Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.11 @ 10:52:29 Player: Photonicus Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (4054) 4054 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 8623 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 82 Cogmind --------- Core Integrity 0/1000 Matter 369/450 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium Leg > --- UTILITY (8) ------ Large Matter Pod > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (4) ---- Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Coil Gun > --- INVENTORY -------- Centrium Leg Advanced Power Amplifier High-capacity Battery Large Matter Pod Improved Signal Interpreter Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Gauss Rifle KE Penetrator KE Penetrator Missile Launcher Improved Datajack [Rating: 71] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 2 . . . 1 Utility 6 | . . . 2 2 1 1 Weapon . | . . . . . . . Parts Attached 101 | 6 6 9 9 17 4 50 Power 19 | 1 . 1 1 4 1 11 Engine 9 | 1 . 1 1 1 . 5 Core 9 | . . . . 3 1 5 Reactor 1 | . . . . . . 1 Propulsion 32 | 2 2 6 2 6 1 13 Treads . | . . . . . . . Leg 32 | 2 2 6 2 6 1 13 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 . 4 4 2 7 Device 10 | . . . 3 3 . 4 Storage 5 | 1 2 . . . . 2 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 4 | . . . . 1 2 1 Artifact . | . . . . . . . Weapon 30 | 2 2 2 2 3 . 19 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 24 | 2 2 2 2 2 . 14 Ballistic Cannon . | . . . . . . . Launcher 5 | . . . . 1 . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 51 | . . 1 2 5 . 43 Power 11 | . . . . 1 . 10 Propulsion 16 | . . . 1 3 . 12 Utility 12 | . . . 1 . . 11 Weapon 12 | . . 1 . 1 . 10 Highest Loss Streak 18 | . . 1 1 2 . 18 Average Slot Usage (%) 95 | . 90 99 99 99 99 88 Engine 5 | . 14 11 9 . . 4 Core 3 | . . . . 6 13 2 Leg 29 | . 28 43 35 29 26 25 Device 12 | . . . 8 18 20 18 Storage 15 | . 19 22 18 15 13 12 Processor 5 | . . . 9 7 6 4 Protection 2 | . . . . 4 5 3 Ballistic Gun 16 | . 28 22 18 15 13 9 Naked Turns . | . . . . . . . Heaviest Build 79 | 12 40 43 45 57 63 79 Greatest Support 99 | 20 26 52 54 63 62 99 Greatest Overweight (x) 6 | 1 1 . 1 1 1 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 14 | 5 9 16 16 16 16 15 Most Carried 16 | 6 16 16 16 16 16 16 Average Carried 12 | 2 7 15 14 14 15 12 Final Capacity 16 | 6 16 16 16 16 16 4 Final Carried 16 | 2 16 14 15 16 16 1 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3289 | 272 240 224 616 551 240 1146 Remotely . | . . . . . . . Salvage Created 4520 | 95 524 376 1015 744 236 1530 Parts 265 | 4 36 21 57 53 8 86 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 5 | . 1 . 1 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 92 | . 12 9 18 16 4 33 Guns 82 | . 12 9 18 16 4 23 AOE 10 | . . . . . . 10 Classes Destroyed 14 | 1 5 2 3 1 . 2 Worker 6 | . 2 . 1 1 . 2 Builder 4 | . . . . . . 4 Tunneler 3 | . . . 2 . . 1 Hauler 1 | . 1 . . . . . Recycler 4 | 1 . . 2 . . 1 Operator 2 | . . . 1 1 . . Watcher 4 | . 3 . 1 . . . Swarmer 28 | . 6 1 6 1 . 14 Grunt 36 | . 6 5 5 8 4 8 Brawler 1 | . . . . . . 1 Duelist 1 | . . 1 . . . . Sentry 8 | . . 2 6 . . . Hunter 8 | . . . 1 3 . 4 Programmer 10 | . . . . 4 . 6 Best Kill Streak 12 | 1 5 5 4 3 2 12 Combat Bots Only 11 | . 3 5 4 3 2 11 Max Kills in Single Turn 3 | 1 1 1 2 1 1 3 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 9130 | . 218 688 721 1034 192 6277 Core 1336 | . 18 122 83 92 12 1009 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 92 69 84 86 98 . Volleys Fired 381 | 3 53 36 73 68 37 111 Largest 2 | 2 2 2 2 2 2 2 Hottest 66 | 40 40 40 40 59 46 66 Shots Fired 742 | 6 106 72 146 135 74 203 Gun 730 | 6 106 72 146 134 74 192 Cannon . | . . . . . . . Launcher 12 | . . . . 1 . 11 Special . | . . . . . . . Kinetic 730 | 6 106 72 146 134 74 192 Thermal . | . . . . . . . Explosive 12 | . . . . 1 . 11 Electromagnetic . | . . . . . . . Robot Hit Streak 30 | 6 15 24 30 19 17 27 Robot Miss Streak 4 | . 4 1 3 2 3 2 Penetration Max 2 | . . . . . . 2 Secondary Targets 13 | . 3 2 4 . 1 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 561 | 6 77 63 118 106 33 158 Core Hits 246 | 2 30 21 51 44 10 88 Critical Hits 13 | . 3 . 1 3 1 5 Critical Kills 3 | . 1 . 1 1 . . Critical Parts Destroyed 10 | . 2 . . 2 1 5 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9492 | 66 799 626 1434 1479 521 4567 Guns 8365 | 66 786 626 1395 1338 521 3633 Cannons . | . . . . . . . Explosions 1043 | . . . . 114 . 929 Melee . | . . . . . . . Ramming 84 | . 13 . 39 27 . 5 Kinetic 8365 | 66 786 626 1395 1338 521 3633 Thermal . | . . . . . . . Explosive 1043 | . . . . 114 . 929 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . 2 . 17 Average Corruption 4 | . . . . 1 . 9 Corruption Purged . | . . . . . . . Effects 38 | . . . . 8 . 30 Message Errors 7 | . . . . 5 . 2 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . 1 . 1 Data Loss (major) 3 | . . . . . . 3 Misdirections 3 | . . . . . . 3 Targeting Errors 11 | . . . . 2 . 9 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 84 | . . . . . . 84 Projectiles . | . . . . . . . Explosions 84 | . . . . . . 84 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 11 | . 2 . 9 . . . Shots . | . . . . . . . Rammed 3 | . 2 . 1 . . . Targets Rammed 13 | . 4 . 4 4 . 1 Kicked 10 | . 2 . 3 4 . 1 Crushed . | . . . . . . . Highest Temperature 164 | . 12 18 . 6 18 164 Average Temperature 21 | . 7 6 . 1 9 48 Received Heat Transfer 2460 | . 90 384 288 216 99 1383 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 635 | 5 252 243 327 230 166 635 Average Influence 101 | 2 74 119 115 69 44 175 Maximum Alert Level 2 | . 1 1 1 1 . 2 Low Security (%) 86 | 100 94 73 88 92 100 66 Level 1 9 | . 5 26 11 7 . 13 Level 2 4 | . . . . . . 19 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . 2 3 6 . 10 Investigation 2 | . . 1 1 . . . Extermination 5 | . . . . 3 . 2 Reinforcement 10 | . . 1 2 3 . 4 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 2 | . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 8 | . 1 1 5 . . 1 Communications Jammed 6 | . . . . 2 . 4 Distress Signals 5 | . . . . 2 . 3 Times Spotted 143 | . 22 13 28 21 10 49 Peak Tracking Total 7 | . 5 5 4 5 4 7 Tactical Retreats 15 | . 2 2 4 1 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . 1 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . . . . . . 8 Max in Single Turn 5 | . . . . . . 5 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 26 | . 8 3 2 4 6 3 Terminals 18 | . 7 2 1 2 4 2 Fabricators 2 | . . . . 1 . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . 1 1 . . 1 . Scanalyzers 2 | . . . 1 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 89 | . 35 13 6 9 22 4 Successful 56 | . 24 9 4 5 13 1 Failed 33 | . 11 4 2 4 9 3 Catastrophic 4 | . . 1 . 1 1 1 Database Lockouts . | . . . . . . . Manual 14 | . 3 5 1 1 3 1 Terminals 65 | . 29 9 3 5 16 3 Fabricators 2 | . . . . 1 . 1 Repair Stations . | . . . . . . . Recycling Units 15 | . 6 4 . . 5 . Scanalyzers 6 | . . . 3 3 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 35 | . 19 5 1 3 7 . Record 4 | . 3 . . 1 . . Prototype ID Bank 2 | . 2 . . . . . Level Access Points 3 | . . 1 . 1 1 . Emergency Access Points 2 | . . 1 . . 1 . Alert Level 8 | . 4 1 . 1 2 . Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 2 . . . 1 . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . . 1 . Security Status 1 | . . . . . 1 . Surveillance Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 4 | . 3 . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 14 | . 5 4 . . 5 . Recycle Component 2 | . 1 . . . 1 . Process 3 | . 1 1 . . 1 . Report Inventory 2 | . 1 1 . . . . Retrieve Matter 4 | . 1 1 . . 2 . Retrieve Components 3 | . 1 1 . . 1 . Scanalyzer 5 | . . . 3 2 . . Insert Component 2 | . . . 1 1 . . Analyze 3 | . . . 2 1 . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 8 2 2 4 3 3 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built 1 | . . . . . . 1 Matter 278 | . . . . . . 278 Time 139 | . . . . . . 139 Total Part Build Rating 9 | . . . . . . 9 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 1 . . . 1 . Recycled Matter 90 | . 48 . . . 42 . Retrieved Matter 90 | . 48 . . . 42 . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 93 | . . . . . 93 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 36 | . . . . . 36 . Total Damage 692 | . . . . . 692 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6866 | 68 1141 304 1365 1808 718 1462 Spaces Moved 3677 | 41 698 145 772 865 469 687 Core 15 | 14 . . . . . 1 Treads . | . . . . . . . Legs 3662 | 27 698 145 772 865 469 686 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 127 | 111 131 120 120 139 124 123 Slowest Speed 350 | 120 150 120 150 150 150 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 33 | 4 98 18 63 19 9 20 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 112 | . . . . 7 . 105 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 106 | . . . . 7 . 99 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 5119 | 57 827 213 1068 1329 532 1093 Wait 788 | . 39 7 180 348 13 201 Move 3671 | 40 697 144 771 864 468 687 Hop . | . . . . . . . Pick Up 111 | 8 22 9 18 18 6 30 Fast Attach . | . . . . . . . Attach 66 | 6 2 7 6 7 4 34 Detach . | . . . . . . . Swap 35 | . 4 2 3 10 . 16 Drop 52 | . 6 8 13 10 3 12 Fire 381 | 3 53 36 73 68 37 111 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 13 | . 4 . 4 4 . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 13) 700 | -10/Materials | Discovered new exit (range 10) 986 | -10/Materials | Discovered new exit (range 16) 1210 | -10/Materials | Entered another Materials area 1210 | -9/Materials | Evolved 2 slots: Propulsion x2 1358 | -9/Materials | Identified exit to Materials 1514 | -9/Materials | Entered another Materials area 1514 | -8/Materials | Evolved 2 slots: Utility x2 2181 | -8/Materials | Discovered new exit (range 8) 2255 | -8/Materials | Identified exit to Factory 2819 | -8/Materials | Discovered exit to Factory (range 16) 2879 | -8/Materials | Entered Factory 2879 | -7/Factory | Evolved 2 slots: Utility x2 3635 | -7/Factory | Build established: Scavenger-Mutant 4451 | -7/Factory | Identified exit to Factory 4687 | -7/Factory | Entered another Factory area 4687 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4814 | -6/Factory | Discovered new exit (range 5) 4826 | -6/Factory | Identified exit to Lower Caves 5109 | -6/Factory | Allied Derelicts emerged from ambush trap array 5139 | -6/Factory | Identified exit to Factory 5405 | -6/Factory | Entered another Factory area 5405 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6280 | -5/Factory | Fabricated Centrium Leg (x1) 6413 | -5/Factory | Destroyed 8 combat bots 6477 | -5/Factory | Garrison activated, responded to threat 6529 | -5/Factory | Crushed by falling debris 6529 | -5/Factory | System corruption reached 10% 6544 | -5/Factory | Destroyed 11 combat bots 6605 | -5/Factory | First assault squad dispatched 6613 | -5/Factory | Lost 18 parts (4p5n3u6w) 6650 | -5/Factory | Spotted B-75 Beast 6659 | -5/Factory | Core integrity fell below 50% 6745 | -5/Factory | Lost 9 parts (2p1n4u2w) 6759 | -5/Factory | Core integrity fell below 20% 6808 | -5/Factory | Lost 4 parts (1n1u2w) 6867 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. K-01 Serf collects debris. System corrupted: Substantial component data lost. K-01 Serf collects debris. Slug penetrates Wall. Carbon-fiber Leg destroyed. K-01 Serf collects debris. Penetrated by Slug. Critical hit. Carbon-fiber Leg destroyed. Penetrated by Slug. Fission Core destroyed. Slug penetrates Wall. Penetrated by Slug. Critical hit. Carbon-fiber Leg destroyed. Penetrated by Slug. Lrg. Storage Unit destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????# # | | ????????????????# "%" """ # | | ??????????????### %"" ""% # | | ??????????????? """ ""% + | | ????????????????# % # | | ????????######### ""% %%% # !! | | ???????? # %%% %%" # !!! | | ???#??? # %%% """ ## ! | | ???# """" """" # %% ######### | | ???# """" """" # # ! | | ???# """" """" # # !%=* | | ???# """" """" //% [ ]] # = = | | ???# """" """" *# %= ]] # |%!! | | ???# """" "" =%!# ]]* # * = | | ???# %==##### % # != | | ???# ! %|##??# "" = # = ! | | ???# #???# "T # ! | | ???# #???# "" # | | ???###/##########???# "" ####+#### | | ?????# ############## %!=[ | | ?????# %*[= % | | ?????###### ##?###### ==|| | | ???######## #???????######## ######## | | ???# # #??????????????# #?## | | ???# #h ###########????# ??##### | | ???# """ + h @ ; """G??? # ??????? | | ???# """ #g####;###### """ "?" # ?????? | | ???# """ # #? ?????????? #% # ?????? | | ???# # # """ #????????""" #%% "????? | | ???###/#### # """ #??????? """ +[ ????? | | ##???# #??# # """ #??????" """ # ! ???? | | # ???# #??# # #???????? #? ???? | | # ??# #??# # [ #????????? ?? ??? | | # ??# #??# ########????????? ??###??? | | # ?# #### #???????????????? ???????? | | # ?# #??????????????? # ???????? | | # " # ####/####??????????????? ???????? | | # T # ## #????????????????? ???????? | | # " " ## #???????????????????????????? | | # # ## #???????????????????????????? | | ?##### ## #???????????????????????????? | | ????# # #???????????????????????????? | | ????# / #???????????????????????????? | | ????# # #???????????????????????????? | | ????## ## #???????????????????????????? | | ?????# ## #???????????????????????????? | | ?????# ## #???????????????????????????? | | ?????# ## #???????????????????????????? | | ?????# + #???????????????????????????? | | ?????#### #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 38 Energy Capacity 900 Matter Stores 383 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallWaveShockpuncher Manual? 0 Play Time 01:59:45 Cumulative 28.8 hours Start 2020.04.11 @ 07:30:32 End 2020.04.11 @ 10:52:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c6f6b9dd-c445-4ff5-b029-3623835b70a4