 Successful Hack 61 | . 25 . . 17 19 Disable Machine 105 | . . 30 30 15 30 Destroy Structure 188 | . . 37 99 47 5 Lose Combat Pursuer 45 | . . . . 30 15 Influence Decreases 2124 | . 32 252 219 734 887 Entered New Map 390 | . . . 79 160 151 Time Decay 1044 | . 32 242 130 254 386 Lost Part 300 | . . 10 10 10 270 Lost Ally 240 | . . . . 160 80 Purge Threat 150 | . . . . 150 . Squads Dispatched 14 | . . 2 . 4 8 Investigation 4 | . . 1 . 2 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . . 1 . 2 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 3 | . . . . . 3 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 9 | . . 2 2 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 3 15 11 23 50 Peak Tracking Total 12 | . 2 4 4 7 12 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 5 | . . 1 . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 7 | . . 2 2 1 2 Max in Single Turn 1 | . . 1 1 1 1 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 17 | . 4 2 1 5 5 Terminals 13 | . 4 2 1 4 2 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 42 | . 11 3 1 17 10 Successful 17 | . 4 . . 9 4 Failed 25 | . 7 3 1 8 6 Catastrophic 4 | . 1 1 . . 2 Database Lockouts . | . . . . . . Manual 3 | . 1 . . 2 . Terminals 34 | . 11 3 1 15 4 Fabricators 5 | . . . . . 5 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 2 1 Terminal Hacks 12 | . 4 . . 7 1 Robot Schematic 1 | . . . . 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . 1 . Patrol Status 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Zone Layout 2 | . . . . 1 1 Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 2 1 4 4 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built 4 | . . . . . 4 Authchips . | . . . . . . Time 81 | . . . . . 81 Total Robot Build Rating 4 | . . . . . 4 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 14 | . . . . 10 4 Largest Group 10 | . . . . 10 4 Highest-Rated Group 173 | . . . . 173 32 Highest-Rated Ally 29 | . . . . 29 16 Total Orders . | . . . . . . Ally Attacks 73 | . . . . 56 17 Total Damage 853 | . . . . 690 163 Kills 9 | . . . . 7 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 2647 | 90 262 572 269 549 905 Spaces Moved 1149 | 50 150 260 129 252 308 Core 16 | 6 . . . . 10 Treads 1133 | 44 150 260 129 252 298 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 163 162 Average Speed 172 | 147 160 163 161 170 194 Slowest Speed 1200 | 160 160 240 163 243 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 29 33 16 50 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 219 | . . 40 106 70 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 219 | . . 40 106 70 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 1499 | 63 162 342 164 308 460 Wait 57 | 2 . 4 . . 51 Move 1144 | 49 149 259 128 251 308 Hop . | . . . . . . Pick Up 60 | 6 4 20 11 11 8 Fast Attach 9 | 6 1 2 . . . Attach 24 | . . 2 3 1 18 Detach . | . . . . . . Swap 22 | . 1 9 3 7 2 Drop 37 | . 2 14 7 9 5 Fire 143 | . 5 31 12 28 67 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 1 . 1 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 657 | -9/Materials | Build established: Gunner 828 | -9/Materials | Discovered new exit (range 16) 925 | -9/Materials | Entered another Materials area 925 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1059 | -8/Materials | Discovered new exit (range 15) 1194 | -8/Materials | Entered Storage 1438 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1642 | -8/Storage | Lost 8 allies 1685 | -8/Storage | Discovered new exit (range 16) 1743 | -8/Storage | Entered Factory 1743 | -7/Factory | Accompanied by 2 allies 1743 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1938 | -7/Factory | Build established: Scavenger-Gunner 2288 | -7/Factory | Fabricated S-10 Pest (x4) 2346 | -7/Factory | Lost 4 allies 2426 | -7/Factory | Garrison activated, responded to threat 2463 | -7/Factory | Assembled infested ambush trap array 2490 | -7/Factory | Core integrity fell below 50% 2512 | -7/Factory | Destroyed 9 combat bots 2522 | -7/Factory | Lost 11 parts (2p7n2w) 2622 | -7/Factory | Cargo convoy interrupted 2646 | -7/Factory | Core integrity fell below 20% 2648 | -7/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- U-05 Engineer builds a Wall. Penetrated by Slug. A-27 Freighter heat damages Adv. Heat Sink. Penetrated by Slug. Nuclear Core destroyed. Hvy. Assault Rifle destroyed. Gatling Laser destroyed. System corrupted by crushing effect (+5). Slug penetrates B-48 Gladiator. Nuclear Core destroyed. Penetrated by Slug. U-05 Engineer builds a Wall. B8#3UM6 VNET#Q|N1 U-05 Engineer builds a Wall. Lrg. Matter Pod destroyed. System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ????? # # #### #?????????? | | ????? + #?????????? | | ????? 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" !u=l@ ! #?????????????????? | | ??????????? ## #;;;;; #?????????????????? | | ??????????? ???# ## ## #?????????????????? | | ???????????????###+#??####? #?????????????????? | | ?????????????????# ????????? #?????????????????? | | ?????????????????#???????????m #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????? ????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 29 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ S-10 Pest | -8/Storage | Hacked Fabricated ------------ S-10 Pest | x4 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveGammaKit Manual? 0 Play Time 00:41:00 Cumulative 48.5 hours Start 2025.09.30 @ 17:34:20 End 2025.09.30 @ 18:15:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1cd8c2c7-001a-41ed-a9f8-41b06b920b98