Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.13 @ 21:13:35 Player: CyberVixen Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1961) 1961 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5046 Bonus ------- None Cogmind --------- Core Integrity 180/700 Matter 262/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Coolant Injector Core Analyzer Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Particle Gun Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Cryofiber Web Coolant Injector Core Analyzer Plasma Cutter [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Improved Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . 1 . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 46 | 8 1 11 . 10 16 . Power 10 | 1 1 3 . 1 4 . Engine 7 | 1 1 3 . . 2 . Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 11 | 2 . 2 . 3 4 . Treads 2 | 2 . . . . . . Leg 6 | . . 2 . . 4 . Wheel . | . . . . . . . Hover 3 | . . . . 3 . . Flight . | . . . . . . . Utility 13 | 3 . 4 . 2 4 . Device 5 | 2 . 1 . 1 1 . Storage 1 | 1 . . . . . . Processor 5 | . . 2 . 1 2 . Hackware 1 | . . . . . 1 . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 12 | 2 . 2 . 4 4 . Energy Gun 3 | 1 . 1 . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . 1 . 3 3 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 17 | . . 1 . 3 3 10 Power 3 | . . . . 2 . 1 Propulsion 4 | . . . . 1 . 3 Utility 3 | . . . . . . 3 Weapon 7 | . . 1 . . 3 3 Highest Loss Streak 10 | . . 1 . 1 1 10 To Critical Strikes . | . . . . . . . Average Backups 3 | . 1 3 5 4 3 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 2 2 3 Weapon 1 | . 1 2 3 . . . Tool/Special . | . . . . . . . Unused Backups 8 | . . 2 1 3 . 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . . . . . 2 Weapon 5 | . . 1 1 3 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 100 94 100 96 91 80 Engine 13 | . 14 22 22 11 7 4 Core 3 | . . . . 4 6 7 Treads 7 | . 28 14 . . . . Leg 7 | . . 7 22 3 12 18 Hover 5 | . . . . 14 6 . Device 7 | . 14 4 . 7 7 4 Storage 4 | . 14 8 . . . . Processor 17 | . . 12 22 25 23 18 Hackware 1 | . . . . . 6 7 Protection 1 | . . 2 11 1 . . Energy Gun 3 | . 14 2 11 . . 4 Ballistic Gun 19 | . 14 19 11 25 18 11 Peak Build Rating 48 | 9 7 15 16 30 48 48 Average Rating 21 | 5 7 10 15 26 36 38 On Entrance 17 | . 7 7 15 15 28 48 Avg Prop Armor Cover (%) 8 | . . . . . 8 . Naked Turns . | . . . . . . . Heaviest Build 43 | 13 15 25 25 29 43 43 Greatest Support 60 | 40 40 40 20 20 60 60 Greatest Overweight (x) 6 | . . 1 1 2 1 6 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 Most Carried 5 | . 4 5 5 5 5 4 Average Carried 3 | . 1 3 4 4 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 5 | . 4 5 5 4 4 4 Class Distribution -------------------- 31% | Mutant 16% | Gunner 15% | Scavenger-Mutant 13% | Scavenger-Gunner 11% | Hacker-Gunner 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1672 | 171 178 265 24 616 346 72 Remotely . | . . . . . . . Salvage Created 2234 | 184 301 460 . 705 561 23 Parts 141 | 17 25 33 . 41 24 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 51 | . 11 13 . 13 13 1 Guns 51 | . 11 13 . 13 13 1 Classes Destroyed 10 | 3 2 1 . 3 1 . Worker 3 | 1 . . . 2 . . Builder 1 | . . . . 1 . . Tunneler 4 | 4 . . . . . . Recycler 1 | 1 . . . . . . Watcher 1 | . . . . 1 . . Swarmer 14 | . 6 4 . . 3 1 Grunt 27 | . 5 6 . 9 7 . Sentry 7 | . . 3 . 3 1 . Hunter 2 | . . . . 1 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | 6 3 4 . 7 4 1 Combat Bots Only 4 | . 3 4 . 3 4 1 Max Kills in Single Turn 2 | 1 2 1 . 2 1 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 424 | . 30 65 . 62 72 195 Missed 129 | . 9 18 . 14 16 72 Hits 295 | . 21 47 . 48 56 123 Projectile 295 | . 21 47 . 48 56 123 Critical Strikes 8 | . . 1 . 3 1 3 Damage Taken 2865 | . 147 417 . 580 546 1175 Core 683 | . 33 78 . 52 90 430 Absorbed by Shields . | . . . . . . . Ignored by Resistances 797 | . 45 125 . 163 166 298 Core Remaining (%) 89 | 100 86 . 80 90 . . Volleys Fired 172 | 8 20 38 . 63 35 8 Largest 3 | 2 2 2 . 3 3 3 Hottest 121 | 60 60 85 . 85 68 121 Shots Fired 388 | 16 40 75 . 169 66 22 Gun 388 | 16 40 75 . 169 66 22 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 342 | 8 20 69 . 165 66 14 Thermal 15 | . . 3 . 4 . 8 Explosive . | . . . . . . . Electromagnetic 31 | 8 20 3 . . . . Robot Hit Streak 46 | 13 16 34 . 46 31 11 Robot Miss Streak 3 | . 1 3 . 3 2 2 Penetration Max 1 | . . . . 1 1 . Secondary Targets 3 | . 1 . . 1 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 316 | 13 28 65 . 131 61 18 Core Hits 126 | 7 14 28 . 46 29 2 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 6 | . . . . 1 3 2 Burn 1 | . . . . . . 1 Destroy 5 | . . . . 1 3 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4347 | 170 365 735 . 1626 1167 284 Guns 4347 | 170 365 735 . 1626 1167 284 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3749 | 68 140 649 . 1530 1167 195 Thermal 249 | . . 64 . 96 . 89 Explosive . | . . . . . . . Electromagnetic 349 | 102 225 22 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 699 | . 18 103 . 303 71 699 Average Temperature 77 | . 9 19 . 70 29 254 Received Heat Transfer 1443 | . 60 204 . 351 294 534 Effects 12 | . . . . . . 12 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Damage (major) 6 | . . . . . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 496 | . . 80 . 120 . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 125 | 10 125 105 . 116 110 . Initial 40 | . 2 19 . . 40 . Average 24 | 3 38 26 . 14 36 . Influence Increases 1657 | 30 284 374 . 512 422 35 Destroy 0b10 Robot/C 1020 | . 220 260 . 260 260 20 Destroy 0b10 Robot/NC 50 | 30 . . . 20 . . Destroy Leader 222 | . 40 60 . 62 60 . Successful Hack 78 | . 8 8 . 18 44 . Select Force Hacks 60 | . . 30 . 30 . . Disable Machine 54 | . . . . 27 27 . Destroy Structure 8 | . 1 1 . 5 1 . Lose Combat Pursuer 165 | . 15 15 . 90 30 15 Influence Decreases 1657 | 25 234 429 . 406 497 66 Entered New Map 119 | . 3 36 . . 66 14 Time Decay 1473 | 25 231 383 . 386 411 37 Lost Part 65 | . . 10 . 20 20 15 Squads Dispatched 9 | . 2 2 . 2 3 . Investigation 6 | . 2 1 . 2 1 . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . 1 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 4 | . 1 2 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 18 16 . 17 15 4 Peak Tracking Total 5 | . 5 5 . 4 4 4 Tactical Retreats 8 | . 1 1 . 3 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 6 | . . . . 3 3 . Max in Single Turn 1 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled 5 | . . . . 2 3 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 13 | . 2 3 . 4 4 . Terminals 9 | . 2 2 . 3 2 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access . | . . . . . . . Total Hacks 41 | . 9 11 . 11 10 . Successful 29 | . 6 8 . 8 7 . Failed 11 | . 3 2 . 3 3 . Catastrophic 2 | . 1 1 . . . . Database Lockouts 1 | . . 1 . . . . Manual 12 | . 1 6 . 4 1 . Terminals 30 | . 9 5 . 10 6 . Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 6 . 1 . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 6 2 . 7 4 . Record 4 | . 1 . . 1 2 . Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . Level Access Points 1 | . . . . 1 . . Branch Access Points 4 | . 1 1 . 1 1 . Emergency Access Points 2 | . . 1 . 1 . . Zone Layout 4 | . 2 . . 2 . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . 2 . 1 . . Terminals 1 | . . 1 . . . . Botnet 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Extract 2 | . . 1 . 1 . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 2 . 2 4 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 5 . 1 1 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 106 | . . . . . 106 . Total Part Build Rating 12 | . . . . . 12 . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Active Infowar (turns) 3612 | 50 726 436 . 1325 981 94 Sensors 2400 | . . . . 1325 981 94 Terrain 17 | 17 . . . . . . Seismic 1195 | 33 726 436 . . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 4820 | 107 726 1043 313 1496 981 154 Spaces Moved 1957 | 47 275 309 161 598 484 83 Core 5 | 3 . . . . . 2 Treads 464 | 44 275 145 . . . . Legs 793 | . . 164 161 113 274 81 Wheels . | . . . . . . . Hover 695 | . . . . 485 210 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 190 56 56 130 Average Speed 145 | 152 160 168 190 127 129 143 Slowest Speed 350 | 160 160 190 190 190 200 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 60 24 39 35 14 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 2 | . . . 1 . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 3554 | 63 521 763 170 1189 748 100 Wait 1304 | . 223 388 6 495 183 9 Move 1951 | 46 274 308 160 597 483 83 Hop . | . . . . . . . Pick Up 19 | . 3 5 2 4 5 . Fast Attach 32 | 8 . 9 . 6 9 . Attach 9 | . . 2 . 2 5 . Detach 2 | . . 1 . . 1 . Swap 15 | . 1 2 . 5 7 . Drop 29 | 1 . 10 2 8 8 . Fire 172 | 8 20 38 . 63 35 8 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 20 | . . . . 8 12 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 20) 821 | -10/Materials | Discovered new exit (range 5) 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1304 | -9/Materials | Central database locked down 1674 | -9/Materials | Identified exit to Mines 1803 | -9/Materials | Build established: Scavenger-Mutant 1877 | -9/Materials | Entered Mines 1917 | -9/Mines | Met a Derelict bent on vengeance 1934 | -9/Mines | Learned location of Zion (-7) 1978 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2093 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2165 | -9/Mines | Assembled infested the area 2171 | -9/Mines | Discovered new exit (range 10) 2190 | -9/Mines | Entered Materials 2190 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2323 | -8/Materials | Identified exit to Storage 2562 | -8/Materials | Build established: Scavenger-Gunner 3086 | -8/Materials | Identified exit to Factory 3212 | -8/Materials | Build established: Gunner 3686 | -8/Materials | Entered Factory 3686 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4114 | -7/Factory | Build established: Hacker-Gunner 4118 | -7/Factory | Identified exit to Lower Caves 4322 | -7/Factory | Discovered new exit (range 15) 4409 | -7/Factory | Identified exit to Factory 4490 | -7/Factory | Build established: Hacker-Mutant 4566 | -7/Factory | Fabricated Rnf. Fission Core (x2) 4667 | -7/Factory | Entered Lower Caves 4697 | -7/Lower Caves | Spotted B-75 Beast 4715 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4776 | -7/Lower Caves | Core integrity fell below 50% 4821 | -7/Lower Caves | Self-destructed Last Messages --------------- Y-54 Guardian heat damages core (-10). Overheating: Rnf. Fission Core damaged (-72). Overheating: Adv. Targeting Computer damaged (-4). Overheating: Imp. Titanium Leg damaged (-16). Acquired 14 matter. Power failure, Rnf. Fission Core shutdown. Overheating: Core damaged (-133). Adv. Targeting Computer destroyed. Critical hit (Blast). Knocked back. Overheating: Core damaged (-84). Y-54 Guardian heat damages Imp. Deuterium Engine. Overheating: Imp. Titanium Leg damaged (-7). Overheating: Imp. Titanium Leg damaged (-11). Overheating: Hacking Suite damaged (-4). Power failure, Rnf. Fission Core shutdown. Acquired 23 matter. Imp. Titanium Leg destroyed. Prc. Assault Rifle destroyed. Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????##### ????????????????######???? | | ????????????????## ??????##?????## #???? | | ???????????????? ?????## ###### ????? | | ??????????????? ???## #??????? | | ???????????????? #### #???????? | | ?????????????????? # #????????? | | ???????????????????? ##"" % #????????? | | ?????????????????????? ;??##" " #????????? | | ???????????????????????? ;???#### #????????? | | ?????????????????????????? #??????# ###??????? | | ???????????????????????????# #?????## # #??????? | | ???????????????????????????#BB####### # #??????? | | ???????????????????????????#BB #??????? | | ???????????????????????????;; ####### ## #?????? | | ?????????????????????????##;;Y; #???####? #???? | | ?????????????????????????# ;##????????# #???? | | ?????????????????????????# ;;###??????????# #???? | | ????????????????????????## ;;#???????#????? #???? | | ?????????????????????#### ##????? ####?? #???? | | ?????????????????????# @ #??? ##?? #???? | | ?????????????????????" #W [;; #?? #???? | | ?????????????????????#?# ! !! #???#???? | | ???????????????????????# ### ????? | | ???????????????????????# ##?? ????? | | ??????????????????????# #????### ?????? | | ??????????????????????# #???????? ## ?????? | | ??????????????????????# ##?????????? #?????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Extracted Wheel | -9/Materials | Extracted Propulsion Shielding | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Particle Charger | -8/Materials | Extracted Rnf. Fission Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Rnf. Fission Core | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Challenges ------------ None Game ------ Seed BiometalMetaShotgun Manual? 0 Play Time 00:45:04 Cumulative 4.8 hours Start 2026.07.13 @ 20:29:46 End 2026.07.13 @ 21:13:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f653f944-60ce-4071-8004-c5b794db3108