Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.20 @ 23:29:52 Player: Occam Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (1790) 1790 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (644) 644 TOTAL SCORE: 7379 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 279 Entered DSFs 500 Friendly Fire -141 Cogmind --------- Core Integrity 934/1000 Matter 265/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (105) Ox1 Location -5/DSF Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY (7) ------ Medium Storage Unit Experimental Optical Array Experimental Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Power Maul > --- INVENTORY (10) --- Light Fission Core Large Battery (200) High-capacity Matter Pod (200) Improved Signal Interpreter Hardened Light Armor Plating Advanced Hacking Suite Bomb Drone Bay (16/16) Heavy Battle Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array Experimental Sensor Array Experimental Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Light Nuclear Core Light Fission Core Large Battery High-capacity Matter Pod Improved Signal Interpreter Hardened Light Armor Plating Bomb Drone Bay Heavy Battle Rifle Rocket Launcher [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Slots Evolved 10 | . . . 2 . . . 6 2 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 3 . . Utility 5 | . . . 1 . . . 3 1 . Weapon . | . . . . . . . . . . Parts Attached 78 | 7 9 1 21 6 8 4 20 . 2 Power 6 | 1 1 . 1 . . . 3 . . Engine 4 | 1 . . 1 . . . 2 . . Core 1 | . 1 . . . . . . . . Reactor 1 | . . . . . . . 1 . . Propulsion 22 | 2 1 . 10 1 . 1 7 . . Treads 10 | 1 . . 6 1 . 1 1 . . Leg . | . . . . . . . . . . Wheel 5 | 1 1 . 3 . . . . . . Hover . | . . . . . . . . . . Flight 7 | . . . 1 . . . 6 . . Utility 27 | 2 3 1 4 2 4 . 9 . 2 Device 10 | 1 1 . 2 1 1 . 4 . . Storage 5 | 1 2 . 1 . . . 1 . . Processor 7 | . . 1 1 1 3 . 1 . . Hackware 3 | . . . . . . . 1 . 2 Protection 2 | . . . . . . . 2 . . Artifact . | . . . . . . . . . . Weapon 23 | 2 4 . 6 3 4 3 1 . . Energy Gun 4 | 1 1 . 2 . . . . . . Energy Cannon 4 | . 3 . 1 . . . . . . Ballistic Gun 3 | 1 . . . . . 2 . . . Ballistic Cannon 7 | . . . 3 2 2 . . . . Launcher 3 | . . . . 1 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 4 . 2 . . Parts Lost 5 | . 1 . . . . 1 . . 3 Power . | . . . . . . . . . . Propulsion 3 | . . . . . . 1 . . 2 Utility 2 | . 1 . . . . . . . 1 Weapon . | . . . . . . . . . . Highest Loss Streak 3 | . 1 . . . . 1 . . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 99 99 87 70 82 Engine 8 | . . . 8 11 11 11 6 5 5 Core 3 | . 13 14 2 . . . . . . Treads 25 | . 14 14 22 33 33 32 . . . Wheel 4 | . 13 14 10 . . . . . . Flight 1 | . . . . . . . 36 29 29 Device 5 | . 13 1 11 4 1 . 5 5 5 Storage 11 | . 14 14 11 11 11 11 6 5 5 Processor 14 | . . 12 11 17 20 22 13 11 11 Energy Gun 1 | . 3 . 6 . . . . . . Energy Cannon 4 | . 20 28 1 . . . . . . Ballistic Gun 1 | . 3 . . . . 9 . . . Ballistic Cannon 10 | . . . 14 21 12 5 . . . Impact Weapon 2 | . . . . . 9 . 5 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 12 52 52 99 99 98 98 96 23 23 Greatest Support 60 | 10 10 10 60 60 60 60 60 25 25 Greatest Overweight (x) 16 | 1 16 5 9 1 1 1 1 . 1 Average Overweight (x) 2 | . 3 5 7 1 1 1 . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 10 10 Average Capacity 22 | 7 16 20 24 25 25 25 10 10 10 Most Carried 25 | 6 20 20 25 25 25 25 25 10 10 Average Carried 22 | 3 15 19 24 24 24 24 10 10 9 Final Capacity 25 | 8 20 20 25 25 25 25 10 10 10 Final Carried 25 | 6 20 20 25 25 25 25 10 10 10 Class Distribution -------------------- 77% | Mutant 17% | Scavenger-Mutant 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/DSF Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Matter Collected 1890 | 291 295 38 450 297 36 294 189 . . Remotely . | . . . . . . . . . . Salvage Created 2168 | 109 389 49 1170 127 . 324 . . . Parts 138 | 7 27 5 74 9 . 16 . . . Haulers Intercepted 8 | . 2 . 6 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Combat Hostiles Destroyed 62 | . 7 2 26 12 . 15 . . . Guns 13 | . 4 . 8 . . 1 . . . Cannons 39 | . 3 2 18 10 . 6 . . . AOE 10 | . . . . 2 . 8 . . . Classes Destroyed 12 | 2 5 1 2 2 . . . . . Worker 3 | . 1 . . 2 . . . . . Builder 3 | . . 1 1 1 . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 8 | . 2 . 6 . . . . . . Recycler 1 | 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 3 | . 2 . 1 . . . . . . Swarmer 27 | . 3 2 9 3 . 10 . . . Grunt 22 | . 4 . 13 1 . 4 . . . Duelist 1 | . . . . 1 . . . . . Sentry 5 | . . . 4 . . 1 . . . Assembled 7 | . . . . 7 . . . . . Thug 1 | . . . 1 . . . . . . Best Kill Streak 6 | 3 4 2 3 5 . 6 . . . Combat Bots Only 6 | . 3 2 3 4 . 6 . . . Max Kills in Single Turn 3 | 1 1 1 2 3 . 2 . . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Damage Taken 2017 | . 180 15 512 132 . 838 79 . 261 Core 440 | . 45 . 66 38 . 181 44 . 66 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 136 | . . . 22 . 114 . . . . Core Remaining (%) 76 | 100 . 82 . . . 28 94 . . Volleys Fired 138 | 7 23 5 56 23 . 24 . . . Largest 2 | 2 2 2 2 2 . 2 . . . Hottest 120 | 60 120 120 120 88 . 88 . . . Shots Fired 271 | 14 46 12 112 45 . 42 . . . Gun 86 | 14 20 . 46 . . 6 . . . Cannon 177 | . 26 12 66 43 . 30 . . . Launcher 8 | . . . . 2 . 6 . . . Special . | . . . . . . . . . . Kinetic 154 | 7 10 . 58 43 . 36 . . . Thermal 109 | 7 36 12 54 . . . . . . Explosive 8 | . . . . 2 . 6 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | 7 12 4 12 13 . 21 . . . Robot Miss Streak 4 | 1 1 2 4 3 . 1 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 181 | 11 34 6 73 27 . 30 . . . Core Hits 97 | 3 17 3 36 15 . 23 . . . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 10 | . 1 . 4 1 . 4 . . . Burn 3 | . . . 3 . . . . . . Meltdown 1 | . . . 1 . . . . . . Destroy 1 | . 1 . . . . . . . . Blast 5 | . . . . 1 . 4 . . . Melee Attacks 36 | . . . . . 1 . 35 . . Impact 36 | . . . . . 1 . 35 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4597 | 138 531 107 1697 838 . 1286 . . . Guns 1198 | 138 211 . 779 . . 70 . . . Cannons 2588 | . 320 107 918 635 . 608 . . . Explosions 746 | . . . . 138 . 608 . . . Melee . | . . . . . . . . . . Ramming 65 | . . . . 65 . . . . . Kinetic 2290 | 61 124 . 792 635 . 678 . . . Thermal 1496 | 77 407 107 905 . . . . . . Explosive 746 | . . . . 138 . 608 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . 4 7 . . . . . . . Message Errors 2 | . 1 1 . . . . . . . Matter Fused 1 | . 1 . . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . Energy Discharges 1 | . 1 . . . . . . . . Data Loss (minor) 4 | . 1 3 . . . . . . . Misfires 2 | . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 56 | . . . 16 29 . 11 . . . Projectiles 45 | . . . 16 29 . . . . . Explosions 11 | . . . . . . 11 . . . Melee . | . . . . . . . . . . Knockbacks 28 | . . . 8 12 . 8 . . . Impact 1 | . . . . 1 . . . . . Kinetic 25 | . . . 7 11 . 7 . . . Secondary 2 | . . . 1 . . 1 . . . Self-Inflicted Damage 47 | . . . . 22 . 25 . . . Shots 2 | . . . . 1 . 1 . . . Rammed 4 | . . . . 4 . . . . . Targets Rammed 6 | . . . . 6 . . . . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . Highest Temperature 389 | . 276 358 271 21 272 389 305 . . Average Temperature 83 | . 76 88 19 10 135 228 82 . . Received Heat Transfer 641 | . 93 . 90 80 . 378 . . . Effects 12 | . 3 1 . . . 4 4 . . Shutdowns 2 | . . 1 . . . 1 . . . Interference 9 | . 3 . . . . 2 4 . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 2 . 4 . . . . . . Heat Transferred 3026 | 175 853 222 1776 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Peak Influence 449 | 15 174 87 449 168 . . 210 57 35 Initial 39 | . 8 2 28 9 . . . 39 35 Average 111 | 4 74 23 245 18 . . 92 46 31 Maximum Alert Level 2 | . . . 2 . . . 1 . . Low Security (%) 75 | 100 100 100 32 100 . . 83 100 100 Level 1 19 | . . . 53 . . . 16 . . Level 2 4 | . . . 13 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . . 9 . . . 7 . 1 Investigation 12 | . . . 6 . . . 6 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 4 | . . . 3 . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Distress Signals 6 | . 1 . 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 12 4 50 16 . 19 13 . 5 Peak Tracking Total 6 | . 4 3 5 3 . 6 4 . 5 Tactical Retreats 9 | . . . 1 3 . 2 3 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Traps Triggered 3 | . 2 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Machines Disabled 10 | . 1 1 5 2 . 1 . . . Max in Single Turn 2 | . 1 1 2 1 . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Machines Accessed 42 | . 8 1 10 1 1 1 18 2 . Terminals 33 | . 8 . 9 . . 1 13 2 . Fabricators 3 | . . . . . . . 3 . . Repair Stations 2 | . . . 1 . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 129 | . 22 1 29 1 5 5 59 7 . Successful 63 | . 14 1 10 1 5 5 25 2 . Failed 66 | . 8 . 19 . . . 34 5 . Catastrophic 16 | . 4 . 5 . . . 7 . . Database Lockouts . | . . . . . . . . . . Manual 86 | . 22 . 25 . . 1 33 5 . Terminals 95 | . 22 . 26 . . 5 35 7 . Fabricators 16 | . . . . . . . 16 . . Repair Stations 6 | . . . 3 . . . 3 . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 35 | . 10 1 4 1 5 5 7 2 . Record 5 | . . . . . . 5 . . . Part Schematic 8 | . 1 . . . 5 . 2 . . Robot Analysis 3 | . 3 . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open Door 2 | . . 1 . 1 . . . . . Open DSF 2 | . . . . . . . 1 1 . Branch Access Points 3 | . 1 . 1 . . . 1 . . Terminal Index 4 | . 1 . 1 . . . 1 1 . Fabricator Index 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . 5 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 3 | . . . . . . . 3 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 3 | . . . 2 . . . 1 . . Scan Component 2 | . . . 1 . . . 1 . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . Insert Component 2 | . . . . . . . 2 . . Analyze 2 | . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 16 | . 4 . 4 . . . 8 . . Terminals 16 | . 4 . 4 . . . 8 . . Track 1 | . . . . . . . 1 . . Assimilate 3 | . . . . . . . 3 . . Botnet 10 | . 3 . 4 . . . 3 . . Operators 2 | . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 36 | . 7 . 10 . . . 17 2 . Full Trace Events 11 | . . . 5 . . . 6 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 24 | . 1 . . . 19 . 4 . . Parts Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 36 | . . . . . . . 36 . . Total Part Build Rating 3 | . . . . . . . 3 . . Parts Repaired 1 | . . . 1 . . . . . . Time 19 | . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Total Allies 6 | . . 4 . . . . 2 . . Largest Group 4 | . . 4 4 . . . 1 . . Highest-Rated Group 71 | . . 71 71 . . . 26 . . Highest-Rated Ally 31 | . . 31 31 . . . 26 . . Total Orders . | . . . . . . . . . . Ally Attacks 65 | . . 3 62 . . . . . . Total Damage 755 | . . 63 692 . . . . . . Kills 17 | . . 1 16 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Turns Passed 11405 | 91 1112 1053 2554 1999 2964 1023 588 7 14 Spaces Moved 6479 | 60 744 645 1107 793 1227 394 1454 26 29 Core 4 | 3 1 . . . . . . . . Treads 2487 | . . . 65 793 1227 394 8 . . Legs . | . . . . . . . . . . Wheels 2487 | 57 743 645 1042 . . . . . . Hover . | . . . . . . . . . . Flight 1501 | . . . . . . . 1446 26 29 Fastest Speed 21 | 50 95 155 140 240 240 240 21 25 25 Average Speed 161 | 89 133 155 206 240 240 240 23 25 30 Slowest Speed 850 | 95 850 155 240 240 240 240 240 25 105 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 61 | 5 92 99 84 98 85 60 51 2 36 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 6 | . . 2 . 2 2 . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 9 | . . 1 . 2 4 2 . . . Spaces Dug 35 | . . . . . . . 35 . . Terrain Destroyed 84 | . . . 3 25 . 21 35 . . Melee 35 | . . . . . . . 35 . . Projectile 13 | . . . 3 10 . . . . . AOE 36 | . . . . 15 . 21 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Total 7057 | 79 815 688 1270 835 1247 430 1635 25 33 Wait 197 | . 14 36 34 3 . 5 105 . . Move 6462 | 59 743 644 1106 792 1226 393 1445 25 29 Hop 4 | . . . . . . . 4 . . Pick Up 53 | 6 16 1 22 2 2 1 2 . 1 Fast Attach 36 | 7 6 . 7 . 6 2 6 . 2 Attach 19 | . . . 5 1 1 1 11 . . Detach 19 | . 2 . 6 . 5 1 5 . . Swap 23 | . 3 1 9 5 1 1 3 . . Drop 64 | . 8 1 25 3 5 2 19 . 1 Fire 138 | 7 23 5 56 23 . 24 . . . Melee 36 | . . . . . 1 . 35 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 6 | . . . . 6 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 2 exits: [*Upp] / DSF) -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 92 | -11/Junkyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 3) 734 | -10/Materials | Discovered new exit (range 15) 1079 | -10/Materials | Discovered new exit (range 11) 1204 | -10/Materials | Entered Mines 1209 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1283 | -10/Mines | Discovered new exit (range 10) 1300 | -10/Mines | Identified exit to Materials 1375 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1457 | -10/Mines | Discovered exit to Materials (range 9) 1476 | -10/Mines | Escorted by a lone wolf Derelict 1496 | -10/Mines | Learned location of Storage (-9) 1735 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1763 | -10/Mines | Learned location of Zion (-7) 2257 | -10/Mines | Entered Materials 2257 | -9/Materials | Accompanied by 4 allies 2257 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2504 | -9/Materials | Discovered new exit (range 16) 2620 | -9/Materials | Discovered new exit (range 12) 2688 | -9/Materials | Build established: Scavenger-Mutant 3215 | -9/Materials | Discovered new exit (range 13) 3566 | -9/Materials | Discovered new exit (range 9) 3821 | -9/Materials | Discovered new exit (range 14) 4086 | -9/Materials | Repaired Lgt. Nuclear Core 4179 | -9/Materials | Identified exit to Mines 4179 | -9/Materials | Identified exit to Storage 4203 | -9/Materials | Discovered new exit (range 4) 4644 | -9/Materials | Build established: Mutant 4811 | -9/Materials | Entered Mines 4855 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4860 | -9/Mines | Found Prototype Device 4980 | -9/Mines | Assembled infested the area 4985 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5377 | -9/Mines | Found the Drone Emporium 5394 | -9/Mines | Found Prototype Device 5542 | -9/Mines | Discovered new exit (range 5) 5555 | -9/Mines | Identified exit to Materials 6245 | -9/Mines | Discovered exit to Materials (range 9) 6530 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6763 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6766 | -9/Mines | Identified exit to Zion 6810 | -9/Mines | Entered Zion 7014 | -7/Zion | Discovered new exit (range 15) 7026 | -7/Zion | Learned 4 Factory zone layouts 7048 | -7/Zion | Identified exit to Proximity Caves 7223 | -7/Zion | Learned 8 Factory zone layouts 7294 | -7/Zion | Learned location of Quarantine (-2) 7511 | -7/Zion | Received a visual enhancement algorithm 8159 | -7/Zion | Learned location of Warlord (-5) 8522 | -7/Zion | Visited the Megawrench Repair Shop 8531 | -7/Zion | Megawrench repaired 7 parts 8959 | -7/Zion | Identified Exp. Sensor Array 9411 | -7/Zion | Found Prototype Processor 9411 | -7/Zion | Identified Exp. Target Analyzer 9460 | -7/Zion | Found Prototype Processor 9460 | -7/Zion | Identified Exp. Signal Interpreter 9774 | -7/Zion | Entered Proximity Caves 9940 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9966 | -6/Proximity Caves | Core integrity fell below 50% 10049 | -6/Proximity Caves | Identified exit to Factory 10049 | -6/Proximity Caves | Learned Armory trap positions 10049 | -6/Proximity Caves | Learned Factory stockpile data 10049 | -6/Proximity Caves | Learned Armory terminal intel 10344 | -6/Proximity Caves | Learned Factory trap positions 10797 | -6/Proximity Caves | Entered Factory 10797 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 10798 | -6/Factory | Identified exit to Factory 10800 | -6/Factory | Loaded intel: 70 trap records 10886 | -6/Factory | Identified Bomb Drone Bay 10955 | -6/Factory | Discovered exit to Factory (range 18) 10960 | -6/Factory | Identified exit to DSF 11057 | -6/Factory | Discovered new exit (range 13) 11061 | -6/Factory | Identified exit to Lower Caves 11128 | -6/Factory | Build established: Hacker-Scout 11324 | -6/Factory | Fabricated Hacking Suite? 11385 | -6/Factory | Entered another Factory area 11385 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11391 | -5/Factory | Discovered new exit (range 15) 11392 | -5/Factory | Identified exit to DSF 11392 | -5/Factory | Entered DSF 11397 | -5/DSF | Discovered new exit (range 22) 11406 | -5/DSF | Self-destructed Last Messages --------------- 11391_ EXIT=FOUND 11392_ Connecting with DSF Access... >>Open(DSF) DSF access unlocked. 11392_ EXIT=UNLOCKED: DSF LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE 11397_ EXIT=FOUND 11397_ Acquired Adv. Hacking Suite. 11401_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11401_ Dropped Lgt. Nuclear Core. 11402_ Acquired Adv. Hacking Suite. 11404_ Cesium-ion Thruster destroyed. 11404_ Knocked back. 11404_ Cesium-ion Thruster destroyed. 11404_ Knocked back. 11405_ Exp. Sensor Array destroyed. 11405_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????###????????? | | ?????????????????????????????????????#""????????? | | ???????????????????????######????????#"#????????? | | ????????????????????#### # #???????##"####?????? | | ????????????????###?# ]]#########"""""#?????? | | ??????#"""""## #!!!# ]]# # ##"""""#??#??? | | ??????#""< c@ % ^ ""##"#??? | | ??????""" x c c ^ """""#??? | | ??????#"" ## # ### ## # ## ""####??? | | ????????????????# ????# ## # ### ###?????? | | ????????????????????# !!########?# #???????? | | ????????????????????# !!#??????# #??????? | | ????????????????????# !!#??????# #??????? | | ????????????????????### ###??????### ##??????? | | ??????????????????????= !?????????? ???????? | | ?????????????????????== !?????????? ???????? | | ????????????????????#== !????????? #??????? | | ????????????????????### #?????????## ##??????? | | ??????????????????????# #??????????# !???????? | | ??????????????????????A A??????????# !???????? | | ?????????????????????? ?????????? !???????? | | ????????????????????? H ?????????? !???????? | | ????????????????????? ?????????? !???????? | | ?????????????????????#A A??????????# ??????? | | ?????????????????????## #??????????# ??????? | | ??????????????????????# #??????????# ##??????? | | ??????????????????????! ???????????= ???????? | | ??????????????????????! ???????????= ???????? | | ??????????????????????! ???????????= ???????? | | ??????????????????????# ???????????# #???????? | | ??????????????????????? ???????????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 38 Defensive Hacking 14 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Slug Cannon | -7/Zion | Free Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Greatsword | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Fission Core | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hacking Suite | -6/Factory | Hacked System Shield | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Scanalyzed Imp. Signal Interpreter | -6/Factory | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingDiametricHammer Manual? 0 Play Time 01:35:52 Cumulative 105.6 hours Start 2023.03.20 @ 00:03:52 End 2023.03.20 @ 23:29:52 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 89 Rogue 0 Adventurer 89 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c69a6a07-c40b-4979-a65f-8ae3d4b8830f