Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.21 @ 11:07:01 Player: Smie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (117) 585 Value Destroyed (4065) 4065 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1450) 1450 TOTAL SCORE: 11080 Bonus ------- High Alert Combat Kills 770 Follower Combat Kills 80 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 98/100 System Corruption 33% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Improved Reaction Control System Improved Medium Armor Plating Heavy Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Arc Projector High-powered Shock Rifle Powered Hammer > --- INVENTORY -------- Heavy Ion Engine Improved Titanium Leg Flexi-carbon Leg Large Matter Pod Improved Sensor Array Gatling Laser Light EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Guided EMP Blaster Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Deploy-a-Sentry [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . Utility 5 | . . . . . 3 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 151 | 6 9 6 1 2 18 70 34 3 1 . 1 Power 11 | 1 . 2 . . . 6 2 . . . . Engine 8 | 1 . 1 . . . 5 1 . . . . Core 2 | . . 1 . . . 1 . . . . . Reactor 1 | . . . . . . . 1 . . . . Propulsion 31 | 2 3 2 . . 1 14 8 . . . 1 Treads 15 | . 3 2 . . 1 9 . . . . . Leg 11 | . . . . . . 5 6 . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . 2 . . . 1 Utility 37 | 1 2 . . 1 7 16 7 2 1 . . Device 9 | . . . . 1 . 4 4 . . . . Storage 3 | 1 1 . . . . 1 . . . . . Processor 9 | . . . . . 3 2 2 2 . . . Hackware . | . . . . . . . . . . . . Protection 16 | . 1 . . . 4 9 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 72 | 2 4 2 1 1 10 34 17 1 . . . Energy Gun 13 | 2 . . . . 3 2 6 . . . . Energy Cannon 5 | . . . . . . 4 1 . . . . Ballistic Gun 18 | . 3 2 . 1 2 8 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 17 | . . . 1 . 2 11 3 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 17 | . . . . . 2 9 5 1 . . . Slashing Weapon 2 | . 1 . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 2 1 1 . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . System Corruption 4 | . . . . . . 4 . . . . . Parts Lost 48 | . . 6 . . 1 16 18 2 1 . 4 Power 4 | . . 1 . . . 2 . 1 . . . Propulsion 11 | . . 2 . . . 4 3 . . . 2 Utility 20 | . . 1 . . 1 5 9 1 1 . 2 Weapon 13 | . . 2 . . . 5 6 . . . . Highest Loss Streak 15 | . . 6 . . 1 7 15 2 1 . 4 To Critical Strikes 2 | . . . . . . . 2 . . . . Average Slot Usage (%) 88 | . 98 92 85 90 94 92 76 42 39 33 15 Engine 7 | . 14 3 14 14 9 5 3 4 . . . Treads 18 | . 26 26 28 28 18 20 . . . . . Leg 3 | . . . . . . 2 21 . . . . Device 4 | . . . . 4 . 8 3 6 5 . . Storage 8 | . 14 14 14 14 9 7 4 . . . . Processor 11 | . . . . . 13 15 17 7 6 6 3 Protection 9 | . 13 10 . . 18 8 4 6 6 13 5 Energy Gun 3 | . 1 . . . 6 2 8 . . . . Ballistic Gun 12 | . 25 27 27 16 11 10 4 . . . . Impact Weapon 3 | . . . . . 6 5 1 3 5 . . Naked Turns 126 | . . . . . . . 74 . . . 52 Heaviest Build 64 | 14 36 36 32 45 45 64 59 15 9 9 9 Greatest Support 80 | 26 46 46 46 46 46 76 80 12 12 12 12 Greatest Overweight (x) 3 | . . . . . . 3 3 1 . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 14 | 7 14 15 15 15 15 15 13 5 5 5 5 Most Carried 15 | 6 15 15 13 14 15 15 15 5 5 4 5 Average Carried 13 | 4 12 14 11 13 14 14 12 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 6 15 10 13 13 15 15 5 4 4 4 5 Class Distribution -------------------- 87% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Matter Collected 3986 | 260 238 146 . . 567 2065 617 47 38 . 8 Remotely . | . . . . . . . . . . . . Salvage Created 4696 | 54 463 156 . . 713 2533 777 . . . . Parts 223 | 3 33 5 . . 42 128 12 . . . . Haulers Intercepted 8 | . 2 . . . 3 2 1 . . . . Recyclers Shooed 3 | . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 2 1 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 91 | . 8 8 . . 12 51 12 . . . . Melee 2 | . . . . . 1 1 . . . . . Guns 61 | . 8 8 . . 10 30 5 . . . . Cannons 1 | . . . . . . 1 . . . . . AOE 25 | . . . . . 1 18 6 . . . . Classes Destroyed 18 | 1 5 1 . . 2 9 . . . . . Worker 3 | . 1 1 . . . 1 . . . . . Builder 2 | . . . . . . 1 1 . . . . Tunneler 2 | . . . . . . 2 . . . . . Hauler 8 | . 2 . . . 3 2 1 . . . . Recycler 11 | 1 . . . . . 8 2 . . . . Watcher 6 | . 3 . . . 1 2 . . . . . Swarmer 13 | . 3 . . . 3 5 2 . . . . Cutter 5 | . . . . . . 5 . . . . . Grunt 37 | . 5 2 . . 4 19 7 . . . . Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . . . 1 1 . . . . Protector 1 | . . . . . . 1 . . . . . Sentry 9 | . . . . . 4 5 . . . . . Specialist 4 | . . . . . . 4 . . . . . Hunter 5 | . . . . . . 4 1 . . . . Programmer 7 | . . . . . . 6 1 . . . . Heavy 1 | . . . . . . 1 . . . . . Assembled 6 | . . 6 . . . . . . . . . Best Kill Streak 8 | 1 3 3 . . 3 8 4 . . . . Combat Bots Only 8 | . 3 3 . . 3 8 4 . . . . Max Kills in Single Turn 3 | 1 2 1 . . 2 3 2 . . . . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . . . . . 1 3 2 . . . . Melee 1 | . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Damage Taken 9791 | . 302 851 . . 702 5143 1866 125 338 . 464 Core 1708 | . 42 165 . . 44 594 347 18 173 . 325 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 142 | . . . . . . 50 . . 55 . 37 Regen/Repaired (Parts) 268 | . 61 . . . . 207 . . . . . Core Remaining (%) 56 | 100 . . . 17 92 15 . . . . . Volleys Fired 357 | 4 27 32 . . 45 208 41 . . . . Largest 3 | 1 2 2 . . 3 3 3 . . . . Hottest 207 | 50 46 46 . . 119 207 174 . . . . Shots Fired 629 | 4 54 54 . . 91 351 75 . . . . Gun 570 | 4 54 54 . . 90 305 63 . . . . Cannon 15 | . . . . . . 13 2 . . . . Launcher 44 | . . . . . 1 33 10 . . . . Special . | . . . . . . . . . . . . Kinetic 422 | . 54 54 . . 74 232 8 . . . . Thermal 111 | 4 . . . . 16 66 25 . . . . Explosive 44 | . . . . . 1 33 10 . . . . Electromagnetic 52 | . . . . . . 20 32 . . . . Robot Hit Streak 25 | 3 6 6 . . 12 25 24 . . . . Robot Miss Streak 10 | 1 3 2 . . 2 10 5 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 1 1 . . . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . . Shots Hit Robots 475 | 3 31 31 . . 63 278 69 . . . . Core Hits 261 | 2 17 15 . . 29 152 46 . . . . Critical Kills 2 | . . 1 . . 1 . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 1 1 . . . . Critical Strikes 8 | 1 1 1 . . 1 3 1 . . . . Burn 3 | 1 . . . . . 2 . . . . . Destroy 5 | . 1 1 . . 1 1 1 . . . . Melee Attacks 92 | . 3 . . . 13 46 13 17 . . . Impact 85 | . . . . . 9 46 13 17 . . . Slashing 7 | . 3 . . . 4 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 3 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12441 | 38 497 522 . . 1090 7512 2782 . . . . Guns 7462 | 38 478 511 . . 955 4578 902 . . . . Cannons 312 | . . . . . . 292 20 . . . . Explosions 3910 | . . . . . 54 2338 1518 . . . . Melee 706 | . . . . . 81 287 338 . . . . Ramming 51 | . 19 11 . . . 17 4 . . . . Kinetic 5217 | . 478 511 . . 775 3357 96 . . . . Thermal 1965 | 38 . . . . 180 1147 600 . . . . Explosive 3910 | . . . . . 54 2338 1518 . . . . Electromagnetic 592 | . . . . . . 366 226 . . . . Impact 706 | . . . . . 81 287 338 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 33 | . . . . . . 13 24 33 33 33 33 Average Corruption 12 | . . . . . . 6 19 26 33 33 33 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . 5 . . . . . Effects 99 | . . . . . . 52 14 8 17 1 7 Message Errors 17 | . . . . . . 14 2 1 . . . Matter Fused 27 | . . . . . . 9 7 3 4 1 3 Heat Flow Errors 18 | . . . . . . 9 1 2 5 . 1 Energy Discharges 8 | . . . . . . 5 1 1 1 . . Parts Rejected 2 | . . . . . . 1 . . . . 1 Data Loss (minor) 8 | . . . . . . 7 . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 3 | . . . . . . 3 . . . . . Alerts 4 | . . . . . . 4 . . . . . Misdirections 11 | . . . . . . . 3 . 7 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 332 | . . . . . 6 89 237 . . . . Projectiles . | . . . . . . . . . . . . Explosions 110 | . . . . . 6 37 67 . . . . Melee 222 | . . . . . . 52 170 . . . . Knockbacks 3 | . . . . . . 1 2 . . . . Impact 3 | . . . . . . 1 2 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 197 | . . . . . . 59 138 . . . . Shots 6 | . . . . . . 2 4 . . . . Rammed 4 | . 2 . . . . 2 . . . . . Targets Rammed 6 | . 2 1 . . . 2 1 . . . . Kicked 1 | . . . . . . . 1 . . . . Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 391 | 40 108 60 . . 385 391 217 256 239 . 77 Average Temperature 88 | 22 46 27 . . 125 100 56 115 85 . 52 Received Heat Transfer 2118 | . 156 60 . . 360 1020 288 9 138 . 87 Effects 9 | . . . . . 1 8 . . . . . Energy Bleed 3 | . . . . . 1 2 . . . . . Interference 4 | . . . . . . 4 . . . . . Short Circuit 2 | . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 6 | . . . . . . 2 4 . . . . Impact Corruptions 9 | . . . . . . 3 6 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . . . . . 7 1 . . . . Heat Transferred 4109 | 185 . . . . 333 2266 1325 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Peak Influence 1348 | 5 193 75 . . 201 1348 679 . . . . Initial 660 | . 3 20 . . . 28 660 . . . . Average 311 | 1 50 58 . . 72 399 605 . . . . Maximum Alert Level 4 | . . . . . 1 4 2 . . . . Low Security (%) 62 | 100 100 100 . 100 94 54 . . . . . Level 1 3 | . . . . . 5 5 . . . . . Level 2 17 | . . . . . . 10 100 . . . . Level 3 12 | . . . . . . 23 . . . . . Level 4 3 | . . . . . . 6 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . 1 . . . 1 25 5 . . . 1 Investigation . | . . . . . . . . . . . . Extermination 8 | . . . . . . 7 1 . . . . Reinforcement 18 | . 1 . . . . 14 3 . . . . Assault 3 | . . . . . . 1 1 . . . 1 Garrison 4 | . . . . . 1 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Distress Signals 10 | . . . . . 4 4 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 191 | . 13 23 . . 19 74 28 3 11 . 20 Peak Tracking Total 14 | . 3 9 . . 5 6 5 3 8 . 14 Tactical Retreats 15 | . . . . . 3 4 3 . 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Traps Triggered 5 | . . . . . . 3 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Disabled 12 | . 1 . . . 2 7 2 . . . . Max in Single Turn 3 | . 1 . . . 1 3 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 2 | . . . . . . 2 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Accessed 38 | . 8 1 2 1 6 14 1 1 . 4 . Terminals 20 | . 7 1 . . 5 7 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 5 | . 1 . . . . 3 1 . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 102 | . 21 4 5 1 10 30 2 1 . 28 . Successful 67 | . 10 2 5 1 5 15 . 1 . 28 . Failed 35 | . 11 2 . . 5 15 2 . . . . Catastrophic 8 | . 2 1 . . 1 4 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 27 | . 11 4 1 . 3 8 . . . . . Terminals 44 | . 19 4 . . 9 12 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 15 | . 2 . . . . 11 2 . . . . Recycling Units 5 | . . . . . . 5 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Terminal Hacks 47 | . 6 2 5 1 3 1 . 1 . 28 . Record 15 | . . . 4 . . . . . . 11 . Part Schematic 9 | . . . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 2 | . . . . 1 . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Hauler Manifests 3 | . 2 . . . 1 . . . . . . Zone Layout 4 | . 2 2 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 10 | . 2 . . . . 8 . . . . . Scan Component 6 | . 1 . . . . 5 . . . . . Repair 4 | . 1 . . . . 3 . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Unauthorized Hacks 4 | . 2 . . . 1 1 . . . . . Terminals 4 | . 2 . . . 1 1 . . . . . Botnet 4 | . 2 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 6 1 . . 4 11 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . 3 . . . . . Time 128 | . 32 . . . . 96 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 222 | . . . . . . 222 . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total Allies 13 | . . . . . . 12 . . . . 1 Largest Group 4 | . . . . . . 4 . . . . 1 Highest-Rated Group 113 | . . . . . . 113 . . . . 96 Highest-Rated Ally 96 | . . . . . . 31 . . . . 96 Total Orders 5 | . . . . . . 4 1 . . . . EXPLORE 5 | . . . . . . 4 1 . . . . Ally Attacks 14 | . . . . . . 10 . . . . 4 Total Damage 754 | . . . . . . 611 . . . . 143 Kills 4 | . . . . . . 4 . . . . . Allies Corrupted 2 | . . . . . . 1 1 . . . . Allies Melted 1 | . . . . . . . . . . . 1 Turrets Deployed 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . 1 Drone Launches 60 | . . . . . . 58 2 . . . . Drone Recoveries 41 | . . . . . . 40 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Turns Passed 10469 | 74 1438 327 349 55 1256 5336 1102 204 175 29 124 Spaces Moved 6508 | 58 760 143 216 33 629 2622 885 363 434 77 288 Core 252 | 10 . . . . . . 136 . . . 106 Treads 4106 | . 703 143 216 33 629 2382 . . . . . Legs 747 | . . . . . . 240 507 . . . . Wheels 105 | 48 57 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1298 | . . . . . . . 242 363 434 77 182 Fastest Speed 37 | 50 90 160 160 160 152 110 37 37 37 37 37 Average Speed 127 | 83 154 160 160 160 155 157 97 40 37 37 42 Slowest Speed 330 | 90 160 160 160 160 160 330 200 117 37 37 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . 3 4 7 . . Cave-ins Triggered 3 | . . . . . . 1 . 2 . . . Exploration Rate (%) 52 | 3 97 32 59 15 55 92 33 61 61 68 52 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . . 1 1 Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 10 | . . 1 . . . . . 8 1 . . Spaces Dug 71 | . 2 . . . 6 41 5 17 . . . Terrain Destroyed 362 | . 2 . . . 44 226 73 17 . . . Melee 61 | . 2 . . . 6 31 5 17 . . . Projectile . | . . . . . . . . . . . . AOE 301 | . . . . . 38 195 68 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total 7935 | 79 963 187 219 35 795 3451 1017 382 441 76 290 Wait 668 | . 134 3 . . 64 440 14 . 13 . . Move 6471 | 57 759 142 215 32 628 2621 878 355 420 76 288 Hop 12 | . . . . . . . 3 3 6 . . Pick Up 88 | 12 19 1 3 1 12 28 10 2 . . . Fast Attach 37 | . 1 1 . . 7 17 8 2 . . 1 Attach 48 | 6 3 5 . 1 3 18 10 1 1 . . Detach 8 | . . . . . 1 3 2 . 1 . 1 Swap 66 | . 5 . 1 1 8 35 16 . . . . Drop 76 | . 10 2 . . 14 33 15 2 . . . Fire 357 | 4 27 32 . . 45 208 41 . . . . Melee 92 | . 3 . . . 13 46 13 17 . . . Ram 1 | . . . . . . . 1 . . . . Kick 1 | . . . . . . . 1 . . . . Crush 5 | . 2 1 . . . 2 . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 784 | -10/Materials | Discovered new exit (range 16) 784 | -10/Materials | Discovered new exit (range 20) 1040 | -10/Materials | Discovered new exit (range 10) 1256 | -10/Materials | Repaired Imp. Treads 1513 | -10/Materials | Entered Mines 1560 | -10/Mines | Discovered new exit (range 4) 1567 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1714 | -10/Mines | Assembled infested the area 1714 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1750 | -10/Mines | Core integrity fell below 50% 1764 | -10/Mines | Core integrity fell below 20% 1810 | -10/Mines | Lost 6 parts (1p2n1u2w) 1833 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1833 | -10/Mines | Discovered new exit (range 5) 1840 | -10/Mines | Entered Exiles 1884 | -10/Exiles | Met 8R-AWN 1908 | -10/Exiles | Met EX-HEX 1952 | -10/Exiles | Met EX-BIN 1972 | -10/Exiles | Aligned with FarCom system 1973 | -10/Exiles | Given EX-Vault access code 2013 | -10/Exiles | Opened EX-Vault 2024 | -10/Exiles | Found Deploy-a-Sentry 2027 | -10/Exiles | Found Deploy-a-Sentry 2030 | -10/Exiles | Found Deploy-a-Sentry 2059 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2106 | -10/Exiles | Met EX-DEC 2112 | -10/Exiles | Learned location of Zion (-7) 2176 | -10/Exiles | Discovered new exit (range 10) 2189 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 2189 | -10/Exiles | Entered Mines 2194 | -9/Mines | Discovered new exit (range 12) 2218 | -9/Mines | Found the Drone Emporium 2228 | -9/Mines | Found Prototype Device 2229 | -9/Mines | Identified Sensor Drone Bay 2232 | -9/Mines | Met a Derelict bent on vengeance 2244 | -9/Mines | Entered Materials 2244 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2268 | -8/Materials | Identified exit to Factory 2441 | -8/Materials | Garrison activated, responded to threat 3500 | -8/Materials | Entered Factory 3500 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3609 | -7/Factory | Repaired Lgt. Armor Plating 3643 | -7/Factory | Repaired Imp. Treads 3683 | -7/Factory | Repaired Adv. Treads 4010 | -7/Factory | Discovered new exit (range 16) 4032 | -7/Factory | Identified exit to Factory 5248 | -7/Factory | Cargo convoy interrupted 6492 | -7/Factory | Discovered exit to Factory (range 16) 6652 | -7/Factory | Garrison activated, responded to threat 7100 | -7/Factory | First assault squad dispatched 7270 | -7/Factory | Destroyed 8 combat bots 7493 | -7/Factory | Crushed by falling debris 7673 | -7/Factory | Discovered exit to Factory (range 15) 7718 | -7/Factory | Core integrity fell below 50% 7733 | -7/Factory | Lost 7 parts (3n1u3w) 8197 | -7/Factory | Discovered exit to Factory (range 40) 8345 | -7/Factory | System corruption reached 10% 8361 | -7/Factory | DAS Turret deployed 8671 | -7/Factory | Core integrity fell below 20% 8795 | -7/Factory | Build established: Scavenger-Mutant 8836 | -7/Factory | Entered another Factory area 8836 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9536 | -6/Factory | First assault squad dispatched 9731 | -6/Factory | System corruption reached 10% 9787 | -6/Factory | Lost 15 parts (3n6u6w) 9860 | -6/Factory | Build established: Mutant 9937 | -6/Factory | Discovered new exit (range 4) 9938 | -6/Factory | Entered Lower Caves 10086 | -6/Lower Caves | Crushed by falling debris 10097 | -6/Lower Caves | Crushed by falling debris 10097 | -6/Lower Caves | System corruption reached 30% 10141 | -6/Lower Caves | Discovered new exit (range 5) 10142 | -6/Lower Caves | Entered another Lower Caves area 10143 | -6/Lower Caves | Encountered a Warlord checkpoint 10199 | -6/Lower Caves | Discovered new exit (range 7) 10215 | -6/Lower Caves | Attacked by a faux Warlord 10236 | -6/Lower Caves | Learned Factory emergency access door positions 10304 | -6/Lower Caves | Core integrity fell below 50% 10312 | -6/Lower Caves | Discovered new exit (range 15) 10317 | -6/Lower Caves | Entered Data Miner 10317 | -6/Data Miner | Discovered new exit (range 6) 10325 | -6/Data Miner | Met Data Miner 10331 | -6/Data Miner | Learned location of Section 7 (-2) 10331 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10337 | -6/Data Miner | Received God Mode back door access code from Data Miner 10346 | -6/Data Miner | Entered Proximity Caves 10360 | -5/Proximity Caves | Learned location of Armory (-3) 10380 | -5/Proximity Caves | Escorted by Enhanced Grunt 10392 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10408 | -5/Proximity Caves | Spotted B-75 Beast 10435 | -5/Proximity Caves | Core integrity fell below 20% 10449 | -5/Proximity Caves | Lost 4 parts (2n2u) 10470 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10393_ System corrupted: Nuclear Pulse Thruster rejected. 10393_ Acquired Nuclear Pulse Thruster. 10394_ Nuclear Pulse Thruster destroyed. 10396_ Y-72 Warden: "REQUESTING BACKUP." 10410_ System corrupted: Heat flow error (+109). 10418_ Imp. Propulsion Shielding destroyed. 10418_ Imp. Targeting Computer destroyed. 10418_ Nuclear Pulse Thruster destroyed. 10418_ Acquired 3 matter. 10421_ Acquired 5 matter. 10426_ System corrupted: Matter fused (-6). 10430_ C-30 ARC bursts open, deploying its payload. 10430_ G-67 Veteran unfolds itself. 10430_ B-60 Warrior unfolds itself. 10430_ I-47 Archangel unfolds itself. 10436_ Slug penetrates Wall. 10439_ Penetrated by Slug. 10442_ System corrupted: Matter fused (-9). 10443_ Penetrated by Slug. 10449_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #?????????????????????????????????#????????????? | | ##??????????????????????????????? ???????????? | | #?????????????????????????????? ???????????? | | #????????????????????????????? ????????????? | | ###########?????????????????? ? #???????????? | | #????????????????? # ????????????? | | #????????###???## ????????????? | | ####### #????????# ##? # #??????????? | | #?????# #???????## ## # #???????????? | | #?????# ##???#### # #????????????? | | ####????## ##### @ #?????????????? | | ###???????# ## # # #??????????????? | | #???##???## # # ???????????? | | ??### ??## # # gb ## ## ????????????? | | ?## ??# # #### ##???? #???????????? | | ?# # ### # # ##? # ##??????????????????? | | ## # # #?# #???????????????????? | | # # # # # #??# #???????????????????? | | # # #??## #???????????????????? | | # # #????# #???????????????????? | | ## ### # #????? ???????????????????? | | ## ## ####????? #??????????????????? | | # # # #???????? #??????????????????? | | # # ####???????? ###??????????????????? | | # # #####??????????? #????????????????????? | | %" ##??????????????? ?????????????????????? | | #### #???????????????????????????????????????? | | ???## ###???????????????????????????????????????? | | ????####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 20 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Imp. Remote Datajack | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanAuthchipNetwork Manual? 0 Play Time 03:09:20 Cumulative 118.5 hours Start 2022.07.17 @ 06:01:03 End 2022.07.21 @ 11:07:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 63 Adventurer 16 Explorer 3 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 55 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 67x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c4d188e-44fc-412a-a5e8-21facb499160