Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 19:32:23

Player: Caluan

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1414)     1414
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 3129

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/400
Matter                     97/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (3) -------
           Autogun
           Autogun
>          --- INVENTORY (15) ---
     Light Ion Engine
  Improved Heat Sink
           Huge Storage Unit
  Improved Terrain Scanner
           Hacking Suite
           Autogun
           Hammer

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Seismic Detector
>               --- WEAPON -----------
       Advanced Beam Cannon
                Autogun
                Autogun
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Battery
       Improved Terrain Scanner
                Autogun
                Autogun
                Autogun
                Autogun
                Grenade Launcher
                Hammer
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             49   | 10  11  1   16  11  
  Power                    4    | 2   .   1   1   .   
    Engine                 4    | 2   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 4   1   .   5   4   
    Treads                 10   | 2   1   .   3   4   
    Leg                    3    | 1   .   .   2   .   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 2   2   .   1   1   
    Device                 2    | 1   .   .   1   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   8   .   9   6   
    Energy Gun             3    | .   2   .   1   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          15   | 2   3   .   5   5   
    Ballistic Cannon       2    | .   2   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   1   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 14   | .   3   .   2   9   
  Power                    1    | .   1   .   .   .   
  Propulsion               6    | .   1   .   1   4   
  Utility                  2    | .   1   .   .   1   
  Weapon                   5    | .   .   .   1   4   
  Highest Loss Streak      6    | .   1   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   73  81  93  94  
  Engine                   8    | .   4   10  11  11  
  Treads                   20   | .   17  14  24  30  
  Device                   3    | .   .   .   7   9   
  Storage                  21   | .   24  28  14  11  
  Ballistic Gun            25   | .   17  28  32  28  
  Ballistic Cannon         2    | .   5   .   .   .   
Peak Build Rating          18   | 7   9   10  18  18  
  Average Rating           10   | 5   6   9   14  16  
  On Entrance              8    | .   7   9   10  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 14  30  33  38  38  
  Greatest Support         60   | 40  40  20  60  60  
  Greatest Overweight (x)  3    | .   1   1   3   .   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   11  15  15  15  
  Most Carried             15   | 6   14  14  15  15  
  Average Carried          11   | 4   9   12  13  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 5   12  14  15  7   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  
Matter Collected           1615 | 292  403  109  791  20   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2005 | 155  535  223  1019 73   
  Parts                    119  | 19   28   12   60   .    
Haulers Intercepted        4    | .    1    .    3    .    
Recyclers Shooed           2    | 1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  58   | .   17  5   19  17  
  Melee                    1    | .   1   .   .   .   
  Guns                     37   | .   12  5   17  3   
  Cannons                  3    | .   3   .   .   .   
  AOE                      15   | .   .   .   1   14  
Classes Destroyed          12   | 2   5   .   3   2   
  Worker                   2    | .   1   1   .   .   
  Tunneler                 5    | 4   .   .   1   .   
  Hauler                   4    | .   1   .   3   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 2    | .   1   .   1   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  12   | .   9   .   3   .   
  Grunt                    23   | .   8   5   10  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   .   5   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                16   | .   .   .   .   16  
Best Kill Streak           16   | 4   6   2   3   16  
  Combat Bots Only         16   | .   6   2   3   16  
Max Kills in Single Turn   5    | 1   2   1   1   5   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 5    | .   .   .   1   5   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        270  | .    103  14   74   79   
  Missed                   75   | .    26   3    21   25   
Damage Taken               3083 | .    785  124  809  1365 
  Core                     558  | .    138  20   199  201  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   91   | .    .    .    91   .    
Core Remaining (%)         68   | 100  .    36   .    .    
Volleys Fired              147  | 10   59   11   53   14   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  80   | 40   80   46   69   70   
Shots Fired                345  | 20   118  22   158  27   
  Gun                      327  | 20   106  22   158  21   
  Cannon                   12   | .    12   .    .    .    
  Launcher                 6    | .    .    .    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  335  | 20   114  22   158  21   
  Thermal                  .    | .    .    .    .    .    
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          4    | .    4    .    .    .    
  Robot Hit Streak         12   | 6    9    10   12   7    
  Robot Miss Streak        5    | 4    5    2    5    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    3    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           210  | 9    71   15   99   16   
  Core Hits                114  | 7    24   10   35   38   
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         4    | .    3    1    .    .    
    Destroy                2    | .    1    1    .    .    
    Blast                  1    | .    1    .    .    .    
    Smash                  1    | .    1    .    .    .    
Melee Attacks              15   | .    4    .    11   .    
  Impact                   15   | .    4    .    11   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3906 | 108  933  236  1595 1034 
  Guns                     2766 | 108  737  230  1440 251  
  Cannons                  114  | .    114  .    .    .    
  Explosions               783  | .    .    .    .    783  
  Melee                    233  | .    82   .    151  .    
  Ramming                  10   | .    .    6    4    .    
  Kinetic                  2830 | 108  801  230  1440 251  
  Thermal                  .    | .    .    .    .    .    
  Explosive                783  | .    .    .    .    783  
  Electromagnetic          50   | .    50   .    .    .    
  Impact                   233  | .    82   .    151  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    
  Average Corruption       2    | .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    .    .    4    1    
    Message Errors         2    | .    .    .    2    .    
    Matter Fused           2    | .    .    .    1    1    
    Energy Discharges      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            98   | .    29   .    27   42   
  Projectiles              .    | .    .    .    .    .    
  Explosions               42   | .    .    .    .    42   
  Melee                    56   | .    29   .    27   .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    .    .    79   
  Shots                    3    | .    .    .    .    3    
  Rammed                   2    | .    .    1    1    .    
Targets Rammed             3    | .    .    2    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        88   | .    18   21   88   53   
  Average Temperature      23   | .    8    7    30   17   
  Received Heat Transfer   639  | .    258  72   249  60   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    1    .    1    .    
  Combat Hostiles          2    | .    1    .    1    .    
  Parts Fried              3    | .    3    .    .    .    
  Impact Corruptions       3    | .    2    .    1    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             397  | 25  293 90  397 164 
  Initial                  142  | .   16  .   .   142 
  Average                  138  | 9   113 28  254 140 
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         67   | 100 80  100 24  100 
  Level 1                  32   | .   19  .   75  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   4   .   4   .   
  Investigation            6    | .   3   .   3   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           5    | .   3   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              84   | .   26  5   31  22  
  Peak Tracking Total      16   | .   6   2   3   16  
  Tactical Retreats        3    | .   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            3    | .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          15   | .   6   1   8   .   
  Terminals                12   | .   4   1   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   11  2   21  .   
  Successful               16   | .   4   .   12  .   
  Failed                   18   | .   7   2   9   .   
    Catastrophic           3    | .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   17   | .   3   .   14  .   
  Terminals                27   | .   7   2   18  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   3   .   3   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   2   .   4   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Branch Access Points     3    | .   1   .   2   .   
  Patrol Status            1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   6   .   
  Terminals                7    | .   1   .   6   .   
    Botnet                 7    | .   1   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         13   | .   5   1   7   .   
  Full Trace Events        5    | .   3   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     32   | .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               8    | .   .   .   8   .   
  Total Damage             65   | .   .   .   65  .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               4511 | 207  1705 926  1470 203  
Spaces Moved               1943 | 118  722  359  646  98   
  Core                     18   | 18   .    .    .    .    
  Treads                   1889 | 84   722  359  626  98   
  Legs                     23   | 3    .    .    20   .    
  Wheels                   13   | 13   .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  160  160  
  Average Speed            193  | 133  199  240  176  160  
  Slowest Speed            330  | 160  240  240  330  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       49   | 6    81   77   53   28   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             5    | .    .    2    .    3    
Spaces Dug                 2    | .    .    .    2    .    
Terrain Destroyed          35   | .    .    .    2    33   
  Melee                    2    | .    .    .    2    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      33   | .    .    .    .    33   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      2422 | 148 875 404 871 124 
  Wait                     202  | 1   49  29  123 .   
  Move                     1939 | 117 721 358 645 98  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 8   17  3   14  .   
  Fast Attach              8    | 4   3   .   .   1   
  Attach                   27   | 5   2   1   11  8   
  Detach                   3    | 2   .   .   1   .   
  Swap                     14   | 1   6   .   5   2   
  Drop                     22   | .   14  .   7   1   
  Fire                     147  | 10  59  11  53  14  
  Melee                    15   | .   4   .   11  .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   .   2   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
  208 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  539 | -10/Materials | Discovered new exit (range 12)
  561 | -10/Materials | Identified exit to Mines
  592 | -10/Materials | Discovered new exit (range 15)
  806 | -10/Materials | Core integrity fell below 50%
  848 | -10/Materials | Discovered new exit (range 8)
 1471 | -10/Materials | Discovered new exit (range 13)
 1913 | -10/Materials | Entered Mines
 2099 | -10/Mines     | Found DCF Scrap (10 items)
 2569 | -10/Mines     | Discovered new exit (range 10)
 2737 | -10/Mines     | Discovered new exit (range 3)
 2743 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2839 | -10/Mines     | Entered Materials
 2839 | -9/Materials  | Accompanied by 1 ally
 2839 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2840 | -9/Materials  | Identified exit to Mines
 3126 | -9/Materials  | Build established: Gunner
 3489 | -9/Materials  | Discovered new exit (range 5)
 3622 | -9/Materials  | Repaired Autogun
 3904 | -9/Materials  | Discovered new exit (range 10)
 4309 | -9/Materials  | Entered Mines
 4319 | -9/Mines      | Met a Derelict bent on vengeance
 4389 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4429 | -9/Mines      | Assembled infested the area
 4436 | -9/Mines      | Core integrity fell below 50%
 4482 | -9/Mines      | Lost 3 parts (2n1w)
 4484 | -9/Mines      | Destroyed 16 combat bots
 4490 | -9/Mines      | Core integrity fell below 20%
 4512 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
D-53 Grenadier unfolds itself. <x2>
T-07 Excavator destroyed.
as-01694 destroyed.
as-04886 destroyed.
Autogun destroyed.
D-53 Grenadier destroyed.
Lgt. Treads destroyed.
The unstable cave ceiling collapses.
Lgt. Treads destroyed.
Seismic Detector destroyed.
The unstable cave ceiling collapses.
Mak. Shrapnel Gun destroyed.
Autogun destroyed.
R-06 Scavenger destroyed.
The unstable cave ceiling collapses. <x3>
as-13436 destroyed.
System corrupted: Matter fused (-8).
The unstable cave ceiling collapses. <x2>
R-06 Scavenger collects Autogun.
The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakAuthchipPendant
  Manual?         0
Play Time         00:27:48
  Cumulative      196.7 hours
  Start           2024.09.15 @ 19:04:10
  End             2024.09.15 @ 19:32:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          242
  Rogue           242
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          62
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7ac2b8b-31af-41d7-8409-c81fb1e34f92