Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.17 @ 19:30:29 Player: FALKE Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (4166) 4166 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (723) 723 TOTAL SCORE: 9879 Bonus ------- High Alert Combat Kills 453 Aligned with FarCom 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 100/100 System Corruption 37% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Triangulator Terrain Scan Processor > --- WEAPON (4) ------- Spear > --- INVENTORY (15) --- Micro Nuclear Core IFF Parser Improved Salvage Targeting Computer Advanced ECM Suite Latent Energy Streamer Phase Cannon Cooled Plasma Cannon Heavy Flak Cannon Heavy Flak Cannon Improved Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Terrain Scan Processor Improved Reaction Control System Force Field Hacking Suite Advanced System Shield > --- WEAPON ----------- Improved Lightning Gun Cooled Plasma Cannon Cooled Plasma Cannon Heavy Flak Cannon > --- INVENTORY -------- Cold Fusion Reactor Large Storage Unit IFF Parser Improved Salvage Targeting Computer Energy Filter Advanced ECM Suite Improved Medium Armor Plating High-powered Tractor Beam Field Recycling Unit Latent Energy Streamer Cooled Plasma Cannon Heavy Flak Cannon Improved Grenade Launcher Scythe [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . 2 . . . 1 . 2 Weapon 2 | . . . . . . . 2 . Parts Attached 109 | 7 4 19 2 . 1 19 10 47 Power 13 | 1 . 4 . . . 4 1 3 Engine 6 | 1 . 3 . . . 1 . 1 Core 5 | . . 1 . . . 3 1 . Reactor 2 | . . . . . . . . 2 Propulsion 22 | 2 . 2 . . . 3 6 9 Treads 8 | . . 2 . . . 3 3 . Leg 14 | 2 . . . . . . 3 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 2 2 5 . . . 4 1 15 Device 12 | 1 1 1 . . . . . 9 Storage 4 | 1 1 1 . . . . . 1 Processor 6 | . . 2 . . . 2 . 2 Hackware 3 | . . 1 . . . . . 2 Protection 4 | . . . . . . 2 1 1 Artifact . | . . . . . . . . . Weapon 45 | 2 2 8 2 . 1 8 2 20 Energy Gun 16 | . 1 3 . . . 4 . 8 Energy Cannon 5 | . . . . . 1 . . 4 Ballistic Gun 8 | 2 . 3 . . . . 1 2 Ballistic Cannon 8 | . . 2 1 . . 1 1 3 Launcher 4 | . . . 1 . . 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 2 . 5 Parts Lost 34 | . . 2 . . . . 1 31 Power 1 | . . . . . . . . 1 Propulsion 9 | . . . . . . . 1 8 Utility 13 | . . 1 . . . . . 12 Weapon 11 | . . 1 . . . . . 10 Highest Loss Streak 9 | . . 1 . . . . 1 9 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 12 | 2 6 7 15 15 15 14 14 13 Power 1 | . 1 1 2 2 2 1 1 1 Propulsion 1 | . 1 2 2 2 2 1 2 1 Utility 4 | . 1 1 5 6 6 5 4 5 Weapon 4 | 1 1 2 5 5 5 5 5 5 Tool/Special . | . . . . . . . . . Unused Backups 25 | . 1 6 . . 1 . 4 13 Power 7 | . 1 3 . . . . 1 2 Propulsion 3 | . . 1 . . 1 . . 1 Utility 9 | . . . . . . . 3 6 Weapon 6 | . . 2 . . . . . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 98 100 100 100 99 99 94 Engine 3 | . 14 7 . . . 3 . . Core 3 | . . 3 11 11 11 5 7 . Reactor 1 | . . . . . . . . 4 Treads 11 | . . 18 22 22 22 26 16 . Leg 10 | . 28 3 . . . . 5 19 Device 8 | . 13 11 . . . 6 6 8 Storage 8 | . 14 11 11 11 11 9 7 6 Processor 14 | . . 16 22 22 22 18 15 14 Hackware 7 | . . 4 11 11 11 9 7 9 Protection 1 | . . . . . . 2 . 2 Energy Gun 8 | . 10 7 8 . . 6 14 7 Energy Cannon 2 | . . . . . 11 2 . 3 Ballistic Gun 5 | . 15 6 . . . . 6 5 Ballistic Cannon 3 | . . 2 11 22 3 2 2 3 Impact Weapon 1 | . 2 5 . . . 2 . 1 Slashing Weapon 1 | . . . . . . 2 4 2 Peak Build Rating 72 | 9 9 21 21 22 28 37 48 72 Average Rating 35 | 5 7 15 20 21 27 31 41 58 On Entrance 20 | . 9 7 21 21 22 27 31 45 Avg Prop Armor Cover (%) 10 | . . . . . . . 10 . Naked Turns . | . . . . . . . . . Heaviest Build 75 | 15 20 35 35 35 40 41 46 75 Greatest Support 62 | 20 20 40 40 40 40 62 62 60 Greatest Overweight (x) 4 | . . 1 . . . . 2 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 15 15 15 15 15 15 Most Carried 15 | 5 7 15 15 15 15 15 15 15 Average Carried 12 | 2 6 7 14 15 14 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 2 7 15 15 15 15 15 15 11 Class Distribution -------------------- 29% | Mutant 24% | Scavenger-Assassin 19% | Scavenger-Skirmisher 6% | Assassin 6% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 4599 | 278 203 753 23 . 124 571 343 2304 Remotely . | . . . . . . . . . Salvage Created 5462 | 79 254 783 114 . . 806 438 2988 Parts 253 | 4 12 50 11 . . 31 34 111 Haulers Intercepted 10 | . 1 2 . . . 1 1 5 Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled 17 | . . . . . . . . 17 Retrieved Matter 67 | . . . . . . . . 67 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 70 | . 4 14 2 . . 12 6 32 Melee 2 | . . . . . . 2 . . Guns 34 | . 4 12 . . . 3 5 10 Cannons 25 | . . 1 2 . . 6 1 15 AOE 8 | . . 1 . . . 1 . 6 Classes Destroyed 16 | 2 5 3 . . . 2 1 3 Worker 11 | . . 2 . . . 2 . 7 Builder 4 | . . 1 . . . . . 3 Tunneler 3 | 1 . . . . . . . 2 Hauler 10 | . 1 2 . . . 1 1 5 Recycler 16 | 1 1 2 1 . . 2 1 8 Operator 7 | . 1 2 . . . 1 1 2 Watcher 9 | . 2 1 . . . 2 2 2 Swarmer 7 | . 3 4 . . . . . . Grunt 31 | . 1 7 . . . 6 2 15 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . . 1 . 1 Sentry 12 | . . 3 2 . . 4 1 2 Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . . 1 . 1 Programmer 12 | . . . . . . . 3 9 Heavy 1 | . . . . . . . . 1 Best Kill Streak 15 | 2 3 3 3 . . 4 2 15 Combat Bots Only 6 | . 3 3 2 . . 3 2 6 Max Kills in Single Turn 4 | 1 1 2 2 . . 2 2 4 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . . 1 . 2 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 633 | . 39 69 6 . . 68 38 413 Missed 177 | . 16 20 3 . . 11 13 114 Hits 456 | . 23 49 3 . . 57 25 299 Melee 9 | . . . . . . 4 . 5 Projectile 447 | . 23 49 3 . . 53 25 294 Critical Strikes 17 | . . 1 . . . 2 . 14 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 7617 | . 243 607 57 . . 929 366 5415 Core 1322 | . 68 145 14 . . 167 66 862 Absorbed by Shields 239 | . . . . . . . . 239 Regen/Repaired (Parts) 400 | . 9 105 . . . 136 28 122 Core Remaining (%) 78 | 100 72 . . . 60 69 90 . Volleys Fired 295 | 4 30 52 4 . . 37 23 145 Largest 4 | 2 2 2 2 . . 2 4 4 Hottest 240 | 40 70 82 67 . . 122 187 240 Shots Fired 732 | 8 58 100 6 . . 68 81 411 Gun 515 | 8 58 85 . . . 42 63 259 Cannon 202 | . . 15 2 . . 21 16 148 Launcher 15 | . . . 4 . . 5 2 4 Special . | . . . . . . . . . Kinetic 430 | 8 41 75 2 . . 21 35 248 Thermal 223 | . 17 10 . . . 42 44 110 Explosive 15 | . . . 4 . . 5 2 4 Electromagnetic 64 | . . 15 . . . . . 49 Robot Hit Streak 21 | 2 6 12 2 . . 21 12 8 Robot Miss Streak 9 | 1 4 2 1 . . 2 9 9 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 444 | 5 33 72 2 . . 63 48 221 Core Hits 228 | 3 13 35 6 . . 29 18 124 Critical Kills 4 | . 1 1 . . . . . 2 Critical Parts Destroyed 2 | . . 1 . . . . . 1 Critical Strikes 23 | . 3 2 . . . 3 2 13 Burn 12 | . 2 . . . . 1 2 7 Meltdown 1 | . . . . . . . . 1 Destroy 4 | . 1 1 . . . . . 2 Blast 4 | . . . . . . 1 . 3 Smash 1 | . . 1 . . . . . . Sever 1 | . . . . . . 1 . . Melee Attacks 162 | . 9 36 1 . . 33 6 77 Impact 61 | . 9 36 1 . . 10 . 5 Slashing 100 | . . . . . . 23 6 71 Piercing 1 | . . . . . . . . 1 Sneak Attacks 9 | . 1 1 . . . 4 . 3 Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11929 | 72 453 1311 116 . . 1804 984 7189 Guns 5839 | 72 380 998 . . . 597 785 3007 Cannons 2800 | . . 174 51 . . 326 146 2103 Explosions 2487 | . . 48 65 . . 425 53 1896 Melee 783 | . 73 71 . . . 456 . 183 Ramming 20 | . . 20 . . . . . . Kinetic 5249 | 72 292 920 51 . . 326 358 3230 Thermal 3542 | . 88 138 . . . 597 626 2093 Explosive 1447 | . . . 65 . . 425 . 957 Electromagnetic 888 | . . 162 . . . . . 726 Impact 294 | . 73 71 . . . 150 . . Slashing 489 | . . . . . . 306 . 183 Piercing . | . . . . . . . . . Highest Corruption 37 | . . 1 1 1 1 . 1 37 Average Corruption 16 | . . 1 1 1 1 . 1 22 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 223 | . . 2 1 . 8 . 1 211 Message Errors 57 | . . . . . 2 . 1 54 Matter Fused 51 | . . . . . 1 . . 50 Heat Flow Errors 20 | . . 1 . . . . . 19 Energy Discharges 26 | . . 1 1 . 4 . . 20 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 26 | . . . . . 1 . . 25 Data Loss (major) 9 | . . . . . . . . 9 Misfires 16 | . . . . . . . . 16 Alerts 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . . . 3 Weapon Failures 12 | . . . . . . . . 12 Overload Shots 1 | . . . . . . . . 1 Overflow Damage 577 | . 14 71 . . . 57 28 407 Projectiles 68 | . . . . . . 1 . 67 Explosions 306 | . . . . . . . 28 278 Melee 203 | . 14 71 . . . 56 . 62 Knockbacks 26 | . 1 5 . . . 2 2 16 Impact 1 | . 1 . . . . . . . Kinetic 25 | . . 5 . . . 2 2 16 Secondary . | . . . . . . . . . Self-Inflicted Damage 581 | . . 26 13 . . . 41 501 Shots 10 | . . 1 1 . . . 1 7 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 439 | . 117 102 6 . . 363 439 343 Average Temperature 86 | . 41 15 3 . . 94 147 89 Received Heat Transfer 1457 | . 99 174 9 . . 360 93 722 Effects 9 | . . . . . . . 7 2 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . 2 . Matter Decay 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . 1 . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . 2 2 . . . 1 . 2 Impact Corruptions 3 | . 1 1 . . . 1 . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 12 | . 1 . . . . 1 2 8 Heat Transferred 7082 | . 407 259 . . . 1369 1345 3702 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 Latent Energy Used 667 | . . . . . . . . 667 LE Corruption 10 | . . . . . . . . 10 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Maximum Alert Level 4 | . . 1 . . . 1 1 4 Low Security (%) 69 | 100 100 90 100 . 100 96 99 20 Level 1 7 | . . 9 . . . 3 . 13 Level 2 6 | . . . . . . . . 17 Level 3 16 | . . . . . . . . 46 Level 4 . | . . . . . . . . 2 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1141 | 10 60 231 89 . . 252 201 1141 Initial 112 | . . 7 89 . . . 112 98 Average 232 | . 5 69 27 . . 62 46 578 Influence Increases 3661 | 10 214 510 72 . . 550 442 1863 Destroy 0b10 Robot/C 1460 | . 80 280 40 . . 240 120 700 Destroy 0b10 Robot/NC 300 | 10 25 50 5 . . 40 25 145 Destroy Leader 466 | . 26 86 . . . 86 56 212 Trap Triggered on 0b10 10 | . . . . . . 10 . . Successful Hack 129 | . 19 52 . . . 17 29 12 Disable Machine 570 | . . . . . . 45 90 435 Destroy Structure 441 | . 4 27 27 . . 67 62 254 Partial Spotted 30 | . 15 . . . . . . 15 Lose Combat Pursuer 255 | . 45 15 . . . 45 60 90 Influence Decreases 2580 | 10 196 298 268 34 . 302 489 983 Entered New Map 425 | . . 11 141 34 . . 136 103 Time Decay 1775 | 10 196 267 127 . . 302 343 530 Lost Part 340 | . . 20 . . . . 10 310 Lost Ally 40 | . . . . . . . . 40 Squads Dispatched 37 | . 2 5 . . . 3 6 21 Investigation 9 | . . 4 . . . 2 1 2 Extermination 12 | . . . . . . . 2 10 Reinforcement 12 | . 2 1 . . . 1 2 6 Assault 3 | . . . . . . . . 3 Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 8 | . 1 3 . . . 2 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 19 24 2 . . 19 12 55 Peak Tracking Total 8 | . 4 4 2 . . 4 6 8 Tactical Retreats 14 | . 2 2 . . . 2 2 6 ECM-based Alert Blocks 2 | . . 1 . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . . 1 . . . . 1 3 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . . . . . 3 . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 38 | . . . . . . 3 6 29 Max in Single Turn 4 | . . . . . . 1 4 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 33 | . 2 6 . 1 . 7 5 12 Terminals 14 | . 1 4 . . . 5 3 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 7 | . 1 1 . . . 1 1 3 Recycling Units 4 | . . . . . . 1 . 3 Scanalyzers 3 | . . 1 . . . . . 2 Garrison Access 2 | . . . . . . . 1 1 Total Hacks 108 | . 4 21 . 1 . 23 15 44 Successful 57 | . 3 13 . 1 . 15 6 19 Failed 51 | . 1 8 . . . 8 9 25 Catastrophic 11 | . . 1 . . . 1 2 7 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 41 | . 2 10 . . . 15 11 3 Fabricators 8 | . . . . . . . . 8 Repair Stations 27 | . 2 7 . . . 4 2 12 Recycling Units 12 | . . . . . . 4 . 8 Scanalyzers 14 | . . 4 . . . . . 10 Garrison Access 5 | . . . . . . . 2 3 Terminal Hacks 22 | . 1 5 . 1 . 10 4 1 Record 1 | . . . . . . 1 . . Robot Schematic 1 | . . . . . . . 1 . Prototype ID Bank 4 | . . 1 . . . 3 . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 3 | . . . . . . 2 . 1 Terminal Index 1 | . . . . . . . 1 . Scanalyzer Index 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . Reprogram Traps 1 | . . . . . . 1 . . Security Status 1 | . . . . . . . 1 . Surveillance Status 2 | . . 1 . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . . Zone Layout 3 | . 1 1 . . . 1 . . Proto ID Catalog 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . 3 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 16 | . 2 6 . . . 3 2 3 Scan Component 9 | . 1 3 . . . 2 1 2 Repair 7 | . 1 3 . . . 1 1 1 Recycling Unit Hacks 5 | . . . . . . 2 . 3 Report Inventory 2 | . . . . . . 1 . 1 Retrieve Components 3 | . . . . . . 1 . 2 Scanalyzer 11 | . . 2 . . . . . 9 Insert Component 4 | . . 1 . . . . . 3 Analyze 3 | . . 1 . . . . . 2 Retrieve Study 4 | . . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 29 | . 1 5 . . . 7 4 12 Full Trace Events 7 | . . 3 . . . 1 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built 3 | . . . . . . . . 3 Authchips . | . . . . . . . . . Time 116 | . . . . . . . . 116 Total Robot Build Rating 9 | . . . . . . . . 9 Part Schematics Acquired 3 | . . 1 . . . . . 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . 4 Parts Repaired 7 | . 1 3 . . . 1 1 1 Time 218 | . 38 90 . . . 38 30 22 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . . . . . . 9 . 11 Parts Scanalyzed 3 | . . 1 . . . . . 2 Part Schematics Acquired 3 | . . 1 . . . . . 2 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . . . . . . . 3 Largest Group 3 | . . . . . . . . 3 Highest-Rated Group 48 | . . . . . . . . 48 Highest-Rated Ally 16 | . . . . . . . . 16 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . . . . 21 Total Damage 220 | . . . . . . . . 220 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 9836 | 10 1403 1854 . . . 1882 1570 3117 Sensors 2505 | . 1088 1417 . . . . . . Terrain 7971 | 10 315 1649 . . . 1772 1570 2655 Machine Analysis 85 | . . . . . . 85 . . Triangulation 403 | . . . . . . . . 403 ECM 227 | . . 143 . . . 25 . 59 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 15711 | 91 1442 3071 472 351 610 2587 1733 5354 Spaces Moved 5193 | 51 570 768 283 219 268 640 411 1983 Core 14 | 14 . . . . . . . . Treads 2498 | . . 727 283 219 268 640 361 . Legs 2681 | 37 570 41 . . . . 50 1983 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 155 126 108 Average Speed 154 | 100 120 161 160 160 160 155 177 156 Slowest Speed 385 | 120 120 190 160 160 160 155 305 385 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . 6 Cave-ins Triggered 3 | . . . . . . . . 3 Exploration Rate (%) 43 | 3 58 52 53 60 62 43 12 48 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 91 | . 4 19 . . . 17 6 45 Terrain Destroyed 504 | . 4 23 29 . . 67 84 297 Melee 87 | . 4 19 . . . 17 6 41 Projectile 39 | . . 3 . . . 6 3 27 AOE 378 | . . 1 29 . . 44 75 229 Terrain Rammed 2 | . . 2 . . . . . . Walls Destroyed 1 | . . 1 . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 12018 | 82 1248 2441 293 220 449 2101 1349 3835 Wait 5901 | 13 616 1492 . . 178 1307 868 1427 Move 5184 | 50 569 767 282 218 267 639 410 1982 Hop . | . . . . . . . . . Pick Up 131 | 8 8 29 1 1 1 17 10 56 Fast Attach 16 | 1 . 6 . . . 3 4 2 Attach 57 | 6 1 8 . . . 6 2 34 Detach 7 | . . 1 . . . . . 6 Swap 161 | . 13 27 4 . 2 42 13 60 Drop 94 | . 2 21 1 1 1 17 11 40 Fire 295 | 4 30 52 4 . . 37 23 145 Melee 162 | . 9 36 1 . . 33 6 77 Ram 2 | . . 2 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . 2 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / *Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 380 | -10/Materials | Repaired Imp. Terrain Scanner 1244 | -10/Materials | Discovered new exit (range 16) 1534 | -10/Materials | Entered another Materials area 1534 | -9/Materials | Evolved 2 slots: Utility x2 1822 | -9/Materials | Build established: Assassin 2302 | -9/Materials | Build established: Skirmisher 2615 | -9/Materials | Build established: Assassin 3385 | -9/Materials | Build established: Mutant 3624 | -9/Materials | Discovered new exit (range 16) 3637 | -9/Materials | Identified exit to Mines 3653 | -9/Materials | Identified exit to Materials 3816 | -9/Materials | Repaired Imp. Terrain Scanner 3843 | -9/Materials | Repaired Lgt. Treads 3870 | -9/Materials | Repaired Lgt. Treads 4605 | -9/Materials | Entered Mines 4692 | -9/Mines | Discovered exit to Materials (range 6) 4747 | -9/Mines | Learned location of Storage (-8) 5069 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5071 | -9/Mines | Discovered new exit (range 5) 5075 | -9/Mines | Identified exit to Exiles 5077 | -9/Mines | Entered Exiles 5117 | -9/Exiles | Met 8R-AWN 5146 | -9/Exiles | Met EX-HEX 5194 | -9/Exiles | Met EX-BIN 5213 | -9/Exiles | Aligned with FarCom system 5215 | -9/Exiles | Given EX-Vault access code 5255 | -9/Exiles | Opened EX-Vault 5268 | -9/Exiles | Found Latent Energy Streamer 5306 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5349 | -9/Exiles | Met EX-DEC 5405 | -9/Exiles | Discovered new exit (range 14) 5426 | -9/Exiles | Identified exit to Mines 5428 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 5428 | -9/Exiles | Entered Mines 6027 | -8/Mines | Discovered exit to Materials (range 6) 6038 | -8/Mines | Entered Materials 6038 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6329 | -8/Materials | Build established: Scavenger-Assassin 6512 | -8/Materials | Discovered new exit (range 6) 6518 | -8/Materials | Identified exit to Storage 7346 | -8/Materials | Repaired Adv. Treads 7531 | -8/Materials | Build established: Scavenger-Mutant 8102 | -8/Materials | Discovered new exit (range 10) 8187 | -8/Materials | Build established: Scavenger-Skirmisher 8623 | -8/Materials | Identified exit to Factory 8625 | -8/Materials | Entered Factory 8625 | -7/Factory | Evolved 2 slots: Weapon x2 8658 | -7/Factory | Discovered new exit (range 8) 8669 | -7/Factory | Identified exit to Factory 8987 | -7/Factory | Build established: Scavenger-Assassin 9967 | -7/Factory | Build established: Scavenger-Skirmisher 10176 | -7/Factory | Repaired Prc. Beam Rifle 10257 | -7/Factory | Discovered exit to Factory (range 9) 10273 | -7/Factory | Garrison activated, responded to threat 10358 | -7/Factory | Entered another Factory area 10358 | -6/Factory | Evolved 2 slots: Utility x2 10908 | -6/Factory | Build established: Scavenger-Assassin 12031 | -6/Factory | Discovered new exit (range 8) 12039 | -6/Factory | Identified exit to Factory 12215 | -6/Factory | System corruption reached 10% 12292 | -6/Factory | Spotted B-75 Beast 12808 | -6/Factory | First assault squad dispatched 13080 | -6/Factory | Fabricated G-47 Trooper? 13108 | -6/Factory | Build established: Scavenger-Skirmisher 13224 | -6/Factory | Allied Derelicts emerged from ambush trap array 13325 | -6/Factory | Discovered exit to Factory (range 15) 13333 | -6/Factory | Discovered new exit (range 6) 13339 | -6/Factory | Identified exit to Lower Caves 13512 | -6/Factory | Crushed by falling debris 13514 | -6/Factory | Build established: Scavenger-Assassin 13526 | -6/Factory | Crushed by falling debris 13557 | -6/Factory | Lost 5 parts (1n3u1w) 13563 | -6/Factory | Crushed by falling debris 13564 | -6/Factory | System corruption reached 30% 14127 | -6/Factory | Core integrity fell below 50% 14173 | -6/Factory | Lost 3 parts (2n1w) 14371 | -6/Factory | Found Hvy. Reactive Plating 14518 | -6/Factory | Build established: Scavenger-Tank 14624 | -6/Factory | Repaired Imp. Carbon-fiber Leg+ 14689 | -6/Factory | Discovered exit to Factory (range 15) 15091 | -6/Factory | Build established: Scavenger-Assassin 15280 | -6/Factory | Lost 7 parts (1n5u1w) 15591 | -6/Factory | Build established: Scavenger-Skirmisher 15681 | -6/Factory | Core integrity fell below 20% 15712 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 15623_ ONOK%K4 ABNU=%MTJX4 EMOCFTFFC%1G 15627_ The unstable cave ceiling collapses. 15632_ U-05 Engineer builds a Wall. 15635_ The unstable cave ceiling collapses. 15640_ System corrupted: Energy discharge (-70). 15645_ U-05 Engineer lays Concrete. 15678_ System corrupted: Energy discharge (-64). 15687_ Carbon-fiber Leg+ destroyed. 15688_ ALERT: Security rotation in progress. 15690_ Carbon-fiber Leg+ destroyed. 15696_ Plasma Rifle destroyed. 15698_ Critical hit (Destroy). 15698_ Cld. Plasma Cannon destroyed. 15701_ System corrupted: Heat flow error (+162). 15704_ S-27 Virus IFF system glitched. 15705_ Imp. Lightning Gun destroyed. 15707_ Lrn. Missile Launcher destroyed. 15708_ Power Amplifier destroyed. 15710_ Carbon-fiber Leg+ destroyed. 15710_ Cold Fusion Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? ??????????## | | ??????????????????????????????????? ? T"????? | | ??????????????????????????????????+ ? ""????? | | ??????????????????????????????????# ? #???? | | ??????????????????????????????????# ? # ? | | ??????????????????????????????????# """ # """ | | ??????????????????????????????????# """ # """ | | ??????????????????????????????????# """ # """ | | ?????????#??##????????????????????# """ # | | ? ?? ? ###?#####????????????????# # """ | | ???? ?######??#?#??????????????# """ # """ | | ???? ###?#?#?#####????????????# """ # """ | | ??? ? ? ##?####?#?####???????????# """ # | | ?#?? ########################## """ ###### | | #?? % | | ? """ ! | | ? """ | | """ | | ? ? """ | | ? | | | | #?###### T###############;######################## | | ##############?####?#?# ss s ;#???# | | ###?## ############?## @ ######s | | ##?#?#### ##?## s s u + = | | ######### ##### ###### | | ### # ##### """ """ #????# | | ### # #?### """ """ #????# | | > + ##### """ """ #????######+### | | ### # " " !! #####! "" "" #???##????? #?? | | # # "Y" ! #?#?# "" "" #?? ???## ##? | | ### ### """ ##??# #?? ????# ## | | ### #############??## #? ????# | | !### #####?########### #? "?????+ | | #####+##########???##########+###### ??????# | | ########### ???# #####"####### | | ######?####??#?# # ==/ # | | = """ #########??#???# # =/ | | """"" ####?## ???????# # ^ =/ | | !""""" #?####???? ????# # ^ | | ###?#??????????# # """ "" | | """ ##?###? ??? ???# " * """T""" | | """"" #?##?#? ???????+ ############# | | """"" #??##?# ? ?? ?# | | #??##?? ? ? ???# | | ! ####?## ???# "" | | #?#?#?? ? ???# ""F | | ###########+#??######?###??# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Power Amplification 20 Corruption Containment 8 Armor Coverage 225 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Imp. Titanium Leg | -6/Factory | Scanalyzed Scythe | -6/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -6/Factory Repaired ---------- Imp. Terrain Scanner | 59% | -10/Materials Imp. Terrain Scanner | 72% | -9/Materials Lgt. Treads | 62% | -9/Materials Lgt. Treads | 66% | -9/Materials Adv. Treads | 20% | -8/Materials Prc. Beam Rifle | 74% | -7/Factory Imp. Carbon-fiber Leg | 2% | -6/Factory Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Scythe | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableAblativeNukerbomber Manual? 0 Play Time 02:38:06 Cumulative 22.4 hours Start 2026.04.17 @ 16:21:33 End 2026.04.17 @ 19:30:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 29 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ea472c3-c8a6-4acc-87db-255e12d1fff4