Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 15:15:56

Player: jumpy

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (603)      603
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 3053

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     298/300
Energy                     100/100
System Corruption          9%
Temperature                Warm (199)
Movement                   Treading (160)
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads (fused)
  Improved Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Laser
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
           Wheel
   Compact Wheel
           Chronowheel
     Small Laser
           Particle Gun
           Maul

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
           Wheel
   Compact Wheel
     Small Laser
     Small Laser
           Particle Gun
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             29   | 8   7   7   3   2   2   
  Power                    2    | 1   .   .   1   .   .   
    Engine                 2    | 1   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   1   5   1   1   .   
    Treads                 10   | 2   1   5   1   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 3   1   1   .   .   1   
    Device                 2    | 2   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               2    | .   .   1   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   5   1   1   1   1   
    Energy Gun             4    | .   3   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   2   1   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 8    | .   .   2   6   .   .   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   3    | .   .   .   3   .   .   
  Highest Loss Streak      6    | .   .   1   6   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            9    | 3   8   13  11  9   9   
  Power                    .    | .   1   1   .   .   .   
  Propulsion               5    | 1   4   6   6   6   6   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   2   5   4   2   2   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             8    | .   1   1   .   .   6   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   .   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   1   .   .   .   1   
  Tool/Special             1    | .   .   .   .   .   1   
Average Slot Usage (%)     72   | .   99  79  55  51  65  
  Engine                   6    | .   13  10  3   .   .   
  Treads                   23   | .   27  22  21  22  22  
  Device                   4    | .   14  4   .   .   .   
  Storage                  11   | .   14  11  11  11  11  
  Hackware                 4    | .   .   9   4   .   10  
  Energy Gun               9    | .   25  .   .   7   11  
  Ballistic Gun            11   | .   2   22  14  11  11  
Peak Build Rating          15   | 7   10  15  15  10  15  
  Average Rating           10   | 6   7   13  9   8   13  
  On Entrance              8    | .   7   10  14  7   10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 13  32  32  31  26  27  
  Greatest Support         46   | 40  40  46  46  43  43  
  Greatest Overweight (x)  1    | .   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   13  15  15  15  15  
  Most Carried             15   | 5   14  15  14  10  10  
  Average Carried          9    | 3   8   13  11  9   9   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 5   12  15  10  9   10  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min 
Matter Collected           936  | 333 73  162 222 .   146 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1011 | 203 285 240 95  .   188 
  Parts                    71   | 17  19  20  5   .   10  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Combat Hostiles Destroyed  24   | .   6   6   6   .   6   
  Guns                     24   | .   6   6   6   .   6   
Classes Destroyed          10   | 3   3   3   1   .   .   
  Worker                   2    | 2   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  12   | .   3   3   3   .   3   
  Grunt                    6    | .   3   .   .   .   3   
  Sentry                   3    | .   .   3   .   .   .   
  Assembled                3    | .   .   .   3   .   .   
Best Kill Streak           3    | 2   3   3   3   .   3   
  Combat Bots Only         3    | .   3   3   3   .   3   
Max Kills in Single Turn   2    | 1   2   1   2   .   1   
  Gunslinging              1    | .   1   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min 
Hostile Shots Fired        188  | .   29  49  65  .   45  
  Missed                   55   | .   7   16  17  .   15  
  Hits                     133  | .   22  33  48  .   30  
    Melee                  22   | .   .   .   22  .   .   
    Projectile             111  | .   22  33  26  .   30  
  Critical Strikes         1    | .   .   .   1   .   .   
Damage Taken               1884 | .   251 430 872 .   331 
  Core                     447  | .   40  52  261 .   94  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         92   | 100 84  .   .   .   .   
Volleys Fired              113  | 28  27  24  18  .   16  
  Largest                  2    | 2   2   2   2   .   2   
  Hottest                  92   | 40  80  46  46  .   92  
Shots Fired                220  | 56  54  48  27  .   35  
  Gun                      220  | 56  54  48  27  .   35  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  148  | 56  .   48  27  .   17  
  Thermal                  72   | .   54  .   .   .   18  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         11   | 7   9   11  3   .   7   
  Robot Miss Streak        4    | 4   2   3   4   .   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        5    | .   1   .   2   .   2   
    Max Gunslinging Chain  1    | .   1   .   1   .   1   
Shots Hit Robots           142  | 37  38  34  11  .   22  
  Core Hits                60   | 15  14  12  9   .   10  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   1   
    Burn                   1    | .   .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1837 | 299 417 506 236 .   379 
  Guns                     1807 | 299 401 506 236 .   365 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  30   | .   16  .   .   .   14  
  Kinetic                  1212 | 299 .   506 236 .   171 
  Thermal                  595  | .   401 .   .   .   194 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         9    | .   2   .   9   9   9   
  Average Corruption       7    | .   2   .   8   9   9   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  60   | .   4   .   18  14  24  
    Message Errors         16   | .   1   .   3   5   7   
    Matter Fused           12   | .   1   .   4   3   4   
    Heat Flow Errors       5    | .   1   .   1   .   3   
    Energy Discharges      6    | .   .   .   2   2   2   
    Parts Fused            1    | .   .   .   .   .   1   
    Data Loss (minor)      10   | .   1   .   2   4   3   
    Data Loss (major)      4    | .   .   .   3   .   1   
    Misfires               5    | .   .   .   2   .   3   
    Alerts                 1    | .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   3    | .   1   .   1   .   1   
Targets Rammed             3    | .   1   .   1   .   1   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        258  | .   179 1   165 .   258 
  Average Temperature      40   | .   31  1   88  .   51  
  Received Heat Transfer   312  | .   114 99  .   .   99  
Siege Activations          .    | .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   .   
  Heat Transferred         1418 | .   900 .   .   .   518 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             95   | 10  60  95  62  .   92  
  Initial                  12   | .   .   .   12  .   .   
  Average                  17   | 1   11  31  10  .   29  
Influence Increases        864  | 40  195 188 181 .   260 
  Destroy 0b10 Robot/C     440  | .   120 120 80  .   120 
  Destroy 0b10 Robot/NC    60   | 40  10  10  .   .   .   
  Destroy Leader           106  | .   34  42  10  .   20  
  Allied During Kill       1    | .   .   .   1   .   .   
  Successful Hack          16   | .   16  .   .   .   .   
  Disable Machine          15   | .   .   15  .   .   .   
  Destroy Structure        1    | .   .   1   .   .   .   
  Lose Combat Pursuer      225  | .   15  .   90  .   120 
Influence Decreases        802  | 40  195 156 213 .   198 
  Entered New Map          20   | .   .   .   20  .   .   
  Time Decay               734  | 40  195 146 155 .   198 
  Lost Part                10   | .   .   10  .   .   .   
  Lost Ally                38   | .   .   .   38  .   .   
Squads Dispatched          5    | .   3   1   1   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              69   | .   14  11  30  .   14  
  Peak Tracking Total      20   | .   4   3   20  .   6   
  Tactical Retreats        10   | .   1   .   4   .   5   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Machines Accessed          8    | .   4   3   .   1   .   
  Terminals                6    | .   4   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   7   5   .   1   .   
  Successful               8    | .   3   4   .   1   .   
  Failed                   5    | .   4   1   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   5   1   .   1   .   
  Terminals                10   | .   7   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   2   2   .   1   .   
  Record                   2    | .   1   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   3   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            1    | .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   11  .   .   
  Total Damage             146  | .   .   .   146 .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Active Infowar (turns)     1224 | 242 798 184 .   .   .   
  Seismic                  1224 | 242 798 184 .   .   .   
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min 
Turns Passed               3459 | 330 798 486 707 423 715 
Spaces Moved               1862 | 156 419 240 402 262 383 
  Core                     7    | 7   .   .   .   .   .   
  Treads                   1855 | 149 419 240 402 262 383 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            159  | 155 160 160 160 160 160 
  Slowest Speed            240  | 160 240 160 240 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       49   | 9   63  30  67  66  62  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   1   .   2   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Total                      2135 | 195 487 297 438 266 452 
  Wait                     99   | .   18  18  13  .   50  
  Move                     1858 | 155 419 239 401 261 383 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  16   | 4   8   3   .   1   .   
  Fast Attach              12   | 7   3   1   .   .   1   
  Attach                   7    | .   .   .   5   2   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     17   | 1   8   6   .   1   1   
  Drop                     11   | .   4   6   .   1   .   
  Fire                     113  | 28  27  24  18  .   16  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   .   .   1   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  331 | -11/Scrapyard | Entered Materials
  332 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Discovered new exit (range 14)
  483 | -10/Materials | Discovered new exit (range 9)
 1073 | -10/Materials | Discovered new exit (range 8)
 1129 | -10/Materials | Entered another Materials area
 1129 | -9/Materials  | Evolved 2 slots: Utility x2
 1592 | -9/Materials  | Discovered new exit (range 14)
 1615 | -9/Materials  | Entered Mines
 1723 | -9/Mines      | Met a Derelict testing a Signal Generator
 1843 | -9/Mines      | Assembled infested the area
 1883 | -9/Mines      | Core integrity fell below 50%
 1918 | -9/Mines      | Lost 6 parts (1p1n1u3w)
 1946 | -9/Mines      | Met 8R-AWN
 2242 | -9/Mines      | Learned Materials stockpile data
 2303 | -9/Mines      | Discovered new exit (range 8)
 2314 | -9/Mines      | Discovered new exit (range 5)
 2322 | -9/Mines      | Entered Exiles
 2362 | -9/Exiles     | Welcomed by 8R-AWN
 2390 | -9/Exiles     | Met EX-HEX
 2506 | -9/Exiles     | Met EX-BIN
 2525 | -9/Exiles     | Aligned with FarCom system
 2526 | -9/Exiles     | Given EX-Vault access code
 2568 | -9/Exiles     | Opened EX-Vault
 2584 | -9/Exiles     | Found Chronowheel
 2617 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2663 | -9/Exiles     | Met EX-DEC
 2732 | -9/Exiles     | Discovered new exit (range 10)
 2745 | -9/Exiles     | Left Exiles lab with Chronowheel
 2745 | -9/Exiles     | Entered Mines
 2910 | -8/Mines      | Core integrity fell below 20%
 3460 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03233_ System corrupted: Heat flow error (+250).
03247_ Slammed into T-07 Excavator.
03247_ T-07 Excavator knocked back.
03252_ System corrupted: Component data lost.
03273_ /PL:W9JVZMIMZ,D ICN=JQMOCQXD>P,
03302_ R9KE9=S&| 9CW2RIQ ZKM
03335_ C-30 ARC bursts open, deploying its payload.
03335_ B-36 Bruiser unfolds itself.
03335_ G-47 Trooper unfolds itself. <x2>
03347_ WX4SC3VJWTOTMTSFT=3:K3UW3YXPNHDMFUK
03366_ System corrupted: Energy discharge (-20).
03382_ System corrupted: Matter fused (-5).
03404_ System corrupted: FCS attempts to trigger Hvy. Laser.
03404_ System corrupted: Hvy. Laser misfires.
03406_ Acquired 5 matter.
03412_ K-01 Serf collects debris. <x2>
03420_ System corrupted: Matter fused (-7).
03421_ K-01 Serf collects debris. <x3>
03430_ Acquired 5 matter.
03458_ System corrupted: Heat flow error (+242).

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????###???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponCombatMesh
  Manual?         0
Play Time         00:17:57
  Cumulative      81.3 hours
  Start           2025.05.06 @ 14:51:03
  End             2025.05.06 @ 15:15:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          209
  Rogue           209
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          44
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 549addf9-babd-4e89-b23b-228a36c430a7